初始化
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174
addons/webman/model/PlayerRechargeRecord.php
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174
addons/webman/model/PlayerRechargeRecord.php
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<?php
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namespace addons\webman\model;
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use addons\webman\traits\DataPermissions;
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use addons\webman\traits\HasDateTimeFormatter;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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use Webman\Event\Event;
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/**
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* Class PlayerRechargeRecord
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* @property int id 主键
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* @property int player_id 玩家id
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* @property int department_id 部门/渠道id
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* @property int setting_id 充值账号配置id
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* @property string tradeno 单号
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* @property string external_reference 商户订单号
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* @property int status 状态
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* @property int type 类型
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* @property string payment_method 支付方式
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* @property string player_name 玩家名称
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* @property float money 金额
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* @property float inmoney 实际金额
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* @property float $coins 充值点数
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* @property float gift_coins 赠送coins
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* @property float $chip_amount 打码量
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* @property string currency 币种
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* @property string player_tag 忘记标注
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* @property string remark 备注
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* @property string reject_reason 拒绝原因
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* @property int user_id 管理员id
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* @property string user_name 管理员
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* @property string notify_result 回调数据
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* @property string certificate 付款凭证
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* @property string account 银行账户
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* @property string bank_name 银行
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* @property string sub_bank 支行
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* @property string owner 户名
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* @property float rate 汇率
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* @property string finish_time 完成时间
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* @property string cancel_time 取消时间
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* @property string created_at 创建时间
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* @property string updated_at 最后一次修改时间
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*
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* @property Player player 玩家
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* @property Channel channel 渠道
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* @property ChannelRechargeMethod channel_recharge_setting 充值账户
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* @package addons\webman\model
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*/
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class PlayerRechargeRecord extends Model
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{
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use HasDateTimeFormatter, DataPermissions;
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//数据权限字段
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protected $dataAuth = ['department_id' => 'department_id'];
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const STATUS_WAIT = 0; // 充值中
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const STATUS_RECHARGING = 1; // 待审核
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const STATUS_RECHARGED_SUCCESS = 2; // 充值成功(管理员通过)
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const STATUS_RECHARGED_FAIL = 3; // 充值失败
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const STATUS_RECHARGED_CANCEL = 4; // 充值取消(玩家取消)
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const STATUS_RECHARGED_REJECT = 5; // 拒绝(管理员拒绝)
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const STATUS_RECHARGED_SYSTEM_CANCEL = 6; // 已关闭(系统取消)
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const TYPE_REGULAR = 1; // 普通充值
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const TYPE_ACTIVITY = 2; // 活动充值
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const TYPE_ARTIFICIAL = 4; // 人工充值
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public function __construct(array $attributes = [])
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{
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parent::__construct($attributes);
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$this->setTable(plugin()->webman->config('database.player_recharge_record_table'));
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}
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/**
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* 玩家信息
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* @return BelongsTo
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*/
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public function player(): BelongsTo
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{
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return $this->belongsTo(plugin()->webman->config('database.player_model'), 'player_id')->withTrashed();
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}
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/**
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* 渠道信息
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* @return BelongsTo
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*/
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public function channel(): BelongsTo
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{
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return $this->belongsTo(plugin()->webman->config('database.channel_model'), 'department_id', 'department_id')->withTrashed();
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}
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/**
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* 充值配置信息
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* @return BelongsTo
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*/
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public function channel_recharge_setting(): BelongsTo
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{
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return $this->belongsTo(plugin()->webman->config('database.channel_recharge_setting_model'), 'setting_id')->withTrashed();
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}
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/**
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* 获取器 - 标签id
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* @param $value
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* @return false|string[]
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*/
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public function getPlayerTagAttribute($value)
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{
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return array_filter(explode(',', $value));
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}
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/**
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* 修改器 - 标签id
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* @param $value
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* @return string
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*/
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public function setPlayerTagAttribute($value): string
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{
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return $this->attributes['player_tag'] = implode(',', $value);
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}
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/**
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* 金额
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*
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* @param $value
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* @return float
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*/
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public function getMoneyAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 时间金额
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*
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* @param $value
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* @return float
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*/
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public function getInmoneyAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 游戏点数
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*
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* @param $value
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* @return float
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*/
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public function getCoinsAttribute($value): float
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{
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return floatval($value);
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}
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/**
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* 模型的 "booted" 方法
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*
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* @return void
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*/
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protected static function booted()
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{
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if (config('app.profit', 'task') == 'event') {
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static::updated(function (PlayerRechargeRecord $playerRechargeRecord) {
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$oldStatus = $playerRechargeRecord->getOriginal('status'); // 原始值
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$newStatus = $playerRechargeRecord->status;
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// 游戏结束并且产生盈亏后计算分润
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if ($oldStatus != $newStatus && $newStatus == PlayerRechargeRecord::STATUS_RECHARGED_SUCCESS) {
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Event::emit('promotion.playerRecharge', $playerRechargeRecord);
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}
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});
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}
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}
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}
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