Compare commits
13 Commits
ec8cac4221
...
878dbbf578
| Author | SHA1 | Date | |
|---|---|---|---|
| 878dbbf578 | |||
| 3606d4635e | |||
| 18c1a0a693 | |||
| c02d19b1fd | |||
| 1b62a4f3e0 | |||
| ae3c0f0f78 | |||
| 2cf409345e | |||
| a54f4623c5 | |||
| fc5f8bb1ca | |||
| d214ccc2ba | |||
| 439f01ee6c | |||
| ea9f17d43b | |||
| 1e8ea9c886 |
@@ -14,12 +14,6 @@
|
||||
<ElCol :xs="24" :sm="24" :md="6" :lg="6" :xl="6" class="action-column">
|
||||
<div class="action-buttons-wrapper" :style="actionButtonsStyle">
|
||||
<div class="form-buttons">
|
||||
<ElButton v-if="showReset" class="reset-button" @click="handleReset" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:reset-right-line" />
|
||||
</template>
|
||||
{{ t('table.searchBar.reset') }}
|
||||
</ElButton>
|
||||
<ElButton
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||||
v-if="showSearch"
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||||
type="primary"
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||||
@@ -33,6 +27,12 @@
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||||
</template>
|
||||
{{ t('table.searchBar.search') }}
|
||||
</ElButton>
|
||||
<ElButton v-if="showReset" class="reset-button" @click="handleReset" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:reset-right-line" />
|
||||
</template>
|
||||
{{ t('table.searchBar.reset') }}
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||||
</ElButton>
|
||||
</div>
|
||||
<div v-if="showExpand" class="filter-toggle" @click="toggleExpand">
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||||
<span>{{ expandToggleText }}</span>
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||||
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||||
@@ -0,0 +1,65 @@
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||||
import request from '@/utils/http'
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||||
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||||
/**
|
||||
* 色子奖池配置 API接口
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||||
*/
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||||
export default {
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||||
/**
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||||
* 获取数据列表
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||||
* @param params 搜索参数
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||||
* @returns 数据列表
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||||
*/
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||||
list(params: Record<string, any>) {
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||||
return request.get<Api.Common.ApiPage>({
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||||
url: '/dice/lottery_config/DiceLotteryConfig/index',
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||||
params
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||||
})
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||||
},
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||||
|
||||
/**
|
||||
* 读取数据
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||||
* @param id 数据ID
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||||
* @returns 数据详情
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||||
*/
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||||
read(id: number | string) {
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||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/lottery_config/DiceLotteryConfig/read?id=' + id
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||||
})
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||||
},
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||||
|
||||
/**
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||||
* 创建数据
|
||||
* @param params 数据参数
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||||
* @returns 执行结果
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||||
*/
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||||
save(params: Record<string, any>) {
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||||
return request.post<any>({
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||||
url: '/dice/lottery_config/DiceLotteryConfig/save',
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||||
data: params
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||||
})
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||||
},
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||||
|
||||
/**
|
||||
* 更新数据
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||||
* @param params 数据参数
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||||
* @returns 执行结果
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||||
*/
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||||
update(params: Record<string, any>) {
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||||
return request.put<any>({
|
||||
url: '/dice/lottery_config/DiceLotteryConfig/update',
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||||
data: params
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||||
})
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||||
},
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||||
|
||||
/**
|
||||
* 删除数据
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||||
* @param id 数据ID
|
||||
* @returns 执行结果
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||||
*/
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||||
delete(params: Record<string, any>) {
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||||
return request.del<any>({
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||||
url: '/dice/lottery_config/DiceLotteryConfig/destroy',
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||||
data: params
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||||
})
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||||
}
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||||
}
|
||||
86
saiadmin-artd/src/views/plugin/dice/api/play_record/index.ts
Normal file
86
saiadmin-artd/src/views/plugin/dice/api/play_record/index.ts
Normal file
@@ -0,0 +1,86 @@
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||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录 API接口
|
||||
*/
|
||||
export default {
|
||||
/**
|
||||
* 获取数据列表
|
||||
* @param params 搜索参数
|
||||
* @returns 数据列表
|
||||
*/
|
||||
list(params: Record<string, any>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/dice/play_record/DicePlayRecord/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param id 数据ID
|
||||
* @returns 数据详情
|
||||
*/
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/play_record/DicePlayRecord/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 创建数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
save(params: Record<string, any>) {
|
||||
return request.post<any>({
|
||||
url: '/dice/play_record/DicePlayRecord/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新数据
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||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
update(params: Record<string, any>) {
|
||||
return request.put<any>({
|
||||
url: '/dice/play_record/DicePlayRecord/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param id 数据ID
|
||||
* @returns 执行结果
|
||||
*/
|
||||
delete(params: Record<string, any>) {
|
||||
return request.del<any>({
|
||||
url: '/dice/play_record/DicePlayRecord/destroy',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/** 获取玩家选项(id、username) */
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||||
getPlayerOptions() {
|
||||
return request.get<{ id: number; username: string }[]>({
|
||||
url: '/dice/play_record/DicePlayRecord/getPlayerOptions'
|
||||
})
|
||||
},
|
||||
|
||||
/** 获取彩金池配置选项(id、name) */
|
||||
getLotteryConfigOptions() {
|
||||
return request.get<{ id: number; name: string }[]>({
|
||||
url: '/dice/play_record/DicePlayRecord/getLotteryConfigOptions'
|
||||
})
|
||||
},
|
||||
|
||||
/** 获取奖励配置选项(id、ui_text、tier) */
|
||||
getRewardConfigOptions() {
|
||||
return request.get<{ id: number; ui_text: string; tier: string }[]>({
|
||||
url: '/dice/play_record/DicePlayRecord/getRewardConfigOptions'
|
||||
})
|
||||
}
|
||||
}
|
||||
75
saiadmin-artd/src/views/plugin/dice/api/player/index.ts
Normal file
75
saiadmin-artd/src/views/plugin/dice/api/player/index.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 大富翁-玩家 API接口
|
||||
*/
|
||||
export default {
|
||||
/**
|
||||
* 获取数据列表
|
||||
* @param params 搜索参数
|
||||
* @returns 数据列表
|
||||
*/
|
||||
list(params: Record<string, any>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/dice/player/DicePlayer/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param id 数据ID
|
||||
* @returns 数据详情
|
||||
*/
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/player/DicePlayer/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 创建数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
save(params: Record<string, any>) {
|
||||
return request.post<any>({
|
||||
url: '/dice/player/DicePlayer/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
update(params: Record<string, any>) {
|
||||
return request.put<any>({
|
||||
url: '/dice/player/DicePlayer/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param id 数据ID
|
||||
* @returns 执行结果
|
||||
*/
|
||||
delete(params: Record<string, any>) {
|
||||
return request.del<any>({
|
||||
url: '/dice/player/DicePlayer/destroy',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 仅更新状态(列表内开关用)
|
||||
*/
|
||||
updateStatus(params: { id: number | string; status: number }) {
|
||||
return request.put<any>({
|
||||
url: '/dice/player/DicePlayer/updateStatus',
|
||||
data: params
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 玩家购买抽奖记录 API接口
|
||||
*/
|
||||
export default {
|
||||
/**
|
||||
* 获取数据列表
|
||||
* @param params 搜索参数
|
||||
* @returns 数据列表
|
||||
*/
|
||||
list(params: Record<string, any>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param id 数据ID
|
||||
* @returns 数据详情
|
||||
*/
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 创建数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
save(params: Record<string, any>) {
|
||||
return request.post<any>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
update(params: Record<string, any>) {
|
||||
return request.put<any>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param id 数据ID
|
||||
* @returns 执行结果
|
||||
*/
|
||||
delete(params: Record<string, any>) {
|
||||
return request.del<any>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/destroy',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 获取玩家选项(id、username)用于下拉
|
||||
*/
|
||||
getPlayerOptions() {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/player_coin_record/DicePlayerCoinRecord/getPlayerOptions'
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 玩家钱包流水 API接口
|
||||
*/
|
||||
export default {
|
||||
/**
|
||||
* 获取数据列表
|
||||
* @param params 搜索参数
|
||||
* @returns 数据列表
|
||||
*/
|
||||
list(params: Record<string, any>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param id 数据ID
|
||||
* @returns 数据详情
|
||||
*/
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 创建数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
save(params: Record<string, any>) {
|
||||
return request.post<any>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
update(params: Record<string, any>) {
|
||||
return request.put<any>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param id 数据ID
|
||||
* @returns 执行结果
|
||||
*/
|
||||
delete(params: Record<string, any>) {
|
||||
return request.del<any>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/destroy',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 获取玩家选项(id、username)用于下拉
|
||||
*/
|
||||
getPlayerOptions() {
|
||||
return request.get<{ id: number; username: string }[]>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions'
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 获取指定玩家当前平台币(钱包操作前)
|
||||
*/
|
||||
getPlayerWalletBefore(playerId: number | string) {
|
||||
return request.get<{ wallet_before: number }>({
|
||||
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore',
|
||||
params: { player_id: playerId }
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
import request from '@/utils/http'
|
||||
|
||||
/**
|
||||
* 奖励配置 API接口
|
||||
*/
|
||||
export default {
|
||||
/**
|
||||
* 获取数据列表
|
||||
* @param params 搜索参数
|
||||
* @returns 数据列表
|
||||
*/
|
||||
list(params: Record<string, any>) {
|
||||
return request.get<Api.Common.ApiPage>({
|
||||
url: '/dice/reward_config/DiceRewardConfig/index',
|
||||
params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param id 数据ID
|
||||
* @returns 数据详情
|
||||
*/
|
||||
read(id: number | string) {
|
||||
return request.get<Api.Common.ApiData>({
|
||||
url: '/dice/reward_config/DiceRewardConfig/read?id=' + id
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 创建数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
save(params: Record<string, any>) {
|
||||
return request.post<any>({
|
||||
url: '/dice/reward_config/DiceRewardConfig/save',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param params 数据参数
|
||||
* @returns 执行结果
|
||||
*/
|
||||
update(params: Record<string, any>) {
|
||||
return request.put<any>({
|
||||
url: '/dice/reward_config/DiceRewardConfig/update',
|
||||
data: params
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param id 数据ID
|
||||
* @returns 执行结果
|
||||
*/
|
||||
delete(params: Record<string, any>) {
|
||||
return request.del<any>({
|
||||
url: '/dice/reward_config/DiceRewardConfig/destroy',
