1 Commits

Author SHA1 Message Date
9b039b7abe 修复框架鉴权报错 2026-04-02 11:08:44 +08:00
15 changed files with 18 additions and 1043 deletions

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@@ -1,70 +0,0 @@
<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 渠道管理
*/
class Channel extends Backend
{
/**
* GameChannel模型对象
* @var object|null
* @phpstan-var \app\common\model\GameChannel|null
*/
protected ?object $model = null;
protected array|string $preExcludeFields = ['id', 'user_count', 'profit_amount', 'create_time', 'update_time'];
protected array $withJoinTable = ['adminGroup', 'admin'];
protected string|array $quickSearchField = ['id', 'code', 'name'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameChannel();
return null;
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['adminGroup' => ['name'], 'admin' => ['username']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/
}

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@@ -1,211 +0,0 @@
<?php
namespace app\admin\controller\game;
use Throwable;
use app\common\controller\Backend;
use support\Response;
use Webman\Http\Request as WebmanRequest;
/**
* 用户管理
*/
class User extends Backend
{
/**
* GameUser模型对象
* @var object|null
* @phpstan-var \app\common\model\GameUser|null
*/
protected ?object $model = null;
protected array|string $preExcludeFields = ['id', 'uuid', 'create_time', 'update_time'];
protected array $withJoinTable = ['gameChannel', 'admin'];
protected string|array $quickSearchField = ['id', 'username', 'phone'];
protected function initController(WebmanRequest $request): ?Response
{
$this->model = new \app\common\model\GameUser();
return null;
}
/**
* 添加重写password 使用 Admin 同款加密uuid 由 username+channel_id 生成)
* @throws Throwable
*/
protected function _add(): Response
{
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
$password = $data['password'] ?? null;
if (!is_string($password) || trim($password) === '') {
return $this->error(__('Parameter %s can not be empty', ['password']));
}
$data['password'] = hash_password($password);
$username = $data['username'] ?? '';
$channelId = $data['channel_id'] ?? ($data['game_channel_id'] ?? null);
if (!is_string($username) || trim($username) === '' || $channelId === null || $channelId === '') {
return $this->error(__('Parameter %s can not be empty', ['username/channel_id']));
}
$data['uuid'] = md5(trim($username) . '|' . $channelId);
if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
$data[$this->dataLimitField] = $this->auth->id;
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('add');
}
$validate->check($data);
}
}
$result = $this->model->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Added successfully'));
}
return $this->error(__('No rows were added'));
}
return $this->error(__('Parameter error'));
}
/**
* 编辑重写password 使用 Admin 同款加密uuid 由 username+channel_id 生成)
* @throws Throwable
*/
protected function _edit(): Response
{
$pk = $this->model->getPk();
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
$row = $this->model->find($id);
if (!$row) {
return $this->error(__('Record not found'));
}
$dataLimitAdminIds = $this->getDataLimitAdminIds();
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
return $this->error(__('You have no permission'));
}
if ($this->request && $this->request->method() === 'POST') {
$data = $this->request->post();
if (!$data) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$data = $this->applyInputFilter($data);
$data = $this->excludeFields($data);
if (array_key_exists('password', $data)) {
$password = $data['password'];
if (!is_string($password) || trim($password) === '') {
unset($data['password']);
} else {
$data['password'] = hash_password($password);
}
}
$nextUsername = array_key_exists('username', $data) ? $data['username'] : $row['username'];
$nextChannelId = null;
if (array_key_exists('channel_id', $data)) {
$nextChannelId = $data['channel_id'];
} elseif (array_key_exists('game_channel_id', $data)) {
$nextChannelId = $data['game_channel_id'];
} else {
$nextChannelId = $row['channel_id'] ?? $row['game_channel_id'] ?? null;
}
if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') {
$data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId);
}
$result = false;
$this->model->startTrans();
try {
if ($this->modelValidate) {
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
if (class_exists($validate)) {
$validate = new $validate();
if ($this->modelSceneValidate) {
$validate->scene('edit');
}
$data[$pk] = $row[$pk];
$validate->check($data);
}
}
$result = $row->save($data);
$this->model->commit();
} catch (Throwable $e) {
$this->model->rollback();
return $this->error($e->getMessage());
}
if ($result !== false) {
return $this->success(__('Update successful'));
}
return $this->error(__('No rows updated'));
}
return $this->success('', [
'row' => $row
]);
}
/**
* 查看
* @throws Throwable
*/
protected function _index(): Response
{
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
if ($this->request && $this->request->get('select')) {
return $this->select($this->request);
}
/**
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
*/
list($where, $alias, $limit, $order) = $this->queryBuilder();
$res = $this->model
->withJoin($this->withJoinTable, $this->withJoinType)
->with($this->withJoinTable)
->visible(['gameChannel' => ['name'], 'admin' => ['username']])
->alias($alias)
->where($where)
->order($order)
->paginate($limit);
return $this->success('', [
'list' => $res->items(),
'total' => $res->total(),
'remark' => get_route_remark(),
]);
}
/**
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
*/
}

