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3 Commits
8684fdc9f0
...
master-v2
| Author | SHA1 | Date | |
|---|---|---|---|
| 68092759d3 | |||
| 8702cb0571 | |||
| ca620eb536 |
@@ -36,6 +36,9 @@
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"editSuccess": "Updated successfully",
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"validateFailed": "Validation failed, please check required fields and format"
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},
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"toolbar": {
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"platformTotalProfit": "Platform Total Profit"
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},
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"search": {
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"player": "Player",
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"lotteryPoolConfig": "Lottery Pool Config",
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@@ -36,6 +36,9 @@
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"editSuccess": "修改成功",
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"validateFailed": "表单验证失败,请检查必填项与格式"
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},
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"toolbar": {
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"platformTotalProfit": "平台总盈利"
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},
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"search": {
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"player": "玩家",
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"lotteryPoolConfig": "彩金池配置",
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@@ -7,6 +7,9 @@
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<!-- 表格头部 -->
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<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
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<template #left>
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<span v-if="totalWinCoin !== null" class="table-summary-inline">
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{{ $t('page.toolbar.platformTotalProfit') }}:<strong>{{ totalWinCoin }}</strong>
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</span>
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<!-- <ElSpace wrap>-->
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<!-- <ElButton-->
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<!-- v-permission="'dice:play_record:index:save'"-->
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@@ -126,6 +129,15 @@
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direction: undefined
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})
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/** 当前筛选下平台总盈利(付费抽奖次数×100 - 玩家总收益) */
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const totalWinCoin = ref<number | null>(null)
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const listApi = async (params: Record<string, any>) => {
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const res = await api.list(params)
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totalWinCoin.value = (res as any)?.total_win_coin ?? null
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return res
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}
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// 搜索处理
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const handleSearch = (params: Record<string, any>) => {
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Object.assign(searchParams, params)
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@@ -170,7 +182,8 @@
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refreshData
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} = useTable({
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core: {
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apiFn: api.list,
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apiFn: listApi,
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apiParams: { limit: 100 },
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columnsFactory: () => [
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// { type: 'selection' },
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{ prop: 'id', label: 'page.table.id', width: 80 },
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@@ -219,3 +232,15 @@
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// selectedRows
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} = useSaiAdmin()
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</script>
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<style scoped>
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.table-summary-inline {
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margin-right: 12px;
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font-size: 14px;
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color: var(--el-text-color-regular);
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white-space: nowrap;
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}
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.table-summary-inline strong {
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color: var(--el-color-danger);
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}
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</style>
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@@ -122,6 +122,7 @@
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} = useTable({
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core: {
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apiFn: api.list,
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apiParams: { limit: 100 },
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columnsFactory: () => {
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const usernameFormatter = (row: Record<string, any>) =>
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row?.dicePlayer?.username ?? row?.player_id ?? '-'
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@@ -163,6 +163,7 @@
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} = useTable({
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core: {
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apiFn: api.list,
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apiParams: { limit: 100 },
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columnsFactory: () => [
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{ type: 'selection', align: 'center' },
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{ prop: 'id', label: 'page.table.id', width: 80, align: 'center' },
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@@ -77,23 +77,14 @@ class PlayStartLogic
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throw new ApiException('Lottery pool config not found (name=default required)');
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}
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// 玩家累计盈利:仅统计 lottery_config_id=default 的成功对局。
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// 付费券:盈利按 win_coin - 100/局计算;免费券:不扣除 100/局,只计入 win_coin。
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$playerQuery = DicePlayRecord::where('player_id', $playerId)
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->where('lottery_config_id', $configType0->id)
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->where('status', self::RECORD_STATUS_SUCCESS);
