1.ws优化bet.win订阅
This commit is contained in:
@@ -40,8 +40,9 @@ GAME_HOT_CACHE_QUEUE_CONSUMER_BATCH = 80
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# 移动端接口鉴权(/api/v1/authToken)
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AUTH_TOKEN_SECRET =
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# H5/后台联调共用:WebSocket 连接地址(建议带 /ws/ 路径)
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# HTTPS 域名请使用 wss://
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# H5/后台联调共用:WebSocket 连接地址(建议带 /ws/ 路径,进程 gameWebSocketServer 默认监听 3131)
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# HTTPS 页面必须用 wss://;生产勿填 127.0.0.1(外网浏览器无法连接,服务端会按请求 Host 推导 ws(s)://域名/ws/)
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# Nginx 需将 location /ws/ 反代到 websocket://127.0.0.1:3131
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# 示例:H5_WEBSOCKET_URL = wss://zihua-api.h55555game.top/ws/
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H5_WEBSOCKET_URL = wss://zihua-api.h55555game.top/ws/
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@@ -32,6 +32,9 @@ final class GameBetSettleService
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/** 每期结算推送去重(避免事务重试 / recover 重复推 user.streak、wallet.changed) */
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private const SETTLE_NOTIFY_DEDUP_PREFIX = 'dfw:v1:settle:notify:';
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/** 每期每用户 bet.win 去重(与 streak/wallet 分离,避免整期 dedup 吞掉中奖推送) */
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private const BET_WIN_NOTIFY_DEDUP_PREFIX = 'dfw:v1:ws:betwin:';
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/**
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* 对指定期次按开奖号码结算所有「待开奖」注单;同一注单幂等(仅 status=1 会更新)。
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*
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@@ -310,26 +313,88 @@ final class GameBetSettleService
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*
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* @param list<array<string, mixed>> $betWins
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*/
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public static function publishBetWinsAfterCommit(array $betWins): void
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public static function publishBetWinsAfterCommit(array $betWins, int $periodId = 0): void
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{
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$now = time();
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foreach ($betWins as $payload) {
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if (!is_array($payload) || empty($payload['user_id'])) {
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if (!is_array($payload)) {
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continue;
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}
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$userId = filter_var($payload['user_id'], FILTER_VALIDATE_INT);
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$userId = filter_var($payload['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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if ($periodId > 0 && !self::markBetWinNotifyOnce($periodId, $userId)) {
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continue;
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}
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$isJackpot = !empty($payload['is_jackpot']);
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$data = array_merge($payload, [
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$data = GameWebSocketPayloadHelper::mergeUserStreakInto(array_merge($payload, [
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'is_jackpot' => $isJackpot,
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'is_win' => true,
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'server_time' => $now,
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]);
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]), $userId);