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@@ -1,39 +0,0 @@
<?php
namespace app\common\model;
use support\think\Model;
/**
* GameChannel
*/
class GameChannel extends Model
{
// 表名
protected $name = 'game_channel';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function getprofitAmountAttr($value): ?float
{
return is_null($value) ? null : (float)$value;
}
public function adminGroup(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\admin\model\AdminGroup::class, 'admin_group_id', 'id');
}
public function admin(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\admin\model\Admin::class, 'admin_id', 'id');
}
}

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@@ -1,39 +0,0 @@
<?php
namespace app\common\model;
use support\think\Model;
/**
* GameUser
*/
class GameUser extends Model
{
// 表名
protected $name = 'game_user';
// 自动写入时间戳字段
protected $autoWriteTimestamp = true;
// 字段类型转换
protected $type = [
'create_time' => 'integer',
'update_time' => 'integer',
];
public function getcoinAttr($value): ?float
{
return is_null($value) ? null : (float)$value;
}
public function gameChannel(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\common\model\GameChannel::class, 'game_channel_id', 'id');
}
public function admin(): \think\model\relation\BelongsTo
{
return $this->belongsTo(\app\admin\model\Admin::class, 'admin_id', 'id');
}
}

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@@ -1,31 +0,0 @@
<?php
namespace app\common\validate;
use think\Validate;
class GameChannel extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
];
/**
* 提示消息
*/
protected $message = [
];
/**
* 验证场景
*/
protected $scene = [
'add' => [],
'edit' => [],
];
}

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@@ -1,31 +0,0 @@
<?php
namespace app\common\validate;
use think\Validate;
class GameUser extends Validate
{
protected $failException = true;
/**
* 验证规则
*/
protected $rule = [
];
/**
* 提示消息
*/
protected $message = [
];
/**
* 验证场景
*/
protected $scene = [
'add' => [],
'edit' => [],
];
}

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@@ -204,7 +204,24 @@ if (!function_exists('get_controller_path')) {
if (count($parts) < 2) {
return $parts[0] ?? null;
}
return implode('/', array_slice($parts, 1, -1)) ?: $parts[1];
$segments = array_slice($parts, 1, -1);
if ($segments === []) {
return $parts[1] ?? null;
}
// ThinkPHP 风格段 game.Config -> game/config与 $request->controller 解析结果一致(否则权限节点对不上)
$normalized = [];
foreach ($segments as $seg) {
if (str_contains($seg, '.')) {
$dotPos = strpos($seg, '.');
$mod = substr($seg, 0, $dotPos);
$ctrl = substr($seg, $dotPos + 1);
$normalized[] = strtolower($mod);
$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $ctrl));
} else {
$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $seg));
}
}
return implode('/', $normalized);
}
}

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@@ -1,18 +0,0 @@
export default {
id: 'id',
code: 'code',
name: 'name',
user_count: 'user_count',
profit_amount: 'profit_amount',
status: 'status',
'status 0': 'status 0',
'status 1': 'status 1',
remark: 'remark',
admin_group_id: 'admin_group_id',
admingroup__name: 'name',
admin_id: 'admin_id',
admin__username: 'username',
create_time: 'create_time',
update_time: 'update_time',
'quick Search Fields': 'id,code,name',
}

