新增统计,小游戏,系统设置
This commit is contained in:
@@ -265,4 +265,287 @@ class MoneyLog extends Backend
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'report_table' => $finalReport
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]);
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}
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public function dailyReport()
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{
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// 1. 从配置中获取动态的小游戏列表
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$games = config('mini_game') ?: [];
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// 2. 接收筛选参数,默认展示当月数据
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$start = $this->request->param('start/s', date('Y-m-01'));
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$end = $this->request->param('end/s', date('Y-m-t'));
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$type = $this->request->param('type/s', 'daily'); // daily, monthly, yearly
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// 转换时间戳范围
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$startTime = strtotime($start . ' 00:00:00');
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$endTime = strtotime($end . ' 23:59:59');
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// 根据 type 动态决定 MySQL 的日期分组格式
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$dateFormat = '%Y-%m-%d';
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if ($type === 'monthly') $dateFormat = '%Y-%m';
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if ($type === 'yearly') $dateFormat = '%Y';
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// 3. 🌟 动态生成小游戏的 SQL 统计子句
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$promoSqlPieces = [];
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foreach ($games as $gameId => $gameName) {
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// 过滤掉不合法的非数字KEY,防止 SQL 注入风险
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$gameId = (int)$gameId;
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// 顺便给生成的列取个易读的别名,比如:game_268_count, game_268_total
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$promoSqlPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
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$promoSqlPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
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}
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// 将动态生成的片段用逗号拼接到一起
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$dynamicPromoSelect = !empty($promoSqlPieces) ? ', ' . implode(', ', $promoSqlPieces) : '';
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// 4. 核心聚合 SQL 1:基于余额变动表统计
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$moneyLogSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
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COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
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SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
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COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
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SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
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(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose,
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COUNT(CASE WHEN label = 2 THEN 1 END) AS unclaim_count,
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SUM(CASE WHEN label = 2 THEN money ELSE 0 END) / 100 AS unclaim_total,
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COUNT(DISTINCT user_id) AS active_member,
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COUNT(DISTINCT CASE WHEN label = 1 THEN user_id END) AS new_deposit
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FROM ba_user_money_log
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$moneyData = Db::query($moneyLogSql);
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// 5. 核心聚合 SQL 2:👉 注入动态字段,统计小游戏奖励
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$promoSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date
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{$dynamicPromoSelect} -- 🌟 动态生成的 COUNT 和 SUM 语句放在这里
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FROM ba_promo_reward
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$promoData = Db::query($promoSql);
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// 6. 新注册用户统计
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$userRegisterSql = "
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SELECT
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FROM_UNIXTIME(create_time, '{$dateFormat}') AS report_date,
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COUNT(id) AS new_register
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FROM ba_user
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WHERE create_time BETWEEN {$startTime} AND {$endTime}
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GROUP BY report_date
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";
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$registerData = class_exists('\think\facade\Db') ? Db::query($userRegisterSql) : [];
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// 7. 数据集结构重组与动态初始化
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$reportMap = [];
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$current = $startTime;
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while ($current <= $endTime) {
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$dateStr = date(str_replace('%', '', $dateFormat), $current);
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// 构建一天的基础数据结构
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$baseRow = [
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'date' => $dateStr,
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'deposit_count' => 0, 'deposit_total' => 0.00,
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'withdraw_count' => 0, 'withdraw_total' => 0.00,
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'win_lose' => 0.00,
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'unclaim_count' => 0, 'unclaim_total' => 0.00,
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'active_member' => 0,
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'new_deposit' => 0,
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'new_register' => 0,
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];
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// 🌟 动态初始化游戏字段的初始值(全部设为 0)
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foreach ($games as $gameId => $gameName) {
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$baseRow["game_{$gameId}_count"] = 0;
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$baseRow["game_{$gameId}_total"] = 0.00;
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}
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$reportMap[$dateStr] = $baseRow;
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$current = strtotime("+1 day", $current);
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}
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// 合并资产变动数据
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foreach ($moneyData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
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}
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}
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// 合并动态小游戏数据
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foreach ($promoData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']] = array_merge($reportMap[$row['report_date']], $row);
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}
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}
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// 合并注册用户数据
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foreach ($registerData as $row) {
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if (isset($reportMap[$row['report_date']])) {
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$reportMap[$row['report_date']]['new_register'] = $row['new_register'];
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}
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}
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$list = array_values($reportMap);
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// 9. 返回结果给前端组件
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$this->success('Success', [
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'start' => $start,
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'end' => $end,
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'type' => $type,
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'games' => $games, // 🌟 把游戏映射送给前端,方便前端循环生成表格的 header 列
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'list' => $list,
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]);
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}
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public function customerReport()
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{
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// 1. 获取动态的小游戏配置
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// 示例: [268 => 'plinko ball', 269 => 'smash eggs', 270 => 'spin wheel']
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$games = config('mini_game') ?: [];
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// 2. 接收前端筛选参数
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$start = $this->request->param('start/s', '');
