[游戏管理]-游戏奖励配置

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2026-04-10 18:16:36 +08:00
parent 9e10f48162
commit 016193537b
9 changed files with 922 additions and 0 deletions

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<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\think\Db;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 游戏奖励配置
*/
class RewardConfig extends Backend
{
/**
* GameRewardConfig模型对象
* @var object|null
* @phpstan-var \app\common\model\GameRewardConfig|null
*/
protected ?object $model = null;
/**
* 数据范围:非超管仅本人 + 下级管理员负责的渠道
*/
protected bool|string|int $dataLimit = 'parent';
/**
* 列表/删除按渠道字段限制(实际值为渠道 ID
*/
protected string $dataLimitField = 'game_channel_id';
/**
* 表无 admin_id勿自动写入
*/
protected bool $dataLimitFieldAutoFill = false;
protected array|string $preExcludeFields = ['id', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel'];
protected string|array $quickSearchField = ['id'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameRewardConfig();
return null;
}
/**
* 将可访问管理员 ID 转换为可访问渠道 ID
*
* @return list<int|string>
*/
protected function getDataLimitAdminIds(): array
{
if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
return [];
}
$adminIds = parent::getDataLimitAdminIds();
if ($adminIds === []) {
return [];
}
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
if ($channelIds === []) {
return [-1];
}
return array_values(array_unique($channelIds));
}
/**
* 新增:非超管仅可写入权限内渠道
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST' && !$this->auth->isSuperAdmin()) {
$allowedChannelIds = $this->getDataLimitAdminIds();
$cid = $this->request->post('game_channel_id');
if ($cid === null || $cid === '' || ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds))) {
return $this->error(__('You have no permission'));
}
}
return parent::_add();
}
/**
* 编辑:非超管锁定渠道,不允许跨渠道改写
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (!$this->auth->isSuperAdmin()) {
$data[$this->dataLimitField] = $row[$this->dataLimitField];
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', ['row' => $row]);
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/
}

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<?php
namespace app\common\model;
use support\think\Model;
/**
* GameRewardConfig
*/
class GameRewardConfig extends Model
{
// 表名
protected $name = 'game_reward_config';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换(避免时间戳被写成 'now' 字符串)
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function gameChannel(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\common\model\GameChannel::class, 'game_channel_id', 'id');
}
}