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@@ -1,19 +0,0 @@
export default {
id: 'id',
username: 'username',
password: 'password',
uuid: 'uuid',
phone: 'phone',
remark: 'remark',
coin: 'coin',
status: 'status',
'status 0': 'status 0',
'status 1': 'status 1',
game_channel_id: 'game_channel_id',
gamechannel__name: 'name',
admin_id: 'admin_id',
admin__username: 'username',
create_time: 'create_time',
update_time: 'update_time',
'quick Search Fields': 'id,username,phone',
}

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@@ -1,18 +0,0 @@
export default {
id: 'ID',
code: '渠道标识',
name: '渠道名',
user_count: '用户数',
profit_amount: '利润',
status: '状态',
'status 0': '禁用',
'status 1': '启用',
remark: '备注',
admin_group_id: '管理角色组',
admingroup__name: '组名',
admin_id: '管理员',
admin__username: '用户名',
create_time: '创建时间',
update_time: '修改时间',
'quick Search Fields': 'ID、渠道标识、渠道名',
}

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@@ -1,19 +0,0 @@
export default {
id: 'ID',
username: '用户名',
password: '密码',
uuid: '用户唯一标识',
phone: '手机号',
remark: '备注',
coin: '平台币',
status: '状态',
'status 0': '禁用',
'status 1': '启用',
game_channel_id: '所属渠道',
gamechannel__name: '渠道名',
admin_id: '所属管理员',
admin__username: '用户名',
create_time: '创建时间',
update_time: '修改时间',
'quick Search Fields': 'ID、用户名、手机号',
}

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@@ -1,140 +0,0 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.channel.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/channel',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.Channel/'),
{
pk: 'id',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.channel.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.channel.code'),
prop: 'code',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.channel.name'),
prop: 'name',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{ label: t('game.channel.user_count'), prop: 'user_count', align: 'center', sortable: false, operator: 'RANGE' },
{ label: t('game.channel.profit_amount'), prop: 'profit_amount', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.channel.status'),
prop: 'status',
align: 'center',
operator: 'eq',
sortable: false,
render: 'switch',
replaceValue: { '0': t('game.channel.status 0'), '1': t('game.channel.status 1') },
},
{
label: t('game.channel.admingroup__name'),
prop: 'adminGroup.name',
align: 'center',
minWidth: 110,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.channel.admin__username'),
prop: 'admin.username',
align: 'center',
minWidth: 90,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.channel.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.channel.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 80, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
],
dblClickNotEditColumn: [undefined, 'status'],
},
{
defaultItems: { status: '1' },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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@@ -1,120 +0,0 @@
<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.channel.code')"
type="string"
v-model="baTable.form.items!.code"
prop="code"
:placeholder="t('Please input field', { field: t('game.channel.code') })"
/>
<FormItem
:label="t('game.channel.name')"
type="string"
v-model="baTable.form.items!.name"
prop="name"
:placeholder="t('Please input field', { field: t('game.channel.name') })"
/>
<FormItem
:label="t('game.channel.status')"
type="switch"
v-model="baTable.form.items!.status"
prop="status"
:input-attr="{ content: { '0': t('game.channel.status 0'), '1': t('game.channel.status 1') } }"
/>
<FormItem
:label="t('game.channel.remark')"
type="textarea"
v-model="baTable.form.items!.remark"
prop="remark"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.channel.remark') })"
/>
<FormItem
:label="t('game.channel.admin_group_id')"
type="remoteSelect"
v-model="baTable.form.items!.admin_group_id"
prop="admin_group_id"
:input-attr="{ pk: 'admin_group.id', field: 'name', remoteUrl: '/admin/auth.Group/index' }"
:placeholder="t('Please select field', { field: t('game.channel.admin_group_id') })"
/>
<FormItem
:label="t('game.channel.admin_id')"
type="remoteSelect"
v-model="baTable.form.items!.admin_id"
prop="admin_id"
:input-attr="{ pk: 'admin.id', field: 'username', remoteUrl: '/admin/auth.Admin/index' }"
:placeholder="t('Please select field', { field: t('game.channel.admin_id') })"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, reactive, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
code: [buildValidatorData({ name: 'required', title: t('game.channel.code') })],
name: [buildValidatorData({ name: 'required', title: t('game.channel.name') })],
user_count: [buildValidatorData({ name: 'integer', title: t('game.channel.user_count') })],
profit_amount: [buildValidatorData({ name: 'float', title: t('game.channel.profit_amount') })],
admin_group_id: [buildValidatorData({ name: 'required', title: t('game.channel.admin_group_id') })],
admin_id: [buildValidatorData({ name: 'required', title: t('game.channel.admin_id') })],
create_time: [buildValidatorData({ name: 'date', title: t('game.channel.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.channel.update_time') })],
})
</script>
<style scoped lang="scss"></style>