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$playerWinSum = (float) $playerQuery->sum('win_coin');
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$paidPlayCount = (int) DicePlayRecord::where('player_id', $playerId)
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->where('lottery_config_id', $configType0->id)
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->where('lottery_type', self::LOTTERY_TYPE_PAID)
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->where('status', self::RECORD_STATUS_SUCCESS)
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->count();
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$playerProfitTotal = $playerWinSum - 100.0 * $paidPlayCount;
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// 彩金池累计盈利:用于判断是否触发杀分(不再依赖单个玩家累计盈利)
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// 该值来自 dice_lottery_pool_config.profit_amount
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$poolProfitTotal = $configType0->profit_amount ?? 0;
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$safetyLine = (int) ($configType0->safety_line ?? 0);
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$killEnabled = ((int) ($configType0->kill_enabled ?? 1)) === 1;
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// 盈利>=安全线且开启杀分:付费/免费都用 killScore;盈利<安全线:付费用玩家权重,免费用 killScore(无则用 default)
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// 记录 lottery_config_id:用池权重时记对应池,付费用玩家权重时记 default
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$usePoolWeights = ($ticketType === self::LOTTERY_TYPE_PAID && $killEnabled && $playerProfitTotal >= $safetyLine && $configType1 !== null)
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$usePoolWeights = ($ticketType === self::LOTTERY_TYPE_PAID && $killEnabled && $poolProfitTotal >= $safetyLine && $configType1 !== null)
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|| ($ticketType === self::LOTTERY_TYPE_FREE);
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$config = $usePoolWeights
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? (($ticketType === self::LOTTERY_TYPE_FREE && $configType1 === null) ? $configType0 : $configType1)
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@@ -274,8 +265,10 @@ class PlayStartLogic
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$p->save();
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// 玩家累计盈利累加在 type=0 彩金池上:每局按“当前中奖金额(含 BIGWIN) - 抽奖券费用 100”
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$perPlayProfit = $winCoin - 100.0;
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// 彩金池累计盈利累加在 name=default 彩金池上:
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// 付费券:每局按“当前中奖金额(含 BIGWIN) - 抽奖券费用 100”
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// 免费券:取消票价成本 100,只计入中奖金额
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$perPlayProfit = ($ticketType === self::LOTTERY_TYPE_PAID) ? ($winCoin - 100.0) : $winCoin;
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$addProfit = $perPlayProfit;
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try {
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DiceLotteryPoolConfig::where('id', $type0ConfigId)->update([
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@@ -60,7 +60,16 @@ class DicePlayRecordController extends BaseController
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'diceRewardConfig',
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'diceLotteryPoolConfig',
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]);
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// 按当前筛选条件统计:平台总盈利 = 付费抽奖(lottery_type=0)次数×100 - 玩家总收益(win_coin 求和)
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$sumQuery = clone $query;
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$playerTotalWin = (float) $sumQuery->sum('win_coin');
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$paidCountQuery = clone $query;
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$paidCount = (int) $paidCountQuery->where('lottery_type', 0)->count();
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$totalWinCoin = $paidCount * 100 - $playerTotalWin;
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$data = $this->logic->getList($query);
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$data['total_win_coin'] = $totalWinCoin;
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return $this->success($data);
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}
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@@ -22,6 +22,8 @@ class DicePlayRecordLogic extends BaseLogic
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public function __construct()
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{
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$this->model = new DicePlayRecord();
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// 默认按主键倒序:最新数据优先展示
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$this->setOrderType('DESC');
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}
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/**
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@@ -22,6 +22,8 @@ class DicePlayerTicketRecordLogic extends BaseLogic
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public function __construct()
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{
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$this->model = new DicePlayerTicketRecord();
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// 默认按主键倒序:最新数据优先展示
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$this->setOrderType('DESC');
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}
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/**
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@@ -23,6 +23,8 @@ class DicePlayerWalletRecordLogic extends BaseLogic
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public function __construct()
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{
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$this->model = new DicePlayerWalletRecord();
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// 默认按主键倒序:最新数据优先展示
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$this->setOrderType('DESC');
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}
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/**
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@@ -20,6 +20,8 @@ class DiceRewardConfigRecordLogic extends BaseLogic
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public function __construct()
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{
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$this->model = new DiceRewardConfigRecord();
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// 默认按主键倒序:最新数据优先展示
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$this->setOrderType('DESC');
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}
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/**
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@@ -80,9 +80,8 @@ class WeightTestRunner
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DiceRewardConfig::clearRequestInstance();
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DiceReward::clearRequestInstance();
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//“玩家”盈利:仅统计 lottery_config_id=default 的成功对局。
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// 付费券:盈利 = win_coin - 100/局;免费券:盈利 = win_coin(不扣除 100/局)
