新增统计,小游戏,系统设置
This commit is contained in:
@@ -265,4 +265,287 @@ class MoneyLog extends Backend
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'report_table' => $finalReport
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]);
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}
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public function dailyReport()
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{
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// 1. 从配置中获取动态的小游戏列表
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$games = config('mini_game') ?: [];
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// 2. 接收筛选参数,默认展示当月数据
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$start = $this->request->param('start/s', date('Y-m-01'));
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$end = $this->request->param('end/s', date('Y-m-t'));
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$type = $this->request->param('type/s', 'daily'); // daily, monthly, yearly
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// 转换时间戳范围
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$startTime = strtotime($start . ' 00:00:00');
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$endTime = strtotime($end . ' 23:59:59');
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// 根据 type 动态决定 MySQL 的日期分组格式
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$dateFormat = '%Y-%m-%d';
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if ($type === 'monthly') $dateFormat = '%Y-%m';
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if ($type === 'yearly') $dateFormat = '%Y';
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// 3. 🌟 动态生成小游戏的 SQL 统计子句
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$promoSqlPieces = [];
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foreach ($games as $gameId => $gameName) {
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// 过滤掉不合法的非数字KEY,防止 SQL 注入风险
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$gameId = (int)$gameId;
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// 顺便给生成的列取个易读的别名,比如:game_268_count, game_268_total
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$promoSqlPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
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$promoSqlPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
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}
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// 将动态生成的片段用逗号拼接到一起
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$dynamicPromoSelect = !empty($promoSqlPieces) ? ', ' . implode(', ', $promoSqlPieces) : '';
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// 4. 核心聚合 SQL 1:基于余额变动表统计
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$moneyLogSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
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COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
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SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
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COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
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SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
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(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose,
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COUNT(CASE WHEN label = 2 THEN 1 END) AS unclaim_count,
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SUM(CASE WHEN label = 2 THEN money ELSE 0 END) / 100 AS unclaim_total,
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COUNT(DISTINCT user_id) AS active_member,
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COUNT(DISTINCT CASE WHEN label = 1 THEN user_id END) AS new_deposit
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FROM ba_user_money_log
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$moneyData = Db::query($moneyLogSql);
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// 5. 核心聚合 SQL 2:👉 注入动态字段,统计小游戏奖励
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$promoSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date
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{$dynamicPromoSelect} -- 🌟 动态生成的 COUNT 和 SUM 语句放在这里
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FROM ba_promo_reward
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$promoData = Db::query($promoSql);
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// 6. 新注册用户统计
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$userRegisterSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
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COUNT(id) AS new_register
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FROM ba_user
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$registerData = class_exists('\think\facade\Db') ? Db::query($userRegisterSql) : [];
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// 7. 数据集结构重组与动态初始化
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$reportMap = [];
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$current = $startTime;
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while ($current <= $endTime) {
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$dateStr = date(str_replace('%', '', $dateFormat), $current);
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// 构建一天的基础数据结构
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$baseRow = [
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'date' => $dateStr,
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'deposit_count' => 0, 'deposit_total' => 0.00,
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'withdraw_count' => 0, 'withdraw_total' => 0.00,
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'win_lose' => 0.00,
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'unclaim_count' => 0, 'unclaim_total' => 0.00,
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'active_member' => 0,
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'new_deposit' => 0,
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'new_register' => 0,
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];
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// 🌟 动态初始化游戏字段的初始值(全部设为 0)
