1.优化后台测试推送功能页面

2.优化开奖和实时对局页面
This commit is contained in:
2026-04-18 17:16:13 +08:00
parent 5c07967bf9
commit c184fa8a46
14 changed files with 582 additions and 78 deletions

View File

@@ -76,6 +76,9 @@ class Live extends Backend
return $this->success((string) $res['msg'], $res);
}
/**
* 预约本期开奖号码(倒计时结束后自动开奖,不立即开奖)。
*/
public function draw(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
@@ -88,10 +91,13 @@ class Live extends Backend
$recordIdRaw = $request->post('record_id');
$recordId = is_numeric((string) $recordIdRaw) ? (int) $recordIdRaw : null;
$manualRaw = $request->post('manual_number');
$manualNumber = is_numeric((string) $manualRaw) ? (int) $manualRaw : null;
$res = GameLiveService::drawResult($recordId, $manualNumber);
if (!is_numeric((string) $manualRaw)) {
return $this->error('请填写开奖号码');
}
$manualNumber = (int) $manualRaw;
$res = GameLiveService::scheduleDraw($recordId, $manualNumber);
if (!($res['ok'] ?? false)) {
return $this->error((string) ($res['msg'] ?? '开奖失败'));
return $this->error((string) ($res['msg'] ?? '预约失败'));
}
return $this->success((string) $res['msg'], $res);
}

View File

@@ -9,6 +9,7 @@ use app\common\model\BetOrder;
use app\common\model\GameConfig;
use app\common\model\GameRecord;
use app\common\model\UserWalletRecord;
use app\common\service\UserPushService;
use support\think\Db;
use Webman\Http\Request;
use support\Response;
@@ -217,6 +218,14 @@ class Game extends MobileBase
'update_time' => time(),
]);
Db::commit();
UserPushService::publish((int) $user->id, UserPushService::EVT_BET_ACCEPTED, [
'order_no' => $orderNo,
'period_no' => (string) $period->period_no,
'status' => 'accepted',
'balance_after' => $after,
'total_amount' => $totalAmount,
'current_streak' => (int) ($user->current_streak ?? 0),
]);
} catch (\Throwable $e) {
Db::rollback();
return $this->mobileError(5000, 'System is busy, please try again later', ['detail' => $e->getMessage()]);

View File

@@ -18,6 +18,9 @@ class GameRecord extends Model
'draw_mode' => 'integer',
'preset_number' => 'integer',
'result_number' => 'integer',
'ai_locked_number' => 'integer',
'pending_draw_number' => 'integer',
'payout_until' => 'integer',
'platform_profit_amount' => 'string',
'winner_user_count' => 'integer',
];

View File

@@ -33,6 +33,9 @@ final class GameBetSettleService
->select()
->toArray();
/** @var array<int, array{period_no: string, total_win: string, balance_after: string, orders: list<array{order_no: string, win_amount: string, hit: bool}>}> */
$aggregateByUser = [];
foreach ($bets as $bet) {
$betId = (int) ($bet['id'] ?? 0);
if ($betId <= 0) {
@@ -59,11 +62,62 @@ final class GameBetSettleService
// 结算刚刚成功status 1 → 2把本单下注总额 1:1 累加到用户打码量
self::creditUserBetFlow($bet, $now);
if (bccomp($win, '0', 4) <= 0) {
$userId = (int) ($bet['user_id'] ?? 0);
if ($userId <= 0) {
continue;
}
self::creditUserPayout($bet, $betId, $win, $now);
$balanceAfter = (string) (Db::name('user')->where('id', $userId)->value('coin') ?? '0');
if (bccomp($win, '0', 4) > 0) {
$paid = self::creditUserPayout($bet, $betId, $win, $now);
if ($paid !== null) {
$balanceAfter = $paid;
}
}
$periodNo = (string) ($bet['period_no'] ?? '');
if (!isset($aggregateByUser[$userId])) {
$aggregateByUser[$userId] = [
'period_no' => $periodNo,
'total_win' => '0.0000',
'balance_after' => $balanceAfter,
'orders' => [],
];
}
$aggregateByUser[$userId]['total_win'] = bcadd($aggregateByUser[$userId]['total_win'], $win, 4);
$aggregateByUser[$userId]['balance_after'] = $balanceAfter;
$aggregateByUser[$userId]['orders'][] = [
'order_no' => (string) $betId,
'win_amount' => $win,
'hit' => bccomp($win, '0', 4) > 0,
];
}
foreach ($aggregateByUser as $userId => $agg) {
$hitOrderCount = 0;
foreach ($agg['orders'] as $o) {
if (($o['hit'] ?? false) === true) {
$hitOrderCount++;
}
}
UserPushService::publish((int) $userId, UserPushService::EVT_BET_SETTLED, [
'period_no' => $agg['period_no'],
'result_number' => $resultNumber,
'total_win_amount' => $agg['total_win'],
'order_count' => count($agg['orders']),
'hit_order_count' => $hitOrderCount,
'balance_after' => $agg['balance_after'],
]);
if (bccomp($agg['total_win'], '0', 4) > 0) {
UserPushService::publish((int) $userId, UserPushService::EVT_WALLET_CHANGED, [
'reason' => 'payout',
'ref_type' => 'game_period',
'ref_id' => (string) $recordId,
'delta' => $agg['total_win'],
'balance_after' => $agg['balance_after'],
]);
}
}
}
@@ -161,21 +215,26 @@ final class GameBetSettleService
]);
}
private static function creditUserPayout(array $bet, int $betId, string $winAmount, int $now): void
/**
* @return string|null 派彩后余额;已幂等入账过时返回当前余额;失败或未执行派彩返回 null
*/
private static function creditUserPayout(array $bet, int $betId, string $winAmount, int $now): ?string
{
$userId = (int) ($bet['user_id'] ?? 0);
if ($userId <= 0) {
return;
return null;
}
$idem = 'payout_bet_' . $betId;
if (Db::name('user_wallet_record')->where('idempotency_key', $idem)->value('id')) {
return;
$coin = Db::name('user')->where('id', $userId)->value('coin');
return (string) ($coin ?? '0');
}
$user = Db::name('user')->where('id', $userId)->find();
if (!$user) {
return;
return null;
}
$before = (string) ($user['coin'] ?? '0');
@@ -201,5 +260,7 @@ final class GameBetSettleService
'coin' => $after,
'update_time' => $now,
]);
return $after;
}
}

