游戏-游戏配置-优化样式,增强验证
This commit is contained in:
@@ -35,7 +35,7 @@ class Config extends Backend
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*/
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protected bool $dataLimitFieldAutoFill = false;
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protected string|array $defaultSortField = 'group,desc';
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protected string|array $defaultSortField = 'channel_id,desc';
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protected array $withJoinTable = ['channel'];
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@@ -43,9 +43,12 @@ class Config extends Backend
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protected string|array $quickSearchField = ['ID'];
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/** 权重之和必须为 100 的配置标识 */
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/** default_tier_weight / default_kill_score_weight:每项≤100 且各项之和必须=100 */
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private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
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/** default_bigwin_weight:仅校验每项整数、0~10000(5/30 固定 10000),不参与「和≤100」 */
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private const BIGWIN_WEIGHT_NAME = 'default_bigwin_weight';
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameConfig();
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@@ -162,6 +165,13 @@ class Config extends Backend
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$data['group'] = $row['group'];
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$data['name'] = $row['name'];
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$data['title'] = $row['title'];
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} elseif (!isset($data['name']) || $data['name'] === '' || $data['name'] === null) {
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// JSON/表单未带 name 时回退库值,避免走「每项≤10000」
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$data['name'] = $row['name'] ?? '';
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}
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// 超管编辑时若未传 group,用库值参与 game_weight 校验(与 name 回退一致)
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if ($this->auth->isSuperAdmin() && trim((string) ($data['group'] ?? '')) === '') {
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$data['group'] = (string) ($row['group'] ?? '');
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}
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$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
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@@ -201,27 +211,93 @@ class Config extends Backend
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}
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/**
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* game_weight:校验数值、键不可改(编辑)、和为 100(特定 name)
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* 与前端 gameWeightFixed.normalizeGameWeightConfigName 一致:trim、去括号后说明、小写
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*/
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private function normalizeGameWeightConfigName(string $raw): string
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{
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$s = trim($raw);
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if (preg_match('/^([^((]+)/u', $s, $m)) {
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$s = trim($m[1]);
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}
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return strtolower($s);
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}
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/**
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* 解析 game_weight JSON 里每一项的权重:支持 int/float、数字字符串(与前端 JSON.stringify 一致常为字符串)
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*/
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private function parseGameWeightScalarToFloat(mixed $v): ?float
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{
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if (is_int($v) || is_float($v)) {
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return (float) $v;
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}
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if (is_bool($v) || is_array($v) || $v === null) {
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return null;
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}
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$s = trim((string) $v);
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if ($s === '') {
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return null;
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}
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$f = filter_var($s, FILTER_VALIDATE_FLOAT);
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if ($f !== false) {
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return $f;
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}
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$i = filter_var($s, FILTER_VALIDATE_INT);
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if ($i !== false) {
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return (float) $i;
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}
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return null;
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}
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/**
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* game_weight:tier/kill 每项≤100 且和必须=100;bigwin 每项 0~10000;编辑时键不可改
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*
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* @param array<string, mixed> $data
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*/
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private function validateGameWeightPayload(array $data, ?string $originalValue): ?string
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private function validateGameWeightPayload(array &$data, ?string $originalValue): ?string
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{
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$group = $data['group'] ?? '';
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$group = strtolower(trim((string) ($data['group'] ?? '')));
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if ($group !== 'game_weight') {
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return null;
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}
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$name = $data['name'] ?? '';
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$value = $data['value'] ?? '';
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if (!is_string($value)) {
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$rawName = (string) ($data['name'] ?? '');
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$rawName = preg_replace('/[\x{200B}-\x{200D}\x{FEFF}]/u', '', $rawName);
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$name = $this->normalizeGameWeightConfigName($rawName);
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$rawValue = $data['value'] ?? null;
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$valueWasArray = false;
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if (is_array($rawValue)) {
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$decoded = $rawValue;
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$valueWasArray = true;
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} elseif (is_string($rawValue)) {
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$s = trim($rawValue);
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if (str_starts_with($s, "\xEF\xBB\xBF")) {
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$s = substr($s, 3);
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}
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if ($s === '') {
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return __('Parameter error');
