重新优化中奖权重计算方式
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@@ -13,46 +13,36 @@ use support\think\Cache;
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* 奖励配置模型
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*
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* dice_reward_config 奖励配置
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* 奖励列表为全玩家通用,保存时刷新缓存,游戏时优先读缓存。
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* 按档位 T1-T5 直接权重抽取 grid_number,weight 1-10000;起始索引 s_start_index / n_start_index
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*
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* @property $id ID
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* @property $grid_number 色子点数
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* @property $ui_text 前端显示文本
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* @property $real_ev 真实资金结算
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* @property $tier 所属档位
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* @property $weight 权重%(仅 tier=BIGWIN 时可设定,0-100)
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* @property $s_end_index 顺时针结束索引
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* @property $n_end_index 逆时针结束索引
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* @property $weight 权重 1-10000,档位内按权重比抽取
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* @property $n_start_index 逆时针起始索引
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* @property $s_start_index 顺时针起始索引
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* @property $remark 备注
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* @property $create_time 创建时间
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* @property $update_time 修改时间
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*/
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class DiceRewardConfig extends BaseModel
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{
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/** 缓存键:彩金池奖励列表实例(含列表与索引) */
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/** 缓存键:彩金池奖励列表实例 */
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private const CACHE_KEY_INSTANCE = 'dice:reward_config:instance';
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/** 缓存过期时间(秒),保存时会主动刷新故设较长 */
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private const CACHE_TTL = 86400 * 30;
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/** 当前请求内已加载的实例,避免同请求多次读缓存 */
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private static ?array $instance = null;
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/**
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* 数据表主键
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* @var string
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*/
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protected $pk = 'id';
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/**
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* 数据库表名称
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* @var string
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*/
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protected $table = 'dice_reward_config';
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/**
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* 获取彩金池实例(含 list / 索引),无则从库加载并写入缓存;同请求内复用
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* @return array{list: array, by_tier: array, by_tier_grid: array, by_s_end_index: array, by_n_end_index: array, min_real_ev: float}
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* 获取彩金池实例(含 list / by_tier / by_tier_grid),无则从库加载并写入缓存
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* @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float}
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*/
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public static function getCachedInstance(): array
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{
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@@ -70,10 +60,6 @@ class DiceRewardConfig extends BaseModel
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return self::$instance;
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}
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/**
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* 获取缓存的奖励列表(无则从库加载并写入缓存)
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* @return array<int, array>
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*/
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public static function getCachedList(): array
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{
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$inst = self::getCachedInstance();
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@@ -81,26 +67,20 @@ class DiceRewardConfig extends BaseModel
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}
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/**
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* 重新从数据库加载并写入缓存(DiceRewardConfig 新增/修改/删除后调用),构建列表与索引
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* 实例化结果含完整行(含 weight),供 playStart 从缓存中查找 BIGWIN 的 weight 按概率抽奖
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* 重新从数据库加载并写入缓存(按档位+权重抽 grid_number,含 by_tier、by_tier_grid)
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*/
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public static function refreshCache(): void
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{
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$list = (new self())->order('id', 'asc')->select()->toArray();
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$byTier = [];
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$byTierGrid = [];
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$bySEndIndex = [];
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$byNEndIndex = [];
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foreach ($list as $row) {
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$tier = isset($row['tier']) ? (string) $row['tier'] : '';
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if ($tier !== '') {
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// 过滤 tier=BIGWIN:不参与档位抽奖,仅豹子时通过 getCachedByTierAndGridNumber('BIGWIN', ...) 使用
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if ($tier !== 'BIGWIN') {
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if (!isset($byTier[$tier])) {
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$byTier[$tier] = [];
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}
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$byTier[$tier][] = $row;
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if (!isset($byTier[$tier])) {
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$byTier[$tier] = [];
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}
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$byTier[$tier][] = $row;
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$gridNum = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
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if (!isset($byTierGrid[$tier])) {
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$byTierGrid[$tier] = [];
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@@ -109,48 +89,29 @@ class DiceRewardConfig extends BaseModel
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$byTierGrid[$tier][$gridNum] = $row;
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}
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}
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$sEnd = isset($row['s_end_index']) ? (int) $row['s_end_index'] : 0;
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if (!isset($bySEndIndex[$sEnd])) {
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$bySEndIndex[$sEnd] = [];
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}
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$bySEndIndex[$sEnd][] = $row;
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$nEnd = isset($row['n_end_index']) ? (int) $row['n_end_index'] : 0;
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if (!isset($byNEndIndex[$nEnd])) {
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$byNEndIndex[$nEnd] = [];
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}
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$byNEndIndex[$nEnd][] = $row;
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}
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$minRealEv = empty($list) ? 0.0 : (float) min(array_column($list, 'real_ev'));
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self::$instance = [
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'list' => $list,
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'by_tier' => $byTier,
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'by_tier_grid' => $byTierGrid,
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'by_s_end_index' => $bySEndIndex,
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'by_n_end_index' => $byNEndIndex,
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'min_real_ev' => $minRealEv,
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'list' => $list,
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'by_tier' => $byTier,