View File

@@ -19,6 +19,7 @@ final class GameLiveService
private const EVT_PERIOD_TICK = 'period.tick';
private const EVT_PERIOD_LOCKED = 'period.locked';
private const EVT_PERIOD_OPENED = 'period.opened';
private const EVT_PERIOD_PAYOUT = 'period.payout';
private const KEY_PERIOD_SECONDS = 'period_seconds';
private const KEY_BET_SECONDS = 'bet_seconds';
private const KEY_PICK_MAX_NUMBER_COUNT = 'pick_max_number_count';
@@ -26,26 +27,21 @@ final class GameLiveService
/** 开奖结果号码池1 至此上限(与单注可选号码个数配置无关) */
private const DRAW_NUMBER_MAX = 36;
/** 开奖后派彩展示宽限期(秒),之后再创建下一期 */
private const PAYOUT_GRACE_SECONDS = 3;
public static function buildSnapshot(?int $recordId = null): array
{
$record = self::resolveRecord($recordId);
if (!$record) {
return [
'record' => null,
'bets' => [],
'candidate_numbers' => [],
'ai_default_number' => null,
'calc_number' => null,
'period_seconds' => self::getConfigInt(self::KEY_PERIOD_SECONDS, 30),
'bet_seconds' => self::getConfigInt(self::KEY_BET_SECONDS, 20),
'pick_max_number_count' => self::getPickMaxNumberCount(),
'draw_number_max' => self::DRAW_NUMBER_MAX,
'remaining_seconds' => 0,
'bet_remaining_seconds' => 0,
'can_calculate' => false,
'can_draw' => false,
'server_time' => time(),
];
return self::emptySnapshotPayload();
}
$rid = (int) $record['id'];
self::ensureAiLocked($rid);
$record = self::reloadRecord($rid);
if (!$record) {
return self::emptySnapshotPayload();
}
$periodSeconds = self::getConfigInt(self::KEY_PERIOD_SECONDS, 30);
@@ -54,19 +50,22 @@ final class GameLiveService
$elapsed = max(0, time() - (int) $record['period_start_at']);
$remaining = max(0, $periodSeconds - $elapsed);
$betRemaining = max(0, $betSeconds - $elapsed);
$status = (int) $record['status'];
$payoutUntil = isset($record['payout_until']) ? (int) $record['payout_until'] : 0;
$payoutRemaining = 0;
if ($status === 3 && $payoutUntil > 0) {
$payoutRemaining = max(0, $payoutUntil - time());
}
$bets = Db::name('bet_order')
->where('period_id', (int) $record['id'])
->where('period_id', $rid)
->order('id', 'desc')
->limit(200)
->select()
->toArray();
$candidates = [];
$bestNumber = null;
$bestLoss = null;
$bestNumbers = [];
$status = (int) $record['status'];
$canCalculate = $elapsed >= $betSeconds && ($status === 0 || $status === 1);
if ($canCalculate) {
for ($n = 1; $n <= self::DRAW_NUMBER_MAX; $n++) {
@@ -75,18 +74,28 @@ final class GameLiveService
'number' => $n,
'estimated_loss' => $loss,
];
if ($bestLoss === null || bccomp((string) $loss, (string) $bestLoss, 4) < 0) {
$bestLoss = $loss;
$bestNumbers = [$n];
continue;
}
if (bccomp((string) $loss, (string) $bestLoss, 4) === 0) {
$bestNumbers[] = $n;
}
}
$bestNumber = self::pickRandomNumber($bestNumbers);
}
$aiLocked = $record['ai_locked_number'] ?? null;
$aiDisplay = null;
if ($aiLocked !== null && $aiLocked !== '' && is_numeric((string) $aiLocked)) {
$aiDisplay = (int) $aiLocked;
}
$pendingRaw = $record['pending_draw_number'] ?? null;
$pendingDraw = null;
if ($pendingRaw !== null && $pendingRaw !== '' && is_numeric((string) $pendingRaw)) {
$pd = (int) $pendingRaw;
if ($pd >= 1 && $pd <= self::DRAW_NUMBER_MAX) {
$pendingDraw = $pd;
}
}
$canScheduleDraw = ($status === 0 || $status === 1)
&& $elapsed >= $betSeconds
&& $elapsed < $periodSeconds;
return [
'record' => $record,
'bets' => array_map(static function (array $row): array {
@@ -101,16 +110,47 @@ final class GameLiveService
];
}, $bets),
'candidate_numbers' => $candidates,
'ai_default_number' => $bestNumber,
'calc_number' => $bestNumber,
'ai_default_number' => $aiDisplay,
'calc_number' => $aiDisplay,
'pending_draw_number' => $pendingDraw,
'period_seconds' => $periodSeconds,
'bet_seconds' => $betSeconds,
'pick_max_number_count' => $pickMax,
'draw_number_max' => self::DRAW_NUMBER_MAX,
'remaining_seconds' => $remaining,
'bet_remaining_seconds' => $betRemaining,
