修改DiceLotteryPoolConfig-type改为name映射
This commit is contained in:
@@ -17,14 +17,13 @@ export default {
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},
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/**
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* 获取 DiceLotteryPoolConfig 列表数据,含 id、name、type、t1_weight~t5_weight,用于一键测试权重档位类型下拉
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* type:0=付费抽奖券,1=免费抽奖券;付费默认选 type=0,免费默认选 type=1
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* 获取 DiceLotteryPoolConfig 列表数据,含 id、name、t1_weight~t5_weight,用于一键测试权重档位类型下拉
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* name 映射:default=原 type=0,killScore=原 type=1,up=原 type=2
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*/
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async getOptions(): Promise<
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Array<{
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id: number
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name: string
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type: number
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t1_weight: number
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t2_weight: number
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t3_weight: number
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@@ -40,7 +39,6 @@ export default {
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return rows.map((r: any) => ({
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id: Number(r.id),
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name: String(r.name ?? r.id ?? ''),
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type: Number(r.type ?? 0),
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t1_weight: Number(r.t1_weight ?? 0),
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t2_weight: Number(r.t2_weight ?? 0),
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t3_weight: Number(r.t3_weight ?? 0),
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@@ -73,7 +73,7 @@
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// 搜索表单
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const searchForm = ref({
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name: undefined,
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type: undefined
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// type 字段已移除,改用 name 区分:default/killScore/up
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})
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// 搜索处理
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@@ -82,9 +82,14 @@
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getData()
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}
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// 奖池类型展示:0=正常 1=强制杀猪 2=T1高倍率
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const typeFormatter = (row: Record<string, unknown>) =>
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row.type === 0 ? t('page.search.poolTypeNormal') : row.type === 1 ? t('page.search.poolTypeKill') : row.type === 2 ? t('page.search.poolTypeT1') : '-'
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// 奖池类型展示:按 name 映射
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const typeFormatter = (row: Record<string, unknown>) => {
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const n = String(row.name ?? '')
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if (n === 'default') return t('page.search.poolTypeNormal')
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if (n === 'killScore') return t('page.search.poolTypeKill')
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if (n === 'up') return t('page.search.poolTypeT1')
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return n || '-'
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}
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// 权重列带 %
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const weightFormatter = (prop: string) => (row: Record<string, unknown>) => {
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@@ -111,7 +116,7 @@
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apiFn: api.list,
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columnsFactory: () => [
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{ prop: 'name', label: 'page.table.name', align: 'center' },
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{ prop: 'type', label: 'page.table.poolType', width: 100, align: 'center', formatter: typeFormatter },
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{ prop: 'name', label: 'page.table.poolType', width: 100, align: 'center', formatter: typeFormatter },
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{ prop: 'safety_line', label: 'page.table.safetyLine', align: 'center' },
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{
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prop: 't1_weight',
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@@ -25,19 +25,7 @@
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show-word-limit
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/>
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</el-form-item>
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<el-form-item :label="$t('page.form.poolType')" prop="type">
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<el-select
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v-model="formData.type"
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:placeholder="$t('page.form.placeholderPoolType')"
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clearable
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style="width: 100%"
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:disabled="dialogType === 'edit'"
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>
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<el-option :label="$t('page.form.poolTypeNormal')" :value="0" />
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<el-option :label="$t('page.form.poolTypeKill')" :value="1" />
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<el-option :label="$t('page.form.poolTypeT1')" :value="2" />
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</el-select>
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</el-form-item>
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<!-- dice_lottery_pool_config 已移除 type 字段,按 name 区分 default/killScore/up;name 在新增时填写,编辑时禁用 -->
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<el-form-item :label="$t('page.form.safetyLine')" prop="safety_line">
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<el-input-number
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v-model="formData.safety_line"
