Compare commits
1 Commits
e93c58c7df
...
master-gam
| Author | SHA1 | Date | |
|---|---|---|---|
| 2d14527da8 |
@@ -26,12 +26,6 @@ class Channel extends Backend
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protected string|array $quickSearchField = ['id', 'code', 'name'];
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/**
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* adminTree 为辅助接口,默认权限节点名 game/channel/admintree 往往未在后台录入;
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* 与列表权限 game/channel/index 对齐,避免子管理员已勾「渠道管理」仍 401。
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*/
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protected array $noNeedPermission = ['adminTree'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameChannel();
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@@ -46,10 +40,6 @@ class Channel extends Backend
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$response = $this->initializeBackend($request);
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if ($response !== null) return $response;
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if (!$this->auth->check('game/channel/index')) {
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return $this->error(__('You have no permission'));
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}
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$channels = Db::name('game_channel')
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->field(['id', 'name', 'admin_group_id'])
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->order('id', 'asc')
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@@ -1,278 +0,0 @@
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<?php
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namespace app\admin\controller\game;
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use Throwable;
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use app\common\controller\Backend;
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use support\Response;
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use Webman\Http\Request as WebmanRequest;
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/**
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* 游戏配置
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*/
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class Config extends Backend
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{
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/**
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* GameConfig模型对象
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* @var object|null
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* @phpstan-var \app\common\model\GameConfig|null
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*/
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protected ?object $model = null;
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protected string|array $defaultSortField = 'group,desc';
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protected array $withJoinTable = ['channel'];
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protected array|string $preExcludeFields = ['create_time', 'update_time'];
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protected string|array $quickSearchField = ['ID'];
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/** 权重之和必须为 100 的配置标识 */
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private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameConfig();
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return null;
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}
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/**
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* @throws Throwable
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*/
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protected function _add(): Response
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{
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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$err = $this->validateGameWeightPayload($data, null);
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if ($err !== null) {
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return $this->error($err);
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}
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if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
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$data[$this->dataLimitField] = $this->auth->id;
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('add');
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}
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$validate->check($data);
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}
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}
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$result = $this->model->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Added successfully'));
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}
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return $this->error(__('No rows were added'));
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}
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return $this->error(__('Parameter error'));
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}
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/**
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* @throws Throwable
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*/
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protected function _edit(): Response
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{
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$pk = $this->model->getPk();
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$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
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$row = $this->model->find($id);
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if (!$row) {
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return $this->error(__('Record not found'));
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}
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$dataLimitAdminIds = $this->getDataLimitAdminIds();
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if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
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return $this->error(__('You have no permission'));
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}
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if ($this->request && $this->request->method() === 'POST') {
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$data = $this->request->post();
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if (!$data) {
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return $this->error(__('Parameter %s can not be empty', ['']));
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}
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data['channel_id'] = $row['channel_id'];
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$data['group'] = $row['group'];
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$data['name'] = $row['name'];
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$data['title'] = $row['title'];
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}
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$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
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if ($err !== null) {
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return $this->error($err);
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}
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$result = false;
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$this->model->startTrans();
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try {
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if ($this->modelValidate) {
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$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
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if (class_exists($validate)) {
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$validate = new $validate();
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if ($this->modelSceneValidate) {
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$validate->scene('edit');
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}
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$data[$pk] = $row[$pk];
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$validate->check($data);
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}
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}
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$result = $row->save($data);
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$this->model->commit();
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} catch (Throwable $e) {
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$this->model->rollback();
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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return $this->success(__('Update successful'));
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}
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return $this->error(__('No rows updated'));
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}
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return $this->success('', [