'payout_remaining_seconds' => $payoutRemaining,
'is_payout_phase' => $status === 3,
'can_calculate' => $canCalculate,
'can_draw' => $canCalculate,
'can_draw' => $canScheduleDraw,
'can_schedule_draw' => $canScheduleDraw,
'server_time' => time(),
];
}
/**
* @return array<string, mixed>
*/
private static function emptySnapshotPayload(): array
{
return [
'record' => null,
'bets' => [],
'candidate_numbers' => [],
'ai_default_number' => null,
'calc_number' => null,
'pending_draw_number' => null,
'period_seconds' => self::getConfigInt(self::KEY_PERIOD_SECONDS, 30),
'bet_seconds' => self::getConfigInt(self::KEY_BET_SECONDS, 20),
'pick_max_number_count' => self::getPickMaxNumberCount(),
'draw_number_max' => self::DRAW_NUMBER_MAX,
'remaining_seconds' => 0,
'bet_remaining_seconds' => 0,
'payout_remaining_seconds' => 0,
'is_payout_phase' => false,
'can_calculate' => false,
'can_draw' => false,
'can_schedule_draw' => false,
'server_time' => time(),
];
}
@@ -130,12 +170,11 @@ final class GameLiveService
if ($elapsed < $betSeconds) {
return ['ok' => false, 'msg' => '下注开放时长未结束,暂不可计算'];
}
if ((int) $record['status'] === 0) {
Db::name('game_record')->where('id', (int) $record['id'])->update([
'status' => 1,
'update_time' => time(),
]);
$record['status'] = 1;
self::ensureAiLocked((int) $record['id']);
$record = self::reloadRecord((int) $record['id']);
if (!$record) {
return ['ok' => false, 'msg' => '未找到进行中的对局'];
}
$pickMax = self::getPickMaxNumberCount();
@@ -162,6 +201,12 @@ final class GameLiveService
}
$bestNumber = self::pickRandomNumber($bestNumbers);
$aiLocked = $record['ai_locked_number'] ?? null;
$aiDisplay = null;
if ($aiLocked !== null && $aiLocked !== '' && is_numeric((string) $aiLocked)) {
$aiDisplay = (int) $aiLocked;
}
$finalNumber = $manualNumber ?? $bestNumber;
$finalLoss = '0.0000';
if ($finalNumber !== null) {
@@ -177,31 +222,122 @@ final class GameLiveService
'pick_max_number_count' => $pickMax,
'draw_number_max' => self::DRAW_NUMBER_MAX,
'candidate_numbers' => $candidates,
'ai_default_number' => $bestNumber,
'ai_default_number' => $aiDisplay,
'final_number' => $finalNumber,
'final_estimated_loss' => $finalLoss,
];
}
/**
* 管理员预约本期开奖号码(倒计时结束后由 tick 自动开奖,不立即开奖)。
*/
public static function scheduleDraw(?int $recordId, int $manualNumber): array
{
if ($manualNumber < 1 || $manualNumber > self::DRAW_NUMBER_MAX) {
return ['ok' => false, 'msg' => '开奖号码超出允许范围'];
}
$record = self::resolveRecord($recordId);
if (!$record) {
return ['ok' => false, 'msg' => '未找到进行中的对局'];
}
if (!in_array((int) $record['status'], [0, 1], true)) {
return ['ok' => false, 'msg' => '当前对局状态不可预约开奖'];
}
$periodSeconds = self::getConfigInt(self::KEY_PERIOD_SECONDS, 30);
$betSeconds = self::getConfigInt(self::KEY_BET_SECONDS, 20);
$elapsed = max(0, time() - (int) $record['period_start_at']);
if ($elapsed < $betSeconds) {
return ['ok' => false, 'msg' => '下注尚未结束,无法预约开奖'];
}
if ($elapsed >= $periodSeconds) {
return ['ok' => false, 'msg' => '本期倒计时已结束,请刷新页面'];
}
self::ensureAiLocked((int) $record['id']);
Db::name('game_record')->where('id', (int) $record['id'])->update([
'pending_draw_number' => $manualNumber,
'update_time' => time(),
]);
self::publishSnapshot(null);
return [
'ok' => true,
'msg' => '已预约本期开奖号码,倒计时结束后将使用该号码开奖',
];
}
/**
* 倒计时结束自动开奖AI 或预约号码);派彩宽限期后由 finalizePayoutGrace 结单并开下一期。
*/
public static function drawResult(?int $recordId, ?int $manualNumber = null): array
{
$calc = self::calculateResult($recordId, $manualNumber);
if (!($calc['ok'] ?? false)) {
return $calc;
$record = self::resolveRecord($recordId);
if (!$record) {
return ['ok' => false, 'msg' => '未找到进行中的对局'];
}
$record = $calc['record'];
$finalNumber = (int) $calc['final_number'];
if (!in_array((int) $record['status'], [0, 1], true)) {
return ['ok' => false, 'msg' => '当前对局状态不可开奖'];
}