|
||||
data: params
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton
|
||||
v-permission="'dice:lottery_config:index:save'"
|
||||
@click="showDialog('add')"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:lottery_config:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:lottery_config:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:lottery_config:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/lottery_config/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref({
|
||||
name: undefined,
|
||||
type: undefined
|
||||
})
|
||||
|
||||
// 搜索处理
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
// 奖池类型展示:0=正常 1=强制杀猪 2=T1高倍率
|
||||
const typeFormatter = (row: Record<string, unknown>) =>
|
||||
row.type === 0 ? '正常' : row.type === 1 ? '强制杀猪' : row.type === 2 ? 'T1高倍率' : '-'
|
||||
|
||||
// 权重列带 %
|
||||
const weightFormatter = (prop: string) => (row: Record<string, unknown>) => {
|
||||
const v = row[prop]
|
||||
return v != null && v !== '' ? `${v}%` : '-'
|
||||
}
|
||||
|
||||
// 表格配置
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'name', label: '名称' },
|
||||
{ prop: 'type', label: '奖池类型', width: 100, formatter: typeFormatter },
|
||||
{ prop: 'safety_line', label: '安全线' },
|
||||
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter('t1_wight') },
|
||||
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter('t2_wight') },
|
||||
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter('t3_wight') },
|
||||
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter('t4_wight') },
|
||||
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter('t5_wight') },
|
||||
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
</script>
|
||||
@@ -0,0 +1,235 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增色子奖池配置' : '编辑色子奖池配置'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="名称" prop="name">
|
||||
<el-input v-model="formData.name" placeholder="请输入名称" />
|
||||
</el-form-item>
|
||||
<el-form-item label="备注" prop="remark">
|
||||
<el-input
|
||||
v-model="formData.remark"
|
||||
type="textarea"
|
||||
:rows="3"
|
||||
placeholder="请输入备注"
|
||||
maxlength="500"
|
||||
show-word-limit
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="奖池类型" prop="type">
|
||||
<el-select
|
||||
v-model="formData.type"
|
||||
placeholder="请选择奖池类型"
|
||||
clearable
|
||||
style="width: 100%"
|
||||
>
|
||||
<el-option label="正常" :value="0" />
|
||||
<el-option label="强制杀猪" :value="1" />
|
||||
<el-option label="T1高倍率" :value="2" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="安全线" prop="safety_line">
|
||||
<el-input-number
|
||||
v-model="formData.safety_line"
|
||||
:min="0"
|
||||
:precision="2"
|
||||
style="width: 100%"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="T1池权重(%)" prop="t1_wight">
|
||||
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T2池权重(%)" prop="t2_wight">
|
||||
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T3池权重(%)" prop="t3_wight">
|
||||
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T4池权重(%)" prop="t4_wight">
|
||||
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T5池权重(%)" prop="t5_wight">
|
||||
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item>
|
||||
<div class="text-gray-500 text-sm">
|
||||
五个池权重总和:<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
|
||||
weightsSum
|
||||
}}</span
|
||||
>% / 100%(必须为100%)
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/lottery_config/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
/**
|
||||
* 弹窗显示状态双向绑定
|
||||
*/
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
/** 五个权重字段名,用于总和校验 */
|
||||
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
|
||||
|
||||
/** 五个池权重总和(用于展示与校验) */
|
||||
const weightsSum = computed(() => {
|
||||
return WEIGHT_KEYS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
|
||||
})
|
||||
|
||||
/**
|
||||
* 表单验证规则
|
||||
*/
|
||||
const rules = reactive<FormRules>({
|
||||
name: [{ required: true, message: '名称必需填写', trigger: 'blur' }],
|
||||
type: [{ required: true, message: '请选择奖池类型', trigger: 'change' }],
|
||||
t1_wight: [{ required: true, message: 'T1池权重必需填写', trigger: 'blur' }],
|
||||
t2_wight: [{ required: true, message: 'T2池权重必需填写', trigger: 'blur' }],
|
||||
t3_wight: [{ required: true, message: 'T3池权重必需填写', trigger: 'blur' }],
|
||||
t4_wight: [{ required: true, message: 'T4池权重必需填写', trigger: 'blur' }],
|
||||
t5_wight: [{ required: true, message: 'T5池权重必需填写', trigger: 'blur' }]
|
||||
})
|
||||
|
||||
/**
|
||||
* 初始数据(权重为数字便于输入与校验)
|
||||
*/
|
||||
const initialFormData = {
|
||||
id: null as number | null,
|
||||
name: '',
|
||||
remark: '',
|
||||
type: null as number | null,
|
||||
safety_line: 0 as number,
|
||||
t1_wight: 0 as number,
|
||||
t2_wight: 0 as number,
|
||||
t3_wight: 0 as number,
|
||||
t4_wight: 0 as number,
|
||||
t5_wight: 0 as number
|
||||
}
|
||||
|
||||
/**
|
||||
* 表单数据
|
||||
*/
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
/**
|
||||
* 监听弹窗打开,初始化表单数据
|
||||
*/
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(newVal) => {
|
||||
if (newVal) {
|
||||
initPage()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* 初始化页面数据
|
||||
*/
|
||||
const initPage = async () => {
|
||||
// 先重置为初始值
|
||||
Object.assign(formData, initialFormData)
|
||||
// 如果有数据,则填充数据
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化表单数据(数值字段转为 number 便于滑块/输入框回显与校验)
|
||||
*/
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
const numKeys = [
|
||||
'id',
|
||||
'type',
|
||||
'safety_line',
|
||||
't1_wight',
|
||||
't2_wight',
|
||||
't3_wight',
|
||||
't4_wight',
|
||||
't5_wight'
|
||||
]
|
||||
for (const key of Object.keys(formData)) {
|
||||
if (!(key in props.data)) continue
|
||||
const val = props.data[key]
|
||||
if (numKeys.includes(key)) {
|
||||
;(formData as any)[key] =
|
||||
key === 'id' ? (val != null ? Number(val) || null : null) : Number(val) || 0
|
||||
} else {
|
||||
;(formData as any)[key] = val ?? ''
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭弹窗并重置表单
|
||||
*/
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
/**
|
||||
* 提交表单
|
||||
*/
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
if (Math.abs(weightsSum.value - 100) > 0.01) {
|
||||
ElMessage.warning('五个池权重总和必须为100%')
|
||||
return
|
||||
}
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(formData)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(formData)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,82 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="100px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="名称" prop="name">
|
||||
<el-input v-model="formData.name" placeholder="请输入名称" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="奖池类型" prop="type">
|
||||
<el-select
|
||||
v-model="formData.type"
|
||||
:options="typeOptions"
|
||||
placeholder="请选择奖池类型"
|
||||
clearable
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
// 展开/收起
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
const typeOptions = [
|
||||
{ name: '0', value: '正常' },
|
||||
{ name: '1', value: '强制杀猪' },
|
||||
{ name: '2', value: 'T1高倍率' }
|
||||
]
|
||||
// 表单数据双向绑定
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
// 重置
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
// 搜索
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
// 展开/收起
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
// 栅格占据的列数
|
||||
const setSpan = (span: number) => {
|
||||
return {
|
||||
span: span,
|
||||
xs: 24, // 手机:满宽显示
|
||||
sm: span >= 12 ? span : 12, // 平板:大于等于12保持,否则用半宽
|
||||
md: span >= 8 ? span : 8, // 中等屏幕:大于等于8保持,否则用三分之一宽
|
||||
lg: span,
|
||||
xl: span
|
||||
}
|
||||
}
|
||||
</script>
|
||||
182
saiadmin-artd/src/views/plugin/dice/play_record/index/index.vue
Normal file
182
saiadmin-artd/src/views/plugin/dice/play_record/index/index.vue
Normal file
@@ -0,0 +1,182 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton
|
||||
v-permission="'dice:play_record:index:save'"
|
||||
@click="showDialog('add')"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:play_record:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 彩金池配置 tag -->
|
||||
<template #lottery_config_id="{ row }">
|
||||
<ElTag size="small">{{ lotteryConfigNameFormatter(row) }}</ElTag>
|
||||
</template>
|
||||
<!-- 抽奖类型 tag -->
|
||||
<template #lottery_type="{ row }">
|
||||
<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
|
||||
{{ row.lottery_type === 0 ? '付费' : row.lottery_type === 1 ? '赠送' : '-' }}
|
||||
</ElTag>
|
||||
</template>
|
||||
<!-- 中奖 tag -->
|
||||
<template #is_win="{ row }">
|
||||
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
|
||||
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中奖' : '-' }}
|
||||
</ElTag>
|
||||
</template>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:play_record:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:play_record:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/play_record/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref<Record<string, unknown>>({
|
||||
username: undefined,
|
||||
lottery_config_name: undefined,
|
||||
lottery_type: undefined,
|
||||
is_win: undefined,
|
||||
win_coin_min: undefined,
|
||||
win_coin_max: undefined,
|
||||
reward_ui_text: undefined,
|
||||
reward_tier: undefined
|
||||
})
|
||||
|
||||
// 搜索处理
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
const usernameFormatter = (row: Record<string, any>) =>
|
||||
row?.dicePlayer?.username ?? row?.player_id ?? '-'
|
||||
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
|
||||
row?.diceLotteryConfig?.name ?? row?.lottery_config_id ?? '-'
|
||||
const rewardTierFormatter = (row: Record<string, any>) =>
|
||||
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
|
||||
|
||||
// 表格配置
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'id', label: 'ID', width: 80 },
|
||||
{
|
||||
prop: 'player_id',
|
||||
label: '玩家',
|
||||
formatter: (row: Record<string, any>) => usernameFormatter(row)
|
||||
},
|
||||
{
|
||||
prop: 'lottery_config_id',
|
||||
label: '彩金池配置',
|
||||
width: 120,
|
||||
useSlot: true
|
||||
},
|
||||
{ prop: 'lottery_type', label: '抽奖类型', width: 100, useSlot: true },
|
||||
{ prop: 'is_win', label: '中奖', width: 80, useSlot: true },
|
||||
{ prop: 'win_coin', label: '赢取平台币' },
|
||||
{
|
||||
prop: 'reward_config_id',
|
||||
label: '奖励配置',
|
||||
formatter: (row: Record<string, any>) => rewardTierFormatter(row)
|
||||
},
|
||||
{ prop: 'create_time', label: '创建时间', width: 170 },
|
||||
{ prop: 'update_time', label: '修改时间', width: 170 },
|
||||
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
</script>
|
||||
@@ -0,0 +1,241 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增玩家抽奖记录' : '编辑玩家抽奖记录'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="玩家" prop="player_id">
|
||||
<el-select
|
||||
v-model="formData.player_id"
|
||||
placeholder="请选择玩家(显示用户名)"
|
||||
clearable
|
||||
filterable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option
|
||||
v-for="item in playerOptions"
|
||||
:key="item.id"
|
||||
:label="item.username"
|
||||
:value="item.id"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="彩金池配置" prop="lottery_config_id">
|
||||
<el-select
|
||||
v-model="formData.lottery_config_id"
|
||||
placeholder="请选择彩金池配置"
|
||||
clearable
|
||||
filterable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option
|
||||
v-for="item in lotteryConfigOptions"
|
||||
:key="item.id"
|
||||
:label="item.name"
|
||||
:value="item.id"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="抽奖类型" prop="lottery_type">
|
||||
<el-select
|
||||
v-model="formData.lottery_type"
|
||||
placeholder="请选择"
|
||||
clearable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option label="付费" :value="0" />
|
||||
<el-option label="赠送" :value="1" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="中奖" prop="is_win">
|
||||
<el-select
|
||||
v-model="formData.is_win"
|
||||
placeholder="请选择"
|
||||
clearable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option label="无" :value="0" />
|
||||
<el-option label="中奖" :value="1" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="赢取平台币" prop="win_coin">
|
||||
<el-input-number
|
||||
v-model="formData.win_coin"
|
||||
placeholder="请输入赢取平台币"
|
||||
:precision="2"
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="奖励配置" prop="reward_config_id">
|
||||
<el-select
|
||||
v-model="formData.reward_config_id"
|
||||
placeholder="请选择奖励配置(显示前端文本)"
|
||||
clearable
|
||||
filterable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option
|
||||
v-for="item in rewardConfigOptions"
|
||||
:key="item.id"
|
||||
:label="
|
||||
item.ui_text
|
||||
? `${item.ui_text}${item.tier ? ' (' + item.tier + ')' : ''}`
|
||||
: String(item.id)
|
||||
"
|
||||
:value="item.id"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">{{ dialogType === 'edit' ? '关闭' : '取消' }}</el-button>
|
||||
<el-button v-if="dialogType === 'add'" type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/play_record/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
const rules = reactive<FormRules>({
|
||||
player_id: [{ required: true, message: '请选择玩家', trigger: 'change' }],
|
||||
lottery_config_id: [{ required: true, message: '请选择彩金池配置', trigger: 'change' }],
|
||||
lottery_type: [{ required: true, message: '请选择抽奖类型', trigger: 'change' }],
|
||||
is_win: [{ required: true, message: '请选择中奖', trigger: 'change' }],
|
||||
win_coin: [{ required: true, message: '赢取平台币必填', trigger: 'blur' }],
|
||||