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'by_tier_grid' => $byTierGrid,
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'min_real_ev' => $minRealEv,
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];
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Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
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}
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/** 空实例结构 */
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private static function buildEmptyInstance(): array
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{
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return [
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'list' => [],
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'by_tier' => [],
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'by_tier_grid' => [],
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'by_s_end_index' => [],
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'by_n_end_index' => [],
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'min_real_ev' => 0.0,
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'list' => [],
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'by_tier' => [],
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'by_tier_grid' => [],
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'min_real_ev' => 0.0,
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];
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}
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/**
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* 从缓存实例按档位 + 色子点数取一条奖励配置(用于超级大奖 tier=BIGWIN + grid_number=roll_number)
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* 返回行含 weight(0-100):playStart 据此概率抽奖,weight=100 表示摇到该 roll_number 时 100% 中超级大奖
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* @param string $tier 档位,如 BIGWIN
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* @param int $gridNumber 色子点数(摇出总和 roll_number)
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* @return array|null 配置行(含 weight、real_ev 等)或 null
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* 按档位+色子点数取一条(用于 BIGWIN)
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*/
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public static function getCachedByTierAndGridNumber(string $tier, int $gridNumber): ?array
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{
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@@ -161,9 +122,6 @@ class DiceRewardConfig extends BaseModel
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return is_array($row) ? $row : null;
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}
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/**
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* 从缓存取最小 real_ev
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*/
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public static function getCachedMinRealEv(): float
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{
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$inst = self::getCachedInstance();
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@@ -171,8 +129,7 @@ class DiceRewardConfig extends BaseModel
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}
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/**
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* 从缓存按档位取奖励列表
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* @return array<int, array>
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* 从缓存按档位取奖励列表(含 weight,用于按权重抽 grid_number)
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*/
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public static function getCachedByTier(string $tier): array
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{
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@@ -181,55 +138,26 @@ class DiceRewardConfig extends BaseModel
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return $byTier[$tier] ?? [];
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}
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/**
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* 从缓存按顺时针结束索引取列表(s_end_index = id 的配置)
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* @return array<int, array>
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*/
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public static function getCachedBySEndIndex(int $id): array
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{
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$inst = self::getCachedInstance();
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$by = $inst['by_s_end_index'] ?? [];
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return $by[$id] ?? [];
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}
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/**
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* 从缓存按逆时针结束索引取列表(n_end_index = id 的配置)
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* @return array<int, array>
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*/
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public static function getCachedByNEndIndex(int $id): array
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{
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$inst = self::getCachedInstance();
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$by = $inst['by_n_end_index'] ?? [];
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return $by[$id] ?? [];
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}
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/**
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* 清除当前请求内实例(如测试或需强制下次读缓存时调用)
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*/
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public static function clearRequestInstance(): void
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{
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self::$instance = null;
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}
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/** 保存后刷新缓存 */
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public static function onAfterInsert($model): void
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{
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self::refreshCache();
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}
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/** 更新后刷新缓存 */
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public static function onAfterUpdate($model): void
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{
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self::refreshCache();
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}
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/** 删除后刷新缓存 */
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public static function onAfterDelete($model): void
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{
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self::refreshCache();
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}
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/** 色子点数下限 */
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public function searchGridNumberMinAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -237,7 +165,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 色子点数上限 */
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public function searchGridNumberMaxAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -245,7 +172,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 前端显示文本模糊 */
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public function searchUiTextAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -253,7 +179,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 真实资金结算下限 */
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public function searchRealEvMinAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -261,7 +186,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 真实资金结算上限 */
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public function searchRealEvMaxAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -269,7 +193,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 所属档位 */
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public function searchTierAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -277,7 +200,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 权重下限(仅 tier=BIGWIN 时有意义) */
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public function searchWeightMinAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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@@ -285,7 +207,6 @@ class DiceRewardConfig extends BaseModel
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}
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}
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/** 权重上限 */
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public function searchWeightMaxAttr($query, $value)
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{
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if ($value !== '' && $value !== null) {
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