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GameWebSocketEventBus::publish(self::TOPIC_BET_WIN, $data);
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}
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}
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/**
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* 从库内已结算中奖注单重建 bet.win 载荷(结算内存聚合缺失或推送被 dedup 拦截时的补偿)。
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*
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* @return list<array<string, mixed>>
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*/
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public static function buildBetWinPayloadsFromSettledOrders(int $periodId, int $resultNumber): array
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{
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if ($periodId <= 0 || $resultNumber < 1) {
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return [];
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}
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$rows = Db::name('bet_order')
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->where('period_id', $periodId)
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->whereIn('status', [self::PLAY_STATUS_SETTLED, self::PLAY_STATUS_PENDING_REVIEW])
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->order('id', 'asc')
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->select()
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->toArray();
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/** @var array<int, array<string, mixed>> $winByUser */
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$winByUser = [];
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foreach ($rows as $bet) {
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if (!is_array($bet)) {
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continue;
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}
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$win = bcadd((string) ($bet['win_amount'] ?? '0'), '0', 2);
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if (bccomp($win, '0', 2) <= 0) {
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continue;
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}
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$userId = filter_var($bet['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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if (!isset($winByUser[$userId])) {
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$coin = Db::name('user')->where('id', $userId)->value('coin');
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$winByUser[$userId] = [
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'user_id' => $userId,
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'period_id' => $periodId,
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'period_no' => (string) ($bet['period_no'] ?? ''),
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'result_number' => $resultNumber,
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'total_win' => '0.00',
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'balance_after' => (string) ($coin ?? '0'),
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'is_jackpot' => false,
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'bets' => [],
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];
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}
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if (StreakWinReward::isJackpotForStreakAtBet((int) ($bet['streak_at_bet'] ?? 0))) {
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$winByUser[$userId]['is_jackpot'] = true;
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}
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$winByUser[$userId]['total_win'] = bcadd((string) $winByUser[$userId]['total_win'], $win, 2);
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$betId = filter_var($bet['id'] ?? 0, FILTER_VALIDATE_INT);