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<?php
namespace app\common\validate;
use think\Validate;
class GameRewardConfig extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
'game_channel_id' => 'require|integer|gt:0',
'tier_reward_form' => 'require|checkTierRewardForm',
'bigwin_form' => 'require|checkBigwinForm',
];
/**
* 提示消息
*/
protected $message = [
'game_channel_id.require' => '请选择渠道',
'game_channel_id.integer' => '渠道参数格式错误',
'game_channel_id.gt' => '渠道参数格式错误',
'tier_reward_form.require' => '档位奖励表单不能为空',
'bigwin_form.require' => '超级大奖表单不能为空',
];
/**
* 验证场景
*/
protected $scene = [
'add' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
'edit' => ['game_channel_id', 'tier_reward_form', 'bigwin_form'],
];
private function parseJsonArray(mixed $value, string $label): array|string
{
if (!is_string($value) || trim($value) === '') {
return $label . '不能为空';
}
try {
$decoded = json_decode($value, true, 512, JSON_THROW_ON_ERROR);
} catch (\Throwable $e) {
return $label . '必须为合法 JSON';
}
if (!is_array($decoded)) {
return $label . '格式错误';
}
return $decoded;
}
protected function checkTierRewardForm($value, $rule, array $data = []): bool|string
{
$decoded = $this->parseJsonArray($value, '档位奖励表单');
if (!is_array($decoded)) {
return $decoded;
}
$expectedGrid = range(5, 30);
if (count($decoded) !== 26) {
return '档位奖励表单必须固定 26 条';
}
$allowTiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
foreach ($decoded as $idx => $row) {
$rowNo = $idx + 1;
if (!is_array($row)) {
return '档位奖励表单第' . $rowNo . '条格式错误';
}
$gridNumber = $row['grid_number'] ?? null;
$uiText = $row['ui_text'] ?? null;
$realEv = $row['real_ev'] ?? null;
$tier = $row['tier'] ?? null;
if (!is_numeric($gridNumber)) {
return '档位奖励表单第' . $rowNo . '条点数必须为数字';
}
$gridInt = intval(strval($gridNumber));
if ($gridInt !== $expectedGrid[$idx]) {
return '档位奖励表单点数必须固定为 5-30 且不可修改';
}
if (!is_string($uiText) || trim($uiText) === '') {
return '档位奖励表单第' . $rowNo . '条显示文本不能为空';
}
if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
return '档位奖励表单第' . $rowNo . '条实际中奖必须为数字';
}
if (!is_string($tier) || !in_array($tier, $allowTiers, true)) {
return '档位奖励表单第' . $rowNo . '条档位只能是 T1-T5';
}
}
return true;
}
protected function checkBigwinForm($value, $rule, array $data = []): bool|string
{
$decoded = $this->parseJsonArray($value, '超级大奖表单');
if (!is_array($decoded)) {
return $decoded;
}
$expectedGrid = [5, 10, 15, 20, 25, 30];
if (count($decoded) !== 6) {
return '超级大奖表单必须固定 6 条';
}
foreach ($decoded as $idx => $row) {
$rowNo = $idx + 1;
if (!is_array($row)) {
return '超级大奖表单第' . $rowNo . '条格式错误';
}
$gridNumber = $row['grid_number'] ?? null;
$uiText = $row['ui_text'] ?? null;
$realEv = $row['real_ev'] ?? null;
$tier = $row['tier'] ?? null;
if (!is_numeric($gridNumber)) {
return '超级大奖表单第' . $rowNo . '条点数必须为数字';
}
$gridInt = intval(strval($gridNumber));
if ($gridInt !== $expectedGrid[$idx]) {
return '超级大奖表单点数必须固定为 5、10、15、20、25、30 且不可修改';
}
if (!is_string($uiText) || trim($uiText) === '') {
return '超级大奖表单第' . $rowNo . '条显示文本不能为空';
}
if ($realEv === null || $realEv === '' || !is_numeric($realEv)) {
return '超级大奖表单第' . $rowNo . '条实际中奖必须为数字';
}
if (!is_string($tier) || $tier !== 'BIGWIN') {
return '超级大奖表单第' . $rowNo . '条档位必须为 BIGWIN';
}
}
return true;
}
}

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export default {
id: 'id',
game_channel_id: 'game_channel_id',
gamechannel__name: 'name',
tier_reward_form: 'tier_reward_form',
bigwin_form: 'bigwin_form',
create_time: 'create_time',
update_time: 'update_time',
grid_number: 'grid_number',
ui_text: 'ui_text',
real_ev: 'real_ev',
tier: 'tier',
tier_t1: 'T1',
tier_t2: 'T2',
tier_t3: 'T3',
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: 'Fixed 26 rows (5-30), no add/delete. Editable: ui_text, real_ev, tier.',
bigwin_form_help: 'Fixed 6 rows (5,10,15,20,25,30), no add/delete. Editable: ui_text, real_ev.',
'quick Search Fields': 'id',
}

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export default {
id: 'ID',
game_channel_id: '渠道',
gamechannel__name: '渠道名',
tier_reward_form: '档位奖励表单',
bigwin_form: '超级大奖表单',
create_time: '创建时间',
update_time: '更新时间',
grid_number: '色子点数',
ui_text: '显示文本',
real_ev: '实际中奖',
tier: '档位',
tier_t1: 'T1',
tier_t2: 'T2',
tier_t3: 'T3',
tier_t4: 'T4',
tier_t5: 'T5',
tier_bigwin: 'BIGWIN',
tier_reward_form_help: '固定 26 条(点数 5-30不可新增或删除仅可修改显示文本、实际中奖、档位',
bigwin_form_help: '固定 6 条(点数 5、10、15、20、25、30不可新增或删除仅可修改显示文本、实际中奖',
'quick Search Fields': 'ID',
}

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<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="danger" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { bigwin_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.bigwin_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

