[游戏管理]-游戏奖励配置
This commit is contained in:
22
web/src/lang/backend/en/game/rewardConfig.ts
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22
web/src/lang/backend/en/game/rewardConfig.ts
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export default {
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id: 'id',
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game_channel_id: 'game_channel_id',
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gamechannel__name: 'name',
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tier_reward_form: 'tier_reward_form',
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bigwin_form: 'bigwin_form',
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create_time: 'create_time',
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update_time: 'update_time',
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grid_number: 'grid_number',
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ui_text: 'ui_text',
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real_ev: 'real_ev',
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tier: 'tier',
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tier_t1: 'T1',
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tier_t2: 'T2',
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tier_t3: 'T3',
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
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bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
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'quick Search Fields': 'id',
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}
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22
web/src/lang/backend/zh-cn/game/rewardConfig.ts
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22
web/src/lang/backend/zh-cn/game/rewardConfig.ts
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export default {
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id: 'ID',
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game_channel_id: '渠道',
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gamechannel__name: '渠道名',
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tier_reward_form: '档位奖励表单',
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bigwin_form: '超级大奖表单',
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create_time: '创建时间',
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update_time: '更新时间',
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grid_number: '色子点数',
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ui_text: '显示文本',
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real_ev: '实际中奖',
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tier: '档位',
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tier_t1: 'T1',
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tier_t2: 'T2',
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tier_t3: 'T3',
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tier_t4: 'T4',
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tier_t5: 'T5',
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tier_bigwin: 'BIGWIN',
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tier_reward_form_help: '固定 26 条(点数 5-30),不可新增或删除,仅可修改显示文本、实际中奖、档位',
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bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30),不可新增或删除,仅可修改显示文本、实际中奖',
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'quick Search Fields': 'ID',
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}
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59
web/src/views/backend/game/rewardConfig/BigwinFormCell.vue
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59
web/src/views/backend/game/rewardConfig/BigwinFormCell.vue
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@@ -0,0 +1,59 @@
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<template>
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<div class="form-cell">
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<div v-if="rows.length === 0" class="empty">-</div>
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<div v-for="(row, idx) in rows" :key="idx" class="row">
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<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
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<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
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<span>{{ row.ui_text }}</span>
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<span>{{ row.real_ev }}</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
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type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const rows = computed<FormRow[]>(() => {
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const raw = props.row?.bigwin_form
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if (typeof raw !== 'string' || raw.trim() === '') return []
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try {
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const parsed = JSON.parse(raw) as unknown
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if (!Array.isArray(parsed)) return []
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const out: FormRow[] = []
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for (const item of parsed) {
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if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
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const obj = item as Record<string, unknown>
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out.push({
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grid_number: String(obj.grid_number ?? ''),
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ui_text: String(obj.ui_text ?? ''),
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real_ev: String(obj.real_ev ?? ''),
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tier: String(obj.tier ?? ''),
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})
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}
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return out
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} catch {
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return []
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}
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})
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</script>
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<style scoped lang="scss">
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.form-cell {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.row {
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display: flex;
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gap: 8px;
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align-items: center;
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flex-wrap: wrap;
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}
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.empty {
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color: var(--el-text-color-secondary);
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}
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</style>
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@@ -0,0 +1,59 @@
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<template>
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<div class="form-cell">
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<div v-if="rows.length === 0" class="empty">-</div>
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<div v-for="(row, idx) in rows" :key="idx" class="row">
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<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
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<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
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<span>{{ row.ui_text }}</span>
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<span>{{ row.real_ev }}</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed } from 'vue'
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const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
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type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
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const rows = computed<FormRow[]>(() => {
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const raw = props.row?.tier_reward_form
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if (typeof raw !== 'string' || raw.trim() === '') return []
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try {
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const parsed = JSON.parse(raw) as unknown
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if (!Array.isArray(parsed)) return []
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const out: FormRow[] = []
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for (const item of parsed) {
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if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
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const obj = item as Record<string, unknown>
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out.push({
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grid_number: String(obj.grid_number ?? ''),
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ui_text: String(obj.ui_text ?? ''),
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real_ev: String(obj.real_ev ?? ''),
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tier: String(obj.tier ?? ''),
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})
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}
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return out
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} catch {
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return []
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}
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})
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</script>
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<style scoped lang="scss">
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.form-cell {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.row {
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display: flex;
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gap: 8px;