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$end = $this->request->param('end/s', '');
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$username = $this->request->param('username/s', '');
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$loseRebate = $this->request->param('lose_rebate/f', 0); // 输值返利百分比,如输入 5 代表 5%
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$limit = $this->request->param('limit/d', 10); // 🌟 每页条数,默认10条
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// 3. 构建用户主表的查询条件
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$userWhere = [];
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if (!empty($username)) {
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$userWhere[] = ['username', 'LIKE', '%' . (string)$username . '%'];
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}
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if (!empty($start) || !empty($end)) {
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$startTime = !empty($start) ? strtotime($start . ' 00:00:00') : 0;
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$endTime = !empty($end) ? strtotime($end . ' 23:59:59') : time();
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$userWhere[] = ['create_time', 'between', [$startTime, $endTime]];
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}
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// 4. 查询基础用户列表 (对应图片中的基本行)
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// 🌟 假设你的用户主表去前缀叫 'user',如果不是请更换成实际表名
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$users = Db::name('user')
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->where($userWhere)
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->field('id, username, create_time')
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->order('create_time', 'desc') // 对应图片中最新注册的用户排在最上方
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->paginate($limit);
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$count = $users->total();
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$currentPage = $users->currentPage();
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$lastPage = $users->lastPage();
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// 如果没查到用户,直接返回空列表,免去后续的多表聚合
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if (empty($users->items())) {
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$this->success('Success', [
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'start' => $start,
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'end' => $end,
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'username' => $username,
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'games' => $games,
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'list' => [],
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'count' => $count,
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'current_page' => $currentPage,
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'last_page' => $lastPage,
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]);
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}
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// 提取当前页/当前筛选出的所有用户 ID 集合
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$userIds = array_column($users->items(), 'id');
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$userIdsStr = implode(',', $userIds);
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// 5. 🌟 聚合资金流水数据 (Deposit / Withdraw / WinLose)
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$moneyLogSql = "
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SELECT
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user_id,
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COUNT(CASE WHEN type = 1 THEN 1 END) AS deposit_count,
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SUM(CASE WHEN type = 1 THEN money ELSE 0 END) / 100 AS deposit_total,
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COUNT(CASE WHEN type = 2 THEN 1 END) AS withdraw_count,
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SUM(CASE WHEN type = 2 THEN money ELSE 0 END) / 100 AS withdraw_total,
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(SUM(CASE WHEN type = 1 THEN money ELSE 0 END) - SUM(CASE WHEN type = 2 THEN money ELSE 0 END)) / 100 AS win_lose
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FROM ba_user_money_log
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WHERE user_id IN ({$userIdsStr})
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GROUP BY user_id
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";
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$moneyData = Db::query($moneyLogSql);
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// 重组为以 user_id 为键的关联数组,方便后续读取
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$moneySummary = array_column($moneyData, null, 'user_id');
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// 6. 🌟 动态拼装并聚合小游戏奖励数据 (与配置中的 gameId 挂钩)
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$promoSummary = [];
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if (!empty($games)) {
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$promoPieces = [];
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foreach ($games as $gameId => $name) {
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$gameId = (int)$gameId;
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$promoPieces[] = "COUNT(CASE WHEN game_type = {$gameId} THEN 1 END) AS game_{$gameId}_count";
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$promoPieces[] = "SUM(CASE WHEN game_type = {$gameId} THEN amount ELSE 0 END) AS game_{$gameId}_total";
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}
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$promoSql = "SELECT user_id, " . implode(', ', $promoPieces) . "
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FROM ba_promo_reward
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WHERE user_id IN ({$userIdsStr})
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GROUP BY user_id";
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$promoData = Db::query($promoSql);
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$promoSummary = array_column($promoData, null, 'user_id');
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}
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// 7. 🌟 聚合下线推荐人数 (REFERRAL Downline)
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$referralSql = "SELECT parent_id, COUNT(id) AS referral_count
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FROM ba_user
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WHERE parent_id IN ({$userIdsStr})
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GROUP BY parent_id";
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$referralData = Db::query($referralSql);
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$referralSummary = array_column($referralData, null, 'parent_id');
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// 8. 🌟 循环用户主表,拼装全维度报表行
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$list = [];
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$loseRebatePercent = floatval($loseRebate) / 100; // 转换为小数进行百分比计算
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foreach ($users as $user) {
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$uid = $user['id'];
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// 提取资金数据,若该用户没充提过,则给一套默认清零数据
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$money = $moneySummary[$uid] ?? [
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'deposit_count' => 0, 'deposit_total' => 0.00,
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'withdraw_count' => 0, 'withdraw_total' => 0.00,
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'win_lose' => 0.00
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];
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// 提取下线推荐人数
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$referralCount = $referralSummary[$uid]['referral_count'] ?? 0;
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// 计算输值返利:只有当 WIN/LOSE 为负数(代表用户输钱)且前端传了返利比时才计算
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$winLose = $money['win_lose'];
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$calculatedRebate = 0.00;
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if ($winLose < 0 && $loseRebatePercent > 0) {
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$calculatedRebate = abs($winLose) * $loseRebatePercent;
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}
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// 组装用户基础维度的列
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$row = [
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'register_date' => date('Y-m-d H:i:s', $user['create_time']),
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'username' => $user['username'],
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'deposit_count' => $money['deposit_count'],
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'deposit_total' => $money['deposit_total'],
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'withdraw_count' => $money['withdraw_count'],
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'withdraw_total' => $money['withdraw_total'],
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'win_lose' => $winLose,
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'lose_rebate' => $calculatedRebate,
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'referral_count' => $referralCount,
