新增统计,小游戏,系统设置

This commit is contained in:
2026-06-11 13:49:20 +08:00
parent 3120c56620
commit 064ba727e0
11 changed files with 827 additions and 144 deletions

View File

@@ -265,4 +265,287 @@ class MoneyLog extends Backend
'report_table' => $finalReport
]);
}
public function dailyReport()
{
// 1. 从配置中获取动态的小游戏列表
$games = config('mini_game') ?: [];
// 2. 接收筛选参数,默认展示当月数据
$start = $this->request->param('start/s', date('Y-m-01'));
$end = $this->request->param('end/s', date('Y-m-t'));
$type = $this->request->param('type/s', 'daily'); // daily, monthly, yearly
// 转换时间戳范围
$startTime = strtotime($start . ' 00:00:00');
$endTime = strtotime($end . ' 23:59:59');
// 根据 type 动态决定 MySQL 的日期分组格式
$dateFormat = '%Y-%m-%d';
if ($type === 'monthly') $dateFormat = '%Y-%m';
if ($type === 'yearly') $dateFormat = '%Y';
// 3. 🌟 动态生成小游戏的 SQL 统计子句
$promoSqlPieces = [];
foreach ($games as $gameId => $gameName) {
// 过滤掉不合法的非数字KEY防止 SQL 注入风险
$gameId = (int)$gameId;
// 顺便给生成的列取个易读的别名比如game_268_count, game_268_total
$promoSqlPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
$promoSqlPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
}
// 将动态生成的片段用逗号拼接到一起
$dynamicPromoSelect = !empty($promoSqlPieces) ? ', ' . implode(', ', $promoSqlPieces) : '';
// 4. 核心聚合 SQL 1基于余额变动表统计
$moneyLogSql = "
SELECT
FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose,
COUNT(CASE WHEN label = 2 THEN 1 END) AS unclaim_count,
SUM(CASE WHEN label = 2 THEN money ELSE 0 END) / 100 AS unclaim_total,
COUNT(DISTINCT user_id) AS active_member,
COUNT(DISTINCT CASE WHEN label = 1 THEN user_id END) AS new_deposit
FROM ba_user_money_log
WHERE create_time BETWEEN {$startTime} AND {$endTime}
GROUP BY report_date
";
$moneyData = Db::query($moneyLogSql);
// 5. 核心聚合 SQL 2👉 注入动态字段,统计小游戏奖励
$promoSql = "
SELECT
FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date
{$dynamicPromoSelect} -- 🌟 动态生成的 COUNT 和 SUM 语句放在这里
FROM ba_promo_reward
WHERE create_time BETWEEN {$startTime} AND {$endTime}
GROUP BY report_date
";
$promoData = Db::query($promoSql);
// 6. 新注册用户统计
$userRegisterSql = "
SELECT
FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
COUNT(id) AS new_register
FROM ba_user
WHERE create_time BETWEEN {$startTime} AND {$endTime}
GROUP BY report_date
";
$registerData = class_exists('\think\facade\Db') ? Db::query($userRegisterSql) : [];
// 7. 数据集结构重组与动态初始化
$reportMap = [];
$current = $startTime;
while ($current <= $endTime) {
$dateStr = date(str_replace('%', '', $dateFormat), $current);
// 构建一天的基础数据结构
$baseRow = [
'date' => $dateStr,
'deposit_count' => 0, 'deposit_total' => 0.00,
'withdraw_count' => 0, 'withdraw_total' => 0.00,
'win_lose' => 0.00,
'unclaim_count' => 0, 'unclaim_total' => 0.00,
'active_member' => 0,
'new_deposit' => 0,
'new_register' => 0,
];
// 🌟 动态初始化游戏字段的初始值(全部设为 0
foreach ($games as $gameId => $gameName) {
$baseRow["game_{$gameId}_count"] = 0;
$baseRow["game_{$gameId}_total"] = 0.00;
}
$reportMap[$dateStr] = $baseRow;
$current = strtotime("+1 day", $current);
}
// 合并资产变动数据
foreach ($moneyData as $row) {
if (isset($reportMap[$row['report_date']])) {
$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
}
}
// 合并动态小游戏数据
foreach ($promoData as $row) {
if (isset($reportMap[$row['report_date']])) {
$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
}
}
// 合并注册用户数据
foreach ($registerData as $row) {
if (isset($reportMap[$row['report_date']])) {
$reportMap[$row['report_date']]['new_register'] = $row['new_register'];
}
}
$list = array_values($reportMap);
// 9. 返回结果给前端组件
$this->success('Success', [
'start' => $start,
'end' => $end,
'type' => $type,
'games' => $games, // 🌟 把游戏映射送给前端,方便前端循环生成表格的 header 列
'list' => $list,
]);
}
public function customerReport()
{
// 1. 获取动态的小游戏配置
// 示例: [268 => 'plinko ball', 269 => 'smash eggs', 270 => 'spin wheel']
$games = config('mini_game') ?: [];
// 2. 接收前端筛选参数
$start = $this->request->param('start/s', '');