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<template>
<div class="form-cell">
<div v-if="rows.length === 0" class="empty">-</div>
<div v-for="(row, idx) in rows" :key="idx" class="row">
<el-tag size="small" effect="light">{{ row.grid_number }}</el-tag>
<el-tag size="small" type="info" effect="light">{{ row.tier }}</el-tag>
<span>{{ row.ui_text }}</span>
<span>{{ row.real_ev }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ row?: { tier_reward_form?: unknown } }>()
type FormRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const rows = computed<FormRow[]>(() => {
const raw = props.row?.tier_reward_form
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: FormRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
})
</script>
<style scoped lang="scss">
.form-cell {
display: flex;
flex-direction: column;
gap: 6px;
}
.row {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.empty {
color: var(--el-text-color-secondary);
}
</style>

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<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="headerButtons"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.rewardConfig.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { computed, onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import TierRewardFormCell from './TierRewardFormCell.vue'
import BigwinFormCell from './BigwinFormCell.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import { useAdminInfo } from '/@/stores/adminInfo'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/rewardConfig',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const adminInfo = useAdminInfo()
const isSuperAdmin = computed(() => adminInfo.super === true)
const optButtons: OptButton[] = defaultOptButtons(['edit'])
const superHeaderButtons: HeaderOptButton[] = ['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']
const channelHeaderButtons: HeaderOptButton[] = ['refresh']
const tierRewardFormColumn: TableColumn = {
label: t('game.rewardConfig.tier_reward_form'),
prop: 'tier_reward_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: TierRewardFormCell,
}
const bigwinFormColumn: TableColumn = {
label: t('game.rewardConfig.bigwin_form'),
prop: 'bigwin_form',
align: 'center',
minWidth: 360,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
comSearchRender: 'string',
render: 'customRender',
customRender: BigwinFormCell,
}
const headerButtons = computed(() => {
if (isSuperAdmin.value) {
return superHeaderButtons
}
return channelHeaderButtons
})
const columns: TableColumn[] = [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.rewardConfig.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.rewardConfig.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
...(isSuperAdmin.value ? [] : [tierRewardFormColumn, bigwinFormColumn]),
{
label: t('game.rewardConfig.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.rewardConfig.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
]
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.RewardConfig/'),
{
pk: 'id',
column: columns,
dblClickNotEditColumn: [undefined],
},
{
defaultItems: {},
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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<template>
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.rewardConfig.game_channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.game_channel_id"
prop="game_channel_id"
:input-attr="{ ...channelRemoteAttr, disabled: channelFieldDisabled }"
:placeholder="t('Please select field', { field: t('game.rewardConfig.game_channel_id') })"
/>
<el-form-item :label="t('game.rewardConfig.tier_reward_form')" prop="tier_reward_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in tierRows" :key="'tier-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-select v-model="row.tier" style="width: 120px" @change="syncPayload">
<el-option :label="t('game.rewardConfig.tier_t1')" value="T1" />
<el-option :label="t('game.rewardConfig.tier_t2')" value="T2" />
<el-option :label="t('game.rewardConfig.tier_t3')" value="T3" />
<el-option :label="t('game.rewardConfig.tier_t4')" value="T4" />
<el-option :label="t('game.rewardConfig.tier_t5')" value="T5" />
</el-select>
</div>
<div class="form-help">{{ t('game.rewardConfig.tier_reward_form_help') }}</div>
</div>
</el-form-item>
<el-form-item :label="t('game.rewardConfig.bigwin_form')" prop="bigwin_form">
<div class="block-editor">
<div class="line line-head">
<span>{{ t('game.rewardConfig.grid_number') }}</span>
<span>{{ t('game.rewardConfig.ui_text') }}</span>
<span>{{ t('game.rewardConfig.real_ev') }}</span>
<span>{{ t('game.rewardConfig.tier') }}</span>