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@@ -1,149 +0,0 @@
<template>
<div class="default-main ba-table-box">
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
<!-- 表格顶部菜单 -->
<!-- 自定义按钮请使用插槽甚至公共搜索也可以使用具名插槽渲染参见文档 -->
<TableHeader
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.user.quick Search Fields') })"
></TableHeader>
<!-- 表格 -->
<!-- 表格列有多种自定义渲染方式比如自定义组件具名插槽等参见文档 -->
<!-- 要使用 el-table 组件原有的属性直接加在 Table 标签上即可 -->
<Table ref="tableRef"></Table>
<!-- 表单 -->
<PopupForm />
</div>
</template>
<script setup lang="ts">
import { onMounted, provide, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import PopupForm from './popupForm.vue'
import { baTableApi } from '/@/api/common'
import { defaultOptButtons } from '/@/components/table'
import TableHeader from '/@/components/table/header/index.vue'
import Table from '/@/components/table/index.vue'
import baTableClass from '/@/utils/baTable'
defineOptions({
name: 'game/user',
})
const { t } = useI18n()
const tableRef = useTemplateRef('tableRef')
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
/**
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
*/
const baTable = new baTableClass(
new baTableApi('/admin/game.User/'),
{
pk: 'id',
column: [
{ type: 'selection', align: 'center', operator: false },
{ label: t('game.user.id'), prop: 'id', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
{
label: t('game.user.username'),
prop: 'username',
align: 'center',
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{
label: t('game.user.uuid'),
prop: 'uuid',
align: 'center',
showOverflowTooltip: true,
operatorPlaceholder: t('Fuzzy query'),
sortable: false,
operator: 'LIKE',
},
{ label: t('game.user.phone'), prop: 'phone', align: 'center', operatorPlaceholder: t('Fuzzy query'), sortable: false, operator: 'LIKE' },
{ label: t('game.user.coin'), prop: 'coin', align: 'center', sortable: false, operator: 'RANGE' },
{
label: t('game.user.status'),
prop: 'status',
align: 'center',
operator: 'eq',
sortable: false,
render: 'switch',
replaceValue: { '0': t('game.user.status 0'), '1': t('game.user.status 1') },
},
{
label: t('game.user.gamechannel__name'),
prop: 'gameChannel.name',
align: 'center',
minWidth: 100,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.user.admin__username'),
prop: 'admin.username',
align: 'center',
minWidth: 90,
operatorPlaceholder: t('Fuzzy query'),
render: 'tags',
operator: 'LIKE',
comSearchRender: 'string',
},
{
label: t('game.user.remark'),
prop: 'remark',
align: 'center',
minWidth: 100,
showOverflowTooltip: true,
operatorPlaceholder: t('Fuzzy query'),
},
{
label: t('game.user.create_time'),
prop: 'create_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{
label: t('game.user.update_time'),
prop: 'update_time',
align: 'center',
render: 'datetime',
operator: 'RANGE',
comSearchRender: 'datetime',
sortable: 'custom',
width: 160,
timeFormat: 'yyyy-mm-dd hh:MM:ss',
},
{ label: t('Operate'), align: 'center', width: 80, render: 'buttons', buttons: optButtons, operator: false, fixed: 'right' },
],
dblClickNotEditColumn: [undefined, 'status'],
},
{
defaultItems: { status: '1' },
}
)
provide('baTable', baTable)
onMounted(() => {
baTable.table.ref = tableRef.value
baTable.mount()
baTable.getData()?.then(() => {
baTable.initSort()
baTable.dragSort()
})
})
</script>
<style scoped lang="scss"></style>

