[游戏管理]游戏对局
This commit is contained in:
112
app/admin/controller/game/Period.php
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112
app/admin/controller/game/Period.php
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@@ -0,0 +1,112 @@
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<?php
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namespace app\admin\controller\game;
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use app\common\controller\Backend;
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use app\common\service\GamePeriodService;
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use support\Response;
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use Throwable;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏对局(期号)
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*/
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class Period extends Backend
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{
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protected ?object $model = null;
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protected string|array $preExcludeFields = ['id', 'create_time', 'update_time'];
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protected string|array $quickSearchField = ['id', 'period_no'];
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protected string|array $defaultSortField = ['id' => 'desc'];
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protected string|array $orderGuarantee = ['id' => 'desc'];
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protected bool $modelValidate = false;
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GamePeriod();
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return null;
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}
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/**
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* 读取 / 保存:自动创建下一期、手动创建下一期 开关(存 game_config)
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*/
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public function periodSettings(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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$method = $request->method();
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if ($method === 'GET') {
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return $this->success('', GamePeriodService::getPeriodSettings());
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}
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if ($method === 'POST') {
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$data = $request->post();
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if (!is_array($data)) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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try {
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GamePeriodService::savePeriodSettings($data);
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} catch (Throwable $e) {
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return $this->error($e->getMessage());
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}
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return $this->success(__('Saved successfully'));
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}
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return $this->error(__('Parameter error'));
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}
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/**
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* 手动创建下一期(受开关与「存在进行中期号」约束)
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*/
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public function createNextManual(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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if ($request->method() !== 'POST') {
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return $this->error(__('Parameter error'));
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}
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$result = GamePeriodService::createNextPeriodForManual();
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if ($result['ok']) {
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return $this->success($result['msg'], ['period_no' => $result['period_no'] ?? '']);
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}
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return $this->error($result['msg']);
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}
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!is_array($data)) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!isset($data['period_start_at']) || $data['period_start_at'] === '' || $data['period_start_at'] === null) {
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$data['period_start_at'] = time();
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}
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if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
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$data[$this->dataLimitField] = $this->auth->id;
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}
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$result = false;
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$this->model->startTrans();
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try {
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$result = $this->model->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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}
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return $this->error(__('Parameter error'));
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}
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}
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43
app/common/model/GamePeriod.php
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43
app/common/model/GamePeriod.php
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<?php
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namespace app\common\model;
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use support\think\Model;
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class GamePeriod extends Model
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{
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protected $name = 'game_period';
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protected $autoWriteTimestamp = true;
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protected $type = [
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'create_time' => 'integer',
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'update_time' => 'integer',
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'period_start_at' => 'integer',
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'status' => 'integer',
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'draw_mode' => 'integer',
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'preset_number' => 'integer',
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'result_number' => 'integer',
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];
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/**
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* 后台表单 datetime 可能提交字符串,入库前转为 Unix 时间戳
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* ThinkPHP 修改器签名为 (mixed $value, array $data)
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*/
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public function setPeriodStartAtAttr($value, $data = [])
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{
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if ($value === null || $value === '') {
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return 0;
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}
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if (is_int($value)) {
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return $value;
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}
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if (is_string($value)) {
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$t = strtotime($value);
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if ($t !== false) {
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return $t;
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}
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}