</div>
<div v-for="(row, idx) in bigwinRows" :key="'bigwin-' + idx" class="line">
<el-input v-model="row.grid_number" disabled />
<el-input
v-model="row.ui_text"
:placeholder="t('Please input field', { field: t('game.rewardConfig.ui_text') })"
@input="syncPayload"
/>
<el-input
v-model="row.real_ev"
:placeholder="t('Please input field', { field: t('game.rewardConfig.real_ev') })"
@input="syncPayload"
/>
<el-input v-model="row.tier" disabled style="width: 120px" />
</div>
<div class="form-help">{{ t('game.rewardConfig.bigwin_form_help') }}</div>
</div>
</el-form-item>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import { useAdminInfo } from '/@/stores/adminInfo'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
type RewardRow = { grid_number: string; ui_text: string; real_ev: string; tier: string }
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const adminInfo = useAdminInfo()
const { t } = useI18n()
const TIER_GRIDS = Array.from({ length: 26 }, (_v, i) => String(i + 5))
const BIGWIN_GRIDS = ['5', '10', '15', '20', '25', '30']
const channelRemoteAttr = { pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }
const isSuperAdmin = computed(() => adminInfo.super === true)
const channelFieldDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
const tierRows = ref<RewardRow[]>(TIER_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'T1' })))
const bigwinRows = ref<RewardRow[]>(BIGWIN_GRIDS.map((g) => ({ grid_number: g, ui_text: '', real_ev: '', tier: 'BIGWIN' })))
function parseRows(raw: unknown): RewardRow[] {
if (typeof raw !== 'string' || raw.trim() === '') return []
try {
const parsed = JSON.parse(raw) as unknown
if (!Array.isArray(parsed)) return []
const out: RewardRow[] = []
for (const item of parsed) {
if (item === null || typeof item !== 'object' || Array.isArray(item)) continue
const obj = item as Record<string, unknown>
out.push({
grid_number: String(obj.grid_number ?? ''),
ui_text: String(obj.ui_text ?? ''),
real_ev: String(obj.real_ev ?? ''),
tier: String(obj.tier ?? ''),
})
}
return out
} catch {
return []
}
}
function toTierRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return TIER_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: row?.tier && row.tier !== 'BIGWIN' ? row.tier : 'T1' }
})
}
function toBigwinRows(raw: unknown): RewardRow[] {
const parsed = parseRows(raw)
const map = new Map<string, RewardRow>()
for (const r of parsed) map.set(r.grid_number, r)
return BIGWIN_GRIDS.map((g) => {
const row = map.get(g)
return { grid_number: g, ui_text: row?.ui_text ?? '', real_ev: row?.real_ev ?? '', tier: 'BIGWIN' }
})
}
function syncPayload() {
const items = baTable.form.items
if (!items) return
items.tier_reward_form = JSON.stringify(tierRows.value)
items.bigwin_form = JSON.stringify(bigwinRows.value)
}
function validateForms(): string | undefined {
if (tierRows.value.length !== 26 || bigwinRows.value.length !== 6) {
return t('Parameter error')
}
for (let i = 0; i < tierRows.value.length; i++) {
const row = tierRows.value[i]
if (row.grid_number !== TIER_GRIDS[i]) return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
if (!['T1', 'T2', 'T3', 'T4', 'T5'].includes(row.tier)) return t('Parameter error')
}
for (let i = 0; i < bigwinRows.value.length; i++) {
const row = bigwinRows.value[i]
if (row.grid_number !== BIGWIN_GRIDS[i]) return t('Parameter error')
if (row.tier !== 'BIGWIN') return t('Parameter error')
if (row.ui_text.trim() === '' || row.real_ev.trim() === '') return t('Please input field', { field: t('game.rewardConfig.ui_text') })
if (!Number.isFinite(Number(row.real_ev))) return t('game.rewardConfig.real_ev')
}
return undefined
}
watch(
() => baTable.form.loading,
(loading) => {
if (loading === false) {
tierRows.value = toTierRows(baTable.form.items?.tier_reward_form)
bigwinRows.value = toBigwinRows(baTable.form.items?.bigwin_form)
syncPayload()
}
}
)
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.rewardConfig.game_channel_id') })],
tier_reward_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
bigwin_form: [
{
validator: (_rule, _val, callback) => {
const err = validateForms()
if (err) return callback(new Error(err))
callback()
},
trigger: ['blur', 'change'],
},
],
})
</script>
<style scoped lang="scss">
.block-editor {
width: 100%;
}
.line {
display: grid;
grid-template-columns: 110px 1fr 1fr 120px;
gap: 8px;
margin-bottom: 8px;
}
.line-head {
margin-bottom: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
line-height: 20px;
font-weight: 600;
}
.form-help {
margin-top: 6px;
color: var(--el-text-color-secondary);
font-size: 12px;
}
</style>