$end = $this->request->param('end/s', '');
$username = $this->request->param('username/s', '');
$loseRebate = $this->request->param('lose_rebate/f', 0); // 输值返利百分比,如输入 5 代表 5%
$limit = $this->request->param('limit/d', 10); // 🌟 每页条数默认10条
// 3. 构建用户主表的查询条件
$userWhere = [];
if (!empty($username)) {
$userWhere[] = ['username', 'LIKE', '%' . (string)$username . '%'];
}
if (!empty($start) || !empty($end)) {
$startTime = !empty($start) ? strtotime($start . ' 00:00:00') : 0;
$endTime = !empty($end) ? strtotime($end . ' 23:59:59') : time();
$userWhere[] = ['create_time', 'between', [$startTime, $endTime]];
}
// 4. 查询基础用户列表 (对应图片中的基本行)
// 🌟 假设你的用户主表去前缀叫 'user',如果不是请更换成实际表名
$users = Db::name('user')
->where($userWhere)
->field('id, username, create_time')
->order('create_time', 'desc') // 对应图片中最新注册的用户排在最上方
->paginate($limit);
$count = $users->total();
$currentPage = $users->currentPage();
$lastPage = $users->lastPage();
// 如果没查到用户,直接返回空列表,免去后续的多表聚合
if (empty($users->items())) {
$this->success('Success', [
'start' => $start,
'end' => $end,
'username' => $username,
'games' => $games,
'list' => [],
'count' => $count,
'current_page' => $currentPage,
'last_page' => $lastPage,
]);
}
// 提取当前页/当前筛选出的所有用户 ID 集合
$userIds = array_column($users->items(), 'id');
$userIdsStr = implode(',', $userIds);
// 5. 🌟 聚合资金流水数据 (Deposit / Withdraw / WinLose)
$moneyLogSql = "
SELECT
user_id,
COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose
FROM ba_user_money_log
WHERE user_id IN ({$userIdsStr})
GROUP BY user_id
";
$moneyData = Db::query($moneyLogSql);
// 重组为以 user_id 为键的关联数组,方便后续读取
$moneySummary = array_column($moneyData, null, 'user_id');
// 6. 🌟 动态拼装并聚合小游戏奖励数据 (与配置中的 gameId 挂钩)
$promoSummary = [];
if (!empty($games)) {
$promoPieces = [];
foreach ($games as $gameId => $name) {
$gameId = (int)$gameId;
$promoPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
$promoPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
}
$promoSql = "SELECT user_id, " . implode(', ', $promoPieces) . "
FROM ba_promo_reward
WHERE user_id IN ({$userIdsStr})
GROUP BY user_id";
$promoData = Db::query($promoSql);
$promoSummary = array_column($promoData, null, 'user_id');
}
// 7. 🌟 聚合下线推荐人数 (REFERRAL Downline)
$referralSql = "SELECT parent_id, COUNT(id) AS referral_count
FROM ba_user
WHERE parent_id IN ({$userIdsStr})
GROUP BY parent_id";
$referralData = Db::query($referralSql);
$referralSummary = array_column($referralData, null, 'parent_id');
// 8. 🌟 循环用户主表,拼装全维度报表行
$list = [];
$loseRebatePercent = floatval($loseRebate) / 100; // 转换为小数进行百分比计算
foreach ($users as $user) {
$uid = $user['id'];
// 提取资金数据,若该用户没充提过,则给一套默认清零数据
$money = $moneySummary[$uid] ?? [
'deposit_count' => 0, 'deposit_total' => 0.00,
'withdraw_count' => 0, 'withdraw_total' => 0.00,
'win_lose' => 0.00
];
// 提取下线推荐人数
$referralCount = $referralSummary[$uid]['referral_count'] ?? 0;
// 计算输值返利:只有当 WIN/LOSE 为负数(代表用户输钱)且前端传了返利比时才计算
$winLose = $money['win_lose'];
$calculatedRebate = 0.00;
if ($winLose < 0 && $loseRebatePercent > 0) {
$calculatedRebate = abs($winLose) * $loseRebatePercent;
}
// 组装用户基础维度的列
$row = [
'register_date' => date('Y-m-d H:i:s', $user['create_time']),
'username' => $user['username'],
'deposit_count' => $money['deposit_count'],
'deposit_total' => $money['deposit_total'],
'withdraw_count' => $money['withdraw_count'],
'withdraw_total' => $money['withdraw_total'],
'win_lose' => $winLose,
'lose_rebate' => $calculatedRebate,
'referral_count' => $referralCount,
];
// 🌟 动态注入配置文件中每一个小游戏的数据列
foreach ($games as $gameId => $name) {
$row["game_{$gameId}_count"] = $promoSummary[$uid]["game_{$gameId}_count"] ?? 0;
$row["game_{$gameId}_total"] = $promoSummary[$uid]["game_{$gameId}_total"] ?? 0.00;
}
$list[] = $row;
}
// 9. 返回给前端
$this->success('Success', compact(
'start', 'end', 'username', 'games', 'list',
'count', 'currentPage', 'lastPage'
));
}
}