reward_config_id: [{ required: true, message: '请选择奖励配置', trigger: 'change' }]
|
||||
})
|
||||
|
||||
const playerOptions = ref<Array<{ id: number; username: string }>>([])
|
||||
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
|
||||
const rewardConfigOptions = ref<Array<{ id: number; ui_text: string; tier: string }>>([])
|
||||
|
||||
const initialFormData = {
|
||||
id: null as number | null,
|
||||
player_id: null as number | null,
|
||||
lottery_config_id: null as number | null,
|
||||
lottery_type: null as number | null,
|
||||
is_win: null as number | null,
|
||||
win_coin: null as number | null,
|
||||
reward_config_id: null as number | null
|
||||
}
|
||||
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
async (open) => {
|
||||
if (open) {
|
||||
initPage()
|
||||
try {
|
||||
const [players, lotteryConfigs, rewardConfigs] = await Promise.all([
|
||||
api.getPlayerOptions(),
|
||||
api.getLotteryConfigOptions(),
|
||||
api.getRewardConfigOptions()
|
||||
])
|
||||
playerOptions.value = Array.isArray(players) ? players : ((players as any)?.data ?? [])
|
||||
lotteryConfigOptions.value = Array.isArray(lotteryConfigs)
|
||||
? lotteryConfigs
|
||||
: ((lotteryConfigs as any)?.data ?? [])
|
||||
rewardConfigOptions.value = Array.isArray(rewardConfigs)
|
||||
? rewardConfigs
|
||||
: ((rewardConfigs as any)?.data ?? [])
|
||||
} catch {
|
||||
playerOptions.value = []
|
||||
lotteryConfigOptions.value = []
|
||||
rewardConfigOptions.value = []
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const initPage = async () => {
|
||||
Object.assign(formData, { ...initialFormData })
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
const keys = [
|
||||
'id',
|
||||
'player_id',
|
||||
'lottery_config_id',
|
||||
'lottery_type',
|
||||
'is_win',
|
||||
'win_coin',
|
||||
'reward_config_id'
|
||||
]
|
||||
keys.forEach((key) => {
|
||||
const val = props.data![key]
|
||||
if (val != null && val !== undefined) {
|
||||
;(formData as Record<string, unknown>)[key] = val
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
if (props.dialogType === 'add') {
|
||||
const rest = { ...formData } as Record<string, unknown>
|
||||
delete rest.id
|
||||
await api.save(rest)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(formData)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,136 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="120px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="玩家" prop="username">
|
||||
<el-input v-model="formData.username" placeholder="用户名模糊" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="彩金池配置" prop="lottery_config_name">
|
||||
<el-input v-model="formData.lottery_config_name" placeholder="名称模糊" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="抽奖类型" prop="lottery_type">
|
||||
<el-select v-model="formData.lottery_type" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="付费" :value="0" />
|
||||
<el-option label="赠送" :value="1" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="中奖" prop="is_win">
|
||||
<el-select v-model="formData.is_win" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="无" :value="0" />
|
||||
<el-option label="中奖" :value="1" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="赢取平台币" prop="win_coin_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.win_coin_min"
|
||||
placeholder="最小"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.win_coin_max"
|
||||
placeholder="最大"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="奖励配置" prop="reward_ui_text">
|
||||
<el-input v-model="formData.reward_ui_text" placeholder="前端显示文本模糊" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="中奖名(档位)" prop="reward_tier">
|
||||
<el-select v-model="formData.reward_tier" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="T1" value="T1" />
|
||||
<el-option label="T2" value="T2" />
|
||||
<el-option label="T3" value="T3" />
|
||||
<el-option label="T4" value="T4" />
|
||||
<el-option label="T5" value="T5" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
const setSpan = (span: number) => ({
|
||||
span,
|
||||
xs: 24,
|
||||
sm: span >= 12 ? span : 12,
|
||||
md: span >= 8 ? span : 8,
|
||||
lg: span,
|
||||
xl: span
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.range-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-input {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-sep {
|
||||
color: var(--el-text-color-secondary);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
179
saiadmin-artd/src/views/plugin/dice/player/index/index.vue
Normal file
179
saiadmin-artd/src/views/plugin/dice/player/index/index.vue
Normal file
@@ -0,0 +1,179 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton v-permission="'dice:player:index:save'" @click="showDialog('add')" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:player:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 状态:开关直接修改 -->
|
||||
<template #status="{ row }">
|
||||
<ElSwitch
|
||||
v-permission="'dice:player:index:update'"
|
||||
:model-value="row.status === 1"
|
||||
:loading="row._statusLoading"
|
||||
@change="(v: boolean) => handleStatusChange(row, v ? 1 : 0)"
|
||||
/>
|
||||
</template>
|
||||
<!-- 平台币:tag 展示 -->
|
||||
<template #coin="{ row }">
|
||||
<ElTag type="info" size="small">{{ row.coin ?? 0 }}</ElTag>
|
||||
</template>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:player:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:player:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/player/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref({
|
||||
username: undefined,
|
||||
name: undefined,
|
||||
status: undefined,
|
||||
coin: undefined,
|
||||
is_up: undefined
|
||||
})
|
||||
|
||||
// 搜索处理
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
// 权重列带 % 的 formatter
|
||||
const weightFormatter = (_row: any, _column: any, cellValue: unknown) =>
|
||||
cellValue != null && cellValue !== '' ? `${cellValue}%` : '-'
|
||||
|
||||
// 倍率列展示:0=正常 1=强制杀猪 2=T1高倍率
|
||||
const isUpFormatter = (_row: any, _column: any, cellValue: unknown) =>
|
||||
cellValue === 0 ? '正常' : cellValue === 1 ? '强制杀猪' : cellValue === 2 ? 'T1高倍率' : '-'
|
||||
|
||||
// 表格配置
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'username', label: '用户名' },
|
||||
{ prop: 'name', label: '昵称' },
|
||||
{ prop: 'status', label: '状态', width: 88, useSlot: true },
|
||||
{ prop: 'coin', label: '平台币', width: 100, useSlot: true },
|
||||
{ prop: 'is_up', label: '倍率', width: 80, formatter: isUpFormatter },
|
||||
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter },
|
||||
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter },
|
||||
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter },
|
||||
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter },
|
||||
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter },
|
||||
{ prop: 'total_draw_count', label: '总抽奖次数' },
|
||||
{ prop: 'paid_draw_count', label: '购买抽奖次数' },
|
||||
{ prop: 'free_draw_count', label: '赠送抽奖次数' },
|
||||
{ prop: 'created_at', label: '创建时间' },
|
||||
{ prop: 'updated_at', label: '更新时间' },
|
||||
{ prop: 'operation', label: '操作', width: 120, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
// 状态开关切换(列表内直接修改)
|
||||
const handleStatusChange = async (row: Record<string, any>, status: number) => {
|
||||
row._statusLoading = true
|
||||
try {
|
||||
await api.updateStatus({ id: row.id, status })
|
||||
row.status = status
|
||||
} catch {
|
||||
refreshData()
|
||||
} finally {
|
||||
row._statusLoading = false
|
||||
}
|
||||
}
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
</script>
|
||||
@@ -0,0 +1,216 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增大富翁-玩家' : '编辑大富翁-玩家'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="用户名" prop="username">
|
||||
<el-input v-model="formData.username" placeholder="请输入用户名" />
|
||||
</el-form-item>
|
||||
<el-form-item label="昵称" prop="name">
|
||||
<el-input v-model="formData.name" placeholder="请输入昵称" />
|
||||
</el-form-item>
|
||||
<el-form-item label="密码" prop="password" :rules="passwordRules">
|
||||
<el-input
|
||||
v-model="formData.password"
|
||||
type="password"
|
||||
placeholder="编辑留空则不修改"
|
||||
show-password
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="状态" prop="status">
|
||||
<sa-switch v-model="formData.status" />
|
||||
</el-form-item>
|
||||
<el-form-item label="平台币" prop="coin">
|
||||
<el-input-number
|
||||
v-model="formData.coin"
|
||||
:min="0"
|
||||
:precision="2"
|
||||
:disabled="dialogType === 'add'"
|
||||
placeholder="创建时默认0,不可改"
|
||||
style="width: 100%"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="倍率" prop="is_up">
|
||||
<el-select v-model="formData.is_up" placeholder="请选择倍率" clearable style="width: 100%">
|
||||
<el-option label="正常" :value="0" />
|
||||
<el-option label="强制杀猪" :value="1" />
|
||||
<el-option label="T1高倍率" :value="2" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="T1池权重(%)" prop="t1_wight">
|
||||
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T2池权重(%)" prop="t2_wight">
|
||||
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T3池权重(%)" prop="t3_wight">
|
||||
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T4池权重(%)" prop="t4_wight">
|
||||
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item label="T5池权重(%)" prop="t5_wight">
|
||||
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
|
||||
</el-form-item>
|
||||
<el-form-item>
|
||||
<div class="text-gray-500 text-sm">
|
||||
五个池权重总和:<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
|
||||
weightsSum
|
||||
}}</span
|
||||
>% / 100%(必须为100%)
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/player/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
|
||||
const weightsSum = computed(() => {
|
||||
return WEIGHT_KEYS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
|
||||
})
|
||||
|
||||
/** 新增时密码必填,编辑时选填 */
|
||||
const passwordRules = computed(() =>
|
||||
props.dialogType === 'add' ? [{ required: true, message: '密码必需填写', trigger: 'blur' }] : []
|
||||
)
|
||||
|
||||
const rules = reactive<FormRules>({
|
||||
username: [{ required: true, message: '用户名必需填写', trigger: 'blur' }],
|
||||
name: [{ required: true, message: '昵称必需填写', trigger: 'blur' }],
|
||||
status: [{ required: true, message: '状态必需填写', trigger: 'blur' }],
|
||||
coin: [{ required: true, message: '平台币必需填写', trigger: 'blur' }]
|
||||
})
|
||||
|
||||
const initialFormData = {
|
||||
id: null as number | null,
|
||||
username: '',
|
||||
name: '',
|
||||
password: '',
|
||||
status: 1 as number,
|
||||
coin: 0 as number,
|
||||
is_up: null as number | null,
|
||||
t1_wight: 0 as number,
|
||||
t2_wight: 0 as number,
|
||||
t3_wight: 0 as number,
|
||||
t4_wight: 0 as number,
|
||||
t5_wight: 0 as number
|
||||
}
|
||||
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(newVal) => {
|
||||
if (newVal) initPage()
|
||||
}
|
||||
)
|
||||
|
||||
const initPage = async () => {
|
||||
Object.assign(formData, initialFormData)
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
const numKeys = [
|
||||
'id',
|
||||
'status',
|
||||
'coin',
|
||||
'is_up',
|
||||
't1_wight',
|
||||
't2_wight',
|
||||
't3_wight',
|
||||
't4_wight',
|
||||
't5_wight'
|
||||
]
|
||||
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
for (const key of Object.keys(formData)) {
|
||||
if (!(key in props.data)) continue
|
||||
if (key === 'password') {
|
||||
;(formData as any).password = ''
|
||||
continue
|
||||
}
|
||||
const val = props.data[key]
|
||||
if (numKeys.includes(key)) {
|
||||
;(formData as any)[key] =
|
||||
key === 'id' ? (val != null ? Number(val) || null : null) : Number(val) || 0
|
||||
} else {
|
||||
;(formData as any)[key] = val ?? ''
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
if (Math.abs(weightsSum.value - 100) > 0.01) {
|
||||
ElMessage.warning('五个池权重总和必须为100%')
|
||||
return
|
||||
}
|
||||
const payload = { ...formData }
|
||||
if (props.dialogType === 'edit' && !payload.password) {
|
||||
delete (payload as any).password
|
||||
}
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(payload)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(payload)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="100px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="用户名" prop="username">
|
||||
<el-input v-model="formData.username" placeholder="请输入用户名" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="昵称" prop="name">
|
||||
<el-input v-model="formData.name" placeholder="请输入昵称" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="状态" prop="status">
|
||||
<el-select v-model="formData.status" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="启用" :value="1" />
|
||||
<el-option label="禁用" :value="0" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="平台币" prop="coin">
|
||||
<el-input-number
|
||||
v-model="formData.coin"
|
||||
:min="0"
|
||||
:precision="2"
|
||||
placeholder="精确搜索"
|
||||
controls-position="right"
|
||||
style="width: 100%"
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="倍率" prop="is_up">
|
||||
<el-select v-model="formData.is_up" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="正常" :value="0" />
|
||||
<el-option label="强制杀猪" :value="1" />
|
||||
<el-option label="T1高倍率" :value="2" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
const setSpan = (span: number) => ({
|
||||
span,
|
||||
xs: 24,
|
||||
sm: span >= 12 ? span : 12,
|
||||
md: span >= 8 ? span : 8,
|
||||
lg: span,
|
||||
xl: span
