[游戏管理]-游戏奖励配置
This commit is contained in:
183
app/admin/controller/game/RewardConfig.php
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183
app/admin/controller/game/RewardConfig.php
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<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏奖励配置
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*/
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class RewardConfig extends Backend
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{
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/**
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* GameRewardConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameRewardConfig|null
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*/
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protected ?object $model = null;
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/**
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* 数据范围:非超管仅本人 + 下级管理员负责的渠道
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除按渠道字段限制(实际值为渠道 ID)
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*/
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protected string $dataLimitField = 'game_channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
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protected array $withJoinTable = ['gameChannel'];
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protected string|array $quickSearchField = ['id'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameRewardConfig();
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return null;
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}
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/**
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* 将可访问管理员 ID 转换为可访问渠道 ID
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* 新增:非超管仅可写入权限内渠道
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $this->request->post('game_channel_id');
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if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
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return $this->error(__('You have no permission'));
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}
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}
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return parent::_add();
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}
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/**
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* 编辑:非超管锁定渠道,不允许跨渠道改写
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data[$this->dataLimitField] = $row[$this->dataLimitField];
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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return $this->success('', ['row' => $row]);
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['gameChannel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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*/
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}
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29
app/common/model/GameRewardConfig.php
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29
app/common/model/GameRewardConfig.php
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@@ -0,0 +1,29 @@
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<?php
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namespace app\common\model;
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use support\think\Model;
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/**
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* GameRewardConfig
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*/
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class GameRewardConfig extends Model
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{
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// 表名
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protected $name = 'game_reward_config';
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// 自动写入时间戳字段
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protected $autoWriteTimestamp = true;
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// 字段类型转换(避免时间戳被写成 'now' 字符串)
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protected $type = [
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'create_time' => 'integer',
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'update_time' => 'integer',
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];
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public function gameChannel(): \think\model\relation\BelongsTo
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{
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return $this->belongsTo(\app\common\model\GameChannel::class, 'game_channel_id', 'id');
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}
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}
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143
app/common/validate/GameRewardConfig.php
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143
app/common/validate/GameRewardConfig.php
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<?php
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namespace app\common\validate;
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use think\Validate;
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class GameRewardConfig extends Validate
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{
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protected $failException = true;
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/**
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* 验证规则
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*/
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protected $rule = [
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'game_channel_id' => 'require|integer|gt:0',
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'tier_reward_form' => 'require|checkTierRewardForm',
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'bigwin_form' => 'require|checkBigwinForm',
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];
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/**
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* 提示消息
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*/
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protected $message = [
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'game_channel_id.require' => '请选择渠道',
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'game_channel_id.integer' => '渠道参数格式错误',
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'game_channel_id.gt' => '渠道参数格式错误',
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'tier_reward_form.require' => '档位奖励表单不能为空',
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'bigwin_form.require' => '超级大奖表单不能为空',
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];
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/**
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* 验证场景
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*/
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protected $scene = [
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'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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];
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private function parseJsonArray(mixed $value, string $label): array|string
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{
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if (!is_string($value) || trim($value) === '') {
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return $label . '不能为空';
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}
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try {
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$decoded = json_decode($value, true, 512, JSON_THROW_ON_ERROR);
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} catch (\Throwable $e) {
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return $label . '必须为合法 JSON';
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}
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if (!is_array($decoded)) {
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return $label . '格式错误';
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}
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return $decoded;
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}
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protected function checkTierRewardForm($value, $rule, array $data = []): bool|string
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{
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$decoded = $this->parseJsonArray($value, '档位奖励表单');