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$playerProfitTotal = 0.0;
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// 彩金池累计盈利:用于判断是否触发杀分(不再依赖单个玩家累计盈利)
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$poolProfitTotal = $configType0->profit_amount ?? 0;
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$playLogic = new PlayStartLogic();
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$resultCounts = [];
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@@ -92,22 +91,22 @@ class WeightTestRunner
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try {
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for ($i = 0; $i < $paidS; $i++) {
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$usePoolWeights = $killEnabled && $playerProfitTotal >= $safetyLine && $configType1 !== null;
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$usePoolWeights = $killEnabled && $poolProfitTotal >= $safetyLine && $configType1 !== null;
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$paidConfig = $usePoolWeights ? $configType1 : $configType0;
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$customWeights = $usePoolWeights ? null : $paidTierWeights;
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$row = $playLogic->simulateOnePlay($paidConfig, 0, 0, $customWeights);
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$this->accumulateProfitForDefault($row, 0, $paidConfig, $configType0, $playerProfitTotal);
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$this->accumulateProfitForDefault($row, 0, $paidConfig, $configType0, $poolProfitTotal);
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$this->aggregate($row, $resultCounts, $tierCounts);
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$buffer[] = $this->rowForInsert($row, $recordId);
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$done++;
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$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
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}
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for ($i = 0; $i < $paidN; $i++) {
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$usePoolWeights = $killEnabled && $playerProfitTotal >= $safetyLine && $configType1 !== null;
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$usePoolWeights = $killEnabled && $poolProfitTotal >= $safetyLine && $configType1 !== null;
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$paidConfig = $usePoolWeights ? $configType1 : $configType0;
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$customWeights = $usePoolWeights ? null : $paidTierWeights;
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$row = $playLogic->simulateOnePlay($paidConfig, 1, 0, $customWeights);
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$this->accumulateProfitForDefault($row, 0, $paidConfig, $configType0, $playerProfitTotal);
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$this->accumulateProfitForDefault($row, 0, $paidConfig, $configType0, $poolProfitTotal);
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$this->aggregate($row, $resultCounts, $tierCounts);
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$buffer[] = $this->rowForInsert($row, $recordId);
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$done++;
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@@ -115,7 +114,7 @@ class WeightTestRunner
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}
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for ($i = 0; $i < $freeS; $i++) {
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$row = $playLogic->simulateOnePlay($freeConfig, 0, 1, null);
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$this->accumulateProfitForDefault($row, 1, $freeConfig, $configType0, $playerProfitTotal);
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$this->accumulateProfitForDefault($row, 1, $freeConfig, $configType0, $poolProfitTotal);
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$this->aggregate($row, $resultCounts, $tierCounts);
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$buffer[] = $this->rowForInsert($row, $recordId);
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$done++;
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@@ -123,7 +122,7 @@ class WeightTestRunner
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}
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for ($i = 0; $i < $freeN; $i++) {
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$row = $playLogic->simulateOnePlay($freeConfig, 1, 1, null);
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$this->accumulateProfitForDefault($row, 1, $freeConfig, $configType0, $playerProfitTotal);
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$this->accumulateProfitForDefault($row, 1, $freeConfig, $configType0, $poolProfitTotal);
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$this->aggregate($row, $resultCounts, $tierCounts);
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$buffer[] = $this->rowForInsert($row, $recordId);
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$done++;
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@@ -142,20 +141,19 @@ class WeightTestRunner
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}
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/**
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* 仅当使用 default 池(lottery_config_id=default)时累加玩家盈利,与 PlayStartLogic 一致
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* 累加彩金池累计盈利,用于触发杀分,与 PlayStartLogic 一致
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* @param int $lotteryType 0=付费券,1=免费券
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* @param object $usedConfig 本次使用的奖池配置
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* @param object $usedConfig 本次使用的奖池配置(仅用于校验非空)
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* @param object $configType0 name=default 的彩金池
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* @param float $playerProfitTotal 实际为“彩金池累计盈利”滚动值
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*/
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private function accumulateProfitForDefault(array $row, int $lotteryType, $usedConfig, $configType0, float &$playerProfitTotal): void
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{
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if (($lotteryType !== 0 && $lotteryType !== 1) || $usedConfig === null || $configType0 === null || !isset($row['win_coin'])) {
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return;
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}
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if ((int) $usedConfig->id === (int) $configType0->id) {
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$winCoin = (float) $row['win_coin'];
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$playerProfitTotal += $lotteryType === 0 ? ($winCoin - 100.0) : $winCoin;
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}
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$winCoin = (float) $row['win_coin'];
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$playerProfitTotal += $lotteryType === 0 ? ($winCoin - 100.0) : $winCoin;
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}
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private function aggregate(array $row, array &$resultCounts, array &$tierCounts): void
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