优化当前彩金池-安全线
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@@ -27,7 +27,7 @@
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"profitCalcHint": "Sum of (win amount including BIGWIN minus 100 ticket cost) per round; refreshes every 2s while open.",
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"profitCalcHint": "Sum of (win amount including BIGWIN minus 100 ticket cost) per round; refreshes every 2s while open.",
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"tierRuleTitle": "Tier Rule",
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"tierRuleTitle": "Tier Rule",
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"tierRuleContent": "When player profit in this pool is below safety line, use player T*_weight; when above or equal, use pool T*_weight (kill).",
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"tierRuleContent": "When player profit in this pool is below safety line, use player T*_weight; when above or equal, use pool T*_weight (kill).",
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"killScoreWeights": "Kill weights (type=1 read-only)",
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"killScoreWeights": "Kill weights",
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"killWeightNote": "(Kill weights from pool config type=1; edit in list.)",
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"killWeightNote": "(Kill weights from pool config type=1; edit in list.)",
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"btnResetProfit": "Reset Player Total Profit",
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"btnResetProfit": "Reset Player Total Profit",
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"btnSaveSafetyLine": "Save Safety Line",
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"btnSaveSafetyLine": "Save Safety Line",
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@@ -27,8 +27,8 @@
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"profitCalcHint": "计算方式:每局按“当前中奖金额(含超级大奖 BIGWIN)减去抽奖券费用 100”累加,弹窗打开期间每 2 秒自动刷新",
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"profitCalcHint": "计算方式:每局按“当前中奖金额(含超级大奖 BIGWIN)减去抽奖券费用 100”累加,弹窗打开期间每 2 秒自动刷新",
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"tierRuleTitle": "抽奖档位规则",
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"tierRuleTitle": "抽奖档位规则",
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"tierRuleContent": "当玩家在当前彩金池的累计盈利 低于安全线 时,按 玩家 的 T*_weight 权重抽取档位;当累计盈利 高于或等于安全线 时,按 当前彩金池 的 T*_weight 权重抽取档位(杀分)。",
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"tierRuleContent": "当玩家在当前彩金池的累计盈利 低于安全线 时,按 玩家 的 T*_weight 权重抽取档位;当累计盈利 高于或等于安全线 时,按 当前彩金池 的 T*_weight 权重抽取档位(杀分)。",
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"killScoreWeights": "杀分权重(type=1 只读)",
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"killScoreWeights": "杀分权重",
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"killWeightNote": "(杀分权重来自奖池配置 type=1,请在列表中编辑对应记录)",
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"killWeightNote": "(杀分权重来自奖池配置,请在列表中编辑对应记录)",
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"btnResetProfit": "重置玩家累计盈利",
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"btnResetProfit": "重置玩家累计盈利",
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"btnSaveSafetyLine": "保存安全线",
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"btnSaveSafetyLine": "保存安全线",
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"ruleSafetyLineRequired": "请输入安全线",
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"ruleSafetyLineRequired": "请输入安全线",
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@@ -27,6 +27,12 @@ function getModuleKey(locale: string, path: string): string {
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let lastLoadedPath: string | null = null
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let lastLoadedPath: string | null = null
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let lastLoadedLocale: string | null = null
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let lastLoadedLocale: string | null = null
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/** 获取当前语言(locale 可能是 string 或 Ref) */
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function getCurrentLocale(): string {
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const loc = i18n.global.locale
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return typeof loc === 'string' ? loc : (loc as { value: string }).value
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}
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/**
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/**
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* 加载并合并页面翻译到 i18n 的 page 命名空间
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* 加载并合并页面翻译到 i18n 的 page 命名空间
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*/
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*/
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@@ -36,7 +42,7 @@ export async function loadPageLocale(routePath: string): Promise<void> {
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clearPageLocale()
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clearPageLocale()
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return
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return
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}
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}
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const locale = i18n.global.locale.value
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const locale = getCurrentLocale()
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const key = getModuleKey(locale, path)
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const key = getModuleKey(locale, path)
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const modules = locale === LanguageEnum.EN ? enModules : zhModules
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const modules = locale === LanguageEnum.EN ? enModules : zhModules
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const loader = modules[key]
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const loader = modules[key]
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@@ -64,7 +70,7 @@ export async function loadPageLocale(routePath: string): Promise<void> {
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* 清除 page 命名空间(进入无页面翻译的路由时调用)
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* 清除 page 命名空间(进入无页面翻译的路由时调用)
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*/
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*/
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export function clearPageLocale(): void {
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export function clearPageLocale(): void {
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const locale = i18n.global.locale.value
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const locale = getCurrentLocale()
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const messages = i18n.global.getLocaleMessage(locale) as Record<string, unknown>
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const messages = i18n.global.getLocaleMessage(locale) as Record<string, unknown>
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if (messages && 'page' in messages) {
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if (messages && 'page' in messages) {
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const next = { ...messages }
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const next = { ...messages }
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