View File

@@ -2,6 +2,7 @@
namespace app\admin\controller\user;
use app\admin\model\PromoReward;
use app\common\service\Jk8Services;
use Throwable;
use app\common\controller\Backend;
@@ -100,7 +101,10 @@ class User extends Backend
} catch (Throwable $e) {
$this->error($e->getMessage());
}
if (!empty($data['referrer_code'])) {
$parentId = $this->model->where('jk_username', $data['referrer_code'])->value('id');
$data['parent_id'] = $parentId;
}
$this->model->startTrans();
try {
$data['jk_user_id'] = $jkId;
@@ -226,4 +230,96 @@ class User extends Backend
$this->success('', $data);
}
public function submittedReward()
{
$games = config('mini_game') ?: [];
$rawStart = request()->param('start/s');
$start = $rawStart ? strtotime($rawStart) : strtotime('today');
$rawEnd = request()->param('end/s');
$end = $rawEnd ? strtotime("$rawEnd +1 day") : strtotime('tomorrow');
$status = $this->request->param('status');
$username = $this->request->param('username');
$gameId = $this->request->param('game_id');
$limit = request()->param('limit/d') ?? 15;
$where = [];
if ($start > $end) {
list($start, $end) = [$end, $start];
}
if (!empty($gameId)) {
$where[] = ['game_type', '=', $gameId];
}
if (!empty($status)) {
$where[] = ['status', '=', $status];
}
$query = PromoReward::with(['user']);
if (!empty($username)) {
$has = UserModel::where('jk_username', 'LIKE', '%'. $username . '%');
$query->hasWhere('user', $has);
}
$list = $query->where($where)
->whereBetweenTime('create_time', $start, $end)->order('create_time', 'desc')->paginate($limit);
$list->each(function($item) use ($games) {
$item->submitted_time = date('Y-m-d H:i:s', $item->update_time);
$item->username = $item->user->jk_username ?? 'Unknown';
$gameName = $games[$item->game_type] ?? 'Game';
$item->reward_claim = $gameName . ' AUD' . $item->amount;
if ($item->status == 1) {
$item->status_text = 'Approve Reward (by JDK API (Manual))';
} elseif ($item->status == 2){
$item->status_text = 'Reject Reward';
} else {
$item->status_text = 'In process';
}
unset($item->user);
});
$this->success('', [
'game_id' => $gameId,
'games' => $games,
'list' => $list
]);
}
public function editReward()
{
$pk = $this->model->getPk();
$id = $this->request->param($pk);
$promoReward = new PromoReward();
$row = $promoReward->find($id);
if (!$row) {
$this->error(__('Record not found'));
}
$status = $this->request->post('status');
if (!$status || !in_array($status, [1, 2])) {
$this->error(__('Parameter %s can not be empty', ['']));
}
$result = false;
$promoReward->startTrans();
try {
if ($status == 1) {
$user = UserModel::find($row['user_id']);
$this->jk8Services->setScore($user['jk_username'], $row['amount']);
}
$result = $row->save([
'status' => (int)$status,
'update_time' => time(),
]);
$promoReward->commit();
} catch (Throwable $e) {
$promoReward->rollback();
$this->error($e->getMessage());
}
if ($result !== false) {
$this->success(__('Update successful'));
} else {
$this->error(__('No rows updated'));
}
}
}