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$winByUser[$userId]['bets'][] = [
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'bet_id' => $betId === false ? 0 : $betId,
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'win_amount' => $win,
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];
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}
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return array_values($winByUser);
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}
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/**
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* 大奖档命中时额外推送公共频道 jackpot.hit(与 bet.win 同一结算时刻,先后发出)。
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*
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@@ -364,47 +429,73 @@ final class GameBetSettleService
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{
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$settledCount = filter_var($settleOut['settled_order_count'] ?? 0, FILTER_VALIDATE_INT);
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$betWins = is_array($settleOut['bet_wins'] ?? null) ? $settleOut['bet_wins'] : [];
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$hasWins = $betWins !== [];
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$hasStreak = is_array($settleOut['user_streak_events'] ?? null) && $settleOut['user_streak_events'] !== [];
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$hasWallet = is_array($settleOut['wallet_events'] ?? null) && $settleOut['wallet_events'] !== [];
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if ($settledCount === false || $settledCount <= 0) {
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if (!$hasWins && !$hasStreak && !$hasWallet) {
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return;
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if ($betWins === [] && !$hasStreak && !$hasWallet) {
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if ($periodId <= 0 || $resultNumber < 1) {
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return;
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}
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$betWins = self::buildBetWinPayloadsFromSettledOrders($periodId, $resultNumber);
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if ($betWins === []) {
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return;
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}
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}
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}
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if (!self::markSettlementNotifyOnce($periodId)) {
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return;
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}
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$streakEvents = is_array($settleOut['user_streak_events'] ?? null) ? $settleOut['user_streak_events'] : [];
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foreach ($streakEvents as $row) {
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if (!is_array($row)) {
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continue;
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if (($settledCount !== false && $settledCount > 0) || $hasStreak || $hasWallet) {
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if (self::markSettlementNotifyOnce($periodId)) {
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$streakEvents = is_array($settleOut['user_streak_events'] ?? null) ? $settleOut['user_streak_events'] : [];
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foreach ($streakEvents as $row) {
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if (!is_array($row)) {
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continue;
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}
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$userId = filter_var($row['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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$streak = filter_var($row['current_streak'] ?? 0, FILTER_VALIDATE_INT);