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@@ -127,7 +115,6 @@
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*/
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const rules = computed<FormRules>(() => ({
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name: [{ required: true, message: t('page.form.ruleNameRequired'), trigger: 'blur' }],
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type: [{ required: true, message: t('page.form.rulePoolTypeRequired'), trigger: 'change' }],
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t1_weight: [{ required: true, message: t('page.form.ruleT1Required'), trigger: 'blur' }],
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t2_weight: [{ required: true, message: t('page.form.ruleT2Required'), trigger: 'blur' }],
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t3_weight: [{ required: true, message: t('page.form.ruleT3Required'), trigger: 'blur' }],
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@@ -142,7 +129,6 @@
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id: null as number | null,
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name: '',
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remark: '',
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type: null as number | null,
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safety_line: 0 as number,
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t1_weight: 0 as number,
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t2_weight: 0 as number,
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@@ -188,7 +174,6 @@
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if (!props.data) return
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const numKeys = [
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'id',
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'type',
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'safety_line',
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't1_weight',
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't2_weight',
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@@ -13,16 +13,7 @@
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<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderName')" clearable />
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</el-form-item>
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</el-col>
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<el-col v-bind="setSpan(6)">
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<el-form-item :label="$t('page.search.poolType')" prop="type">
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<el-select
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v-model="formData.type"
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:options="typeOptions"
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:placeholder="$t('page.search.placeholderPoolType')"
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clearable
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/>
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</el-form-item>
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</el-col>
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<!-- dice_lottery_pool_config 已移除 type 字段,按 name 区分 default/killScore/up -->
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</sa-search-bar>
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</template>
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@@ -42,11 +33,7 @@
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const isExpanded = ref<boolean>(false)
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const { t } = useI18n()
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const typeOptions = computed(() => [
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{ name: '0', value: t('page.search.poolTypeNormal') },
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{ name: '1', value: t('page.search.poolTypeKill') },
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{ name: '2', value: t('page.search.poolTypeT1') }
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])
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// type 字段已移除
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// 表单数据双向绑定
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const searchBarRef = ref()
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const formData = computed({
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@@ -89,7 +89,7 @@
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</div>
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<div class="config-row">
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<span class="config-label">{{ $t('page.form.configLabelType') }}:</span>
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<span>{{ lotteryConfigTypeText(currentLotteryConfig.type) }}</span>
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<span>{{ lotteryConfigTypeText(currentLotteryConfig.name) }}</span>
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</div>
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<div class="config-row">
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<span class="config-label">{{ $t('page.form.configLabelWeights') }}:</span>
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@@ -265,11 +265,12 @@
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/** 当前选中的 DiceLotteryConfig 完整数据(用于展示) */
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const currentLotteryConfig = ref<Record<string, any> | null>(null)
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function lotteryConfigTypeText(type: unknown): string {
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const t = Number(type)
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if (t === 0) return '付费'
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if (t === 1) return '赠送'
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return t ? `类型${t}` : '-'
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function lotteryConfigTypeText(name: unknown): string {
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const n = String(name ?? '')
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if (n === 'default') return '默认'
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if (n === 'killScore') return '杀分'
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if (n === 'up') return '上分'
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return n || '-'
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}
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/** 是否为空/自定义权重(未选彩金池或选 0) */
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@@ -18,7 +18,7 @@
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<ElFormItem label="测试数据档位类型" prop="paid_lottery_config_id">