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return 0;
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}
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}
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28
web/src/lang/backend/en/game/period.ts
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28
web/src/lang/backend/en/game/period.ts
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@@ -0,0 +1,28 @@
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export default {
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'quick Search Fields': 'Period No. / ID',
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id: 'ID',
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period_no: 'Period No.',
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period_start_at: 'Start time',
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status: 'Status',
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'status 0': 'Betting open',
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'status 1': 'Closed',
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'status 2': 'Settling',
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'status 3': 'Paying',
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'status 4': 'Ended',
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'status 5': 'Void',
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draw_mode: 'Draw mode',
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'draw_mode 0': 'Auto AI',
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'draw_mode 1': 'Manual preset',
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preset_number: 'Preset number',
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result_number: 'Result number',
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void_reason: 'Void reason',
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create_time: 'Created',
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update_time: 'Updated',
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section_auto: 'Auto draw & new period',
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auto_create_label: 'Allow auto-create next period',
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auto_create_tip: 'When enabled, a background ticker inserts a new period if none is in progress',
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manual_create_label: 'Allow manual create next period',
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manual_create_tip: 'When enabled, the button below can create the next period',
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btn_create_next: 'Create next period (manual)',
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saving: 'Saving…',
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}
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28
web/src/lang/backend/zh-cn/game/period.ts
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28
web/src/lang/backend/zh-cn/game/period.ts
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export default {
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'quick Search Fields': '期号/ID',
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id: 'ID',
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period_no: '期号',
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period_start_at: '开始时间',
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status: '状态',
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'status 0': '下注开放',
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'status 1': '已封盘',
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'status 2': '算票中',
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'status 3': '派彩中',
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'status 4': '已结束',
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'status 5': '已作废',
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draw_mode: '开奖方式',
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'draw_mode 0': '自动AI',
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'draw_mode 1': '手动预设',
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preset_number: '预设号码',
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result_number: '开奖号码',
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void_reason: '作废原因',
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create_time: '创建时间',
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update_time: '更新时间',
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section_auto: '自动开奖与新建期',
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auto_create_label: '允许自动创建下一期',
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auto_create_tip: '开启后由后台定时任务在无进行中期号时自动插入新期',
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manual_create_label: '允许手动创建下一期',
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manual_create_tip: '开启后可在本页使用「手动创建下一期」按钮',
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btn_create_next: '手动创建下一期',
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saving: '保存中…',
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}
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290
web/src/views/backend/game/period/index.vue
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290
web/src/views/backend/game/period/index.vue
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@@ -0,0 +1,290 @@
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<template>
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<div class="default-main ba-table-box">
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<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
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<el-card v-if="canSettings" class="period-settings-card" shadow="never">
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<template #header>
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<span>{{ t('game.period.section_auto') }}</span>
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</template>
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<div v-loading="settingsLoading" class="period-settings-body">
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<div class="period-setting-row">
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<span class="period-setting-label">{{ t('game.period.auto_create_label') }}</span>
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<el-switch v-model="autoCreate" :disabled="settingsSaving" @change="onSwitchChange" />
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<span class="period-setting-tip">{{ t('game.period.auto_create_tip') }}</span>
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</div>
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<div class="period-setting-row">
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<span class="period-setting-label">{{ t('game.period.manual_create_label') }}</span>
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<el-switch v-model="manualCreate" :disabled="settingsSaving" @change="onSwitchChange" />
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<span class="period-setting-tip">{{ t('game.period.manual_create_tip') }}</span>
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</div>
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<div v-if="canManual" class="period-setting-actions">
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<el-button type="primary" :loading="createLoading" @click="onCreateNextManual">
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{{ t('game.period.btn_create_next') }}
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</el-button>
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</div>
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</div>
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</el-card>
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<TableHeader
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:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
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:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.period.quick Search Fields') })"
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></TableHeader>
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<Table ref="tableRef"></Table>
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<PopupForm />
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</div>
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</template>