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foreach ($games as $gameId => $gameName) {
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$baseRow["game_{$gameId}_count"] = 0;
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$baseRow["game_{$gameId}_total"] = 0.00;
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}
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$reportMap[$dateStr] = $baseRow;
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$current = strtotime("+1 day", $current);
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}
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// 合并资产变动数据
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foreach ($moneyData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
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}
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}
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// 合并动态小游戏数据
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foreach ($promoData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
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}
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}
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// 合并注册用户数据
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foreach ($registerData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']]['new_register'] = $row['new_register'];
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}
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}
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$list = array_values($reportMap);
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// 9. 返回结果给前端组件
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$this->success('Success', [
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'start' => $start,
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'end' => $end,
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'type' => $type,
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'games' => $games, // 🌟 把游戏映射送给前端,方便前端循环生成表格的 header 列
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'list' => $list,
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]);
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}
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public function customerReport()
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{
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// 1. 获取动态的小游戏配置
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// 示例: [268 => 'plinko ball', 269 => 'smash eggs', 270 => 'spin wheel']
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$games = config('mini_game') ?: [];
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// 2. 接收前端筛选参数
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$start = $this->request->param('start/s', '');
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$end = $this->request->param('end/s', '');
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$username = $this->request->param('username/s', '');
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$loseRebate = $this->request->param('lose_rebate/f', 0); // 输值返利百分比,如输入 5 代表 5%
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$limit = $this->request->param('limit/d', 10); // 🌟 每页条数,默认10条
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// 3. 构建用户主表的查询条件
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$userWhere = [];
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if (!empty($username)) {
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$userWhere[] = ['username', 'LIKE', '%' . (string)$username . '%'];
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}
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if (!empty($start) || !empty($end)) {
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$startTime = !empty($start) ? strtotime($start . ' 00:00:00') : 0;
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$endTime = !empty($end) ? strtotime($end . ' 23:59:59') : time();
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$userWhere[] = ['create_time', 'between', [$startTime, $endTime]];
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}
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// 4. 查询基础用户列表 (对应图片中的基本行)
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// 🌟 假设你的用户主表去前缀叫 'user',如果不是请更换成实际表名
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$users = Db::name('user')
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->where($userWhere)
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->field('id, username, create_time')
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->order('create_time', 'desc') // 对应图片中最新注册的用户排在最上方
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->paginate($limit);
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$count = $users->total();
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$currentPage = $users->currentPage();
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$lastPage = $users->lastPage();
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// 如果没查到用户,直接返回空列表,免去后续的多表聚合
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if (empty($users->items())) {
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$this->success('Success', [
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'start' => $start,
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'end' => $end,
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'username' => $username,
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'games' => $games,
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'list' => [],
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'count' => $count,
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'current_page' => $currentPage,
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'last_page' => $lastPage,
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]);
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}
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// 提取当前页/当前筛选出的所有用户 ID 集合
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$userIds = array_column($users->items(), 'id');
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$userIdsStr = implode(',', $userIds);
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// 5. 🌟 聚合资金流水数据 (Deposit / Withdraw / WinLose)
