[游戏管理]-游戏奖励配置
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183
app/admin/controller/game/RewardConfig.php
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183
app/admin/controller/game/RewardConfig.php
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<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use support\think\Db;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏奖励配置
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*/
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class RewardConfig extends Backend
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{
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/**
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* GameRewardConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameRewardConfig|null
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*/
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protected ?object $model = null;
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/**
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* 数据范围:非超管仅本人 + 下级管理员负责的渠道
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*/
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protected bool|string|int $dataLimit = 'parent';
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/**
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* 列表/删除按渠道字段限制(实际值为渠道 ID)
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*/
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protected string $dataLimitField = 'game_channel_id';
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/**
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* 表无 admin_id,勿自动写入
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
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protected array $withJoinTable = ['gameChannel'];
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protected string|array $quickSearchField = ['id'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameRewardConfig();
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return null;
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}
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/**
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* 将可访问管理员 ID 转换为可访问渠道 ID
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*
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* @return list<int|string>
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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$adminIds = parent::getDataLimitAdminIds();
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if ($adminIds === []) {
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return [];
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}
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$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
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if ($channelIds === []) {
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return [-1];
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}
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return array_values(array_unique($channelIds));
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}
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/**
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* 新增:非超管仅可写入权限内渠道
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
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$allowedChannelIds = $this->getDataLimitAdminIds();
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$cid = $this->request->post('game_channel_id');
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if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
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return $this->error(__('You have no permission'));
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}
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}
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return parent::_add();
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}
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/**
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* 编辑:非超管锁定渠道,不允许跨渠道改写
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data[$this->dataLimitField] = $row[$this->dataLimitField];
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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return $this->success('', ['row' => $row]);
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['gameChannel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
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*/
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}
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29
app/common/model/GameRewardConfig.php
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29
app/common/model/GameRewardConfig.php
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@@ -0,0 +1,29 @@
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<?php
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namespace app\common\model;
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use support\think\Model;
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/**
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* GameRewardConfig
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*/
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class GameRewardConfig extends Model
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{
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// 表名
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protected $name = 'game_reward_config';
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// 自动写入时间戳字段
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protected $autoWriteTimestamp = true;
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// 字段类型转换(避免时间戳被写成 'now' 字符串)
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protected $type = [
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'create_time' => 'integer',
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'update_time' => 'integer',
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];
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public function gameChannel(): \think\model\relation\BelongsTo
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{
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return $this->belongsTo(\app\common\model\GameChannel::class, 'game_channel_id', 'id');
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}
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}
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143
app/common/validate/GameRewardConfig.php
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143
app/common/validate/GameRewardConfig.php
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<?php
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namespace app\common\validate;
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use think\Validate;
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class GameRewardConfig extends Validate
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{
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protected $failException = true;
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/**
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* 验证规则
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*/
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protected $rule = [
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'game_channel_id' => 'require|integer|gt:0',
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'tier_reward_form' => 'require|checkTierRewardForm',
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'bigwin_form' => 'require|checkBigwinForm',
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];
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/**
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* 提示消息
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*/
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protected $message = [
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'game_channel_id.require' => '请选择渠道',
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'game_channel_id.integer' => '渠道参数格式错误',
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'game_channel_id.gt' => '渠道参数格式错误',
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'tier_reward_form.require' => '档位奖励表单不能为空',
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'bigwin_form.require' => '超级大奖表单不能为空',
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];
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/**
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* 验证场景
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*/
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protected $scene = [
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'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
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];
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private function parseJsonArray(mixed $value, string $label): array|string
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{
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if (!is_string($value) || trim($value) === '') {
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return $label . '不能为空';
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}
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try {
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$decoded = json_decode($value, true, 512, JSON_THROW_ON_ERROR);
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} catch (\Throwable $e) {
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return $label . '必须为合法 JSON';
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}
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if (!is_array($decoded)) {
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return $label . '格式错误';
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}
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return $decoded;
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}
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protected function checkTierRewardForm($value, $rule, array $data = []): bool|string
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{
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$decoded = $this->parseJsonArray($value, '档位奖励表单');
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if (!is_array($decoded)) {
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return $decoded;
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}
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$expectedGrid = range(5, 30);
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if (count($decoded) !== 26) {
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return '档位奖励表单必须固定 26 条';
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}
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$allowTiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
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foreach ($decoded as $idx => $row) {
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$rowNo = $idx + 1;
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if (!is_array($row)) {
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return '档位奖励表单第' . $rowNo . '条格式错误';
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}
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$gridNumber = $row['grid_number'] ?? null;
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$uiText = $row['ui_text'] ?? null;
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$realEv = $row['real_ev'] ?? null;
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$tier = $row['tier'] ?? null;
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if (!is_numeric($gridNumber)) {
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return '档位奖励表单第' . $rowNo . '条点数必须为数字';
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}
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$gridInt = intval(strval($gridNumber));
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if ($gridInt !== $expectedGrid[$idx]) {
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return '档位奖励表单点数必须固定为 5-30 且不可修改';
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}
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if (!is_string($uiText) || trim($uiText) === '') {
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return '档位奖励表单第' . $rowNo . '条显示文本不能为空';
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}
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if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
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return '档位奖励表单第' . $rowNo . '条实际中奖必须为数字';
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}
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if (!is_string($tier) || !in_array($tier, $allowTiers, true)) {
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return '档位奖励表单第' . $rowNo . '条档位只能是 T1-T5';
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}
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}
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return true;
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}
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protected function checkBigwinForm($value, $rule, array $data = []): bool|string
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{
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$decoded = $this->parseJsonArray($value, '超级大奖表单');
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if (!is_array($decoded)) {
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return $decoded;
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}
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$expectedGrid = [5, 10, 15, 20, 25, 30];
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if (count($decoded) !== 6) {
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return '超级大奖表单必须固定 6 条';
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}
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foreach ($decoded as $idx => $row) {
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$rowNo = $idx + 1;
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if (!is_array($row)) {
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return '超级大奖表单第' . $rowNo . '条格式错误';
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}
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$gridNumber = $row['grid_number'] ?? null;
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$uiText = $row['ui_text'] ?? null;
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$realEv = $row['real_ev'] ?? null;
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$tier = $row['tier'] ?? null;
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if (!is_numeric($gridNumber)) {
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return '超级大奖表单第' . $rowNo . '条点数必须为数字';
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}
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$gridInt = intval(strval($gridNumber));
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if ($gridInt !== $expectedGrid[$idx]) {
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return '超级大奖表单点数必须固定为 5、10、15、20、25、30 且不可修改';
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}
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if (!is_string($uiText) || trim($uiText) === '') {
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return '超级大奖表单第' . $rowNo . '条显示文本不能为空';
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}
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if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
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return '超级大奖表单第' . $rowNo . '条实际中奖必须为数字';
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}
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if (!is_string($tier) || $tier !== 'BIGWIN') {
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return '超级大奖表单第' . $rowNo . '条档位必须为 BIGWIN';
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}
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}
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return true;
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}
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}
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