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,157 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton v-permission="'dice:player_coin_record:index:save'" @click="showDialog('add')" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:player_coin_record:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:player_coin_record:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:player_coin_record:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/player_coin_record/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref<Record<string, unknown>>({
|
||||
username: undefined,
|
||||
use_coins_min: undefined,
|
||||
use_coins_max: undefined,
|
||||
total_draw_count_min: undefined,
|
||||
total_draw_count_max: undefined,
|
||||
paid_draw_count_min: undefined,
|
||||
paid_draw_count_max: undefined,
|
||||
free_draw_count_min: undefined,
|
||||
free_draw_count_max: undefined,
|
||||
create_time_min: undefined,
|
||||
create_time_max: undefined,
|
||||
create_time: undefined as [string, string] | undefined
|
||||
})
|
||||
|
||||
// 搜索处理(将创建时间范围 create_time 转为 create_time_min / create_time_max)
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
const p = { ...params }
|
||||
if (Array.isArray(p.create_time) && p.create_time.length === 2) {
|
||||
p.create_time_min = p.create_time[0]
|
||||
p.create_time_max = p.create_time[1]
|
||||
}
|
||||
delete p.create_time
|
||||
Object.assign(searchParams, p)
|
||||
getData()
|
||||
}
|
||||
|
||||
// 表格配置
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => {
|
||||
const usernameFormatter = (row: Record<string, any>) =>
|
||||
row?.dicePlayer?.username ?? row?.player_id ?? '-'
|
||||
return [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'id', label: 'ID', width: 80 },
|
||||
{ prop: 'player_id', label: '玩家用户名', formatter: (row: Record<string, any>) => usernameFormatter(row) },
|
||||
{ prop: 'use_coins', label: '消耗硬币' },
|
||||
{ prop: 'total_draw_count', label: '总抽奖次数' },
|
||||
{ prop: 'paid_draw_count', label: '购买抽奖次数' },
|
||||
{ prop: 'free_draw_count', label: '赠送抽奖次数' },
|
||||
{ prop: 'remark', label: '备注', width: 100, showOverflowTooltip: true },
|
||||
{ prop: 'create_time', label: '创建时间', width: 170 },
|
||||
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
|
||||
</script>
|
||||
@@ -0,0 +1,235 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增玩家购买抽奖记录' : '编辑玩家购买抽奖记录'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="玩家" prop="player_id">
|
||||
<el-select
|
||||
v-model="formData.player_id"
|
||||
placeholder="请选择玩家(显示用户名)"
|
||||
clearable
|
||||
filterable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
>
|
||||
<el-option
|
||||
v-for="item in playerOptions"
|
||||
:key="item.id"
|
||||
:label="item.username"
|
||||
:value="item.id"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="消耗硬币" prop="use_coins">
|
||||
<el-input-number v-model="formData.use_coins" placeholder="请输入消耗硬币" :min="0" />
|
||||
</el-form-item>
|
||||
<el-form-item label="购买抽奖次数" prop="paid_draw_count">
|
||||
<el-input-number
|
||||
v-model="formData.paid_draw_count"
|
||||
placeholder="请输入购买抽奖次数"
|
||||
:min="0"
|
||||
@change="onDrawCountChange"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="赠送抽奖次数" prop="free_draw_count">
|
||||
<el-input-number
|
||||
v-model="formData.free_draw_count"
|
||||
placeholder="请输入赠送抽奖次数"
|
||||
:min="0"
|
||||
@change="onDrawCountChange"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="总抽奖次数" prop="total_draw_count">
|
||||
<el-input-number
|
||||
:model-value="totalDrawCountComputed"
|
||||
placeholder="自动求和"
|
||||
:min="0"
|
||||
disabled
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="备注" prop="remark">
|
||||
<el-input
|
||||
v-model="formData.remark"
|
||||
type="textarea"
|
||||
:rows="3"
|
||||
placeholder="请输入备注(必填)"
|
||||
maxlength="500"
|
||||
show-word-limit
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/player_coin_record/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
/**
|
||||
* 弹窗显示状态双向绑定
|
||||
*/
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
/**
|
||||
* 表单验证规则
|
||||
*/
|
||||
const rules = reactive<FormRules>({
|
||||
player_id: [{ required: true, message: '请选择玩家', trigger: 'change' }],
|
||||
use_coins: [{ required: true, message: '消耗硬币必需填写', trigger: 'blur' }],
|
||||
paid_draw_count: [{ required: true, message: '购买抽奖次数必需填写', trigger: 'blur' }],
|
||||
free_draw_count: [{ required: true, message: '赠送抽奖次数必需填写', trigger: 'blur' }],
|
||||
remark: [{ required: true, message: '备注必需填写', trigger: 'blur' }]
|
||||
})
|
||||
|
||||
/** 玩家下拉选项(id、username) */
|
||||
const playerOptions = ref<Array<{ id: number; username: string }>>([])
|
||||
|
||||
/** 总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数(只读展示) */
|
||||
const totalDrawCountComputed = computed(() => {
|
||||
const paid = Number(formData.paid_draw_count) || 0
|
||||
const free = Number(formData.free_draw_count) || 0
|
||||
return paid + free
|
||||
})
|
||||
|
||||
function onDrawCountChange() {
|
||||
formData.total_draw_count = totalDrawCountComputed.value
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始数据
|
||||
*/
|
||||
const initialFormData = {
|
||||
id: null,
|
||||
player_id: null,
|
||||
use_coins: null as number | null,
|
||||
total_draw_count: null as number | null,
|
||||
paid_draw_count: null as number | null,
|
||||
free_draw_count: null as number | null,
|
||||
remark: ''
|
||||
}
|
||||
|
||||
/**
|
||||
* 表单数据
|
||||
*/
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
/**
|
||||
* 监听弹窗打开,初始化表单并拉取玩家选项(与 player_wallet_record 一致)
|
||||
*/
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
async (open) => {
|
||||
if (open) {
|
||||
initPage()
|
||||
try {
|
||||
const list = await api.getPlayerOptions()
|
||||
const arr = Array.isArray(list) ? list : (list as any)?.data
|
||||
playerOptions.value = Array.isArray(arr)
|
||||
? (arr as Array<{ id: number; username: string }>)
|
||||
: []
|
||||
} catch {
|
||||
playerOptions.value = []
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* 初始化页面数据(仅重置表单、回填编辑数据,不在此处请求玩家列表)
|
||||
*/
|
||||
const initPage = async () => {
|
||||
Object.assign(formData, { ...initialFormData })
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化表单数据
|
||||
*/
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
const keys = [
|
||||
'id',
|
||||
'player_id',
|
||||
'use_coins',
|
||||
'total_draw_count',
|
||||
'paid_draw_count',
|
||||
'free_draw_count',
|
||||
'remark'
|
||||
]
|
||||
keys.forEach((key) => {
|
||||
const val = props.data![key]
|
||||
if (val != null && val !== undefined) {
|
||||
;(formData as Record<string, unknown>)[key] = val
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭弹窗并重置表单
|
||||
*/
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
/**
|
||||
* 提交表单(总抽奖次数由购买+赠送自动求和,提交前写入)
|
||||
*/
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
formData.total_draw_count = totalDrawCountComputed.value
|
||||
await formRef.value.validate()
|
||||
if (props.dialogType === 'add') {
|
||||
const rest = { ...formData } as Record<string, unknown>
|
||||
delete rest.id
|
||||
await api.save(rest)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(formData)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,184 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="100px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="玩家(用户名)" prop="username">
|
||||
<el-input v-model="formData.username" placeholder="按用户名搜索" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="消耗硬币" prop="use_coins_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.use_coins_min"
|
||||
placeholder="最小"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.use_coins_max"
|
||||
placeholder="最大"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="总抽奖次数" prop="total_draw_count_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.total_draw_count_min"
|
||||
placeholder="最小"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.total_draw_count_max"
|
||||
placeholder="最大"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="购买抽奖次数" prop="paid_draw_count_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.paid_draw_count_min"
|
||||
placeholder="最小"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.paid_draw_count_max"
|
||||
placeholder="最大"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="赠送抽奖次数" prop="free_draw_count_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.free_draw_count_min"
|
||||
placeholder="最小"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.free_draw_count_max"
|
||||
placeholder="最大"
|
||||
:min="0"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(8)">
|
||||
<el-form-item label="创建时间" prop="create_time_min">
|
||||
<el-date-picker
|
||||
v-model="formData.create_time"
|
||||
type="datetimerange"
|
||||
range-separator="至"
|
||||
start-placeholder="开始时间"
|
||||
end-placeholder="结束时间"
|
||||
value-format="YYYY-MM-DD HH:mm:ss"
|
||||
style="width: 100%"
|
||||
clearable
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
// 展开/收起
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
// 表单数据双向绑定
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
// 重置
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
// 搜索
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
// 展开/收起
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
// 栅格占据的列数
|
||||
const setSpan = (span: number) => {
|
||||
return {
|
||||
span: span,
|
||||
xs: 24, // 手机:满宽显示
|
||||
sm: span >= 12 ? span : 12, // 平板:大于等于12保持,否则用半宽
|
||||
md: span >= 8 ? span : 8, // 中等屏幕:大于等于8保持,否则用三分之一宽
|
||||
lg: span,
|
||||
xl: span
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.range-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-input {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-sep {
|
||||
color: var(--el-text-color-secondary);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,158 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton
|
||||
v-permission="'dice:player_wallet_record:index:save'"
|
||||
@click="showDialog('add')"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:player_wallet_record:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:player_wallet_record:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:player_wallet_record:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/player_wallet_record/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref({
|
||||
type: undefined,
|
||||
username: undefined,
|
||||
coin_min: undefined,
|
||||
coin_max: undefined
|
||||
})
|
||||
|
||||
// 搜索处理
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
// 类型展示:0=充值 1=提现 2=购买抽奖次数
|
||||
const typeFormatter = (row: Record<string, unknown>) =>
|
||||
row.type === 0 ? '充值' : row.type === 1 ? '提现' : row.type === 2 ? '购买抽奖次数' : '-'
|
||||
|
||||
// 用户列展示为 dicePlayer.username(兼容 dice_player)
|
||||
const usernameFormatter = (row: Record<string, any>) => {
|
||||
const player = row.dicePlayer ?? row.dice_player
|
||||
return player?.username ?? row.player_id ?? '-'
|
||||
}
|
||||
|
||||
// 表格配置
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'id', label: 'ID', width: 80 },
|
||||
{ prop: 'player_id', label: '用户', width: 120, formatter: usernameFormatter },
|
||||
{ prop: 'coin', label: '平台币变化', width: 110 },
|
||||
{ prop: 'type', label: '类型', width: 120, formatter: typeFormatter },
|
||||
{ prop: 'wallet_before', label: '钱包操作前', width: 110 },
|
||||
{ prop: 'wallet_after', label: '钱包操作后', width: 110 },
|
||||
{
|
||||
prop: 'remark',
|
||||
label: '备注',
|
||||
width: 100,
|
||||
showOverflowTooltip: true
|
||||
},
|
||||
{ prop: 'total_draw_count', label: '总抽奖次数' },
|
||||
{ prop: 'paid_draw_count', label: '购买抽奖次数' },
|
||||
{ prop: 'free_draw_count', label: '赠送抽奖次数' },
|
||||
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
</script>
|
||||
@@ -0,0 +1,229 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增玩家钱包流水' : '编辑玩家钱包流水'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="用户" prop="player_id">
|
||||
<el-select
|
||||
v-model="formData.player_id"
|
||||
placeholder="请选择用户(显示用户名)"
|
||||
clearable
|
||||
filterable
|
||||
style="width: 100%"
|
||||
:disabled="dialogType === 'edit'"
|
||||
@change="onPlayerChange"
|
||||
>
|
||||
<el-option
|
||||
v-for="item in playerOptions"
|
||||
:key="item.id"
|
||||
:label="item.username"
|
||||
:value="item.id"
|
||||
/>
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="类型" prop="type">
|
||||
<el-select v-model="formData.type" placeholder="请选择类型" clearable style="width: 100%">
|
||||
<el-option label="充值" :value="0" />
|
||||
<el-option label="提现" :value="1" />
|
||||
<el-option label="购买抽奖次数" :value="2" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="平台币变化" prop="coin">
|
||||
<el-input-number
|
||||
v-model="formData.coin"
|
||||
placeholder="正数增加、负数减少"
|
||||
:precision="2"
|
||||
style="width: 100%"
|
||||
@change="onCoinChange"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="钱包操作前" prop="wallet_before">
|
||||
<el-input-number
|
||||
v-model="formData.wallet_before"
|
||||
placeholder="选择用户后自动带出当前平台币"
|
||||
:precision="2"
|
||||
disabled
|
||||
style="width: 100%"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="钱包操作后" prop="wallet_after">
|
||||
<el-input-number
|
||||
v-model="formData.wallet_after"
|
||||
placeholder="根据平台币变化自动计算"
|
||||
:precision="2"
|
||||
disabled
|
||||
style="width: 100%"
|
||||
/>
|
||||
</el-form-item>
|
||||
<el-form-item label="备注" prop="remark">
|
||||
<el-input
|
||||
v-model="formData.remark"
|
||||
type="textarea"
|
||||
:rows="2"
|
||||
placeholder="选填"
|
||||
maxlength="500"
|
||||