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$moneyLogSql = "
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SELECT
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user_id,
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COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
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SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
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COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
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SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
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(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose
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FROM ba_user_money_log
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WHERE user_id IN ({$userIdsStr})
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GROUP BY user_id
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";
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$moneyData = Db::query($moneyLogSql);
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// 重组为以 user_id 为键的关联数组,方便后续读取
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$moneySummary = array_column($moneyData, null, 'user_id');
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// 6. 🌟 动态拼装并聚合小游戏奖励数据 (与配置中的 gameId 挂钩)
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$promoSummary = [];
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if (!empty($games)) {
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$promoPieces = [];
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foreach ($games as $gameId => $name) {
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$gameId = (int)$gameId;
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$promoPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
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$promoPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
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}
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$promoSql = "SELECT user_id, " . implode(', ', $promoPieces) . "
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FROM ba_promo_reward
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WHERE user_id IN ({$userIdsStr})
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GROUP BY user_id";
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$promoData = Db::query($promoSql);
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$promoSummary = array_column($promoData, null, 'user_id');
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}
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// 7. 🌟 聚合下线推荐人数 (REFERRAL Downline)
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$referralSql = "SELECT parent_id, COUNT(id) AS referral_count
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FROM ba_user
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WHERE parent_id IN ({$userIdsStr})
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GROUP BY parent_id";
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$referralData = Db::query($referralSql);
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$referralSummary = array_column($referralData, null, 'parent_id');
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// 8. 🌟 循环用户主表,拼装全维度报表行
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$list = [];
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$loseRebatePercent = floatval($loseRebate) / 100; // 转换为小数进行百分比计算
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foreach ($users as $user) {
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$uid = $user['id'];
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// 提取资金数据,若该用户没充提过,则给一套默认清零数据
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$money = $moneySummary[$uid] ?? [
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'deposit_count' => 0, 'deposit_total' => 0.00,
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'withdraw_count' => 0, 'withdraw_total' => 0.00,
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'win_lose' => 0.00
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];
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// 提取下线推荐人数
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$referralCount = $referralSummary[$uid]['referral_count'] ?? 0;
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// 计算输值返利:只有当 WIN/LOSE 为负数(代表用户输钱)且前端传了返利比时才计算
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$winLose = $money['win_lose'];
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$calculatedRebate = 0.00;
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if ($winLose < 0 && $loseRebatePercent > 0) {
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$calculatedRebate = abs($winLose) * $loseRebatePercent;
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}
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// 组装用户基础维度的列
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$row = [
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'register_date' => date('Y-m-d H:i:s', $user['create_time']),
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'username' => $user['username'],
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'deposit_count' => $money['deposit_count'],
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'deposit_total' => $money['deposit_total'],
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'withdraw_count' => $money['withdraw_count'],
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'withdraw_total' => $money['withdraw_total'],
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'win_lose' => $winLose,
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'lose_rebate' => $calculatedRebate,
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'referral_count' => $referralCount,
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];
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// 🌟 动态注入配置文件中每一个小游戏的数据列
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foreach ($games as $gameId => $name) {
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$row["game_{$gameId}_count"] = $promoSummary[$uid]["game_{$gameId}_count"] ?? 0;