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<ElSelect
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v-model="form.paid_lottery_config_id"
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placeholder="不选则下方自定义档位概率(默认 type=0)"
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placeholder="不选则下方自定义档位概率(默认 default)"
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clearable
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filterable
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style="width: 100%"
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@@ -70,7 +70,7 @@
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<ElFormItem label="测试数据档位类型" prop="free_lottery_config_id">
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<ElSelect
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v-model="form.free_lottery_config_id"
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placeholder="不选则下方自定义档位概率(默认 type=1)"
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placeholder="不选则下方自定义档位概率(默认 killScore)"
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clearable
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filterable
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style="width: 100%"
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@@ -153,22 +153,13 @@
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free_s_count: 100,
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free_n_count: 100
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})
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const lotteryOptions = ref<Array<{ id: number; name: string; type: number }>>([])
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/** 将 type 转为数字(接口可能返回字符串 "0"/"1") */
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function tierTypeNum(r: { type?: number | string }): number {
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const t = r.type ?? 0
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return typeof t === 'number' ? t : Number(t) || 0
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}
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/** 付费抽奖券可选档位:type=0 */
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const paidLotteryOptions = computed(() =>
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lotteryOptions.value.filter((r) => tierTypeNum(r) === 0)
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)
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/**
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* 免费抽奖券可选档位:优先 type=1(DiceLotteryPoolConfig.type=1),若无则显示全部以便下拉有选项
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*/
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const lotteryOptions = ref<Array<{ id: number; name: string }>>([])
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/** 付费抽奖券可选档位:name=default */
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const paidLotteryOptions = computed(() => lotteryOptions.value.filter((r) => r.name === 'default'))
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/** 免费抽奖券可选档位:优先 name=killScore,若无则显示全部以便下拉有选项 */
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const freeLotteryOptions = computed(() => {
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const type1List = lotteryOptions.value.filter((r) => tierTypeNum(r) === 1)
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return type1List.length > 0 ? type1List : lotteryOptions.value
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const list = lotteryOptions.value.filter((r) => r.name === 'killScore')
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return list.length > 0 ? list : lotteryOptions.value
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})
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const running = ref(false)
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@@ -211,22 +202,16 @@
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async function loadLotteryOptions() {
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try {
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const list = await lotteryPoolApi.getOptions()
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lotteryOptions.value = list.map(
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(r: { id: number; name: string; type?: number | string }) => ({
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id: r.id,
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name: r.name,
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type: tierTypeNum(r)
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})
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)
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// 付费抽奖券默认使用 type=0 的档位类型
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const type0 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 0)
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if (type0) {
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form.paid_lottery_config_id = type0.id
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lotteryOptions.value = list.map((r: { id: number; name: string }) => ({ id: r.id, name: r.name }))
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// 付费抽奖券默认使用 name=default
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const normal = list.find((r: { name?: string }) => r.name === 'default')
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if (normal) {
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form.paid_lottery_config_id = normal.id
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}
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// 免费抽奖券默认使用 type=1 的档位类型(DiceLotteryPoolConfig.type=1);若无 type=1 则默认选第一项
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const type1 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 1)
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if (type1) {
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form.free_lottery_config_id = type1.id
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// 免费抽奖券默认使用 name=killScore;若无则默认选第一项
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const kill = list.find((r: { name?: string }) => r.name === 'killScore')
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if (kill) {
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form.free_lottery_config_id = kill.id
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} else if (list.length > 0) {
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form.free_lottery_config_id = list[0].id
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}
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@@ -312,7 +297,7 @@
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}
