[游戏管理]-游戏奖励配置

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2026-04-10 18:16:36 +08:00
parent 9e10f48162
commit 016193537b
9 changed files with 922 additions and 0 deletions

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export default {
id: 'id',
game_channel_id: 'game_channel_id',
gamechannel__name: 'name',
tier_reward_form: 'tier_reward_form',
bigwin_form: 'bigwin_form',
create_time: 'create_time',
update_time: 'update_time',
grid_number: 'grid_number',
ui_text: 'ui_text',
real_ev: 'real_ev',
tier: 'tier',
tier_t1: 'T1',
tier_t2: 'T2',
tier_t3: 'T3',
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
'quick Search Fields': 'id',
}

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export default {
id: 'ID',
game_channel_id: '渠道',
gamechannel__name: '渠道名',
tier_reward_form: '档位奖励表单',
bigwin_form: '超级大奖表单',
create_time: '创建时间',
update_time: '更新时间',
grid_number: '色子点数',
ui_text: '显示文本',
real_ev: '实际中奖',
tier: '档位',
tier_t1: 'T1',
tier_t2: 'T2',
tier_t3: 'T3',
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: '固定 26 条(点数 5-30不可新增或删除仅可修改显示文本、实际中奖、档位',
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30不可新增或删除仅可修改显示文本、实际中奖',
'quick Search Fields': 'ID',
}

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<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.bigwin_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

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<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.tier_reward_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

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<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="headerButtons"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { computed, onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import TierRewardFormCell from './TierRewardFormCell.vue'
import BigwinFormCell from './BigwinFormCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import { useAdminInfo } from '/@/stores/adminInfo'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/rewardConfig',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const adminInfo = useAdminInfo()
const isSuperAdmin = computed(() => adminInfo.super === true)
const optButtons: OptButton[] = defaultOptButtons(['edit'])
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
const channelHeaderButtons: HeaderOptButton[] = ['refresh']
const tierRewardFormColumn: TableColumn = {
label: t('game.rewardConfig.tier_reward_form'),
prop: 'tier_reward_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: TierRewardFormCell,
}
const bigwinFormColumn: TableColumn = {
label: t('game.rewardConfig.bigwin_form'),
prop: 'bigwin_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: BigwinFormCell,
}
const headerButtons = computed(() => {
if (isSuperAdmin.value) {
return superHeaderButtons
}
return channelHeaderButtons
})
const columns: TableColumn[] = [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.rewardConfig.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
{
label: t('game.rewardConfig.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.rewardConfig.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
]
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.RewardConfig/'),
{
pk: 'id',
column: columns,
dblClickNotEditColumn: [undefined],
},
{
defaultItems: {},
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.game_channel_id"
prop="game_channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const isSuperAdmin = computed(() => adminInfo.super === true)
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
})
}
function syncPayload() {
const items = baTable.form.items
if (!items) return
items.tier_reward_form = JSON.stringify(tierRows.value)
items.bigwin_form = JSON.stringify(bigwinRows.value)
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false) {
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
syncPayload()
}
}
)
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
</script>
<style scoped lang="scss">
.block-editor {
width: 100%;
}
.line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
</style>