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$extra = is_array($row['extra'] ?? null) ? $row['extra'] : [];
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GameWebSocketPayloadHelper::publishUserStreak($userId, $streak === false ? 0 : $streak, $extra);
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}
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$walletEvents = is_array($settleOut['wallet_events'] ?? null) ? $settleOut['wallet_events'] : [];
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foreach ($walletEvents as $payload) {
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if (!is_array($payload)) {
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continue;
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}
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$userId = filter_var($payload['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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GameWebSocketEventBus::publish('wallet.changed', GameWebSocketPayloadHelper::mergeUserStreakInto($payload, $userId));
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}
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$jackpotHits = is_array($settleOut['jackpot_hits'] ?? null) ? $settleOut['jackpot_hits'] : [];
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self::publishJackpotHitsAfterCommit($jackpotHits, $periodId, $periodNo, $resultNumber);
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}
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$userId = filter_var($row['user_id'] ?? 0, FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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$streak = filter_var($row['current_streak'] ?? 0, FILTER_VALIDATE_INT);
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$extra = is_array($row['extra'] ?? null) ? $row['extra'] : [];
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GameWebSocketPayloadHelper::publishUserStreak($userId, $streak === false ? 0 : $streak, $extra);
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}
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$walletEvents = is_array($settleOut['wallet_events'] ?? null) ? $settleOut['wallet_events'] : [];
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foreach ($walletEvents as $payload) {
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if (!is_array($payload) || empty($payload['user_id'])) {
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continue;
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}
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$userId = filter_var($payload['user_id'], FILTER_VALIDATE_INT);
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if ($userId === false || $userId <= 0) {
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continue;
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}
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GameWebSocketEventBus::publish('wallet.changed', GameWebSocketPayloadHelper::mergeUserStreakInto($payload, $userId));
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$effectiveBetWins = $betWins;
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if ($effectiveBetWins === [] && $periodId > 0 && $resultNumber > 0) {
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$effectiveBetWins = self::buildBetWinPayloadsFromSettledOrders($periodId, $resultNumber);
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}
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self::publishBetWinsAfterCommit($effectiveBetWins, $periodId);
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}
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$jackpotHits = is_array($settleOut['jackpot_hits'] ?? null) ? $settleOut['jackpot_hits'] : [];
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self::publishBetWinsAfterCommit($betWins);
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self::publishJackpotHitsAfterCommit($jackpotHits, $periodId, $periodNo, $resultNumber);