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'row' => $row
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]);
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}
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/**
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* game_weight:校验数值、键不可改(编辑)、和为 100(特定 name)
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*
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* @param array<string, mixed> $data
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*/
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private function validateGameWeightPayload(array $data, ?string $originalValue): ?string
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{
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$group = $data['group'] ?? '';
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if ($group !== 'game_weight') {
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return null;
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}
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$name = $data['name'] ?? '';
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$value = $data['value'] ?? '';
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if (!is_string($value)) {
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return __('Parameter error');
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}
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return __('Parameter error');
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}
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$keys = [];
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$numbers = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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return __('Parameter error');
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}
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foreach ($item as $k => $v) {
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$keys[] = $k;
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if (!is_numeric($v)) {
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return __('Game config weight value must be numeric');
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}
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$num = (float) $v;
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if ($num > 100) {
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return __('Game config weight each value must not exceed 100');
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}
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$numbers[] = $num;
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}
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}
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if (count($numbers) === 0) {
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return __('Parameter %s can not be empty', ['value']);
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}
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if ($originalValue !== null && $originalValue !== '') {
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$oldKeys = $this->extractGameWeightKeys($originalValue);
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if ($oldKeys !== $keys) {
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return __('Game config weight keys cannot be modified');
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}
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}
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if (in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
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$sum = array_sum($numbers);
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if (abs($sum - 100.0) > 0.000001) {
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return __('Game config weight sum must equal 100');
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}
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}
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return null;
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}
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/**
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* @return list<string>
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*/
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private function extractGameWeightKeys(string $value): array
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{
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$decoded = json_decode($value, true);
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if (!is_array($decoded)) {
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return [];
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}
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$keys = [];
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foreach ($decoded as $item) {
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if (!is_array($item)) {
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continue;
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}
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foreach ($item as $k => $_) {
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$keys[] = $k;
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}
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}
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return $keys;
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}
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/**
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* 查看
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* @throws Throwable
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*/
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protected function _index(): Response
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{
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// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
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if ($this->request && $this->request->get('select')) {
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return $this->select($this->request);
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}
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/**
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* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
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* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
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* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
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*/
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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->with($this->withJoinTable)
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->visible(['channel' => ['name']])
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->alias($alias)
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->where($where)
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->order($order)
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->paginate($limit);
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return $this->success('', [
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'list' => $res->items(),
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'total' => $res->total(),
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'remark' => get_route_remark(),
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]);
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}
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/**
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* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
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*/
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}
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@@ -95,8 +95,4 @@ return [
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'%d records and files have been deleted' => '%d records and files have been deleted',
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'Please input correct username' => 'Please enter the correct username',
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'Group Name Arr' => 'Group Name Arr',
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'Game config weight keys cannot be modified' => 'Weight config keys cannot be modified',
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'Game config weight value must be numeric' => 'Weight values must be numeric',
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'Game config weight each value must not exceed 100' => 'Each weight value must not exceed 100',
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'Game config weight sum must equal 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
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];
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@@ -114,8 +114,4 @@ return [
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'%d records and files have been deleted' => '已删除%d条记录和文件',
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'Please input correct username' => '请输入正确的用户名',
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'Group Name Arr' => '分组名称数组',
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'Game config weight keys cannot be modified' => '权重配置的键不可修改',
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'Game config weight value must be numeric' => '权重值必须为数字',