show-word-limit
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/player_wallet_record/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
/** 玩家下拉选项(id、username) */
|
||||
const playerOptions = ref<{ id: number; username: string }[]>([])
|
||||
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
const rules = reactive<FormRules>({
|
||||
player_id: [{ required: true, message: '请选择用户', trigger: 'change' }],
|
||||
coin: [{ required: true, message: '平台币变化必填', trigger: 'blur' }],
|
||||
type: [{ required: true, message: '请选择类型', trigger: 'change' }]
|
||||
})
|
||||
|
||||
const initialFormData = {
|
||||
id: null as number | null,
|
||||
player_id: null as number | null,
|
||||
coin: 0 as number,
|
||||
type: null as number | null,
|
||||
wallet_before: 0 as number,
|
||||
wallet_after: 0 as number,
|
||||
remark: '' as string
|
||||
}
|
||||
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
/** 选择用户后拉取当前平台币作为钱包操作前 */
|
||||
async function onPlayerChange(playerId: number | null) {
|
||||
if (playerId == null) {
|
||||
formData.wallet_before = 0
|
||||
calcWalletAfter()
|
||||
return
|
||||
}
|
||||
try {
|
||||
const res = await api.getPlayerWalletBefore(playerId)
|
||||
const before = res?.wallet_before ?? 0
|
||||
formData.wallet_before = Number(before)
|
||||
calcWalletAfter()
|
||||
} catch {
|
||||
formData.wallet_before = 0
|
||||
calcWalletAfter()
|
||||
}
|
||||
}
|
||||
|
||||
/** 平台币变化时重算钱包操作后 */
|
||||
function onCoinChange() {
|
||||
calcWalletAfter()
|
||||
}
|
||||
|
||||
/** 钱包操作后 = 钱包操作前 + 平台币变化 */
|
||||
function calcWalletAfter() {
|
||||
const before = Number(formData.wallet_before) || 0
|
||||
const coin = Number(formData.coin) || 0
|
||||
formData.wallet_after = Math.round((before + coin) * 100) / 100
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
async (open) => {
|
||||
if (open) {
|
||||
initPage()
|
||||
try {
|
||||
const list = await api.getPlayerOptions()
|
||||
playerOptions.value = Array.isArray(list) ? list : []
|
||||
} catch {
|
||||
playerOptions.value = []
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const initPage = async () => {
|
||||
Object.assign(formData, initialFormData)
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
const numKeys = ['id', 'player_id', 'coin', 'type', 'wallet_before', 'wallet_after']
|
||||
|
||||
const initForm = () => {
|
||||
if (!props.data) return
|
||||
for (const key of Object.keys(formData)) {
|
||||
if (!(key in props.data)) continue
|
||||
const val = props.data[key]
|
||||
if (numKeys.includes(key)) {
|
||||
if (key === 'id' || key === 'player_id' || key === 'type') {
|
||||
;(formData as any)[key] = val != null && val !== '' ? Number(val) : null
|
||||
} else {
|
||||
;(formData as any)[key] = val != null && val !== '' ? Number(val) : 0
|
||||
}
|
||||
} else {
|
||||
;(formData as any)[key] = val ?? ''
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
calcWalletAfter()
|
||||
const payload = { ...formData }
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(payload)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(payload)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,116 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="100px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(5)">
|
||||
<el-form-item label="类型" prop="type">
|
||||
<el-select v-model="formData.type" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="充值" :value="0" />
|
||||
<el-option label="提现" :value="1" />
|
||||
<el-option label="购买抽奖次数" :value="2" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(5)">
|
||||
<el-form-item label="用户(用户名)" prop="username">
|
||||
<el-input v-model="formData.username" placeholder="按用户名搜索" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(8)">
|
||||
<el-form-item label="平台币" prop="coin_min">
|
||||
<div class="coin-range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.coin_min"
|
||||
placeholder="最小"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="coin-range-input"
|
||||
/>
|
||||
<span class="coin-range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.coin_max"
|
||||
placeholder="最大"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="coin-range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
// 展开/收起
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
// 表单数据双向绑定
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
// 重置
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
// 搜索
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
// 展开/收起
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
// 栅格占据的列数
|
||||
const setSpan = (span: number) => {
|
||||
return {
|
||||
span: span,
|
||||
xs: 24, // 手机:满宽显示
|
||||
sm: span >= 12 ? span : 12, // 平板:大于等于12保持,否则用半宽
|
||||
md: span >= 8 ? span : 8, // 中等屏幕:大于等于8保持,否则用三分之一宽
|
||||
lg: span,
|
||||
xl: span
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.coin-range-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-width: 0; /* 允许在栅格内收缩,避免挤压右侧按钮 */
|
||||
}
|
||||
|
||||
.coin-range-input {
|
||||
flex: 1;
|
||||
min-width: 0; /* 数字框可收缩 */
|
||||
}
|
||||
|
||||
.coin-range-sep {
|
||||
color: var(--el-text-color-secondary);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,140 @@
|
||||
<template>
|
||||
<div class="art-full-height">
|
||||
<!-- 搜索面板 -->
|
||||
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
|
||||
|
||||
<ElCard class="art-table-card" shadow="never">
|
||||
<!-- 表格头部 -->
|
||||
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
|
||||
<template #left>
|
||||
<ElSpace wrap>
|
||||
<ElButton v-permission="'dice:reward_config:index:save'" @click="showDialog('add')" v-ripple>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:add-fill" />
|
||||
</template>
|
||||
新增
|
||||
</ElButton>
|
||||
<ElButton
|
||||
v-permission="'dice:reward_config:index:destroy'"
|
||||
:disabled="selectedRows.length === 0"
|
||||
@click="deleteSelectedRows(api.delete, refreshData)"
|
||||
v-ripple
|
||||
>
|
||||
<template #icon>
|
||||
<ArtSvgIcon icon="ri:delete-bin-5-line" />
|
||||
</template>
|
||||
删除
|
||||
</ElButton>
|
||||
</ElSpace>
|
||||
</template>
|
||||
</ArtTableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<ArtTable
|
||||
ref="tableRef"
|
||||
rowKey="id"
|
||||
:loading="loading"
|
||||
:data="data"
|
||||
:columns="columns"
|
||||
:pagination="pagination"
|
||||
@sort-change="handleSortChange"
|
||||
@selection-change="handleSelectionChange"
|
||||
@pagination:size-change="handleSizeChange"
|
||||
@pagination:current-change="handleCurrentChange"
|
||||
>
|
||||
<!-- 操作列 -->
|
||||
<template #operation="{ row }">
|
||||
<div class="flex gap-2">
|
||||
<SaButton
|
||||
v-permission="'dice:reward_config:index:update'"
|
||||
type="secondary"
|
||||
@click="showDialog('edit', row)"
|
||||
/>
|
||||
<SaButton
|
||||
v-permission="'dice:reward_config:index:destroy'"
|
||||
type="error"
|
||||
@click="deleteRow(row, api.delete, refreshData)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
</ArtTable>
|
||||
</ElCard>
|
||||
|
||||
<!-- 编辑弹窗 -->
|
||||
<EditDialog
|
||||
v-model="dialogVisible"
|
||||
:dialog-type="dialogType"
|
||||
:data="dialogData"
|
||||
@success="refreshData"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useTable } from '@/hooks/core/useTable'
|
||||
import { useSaiAdmin } from '@/composables/useSaiAdmin'
|
||||
import api from '../../api/reward_config/index'
|
||||
import TableSearch from './modules/table-search.vue'
|
||||
import EditDialog from './modules/edit-dialog.vue'
|
||||
|
||||
|
||||
// 搜索表单
|
||||
const searchForm = ref<Record<string, unknown>>({
|
||||
grid_number_min: undefined,
|
||||
grid_number_max: undefined,
|
||||
ui_text: undefined,
|
||||
real_ev_min: undefined,
|
||||
real_ev_max: undefined,
|
||||
tier: undefined
|
||||
})
|
||||
|
||||
// 搜索处理
|
||||
const handleSearch = (params: Record<string, any>) => {
|
||||
Object.assign(searchParams, params)
|
||||
getData()
|
||||
}
|
||||
|
||||
// 表格配置(默认 100 条/页)
|
||||
const {
|
||||
columns,
|
||||
columnChecks,
|
||||
data,
|
||||
loading,
|
||||
getData,
|
||||
searchParams,
|
||||
pagination,
|
||||
resetSearchParams,
|
||||
handleSortChange,
|
||||
handleSizeChange,
|
||||
handleCurrentChange,
|
||||
refreshData
|
||||
} = useTable({
|
||||
core: {
|
||||
apiFn: api.list,
|
||||
apiParams: { limit: 100 },
|
||||
columnsFactory: () => [
|
||||
{ type: 'selection' },
|
||||
{ prop: 'id', label: 'ID(索引)', width: 80 },
|
||||
{ prop: 'grid_number', label: '色子点数' },
|
||||
{ prop: 'ui_text', label: '前端显示文本' },
|
||||
{ prop: 'real_ev', label: '真实资金结算' },
|
||||
{ prop: 'tier', label: '所属档位' },
|
||||
{ prop: 'create_time', label: '创建时间' },
|
||||
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
|
||||
]
|
||||
}
|
||||
})
|
||||
|
||||
// 编辑配置
|
||||
const {
|
||||
dialogType,
|
||||
dialogVisible,
|
||||
dialogData,
|
||||
showDialog,
|
||||
deleteRow,
|
||||
deleteSelectedRows,
|
||||
handleSelectionChange,
|
||||
selectedRows
|
||||
} = useSaiAdmin()
|
||||
|
||||
</script>
|
||||
@@ -0,0 +1,179 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
v-model="visible"
|
||||
:title="dialogType === 'add' ? '新增奖励配置' : '编辑奖励配置'"
|
||||
width="600px"
|
||||
align-center
|
||||
:close-on-click-modal="false"
|
||||
@close="handleClose"
|
||||
>
|
||||
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
|
||||
<el-form-item label="色子点数" prop="grid_number">
|
||||
<el-input-number v-model="formData.grid_number" placeholder="请输入色子点数" />
|
||||
</el-form-item>
|
||||
<el-form-item label="前端显示文本" prop="ui_text">
|
||||
<el-input v-model="formData.ui_text" placeholder="请输入前端显示文本" />
|
||||
</el-form-item>
|
||||
<el-form-item label="真实资金结算" prop="real_ev">
|
||||
<el-input-number v-model="formData.real_ev" placeholder="请输入真实资金结算" />
|
||||
</el-form-item>
|
||||
<el-form-item label="所属档位" prop="tier">
|
||||
<el-select
|
||||
v-model="formData.tier"
|
||||
placeholder="请选择所属档位"
|
||||
clearable
|
||||
style="width: 100%"
|
||||
>
|
||||
<el-option label="T1" value="T1" />
|
||||
<el-option label="T2" value="T2" />
|
||||
<el-option label="T3" value="T3" />
|
||||
<el-option label="T4" value="T4" />
|
||||
<el-option label="T5" value="T5" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
<el-form-item label="备注" prop="remark">
|
||||
<el-input
|
||||
v-model="formData.remark"
|
||||
type="textarea"
|
||||
:rows="3"
|
||||
placeholder="请输入备注"
|
||||
maxlength="500"
|
||||
show-word-limit
|
||||
/>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
<template #footer>
|
||||
<el-button @click="handleClose">取消</el-button>
|
||||
<el-button type="primary" @click="handleSubmit">提交</el-button>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import api from '../../../api/reward_config/index'
|
||||
import { ElMessage } from 'element-plus'
|
||||
import type { FormInstance, FormRules } from 'element-plus'
|
||||
|
||||
interface Props {
|
||||
modelValue: boolean
|
||||
dialogType: string
|
||||
data?: Record<string, any>
|
||||
}
|
||||
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: boolean): void
|
||||
(e: 'success'): void
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: false,
|
||||
dialogType: 'add',
|
||||
data: undefined
|
||||
})
|
||||
|
||||
const emit = defineEmits<Emits>()
|
||||
|
||||
const formRef = ref<FormInstance>()
|
||||
|
||||
/**
|
||||
* 弹窗显示状态双向绑定
|
||||
*/
|
||||
const visible = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (value) => emit('update:modelValue', value)
|
||||
})
|
||||
|
||||
/**
|
||||
* 表单验证规则
|
||||
*/
|
||||
const rules = reactive<FormRules>({
|
||||
grid_number: [{ required: true, message: '色子点数必需填写', trigger: 'blur' }],
|
||||
ui_text: [{ required: true, message: '前端显示文本必需填写', trigger: 'blur' }],
|
||||
real_ev: [{ required: true, message: '真实资金结算必需填写', trigger: 'blur' }],
|
||||
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }]
|
||||
})
|
||||
|
||||
/**
|
||||
* 初始数据
|
||||
*/
|
||||
const initialFormData = {
|
||||
id: null,
|
||||
grid_number: null,
|
||||
ui_text: '',
|
||||
real_ev: '',
|
||||
tier: '',
|
||||
remark: ''
|
||||
}
|
||||
|
||||
/**
|
||||
* 表单数据
|
||||
*/
|
||||
const formData = reactive({ ...initialFormData })
|
||||
|
||||
/**
|
||||
* 监听弹窗打开,初始化表单数据
|
||||
*/
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(newVal) => {
|
||||
if (newVal) {
|
||||
initPage()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* 初始化页面数据
|
||||
*/
|
||||
const initPage = async () => {
|
||||
// 先重置为初始值
|
||||
Object.assign(formData, initialFormData)
|
||||
// 如果有数据,则填充数据
|
||||
if (props.data) {
|
||||
await nextTick()
|
||||
initForm()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化表单数据
|
||||
*/
|
||||
const initForm = () => {
|
||||
if (props.data) {
|
||||
for (const key in formData) {
|
||||
if (props.data[key] != null && props.data[key] != undefined) {
|
||||
;(formData as any)[key] = props.data[key]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭弹窗并重置表单
|
||||
*/
|
||||
const handleClose = () => {
|
||||
visible.value = false
|
||||
formRef.value?.resetFields()
|
||||
}
|
||||
|
||||
/**
|
||||
* 提交表单
|
||||
*/
|
||||
const handleSubmit = async () => {
|
||||
if (!formRef.value) return
|
||||
try {
|
||||
await formRef.value.validate()
|
||||
if (props.dialogType === 'add') {
|
||||
await api.save(formData)
|
||||
ElMessage.success('新增成功')
|
||||
} else {
|
||||
await api.update(formData)
|
||||
ElMessage.success('修改成功')
|
||||
}
|
||||
emit('success')
|
||||
handleClose()
|
||||
} catch (error) {