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<script setup lang="ts">
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import { computed, onMounted, provide, ref, useTemplateRef } from 'vue'
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import { useI18n } from 'vue-i18n'
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import PopupForm from './popupForm.vue'
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import { baTableApi } from '/@/api/common'
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import { defaultOptButtons } from '/@/components/table'
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import TableHeader from '/@/components/table/header/index.vue'
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import Table from '/@/components/table/index.vue'
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import createAxios from '/@/utils/axios'
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import baTableClass from '/@/utils/baTable'
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import { auth } from '/@/utils/common'
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defineOptions({
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name: 'game/period',
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})
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const { t } = useI18n()
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const tableRef = useTemplateRef('tableRef')
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const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
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const settingsLoading = ref(false)
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const settingsSaving = ref(false)
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const createLoading = ref(false)
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const autoCreate = ref(false)
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const manualCreate = ref(false)
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/** 避免初次拉取开关值时触发保存 */
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const settingsReady = ref(false)
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const canSettings = computed(() => auth('periodSettings'))
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const canManual = computed(() => auth('createNextManual'))
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const baTable = new baTableClass(
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new baTableApi('/admin/game.Period/'),
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{
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pk: 'id',
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column: [
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{ type: 'selection', align: 'center', operator: false },
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{ label: t('game.period.id'), prop: 'id', align: 'center', width: 100, operator: 'RANGE', sortable: 'custom' },
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{
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label: t('game.period.period_no'),
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prop: 'period_no',
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align: 'center',
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minWidth: 180,
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operatorPlaceholder: t('Fuzzy query'),
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operator: 'LIKE',
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},
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{
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label: t('game.period.period_start_at'),
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prop: 'period_start_at',
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align: 'center',
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width: 170,
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{
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label: t('game.period.status'),
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prop: 'status',
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align: 'center',
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width: 110,
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operator: 'eq',
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render: 'tag',
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replaceValue: {
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'0': t('game.period.status 0'),
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'1': t('game.period.status 1'),
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'2': t('game.period.status 2'),
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'3': t('game.period.status 3'),
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'4': t('game.period.status 4'),
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'5': t('game.period.status 5'),
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},
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},
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{
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label: t('game.period.draw_mode'),
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prop: 'draw_mode',
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align: 'center',
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width: 110,
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operator: 'eq',
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render: 'tag',
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replaceValue: {
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'0': t('game.period.draw_mode 0'),
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'1': t('game.period.draw_mode 1'),
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},
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},
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{
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label: t('game.period.preset_number'),
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prop: 'preset_number',
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align: 'center',
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width: 100,
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operator: 'RANGE',
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},
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{
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label: t('game.period.result_number'),
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prop: 'result_number',
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align: 'center',
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width: 100,
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operator: 'RANGE',
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},
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{
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label: t('game.period.void_reason'),
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prop: 'void_reason',
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align: 'center',
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minWidth: 140,
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operatorPlaceholder: t('Fuzzy query'),
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operator: 'LIKE',
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showOverflowTooltip: true,
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},
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{
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label: t('game.period.create_time'),
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prop: 'create_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 170,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{
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label: t('game.period.update_time'),
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prop: 'update_time',
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align: 'center',
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render: 'datetime',
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operator: 'RANGE',
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comSearchRender: 'datetime',
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sortable: 'custom',