View File

@@ -0,0 +1,32 @@
<?php
namespace app\admin\model;
use think\model;
use think\model\relation\BelongsTo;
/**
* PromoReward 模型
*/
class PromoReward extends model
{
protected $autoWriteTimestamp = true;
protected $updateTime = false;
public static function onBeforeDelete(): bool
{
return false;
}
public function getGameTypeTextAttr($value, $data)
{
$gameType = $data['game_type'] ?? 0;
return UserScoreLog::GAME_TYPE_LIST[$gameType] ?? 'Unknown Game';
}
protected $append = ['game_type_text'];
public function user(): BelongsTo
{
return $this->belongsTo(User::class, 'user_id');
}
}

View File

@@ -2,11 +2,9 @@
namespace app\admin\model;
use think\Exception;
use think\model;
use think\model\relation\BelongsTo;
use Throwable;
use app\admin\model\UserScoreLog;
/**
* UserScoreLog 模型
@@ -29,6 +27,11 @@ class UserScore extends model
if (bccomp($before, $after, 2) !== 0) {
// 计算分值变动after - before
$change = bcsub($after, $before);
if ($change >= 0) {
$type = 1;
} else {
$type = 2;
}
$userScoreLog = new UserScoreLog();
$userScoreLog->save([
'user_id' => $model->user_id,
@@ -36,7 +39,9 @@ class UserScore extends model
'before' => $before,
'after' => $after,
'score' => $change,
'memo' => '管理员手动调整', // 建议增加备注字段区分来源
'memo' => $model->memo ?? '',
'type' => $type,
'created_by'=> $model->created_by ?? null,
]);
}
}

View File

@@ -18,10 +18,9 @@ class UserScoreLog extends model
protected $updateTime = false;
const GAME_TYPE_LIST = [
1001 => 'Lucky Wheel', // 大转盘
1002 => 'Golden Eggs', // 砸金蛋
1003 => 'Daily Mission', // 每日任务
1004 => 'Plinko Ball', // 普林科弹球
268 => 'plinko ball',
269 => 'smash eggs',
270 => 'spin wheel',
];
public static function onBeforeDelete(): bool
@@ -37,13 +36,9 @@ class UserScoreLog extends model
public function getGameTypeTextAttr($value, $data)
{
$gameType = $data['game_type'] ?? 0;
// 如果需要严格的多语言,可以在这里根据 $lang 切换,或者直接配合系统的 lang() 助手函数
// 这里我们先直接返回对应的标准国际化名称
return self::GAME_TYPE_LIST[$gameType] ?? 'Unknown Game';
}
// 3. 别忘了把获取器追加到模型的可见输出数组里
protected $append = ['game_type_text'];
}