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<template>
<!-- 对话框表单 -->
<!-- 建议使用 Prettier 格式化代码 -->
<!-- el-form 内可以混用 el-form-itemFormItemba-input 等输入组件 -->
<el-dialog
class="ba-operate-dialog"
:close-on-click-modal="false"
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
@close="baTable.toggleForm"
>
<template #header>
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
</div>
</template>
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
<div
class="ba-operate-form"
:class="'ba-' + baTable.form.operate + '-form'"
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
>
<el-form
v-if="!baTable.form.loading"
ref="formRef"
@submit.prevent=""
@keyup.enter="baTable.onSubmit(formRef)"
:model="baTable.form.items"
:label-position="config.layout.shrink ? 'top' : 'right'"
:label-width="baTable.form.labelWidth + 'px'"
:rules="rules"
>
<FormItem
:label="t('game.user.username')"
type="string"
v-model="baTable.form.items!.username"
prop="username"
:placeholder="t('Please input field', { field: t('game.user.username') })"
/>
<FormItem
:label="t('game.user.password')"
type="password"
v-model="baTable.form.items!.password"
prop="password"
:placeholder="t('Please input field', { field: t('game.user.password') })"
/>
<FormItem
:label="t('game.user.phone')"
type="string"
v-model="baTable.form.items!.phone"
prop="phone"
:placeholder="t('Please input field', { field: t('game.user.phone') })"
/>
<FormItem
:label="t('game.user.remark')"
type="textarea"
v-model="baTable.form.items!.remark"
prop="remark"
:input-attr="{ rows: 3 }"
@keyup.enter.stop=""
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
:placeholder="t('Please input field', { field: t('game.user.remark') })"
/>
<FormItem
:label="t('game.user.coin')"
type="number"
v-model="baTable.form.items!.coin"
prop="coin"
:input-attr="{ step: 1 }"
:placeholder="t('Please input field', { field: t('game.user.coin') })"
/>
<FormItem
:label="t('game.user.status')"
type="switch"
v-model="baTable.form.items!.status"
prop="status"
:input-attr="{ content: { '0': t('game.user.status 0'), '1': t('game.user.status 1') } }"
/>
<FormItem
:label="t('game.user.game_channel_id')"
type="remoteSelect"
v-model="baTable.form.items!.game_channel_id"
prop="game_channel_id"
:input-attr="{ pk: 'game_channel.id', field: 'name', remoteUrl: '/admin/game.Channel/index' }"
:placeholder="t('Please select field', { field: t('game.user.game_channel_id') })"
/>
<FormItem
:label="t('game.user.admin_id')"
type="remoteSelect"
v-model="baTable.form.items!.admin_id"
prop="admin_id"
:input-attr="{ pk: 'admin.id', field: 'username', remoteUrl: '/admin/auth.Admin/index' }"
:placeholder="t('Please select field', { field: t('game.user.admin_id') })"
/>
</el-form>
</div>
</el-scrollbar>
<template #footer>
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import type { FormItemRule } from 'element-plus'
import { inject, reactive, useTemplateRef } from 'vue'
import { useI18n } from 'vue-i18n'
import FormItem from '/@/components/formItem/index.vue'
import { useConfig } from '/@/stores/config'
import type baTableClass from '/@/utils/baTable'
import { buildValidatorData } from '/@/utils/validate'
const config = useConfig()
const formRef = useTemplateRef('formRef')
const baTable = inject('baTable') as baTableClass
const { t } = useI18n()
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
username: [buildValidatorData({ name: 'required', title: t('game.user.username') })],
password: [
buildValidatorData({ name: 'password', title: t('game.user.password') }),
buildValidatorData({ name: 'required', title: t('game.user.password') }),
],
phone: [buildValidatorData({ name: 'required', title: t('game.user.phone') })],
coin: [buildValidatorData({ name: 'number', title: t('game.user.coin') })],
game_channel_id: [buildValidatorData({ name: 'required', title: t('game.user.game_channel_id') })],
admin_id: [buildValidatorData({ name: 'required', title: t('game.user.admin_id') })],
create_time: [buildValidatorData({ name: 'date', title: t('game.user.create_time') })],
update_time: [buildValidatorData({ name: 'date', title: t('game.user.update_time') })],
})
</script>
<style scoped lang="scss"></style>