1.修复抽奖档位不统一的问题

This commit is contained in:
2026-06-02 17:31:23 +08:00
parent c0d5258aee
commit 37b0ee134e
5 changed files with 7 additions and 7 deletions

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@@ -8,7 +8,7 @@
"tabIndex": "Reward Index",
"tabBigwin": "Big Win Weights",
"tipIndex": "Dice points must be between 5 and 30 and unique in this table.",
"tierRecommendRules": "[Settlement vs tier] T1 (big prize): >2; T2 (small win): 2≥amount>1; T3 (rake): 1≥amount>0; T4 (penalty): 0>amount; T5 (try again): =0. Set recommended settlement per tier below. The Tier column is auto-calculated from settlement and cannot be edited manually.",
"tierRecommendRules": "[Settlement vs tier] T1 (big prize): >2; T2 (small win): 2≥amount>1; T3 (rake): 1≥amount>0; T4 (penalty): 0>amount; T5 (try again): 0=amount. Set recommended settlement per tier below. The Tier column is auto-calculated from settlement and cannot be edited manually.",
"tierRecommendRealEv": "Recommended settlement",
"tierRecommendAutoMatch": "Auto-match tier when settlement changes",
"tierRecommendApplyAmount": "Fill recommended amount for rows with tier set",
@@ -79,7 +79,7 @@
"infoNoBigwin": "No BIGWIN rows. Set tier to BIGWIN in the Reward Index tab first.",
"btnRuleGenerate": "Generate by rules",
"ruleGenerateTitle": "Generate reward index by rules",
"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 025; each rows grid_number is 530 and unique.\n• Roll D (530): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start D (if negative, +26).\n• Each reference rows “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / try again).\n\n[Settlement vs tier]\nT1: >2; T2: 2≥amount>1; T3: 1≥amount>0; T4: 0>amount; T5: =0. Set recommended settlement per tier below.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts must each satisfy the entered values.\nSettlement standard: same tier uses the same value. T1T4 use ui_text = settlement; T5 is fixed to \"再来一次\" / \"Once again\".",
"ruleGenerateRules": "[Generation logic (same as Create Reward Reference)]\n• 26 cells ordered by id ascending are positions 025; each rows grid_number is 530 and unique.\n• Roll D (530): start at the cell whose grid_number equals D (start_index); clockwise landing = (start position + D) mod 26; counter-clockwise = start D (if negative, +26).\n• Each reference rows “dice points” column is the roll D; tier / real_ev / display text come from the config at the landing id.\n\n[Leopard rolls]\nFor rolls 5, 10, 15, 20, 25, 30, clockwise and counter-clockwise landing tiers must NOT be T4 or T5 (avoid leopard roll + penalty / try again).\n\n[Settlement vs tier]\nT1: >2; T2: 2≥amount>1; T3: 1≥amount>0; T4: 0>amount; T5: 0=amount. Set recommended settlement per tier below.\n\n[Inputs in this dialog]\nCount: T1/T4/T5 are fixed; T2 is minimum. Clockwise and counter-clockwise weighted counts must each satisfy the entered values.\nSettlement standard: same tier uses the same value. T1T4 use ui_text = settlement; T5 is fixed to \"再来一次\" / \"Once again\".",
"ruleGenT1Row": "T1 (big prize)",
"ruleGenT2Row": "T2 (small win / break-even)",
"ruleGenT3RealEvOnly": "T3 (rake)",