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private static function markBetWinNotifyOnce(int $periodId, int $userId): bool
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{
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if ($periodId <= 0 || $userId <= 0) {
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return true;
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}
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$key = self::BET_WIN_NOTIFY_DEDUP_PREFIX . $periodId . ':' . $userId;
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try {
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$ok = Redis::set($key, '1', ['nx', 'ex' => 86400]);
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return $ok === true || $ok === 'OK';
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} catch (Throwable) {
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return true;
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}
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}
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private static function markSettlementNotifyOnce(int $periodId): bool
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@@ -524,6 +615,25 @@ final class GameBetSettleService
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} catch (\Throwable) {
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}
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$periodId = filter_var($row['period_id'] ?? 0, FILTER_VALIDATE_INT);
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$periodNo = is_string($row['period_no'] ?? null) ? (string) $row['period_no'] : '';
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$resultNumber = filter_var(
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Db::name('game_record')->where('id', $periodId)->value('result_number'),
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FILTER_VALIDATE_INT
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);
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if ($periodId !== false && $periodId > 0 && $resultNumber !== false && $resultNumber > 0 && bccomp($winAmount, '0', 2) > 0) {
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self::publishBetWinsAfterCommit([[
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'user_id' => $userId,
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'period_id' => $periodId,
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'period_no' => $periodNo,
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'result_number' => $resultNumber,
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'total_win' => $winAmount,
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'balance_after' => is_string($balanceAfter ?? null) ? $balanceAfter : (string) (Db::name('user')->where('id', $userId)->value('coin') ?? '0'),
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'is_jackpot' => StreakWinReward::isJackpotForStreakAtBet((int) ($row['streak_at_bet'] ?? 0)),
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'bets' => [['bet_id' => $playRecordId, 'win_amount' => $winAmount]],
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]], $periodId);
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}
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$out = ['ok' => true, 'msg' => __('Approved')];
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if (is_string($balanceAfter)) {
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$out['balance_after'] = $balanceAfter;
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@@ -109,9 +109,12 @@
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| `streak_win_reward` | JSON:`rows[]` 每项含 `streak`(1~10)、`odds_factor`(与 33 相乘为整段赔率)、`is_jackpot`(是否大奖)。派彩公式:`total_amount × odds_factor × 33`。默认第 10 档 `is_jackpot=true`。 |
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| `deposit_tier` | 仍由「充值档位」独立菜单维护,**不出现在**「常规配置」列表。 |