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})
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// 切换到免费步骤时,若当前选中 id 不在免费档位列表中,则重置为第一个 type=1 的选项,避免显示错误
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// 切换到免费步骤时,若当前选中 id 不在免费档位列表中,则重置为第一个 killScore 的选项,避免显示错误
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watch(currentStep, (step) => {
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if (step === 1) {
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const freeOpts = freeLotteryOptions.value
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@@ -266,7 +266,7 @@
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const importing = ref(false)
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const importPaidLotteryConfigId = ref<number | null>(null)
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const importFreeLotteryConfigId = ref<number | null>(null)
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const lotteryConfigOptions = ref<Array<{ id: number; name: string; type: number }>>([])
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const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
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function tierWeightsToTableData(t: Record<string, number> | null | undefined) {
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if (!t || typeof t !== 'object') return []
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@@ -39,9 +39,9 @@ return [
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'配置ID %s 不存在或档位为空' => 'Config ID %s not found or tier is empty',
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'该方向下暂无可用路径配置' => 'No path config available for this direction',
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// Dice / pool config
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'奖池配置不存在(需 type=0)' => 'Lottery pool config not found (type=0 required)',
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'奖池配置不存在(需 name=default)' => 'Lottery pool config not found (name=default required)',
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'暂无可用奖励配置' => 'No available reward config',
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'未找到 type=0 的奖池配置,请先创建' => 'No type=0 pool config found, please create one first',
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'未找到 name=default 的奖池配置,请先创建' => 'No name=default pool config found, please create one first',
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// Dice / wallet & tickets
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'参数错误:需要有效的 player_id 和 type(3=加点,4=扣点)' => 'Invalid params: player_id and type are required (3=add, 4=deduct)',
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'平台币变动必须大于 0' => 'Coin change must be greater than 0',
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@@ -71,10 +71,10 @@ class PlayStartLogic
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$lotteryService = LotteryService::getOrCreate($playerId);
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$ticketType = LotteryService::drawTicketType($paid, $free);
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$configType0 = DiceLotteryPoolConfig::where('type', 0)->find();
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$configType1 = DiceLotteryPoolConfig::where('type', 1)->find();
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$configType0 = DiceLotteryPoolConfig::where('name', 'default')->find();
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$configType1 = DiceLotteryPoolConfig::where('name', 'killScore')->find();
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if (!$configType0) {
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throw new ApiException('奖池配置不存在(需 type=0)');
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throw new ApiException('奖池配置不存在(需 name=default)');
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}
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// 玩家累计盈利:仅统计 lottery_config_id=type=0 的成功对局(中奖金额-100*局数)
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@@ -56,8 +56,8 @@ class LotteryService
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if (!$player) {
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throw new \RuntimeException('玩家不存在');
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}
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$config0 = DiceLotteryPoolConfig::where('type', 0)->find();
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$config1 = DiceLotteryPoolConfig::where('type', 1)->find();
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$config0 = DiceLotteryPoolConfig::where('name', 'default')->find();
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$config1 = DiceLotteryPoolConfig::where('name', 'killScore')->find();
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$s = new self($playerId);
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$s->configType0Id = $config0 ? (int) $config0->id : null;
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$s->configType1Id = $config1 ? (int) $config1->id : null;
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@@ -30,22 +30,20 @@ class DiceLotteryPoolConfigController extends BaseController
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}
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/**
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* 获取 DiceLotteryPoolConfig 列表数据,用于 lottery_config_id 下拉(值为 id,显示为 name),并附带 type、T1-T5 档位权重
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* type:0=付费抽奖券,1=免费抽奖券;一键测试权重中付费默认选 type=0,免费默认选 type=1
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* 获取 DiceLotteryPoolConfig 列表数据,用于 lottery_config_id 下拉(值为 id,显示为 name),并附带 T1-T5 档位权重
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* @param Request $request
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* @return Response 返回 [ ['id' => int, 'name' => string, 'type' => int, 't1_weight' => int, ... 't5_weight' => int], ... ]
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* @return Response 返回 [ ['id' => int, 'name' => string, 't1_weight' => int, ... 't5_weight' => int], ... ]
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*/
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#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
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public function getOptions(Request $request): Response
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{
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$list = DiceLotteryPoolConfig::field('id,name,type,t1_weight,t2_weight,t3_weight,t4_weight,t5_weight')
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$list = DiceLotteryPoolConfig::field('id,name,t1_weight,t2_weight,t3_weight,t4_weight,t5_weight')
