1.优化websocket连接
2.修复游戏实施对局显示错误
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@@ -40,9 +40,10 @@ GAME_HOT_CACHE_QUEUE_CONSUMER_BATCH = 80
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# 移动端接口鉴权(/api/v1/authToken)
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AUTH_TOKEN_SECRET = 564d14asdasd113e46542asd6das1a2a
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# Webman Push:浏览器实际连接的 WS 基址(不含 /app/)。HTTPS 后台须用 wss://,与 Nginx 反代 3131 一致
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# 示例:PUSH_WEBSOCKET_CLIENT_URL = wss://zihua-api.yuliao666.top
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PUSH_WEBSOCKET_CLIENT_URL =
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# H5/后台联调共用:WebSocket 连接地址(建议带 /ws/ 路径)
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# HTTPS 域名请使用 wss://
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# 示例:H5_WEBSOCKET_URL = wss://zihua-api.yuliao666.top/ws/
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H5_WEBSOCKET_URL = wss://zihua-api.yuliao666.top/ws/
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# 充值支付渠道:在代码注册表之外追加渠道(JSON 数组,每项含 code / name / name_en / sort)
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# 示例:DEPOSIT_CHANNELS_REGISTRY_JSON = [{"code":"bank_a","name":"银行转账A","name_en":"Bank A","sort":20}]
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