Files
dafuweng-saiadmin6.x/server/app/api/logic/PlayStartLogic.php

372 lines
15 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<?php
declare(strict_types=1);
namespace app\api\logic;
use app\api\cache\UserCache;
use app\api\service\LotteryService;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\Log;
use support\think\Cache;
use support\think\Db;
/**
* 开始游戏 / 抽奖一局
*/
class PlayStartLogic
{
/** 抽奖类型:付费 */
public const LOTTERY_TYPE_PAID = 0;
/** 抽奖类型:免费 */
public const LOTTERY_TYPE_FREE = 1;
/** 钱包流水类型:抽奖 */
public const WALLET_TYPE_DRAW = 5;
/** 对局状态:成功 */
public const RECORD_STATUS_SUCCESS = 1;
/** 对局状态:超时/失败 */
public const RECORD_STATUS_TIMEOUT = 0;
/** 开启对局最低余额 = |DiceRewardConfig 最小 real_ev + 100| */
private const MIN_COIN_EXTRA = 100;
/** 豹子号中大奖额外平台币(无 BIGWIN 配置时兜底) */
private const SUPER_WIN_BONUS = 500;
/** 可触发超级大奖的 grid_number5=全1 10=全2 15=全3 20=全4 25=全5 30=全6其中 5 和 30 固定 100% 出豹子 */
private const SUPER_WIN_GRID_NUMBERS = [5, 10, 15, 20, 25, 30];
/** grid_number 为 5 或 30 时豹子概率固定 100%DiceRewardConfig tier=BIGWIN 约定) */
private const SUPER_WIN_ALWAYS_GRID_NUMBERS = [5, 30];
/**
* 执行一局游戏
* @param int $playerId 玩家ID
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 direction
* @return array 成功返回 DicePlayRecord 数据;余额不足时抛 ApiExceptionmessage 为约定文案
*/
public function run(int $playerId, int $direction): array
{
$player = DicePlayer::find($playerId);
if (!$player) {
throw new ApiException('用户不存在');
}
$minEv = DiceRewardConfig::getCachedMinRealEv();
$minCoin = abs($minEv + self::MIN_COIN_EXTRA);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
throw new ApiException('当前玩家余额'.$coin.'小于'.$minCoin.'无法继续游戏');
}
$paid = (int) ($player->paid_ticket_count ?? 0);
$free = (int) ($player->free_ticket_count ?? 0);
if ($paid + $free <= 0) {
throw new ApiException('抽奖券不足');
}
$lotteryService = LotteryService::getOrCreate($playerId);
$ticketType = LotteryService::drawTicketType($paid, $free);
$config = $ticketType === self::LOTTERY_TYPE_PAID
? ($lotteryService->getConfigType0Id() ? DiceLotteryConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryConfig::find($lotteryService->getConfigType1Id()) : null);
if (!$config) {
throw new ApiException('奖池配置不存在');
}
// 按玩家权重抽取档位;若该档位无奖励或该方向下均无可用路径则重新摇取档位
$maxTierRetry = 10;
$chosen = null;
$startCandidates = [];
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
$tier = LotteryService::drawTierByPlayerWeights($player);
$tierRewards = DiceRewardConfig::getCachedByTier($tier);
if (empty($tierRewards)) {
Log::warning("档位 {$tier} 无任何奖励配置,重新摇取档位");
continue;
}
$maxRewardRetry = count($tierRewards);
for ($attempt = 0; $attempt < $maxRewardRetry; $attempt++) {
$chosen = $tierRewards[array_rand($tierRewards)];
$chosenId = (int) ($chosen['id'] ?? 0);
if ($direction === 0) {
$startCandidates = DiceRewardConfig::getCachedBySEndIndex($chosenId);
} else {
$startCandidates = DiceRewardConfig::getCachedByNEndIndex($chosenId);
}
if (!empty($startCandidates)) {
break 2;
}
Log::warning("方向 {$direction} 下无 s_end_index/n_end_index={$chosenId} 的配置,重新摇取");
}
Log::warning("方向 {$direction} 下档位 {$tier} 所有奖励均无可用路径配置,重新摇取档位");
}
if (empty($startCandidates)) {
Log::error("方向 {$direction} 下多次摇取档位后仍无可用路径配置");
throw new ApiException('该方向下暂无可用路径配置');
}
$chosenId = (int) ($chosen['id'] ?? 0);
$startRecord = $startCandidates[array_rand($startCandidates)];
$startIndex = (int) ($startRecord['id'] ?? 0);
$targetIndex = $direction === 0
? (int) ($startRecord['s_end_index'] ?? 0)
: (int) ($startRecord['n_end_index'] ?? 0);
$rollNumber = (int) ($startRecord['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
$rewardWinCoin = 100 + $realEv; // 摇色子中奖平台币 = 100 + DiceRewardConfig.real_ev
// 当抽到的 grid_number 为 5/10/15/20/25/30 时,可出豹子;其中 grid_number=5 与 30 固定 100% 豹子BIGWIN 约定)
$superWinCoin = 0;
$isWin = 0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$weight = $bigWinConfig !== null
? max(0.0, min(100.0, (float) ($bigWinConfig['weight'] ?? 0)))
: 100.0;
$roll = mt_rand(1, 10000) / 10000;
$doSuperWin = $roll <= $weight / 100;
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = $bigWinConfig !== null
? 100 + (float) ($bigWinConfig['real_ev'] ?? 0)
: self::SUPER_WIN_BONUS;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
Log::info(sprintf(
'摇取点数 roll_number=%d, 方向=%d, start_index=%d, target_index=%d',
$rollNumber,
$direction,
$startIndex,
$targetIndex
));
$winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖
$record = null;
$configId = (int) $config->id;