$periodSeconds = self::getConfigInt(self::KEY_PERIOD_SECONDS, 30);
$betSeconds = self::getConfigInt(self::KEY_BET_SECONDS, 20);
$elapsed = max(0, time() - (int) $record['period_start_at']);
if ($elapsed < $betSeconds) {
return ['ok' => false, 'msg' => '下注开放时长未结束,不可开奖'];
}
if ($elapsed < $periodSeconds) {
return ['ok' => false, 'msg' => '本期倒计时未结束,无法开奖'];
}
self::ensureAiLocked((int) $record['id']);
$record = self::reloadRecord((int) $record['id']);
if (!$record) {
return ['ok' => false, 'msg' => '未找到进行中的对局'];
}
$useManual = $manualNumber;
if ($useManual === null) {
$p = $record['pending_draw_number'] ?? null;
if ($p !== null && $p !== '' && is_numeric((string) $p)) {
$pn = (int) $p;
if ($pn >= 1 && $pn <= self::DRAW_NUMBER_MAX) {
$useManual = $pn;
}
}
}
$finalNumber = null;
$drawMode = 0;
if ($useManual !== null && $useManual >= 1 && $useManual <= self::DRAW_NUMBER_MAX) {
$finalNumber = $useManual;
$drawMode = 1;
} else {
$al = $record['ai_locked_number'] ?? null;
if ($al !== null && $al !== '' && is_numeric((string) $al)) {
$finalNumber = (int) $al;
}
}
if ($finalNumber === null || $finalNumber < 1) {
$bets = Db::name('bet_order')->where('period_id', (int) $record['id'])->select()->toArray();
$finalNumber = self::computeBestNumberFromBets($bets) ?? 1;
$drawMode = 0;
}
$bets = Db::name('bet_order')->where('period_id', (int) $record['id'])->select()->toArray();
$finalLoss = self::estimateLossForNumber($bets, $finalNumber);
$now = time();
$payoutUntil = $now + self::PAYOUT_GRACE_SECONDS;
Db::startTrans();
try {
Db::name('game_record')->where('id', (int) $record['id'])->update([
'status' => 4,
'status' => 3,
'result_number' => $finalNumber,
'draw_mode' => $manualNumber === null ? 0 : 1,
'draw_mode' => $drawMode,
'pending_draw_number' => null,
'payout_until' => $payoutUntil,
'update_time' => $now,
]);
GameBetSettleService::settleBetsForDraw((int) $record['id'], $finalNumber);
GameRecordService::createNextRecordAfterDraw();
Db::commit();
GameRecordStatService::refreshForRecordId((int) $record['id']);
} catch (Throwable $e) {
@@ -210,16 +346,50 @@ final class GameLiveService
}
self::publishPublicPeriodOpened((string) $record['period_no'], $finalNumber, $now);
self::publishPublicPeriodPayout((string) $record['period_no'], $finalNumber, $payoutUntil);
self::publishSnapshot(null);
return [
'ok' => true,
'msg' => '开奖完成',
'msg' => '开奖完成,派彩中',
'result_number' => $finalNumber,
'estimated_loss' => $calc['final_estimated_loss'],
'estimated_loss' => $finalLoss,
'payout_until' => $payoutUntil,
];
}
/**
* 派彩宽限期结束:将本期置为已结束并创建下一期。
*/
public static function finalizePayoutGrace(): void
{
$row = Db::name('game_record')
->where('status', 3)
->where('payout_until', '>', 0)
->where('payout_until', '<=', time())
->order('id', 'desc')
->find();
if (!$row) {
return;
}
$id = (int) $row['id'];
Db::startTrans();
try {
Db::name('game_record')->where('id', $id)->update([
'status' => 4,
'payout_until' => null,
'update_time' => time(),
]);
GameRecordService::createNextRecordAfterDraw();
Db::commit();
} catch (Throwable) {
Db::rollback();
return;
}
GameRecordStatService::refreshForRecordId($id);
self::publishSnapshot(null);
}
public static function tickAutoDraw(): void
{
$record = self::resolveRecord(null);
@@ -229,14 +399,12 @@ final class GameLiveService
$betSeconds = self::getConfigInt(self::KEY_BET_SECONDS, 20);
$periodSeconds = self::getConfigInt(self::KEY_PERIOD_SECONDS, 30);
$elapsed = max(0, time() - (int) $record['period_start_at']);
if ($elapsed >= $betSeconds && (int) $record['status'] === 0) {
Db::name('game_record')->where('id', (int) $record['id'])->update([
'status' => 1,
'update_time' => time(),
]);
$record['status'] = 1;
self::publishPublicPeriodLocked($record);
self::ensureAiLocked((int) $record['id']);
$record = self::reloadRecord((int) $record['id']);
if (!$record) {