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开奖结算后更新 **`user.current_streak`**:本期有中奖注单则 `min(streak_at_bet+1, 10)`,否则 **连胜归 0**(无档位配置)。**中奖 WebSocket(同一结算时刻)**:
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- 向相关用户推送 **`bet.win`**(小奖/大奖统一;`data.is_jackpot` 标记是否大奖档;含 `total_win`、`balance_after`、`bets[]` 等)。
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- 若存在大奖档命中,**再**向公共频道推送 **`jackpot.hit`**(`hits[]` 每项含 `user_id`、**`nickname`**(昵称优先、空则 fallback 到 username)、`period_no`、`total_win`、`result_number`),供全站公告;移动端个人弹窗以 **`bet.win`** 为准。
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开奖结算后更新 **`user.current_streak`**:本期有中奖注单则 `min(streak_at_bet+1, 10)`,否则 **连胜归 0**(无档位配置)。**中奖 WebSocket(同一结算批次)**(实现:`GameBetSettleService::publishSettlementWinsAfterCommit`):
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- 向相关用户推送 **`bet.win`**(小奖/大奖统一;**个人中奖弹窗只认此主题**)。载荷含 `total_win`、`balance_after`、`bets[]`、`is_win=true`,并合并 `current_streak` / `streak_level` / `odds_factor` / **`is_jackpot`**(是否**大奖档**,由 `streak_at_bet` 对应 `streak_win_reward.is_jackpot` 决定,非 `bet.accepted` 的下注时展示含义)。
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- 若存在大奖档命中,**再**向公共频道推送 **`jackpot.hit`**(`hits[]` 每项含 `user_id`、**`nickname`**、`period_no`、`total_win`、`result_number`),供全站跑马灯;**个人弹窗仍以 `bet.win` 为准**。
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- **去重**:`user.streak` / `wallet.changed` / `jackpot.hit` 使用 `dfw:v1:settle:notify:{period_id}`;**`bet.win` 独立** `dfw:v1:ws:betwin:{period_id}:{user_id}`,避免整期 dedup 吞掉中奖推送。
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- **补偿**:库内已结算中奖但内存未聚合时,从 `bet_order` 重建并补发;运维可用 `php scripts/republish_bet_win.php`(见移动端草案 §7.1.4)。
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- **大奖审核**:`win_amount >= jackpot_max_amount` 时注单可先 `status=待审核`,仍推 `bet.win`;后台审核通过后再推一次 `bet.win`(`approveJackpot`)。
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> **派彩期间 `period.tick` 静默规则**:开奖到派彩宽限期结束(`status=payouting`)期间**不再推送 `period.tick`**,避免覆盖中奖动画;本期进入 `finished`/`void` 时各推一帧边界帧(每期号每状态去重,Redis Key `dfw:v1:ws:tick:boundary:{period_no}:{status}`,TTL 300s),下一期 `betting` 时恢复每秒推送。详见《36字花-移动端接口设计草案》§7.1.3。
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@@ -282,6 +285,21 @@
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| 后台快照 `maintenance_ui` | `!game_live_runtime_enabled && !hasActiveRecord()` 时为 `true`:表示**当局已完全结束**(含派彩),此时后台页展示「维护中」并锁定操作区(仅顶部「游戏运行」开关可用);当局尚在 0–3 状态时为 `false`,倒计时与操作区保持可用直至收尾完成 |
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| 作废本局(后台按钮) | 仅当本期为 **下注开放 / 已封盘**(`game_record.status` 为 `0` 或 `1`):将所有 **待开奖** 注单(`bet_order.status = 1`)按 `total_amount` 退回余额并置 `bet_order.status = 3`,写钱包流水 `biz_type = bet_void`;本期 **`game_record.status = 5`**,写入 **`void_reason`**;并 **强制将 `game_live_runtime_enabled` 置为 `0`**。需管理员在后台再次打开「游戏运行」开关后,才恢复下注与后续期次创建 |
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| 后台接口 | `POST /admin/game.Live/runtime`(body:`enabled` 0/1);`POST /admin/game.Live/voidPeriod`(body:`record_id` 可选、`void_reason` 必填) |
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| 实时快照 HTTP | `GET /admin/game.Live/snapshot`:**只读** `buildSnapshot`,不执行 `recoverLiveRoundState`,避免接口超时;对局自愈/自动开奖由 **`gameLiveTicker`**(每秒 `publishSnapshot`)与 `drawResult` 链路负责 |
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| WebSocket | `GET /admin/game.Live/wsConfig` 返回 `ws_url` 与推荐 `subscribe_topics`(含 `admin.live.snapshot`、`bet.win` 等);`admin.live.snapshot` 由 WS 进程每秒直推(有订阅者时) |
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| WS 地址 | `WebSocketConfigHelper`:`.env` 中 `H5_WEBSOCKET_URL` 为 `127.0.0.1` 且请求 Host 非本机时自动改用 `ws(s)://{host}/ws/`;生产需 Nginx 将 `/ws/` 反代至 **3131** |
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#### 8.2.2 WebSocket 主题与 `bet.win`(联调清单)
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| 主题 | 触发 | 移动端 |
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|------|------|--------|
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| `bet.accepted` | 下注成功 | 扣款确认;`is_jackpot` 为下注时档位 |
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| `bet.win` | 开奖结算后中奖 | **中奖弹窗**;`is_jackpot` 为大奖档 |