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->order('id', 'asc')
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->select();
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$data = $list->map(function ($item) {
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return [
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'id' => (int) $item['id'],
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'name' => (string) ($item['name'] ?? ''),
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'type' => (int) ($item['type'] ?? 0),
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't1_weight' => (int) ($item['t1_weight'] ?? 0),
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't2_weight' => (int) ($item['t2_weight'] ?? 0),
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't3_weight' => (int) ($item['t3_weight'] ?? 0),
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@@ -38,11 +38,11 @@ class DiceLotteryPoolConfigLogic extends BaseLogic
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*/
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public function getCurrentPool(): array
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{
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$configType0 = DiceLotteryPoolConfig::where('type', 0)->find();
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$configType0 = DiceLotteryPoolConfig::where('name', 'default')->find();
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if (!$configType0) {
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throw new ApiException('未找到 type=0 的奖池配置,请先创建');
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throw new ApiException('未找到 name=default 的奖池配置,请先创建');
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}
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$configType1 = DiceLotteryPoolConfig::where('type', 1)->find();
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$configType1 = DiceLotteryPoolConfig::where('name', 'killScore')->find();
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$row0 = $configType0->toArray();
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$profitAmount = isset($row0['profit_amount']) ? (float) $row0['profit_amount'] : (isset($row0['ev']) ? (float) $row0['ev'] : 0.0);
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$pool = [
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@@ -333,7 +333,7 @@ class DiceRewardConfigLogic extends BaseLogic
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$config = DiceLotteryPoolConfig::find($lotteryConfigId);
|
||||
}
|
||||
if (!$config) {
|
||||
$config = DiceLotteryPoolConfig::where('type', 0)->find();
|
||||
$config = DiceLotteryPoolConfig::where('name', 'default')->find();
|
||||
}
|
||||
if ($config) {
|
||||
$tierWeights = [
|
||||
|
||||
@@ -16,7 +16,6 @@ use plugin\saiadmin\basic\think\BaseModel;
|
||||
* @property $id ID
|
||||
* @property $name 名称
|
||||
* @property $remark 备注
|
||||
* @property $type 奖池类型
|
||||
* @property $safety_line 安全线
|
||||
* @property $kill_enabled 是否启用杀分:0=关闭 1=开启
|
||||
* @property $create_time 创建时间
|
||||
@@ -50,13 +49,4 @@ class DiceLotteryPoolConfig extends BaseModel
|
||||
$query->where('name', 'like', '%'.$value.'%');
|
||||
}
|
||||
|
||||
/**
|
||||
* 奖池类型 搜索(type=0/1/2 等)
|
||||
*/
|
||||
public function searchTypeAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('type', '=', $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,26 +78,26 @@ class DicePlayer extends BaseModel
|
||||
if ($name === null || $name === '') {
|
||||
$model->setAttr('name', $uid);
|
||||
}
|
||||
// 创建玩家时:未指定则自动保存 lottery_config_id 为 DiceLotteryPoolConfig type=0 的 id,没有则为 0
|
||||
// 创建玩家时:未指定则自动保存 lottery_config_id 为 DiceLotteryPoolConfig name=default 的 id,没有则为 0
|
||||
try {
|
||||
$lotteryConfigId = $model->getAttr('lottery_config_id');
|
||||
} catch (\Throwable $e) {
|
||||
$lotteryConfigId = null;
|
||||
}
|
||||
if ($lotteryConfigId === null || $lotteryConfigId === '' || (int) $lotteryConfigId === 0) {
|
||||
$config = DiceLotteryPoolConfig::where('type', 0)->find();
|
||||
$config = DiceLotteryPoolConfig::where('name', 'default')->find();
|
||||
$model->setAttr('lottery_config_id', $config ? (int) $config->id : 0);
|
||||
}
|
||||
// 彩金池权重默认取 type=0 的奖池配置
|
||||
// 彩金池权重默认取 name=default 的奖池配置
|
||||
self::setDefaultWeightsFromLotteryConfig($model);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从 DiceLotteryPoolConfig type=0 取 t1_weight~t5_weight 作为玩家未设置时的默认值
|
||||
* 从 DiceLotteryPoolConfig name=default 取 t1_weight~t5_weight 作为玩家未设置时的默认值
|
||||
*/
|
||||
protected static function setDefaultWeightsFromLotteryConfig(DicePlayer $model): void
|
||||
{
|
||||
$config = DiceLotteryPoolConfig::where('type', 0)->find();
|
||||
$config = DiceLotteryPoolConfig::where('name', 'default')->find();
|
||||
if (!$config) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ The exact implementation is in the dice game logic layer and related services. A
|
||||
|
||||
3. Get or create lottery pool:
|
||||
- `LotteryService::getOrCreate()`
|
||||
- Reads from Redis; if missing, reads from DB (for example, `DiceLotteryPoolConfig::where('type', 0/1)->find()`).
|
||||
- Reads from Redis; if missing, reads from DB (for example, `DiceLotteryPoolConfig::where('name','default/killScore')->find()`).
|
||||
|
||||
4. Load concrete pool config for this play:
|
||||
- `DiceLotteryPoolConfig::find($configId)`
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
3. **获取或创建奖池(LotteryService)**
|
||||
- 调用 `LotteryService::getOrCreate()`:
|
||||
- 优先从 Redis 中读取奖池信息;
|
||||
- 若缓存不存在,则从 DB 中加载:如 `DiceLotteryPoolConfig::where('type', 0/1)->find()`。
|
||||
- 若缓存不存在,则从 DB 中加载:如 `DiceLotteryPoolConfig::where('name','default/killScore')->find()`。
|
||||
|
||||
4. **根据本次玩法加载奖池配置**
|
||||
- 调用 `DiceLotteryPoolConfig::find($configId)`。
|
||||
|
||||
@@ -37,9 +37,9 @@ return [
|
||||
'奖池配置不存在' => 'Lottery config not found',
|
||||
'配置ID %s 不存在或档位为空' => 'Config ID %s not found or tier is empty',
|
||||
'该方向下暂无可用路径配置' => 'No path config available for this direction',
|
||||
'奖池配置不存在(需 type=0)' => 'Lottery pool config not found (type=0 required)',
|
||||
'奖池配置不存在(需 name=default)' => 'Lottery pool config not found (name=default required)',
|
||||
'暂无可用奖励配置' => 'No available reward config',
|
||||
'未找到 type=0 的奖池配置,请先创建' => 'No type=0 pool config found, please create one first',
|
||||
'未找到 name=default 的奖池配置,请先创建' => 'No name=default pool config found, please create one first',
|
||||
'参数错误:需要有效的 player_id 和 type(3=加点,4=扣点)' => 'Invalid params: player_id and type are required (3=add, 4=deduct)',
|
||||
'平台币变动必须大于 0' => 'Coin change must be greater than 0',
|
||||
'玩家不存在' => 'Player not found',
|
||||
|
||||
Reference in New Issue
Block a user