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$row["game_{$gameId}_total"] = $promoSummary[$uid]["game_{$gameId}_total"] ?? 0.00;
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}
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$list[] = $row;
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}
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// 9. 返回给前端
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$this->success('Success', compact(
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'start', 'end', 'username', 'games', 'list',
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'count', 'currentPage', 'lastPage'
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));
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}
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}
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@@ -2,6 +2,7 @@
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namespace app\admin\controller\user;
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use app\admin\model\PromoReward;
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use app\common\service\Jk8Services;
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use Throwable;
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use app\common\controller\Backend;
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@@ -100,7 +101,10 @@ class User extends Backend
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} catch (Throwable $e) {
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$this->error($e->getMessage());
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}
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if (!empty($data['referrer_code'])) {
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$parentId = $this->model->where('jk_username', $data['referrer_code'])->value('id');
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$data['parent_id'] = $parentId;
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}
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$this->model->startTrans();
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try {
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$data['jk_user_id'] = $jkId;
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@@ -226,4 +230,96 @@ class User extends Backend
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$this->success('', $data);
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}
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public function submittedReward()
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{
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$games = config('mini_game') ?: [];
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$rawStart = request()->param('start/s');
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$start = $rawStart ? strtotime($rawStart) : strtotime('today');
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$rawEnd = request()->param('end/s');
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$end = $rawEnd ? strtotime("$rawEnd +1 day") : strtotime('tomorrow');
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$status = $this->request->param('status');
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$username = $this->request->param('username');
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$gameId = $this->request->param('game_id');
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$limit = request()->param('limit/d') ?? 15;
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$where = [];
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if ($start > $end) {
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list($start, $end) = [$end, $start];
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}
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if (!empty($gameId)) {
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$where[] = ['game_type', '=', $gameId];
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}
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if (!empty($status)) {
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$where[] = ['status', '=', $status];
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}
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$query = PromoReward::with(['user']);
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if (!empty($username)) {
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$has = UserModel::where('jk_username', 'LIKE', '%'. $username . '%');
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$query->hasWhere('user', $has);
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}
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$list = $query->where($where)
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->whereBetweenTime('create_time', $start, $end)->order('create_time', 'desc')->paginate($limit);
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$list->each(function($item) use ($games) {
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$item->submitted_time = date('Y-m-d H:i:s', $item->update_time);
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$item->username = $item->user->jk_username ?? 'Unknown';
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$gameName = $games[$item->game_type] ?? 'Game';
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$item->reward_claim = $gameName . ' AUD' . $item->amount;
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if ($item->status == 1) {
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$item->status_text = 'Approve Reward (by JDK API (Manual))';
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} elseif ($item->status == 2){
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$item->status_text = 'Reject Reward';
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} else {
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$item->status_text = 'In process';
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}
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unset($item->user);
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});
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$this->success('', [
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'game_id' => $gameId,
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'games' => $games,