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align-items: center;
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flex-wrap: wrap;
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}
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.empty {
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color: var(--el-text-color-secondary);
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}
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</style>
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141
web/src/views/backend/game/rewardConfig/index.vue
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141
web/src/views/backend/game/rewardConfig/index.vue
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@@ -0,0 +1,141 @@
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<template>
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<div class="default-main ba-table-box">
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<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
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<!-- 表格顶部菜单 -->
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<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
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<TableHeader
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:buttons="headerButtons"
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:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
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></TableHeader>
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<!-- 表格 -->
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<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
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<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
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<Table ref="tableRef"></Table>
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<!-- 表单 -->
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<PopupForm />
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</div>
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</template>
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<script setup lang="ts">
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import { computed, onMounted, provide, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import PopupForm from './popupForm.vue'
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import TierRewardFormCell from './TierRewardFormCell.vue'
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import BigwinFormCell from './BigwinFormCell.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import { useAdminInfo } from '/@/stores/adminInfo'
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import baTableClass from '/@/utils/baTable'
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defineOptions({
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name: 'game/rewardConfig',
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})
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const { t } = useI18n()
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const tableRef = useTemplateRef('tableRef')
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const adminInfo = useAdminInfo()
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const isSuperAdmin = computed(() => adminInfo.super === true)
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const optButtons: OptButton[] = defaultOptButtons(['edit'])
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const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
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const channelHeaderButtons: HeaderOptButton[] = ['refresh']
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const tierRewardFormColumn: TableColumn = {
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label: t('game.rewardConfig.tier_reward_form'),
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prop: 'tier_reward_form',
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align: 'center',
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minWidth: 360,
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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comSearchRender: 'string',
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render: 'customRender',
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customRender: TierRewardFormCell,
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}
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const bigwinFormColumn: TableColumn = {
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label: t('game.rewardConfig.bigwin_form'),
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prop: 'bigwin_form',
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align: 'center',
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minWidth: 360,
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operatorPlaceholder: t('Fuzzy query'),
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sortable: false,
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operator: 'LIKE',
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comSearchRender: 'string',
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render: 'customRender',
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customRender: BigwinFormCell,
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}
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const headerButtons = computed(() => {
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if (isSuperAdmin.value) {
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return superHeaderButtons
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}
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return channelHeaderButtons
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})
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const columns: TableColumn[] = [
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{ type: 'selection', align: 'center', operator: false },
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{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
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{
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label: t('game.rewardConfig.gamechannel__name'),
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prop: 'gameChannel.name',
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align: 'center',
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operatorPlaceholder: t('Fuzzy query'),
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render: 'tags',
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operator: 'LIKE',
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comSearchRender: 'string',
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},
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...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
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{
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label: t('game.rewardConfig.create_time'),
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prop: 'create_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{
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label: t('game.rewardConfig.update_time'),
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prop: 'update_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 160,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
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]
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/**
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* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
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*/
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const baTable = new baTableClass(
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new baTableApi('/admin/game.RewardConfig/'),
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{
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pk: 'id',
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column: columns,
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dblClickNotEditColumn: [undefined],
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},
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{
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defaultItems: {},
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}
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)
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provide('baTable', baTable)
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onMounted(() => {
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baTable.table.ref = tableRef.value
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baTable.mount()
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baTable.getData()?.then(() => {
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baTable.initSort()
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baTable.dragSort()
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})
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})
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</script>
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<style scoped lang="scss"></style>
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264
web/src/views/backend/game/rewardConfig/popupForm.vue
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264
web/src/views/backend/game/rewardConfig/popupForm.vue
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@@ -0,0 +1,264 @@
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<template>
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<el-dialog
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class="ba-operate-dialog"
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:close-on-click-modal="false"
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:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
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@close="baTable.toggleForm"
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>
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<template #header>
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<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
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{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
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</div>