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if (!is_array($decoded)) {
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return $decoded;
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}
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$expectedGrid = range(5, 30);
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if (count($decoded) !== 26) {
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return '档位奖励表单必须固定 26 条';
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}
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$allowTiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
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foreach ($decoded as $idx => $row) {
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$rowNo = $idx + 1;
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if (!is_array($row)) {
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return '档位奖励表单第' . $rowNo . '条格式错误';
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}
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$gridNumber = $row['grid_number'] ?? null;
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$uiText = $row['ui_text'] ?? null;
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$realEv = $row['real_ev'] ?? null;
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$tier = $row['tier'] ?? null;
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if (!is_numeric($gridNumber)) {
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return '档位奖励表单第' . $rowNo . '条点数必须为数字';
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}
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$gridInt = intval(strval($gridNumber));
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if ($gridInt !== $expectedGrid[$idx]) {
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return '档位奖励表单点数必须固定为 5-30 且不可修改';
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}
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if (!is_string($uiText) || trim($uiText) === '') {
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return '档位奖励表单第' . $rowNo . '条显示文本不能为空';
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}
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if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
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return '档位奖励表单第' . $rowNo . '条实际中奖必须为数字';
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}
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if (!is_string($tier) || !in_array($tier, $allowTiers, true)) {
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return '档位奖励表单第' . $rowNo . '条档位只能是 T1-T5';
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}
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}
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return true;
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}
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protected function checkBigwinForm($value, $rule, array $data = []): bool|string
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{
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$decoded = $this->parseJsonArray($value, '超级大奖表单');
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if (!is_array($decoded)) {
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return $decoded;
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}
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$expectedGrid = [5, 10, 15, 20, 25, 30];
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if (count($decoded) !== 6) {
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return '超级大奖表单必须固定 6 条';
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}
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foreach ($decoded as $idx => $row) {
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$rowNo = $idx + 1;
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if (!is_array($row)) {
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return '超级大奖表单第' . $rowNo . '条格式错误';
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}
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$gridNumber = $row['grid_number'] ?? null;
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$uiText = $row['ui_text'] ?? null;
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$realEv = $row['real_ev'] ?? null;
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$tier = $row['tier'] ?? null;
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if (!is_numeric($gridNumber)) {
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return '超级大奖表单第' . $rowNo . '条点数必须为数字';
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}
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$gridInt = intval(strval($gridNumber));
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if ($gridInt !== $expectedGrid[$idx]) {
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return '超级大奖表单点数必须固定为 5、10、15、20、25、30 且不可修改';
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}
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if (!is_string($uiText) || trim($uiText) === '') {
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return '超级大奖表单第' . $rowNo . '条显示文本不能为空';
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}
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if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
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return '超级大奖表单第' . $rowNo . '条实际中奖必须为数字';
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}
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if (!is_string($tier) || $tier !== 'BIGWIN') {
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return '超级大奖表单第' . $rowNo . '条档位必须为 BIGWIN';
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}
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}
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return true;
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}
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}
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22
web/src/lang/backend/en/game/rewardConfig.ts
Normal file
22
web/src/lang/backend/en/game/rewardConfig.ts
Normal file
@@ -0,0 +1,22 @@
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export default {
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id: 'id',
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game_channel_id: 'game_channel_id',
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gamechannel__name: 'name',
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tier_reward_form: 'tier_reward_form',
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bigwin_form: 'bigwin_form',
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create_time: 'create_time',
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update_time: 'update_time',
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grid_number: 'grid_number',
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ui_text: 'ui_text',
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real_ev: 'real_ev',
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tier: 'tier',
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tier_t1: 'T1',
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tier_t2: 'T2',
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tier_t3: 'T3',
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
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bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
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'quick Search Fields': 'id',
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}
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22
web/src/lang/backend/zh-cn/game/rewardConfig.ts
Normal file
22
web/src/lang/backend/zh-cn/game/rewardConfig.ts
Normal file
@@ -0,0 +1,22 @@
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export default {
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id: 'ID',
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game_channel_id: '渠道',
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gamechannel__name: '渠道名',
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tier_reward_form: '档位奖励表单',
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bigwin_form: '超级大奖表单',
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create_time: '创建时间',
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update_time: '更新时间',
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grid_number: '色子点数',
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ui_text: '显示文本',
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real_ev: '实际中奖',
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tier: '档位',
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tier_t1: 'T1',