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| `jackpot.hit` | 本期有大奖档命中 | 全站公告(可选) |
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| `wallet.changed` | 余额变动 | 含 `biz_type=payout` 派彩 |
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| `user.streak` | 每期结算后 | 连胜更新 |
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详见《36字花-移动端接口设计草案》§7.1.3、§7.1.4。
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### 8.3 代理与结算(逻辑就绪后)
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@@ -760,7 +760,7 @@
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以下与代码 `app/process/GameWebSocketServer.php`、`config/process.php`、`app/common/library/admin/WebSocketConfigHelper.php` 一致,**文档此前未写明的条件**在此补齐:
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|
||||
- **独立进程**:需在运行环境中启动 Webman 自定义进程 **`gameWebSocketServer`**(见 `config/process.php`),默认监听 **`H5_WEBSOCKET_LISTEN`**(缺省为 `websocket://0.0.0.0:3131`)。未启动进程则客户端无法建连或立刻断线。
|
||||
- **连接 URL**:优先使用环境变量 **`H5_WEBSOCKET_URL`**(完整 `ws://` / `wss://` 地址,建议带路径,如 `.env-example` 所示)。未配置时,后台 **`GET /admin/test.GameCurrentStatus/wsConfig`**(及游戏实时页同类接口)会通过 `WebSocketConfigHelper` 按当前请求的 `Host` / `X-Forwarded-*` 推导 `ws(s)://{host}/ws/`,本地兜底 **`ws://127.0.0.1:3131/ws/`**。
|
||||
- **连接 URL**:优先使用环境变量 **`H5_WEBSOCKET_URL`**(完整 `ws://` / `wss://` 地址,建议带路径,如 `.env-example` 所示)。**生产环境勿将 `H5_WEBSOCKET_URL` 配成 `127.0.0.1` / `localhost`**:浏览器无法访问服务端本机地址。若 `.env` 中为回环地址且 HTTP 请求来自外网域名,`WebSocketConfigHelper` 会**忽略该配置**,改按当前请求的 `Host` / `X-Forwarded-*` 推导 `ws(s)://{host}/ws/`。未配置时,后台 **`GET /admin/test.GameCurrentStatus/wsConfig`**、**`GET /admin/game.Live/wsConfig`** 等同理;本地兜底 **`ws://127.0.0.1:3131/ws/`**。HTTPS 站点需在 Nginx 等反向代理将 **`/ws/`** 转发至 `gameWebSocketServer` 监听端口(默认 **3131**)。
|
||||
- **移动端配置缺口**:**`POST /api/game/lobbyInit` 当前不下发 WebSocket 地址**;H5 需与运维约定同一套 `H5_WEBSOCKET_URL`(打包进前端配置、远程配置中心等),与 HTTP API 基址可不同域。
|
||||
- **混合内容**:若 H5 页面为 **HTTPS**,浏览器要求 WebSocket 使用 **`wss://`**,否则会被拦截。
|
||||
- **事件投递依赖 Redis**:HTTP 侧业务通过 **`GameWebSocketEventBus`**(Redis 列表)将事件投递到 WebSocket 进程;Redis 不可用或队列异常时,**除 `admin.live.snapshot` 外**的广播类推送可能收不到。后台若订阅了 `admin.live.snapshot`,服务端有**每秒直连构建快照**的兜底,不依赖队列。
|
||||
@@ -819,7 +819,8 @@
|
||||
- `data.streak_level`:int
|
||||
- `data.odds_factor`:int
|
||||
- `data.is_jackpot`:bool
|
||||
- **`wallet.changed` / `bet.accepted`**:在原有字段上合并同上 **`current_streak`**、**`streak_level`**、**`odds_factor`**、**`is_jackpot`**;客户端按 `user_id` 过滤,仅处理本用户
|
||||
- **`wallet.changed` / `bet.accepted` / `bet.win`**:在原有字段上合并同上 **`current_streak`**、**`streak_level`**、**`odds_factor`**、**`is_jackpot`**;客户端按 `user_id` 过滤,仅处理本用户。
|
||||
- **`bet.accepted` 与 `bet.win` 的 `is_jackpot` 区别**:`bet.accepted` 表示**下注时**本笔适用档位是否大奖档(赔率展示);**开奖中奖通知以 `bet.win` 为准**,其 `is_jackpot` 表示**结算时**该用户中奖注单是否含大奖档(`streak_at_bet` 对应 `streak_win_reward.is_jackpot=true`,通常为第 10 档)。
|
||||
|
||||
#### 7.1.3 推送频率与触发规则(当前实现)
|
||||
|
||||
@@ -834,15 +835,20 @@
|
||||
- `admin.live.snapshot`:**每秒一次**(后台实时对局页全量快照;不受派彩静默期影响)。
|
||||
- `period.opened` / `period.payout` / `admin.live.opened`:按开奖流程阶段触发(事件触发型,非固定频率)。
|
||||
- `wallet.changed`:仅在余额发生变更时推送(如下注扣款、充值入账、派彩入账)。派彩时 `biz_type=payout`,并带 `amount`(本次派彩金额)、`period_no`、`period_id`、`result_number`(若有)。
|
||||
- **`bet.win`(本期中奖,小奖/大奖统一)**:开奖结算后,**凡本期有中奖的用户**均按用户聚合推送一帧(与 `wallet.changed(payout)` 同一结算时刻);客户端**统一监听此事件**做中奖弹窗/横幅,用 `data.is_jackpot` 区分展示样式。
|
||||
- **`bet.win`(本期中奖,小奖/大奖统一)**:开奖结算后,**凡本期有中奖的用户**均按用户聚合推送一帧(与 `wallet.changed(payout)` 同一结算批次);**个人中奖弹窗/横幅统一监听此主题**,用 `data.is_jackpot` 区分普通档与大奖档样式。**中大奖档用户同样会收到 `bet.win`**,无需仅依赖 `jackpot.hit`。
|
||||
- `data.user_id` / `data.period_id` / `data.period_no` / `data.result_number`
|
||||
- `data.total_win`:本期该用户派彩合计(已结算入账部分;待审核大奖可能尚未入账,但仍会推送本事件)
|
||||
- `data.total_win`:本期该用户派彩合计(已入账部分;若触发**后台大奖审核**(`win_amount >= game_config.jackpot_max_amount`)且注单为待审核,可能尚未入账,但仍会推送本事件)
|
||||
- `data.balance_after`:推送时用户余额(已派彩则为派彩后余额)
|
||||
- `data.bets[]`:`{ bet_id, win_amount }` 明细
|
||||