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</template>
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<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
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<div
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class="ba-operate-form"
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:class="'ba-' + baTable.form.operate + '-form'"
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:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
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>
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<el-form
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v-if="!baTable.form.loading"
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ref="formRef"
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@submit.prevent=""
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:model="baTable.form.items"
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:label-position="config.layout.shrink ? 'top' : 'right'"
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:label-width="baTable.form.labelWidth + 'px'"
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:rules="rules"
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>
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<FormItem
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:label="t('game.rewardConfig.game_channel_id')"
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type="remoteSelect"
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v-model="baTable.form.items!.game_channel_id"
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prop="game_channel_id"
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:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
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:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
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/>
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<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
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<div class="block-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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<span>{{ t('game.rewardConfig.real_ev') }}</span>
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<span>{{ t('game.rewardConfig.tier') }}</span>
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</div>
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<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
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<el-input v-model="row.grid_number" disabled />
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<el-input
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v-model="row.ui_text"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
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@input="syncPayload"
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/>
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<el-input
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v-model="row.real_ev"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
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@input="syncPayload"
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/>
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<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
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<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
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<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
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<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
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<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
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<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
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</el-select>
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</div>
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<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
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</div>
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</el-form-item>
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<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
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<div class="block-editor">
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<div class="line line-head">
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<span>{{ t('game.rewardConfig.grid_number') }}</span>
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<span>{{ t('game.rewardConfig.ui_text') }}</span>
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<span>{{ t('game.rewardConfig.real_ev') }}</span>
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<span>{{ t('game.rewardConfig.tier') }}</span>
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</div>
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<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
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<el-input v-model="row.grid_number" disabled />
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<el-input
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v-model="row.ui_text"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
|
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@input="syncPayload"
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/>
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||||
<el-input
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v-model="row.real_ev"
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:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
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@input="syncPayload"
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/>
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<el-input v-model="row.tier" disabled style="width: 120px" />
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</div>
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<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
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</div>
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</el-form-item>
|
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</el-form>
|
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</div>
|
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</el-scrollbar>
|
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<template #footer>
|
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<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
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<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
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||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
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{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
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</el-button>
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||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
const { t } = useI18n()
|
||||
|
||||
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
|
||||
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
|
||||
|
||||
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
|
||||
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
|
||||
|
||||
function parseRows(raw: unknown): RewardRow[] {
|
||||
if (typeof raw !== 'string' || raw.trim() === '') return []
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as unknown
|
||||
if (!Array.isArray(parsed)) return []
|
||||
const out: RewardRow[] = []
|
||||
for (const item of parsed) {
|
||||
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const obj = item as Record<string, unknown>
|
||||
out.push({
|
||||
grid_number: String(obj.grid_number ?? ''),
|
||||
ui_text: String(obj.ui_text ?? ''),
|
||||
real_ev: String(obj.real_ev ?? ''),
|
||||
tier: String(obj.tier ?? ''),
|
||||
})
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function toTierRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return TIER_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
|
||||
})
|
||||
}
|
||||
|
||||
function toBigwinRows(raw: unknown): RewardRow[] {
|
||||
const parsed = parseRows(raw)
|
||||
const map = new Map<string, RewardRow>()
|
||||
for (const r of parsed) map.set(r.grid_number, r)
|
||||
return BIGWIN_GRIDS.map((g) => {
|
||||
const row = map.get(g)
|
||||
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
|
||||
})
|
||||
}
|
||||
|
||||
function syncPayload() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.tier_reward_form = JSON.stringify(tierRows.value)
|
||||
items.bigwin_form = JSON.stringify(bigwinRows.value)
|
||||
}
|
||||
|
||||
function validateForms(): string | undefined {
|
||||
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
|
||||
return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < tierRows.value.length; i++) {
|
||||
const row = tierRows.value[i]
|
||||
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
|
||||
}
|
||||
for (let i = 0; i < bigwinRows.value.length; i++) {
|
||||
const row = bigwinRows.value[i]
|
||||
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
|
||||
if (row.tier !== 'BIGWIN') return t('Parameter error')
|
||||
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
|
||||
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false) {
|
||||
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
|
||||
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
|
||||
syncPayload()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
|
||||
tier_reward_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_form: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateForms()
|
||||
if (err) return callback(new Error(err))
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.block-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.line {
|
||||
display: grid;
|
||||
grid-template-columns: 110px 1fr 1fr 120px;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.line-head {
|
||||
margin-bottom: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
line-height: 20px;
|
||||
font-weight: 600;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 6px;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user