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'list' => $list
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]);
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}
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public function editReward()
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{
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$pk = $this->model->getPk();
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$id = $this->request->param($pk);
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$promoReward = new PromoReward();
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$row = $promoReward->find($id);
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if (!$row) {
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$this->error(__('Record not found'));
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}
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$status = $this->request->post('status');
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if (!$status || !in_array($status, [1, 2])) {
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$this->error(__('Parameter %s can not be empty', ['']));
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}
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$result = false;
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$promoReward->startTrans();
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try {
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if ($status == 1) {
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$user = UserModel::find($row['user_id']);
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$this->jk8Services->setScore($user['jk_username'], $row['amount']);
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}
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$result = $row->save([
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'status' => (int)$status,
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'update_time' => time(),
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]);
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$promoReward->commit();
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} catch (Throwable $e) {
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$promoReward->rollback();
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$this->error($e->getMessage());
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}
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if ($result !== false) {
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$this->success(__('Update successful'));
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} else {
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$this->error(__('No rows updated'));
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}
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}
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}
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32
app/admin/model/PromoReward.php
Normal file
32
app/admin/model/PromoReward.php
Normal file
@@ -0,0 +1,32 @@
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<?php
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namespace app\admin\model;
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use think\model;
|
||||
use think\model\relation\BelongsTo;
|
||||
|
||||
/**
|
||||
* PromoReward 模型
|
||||
*/
|
||||
class PromoReward extends model
|
||||
{
|
||||
protected $autoWriteTimestamp = true;
|
||||
protected $updateTime = false;
|
||||
|
||||
public static function onBeforeDelete(): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getGameTypeTextAttr($value, $data)
|
||||
{
|
||||
$gameType = $data['game_type'] ?? 0;
|
||||
return UserScoreLog::GAME_TYPE_LIST[$gameType] ?? 'Unknown Game';
|
||||
}
|
||||
protected $append = ['game_type_text'];
|
||||
|
||||
public function user(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(User::class, 'user_id');
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,11 +2,9 @@
|
||||
|
||||
namespace app\admin\model;
|
||||
|
||||
use think\Exception;
|
||||
use think\model;
|
||||
use think\model\relation\BelongsTo;
|
||||
use Throwable;
|
||||
use app\admin\model\UserScoreLog;
|
||||
|
||||
/**
|
||||
* UserScoreLog 模型
|
||||
@@ -29,6 +27,11 @@ class UserScore extends model
|
||||
if (bccomp($before, $after, 2) !== 0) {
|
||||
// 计算分值变动(after - before)
|
||||
$change = bcsub($after, $before);
|
||||
if ($change >= 0) {
|
||||
$type = 1;
|
||||
} else {
|
||||
$type = 2;
|
||||
}
|
||||
$userScoreLog = new UserScoreLog();
|
||||
$userScoreLog->save([
|
||||
'user_id' => $model->user_id,
|
||||
@@ -36,7 +39,9 @@ class UserScore extends model
|
||||
'before' => $before,
|
||||
'after' => $after,
|
||||
'score' => $change,
|
||||
'memo' => '管理员手动调整', // 建议增加备注字段区分来源
|
||||
'memo' => $model->memo ?? '',
|
||||
'type' => $type,
|
||||
'created_by'=> $model->created_by ?? null,
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,10 +18,9 @@ class UserScoreLog extends model
|
||||
protected $updateTime = false;
|
||||
|
||||
const GAME_TYPE_LIST = [
|
||||
1001 => 'Lucky Wheel', // 大转盘
|
||||
1002 => 'Golden Eggs', // 砸金蛋
|
||||
1003 => 'Daily Mission', // 每日任务
|
||||
1004 => 'Plinko Ball', // 普林科弹球
|
||||
268 => 'plinko ball',
|
||||
269 => 'smash eggs',
|
||||
270 => 'spin wheel',
|
||||
];
|
||||
|
||||
public static function onBeforeDelete(): bool
|
||||
@@ -37,13 +36,9 @@ class UserScoreLog extends model
|
||||
public function getGameTypeTextAttr($value, $data)
|
||||
{
|
||||
$gameType = $data['game_type'] ?? 0;
|
||||
|
||||
// 如果需要严格的多语言,可以在这里根据 $lang 切换,或者直接配合系统的 lang() 助手函数
|
||||
// 这里我们先直接返回对应的标准国际化名称
|
||||
return self::GAME_TYPE_LIST[$gameType] ?? 'Unknown Game';
|
||||
}
|
||||
|
||||
// 3. 别忘了把获取器追加到模型的可见输出数组里
|
||||
protected $append = ['game_type_text'];
|
||||
|
||||
}
|
||||
@@ -2,34 +2,99 @@
|
||||
|
||||
namespace app\api\controller;
|
||||
|
||||
use Throwable;
|
||||
use ba\Captcha;
|
||||
use ba\ClickCaptcha;
|
||||
use think\facade\Validate;
|
||||
use app\admin\model\PromoReward;
|
||||
use app\common\controller\Api;
|
||||
use app\common\model\Config;
|
||||
use app\common\service\Jk8Services;
|
||||
use app\common\model\User;
|
||||
use app\common\library\Email;
|
||||
use app\common\controller\Frontend;