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}
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$decoded = json_decode($s, true);
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// 双重 JSON 字符串(外层已解析为字符串时)
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if (is_string($decoded)) {
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$decoded = json_decode(trim($decoded), true);
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}
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} else {
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return __('Parameter error');
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}
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return __('Parameter error');
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}
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// 骰子键 5~30 结构一律按大奖 0~10000 校验(避免库中 name 与 JSON 不一致时误走 tier/kill 单项上限)
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$diceBigwin = $this->gameWeightDecodedIsBigwinDiceKeys($decoded);
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// 归一化后的 name + 原始串包含 default_bigwin_weight(兼容说明后缀、异常空格),避免误走单项上限
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$rawLower = strtolower($rawName);
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$useBigwinRules = $diceBigwin
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|| ($name === self::BIGWIN_WEIGHT_NAME)
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|| str_contains($rawLower, 'default_bigwin_weight');
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$keys = [];
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$numbers = [];
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foreach ($decoded as $item) {
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@@ -229,14 +305,24 @@ class Config extends Backend
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return __('Parameter error');
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}
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foreach ($item as $k => $v) {
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$keys[] = $k;
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if (!is_numeric($v)) {
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$keys[] = (string) $k;
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$num = $this->parseGameWeightScalarToFloat($v);
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if ($num === null) {
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return __('Game config weight value must be numeric');
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}
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$num = (float) $v;
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if ($useBigwinRules) {
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if ($num < 0 || $num > 10000) {
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return __('Game config bigwin weight each 0 10000');
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}
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$ks = strval($k);
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if (($ks === '5' || $ks === '30') && abs($num - 10000.0) > 0.000001) {
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return __('Game config bigwin weight locked 5 30');
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}
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} else {
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if ($num > 100) {
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return __('Game config weight each value must not exceed 100');
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}
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}
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$numbers[] = $num;
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}
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}
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@@ -252,16 +338,51 @@ class Config extends Backend
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}
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}
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if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
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if (!$useBigwinRules && in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
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$sum = array_sum($numbers);
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if (abs($sum - 100.0) > 0.000001) {
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return __('Game config weight sum must equal 100');
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}
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}
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if ($valueWasArray) {
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$data['value'] = json_encode($decoded, JSON_UNESCAPED_UNICODE);
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}
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return null;
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}
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/**
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* 是否为 default_bigwin_weight 的固定骰子键集合(与前端 BIGWIN_WEIGHT_KEYS 一致)
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*
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* @param array<mixed> $decoded
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*/
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private function gameWeightDecodedIsBigwinDiceKeys(array $decoded): bool
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{
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$keys = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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return false;
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}
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foreach (array_keys($item) as $k) {
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$keys[] = trim((string) $k);
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}
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}
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if (count($keys) !== 6) {
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return false;
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}
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$ints = [];
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foreach ($keys as $k) {
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if ($k === '' || !ctype_digit($k)) {
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return false;
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}
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$ints[] = (int) $k;
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}
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sort($ints, SORT_NUMERIC);
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return $ints === [5, 10, 15, 20, 25, 30];
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}
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/**
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* @return list<string>
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*/
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@@ -277,7 +398,7 @@ class Config extends Backend
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continue;
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}
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foreach ($item as $k => $_) {
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$keys[] = $k;
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$keys[] = (string) $k;
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}
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}
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return $keys;
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@@ -34,6 +34,7 @@ return [
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'The uploaded file is too large (%sMiB), Maximum file size:%sMiB' => 'The uploaded file is too large (%sMiB), maximum file size:%sMiB',