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tier_t2: 'T2',
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tier_t3: 'T3',
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: '固定 26 条(点数 5-30),不可新增或删除,仅可修改显示文本、实际中奖、档位',
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bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30),不可新增或删除,仅可修改显示文本、实际中奖',
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'quick Search Fields': 'ID',
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}
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59
web/src/views/backend/game/rewardConfig/BigwinFormCell.vue
Normal file
59
web/src/views/backend/game/rewardConfig/BigwinFormCell.vue
Normal file
@@ -0,0 +1,59 @@
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<template>
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<div class="form-cell">
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<div v-if="rows.length === 0" class="empty">-</div>
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<div v-for="(row, idx) in rows" :key="idx" class="row">
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<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
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<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
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<span>{{ row.ui_text }}</span>
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<span>{{ row.real_ev }}</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
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type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const rows = computed<FormRow[]>(() => {
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const raw = props.row?.bigwin_form
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if (typeof raw !== 'string' || raw.trim() === '') return []
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try {
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const parsed = JSON.parse(raw) as unknown
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if (!Array.isArray(parsed)) return []
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const out: FormRow[] = []
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for (const item of parsed) {
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if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
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const obj = item as Record<string, unknown>
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out.push({
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grid_number: String(obj.grid_number ?? ''),
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ui_text: String(obj.ui_text ?? ''),
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real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.form-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
.row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.empty {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,59 @@
|
||||
<template>
|
||||
<div class="form-cell">
|
||||
<div v-if="rows.length === 0" class="empty">-</div>
|
||||
<div v-for="(row, idx) in rows" :key="idx" class="row">
|
||||
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
|
||||
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
|
||||
<span>{{ row.ui_text }}</span>
|
||||
<span>{{ row.real_ev }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
|
||||
|
||||
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const rows = computed<FormRow[]>(() => {
|
||||
const raw = props.row?.tier_reward_form
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: FormRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.form-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
.row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.empty {
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
141
web/src/views/backend/game/rewardConfig/index.vue
Normal file
141
web/src/views/backend/game/rewardConfig/index.vue
Normal file
@@ -0,0 +1,141 @@
|
||||
<template>
|
||||
<div class="default-main ba-table-box">
|
||||
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
|
||||
|
||||
<!-- 表格顶部菜单 -->
|
||||
<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
|
||||
<TableHeader
|
||||
:buttons="headerButtons"
|
||||
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
|
||||
></TableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
|
||||
<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
|
||||
<Table ref="tableRef"></Table>
|
||||
|
||||
<!-- 表单 -->
|
||||
<PopupForm />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, provide, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import TierRewardFormCell from './TierRewardFormCell.vue'
|
||||
import BigwinFormCell from './BigwinFormCell.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/rewardConfig',
|
||||
})
|
||||
|
||||
const { t } = useI18n()
|
||||
const tableRef = useTemplateRef('tableRef')
|
||||
const adminInfo = useAdminInfo()
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const optButtons: OptButton[] = defaultOptButtons(['edit'])
|
||||
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
|
||||
const channelHeaderButtons: HeaderOptButton[] = ['refresh']
|
||||
const tierRewardFormColumn: TableColumn = {
|
||||
label: t('game.rewardConfig.tier_reward_form'),
|
||||
prop: 'tier_reward_form',
|
||||
align: 'center',
|
||||
minWidth: 360,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: TierRewardFormCell,
|
||||
}
|
||||
const bigwinFormColumn: TableColumn = {
|
||||
label: t('game.rewardConfig.bigwin_form'),
|
||||
prop: 'bigwin_form',
|
||||
align: 'center',
|
||||
minWidth: 360,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: BigwinFormCell,
|
||||
}
|
||||
const headerButtons = computed(() => {
|
||||
if (isSuperAdmin.value) {
|
||||
return superHeaderButtons
|
||||
}
|
||||
return channelHeaderButtons
|
||||
})
|
||||
const columns: TableColumn[] = [
|
||||
{ type: 'selection', align: 'center', operator: false },
|
||||
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
||||
{
|
||||
label: t('game.rewardConfig.gamechannel__name'),
|
||||
prop: 'gameChannel.name',
|
||||
align: 'center',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tags',
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
},
|
||||
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
|
||||
{
|
||||
label: t('game.rewardConfig.create_time'),
|
||||
prop: 'create_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{
|
||||
label: t('game.rewardConfig.update_time'),
|
||||
prop: 'update_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
]
|
||||
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.RewardConfig/'),
|
||||
{
|
||||
pk: 'id',
|
||||
column: columns,
|
||||
dblClickNotEditColumn: [undefined],
|
||||
},
|
||||
{
|
||||
defaultItems: {},
|
||||
}
|
||||
)
|
||||
|
||||
provide('baTable', baTable)
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
264
web/src/views/backend/game/rewardConfig/popupForm.vue
Normal file
264
web/src/views/backend/game/rewardConfig/popupForm.vue
Normal file
@@ -0,0 +1,264 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.rewardConfig.game_channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.game_channel_id"
|
||||
prop="game_channel_id"
|
||||
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
|
||||
/>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
|
||||
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
|
||||
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
|
||||
</el-select>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
|
||||
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
|
||||
<div class="block-editor">
|
||||
<div class="line line-head">
|
||||
<span>{{ t('game.rewardConfig.grid_number') }}</span>
|
||||
<span>{{ t('game.rewardConfig.ui_text') }}</span>
|
||||
<span>{{ t('game.rewardConfig.real_ev') }}</span>
|
||||
<span>{{ t('game.rewardConfig.tier') }}</span>
|
||||
</div>
|
||||
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
|
||||
<el-input v-model="row.grid_number" disabled />
|
||||
<el-input
|
||||
v-model="row.ui_text"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input
|
||||
v-model="row.real_ev"
|
||||
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
|
||||
@input="syncPayload"
|
||||
/>
|
||||
<el-input v-model="row.tier" disabled style="width: 120px" />
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
const { t } = useI18n()
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
|
||||
|
||||
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
items.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false) {
|
||||
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user