|
||||
use PHPMailer\PHPMailer\Exception as PHPMailerException;
|
||||
|
||||
class External extends Frontend
|
||||
class External extends Api
|
||||
{
|
||||
protected array $noNeedLogin = ['depositNotify'];
|
||||
|
||||
protected $jk8Services;
|
||||
public function initialize(): void
|
||||
{
|
||||
parent::initialize();
|
||||
$this->jk8Services = app(Jk8Services::class);
|
||||
}
|
||||
|
||||
public function depositNotify(): void
|
||||
public function depositNotify()
|
||||
{
|
||||
$appSecret = config('xyx')['app_secret'];
|
||||
$appSecret = '4a01e8dfaa93b69723e937c04962af26';
|
||||
$expireSeconds = 300;
|
||||
$requestParams = $this->request->param();
|
||||
|
||||
|
||||
try {
|
||||
|
||||
} catch (PHPMailerException) {
|
||||
|
||||
if (!isset($requestParams['sign']) || !isset($requestParams['timestamp'])) {
|
||||
$this->success(__('Missing sign or timestamp'));
|
||||
}
|
||||
|
||||
$this->success(__('Mail sent successfully~'));
|
||||
$currentTime = time();
|
||||
if (abs($currentTime - intval($requestParams['timestamp'])) > $expireSeconds) {
|
||||
$this->success(__('Request has expired'));
|
||||
}
|
||||
|
||||
$receivedSign = $requestParams['sign'];
|
||||
unset($requestParams['sign']);
|
||||
|
||||
ksort($requestParams);
|
||||
|
||||
$stringToBeSigned = http_build_query($requestParams) . '&app_secret=' . $appSecret;
|
||||
|
||||
$calculatedSign = hash('sha256', $stringToBeSigned);
|
||||
|
||||
if (!hash_equals($calculatedSign, $receivedSign)) {
|
||||
return json(['status'=> 'FAIL']);
|
||||
}
|
||||
$user = User::where('xyx_account', $requestParams['account'])->find();
|
||||
// $transactionId = $this->jk8Services->setScore($user['jk_username'], $requestParams['prize_amount']);
|
||||
$promoReward = new PromoReward;
|
||||
$data = [
|
||||
'user_id' => $user['id'],
|
||||
'game_type' => $requestParams['game_id'],
|
||||
'amount' => $requestParams['prize_amount'],
|
||||
];
|
||||
$promoReward->save($data);
|
||||
return json(['status'=> 'OK']);
|
||||
}
|
||||
|
||||
public function claimPrizeNotify()
|
||||
{
|
||||
$config = Config::whereIn('name', ['app_id', 'app_secret'])->where('group', 'basics')->column('value', 'name');
|
||||
$appSecret = $config['app_secret'];
|
||||
$expireSeconds = 300;
|
||||
$requestParams = $this->request->param();
|
||||
|
||||
if (!isset($requestParams['sign']) || !isset($requestParams['timestamp'])) {
|
||||
$this->success(__('Missing sign or timestamp'));
|
||||
}
|
||||
|
||||
$currentTime = time();
|
||||
if (abs($currentTime - intval($requestParams['timestamp'])) > $expireSeconds) {
|
||||
$this->success(__('Request has expired'));
|
||||
}
|
||||
|
||||
$receivedSign = $requestParams['sign'];
|
||||
unset($requestParams['sign']);
|
||||
|
||||
|
||||
ksort($requestParams);
|
||||
|
||||
$stringToBeSigned = http_build_query($requestParams) . '&app_secret=' . $appSecret;
|
||||
|
||||
$calculatedSign = hash('sha256', $stringToBeSigned);
|
||||
|
||||
if (!hash_equals($calculatedSign, $receivedSign)) {
|
||||
return json(['status'=> 'FAIL']);
|
||||
}
|
||||
$user = User::where('xyx_account', $requestParams['account'])->find();
|
||||
// $transactionId = $this->jk8Services->setScore($user['jk_username'], $requestParams['prize_amount']);
|
||||
$promoReward = new PromoReward;
|
||||
$data = [
|
||||
'user_id' => $user['id'],
|
||||
'game_type' => $requestParams['game_id'],
|
||||
'amount' => $requestParams['prize_amount'],
|
||||
];
|
||||
$promoReward->save($data);
|
||||
return json(['status'=> 'OK']);
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ Route::group('external', function () {
|
||||
|
||||
Route::group('external', function () {
|
||||
// 这里面的所有路由都会经过 ApiAuth 中间件
|
||||
Route::post('test', 'Account/test');
|
||||
Route::post('user-withdraw', 'Withdraw/apply');
|
||||
// Route::post('claimPrizeNotify', 'External/claimPrizeNotify');
|
||||
|
||||
})->middleware(ApiAuth::class);
|
||||
@@ -15,14 +15,12 @@ namespace app\common\middleware;
|
||||
use app\common\model\Config;
|
||||
use Closure;
|
||||
use think\facade\Cache;
|
||||
use think\exception\HttpException;
|
||||
|
||||
class ApiAuth
|
||||
{
|
||||
protected $apps;
|
||||
public function handle($request, Closure $next)
|
||||
{
|
||||
$this->apps = Config::whereIn('name', ['appKey', 'appSecret'])->column('value', 'name');
|
||||
$this->apps = Config::whereIn('name', ['app_id', 'app_secret'])->where('group', 'basics')->column('value', 'name');
|
||||
$params = $request->param();
|
||||
$appKey = $request->header('X-Api-AppKey');
|
||||
$timestamp = $request->header('X-Api-Timestamp');
|
||||
@@ -31,29 +29,29 @@ class ApiAuth
|
||||
|
||||
// 1. 基础检查
|
||||
if (!$signature || !$appKey || !$timestamp || !$nonce) {
|
||||
throw new HttpException(401, '缺少必要的签名参数');
|
||||
return response('缺少必要的签名参数', 401);
|
||||
}
|
||||
|
||||
// 2. 检查 AppKey 是否合法
|
||||
if ($this->apps['appKey'] != $appKey) {
|
||||
throw new HttpException(401, '无效的 AppKey');
|
||||
if ($this->apps['app_id'] != $appKey) {
|
||||
return response('无效的 AppKey', 401);
|
||||
}
|
||||
|
||||
// 3. 检查时间戳(防重放攻击,允许 60 秒误差)
|
||||
if (abs(time() - $timestamp) > 60) {
|
||||
// throw new HttpException(401, '请求已超时');
|
||||
return response('请求已超时', 401);
|
||||
}
|
||||
|
||||
// 4. 检查随机字符串
|
||||
$cacheKey = "api_nonce:" . $nonce;
|
||||
if (Cache::has($cacheKey)) {
|
||||
// throw new HttpException(401, '重复请求');
|
||||
return response('重复请求', 401);
|
||||
}
|
||||
Cache::setex($cacheKey, 60, 1);
|
||||
|
||||
// 5. 验证签名
|
||||
if (!$this->checkSignature($params, $timestamp, $nonce, $signature)) {
|
||||
throw new HttpException(401, '签名验证失败');
|
||||
return response('签名验证失败', 401);
|
||||
}
|
||||
|
||||
return $next($request);
|
||||
@@ -61,7 +59,7 @@ class ApiAuth
|
||||
|
||||
protected function checkSignature($params, $timestamp, $nonce, $signature)
|
||||
{
|
||||
$appSecret = $this->apps['appSecret'];
|
||||
$appSecret = $this->apps['app_secret'];
|
||||
unset($params['/']);
|
||||
ksort($params);
|
||||
$stringToBeSigned = http_build_query($params) . '&app_secret=' . $appSecret . '×tamp=' . $timestamp . '&nonce=' . $nonce;
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<?php
|
||||
namespace app\common\service;
|
||||
|
||||
use app\admin\model\Config as ConfigModel;
|
||||
use think\Exception;