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'No files have been uploaded or the file size exceeds the upload limit of the server' => 'No files have been uploaded or the file size exceeds the server upload limit.',
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'Unknown' => 'Unknown',
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'Global default' => 'Global default (channel_id=0)',
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'Super administrator' => 'Super administrator',
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'No permission' => 'No permission',
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'%first% etc. %count% items' => '%first% etc. %count% items',
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@@ -97,6 +98,14 @@ return [
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'Group Name Arr' => 'Group Name Arr',
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'Game config weight keys cannot be modified' => 'Weight config keys cannot be modified',
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'Game config weight value must be numeric' => 'Weight values must be numeric',
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'Game config weight each value must not exceed 100' => 'Each weight value must not exceed 100',
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'Game config weight each value must not exceed 100' => 'Weight must not exceed 10000',
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'Game config weight each value must not exceed 10000' => 'Weight must not exceed 10000',
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'Game config weight sum must equal 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
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'Game config weight sum must not exceed 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100',
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'Game config bigwin weight must be integer' => 'Each default big win weight must be an integer',
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'Game config bigwin weight each 0 10000' => 'Each default big win weight must be between 0 and 10000',
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'Game config bigwin weight locked 5 30' => 'Dice totals 5 and 30 are guaranteed leopard (豹子); weight is fixed at 10000 and cannot be changed',
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'Game user username exists in channel' => 'This username already exists in the selected channel',
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'Game channel delete need confirm related' => 'Please confirm deletion of related game configuration and user data first',
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'Game channel copy default config failed' => 'Channel was created, but copying default game configuration failed',
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];
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@@ -117,6 +117,14 @@ return [
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'Group Name Arr' => '分组名称数组',
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'Game config weight keys cannot be modified' => '权重配置的键不可修改',
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'Game config weight value must be numeric' => '权重值必须为数字',
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'Game config weight each value must not exceed 100' => '每项权重不能超过100',
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'Game config weight each value must not exceed 100' => '权重不能超过10000',
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'Game config weight each value must not exceed 10000' => '权重不能超过10000',
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'Game config weight sum must equal 100' => 'default_tier_weight / default_kill_score_weight 的权重之和必须等于100',
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'Game config weight sum must not exceed 100' => 'default_tier_weight / default_kill_score_weight 的权重之和不能超过100',
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'Game config bigwin weight must be integer' => '默认大奖权重每项必须为整数',
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'Game config bigwin weight each 0 10000' => '默认大奖权重每项须在 0~10000 之间',
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'Game config bigwin weight locked 5 30' => '点数 5 与 30 为豹子号必中,权重固定为 10000,不可修改',
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'Game user username exists in channel' => '该渠道下已存在相同用户名的用户',
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'Game channel delete need confirm related' => '请先确认是否同时删除关联的游戏配置与用户数据',
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'Game channel copy default config failed' => '渠道已创建,但复制默认游戏配置失败',
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];
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@@ -246,11 +246,21 @@ Route::get('/admin/security/dataRecycleLog/index', [\app\admin\controller\securi
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Route::post('/admin/security/dataRecycleLog/restore', [\app\admin\controller\security\DataRecycleLog::class, 'restore']);
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Route::get('/admin/security/dataRecycleLog/info', [\app\admin\controller\security\DataRecycleLog::class, 'info']);
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// ==================== 显式路由(优先级高,避免动态路由误匹配) ====================
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']);
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']);
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']);
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']);
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// 游戏渠道:删除前统计关联数据(显式路由,避免动态路由 404)
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']);
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']);
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// ==================== 兼容 ThinkPHP 风格 URL(module.Controller/action) ====================
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// 前端使用 /admin/user.Rule/index 格式,需转换为控制器调用
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Route::add(
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['GET', 'POST', 'PUT', 'DELETE', 'PATCH', 'HEAD'],
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'/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action}',
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'/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action:[^/]+}',
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function (\Webman\Http\Request $request, string $controllerPart, string $action) {
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$pos = strpos($controllerPart, '.');
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if ($pos === false) {
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@@ -258,8 +268,21 @@ Route::add(
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}
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$module = substr($controllerPart, 0, $pos);
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$controller = substr($controllerPart, $pos + 1);
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$class = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $controller;
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if (!class_exists($class)) {
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// game.user / game.User 等:小写控制器名需解析为 User.php(PSR-4 类名 StudlyCase)
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$class = null;
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$candidates = array_unique([
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$controller,
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ucfirst($controller),
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ucfirst(strtolower($controller)),
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]);
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foreach ($candidates as $base) {
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$tryClass = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $base;