View File

@@ -2,34 +2,99 @@
namespace app\api\controller;
use Throwable;
use ba\Captcha;
use ba\ClickCaptcha;
use think\facade\Validate;
use app\admin\model\PromoReward;
use app\common\controller\Api;
use app\common\model\Config;
use app\common\service\Jk8Services;
use app\common\model\User;
use app\common\library\Email;
use app\common\controller\Frontend;
use PHPMailer\PHPMailer\Exception as PHPMailerException;
class External extends Frontend
class External extends Api
{
protected array $noNeedLogin = ['depositNotify'];
protected $jk8Services;
public function initialize(): void
{
parent::initialize();
$this->jk8Services = app(Jk8Services::class);
}
public function depositNotify(): void
public function depositNotify()
{
$appSecret = config('xyx')['app_secret'];
$appSecret = '4a01e8dfaa93b69723e937c04962af26';
$expireSeconds = 300;
$requestParams = $this->request->param();
try {
} catch (PHPMailerException) {
if (!isset($requestParams['sign']) || !isset($requestParams['timestamp'])) {
$this->success(__('Missing sign or timestamp'));
}
$this->success(__('Mail sent successfully~'));
$currentTime = time();
if (abs($currentTime - intval($requestParams['timestamp'])) > $expireSeconds) {
$this->success(__('Request has expired'));
}
$receivedSign = $requestParams['sign'];
unset($requestParams['sign']);
ksort($requestParams);
$stringToBeSigned = http_build_query($requestParams) . '&app_secret=' . $appSecret;
$calculatedSign = hash('sha256', $stringToBeSigned);
if (!hash_equals($calculatedSign, $receivedSign)) {
return json(['status'=> 'FAIL']);
}
$user = User::where('xyx_account', $requestParams['account'])->find();
// $transactionId = $this->jk8Services->setScore($user['jk_username'], $requestParams['prize_amount']);
$promoReward = new PromoReward;
$data = [
'user_id' => $user['id'],
'game_type' => $requestParams['game_id'],
'amount' => $requestParams['prize_amount'],
];
$promoReward->save($data);
return json(['status'=> 'OK']);
}
public function claimPrizeNotify()
{
$config = Config::whereIn('name', ['app_id', 'app_secret'])->where('group', 'basics')->column('value', 'name');
$appSecret = $config['app_secret'];
$expireSeconds = 300;
$requestParams = $this->request->param();
if (!isset($requestParams['sign']) || !isset($requestParams['timestamp'])) {
$this->success(__('Missing sign or timestamp'));
}
$currentTime = time();
if (abs($currentTime - intval($requestParams['timestamp'])) > $expireSeconds) {
$this->success(__('Request has expired'));
}
$receivedSign = $requestParams['sign'];
unset($requestParams['sign']);
ksort($requestParams);
$stringToBeSigned = http_build_query($requestParams) . '&app_secret=' . $appSecret;
$calculatedSign = hash('sha256', $stringToBeSigned);
if (!hash_equals($calculatedSign, $receivedSign)) {
return json(['status'=> 'FAIL']);
}
$user = User::where('xyx_account', $requestParams['account'])->find();
// $transactionId = $this->jk8Services->setScore($user['jk_username'], $requestParams['prize_amount']);
$promoReward = new PromoReward;
$data = [
'user_id' => $user['id'],
'game_type' => $requestParams['game_id'],
'amount' => $requestParams['prize_amount'],
];
$promoReward->save($data);
return json(['status'=> 'OK']);
}
}

View File

@@ -12,7 +12,7 @@ Route::group('external', function () {
Route::group('external', function () {
// 这里面的所有路由都会经过 ApiAuth 中间件
Route::post('test', 'Account/test');
Route::post('user-withdraw', 'Withdraw/apply');
// Route::post('claimPrizeNotify', 'External/claimPrizeNotify');
})->middleware(ApiAuth::class);

View File

@@ -15,14 +15,12 @@ namespace app\common\middleware;
use app\common\model\Config;
use Closure;
use think\facade\Cache;
use think\exception\HttpException;
class ApiAuth
{
protected $apps;
public function handle($request, Closure $next)
{
$this->apps = Config::whereIn('name', ['appKey', 'appSecret'])->column('value', 'name');
$this->apps = Config::whereIn('name', ['app_id', 'app_secret'])->where('group', 'basics')->column('value', 'name');
$params = $request->param();
$appKey = $request->header('X-Api-AppKey');
$timestamp = $request->header('X-Api-Timestamp');
@@ -31,29 +29,29 @@ class ApiAuth
// 1. 基础检查
if (!$signature || !$appKey || !$timestamp || !$nonce) {
throw new HttpException(401, '缺少必要的签名参数');
return response('缺少必要的签名参数', 401);
}
// 2. 检查 AppKey 是否合法
if ($this->apps['appKey'] != $appKey) {
throw new HttpException(401, '无效的 AppKey');
if ($this->apps['app_id'] != $appKey) {
return response('无效的 AppKey', 401);
}
// 3. 检查时间戳(防重放攻击,允许 60 秒误差)
if (abs(time() - $timestamp) > 60) {
// throw new HttpException(401, '请求已超时');
return response('请求已超时', 401);
}
// 4. 检查随机字符串
$cacheKey = "api_nonce:" . $nonce;
if (Cache::has($cacheKey)) {
// throw new HttpException(401, '重复请求');
return response('重复请求', 401);
}
Cache::setex($cacheKey, 60, 1);
// 5. 验证签名
if (!$this->checkSignature($params, $timestamp, $nonce, $signature)) {
throw new HttpException(401, '签名验证失败');
return response('签名验证失败', 401);
}
return $next($request);
@@ -61,7 +59,7 @@ class ApiAuth
protected function checkSignature($params, $timestamp, $nonce, $signature)
{
$appSecret = $this->apps['appSecret'];
$appSecret = $this->apps['app_secret'];
unset($params['/']);
ksort($params);
$stringToBeSigned = http_build_query($params) . '&app_secret=' . $appSecret . '&timestamp=' . $timestamp . '&nonce=' . $nonce;