|
||||
|
||||
class Jk8Services
|
||||
{
|
||||
private $config = [];
|
||||
private $domain = '';
|
||||
private $accessId = '';
|
||||
private $token = '';
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
$this->config = config('jk8');
|
||||
$this->domain = config('jk8.domain');
|
||||
$this->accessId = config('jk8.access_id');
|
||||
$this->token = config('jk8.token');
|
||||
$config = ConfigModel::where('group', 'jdk_api')->column('value', 'name');
|
||||
$this->domain = $config['api_url'];
|
||||
$this->accessId = $config['access_id'];
|
||||
$this->token = $config['token'];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,96 +111,4 @@ class Jk8Services
|
||||
return $result['data']['transactionId'];
|
||||
}
|
||||
|
||||
/**
|
||||
* 存款
|
||||
* @param array $params 参数
|
||||
* @return array
|
||||
* @throws Exception
|
||||
* @throws GameException
|
||||
*/
|
||||
public function deposit(array $params): array
|
||||
{
|
||||
$auth = $this->auth($params);
|
||||
if (!$auth['status']) {
|
||||
throw new GameException($auth['message']);
|
||||
}
|
||||
$data = [
|
||||
'username' => $params['name'],
|
||||
'auth' => $auth['auth'],
|
||||
'amount' => $params['amount'],
|
||||
'currency' => 'MYR',
|
||||
'orderid' => $params['orderNo'],
|
||||
'redirect_url' => $this->returnUrl . '?orderNo='.$params['orderNo'],
|
||||
];
|
||||
return doFormCurl($this->domain . '/merchant/generate_orders',$data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 代付
|
||||
* @param array $params 参数
|
||||
* @throws GameException|Exception
|
||||
*/
|
||||
public function payout(array $params): array
|
||||
{
|
||||
$params['type'] = 'online';
|
||||
$auth = $this->auth($params);
|
||||
if (!$auth['status']) {
|
||||
throw new GameException($auth['message']);
|
||||
}
|
||||
$data = [
|
||||
'auth' => $auth['auth'],
|
||||
'amount' => $params['amount'],
|
||||
'currency' => 'MYR',
|
||||
'orderid' => $params['orderNo'],
|
||||
'bank_id' => $params['bankCode'],
|
||||
'holder_name' => $params['bankAccountName'],
|
||||
'account_no' => $params['bankAccountNo'],
|
||||
];
|
||||
return doFormCurl($this->domain . '/merchant/withdraw_orders',$data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 验证
|
||||
* @param array $params 参数
|
||||
* @throws Exception
|
||||
*/
|
||||
public function depositVerifySign(array $params)
|
||||
{
|
||||
$orderInfo = PlayerRechargeRecord::query()
|
||||
->where(['tradeno' => $params['order_id']])
|
||||
->first();
|
||||
if (empty($orderInfo)) {
|
||||
return false;
|
||||
}
|
||||
return MD5($this->config[$orderInfo['payment_method']]['secret_key'] . $params['order_id']);
|
||||
}
|
||||
|
||||
/**
|
||||
* 验证
|
||||
* @param array $params 参数
|
||||
* @throws Exception
|
||||
*/
|
||||
public function withdrawalVerifySign(array $params)
|
||||
{
|
||||
return MD5($this->config['online']['secret_key'] . $params['order_id']);
|
||||
}
|
||||
|
||||
/**
|
||||
* 订单查询
|
||||
* @param $orderNo
|
||||
* @return array
|
||||
* @throws Exception
|
||||
*/
|
||||
public function query($orderNo): array
|
||||
{
|
||||
$orderInfo = PlayerRechargeRecord::query()
|
||||
->where(['tradeno' => $orderNo])
|
||||
->first();
|
||||
$data = [
|
||||
'username' => $this->config[$orderInfo['payment_method']]['merchantId'],
|
||||
'id' => $orderNo,
|
||||
];
|
||||
return doFormCurl($this->domain . '/merchant/check_status',$data);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
308
app/common/service/XyxServices.php
Normal file
308
app/common/service/XyxServices.php
Normal file
@@ -0,0 +1,308 @@
|
||||
<?php
|
||||
namespace app\common\service;
|
||||
|
||||
use AllowDynamicProperties;
|
||||
use app\admin\model\Config as ConfigModel;
|
||||
use app\common\model\UserScoreLog;
|
||||
use GuzzleHttp\Client;
|
||||
use GuzzleHttp\Exception\GuzzleException;
|
||||
use GuzzleHttp\Exception\RequestException;
|
||||
use think\helper\Str;
|
||||
|
||||
#[AllowDynamicProperties] class XyxServices
|
||||
{
|
||||
public $method = 'POST';
|
||||
private $domain;
|
||||
private $appId;
|
||||
private $appSecret;
|
||||
private $player;
|
||||
private $account;
|
||||
private $password;
|
||||
|
||||
public $gameType = [
|
||||
'ECasino' => 'Casino',
|
||||
'Fishing' => 'Fishing',
|
||||
'Bingo' => 'Bingo',
|
||||
'Slot' => 'Slot',
|
||||
];
|
||||
|
||||
public $localGameType = [
|
||||
'slot' => '2',
|
||||
'multiplayer' => '1',
|
||||
'fishing' => '7',
|
||||
'bet' => '5',
|
||||
];
|
||||
public $failCode = [
|
||||
'0' => '应用不存在',
|
||||
'1000' => '参数错误',
|
||||
'1101' => '玩家账号',
|
||||
'1102' => '密码',
|
||||
'1103' => '玩家id',
|
||||
'1204' => '金额',
|
||||
'1205' => '开始时间',
|
||||
'1206' => '结束时间',
|
||||
'2001' => '渠道不存在',
|
||||
'2100' => '用户错误',
|
||||
'2102' => '用户已注册',
|
||||
'2103' => '玩家不存在',
|
||||
'2104' => '玩家已被停用',
|
||||
'2205' => '钱包余额不足',
|
||||
'2206' => '结束时间必须大于起始时间',
|
||||
'2207' => '查询时间不能超过1小时',
|
||||
'3000' => '系统错误',
|
||||
'3201' => '钱包转出失败',
|
||||
'3202' => '钱包转入失败',
|
||||
'3902' => 'JWT清除失败',
|
||||
];
|
||||
|
||||
public function __construct($player = null)
|
||||
{
|
||||
$config = ConfigModel::where('group', 'mini_games')->column('value', 'name');
|
||||
$this->appId = $config['app_id'];
|
||||
$this->appSecret = $config['app_secret'];
|
||||
$this->domain = $config['domain'];
|
||||
if (!empty($player)) {
|
||||
$this->player = $player;
|
||||
$this->account = $player['xyx_account'];
|
||||
$this->password = $player['xyx_password'];
|
||||
if (empty($this->account) || empty($this->password)) {
|
||||
$this->createPlayer($player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成请求
|
||||
* @param $url
|
||||
* @param array $params
|
||||
* @return array|mixed
|
||||
* @throws \Exception
|
||||
*/
|
||||
public function doXyxCurl($url, array $params = [])
|
||||
{
|
||||
$headers = [
|
||||
'appId' => $this->appId,
|
||||
'timestamp' => time(),
|
||||
'nonceStr' => Str::random(6),
|
||||
];
|
||||
$data = array_merge($params,$headers);
|
||||
ksort($data);
|
||||
$signature = hash('sha256', urldecode(http_build_query($data)) . $this->appSecret);
|
||||
$headers['signature'] = $signature;
|
||||
|
||||
$client = new Client([
|
||||
'timeout' => 7,
|
||||
'verify' => true,
|
||||
]);
|
||||
try {
|
||||
$response = $client->post($url, [
|
||||