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];
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// 🌟 动态注入配置文件中每一个小游戏的数据列
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foreach ($games as $gameId => $name) {
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$row["game_{$gameId}_count"] = $promoSummary[$uid]["game_{$gameId}_count"] ?? 0;
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$row["game_{$gameId}_total"] = $promoSummary[$uid]["game_{$gameId}_total"] ?? 0.00;
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}
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$list[] = $row;
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}
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// 9. 返回给前端
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$this->success('Success', compact(
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'start', 'end', 'username', 'games', 'list',
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'count', 'currentPage', 'lastPage'
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));
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}
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}
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@@ -2,6 +2,7 @@
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namespace app\admin\controller\user;
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use app\admin\model\PromoReward;
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use app\common\service\Jk8Services;
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use Throwable;
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use app\common\controller\Backend;
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@@ -100,7 +101,10 @@ class User extends Backend
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} catch (Throwable $e) {
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$this->error($e->getMessage());
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}
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if (!empty($data['referrer_code'])) {
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$parentId = $this->model->where('jk_username', $data['referrer_code'])->value('id');
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$data['parent_id'] = $parentId;
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}
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$this->model->startTrans();
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try {
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$data['jk_user_id'] = $jkId;
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@@ -226,4 +230,96 @@ class User extends Backend
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$this->success('', $data);
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}
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public function submittedReward()
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{
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$games = config('mini_game') ?: [];
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$rawStart = request()->param('start/s');
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$start = $rawStart ? strtotime($rawStart) : strtotime('today');
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$rawEnd = request()->param('end/s');
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$end = $rawEnd ? strtotime("$rawEnd +1 day") : strtotime('tomorrow');
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$status = $this->request->param('status');
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$username = $this->request->param('username');
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$gameId = $this->request->param('game_id');
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$limit = request()->param('limit/d') ?? 15;
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$where = [];
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if ($start > $end) {
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list($start, $end) = [$end, $start];
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}
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if (!empty($gameId)) {
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$where[] = ['game_type', '=', $gameId];
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}
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if (!empty($status)) {
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$where[] = ['status', '=', $status];
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}
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$query = PromoReward::with(['user']);
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if (!empty($username)) {
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$has = UserModel::where('jk_username', 'LIKE', '%'. $username . '%');
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$query->hasWhere('user', $has);
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}
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$list = $query->where($where)
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->whereBetweenTime('create_time', $start, $end)->order('create_time', 'desc')->paginate($limit);
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$list->each(function($item) use ($games) {
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$item->submitted_time = date('Y-m-d H:i:s', $item->update_time);
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$item->username = $item->user->jk_username ?? 'Unknown';
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$gameName = $games[$item->game_type] ?? 'Game';
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$item->reward_claim = $gameName . ' AUD' . $item->amount;
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if ($item->status == 1) {
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$item->status_text = 'Approve Reward (by JDK API (Manual))';
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} elseif ($item->status == 2){
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$item->status_text = 'Reject Reward';
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} else {
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$item->status_text = 'In process';
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}
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unset($item->user);
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});
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$this->success('', [
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'game_id' => $gameId,
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'games' => $games,
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'list' => $list
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]);
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}
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public function editReward()
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{
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$pk = $this->model->getPk();
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$id = $this->request->param($pk);
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$promoReward = new PromoReward();
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$row = $promoReward->find($id);
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if (!$row) {
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$this->error(__('Record not found'));
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}
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$status = $this->request->post('status');
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if (!$status || !in_array($status, [1, 2])) {
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$this->error(__('Parameter %s can not be empty', ['']));
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}
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$result = false;
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$promoReward->startTrans();
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try {
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if ($status == 1) {
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$user = UserModel::find($row['user_id']);
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$this->jk8Services->setScore($user['jk_username'], $row['amount']);
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}
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$result = $row->save([
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'status' => (int)$status,
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'update_time' => time(),
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]);
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$promoReward->commit();
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} catch (Throwable $e) {
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$promoReward->rollback();
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$this->error($e->getMessage());
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}
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if ($result !== false) {
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$this->success(__('Update successful'));
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} else {
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$this->error(__('No rows updated'));
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}
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}
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}
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