|
||||
console.log('表单验证失败:', error)
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,137 @@
|
||||
<template>
|
||||
<sa-search-bar
|
||||
ref="searchBarRef"
|
||||
v-model="formData"
|
||||
label-width="120px"
|
||||
:showExpand="false"
|
||||
@reset="handleReset"
|
||||
@search="handleSearch"
|
||||
@expand="handleExpand"
|
||||
>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="色子点数" prop="grid_number_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.grid_number_min"
|
||||
placeholder="最小"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.grid_number_max"
|
||||
placeholder="最大"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="前端显示文本" prop="ui_text">
|
||||
<el-input v-model="formData.ui_text" placeholder="模糊查询" clearable />
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="真实资金结算" prop="real_ev_min">
|
||||
<div class="range-wrap">
|
||||
<el-input-number
|
||||
v-model="formData.real_ev_min"
|
||||
placeholder="最小"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
<span class="range-sep">至</span>
|
||||
<el-input-number
|
||||
v-model="formData.real_ev_max"
|
||||
placeholder="最大"
|
||||
:precision="2"
|
||||
controls-position="right"
|
||||
class="range-input"
|
||||
/>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
<el-col v-bind="setSpan(6)">
|
||||
<el-form-item label="所属档位" prop="tier">
|
||||
<el-select v-model="formData.tier" placeholder="全部" clearable style="width: 100%">
|
||||
<el-option label="T1" value="T1" />
|
||||
<el-option label="T2" value="T2" />
|
||||
<el-option label="T3" value="T3" />
|
||||
<el-option label="T4" value="T4" />
|
||||
<el-option label="T5" value="T5" />
|
||||
</el-select>
|
||||
</el-form-item>
|
||||
</el-col>
|
||||
</sa-search-bar>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
interface Props {
|
||||
modelValue: Record<string, any>
|
||||
}
|
||||
interface Emits {
|
||||
(e: 'update:modelValue', value: Record<string, any>): void
|
||||
(e: 'search', params: Record<string, any>): void
|
||||
(e: 'reset'): void
|
||||
}
|
||||
const props = defineProps<Props>()
|
||||
const emit = defineEmits<Emits>()
|
||||
// 展开/收起
|
||||
const isExpanded = ref<boolean>(false)
|
||||
|
||||
// 表单数据双向绑定
|
||||
const searchBarRef = ref()
|
||||
const formData = computed({
|
||||
get: () => props.modelValue,
|
||||
set: (val) => emit('update:modelValue', val)
|
||||
})
|
||||
|
||||
// 重置
|
||||
function handleReset() {
|
||||
searchBarRef.value?.ref.resetFields()
|
||||
emit('reset')
|
||||
}
|
||||
|
||||
// 搜索
|
||||
async function handleSearch() {
|
||||
emit('search', formData.value)
|
||||
}
|
||||
|
||||
// 展开/收起
|
||||
function handleExpand(expanded: boolean) {
|
||||
isExpanded.value = expanded
|
||||
}
|
||||
|
||||
// 栅格占据的列数
|
||||
const setSpan = (span: number) => {
|
||||
return {
|
||||
span: span,
|
||||
xs: 24,
|
||||
sm: span >= 12 ? span : 12,
|
||||
md: span >= 8 ? span : 8,
|
||||
lg: span,
|
||||
xl: span
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.range-wrap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-input {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.range-sep {
|
||||
color: var(--el-text-color-secondary);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,122 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\lottery_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\lottery_config\DiceLotteryConfigLogic;
|
||||
use app\dice\validate\lottery_config\DiceLotteryConfigValidate;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 色子奖池配置控制器
|
||||
*/
|
||||
class DiceLotteryConfigController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DiceLotteryConfigLogic();
|
||||
$this->validate = new DiceLotteryConfigValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('色子奖池配置列表', 'dice:lottery_config:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['name', ''],
|
||||
['type', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('色子奖池配置读取', 'dice:lottery_config:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('色子奖池配置添加', 'dice:lottery_config:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('色子奖池配置修改', 'dice:lottery_config:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('色子奖池配置删除', 'dice:lottery_config:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\play_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\play_record\DicePlayRecordLogic;
|
||||
use app\dice\validate\play_record\DicePlayRecordValidate;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\lottery_config\DiceLotteryConfig;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录控制器
|
||||
*/
|
||||
class DicePlayRecordController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DicePlayRecordLogic();
|
||||
$this->validate = new DicePlayRecordValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['username', ''],
|
||||
['lottery_config_name', ''],
|
||||
['lottery_type', ''],
|
||||
['is_win', ''],
|
||||
['win_coin_min', ''],
|
||||
['win_coin_max', ''],
|
||||
['reward_ui_text', ''],
|
||||
['reward_tier', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$query->with([
|
||||
'dicePlayer',
|
||||
'diceRewardConfig',
|
||||
'diceLotteryConfig',
|
||||
]);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家选项(id、username)
|
||||
*/
|
||||
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
|
||||
public function getPlayerOptions(Request $request): Response
|
||||
{
|
||||
$list = DicePlayer::field('id,username')->select();
|
||||
$data = $list->map(function ($item) {
|
||||
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
|
||||
})->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取彩金池配置选项(id、name)
|
||||
*/
|
||||
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
|
||||
public function getLotteryConfigOptions(Request $request): Response
|
||||
{
|
||||
$list = DiceLotteryConfig::field('id,name')->select();
|
||||
$data = $list->map(function ($item) {
|
||||
return ['id' => $item['id'], 'name' => $item['name'] ?? ''];
|
||||
})->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取奖励配置选项(id、ui_text、tier)
|
||||
*/
|
||||
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
|
||||
public function getRewardConfigOptions(Request $request): Response
|
||||
{
|
||||
$list = DiceRewardConfig::field('id,ui_text,tier')->select();
|
||||
$data = $list->map(function ($item) {
|
||||
return [
|
||||
'id' => $item['id'],
|
||||
'ui_text' => $item['ui_text'] ?? '',
|
||||
'tier' => $item['tier'] ?? ''
|
||||
];
|
||||
})->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家抽奖记录读取', 'dice:play_record:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家抽奖记录添加', 'dice:play_record:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家抽奖记录修改', 'dice:play_record:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家抽奖记录删除', 'dice:play_record:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
145
server/app/dice/controller/player/DicePlayerController.php
Normal file
145
server/app/dice/controller/player/DicePlayerController.php
Normal file
@@ -0,0 +1,145 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\player;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\player\DicePlayerLogic;
|
||||
use app\dice\validate\player\DicePlayerValidate;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 大富翁-玩家控制器
|
||||
*/
|
||||
class DicePlayerController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DicePlayerLogic();
|
||||
$this->validate = new DicePlayerValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家列表', 'dice:player:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['username', ''],
|
||||
['name', ''],
|
||||
['status', ''],
|
||||
['coin', ''],
|
||||
['is_up', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家读取', 'dice:player:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家添加', 'dice:player:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 仅更新状态(列表内开关用)
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
|
||||
public function updateStatus(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id');
|
||||
$status = $request->input('status');
|
||||
if ($id === null || $id === '') {
|
||||
return $this->fail('缺少 id');
|
||||
}
|
||||
if ($status === null || $status === '') {
|
||||
return $this->fail('缺少 status');
|
||||
}
|
||||
$this->logic->edit($id, ['status' => (int) $status]);
|
||||
return $this->success('修改成功');
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('大富翁-玩家删除', 'dice:player:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\player_coin_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\player_coin_record\DicePlayerCoinRecordLogic;
|
||||
use app\dice\validate\player_coin_record\DicePlayerCoinRecordValidate;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 玩家购买抽奖记录控制器
|
||||
*/
|
||||
class DicePlayerCoinRecordController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DicePlayerCoinRecordLogic();
|
||||
$this->validate = new DicePlayerCoinRecordValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录列表', 'dice:player_coin_record:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['username', ''],
|
||||
['use_coins_min', ''],
|
||||
['use_coins_max', ''],
|
||||
['total_draw_count_min', ''],
|
||||
['total_draw_count_max', ''],
|
||||
['paid_draw_count_min', ''],
|
||||
['paid_draw_count_max', ''],
|
||||
['free_draw_count_min', ''],
|
||||
['free_draw_count_max', ''],
|
||||
['create_time_min', ''],
|
||||
['create_time_max', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$query->with([
|
||||
'dicePlayer',
|
||||
]);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家选项(id、username)用于下拉
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录列表', 'dice:player_coin_record:index:index')]
|
||||
public function getPlayerOptions(Request $request): Response
|
||||
{
|
||||
$list = DicePlayer::field('id,username')->select();
|
||||
$data = $list->map(function ($item) {
|
||||
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
|
||||
})->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录读取', 'dice:player_coin_record:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录添加', 'dice:player_coin_record:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录修改', 'dice:player_coin_record:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家购买抽奖记录删除', 'dice:player_coin_record:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\player_wallet_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\player_wallet_record\DicePlayerWalletRecordLogic;
|
||||
use app\dice\validate\player_wallet_record\DicePlayerWalletRecordValidate;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 玩家钱包流水控制器
|
||||
*/
|
||||
class DicePlayerWalletRecordController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DicePlayerWalletRecordLogic();
|
||||
$this->validate = new DicePlayerWalletRecordValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水列表', 'dice:player_wallet_record:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['type', ''],
|
||||
['username', ''],
|
||||
['coin_min', ''],
|
||||
['coin_max', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$query->with([
|
||||
'dicePlayer',
|
||||
]);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家选项(id、username)用于下拉
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水列表', 'dice:player_wallet_record:index:index')]
|
||||
public function getPlayerOptions(Request $request): Response
|
||||
{
|
||||
$list = DicePlayer::field('id,username')->select();
|
||||
$data = $list->map(function ($item) {
|
||||
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
|
||||
})->toArray();
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取指定玩家当前平台币(用于钱包操作前)
|
||||
* 类型 0=充值 1=提现 2=购买抽奖次数,操作前均为当前平台币
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水读取', 'dice:player_wallet_record:index:read')]
|
||||
public function getPlayerWalletBefore(Request $request): Response
|
||||
{
|
||||
$playerId = $request->input('player_id');
|
||||
if ($playerId === null || $playerId === '') {
|
||||
return $this->fail('缺少 player_id');
|
||||
}
|
||||
$player = DicePlayer::field('coin')->where('id', $playerId)->find();
|
||||
if (!$player) {
|
||||
return $this->fail('玩家不存在');
|
||||
}
|
||||
return $this->success(['wallet_before' => (float) $player['coin']]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水读取', 'dice:player_wallet_record:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水添加', 'dice:player_wallet_record:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水修改', 'dice:player_wallet_record:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('玩家钱包流水删除', 'dice:player_wallet_record:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\controller\reward_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseController;
|
||||
use app\dice\logic\reward_config\DiceRewardConfigLogic;
|
||||
use app\dice\validate\reward_config\DiceRewardConfigValidate;
|
||||
use plugin\saiadmin\service\Permission;
|
||||
use support\Request;
|
||||
use support\Response;
|
||||
|
||||
/**
|
||||
* 奖励配置控制器
|
||||
*/
|
||||
class DiceRewardConfigController extends BaseController
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->logic = new DiceRewardConfigLogic();
|
||||
$this->validate = new DiceRewardConfigValidate;
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
/**
|
||||
* 数据列表
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
|
||||
public function index(Request $request): Response
|
||||
{
|
||||
$where = $request->more([
|
||||
['grid_number_min', ''],
|
||||
['grid_number_max', ''],
|
||||