return;
}
$elapsed = max(0, time() - (int) $record['period_start_at']);
if ($elapsed < $periodSeconds) {
return;
}
@@ -272,6 +440,8 @@ final class GameLiveService
$serverTime = (int) ($snapshot['server_time'] ?? time());
$remaining = (int) ($snapshot['remaining_seconds'] ?? 0);
$betCloseIn = (int) ($snapshot['bet_remaining_seconds'] ?? 0);
$payoutRem = (int) ($snapshot['payout_remaining_seconds'] ?? 0);
$isPayout = !empty($snapshot['is_payout_phase']);
$periodNo = '';
$dbStatus = 0;
$resultNumber = null;
@@ -292,6 +462,9 @@ final class GameLiveService
'status' => $status,
'countdown' => $remaining,
'bet_close_in'=> $betCloseIn,
'payout_remaining_seconds' => $payoutRem,
'is_payout_phase' => $isPayout,
'payout_message' => $isPayout ? '派彩中,请稍候' : '',
];
if ($periodNo !== '' && $record !== null) {
$start = (int) ($record['period_start_at'] ?? 0);
@@ -341,6 +514,24 @@ final class GameLiveService
}
}
/**
* 派彩阶段开始(开奖后宽限期内推送)
*/
private static function publishPublicPeriodPayout(string $periodNo, int $resultNumber, int $payoutUntil): void
{
try {
$payload = [
'period_no' => $periodNo,
'result_number' => $resultNumber,
'payout_until' => $payoutUntil,
'message' => '派彩中,请稍候',
];
$api = self::createPushApi();
$api->trigger(self::CHANNEL_PUBLIC_GAME_PERIOD, self::EVT_PERIOD_PAYOUT, $payload);
} catch (Throwable) {
}
}
/**
* 与文档 3.1/4.1 中 status 字符串对齐betting / locked / settling / finished
*/
@@ -355,7 +546,10 @@ final class GameLiveService
if ($dbStatus === 4) {
return 'finished';
}
if ($dbStatus === 2 || $dbStatus === 3) {
if ($dbStatus === 3) {
return 'payouting';
}
if ($dbStatus === 2) {
return 'settling';
}
@@ -373,6 +567,84 @@ final class GameLiveService
return Db::name('game_record')->whereIn('status', [0, 1, 2, 3])->order('id', 'desc')->find();
}
private static function reloadRecord(int $id): ?array
{
$row = Db::name('game_record')->where('id', $id)->find();
return $row ?: null;
}
/**
* 封盘后计算并锁定 AI 号码本期不变并封盘status 0→1
*/
private static function ensureAiLocked(int $recordId): void
{
$record = Db::name('game_record')->where('id', $recordId)->find();
if (!$record) {
return;
}
$betSeconds = self::getConfigInt(self::KEY_BET_SECONDS, 20);
$elapsed = max(0, time() - (int) $record['period_start_at']);
if ($elapsed < $betSeconds) {
return;
}
$st = (int) $record['status'];
if ($st !== 0 && $st !== 1) {
return;
}
$existing = $record['ai_locked_number'] ?? null;
if ($existing !== null && $existing !== '' && is_numeric((string) $existing) && (int) $existing > 0) {
if ($st === 0) {
Db::name('game_record')->where('id', $recordId)->update([
'status' => 1,
'update_time' => time(),
]);
$record['status'] = 1;
self::publishPublicPeriodLocked($record);
}
return;
}
$bets = Db::name('bet_order')->where('period_id', $recordId)->select()->toArray();
$best = self::computeBestNumberFromBets($bets);
if ($best === null || $best < 1) {
$best = 1;
}
$update = [
'ai_locked_number' => $best,
'update_time' => time(),
];
if ($st === 0) {
$update['status'] = 1;
}
Db::name('game_record')->where('id', $recordId)->update($update);
$record = array_merge($record, $update);
if ($st === 0) {
self::publishPublicPeriodLocked($record);
}
}
/**
* @param array<int, array<string, mixed>> $bets
*/
private static function computeBestNumberFromBets(array $bets): ?int
{
$bestLoss = null;
$bestNumbers = [];
for ($n = 1; $n <= self::DRAW_NUMBER_MAX; $n++) {
$loss = self::estimateLossForNumber($bets, $n);
if ($bestLoss === null || bccomp((string) $loss, (string) $bestLoss, 4) < 0) {
$bestLoss = $loss;
$bestNumbers = [$n];
continue;
}
if (bccomp((string) $loss, (string) $bestLoss, 4) === 0) {
$bestNumbers[] = $n;
}
}
return self::pickRandomNumber($bestNumbers);
}
private static function getConfigInt(string $key, int $default): int
{
$row = Db::name('game_config')->where('config_key', $key)->find();