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if (class_exists($tryClass)) {
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$class = $tryClass;
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break;
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}
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}
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if ($class === null) {
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return new Response(404, ['Content-Type' => 'application/json'], json_encode(['code' => 404, 'msg' => '404 Not Found', 'data' => []], JSON_UNESCAPED_UNICODE));
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}
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if (!method_exists($class, $action)) {
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@@ -281,6 +304,26 @@ Route::add(
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}
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);
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// 兜底:closure 显式调用,避免路由绑定在某些情况下仍落到 404
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\User())->defaultWeightByChannel($request);
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});
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\User())->defaultWeightByChannel($request);
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});
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\User())->defaultWeightPresets($request);
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});
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\User())->defaultWeightPresets($request);
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});
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request);
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});
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Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) {
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return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request);
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});
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// ==================== CORS 预检(OPTIONS) ====================
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// 放在最后注册;显式加上前端会请求的路径,再加固通配
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Route::add('OPTIONS', '/api/index/index', [\app\common\middleware\AllowCrossDomain::class, 'optionsResponse']);
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@@ -9,12 +9,24 @@ export default {
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'weight key': 'Key',
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'weight value': 'Value',
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'weight sum must 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
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'weight sum max 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100',
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'weight each max 100': 'Each weight value must not exceed 100',
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'weight each max 10000': 'Weight must not exceed 10000',
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'bigwin weight must integer': 'Each big win weight must be an integer',
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'name opt game_rule': 'game_rule',
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'name opt game_rule_en': 'game_rule_en',
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'name opt default_tier_weight': 'default_tier_weight',
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'name opt default_kill_score_weight': 'default_kill_score_weight',
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'name opt default_bigwin_weight': 'default_bigwin_weight',
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default_bigwin_weight_help:
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'Big win weight range is 0–10000: 0 means never, 10000 means 100%. Totals 5 and 30 are guaranteed leopard (豹子); fixed at 10000 and cannot be changed.',
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'bigwin weight each 0 10000': 'Each weight (except fixed keys) must be between 0 and 10000',
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'bigwin weight locked 5 30': 'Weights for totals 5 and 30 are fixed at 10000',
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'weight value numeric': 'Weight values must be valid numbers',
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sort: 'sort',
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instantiation: 'instantiation',
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'instantiation 0': 'instantiation 0',
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'instantiation 1': 'instantiation 1',
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'instantiation 0': '---',
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'instantiation 1': 'YES',
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create_time: 'create_time',
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update_time: 'update_time',
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'quick Search Fields': 'ID',
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|
||||
@@ -9,11 +9,23 @@ export default {
|
||||
'weight key': '键',
|
||||
'weight value': '数值',
|
||||
'weight sum must 100': 'default_tier_weight / default_kill_score_weight 的权重之和必须等于 100',
|
||||
'weight sum max 100': 'default_tier_weight / default_kill_score_weight 的权重之和不能超过 100',
|
||||
'weight each max 100': '每项权重不能超过 100',
|
||||
'weight each max 10000': '权重不能超过10000',
|
||||
'bigwin weight must integer': '大奖权重每项必须为整数',
|
||||
'name opt game_rule': 'game_rule(游戏规则)',
|
||||
'name opt game_rule_en': 'game_rule_en(游戏规则英文)',
|
||||
'name opt default_tier_weight': 'default_tier_weight(默认档位权重)',
|
||||
'name opt default_kill_score_weight': 'default_kill_score_weight(默认击杀分权重)',
|
||||
'name opt default_bigwin_weight': 'default_bigwin_weight(默认大奖权重)',
|
||||
default_bigwin_weight_help:
|
||||
'大奖权重区间为 0~10000:0 表示不可能出现,10000 表示 100% 出现。点数 5 与 30 为豹子号必中组合,权重固定为 10000,不可修改。',
|
||||
'bigwin weight each 0 10000': '除固定项外,每项大奖权重须在 0~10000 之间',
|
||||
'bigwin weight locked 5 30': '点数 5 与 30 权重固定为 10000,不可修改',
|
||||
'weight value numeric': '权重值必须为有效数字',
|
||||
sort: '排序',
|
||||
instantiation: '实例化',
|
||||
'instantiation 0': '不需要',
|
||||
'instantiation 0': '---',
|
||||
'instantiation 1': '需要',
|
||||
create_time: '创建时间',
|
||||
update_time: '更新时间',
|
||||
|
||||
@@ -48,22 +48,21 @@ const baTable = new baTableClass(
|
||||
column: [
|
||||
{ type: 'selection', align: 'center', operator: false },
|
||||
{ label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
||||
// {
|
||||
// label: t('game.config.channel_id'),
|
||||
// prop: 'channel_id',
|
||||
// align: 'center',
|
||||
// show: false,
|
||||
// enableColumnDisplayControl: false,
|
||||
// operatorPlaceholder: t('Fuzzy query'),
|
||||
// render: 'tags',
|
||||
// operator: 'LIKE',
|
||||
// comSearchRender: 'string',
|
||||
// },
|
||||
{
|
||||
label: t('game.config.channel_id'),
|
||||
prop: 'channel_id',
|
||||
align: 'center',
|
||||
show: false,
|
||||
width: 88,
|
||||
operator: 'RANGE',
|
||||
sortable: 'custom',
|
||||
},
|
||||
{
|
||||
label: t('game.config.channel__name'),
|
||||
prop: 'channel.name',
|
||||
align: 'center',
|
||||
minWidth: 100,
|
||||
sortable: 'true',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tags',
|
||||
operator: 'LIKE',
|
||||
@@ -111,6 +110,7 @@ const baTable = new baTableClass(
|
||||
label: t('game.config.instantiation'),
|
||||
prop: 'instantiation',
|
||||
align: 'center',
|
||||
custom: { 0: 'error', 1: 'primary' },
|
||||
operator: 'RANGE',
|
||||
sortable: false,
|
||||
render: 'tag',
|
||||
@@ -142,7 +142,7 @@ const baTable = new baTableClass(
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
],
|
||||
dblClickNotEditColumn: [undefined, 'instantiation'],
|
||||
defaultOrder: { prop: 'group', order: 'desc' },
|
||||
defaultOrder: { prop: 'channel_id', order: 'desc' },
|
||||
},
|
||||
{
|
||||
defaultItems: { sort: 100 },
|
||||
|
||||
Reference in New Issue
Block a user