['ui_text', ''],
|
||||
['real_ev_min', ''],
|
||||
['real_ev_max', ''],
|
||||
['tier', ''],
|
||||
]);
|
||||
$query = $this->logic->search($where);
|
||||
$data = $this->logic->getList($query);
|
||||
return $this->success($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置读取', 'dice:reward_config:index:read')]
|
||||
public function read(Request $request): Response
|
||||
{
|
||||
$id = $request->input('id', '');
|
||||
$model = $this->logic->read($id);
|
||||
if ($model) {
|
||||
$data = is_array($model) ? $model : $model->toArray();
|
||||
return $this->success($data);
|
||||
} else {
|
||||
return $this->fail('未查找到信息');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置添加', 'dice:reward_config:index:save')]
|
||||
public function save(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('save', $data);
|
||||
$result = $this->logic->add($data);
|
||||
if ($result) {
|
||||
return $this->success('添加成功');
|
||||
} else {
|
||||
return $this->fail('添加失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
|
||||
public function update(Request $request): Response
|
||||
{
|
||||
$data = $request->post();
|
||||
$this->validate('update', $data);
|
||||
$result = $this->logic->edit($data['id'], $data);
|
||||
if ($result) {
|
||||
return $this->success('修改成功');
|
||||
} else {
|
||||
return $this->fail('修改失败');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除数据
|
||||
* @param Request $request
|
||||
* @return Response
|
||||
*/
|
||||
#[Permission('奖励配置删除', 'dice:reward_config:index:destroy')]
|
||||
public function destroy(Request $request): Response
|
||||
{
|
||||
$ids = $request->post('ids', '');
|
||||
if (empty($ids)) {
|
||||
return $this->fail('请选择要删除的数据');
|
||||
}
|
||||
$result = $this->logic->destroy($ids);
|
||||
if ($result) {
|
||||
return $this->success('删除成功');
|
||||
} else {
|
||||
return $this->fail('删除失败');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\lottery_config;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\lottery_config\DiceLotteryConfig;
|
||||
|
||||
/**
|
||||
* 色子奖池配置逻辑层
|
||||
*/
|
||||
class DiceLotteryConfigLogic extends BaseLogic
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DiceLotteryConfig();
|
||||
}
|
||||
|
||||
}
|
||||
27
server/app/dice/logic/play_record/DicePlayRecordLogic.php
Normal file
27
server/app/dice/logic/play_record/DicePlayRecordLogic.php
Normal file
@@ -0,0 +1,27 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\play_record;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\play_record\DicePlayRecord;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录逻辑层
|
||||
*/
|
||||
class DicePlayRecordLogic extends BaseLogic
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DicePlayRecord();
|
||||
}
|
||||
|
||||
}
|
||||
61
server/app/dice/logic/player/DicePlayerLogic.php
Normal file
61
server/app/dice/logic/player/DicePlayerLogic.php
Normal file
@@ -0,0 +1,61 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\player;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
|
||||
/**
|
||||
* 大富翁-玩家逻辑层
|
||||
*/
|
||||
class DicePlayerLogic extends BaseLogic
|
||||
{
|
||||
/** 密码加密盐(可与 config 统一) */
|
||||
private const PASSWORD_SALT = 'dice_player_salt_2024';
|
||||
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DicePlayer();
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加数据(密码 md5+salt 加密)
|
||||
*/
|
||||
public function add(array $data): mixed
|
||||
{
|
||||
if (!empty($data['password'])) {
|
||||
$data['password'] = $this->hashPassword($data['password']);
|
||||
}
|
||||
return parent::add($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 修改数据(仅当传入 password 时用 md5+salt 加密后更新)
|
||||
*/
|
||||
public function edit($id, array $data): mixed
|
||||
{
|
||||
if (isset($data['password']) && $data['password'] !== '') {
|
||||
$data['password'] = $this->hashPassword($data['password']);
|
||||
} else {
|
||||
unset($data['password']);
|
||||
}
|
||||
return parent::edit($id, $data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 密码加密:md5(salt . password)
|
||||
*/
|
||||
private function hashPassword(string $password): string
|
||||
{
|
||||
return md5(self::PASSWORD_SALT . $password);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\player_coin_record;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\player_coin_record\DicePlayerCoinRecord;
|
||||
|
||||
/**
|
||||
* 玩家购买抽奖记录逻辑层
|
||||
*/
|
||||
class DicePlayerCoinRecordLogic extends BaseLogic
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DicePlayerCoinRecord();
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加前:总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数
|
||||
*/
|
||||
public function add(array $data): mixed
|
||||
{
|
||||
$data = $this->fillTotalDrawCount($data);
|
||||
return parent::add($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* 修改前:总抽奖次数 = 购买抽奖次数 + 赠送抽奖次数
|
||||
*/
|
||||
public function edit($id, array $data): mixed
|
||||
{
|
||||
$data = $this->fillTotalDrawCount($data);
|
||||
return parent::edit($id, $data);
|
||||
}
|
||||
|
||||
private function fillTotalDrawCount(array $data): array
|
||||
{
|
||||
$paid = isset($data['paid_draw_count']) ? (int) $data['paid_draw_count'] : 0;
|
||||
$free = isset($data['free_draw_count']) ? (int) $data['free_draw_count'] : 0;
|
||||
$data['total_draw_count'] = $paid + $free;
|
||||
return $data;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\player_wallet_record;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
|
||||
|
||||
/**
|
||||
* 玩家钱包流水逻辑层
|
||||
*/
|
||||
class DicePlayerWalletRecordLogic extends BaseLogic
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DicePlayerWalletRecord();
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加数据(补全抽奖次数字段默认值)
|
||||
*/
|
||||
public function add(array $data): mixed
|
||||
{
|
||||
$data['total_draw_count'] = $data['total_draw_count'] ?? 0;
|
||||
$data['paid_draw_count'] = $data['paid_draw_count'] ?? 0;
|
||||
$data['free_draw_count'] = $data['free_draw_count'] ?? 0;
|
||||
return parent::add($data);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\logic\reward_config;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseLogic;
|
||||
use plugin\saiadmin\exception\ApiException;
|
||||
use plugin\saiadmin\utils\Helper;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
|
||||
/**
|
||||
* 奖励配置逻辑层
|
||||
*/
|
||||
class DiceRewardConfigLogic extends BaseLogic
|
||||
{
|
||||
/**
|
||||
* 构造函数
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
$this->model = new DiceRewardConfig();
|
||||
}
|
||||
|
||||
}
|
||||
51
server/app/dice/model/lottery_config/DiceLotteryConfig.php
Normal file
51
server/app/dice/model/lottery_config/DiceLotteryConfig.php
Normal file
@@ -0,0 +1,51 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\lottery_config;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
|
||||
/**
|
||||
* 色子奖池配置模型
|
||||
*
|
||||
* dice_lottery_config 色子奖池配置
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $name 名称
|
||||
* @property $remark 备注
|
||||
* @property $type 奖池类型
|
||||
* @property $safety_line 安全线
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
* @property $t1_wight T1池权重
|
||||
* @property $t2_wight T2池权重
|
||||
* @property $t3_wight T3池权重
|
||||
* @property $t4_wight T4池权重
|
||||
* @property $t5_wight T5池权重
|
||||
*/
|
||||
class DiceLotteryConfig extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_lottery_config';
|
||||
|
||||
/**
|
||||
* 名称 搜索
|
||||
*/
|
||||
public function searchNameAttr($query, $value)
|
||||
{
|
||||
$query->where('name', 'like', '%'.$value.'%');
|
||||
}
|
||||
|
||||
}
|
||||
160
server/app/dice/model/play_record/DicePlayRecord.php
Normal file
160
server/app/dice/model/play_record/DicePlayRecord.php
Normal file
@@ -0,0 +1,160 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\play_record;
|
||||
|
||||
use app\dice\model\lottery_config\DiceLotteryConfig;
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use app\dice\model\reward_config\DiceRewardConfig;
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use think\model\relation\BelongsTo;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录模型
|
||||
*
|
||||
* dice_play_record 玩家抽奖记录
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $player_id 玩家id
|
||||
* @property $lottery_config_id 彩金池配置
|
||||
* @property $lottery_type 抽奖类型
|
||||
* @property $is_win 中奖
|
||||
* @property $win_coin 赢取平台币
|
||||
* @property $reward_config_id 奖励配置id
|
||||
* @property $lottery_id 奖池
|
||||
* @property $lottery_name 奖池名
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
*/
|
||||
class DicePlayRecord extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_play_record';
|
||||
|
||||
/**
|
||||
* 玩家
|
||||
* 关联模型 dicePlayer
|
||||
*/
|
||||
public function dicePlayer(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
|
||||
}
|
||||
|
||||
/**
|
||||
* 中奖配置
|
||||
* 关联模型 diceRewardConfig
|
||||
*/
|
||||
public function diceRewardConfig(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
|
||||
}
|
||||
|
||||
/**
|
||||
* 彩金配置
|
||||
* 关联模型 diceLotteryConfig
|
||||
*/
|
||||
public function diceLotteryConfig(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DiceLotteryConfig::class, 'lottery_config_id', 'id');
|
||||
}
|
||||
|
||||
/** 按玩家用户名模糊(dicePlayer.username) */
|
||||
public function searchUsernameAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$ids = DicePlayer::where('username', 'like', '%' . $value . '%')->column('id');
|
||||
if (!empty($ids)) {
|
||||
$query->whereIn('player_id', $ids);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
|
||||
/** 按彩金池配置名称模糊(diceLotteryConfig.name) */
|
||||
public function searchLotteryConfigNameAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$ids = DiceLotteryConfig::where('name', 'like', '%' . $value . '%')->column('id');
|
||||
if (!empty($ids)) {
|
||||
$query->whereIn('lottery_config_id', $ids);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
|
||||
/** 抽奖类型 */
|
||||
public function searchLotteryTypeAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('lottery_type', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 中奖 */
|
||||
public function searchIsWinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('is_win', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赢取平台币下限 */
|
||||
public function searchWinCoinMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('win_coin', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赢取平台币上限 */
|
||||
public function searchWinCoinMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('win_coin', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 按奖励配置前端显示文本模糊(diceRewardConfig.ui_text) */
|
||||
public function searchRewardUiTextAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$ids = DiceRewardConfig::where('ui_text', 'like', '%' . $value . '%')->column('id');
|
||||
if (!empty($ids)) {
|
||||
$query->whereIn('reward_config_id', $ids);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
|
||||
/** 按奖励档位(diceRewardConfig.tier,中奖名 T1-T5) */
|
||||
public function searchRewardTierAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
|
||||
if (!empty($ids)) {
|
||||
$query->whereIn('reward_config_id', $ids);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
}
|
||||
95
server/app/dice/model/player/DicePlayer.php
Normal file
95
server/app/dice/model/player/DicePlayer.php
Normal file
@@ -0,0 +1,95 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\player;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
|
||||
/**
|
||||
* 大富翁-玩家模型
|
||||
*
|
||||
* dice_player 大富翁-玩家
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $username 用户名
|
||||
* @property $name 昵称
|
||||
* @property $password 密码
|
||||
* @property $status 状态
|
||||
* @property $coin 平台币
|
||||
* @property $is_up 倍率
|
||||
* @property $t1_wight T1池权重
|
||||
* @property $t2_wight T2池权重
|
||||
* @property $t3_wight T3池权重
|
||||
* @property $t4_wight T4池权重
|
||||
* @property $t5_wight T5池权重
|
||||
* @property $total_draw_count 总抽奖次数
|
||||
* @property $paid_draw_count 购买抽奖次数
|
||||
* @property $free_draw_count 赠送抽奖次数
|
||||
* @property $created_at 创建时间
|
||||
* @property $updated_at 更新时间
|
||||
* @property $deleted_at 删除时间
|
||||
*/
|
||||
class DicePlayer extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_player';
|
||||
|
||||
/**
|
||||
* 用户名 搜索
|
||||
*/
|
||||
public function searchUsernameAttr($query, $value)
|
||||
{
|
||||
$query->where('username', 'like', '%'.$value.'%');
|
||||
}
|
||||
|
||||
/**
|
||||
* 昵称 搜索
|
||||
*/
|
||||
public function searchNameAttr($query, $value)
|
||||
{
|
||||
$query->where('name', 'like', '%'.$value.'%');
|
||||
}
|
||||
|
||||
/**
|
||||
* 状态 搜索
|
||||
*/
|
||||
public function searchStatusAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('status', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台币 搜索
|
||||
*/
|
||||
public function searchCoinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('coin', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 倍率 搜索
|
||||
*/
|
||||
public function searchIs_upAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('is_up', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\player_coin_record;
|
||||
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
use think\model\relation\BelongsTo;
|
||||
|
||||
/**
|
||||
* 玩家购买抽奖记录模型
|
||||
*
|
||||
* dice_player_coin_record 玩家购买抽奖记录
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $player_id 玩家id
|
||||
* @property $use_coins 消耗硬币
|
||||