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width: 170,
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timeFormat: 'yyyy-mm-dd hh:MM:ss',
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},
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{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
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],
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dblClickNotEditColumn: [undefined],
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},
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{
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defaultItems: {
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status: 0,
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draw_mode: 0,
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void_reason: '',
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},
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}
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)
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provide('baTable', baTable)
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async function loadPeriodSettings() {
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if (!canSettings.value) {
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return
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}
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settingsLoading.value = true
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try {
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const res = await createAxios({
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url: '/admin/game.Period/periodSettings',
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method: 'get',
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showCodeMessage: false,
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})
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if (res.code === 1 && res.data) {
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autoCreate.value = res.data.period_auto_create_enabled === 1
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manualCreate.value = res.data.period_manual_create_enabled === 1
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settingsReady.value = true
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}
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} catch {
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// 无权限或接口异常时不打断列表
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} finally {
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settingsLoading.value = false
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}
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}
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async function onSaveSettings() {
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if (!canSettings.value) {
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return
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}
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settingsSaving.value = true
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try {
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await createAxios({
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url: '/admin/game.Period/periodSettings',
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method: 'post',
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data: {
|
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period_auto_create_enabled: autoCreate.value ? 1 : 0,
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period_manual_create_enabled: manualCreate.value ? 1 : 0,
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},
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showSuccessMessage: true,
|
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})
|
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} finally {
|
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settingsSaving.value = false
|
||||
}
|
||||
}
|
||||
|
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function onSwitchChange() {
|
||||
if (!settingsReady.value) {
|
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return
|
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}
|
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void onSaveSettings()
|
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}
|
||||
|
||||
async function onCreateNextManual() {
|
||||
if (!canManual.value) {
|
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return
|
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}
|
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createLoading.value = true
|
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try {
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await createAxios({
|
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url: '/admin/game.Period/createNextManual',
|
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method: 'post',
|
||||
showSuccessMessage: true,
|
||||
})
|
||||
await baTable.getData()
|
||||
} finally {
|
||||
createLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
void loadPeriodSettings()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.period-settings-card {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.period-settings-body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
.period-setting-row {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
}
|
||||
.period-setting-label {
|
||||
min-width: 160px;
|
||||
font-weight: 500;
|
||||
}
|
||||
.period-setting-tip {
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 13px;
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
}
|
||||
.period-setting-actions {
|
||||
margin-top: 4px;
|
||||
}
|
||||
</style>
|
||||
131
web/src/views/backend/game/period/popupForm.vue
Normal file
131
web/src/views/backend/game/period/popupForm.vue
Normal file
@@ -0,0 +1,131 @@
|
||||
<template>
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
@keyup.enter="baTable.onSubmit(formRef)"
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.period.period_no')"
|
||||
type="string"
|
||||
v-model="baTable.form.items!.period_no"
|
||||
prop="period_no"
|
||||
:placeholder="t('Please input field', { field: t('game.period.period_no') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.period_start_at')"
|
||||
type="datetime"
|
||||
v-model="baTable.form.items!.period_start_at"
|
||||
prop="period_start_at"
|
||||
:placeholder="t('Please select field', { field: t('game.period.period_start_at') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.status')"
|
||||
type="radio"
|
||||
v-model="baTable.form.items!.status"
|
||||
prop="status"
|
||||
:input-attr="{
|
||||
content: {
|
||||
'0': t('game.period.status 0'),
|
||||
'1': t('game.period.status 1'),
|
||||
'2': t('game.period.status 2'),
|
||||
'3': t('game.period.status 3'),
|
||||
'4': t('game.period.status 4'),
|
||||
'5': t('game.period.status 5'),
|
||||
},
|
||||
}"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.draw_mode')"
|
||||
type="radio"
|
||||
v-model="baTable.form.items!.draw_mode"
|
||||
prop="draw_mode"
|
||||
:input-attr="{
|
||||
content: {
|
||||
'0': t('game.period.draw_mode 0'),
|
||||
'1': t('game.period.draw_mode 1'),
|
||||
},
|
||||
}"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.preset_number')"
|
||||
type="number"
|
||||
v-model="baTable.form.items!.preset_number"
|
||||
prop="preset_number"
|
||||
:input-attr="{ step: 1, min: 1, max: 36 }"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.result_number')"
|
||||
type="number"
|
||||
v-model="baTable.form.items!.result_number"
|
||||
prop="result_number"
|
||||
:input-attr="{ step: 1, min: 1, max: 36 }"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.period.void_reason')"
|
||||
type="textarea"
|
||||
v-model="baTable.form.items!.void_reason"
|
||||
prop="void_reason"
|
||||
:input-attr="{ rows: 3 }"
|
||||
/>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { inject, reactive, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const { t } = useI18n()
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
period_no: [buildRequired()],
|
||||
})
|
||||
|
||||
function buildRequired(): FormItemRule {
|
||||
return {
|
||||
required: true,
|
||||
message: t('Please input field', { field: t('game.period.period_no') }),
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
Reference in New Issue
Block a user