View File

@@ -1,21 +1,21 @@
<?php
namespace app\common\service;
use app\admin\model\Config as ConfigModel;
use think\Exception;
class Jk8Services
{
private $config = [];
private $domain = '';
private $accessId = '';
private $token = '';
public function __construct()
{
$this->config = config('jk8');
$this->domain = config('jk8.domain');
$this->accessId = config('jk8.access_id');
$this->token = config('jk8.token');
$config = ConfigModel::where('group', 'jdk_api')->column('value', 'name');
$this->domain = $config['api_url'];
$this->accessId = $config['access_id'];
$this->token = $config['token'];
}
/**
@@ -111,96 +111,4 @@ class Jk8Services
return $result['data']['transactionId'];
}
/**
* 存款
* @param array $params 参数
* @return array
* @throws Exception
* @throws GameException
*/
public function deposit(array $params): array
{
$auth = $this->auth($params);
if (!$auth['status']) {
throw new GameException($auth['message']);
}
$data = [
'username' => $params['name'],
'auth' => $auth['auth'],
'amount' => $params['amount'],
'currency' => 'MYR',
'orderid' => $params['orderNo'],
'redirect_url' => $this->returnUrl . '?orderNo='.$params['orderNo'],
];
return doFormCurl($this->domain . '/merchant/generate_orders',$data);
}
/**
* 代付
* @param array $params 参数
* @throws GameException|Exception
*/
public function payout(array $params): array
{
$params['type'] = 'online';
$auth = $this->auth($params);
if (!$auth['status']) {
throw new GameException($auth['message']);
}
$data = [
'auth' => $auth['auth'],
'amount' => $params['amount'],
'currency' => 'MYR',
'orderid' => $params['orderNo'],
'bank_id' => $params['bankCode'],
'holder_name' => $params['bankAccountName'],
'account_no' => $params['bankAccountNo'],
];
return doFormCurl($this->domain . '/merchant/withdraw_orders',$data);
}
/**
* 验证
* @param array $params 参数
* @throws Exception
*/
public function depositVerifySign(array $params)
{
$orderInfo = PlayerRechargeRecord::query()
->where(['tradeno' => $params['order_id']])
->first();
if (empty($orderInfo)) {
return false;
}
return MD5($this->config[$orderInfo['payment_method']]['secret_key'] . $params['order_id']);
}
/**
* 验证
* @param array $params 参数
* @throws Exception
*/
public function withdrawalVerifySign(array $params)
{
return MD5($this->config['online']['secret_key'] . $params['order_id']);
}
/**
* 订单查询
* @param $orderNo
* @return array
* @throws Exception
*/
public function query($orderNo): array
{
$orderInfo = PlayerRechargeRecord::query()
->where(['tradeno' => $orderNo])
->first();
$data = [
'username' => $this->config[$orderInfo['payment_method']]['merchantId'],
'id' => $orderNo,
];
return doFormCurl($this->domain . '/merchant/check_status',$data);
}
}