View File

@@ -0,0 +1,61 @@
<?php
declare(strict_types=1);
namespace app\common\service;
use support\think\Db;
use Throwable;
use Webman\Push\Api;
/**
* 用户私有频道推送private-user-{uuid}(与移动端接口设计草案 7.1 一致)
*/
final class UserPushService
{
public const EVT_BET_ACCEPTED = 'bet.accepted';
/** 单注开奖结果(含未中奖 win_amount=0 */
public const EVT_BET_SETTLED = 'bet.settled';
public const EVT_WALLET_CHANGED = 'wallet.changed';
private static function channelName(string $uuid): string
{
return 'private-user-' . $uuid;
}
private static function createApi(): Api
{
return new Api(
str_replace('0.0.0.0', '127.0.0.1', (string) config('plugin.webman.push.app.api')),
(string) config('plugin.webman.push.app.app_key'),
(string) config('plugin.webman.push.app.app_secret')
);
}
public static function uuidForUserId(int $userId): ?string
{
if ($userId <= 0) {
return null;
}
$u = Db::name('user')->where('id', $userId)->value('uuid');
return is_string($u) && $u !== '' ? $u : null;
}
/**
* @param array<string, mixed> $data
*/
public static function publish(int $userId, string $event, array $data): void
{
$uuid = self::uuidForUserId($userId);
if ($uuid === null) {
return;
}
try {
self::createApi()->trigger(self::channelName($uuid), $event, $data);
} catch (Throwable) {
}
}
}

View File

@@ -13,6 +13,7 @@ class GameLiveTicker
public function onWorkerStart(): void
{
Timer::add(1, static function (): void {
GameLiveService::finalizePayoutGrace();
GameLiveService::tickAutoDraw();
GameLiveService::publishSnapshot(null);
});

View File

@@ -1,12 +1,16 @@
export default {
tip: 'Listen to pushed bet stream in real time and show the AI default number (minimum estimated platform loss).',
tip: 'Realtime bets; after lock the AI default number is fixed for this round and used at countdown end (or your scheduled number). After draw, ~3s payout grace then next round.',
current_record: 'Current round',
ai_default_number: 'AI default number',
pending_draw: 'Scheduled draw number',
countdown: 'Countdown',
bet_countdown: 'Bet left',
draw_countdown: 'Draw left',
payout_countdown: 'Payout left',
payout_na: '—',
payout_phase: 'Payout in progress',
btn_calc: 'Calculate PnL',
btn_draw: 'Draw now',
btn_draw: 'Schedule draw',
calc_result_number: 'Calculated number',
calc_estimated_loss: 'Estimated payout',
push_connected: 'Push connected, realtime updates running',

View File

@@ -1,3 +1,3 @@
export default {
tip: 'Subscribe to public-game-period (global period channel) for period.tick / period.locked / period.opened. The server must publish to this channel.',
tip: 'Subscribe to public-game-period (global period channel) for period.tick / period.locked / period.opened / period.payout. The server must publish to this channel.',
}

View File

@@ -1,12 +1,16 @@
export default {
tip: '实时监听页面推送的压注记录,并展示AI默认最优开奖号码(平台预估亏损最少)',
tip: '实时监听压注记录;封盘后 AI 默认号码会锁定,本期倒计时结束按该号码(或您预约的号码)开奖;开奖后约 3 秒派彩再进入下一期。',
current_record: '当前对局',
ai_default_number: 'AI默认开奖号码',
pending_draw: '已预约开奖号码',
countdown: '倒计时',
bet_countdown: '下注剩余',
draw_countdown: '开奖剩余',
payout_countdown: '派彩剩余',
payout_na: '—',
payout_phase: '派彩中,请稍候',
btn_calc: '计算法盈亏',
btn_draw: '开奖',
btn_draw: '预约开奖',
calc_result_number: '计算开奖号码',
calc_estimated_loss: '计算预估赔付',
push_connected: '推送服务已连接,页面数据实时更新中',