- **`data.is_jackpot`**:`bool`,`true` 表示该用户本注适用档位为大奖(`streak_win_reward` 对应档 `is_jackpot=true`),`false` 为普通档
|
||||
- **`data.is_jackpot`**:`bool`,`true` 表示该用户本期中奖注单含**大奖档**(`streak_win_reward` 中 `is_jackpot=true` 的档位,与下注时 `streak_at_bet` 对应),`false` 为普通档
|
||||
- **`data.is_win`**:`bool`,固定为 `true`(便于与 `user.streak` 的 `extra.is_win` 对齐)
|
||||
- **合并赔率字段**(与 §7.1.2A 一致):`current_streak`、`streak_level`、`odds_factor`、`is_jackpot`
|
||||
- `data.server_time`:Unix 秒
|
||||
- **`jackpot.hit`(公共大奖广播,补充)**:在 **`bet.win` 之后**(同一结算批次内),若本期存在**大奖档命中**用户,**额外**向公共频道推送一帧,供全站公告/跑马灯;无大奖命中则不推送。
|
||||
- **推送顺序**:先 `bet.win`(按用户,含 `is_jackpot`)→ 再 `jackpot.hit`(仅大奖)
|
||||
- **服务端去重**:Redis Key `dfw:v1:ws:betwin:{period_id}:{user_id}`(TTL 86400s),**每期每用户至多推送一次**;与 `user.streak` / `wallet.changed` 的整期去重键 `dfw:v1:settle:notify:{period_id}` **分离**,避免后者先占位导致 `bet.win` 被吞。
|
||||
- **补偿**:若内存聚合 `bet_wins` 为空但库内已有本期已结算中奖注单,结算服务会从库重建载荷并补发(`buildBetWinPayloadsFromSettledOrders`)。
|
||||
- **大奖审核通过后**:后台 `approveJackpot` 会再次向该用户推送 `bet.win`(入账后)。
|
||||
- **`jackpot.hit`(公共大奖广播,补充)**:在 **`bet.win` 之后**(同一结算批次内),若本期存在**大奖档命中**用户,**额外**向公共频道推送一帧,供全站公告/跑马灯;无大奖命中则不推送。**个人弹窗仍以 `bet.win` 为主**;`jackpot.hit` 用于全站展示昵称与金额。
|
||||
- **推送顺序**:先 `bet.win`(按用户,含 `is_jackpot`)→ 再 `jackpot.hit`(仅大奖档)
|
||||
- **载荷字段**:`period_id` / `period_no` / `result_number` / `hits[]` / `server_time`。
|
||||
- `hits[]` 数组每项字段:
|
||||
- `user_id`:int(中奖用户 ID)
|
||||
@@ -851,11 +857,31 @@
|
||||
- `total_win`:string(本期该用户的命中大奖派彩合计,金额字符串)
|
||||
- `result_number`:int
|
||||
|
||||
#### 7.1.4 结算推送去重与运维补发(2026-05)
|
||||
|
||||
| Redis Key | 作用 |
|
||||
|-----------|------|
|
||||
| `dfw:v1:settle:notify:{period_id}` | 整期 `user.streak` / `wallet.changed`(结算批次内)/ `jackpot.hit` 仅推一次 |
|
||||
| `dfw:v1:ws:betwin:{period_id}:{user_id}` | 该用户本期 `bet.win` 仅推一次(与上表独立) |
|
||||
|
||||
**运维补发**(已结算中奖但客户端未收到 `bet.win` 时):
|
||||
|
||||
```bash
|
||||
php scripts/republish_bet_win.php --play-record-id=1370
|
||||
php scripts/republish_bet_win.php --period-id=123
|
||||
php scripts/republish_bet_win.php --period-no=20260526-183418-c9c90ef1
|
||||
# 强制忽略 dedup 再推:加 --force
|
||||
```
|
||||
|
||||
联调脚本:`php scripts/verify_ws_topic_subscribe.php`(含 `bet.win` 入队/订阅校验)。
|
||||
|
||||
### 7.1A 后台连接方式(管理端联调)
|
||||
|
||||
- 后台菜单:仅保留一个菜单 `连接服务器websocket`,用于统一联调 WebSocket
|
||||
- 后台连接入口:
|
||||
- 后台菜单:`连接服务器websocket`(联调)、**`游戏管理` → `游戏实时对局`**(`/admin/game/live`,生产监控)
|
||||
- 后台 WebSocket 配置入口:
|
||||
- `/admin/test.GameCurrentStatus/wsConfig`
|
||||
- `/admin/game.Live/wsConfig`(实时对局页自动拉取并订阅,含 `admin.live.snapshot`、`bet.win` 等)
|
||||
- **HTTP 快照**:`GET /admin/game.Live/snapshot` 为**只读**快照(`buildSnapshot`),**不在此接口执行** `recoverLiveRoundState` / 自动开奖,避免请求超时;对局推进由进程 **`gameLiveTicker`** 与开奖流程负责。
|
||||
- 后台页面能力:
|
||||
- 读取 `ws_url`、`connect_tip`、`sample_messages`
|
||||
- 手动连接/断开 WebSocket
|
||||
@@ -881,9 +907,9 @@
|
||||
1. `GET /api/v1/authToken?secret=xxx×tamp=xxx&device_id=xxx&signature=xxx` 获取 `auth-token`
|
||||
2. `POST /api/user/login` 登录(请求头带 `auth-token`)
|
||||
3. `POST /api/game/lobbyInit` 拉首页初始化(请求头带 `auth-token`)
|
||||
4. 取得 WebSocket 基址(**当前非 lobbyInit 下发**:与运维/打包配置中的 `H5_WEBSOCKET_URL` 或自建配置接口一致)后建立 WebSocket 连接,**立即发送 `subscribe`** 监听状态流(见 §7.0 / §7.1)
|
||||
4. 取得 WebSocket 基址(**当前非 lobbyInit 下发**:与运维/打包配置中的 `H5_WEBSOCKET_URL` 或自建配置接口一致)后建立 WebSocket 连接,**立即发送 `subscribe`** 监听状态流(见 §7.0 / §7.1;**务必包含 `bet.win`**)
|
||||
5. 用户下注调用 `POST /api/game/placeBet`
|
||||
6. 下单后以 `placeBet.balance_after` 与 `wallet.changed` 同步余额
|
||||
6. 下单后以 `placeBet.balance_after` 与 `wallet.changed` 同步余额;开奖结算后监听 **`bet.win`**(`data.user_id` 为本用户且 `is_win=true`)展示中奖,大奖档看 `data.is_jackpot`
|
||||
7. 断线或页面回前台时,重连 WebSocket 并重新订阅主题回补实时状态
|
||||
|
||||
## 8.2 充值到下注到提现闭环
|
||||
@@ -915,7 +941,7 @@ flowchart TD
|
||||
E --> F[等待 wallet.changed 同步余额]
|
||||
D -- 否 --> G[进入封盘与开奖阶段]
|
||||
G --> H[服务端算票与开奖]
|
||||
H --> I[WebSocket 推送状态变化]
|
||||
H --> I[WebSocket: period.opened / bet.win / wallet.changed 等]
|
||||
I --> J[断线重连并重新订阅]
|
||||
J --> C
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user