View File

@@ -0,0 +1,308 @@
<?php
namespace app\common\service;
use AllowDynamicProperties;
use app\admin\model\Config as ConfigModel;
use app\common\model\UserScoreLog;
use GuzzleHttp\Client;
use GuzzleHttp\Exception\GuzzleException;
use GuzzleHttp\Exception\RequestException;
use think\helper\Str;
#[AllowDynamicProperties] class XyxServices
{
public $method = 'POST';
private $domain;
private $appId;
private $appSecret;
private $player;
private $account;
private $password;
public $gameType = [
'ECasino' => 'Casino',
'Fishing' => 'Fishing',
'Bingo' => 'Bingo',
'Slot' => 'Slot',
];
public $localGameType = [
'slot' => '2',
'multiplayer' => '1',
'fishing' => '7',
'bet' => '5',
];
public $failCode = [
'0' => '应用不存在',
'1000' => '参数错误',
'1101' => '玩家账号',
'1102' => '密码',
'1103' => '玩家id',
'1204' => '金额',
'1205' => '开始时间',
'1206' => '结束时间',
'2001' => '渠道不存在',
'2100' => '用户错误',
'2102' => '用户已注册',
'2103' => '玩家不存在',
'2104' => '玩家已被停用',
'2205' => '钱包余额不足',
'2206' => '结束时间必须大于起始时间',
'2207' => '查询时间不能超过1小时',
'3000' => '系统错误',
'3201' => '钱包转出失败',
'3202' => '钱包转入失败',
'3902' => 'JWT清除失败',
];
public function __construct($player = null)
{
$config = ConfigModel::where('group', 'mini_games')->column('value', 'name');
$this->appId = $config['app_id'];
$this->appSecret = $config['app_secret'];
$this->domain = $config['domain'];
if (!empty($player)) {
$this->player = $player;
$this->account = $player['xyx_account'];
$this->password = $player['xyx_password'];
if (empty($this->account) || empty($this->password)) {
$this->createPlayer($player);
}
}
}
/**
* 生成请求
* @param $url
* @param array $params
* @return array|mixed
* @throws \Exception
*/
public function doXyxCurl($url, array $params = [])
{
$headers = [
'appId' => $this->appId,
'timestamp' => time(),
'nonceStr' => Str::random(6),
];
$data = array_merge($params,$headers);
ksort($data);
$signature = hash('sha256', urldecode(http_build_query($data)) . $this->appSecret);
$headers['signature'] = $signature;
$client = new Client([
'timeout' => 7,
'verify' => true,
]);
try {
$response = $client->post($url, [
'json' => $params, // 相当于 asJson(),会自动设置 Content-Type: application/json
'headers' => $headers,
]);
if ($response->getStatusCode() !== 200) {
throw new \Exception(lang('system_busy')); // ThinkPHP 使用 lang() 代替 trans()
}
$contents = $response->getBody()->getContents();
$data = json_decode($contents, true);
if (empty($data)) {
throw new \Exception(lang('system_busy'));
}
return $data;
} catch (GuzzleException $e) {
// 请求失败(如超时、证书错误等)
throw new \Exception(lang('system_busy'));
}
}
/**
* 获取token
*/
public function getToken($gameId)
{
$params = [
'account' => $this->account,
'password' => $this->password,
'game_id' => $gameId,
];
$res = $this->doXyxCurl($this->domain . 'agent/api/get-access-token', $params);
if ($res['code'] != 200) {
throw new \Exception($this->failCode[$res['code']]);
}
return $res['data']['access_token'];
}
/**
* 创建玩家
*/
public function createPlayer($player)
{
$params = [
'account' => 'jk' . $player['jk_user_id'],
'password' => Str::random(12),
];
$res = $this->doXyxCurl($this->domain . 'agent/api/create-player', $params);
if ($res['code'] != 200) {
throw new \Exception($this->failCode[$res['code']]);
}
$player->xyx_account = $params['account'];
$player->xyx_password = $params['password'];
$player->save();
$this->account = $params['account'];
$this->password = $params['password'];
return $res;
}
/**
* 玩家进入游戏
* @param array $data
* @return string
*/
public function login(array $data = []): string
{
$token = $this->getToken($data['gameCode']);
$out = UserScoreLog::where('user_id', $this->player->id)
->where('type', 2)
->whereNotNull('created_by')
->order('id', 'desc')
->find();
if ($out) {