$rewardId = $chosenId;
$configName = (string) ($config->name ?? '');
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
$playerId,
$adminId,
$configId,
$rewardId,
$configName,
$ticketType,
$winCoin,
$superWinCoin,
$rewardWinCoin,
$isWin,
$realEv,
$direction,
$startIndex,
$targetIndex,
$rollArray,
$isTierT5,
&$record
) {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'lottery_config_id' => $configId,
'lottery_type' => $ticketType,
'is_win' => $isWin,
'win_coin' => $winCoin,
'super_win_coin' => $superWinCoin,
'reward_win_coin' => $rewardWinCoin,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0,
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
]);
$p = DicePlayer::find($playerId);
if (!$p) {
throw new \RuntimeException('玩家不存在');
}
$coinBefore = (float) $p->coin;
$coinAfter = $coinBefore + $winCoin;
$p->coin = $coinAfter;
$p->total_ticket_count = max(0, (int) $p->total_ticket_count - 1);
if ($ticketType === self::LOTTERY_TYPE_PAID) {
$p->paid_ticket_count = max(0, (int) $p->paid_ticket_count - 1);
} else {
$p->free_ticket_count = max(0, (int) $p->free_ticket_count - 1);
}
// 若本局中奖档位为 T5则额外赠送 1 次免费抽奖次数(总次数也 +1并记录抽奖券获取记录
if ($isTierT5) {
$p->free_ticket_count = (int) $p->free_ticket_count + 1;
$p->total_ticket_count = (int) $p->total_ticket_count + 1;
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'free_ticket_count' => 1,
'remark' => '中奖结果为T5',
]);
}
$p->save();
// 累加彩金池盈利额度(累加值为 -real_ev。若 dice_lottery_config 表有 ev 字段则执行
try {
DiceLotteryConfig::where('id', $configId)->update([
'ev' => Db::raw('IFNULL(ev,0) - ' . (float) $realEv),
]);
} catch (\Throwable $_) {
}
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'coin' => $winCoin,
'type' => self::WALLET_TYPE_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'remark' => '抽奖|play_record_id=' . $record->id,
]);
});
} catch (\Throwable $e) {
if ($record === null) {
try {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId ?? null,
'lottery_config_id' => $configId ?? 0,
'lottery_type' => $ticketType,
'is_win' => 0,
'win_coin' => 0,
'super_win_coin' => 0,
'reward_win_coin' => 0,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => $startIndex,
'target_index' => 0,
'roll_array' => '[]',
'roll_number' => 0,
'status' => self::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
// 表可能无 status 字段时忽略
}
}
throw $e;
}
$updated = DicePlayer::find($playerId);
if ($updated) {
UserCache::setUser($playerId, $updated->hidden(['password'])->toArray());
}
if (!$record instanceof DicePlayRecord) {
throw new \RuntimeException('对局记录创建失败');
}
$arr = $record->toArray();
if (isset($arr['roll_array']) && is_string($arr['roll_array'])) {
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
}
$arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0;
$arr['tier'] = $tier ?? '';
// 记录完数据后返回当前玩家余额与抽奖次数
$arr['coin'] = $updated ? (float) $updated->coin : 0;
$arr['total_ticket_count'] = $updated ? (int) $updated->total_ticket_count : 0;
return $arr;
}
/**
* 根据摇取点数5-30生成 5 个色子数组,每个 1-6总和为 $sum
* @return int[] 如 [1,2,3,4,5]
*/
private function generateRollArrayFromSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$arr = [1, 1, 1, 1, 1];
$remain = $sum - 5;
for ($i = 0; $i < $remain; $i++) {
$candidates = array_keys(array_filter($arr, function ($v) {
return $v < 6;
}));
if (empty($candidates)) {
break;
}
$idx = $candidates[array_rand($candidates)];
$arr[$idx]++;
}
shuffle($arr);
return array_values($arr);
}
/**
* 豹子组合5->[1,1,1,1,1]10->[2,2,2,2,2]15->[3,3,3,3,3]20->[4,4,4,4,4]25->[5,5,5,5,5]30->[6,6,6,6,6]
* @return int[]
*/
private function getSuperWinRollArray(int $gridNumber): array
{
if ($gridNumber === 30) {
return array_fill(0, 5, 6);
}
$n = (int) ($gridNumber / 5);
$n = max(1, min(5, $n));
return array_fill(0, 5, $n);
}
/**
* 生成总和为 $sum 且非豹子的 5 个色子1-6sum=5 时仅 [1,1,1,1,1] 可能,仍返回该组合
* @return int[]
*/
private function generateNonSuperWinRollArrayWithSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$super = $this->getSuperWinRollArray($sum);
if ($sum === 5) {
return $super;
}
$arr = $super;
$maxAttempts = 20;
for ($a = 0; $a < $maxAttempts; $a++) {
$idx = array_rand($arr);
$j = array_rand($arr);
if ($idx === $j) {
$j = ($j + 1) % 5;
}
$i = $idx;
if ($arr[$i] >= 2 && $arr[$j] <= 5) {
$arr[$i]--;
$arr[$j]++;
shuffle($arr);
return array_values($arr);
}
if ($arr[$i] <= 5 && $arr[$j] >= 2) {
$arr[$i]++;
$arr[$j]--;
shuffle($arr);
return array_values($arr);
}
}
return $this->generateRollArrayFromSum($sum);
}
}