'json' => $params, // 相当于 asJson(),会自动设置 Content-Type: application/json
|
||||
'headers' => $headers,
|
||||
]);
|
||||
|
||||
if ($response->getStatusCode() !== 200) {
|
||||
throw new \Exception(lang('system_busy')); // ThinkPHP 使用 lang() 代替 trans()
|
||||
}
|
||||
|
||||
$contents = $response->getBody()->getContents();
|
||||
$data = json_decode($contents, true);
|
||||
|
||||
if (empty($data)) {
|
||||
throw new \Exception(lang('system_busy'));
|
||||
}
|
||||
|
||||
return $data;
|
||||
|
||||
} catch (GuzzleException $e) {
|
||||
// 请求失败(如超时、证书错误等)
|
||||
throw new \Exception(lang('system_busy'));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取token
|
||||
*/
|
||||
public function getToken($gameId)
|
||||
{
|
||||
$params = [
|
||||
'account' => $this->account,
|
||||
'password' => $this->password,
|
||||
'game_id' => $gameId,
|
||||
];
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/get-access-token', $params);
|
||||
if ($res['code'] != 200) {
|
||||
throw new \Exception($this->failCode[$res['code']]);
|
||||
}
|
||||
return $res['data']['access_token'];
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建玩家
|
||||
*/
|
||||
public function createPlayer($player)
|
||||
{
|
||||
$params = [
|
||||
'account' => 'jk' . $player['jk_user_id'],
|
||||
'password' => Str::random(12),
|
||||
];
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/create-player', $params);
|
||||
if ($res['code'] != 200) {
|
||||
throw new \Exception($this->failCode[$res['code']]);
|
||||
}
|
||||
$player->xyx_account = $params['account'];
|
||||
$player->xyx_password = $params['password'];
|
||||
$player->save();
|
||||
$this->account = $params['account'];
|
||||
$this->password = $params['password'];
|
||||
return $res;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家进入游戏
|
||||
* @param array $data
|
||||
* @return string
|
||||
*/
|
||||
public function login(array $data = []): string
|
||||
{
|
||||
$token = $this->getToken($data['gameCode']);
|
||||
$out = UserScoreLog::where('user_id', $this->player->id)
|
||||
->where('type', 2)
|
||||
->whereNotNull('created_by')
|
||||
->order('id', 'desc')
|
||||
->find();
|
||||
if ($out) {
|
||||
$this->balanceTransferIn($out->game_type);
|
||||
}
|
||||
$this->balanceTransferOut($data['gameCode']);
|
||||
$headers = [
|
||||
'appId' => $this->appId,
|
||||
'timestamp' => time(),
|
||||
'nonceStr' => Str::random(6),
|
||||
];
|
||||
ksort($headers);
|
||||
$signature = hash('sha256', urldecode(http_build_query($headers)) . $this->appSecret);
|
||||
$headers['signature'] = $signature;
|
||||
$headers['Authorization'] = 'Bearer ' . $token;
|
||||
|
||||
$client = new Client([
|
||||
'timeout' => 7,
|
||||
'allow_redirects' => false,
|
||||
]);
|
||||
|
||||
try {
|
||||
$response = $client->request('GET', $this->domain . 'agent/enter-game', [
|
||||
'headers' => $headers,
|
||||
]);
|
||||
if ($response->getStatusCode() == 302) {
|
||||
return $response->getHeader('Location')[0] ?? '';
|
||||
}
|
||||
} catch (RequestException $e) {
|
||||
if ($e->hasResponse() && $e->getResponse()->getStatusCode() == 302) {
|
||||
return $e->getResponse()->getHeader('Location')[0] ?? '';
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家游戏平台余额
|
||||
*/
|
||||
public function getBalance()
|
||||
{
|
||||
$params = [
|
||||
'account' => $this->account,
|
||||
];
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/get-player-info', $params);
|
||||
if ($res['code'] != 200) {
|
||||
throw new \Exception($this->failCode[$res['code']]);
|
||||
}
|
||||
return $res['data']['point'];
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家钱包转入游戏平台
|
||||
*/
|
||||
public function balanceTransferOut($gameType)
|
||||
{
|
||||
$score = $this->player->userScore()->where('game_type', $gameType)->value('score');
|
||||
if ($score == 0) {
|
||||
return true;
|
||||
}
|
||||
return $this->setBalanceTransfer(2, $gameType, $score);
|
||||
}
|
||||
|
||||
/**
|
||||
* 游戏平台转入玩家钱包
|
||||
*/
|
||||
public function balanceTransferIn($gameType)
|
||||
{
|
||||
$balance = $this->getBalance();
|
||||
if ($balance == 0) {
|
||||
$userScore = $this->player->userScore()->where('game_type', $gameType)->find();
|
||||
$userScoreLog = new UserScoreLog();
|
||||
$userScoreLog->save([
|
||||
'user_id' => $this->player->id,
|
||||
'game_type' => $gameType,
|
||||
'before' => $userScore->score,
|
||||
'after' => $userScore->score,
|
||||
'score' => 0,
|
||||
'memo' => '转入',
|
||||
'type' => 1,
|
||||
'created_by'=> 0,
|
||||
]);
|
||||
return true;
|
||||
}
|
||||
return $this->setBalanceTransfer(1, $gameType, $balance);
|
||||
}
|
||||
|
||||
/**
|
||||
* 轉帳進出額度
|
||||
* @param $type
|
||||
* @param float $amount
|
||||
* @return array|mixed|null
|
||||
* @throws \Exception
|
||||
*/
|
||||
protected function setBalanceTransfer($type,$gameType, float $amount = 0)
|
||||
{
|
||||
$yCode = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'];
|
||||
$tradeno = $yCode[intval(date('Y')) - 2011] . strtoupper(dechex(date('m'))) . date('d') . substr(microtime(), 2, 5) . sprintf('%02d', rand(0, 99));
|
||||
$params = [
|
||||
'account' => $this->account,
|
||||
'point' => $amount,
|
||||
'tradeno' => $tradeno
|
||||
];
|
||||
if ($type == 2) {
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/transfer-in', $params);
|
||||
} else {
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/transfer-out', $params);
|
||||
}
|
||||
if ($res['code'] != 200) {
|
||||
throw new \Exception($this->failCode[$res['code']]);
|
||||
}
|
||||
$userScore = $this->player->userScore()->where('game_type', $gameType)->find();
|
||||
$userScore->created_by = 0;
|
||||
if ($type == 2) {
|
||||
$userScore->score = 0;
|
||||
$userScore->memo = '转出';
|
||||
} else {
|
||||
$userScore->score += $amount;
|
||||
$userScore->memo = '转入';
|
||||
}
|
||||
$userScore->save();
|
||||
return $res;
|
||||
}
|
||||
|
||||
public function getReportRecord(string $startTime = '', string $endTime = '')
|
||||
{
|
||||
$params = [
|
||||
'start_date' => $startTime,
|
||||
'end_date' => $endTime,
|
||||
];
|
||||
$res = $this->doXyxCurl($this->domain . 'agent/api/draw-records-by-date', $params);
|
||||
if ($res['code'] != 200) {
|
||||
throw new \Exception($this->failCode[$res['code']]);
|
||||
}
|
||||
return $res['data'];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user