$this->balanceTransferIn($out->game_type);
}
$this->balanceTransferOut($data['gameCode']);
$headers = [
'appId' => $this->appId,
'timestamp' => time(),
'nonceStr' => Str::random(6),
];
ksort($headers);
$signature = hash('sha256', urldecode(http_build_query($headers)) . $this->appSecret);
$headers['signature'] = $signature;
$headers['Authorization'] = 'Bearer ' . $token;
$client = new Client([
'timeout' => 7,
'allow_redirects' => false,
]);
try {
$response = $client->request('GET', $this->domain . 'agent/enter-game', [
'headers' => $headers,
]);
if ($response->getStatusCode() == 302) {
return $response->getHeader('Location')[0] ?? '';
}
} catch (RequestException $e) {
if ($e->hasResponse() && $e->getResponse()->getStatusCode() == 302) {
return $e->getResponse()->getHeader('Location')[0] ?? '';
}
}
return false;
}
/**
* 获取玩家游戏平台余额
*/
public function getBalance()
{
$params = [
'account' => $this->account,
];
$res = $this->doXyxCurl($this->domain . 'agent/api/get-player-info', $params);
if ($res['code'] != 200) {
throw new \Exception($this->failCode[$res['code']]);
}
return $res['data']['point'];
}
/**
* 玩家钱包转入游戏平台
*/
public function balanceTransferOut($gameType)
{
$score = $this->player->userScore()->where('game_type', $gameType)->value('score');
if ($score == 0) {
return true;
}
return $this->setBalanceTransfer(2, $gameType, $score);
}
/**
* 游戏平台转入玩家钱包
*/
public function balanceTransferIn($gameType)
{
$balance = $this->getBalance();
if ($balance == 0) {
$userScore = $this->player->userScore()->where('game_type', $gameType)->find();
$userScoreLog = new UserScoreLog();
$userScoreLog->save([
'user_id' => $this->player->id,
'game_type' => $gameType,
'before' => $userScore->score,
'after' => $userScore->score,
'score' => 0,
'memo' => '转入',
'type' => 1,
'created_by'=> 0,
]);
return true;
}
return $this->setBalanceTransfer(1, $gameType, $balance);
}
/**
* 轉帳進出額度
* @param $type
* @param float $amount
* @return array|mixed|null
* @throws \Exception
*/
protected function setBalanceTransfer($type,$gameType, float $amount = 0)
{
$yCode = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'];
$tradeno = $yCode[intval(date('Y')) - 2011] . strtoupper(dechex(date('m'))) . date('d') . substr(microtime(), 2, 5) . sprintf('%02d', rand(0, 99));
$params = [
'account' => $this->account,
'point' => $amount,
'tradeno' => $tradeno
];
if ($type == 2) {
$res = $this->doXyxCurl($this->domain . 'agent/api/transfer-in', $params);
} else {
$res = $this->doXyxCurl($this->domain . 'agent/api/transfer-out', $params);
}
if ($res['code'] != 200) {
throw new \Exception($this->failCode[$res['code']]);
}
$userScore = $this->player->userScore()->where('game_type', $gameType)->find();
$userScore->created_by = 0;
if ($type == 2) {
$userScore->score = 0;
$userScore->memo = '转出';
} else {
$userScore->score += $amount;
$userScore->memo = '转入';
}
$userScore->save();
return $res;
}
public function getReportRecord(string $startTime = '', string $endTime = '')
{
$params = [
'start_date' => $startTime,
'end_date' => $endTime,
];
$res = $this->doXyxCurl($this->domain . 'agent/api/draw-records-by-date', $params);
if ($res['code'] != 200) {
throw new \Exception($this->failCode[$res['code']]);
}
return $res['data'];
}
}

View File

@@ -94,13 +94,6 @@
</el-tabs>
</el-form>
</el-col>
<el-col :xs="24" :sm="8">
<el-card :header="t('routine.config.Quick configuration entry')">
<el-button v-for="(item, idx) in state.quickEntrance" class="config_quick_entrance" :key="idx">
<div @click="routePush({ name: item['value'] })">{{ item['key'] }}</div>
</el-button>
</el-card>
</el-col>
</el-row>
<AddFrom v-if="!state.loading" v-model="state.showAddForm" :config-group="state.configGroup" />