* @property $total_draw_count 总抽奖次数
|
||||
* @property $paid_draw_count 购买抽奖次数
|
||||
* @property $free_draw_count 赠送抽奖次数
|
||||
* @property $remark 备注
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
*/
|
||||
class DicePlayerCoinRecord extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_player_coin_record';
|
||||
|
||||
/**
|
||||
* 关联模型 dicePlayer
|
||||
*/
|
||||
public function dicePlayer(): BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
|
||||
}
|
||||
|
||||
/**
|
||||
* 按关联玩家用户名搜索(dicePlayer.username)
|
||||
*/
|
||||
public function searchUsernameAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$playerIds = DicePlayer::where('username', 'like', '%' . $value . '%')->column('id');
|
||||
if (!empty($playerIds)) {
|
||||
$query->whereIn('player_id', $playerIds);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
|
||||
/** 消耗硬币下限 */
|
||||
public function searchUseCoinsMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('use_coins', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 消耗硬币上限 */
|
||||
public function searchUseCoinsMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('use_coins', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 总抽奖次数下限 */
|
||||
public function searchTotalDrawCountMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('total_draw_count', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 总抽奖次数上限 */
|
||||
public function searchTotalDrawCountMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('total_draw_count', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 购买抽奖次数下限 */
|
||||
public function searchPaidDrawCountMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('paid_draw_count', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 购买抽奖次数上限 */
|
||||
public function searchPaidDrawCountMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('paid_draw_count', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赠送抽奖次数下限 */
|
||||
public function searchFreeDrawCountMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('free_draw_count', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 赠送抽奖次数上限 */
|
||||
public function searchFreeDrawCountMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('free_draw_count', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 创建时间起始 */
|
||||
public function searchCreateTimeMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('create_time', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 创建时间结束 */
|
||||
public function searchCreateTimeMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('create_time', '<=', $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\player_wallet_record;
|
||||
|
||||
use app\dice\model\player\DicePlayer;
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
|
||||
/**
|
||||
* 玩家钱包流水模型
|
||||
*
|
||||
* dice_player_wallet_record 玩家钱包流水记录
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $player_id 用户id
|
||||
* @property $coin 平台币变化
|
||||
* @property $type 类型:0=充值 1=提现 2=购买抽奖次数
|
||||
* @property $wallet_before 钱包操作前
|
||||
* @property $wallet_after 钱包操作后
|
||||
* @property $total_draw_count 总抽奖次数
|
||||
* @property $paid_draw_count 购买抽奖次数
|
||||
* @property $free_draw_count 赠送抽奖次数
|
||||
* @property $remark 备注
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
*/
|
||||
class DicePlayerWalletRecord extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_player_wallet_record';
|
||||
|
||||
/**
|
||||
* 关联模型 dicePlayer
|
||||
*/
|
||||
public function dicePlayer(): \think\model\relation\BelongsTo
|
||||
{
|
||||
return $this->belongsTo(DicePlayer::class, 'player_id', 'id');
|
||||
}
|
||||
|
||||
/**
|
||||
* 类型 搜索
|
||||
*/
|
||||
public function searchTypeAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('type', '=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 按关联玩家用户名搜索(dicePlayer.username)
|
||||
*/
|
||||
public function searchUsernameAttr($query, $value)
|
||||
{
|
||||
if ($value === '' || $value === null) {
|
||||
return;
|
||||
}
|
||||
$playerIds = DicePlayer::where('username', 'like', '%' . $value . '%')->column('id');
|
||||
if (!empty($playerIds)) {
|
||||
$query->whereIn('player_id', $playerIds);
|
||||
} else {
|
||||
$query->whereRaw('1=0');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台币下限 搜索(withSearch 用 Str::studly 故方法名为 searchCoinMinAttr)
|
||||
*/
|
||||
public function searchCoinMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('coin', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台币上限 搜索(withSearch 用 Str::studly 故方法名为 searchCoinMaxAttr)
|
||||
*/
|
||||
public function searchCoinMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('coin', '<=', $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
86
server/app/dice/model/reward_config/DiceRewardConfig.php
Normal file
86
server/app/dice/model/reward_config/DiceRewardConfig.php
Normal file
@@ -0,0 +1,86 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\model\reward_config;
|
||||
|
||||
use plugin\saiadmin\basic\think\BaseModel;
|
||||
|
||||
/**
|
||||
* 奖励配置模型
|
||||
*
|
||||
* dice_reward_config 奖励配置
|
||||
*
|
||||
* @property $id ID
|
||||
* @property $grid_number 色子点数
|
||||
* @property $ui_text 前端显示文本
|
||||
* @property $real_ev 真实资金结算
|
||||
* @property $tier 所属档位
|
||||
* @property $remark 备注
|
||||
* @property $create_time 创建时间
|
||||
* @property $update_time 修改时间
|
||||
*/
|
||||
class DiceRewardConfig extends BaseModel
|
||||
{
|
||||
/**
|
||||
* 数据表主键
|
||||
* @var string
|
||||
*/
|
||||
protected $pk = 'id';
|
||||
|
||||
/**
|
||||
* 数据库表名称
|
||||
* @var string
|
||||
*/
|
||||
protected $table = 'dice_reward_config';
|
||||
|
||||
/** 色子点数下限 */
|
||||
public function searchGridNumberMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('grid_number', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 色子点数上限 */
|
||||
public function searchGridNumberMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('grid_number', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 前端显示文本模糊 */
|
||||
public function searchUiTextAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('ui_text', 'like', '%' . $value . '%');
|
||||
}
|
||||
}
|
||||
|
||||
/** 真实资金结算下限 */
|
||||
public function searchRealEvMinAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('real_ev', '>=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 真实资金结算上限 */
|
||||
public function searchRealEvMaxAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('real_ev', '<=', $value);
|
||||
}
|
||||
}
|
||||
|
||||
/** 所属档位 */
|
||||
public function searchTierAttr($query, $value)
|
||||
{
|
||||
if ($value !== '' && $value !== null) {
|
||||
$query->where('tier', '=', $value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\lottery_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 色子奖池配置验证器
|
||||
*/
|
||||
class DiceLotteryConfigValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'name' => 'require',
|
||||
'type' => 'require',
|
||||
't1_wight' => 'require',
|
||||
't2_wight' => 'require',
|
||||
't3_wight' => 'require',
|
||||
't4_wight' => 'require',
|
||||
't5_wight' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'name' => '名称必须填写',
|
||||
'type' => '奖池类型必须填写',
|
||||
't1_wight' => 'T1池权重必须填写',
|
||||
't2_wight' => 'T2池权重必须填写',
|
||||
't3_wight' => 'T3池权重必须填写',
|
||||
't4_wight' => 'T4池权重必须填写',
|
||||
't5_wight' => 'T5池权重必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'name',
|
||||
'type',
|
||||
't1_wight',
|
||||
't2_wight',
|
||||
't3_wight',
|
||||
't4_wight',
|
||||
't5_wight',
|
||||
],
|
||||
'update' => [
|
||||
'name',
|
||||
'type',
|
||||
't1_wight',
|
||||
't2_wight',
|
||||
't3_wight',
|
||||
't4_wight',
|
||||
't5_wight',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\play_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 玩家抽奖记录验证器
|
||||
*/
|
||||
class DicePlayRecordValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'player_id' => 'require',
|
||||
'lottery_config_id' => 'require',
|
||||
'lottery_type' => 'require',
|
||||
'is_win' => 'require',
|
||||
'win_coin' => 'require',
|
||||
'reward_config_id' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'player_id' => '玩家必须填写',
|
||||
'lottery_config_id' => '彩金池配置必须填写',
|
||||
'lottery_type' => '抽奖类型必须填写',
|
||||
'is_win' => '中奖必须填写',
|
||||
'win_coin' => '赢取平台币必须填写',
|
||||
'reward_config_id' => '奖励配置必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'player_id',
|
||||
'lottery_config_id',
|
||||
'lottery_type',
|
||||
'is_win',
|
||||
'win_coin',
|
||||
'reward_config_id',
|
||||
],
|
||||
'update' => [
|
||||
'player_id',
|
||||
'lottery_config_id',
|
||||
'lottery_type',
|
||||
'is_win',
|
||||
'win_coin',
|
||||
'reward_config_id',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
57
server/app/dice/validate/player/DicePlayerValidate.php
Normal file
57
server/app/dice/validate/player/DicePlayerValidate.php
Normal file
@@ -0,0 +1,57 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\player;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 大富翁-玩家验证器
|
||||
*/
|
||||
class DicePlayerValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'username' => 'require',
|
||||
'name' => 'require',
|
||||
'password' => 'require',
|
||||
'status' => 'require',
|
||||
'coin' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'username' => '用户名必须填写',
|
||||
'name' => '昵称必须填写',
|
||||
'password' => '密码必须填写',
|
||||
'status' => '状态必须填写',
|
||||
'coin' => '平台币必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景(update 时密码可选,不填则不修改)
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'username',
|
||||
'name',
|
||||
'password',
|
||||
'status',
|
||||
'coin',
|
||||
],
|
||||
'update' => [
|
||||
'username',
|
||||
'name',
|
||||
'status',
|
||||
'coin',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\player_coin_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 玩家购买抽奖记录验证器
|
||||
*/
|
||||
class DicePlayerCoinRecordValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'player_id' => 'require',
|
||||
'use_coins' => 'require',
|
||||
'total_draw_count' => 'require',
|
||||
'paid_draw_count' => 'require',
|
||||
'free_draw_count' => 'require',
|
||||
'remark' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'player_id' => '玩家id必须填写',
|
||||
'use_coins' => '消耗硬币必须填写',
|
||||
'total_draw_count' => '总抽奖次数必须填写',
|
||||
'paid_draw_count' => '购买抽奖次数必须填写',
|
||||
'free_draw_count' => '赠送抽奖次数必须填写',
|
||||
'remark' => '备注必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'player_id',
|
||||
'use_coins',
|
||||
'total_draw_count',
|
||||
'paid_draw_count',
|
||||
'free_draw_count',
|
||||
'remark',
|
||||
],
|
||||
'update' => [
|
||||
'player_id',
|
||||
'use_coins',
|
||||
'total_draw_count',
|
||||
'paid_draw_count',
|
||||
'free_draw_count',
|
||||
'remark',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\player_wallet_record;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 玩家钱包流水验证器
|
||||
*/
|
||||
class DicePlayerWalletRecordValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'player_id' => 'require',
|
||||
'coin' => 'require',
|
||||
'type' => 'require',
|
||||
'wallet_before' => 'require',
|
||||
'wallet_after' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'player_id' => '用户必须选择',
|
||||
'coin' => '平台币变化必须填写',
|
||||
'type' => '类型必须填写',
|
||||
'wallet_before' => '钱包操作前不能为空',
|
||||
'wallet_after' => '钱包操作后不能为空',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => ['player_id', 'coin', 'type', 'wallet_before', 'wallet_after'],
|
||||
'update' => ['player_id', 'coin', 'type', 'wallet_before', 'wallet_after'],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
<?php
|
||||
// +----------------------------------------------------------------------
|
||||
// | saiadmin [ saiadmin快速开发框架 ]
|
||||
// +----------------------------------------------------------------------
|
||||
// | Author: your name
|
||||
// +----------------------------------------------------------------------
|
||||
namespace app\dice\validate\reward_config;
|
||||
|
||||
use plugin\saiadmin\basic\BaseValidate;
|
||||
|
||||
/**
|
||||
* 奖励配置验证器
|
||||
*/
|
||||
class DiceRewardConfigValidate extends BaseValidate
|
||||
{
|
||||
/**
|
||||
* 定义验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
'grid_number' => 'require',
|
||||
'ui_text' => 'require',
|
||||
'real_ev' => 'require',
|
||||
'tier' => 'require',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义错误信息
|
||||
*/
|
||||
protected $message = [
|
||||
'grid_number' => '色子点数必须填写',
|
||||
'ui_text' => '前端显示文本必须填写',
|
||||
'real_ev' => '真实资金结算必须填写',
|
||||
'tier' => '所属档位必须填写',
|
||||
];
|
||||
|
||||
/**
|
||||
* 定义场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'save' => [
|
||||
'grid_number',
|
||||
'ui_text',
|
||||
'real_ev',
|
||||
'tier',
|
||||
],
|
||||
'update' => [
|
||||
'grid_number',
|
||||
'ui_text',
|
||||
'real_ev',
|
||||
'tier',
|
||||
],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -2,3 +2,15 @@
|
||||
/**
|
||||
* Here is your custom functions.
|
||||
*/
|
||||
|
||||
/**
|
||||
* mb_split 兼容:当 PHP 未启用 mbstring 或 mb_split 不可用时,用 preg_split 模拟
|
||||
* 解决 Illuminate\Support\Str::studly() 在 Windows 等环境下报 Call to undefined function mb_split() 的问题
|
||||
*/
|
||||
if (!function_exists('mb_split')) {
|
||||
function mb_split(string $pattern, string $string, int $limit = -1): array
|
||||
{
|
||||
$regex = '/' . str_replace('/', '\\/', $pattern) . '/u';
|
||||
return preg_split($regex, $string, $limit === -1 ? -1 : $limit) ?: [];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user