View File

@@ -1,3 +1,3 @@
export default {
tip: '订阅文档中的「全局对局频道」public-game-period用于验证 period.tick / period.locked / period.opened 等公共事件(需服务端向该频道推送)。',
tip: '订阅文档中的「全局对局频道」public-game-period用于验证 period.tick / period.locked / period.opened / period.payout 等公共事件(需服务端向该频道推送)。',
}

View File

@@ -6,7 +6,9 @@ const DOC_EVENTS = [
'period.tick',
'period.locked',
'period.opened',
'period.payout',
'bet.accepted',
'bet.settled',
'wallet.changed',
'notice.popout',
'withdraw.review_required',

View File

@@ -4,10 +4,14 @@
<el-alert :type="pushConnected ? 'success' : 'error'" :title="pushConnected ? t('game.live.push_connected') : t('game.live.push_disconnected')" show-icon class="mb-12" />
<el-card shadow="never" class="mb-12">
<el-alert v-if="snapshot.is_payout_phase" type="warning" :title="t('game.live.payout_phase')" show-icon class="mb-12" />
<div class="header-row">
<div>
<div>{{ t('game.live.current_record') }}: {{ snapshot.record?.period_no || '-' }}</div>
<div>{{ t('game.live.ai_default_number') }}: {{ snapshot.ai_default_number ?? '-' }}</div>
<div v-if="snapshot.pending_draw_number != null">
{{ t('game.live.pending_draw') }}: {{ snapshot.pending_draw_number }}
</div>
<div>{{ t('game.live.countdown') }}: {{ countdownText }}</div>
</div>
<div class="header-actions">
@@ -15,7 +19,7 @@
<el-button :loading="calcLoading" :disabled="!snapshot.can_calculate" @click="onCalculate">
{{ t('game.live.btn_calc') }}
</el-button>
<el-button type="primary" :loading="drawLoading" :disabled="!snapshot.can_draw" @click="onDraw">
<el-button type="primary" :loading="drawLoading" :disabled="!snapshot.can_schedule_draw" @click="onDraw">
{{ t('game.live.btn_draw') }}
</el-button>
<el-button :loading="loading" @click="loadSnapshot">{{ t('Refresh') }}</el-button>
@@ -67,6 +71,7 @@ interface Snapshot {
bets: anyObj[]
candidate_numbers: anyObj[]
ai_default_number: number | null
pending_draw_number: number | null
period_seconds?: number
bet_seconds?: number
pick_max_number_count?: number
@@ -74,8 +79,12 @@ interface Snapshot {
draw_number_max?: number
remaining_seconds?: number
bet_remaining_seconds?: number
payout_remaining_seconds?: number
is_payout_phase?: boolean
can_calculate?: boolean
can_draw?: boolean
can_schedule_draw?: boolean
server_time?: number
}
const { t } = useI18n()
@@ -87,14 +96,18 @@ const snapshot = reactive<Snapshot>({
bets: [],
candidate_numbers: [],
ai_default_number: null,
pending_draw_number: null,
period_seconds: 30,
bet_seconds: 20,
pick_max_number_count: 10,
draw_number_max: 36,
remaining_seconds: 0,
bet_remaining_seconds: 0,
payout_remaining_seconds: 0,
is_payout_phase: false,
can_calculate: false,
can_draw: false,
can_schedule_draw: false,
})
const calcLoading = ref(false)
const drawLoading = ref(false)
@@ -102,6 +115,12 @@ const manualNumber = ref<number | null>(1)
const calcResultNumber = ref<number | null>(null)
const calcEstimatedLoss = ref<string>('0.0000')
/** 服务端 Unix 秒 本地 Unix 秒,用于派彩倒计时与服务器对齐 */
const serverSkewSeconds = ref(0)
/** 每秒递增,驱动派彩剩余秒本地刷新 */
const clockTick = ref(0)
let clockTimer: number | null = null
let pushClient: any = null
let pushChannel: any = null
let pollTimer: number | null = null
@@ -113,6 +132,45 @@ function formatPicks(v: unknown): string {
return '-'
}
function syncServerClock(serverTime: unknown): void {
if (typeof serverTime === 'number' && Number.isFinite(serverTime)) {
serverSkewSeconds.value = serverTime - Math.floor(Date.now() / 1000)
snapshot.server_time = serverTime
}
}
function readPayoutUntilUnix(rec: anyObj | null): number | null {
if (!rec) {
return null
}
const v = rec.payout_until
if (v === null || v === undefined || v === '') {
return null
}
if (typeof v === 'number' && Number.isFinite(v)) {
return v
}
if (typeof v === 'string' && /^\d+$/.test(v)) {
return parseInt(v, 10)
}
return null
}
/** 派彩剩余秒:优先用 payout_until 与对时后的「服务器当前秒」计算,便于每秒递减 */
const payoutRemainingLive = computed(() => {
clockTick.value
if (!snapshot.is_payout_phase) {
return null
}
const until = readPayoutUntilUnix(snapshot.record)
if (until !== null) {
const serverNow = Math.floor(Date.now() / 1000) + serverSkewSeconds.value
const diff = until - serverNow
return diff > 0 ? diff : 0
}
return snapshot.payout_remaining_seconds ?? 0
})
async function loadSnapshot() {
loading.value = true
try {
@@ -122,14 +180,20 @@ async function loadSnapshot() {
snapshot.bets = res.data.bets || []
snapshot.candidate_numbers = res.data.candidate_numbers || []
snapshot.ai_default_number = res.data.ai_default_number
snapshot.pending_draw_number =
typeof res.data.pending_draw_number === 'number' ? res.data.pending_draw_number : null
snapshot.period_seconds = res.data.period_seconds ?? 30
snapshot.bet_seconds = res.data.bet_seconds ?? 20
snapshot.pick_max_number_count = res.data.pick_max_number_count ?? 10
snapshot.draw_number_max = res.data.draw_number_max ?? 36
snapshot.remaining_seconds = res.data.remaining_seconds ?? 0
snapshot.bet_remaining_seconds = res.data.bet_remaining_seconds ?? 0
snapshot.payout_remaining_seconds = res.data.payout_remaining_seconds ?? 0
snapshot.is_payout_phase = !!res.data.is_payout_phase
snapshot.can_calculate = !!res.data.can_calculate
snapshot.can_draw = !!res.data.can_draw
snapshot.can_schedule_draw = !!res.data.can_schedule_draw || !!res.data.can_draw
syncServerClock(res.data.server_time)
const dmax = res.data.draw_number_max ?? 36
if (manualNumber.value === null || manualNumber.value < 1 || manualNumber.value > dmax) manualNumber.value = 1
}
@@ -172,14 +236,20 @@ async function initPush() {
snapshot.bets = payload.bets || []
snapshot.candidate_numbers = payload.candidate_numbers || []
snapshot.ai_default_number = payload.ai_default_number ?? null
snapshot.pending_draw_number =
typeof payload.pending_draw_number === 'number' ? payload.pending_draw_number : null
snapshot.period_seconds = payload.period_seconds ?? 30
snapshot.bet_seconds = payload.bet_seconds ?? 20
snapshot.pick_max_number_count = payload.pick_max_number_count ?? 10
snapshot.draw_number_max = payload.draw_number_max ?? 36
snapshot.remaining_seconds = payload.remaining_seconds ?? 0
snapshot.bet_remaining_seconds = payload.bet_remaining_seconds ?? 0
snapshot.payout_remaining_seconds = payload.payout_remaining_seconds ?? 0
snapshot.is_payout_phase = !!payload.is_payout_phase
snapshot.can_calculate = !!payload.can_calculate
snapshot.can_draw = !!payload.can_draw
snapshot.can_schedule_draw = !!payload.can_schedule_draw || !!payload.can_draw
syncServerClock(payload.server_time)
})
} catch {
pushConnected.value = false
@@ -244,12 +314,19 @@ async function onDraw() {
}
const countdownText = computed(() => {
const total = snapshot.remaining_seconds ?? 0
const bet = snapshot.bet_remaining_seconds ?? 0
return `${t('game.live.bet_countdown')} ${bet}s / ${t('game.live.draw_countdown')} ${total}s`
const draw = snapshot.remaining_seconds ?? 0
let payoutPart = t('game.live.payout_na')
if (snapshot.is_payout_phase && payoutRemainingLive.value !== null) {
payoutPart = `${payoutRemainingLive.value}s`
}
return `${t('game.live.bet_countdown')} ${bet}s / ${t('game.live.draw_countdown')} ${draw}s / ${t('game.live.payout_countdown')} ${payoutPart}`
})
onMounted(async () => {
clockTimer = window.setInterval(() => {
clockTick.value++
}, 1000)
await loadSnapshot()
try {
await initPush()
@@ -269,6 +346,10 @@ onUnmounted(() => {
}
stopPolling()
stopPushWatchdog()
if (clockTimer !== null) {
window.clearInterval(clockTimer)
clockTimer = null
}
})
function startPolling() {

View File

@@ -63,7 +63,7 @@ const logText = computed(() => {
})
function appendLog(line: PushTestLogLine) {
logs.value = [...logs.value, line].slice(-200)
logs.value = [line, ...logs.value].slice(0, 200)
}
function clearLogs() {