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'Game config weight each value must not exceed 100' => '每项权重不能超过100',
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'Game config weight sum must equal 100' => 'default_tier_weight / default_kill_score_weight 的权重之和必须等于100',
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];
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@@ -1,32 +0,0 @@
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<?php
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namespace app\common\model;
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use support\think\Model;
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/**
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* GameConfig
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*/
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class GameConfig extends Model
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{
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// 表主键
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protected $pk = 'ID';
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// 表名
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protected $name = 'game_config';
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// 自动写入时间戳字段
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protected $autoWriteTimestamp = true;
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// 字段类型转换
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protected $type = [
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'create_time' => 'integer',
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'update_time' => 'integer',
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];
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public function channel(): \think\model\relation\BelongsTo
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{
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return $this->belongsTo(\app\common\model\GameChannel::class, 'channel_id', 'id');
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}
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}
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@@ -1,31 +0,0 @@
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<?php
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namespace app\common\validate;
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use think\Validate;
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class GameConfig extends Validate
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{
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protected $failException = true;
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/**
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* 验证规则
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*/
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protected $rule = [
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];
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/**
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* 提示消息
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*/
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protected $message = [
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];
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/**
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* 验证场景
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*/
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protected $scene = [
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'add' => [],
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'edit' => [],
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];
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}
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@@ -204,24 +204,7 @@ if (!function_exists('get_controller_path')) {
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if (count($parts) < 2) {
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return $parts[0] ?? null;
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}
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$segments = array_slice($parts, 1, -1);
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if ($segments === []) {
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return $parts[1] ?? null;
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}
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// ThinkPHP 风格段 game.Config -> game/config,与 $request->controller 解析结果一致(否则权限节点对不上)
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$normalized = [];
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foreach ($segments as $seg) {
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if (str_contains($seg, '.')) {
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$dotPos = strpos($seg, '.');
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$mod = substr($seg, 0, $dotPos);
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$ctrl = substr($seg, $dotPos + 1);
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$normalized[] = strtolower($mod);
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$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $ctrl));
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} else {
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$normalized[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $seg));
|
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}
|
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}
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return implode('/', $normalized);
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return implode('/', array_slice($parts, 1, -1)) ?: $parts[1];
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}
|
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}
|
||||
|
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|
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867
database/webman-buildadmin-dafuweng_20260401171133_backup.sql
Normal file
867
database/webman-buildadmin-dafuweng_20260401171133_backup.sql
Normal file
File diff suppressed because one or more lines are too long
@@ -1,21 +0,0 @@
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export default {
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ID: 'ID',
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channel_id: 'channel_id',
|
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channel__name: 'name',
|
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group: 'group',
|
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name: 'name',
|
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title: 'title',
|
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value: 'value',
|
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'weight key': 'Key',
|
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'weight value': 'Value',
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'weight sum must 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
|
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'weight each max 100': 'Each weight value must not exceed 100',
|
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'weight value numeric': 'Weight values must be valid numbers',
|
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sort: 'sort',
|
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instantiation: 'instantiation',
|
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'instantiation 0': 'instantiation 0',
|
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'instantiation 1': 'instantiation 1',
|
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create_time: 'create_time',
|
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update_time: 'update_time',
|
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'quick Search Fields': 'ID',
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
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export default {
|
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ID: 'ID',
|
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channel_id: '渠道id',
|
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channel__name: '渠道名',
|
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group: '分组',
|
||||
name: '配置标识',
|
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title: '配置名称',
|
||||
value: '值',
|
||||
'weight key': '键',
|
||||
'weight value': '数值',
|
||||
'weight sum must 100': 'default_tier_weight / default_kill_score_weight 的权重之和必须等于 100',
|
||||
'weight each max 100': '每项权重不能超过 100',
|
||||
'weight value numeric': '权重值必须为有效数字',
|
||||
sort: '排序',
|
||||
instantiation: '实例化',
|
||||
'instantiation 0': '不需要',
|
||||
'instantiation 1': '需要',
|
||||
create_time: '创建时间',
|
||||
update_time: '更新时间',
|
||||
'quick Search Fields': 'ID',
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
<template>
|
||||
<div v-if="isGameWeight && weightTagLabels.length" class="game-config-value-tags">
|
||||
<el-tag
|
||||
v-for="(label, idx) in weightTagLabels"
|
||||
:key="idx"
|
||||
class="m-4"
|
||||
effect="light"
|
||||
type="primary"
|
||||
size="default"
|
||||
>
|
||||
{{ label }}
|
||||
</el-tag>
|
||||
</div>
|
||||
<span v-else class="game-config-value-plain">{{ plainText }}</span>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
renderRow: TableRow
|
||||
renderField: TableColumn
|
||||
renderValue: unknown
|
||||
renderColumn: import('element-plus').TableColumnCtx<TableRow>
|
||||
renderIndex: number
|
||||
}>()
|
||||
|
||||
const isGameWeight = computed(() => props.renderRow?.group === 'game_weight')
|
||||
|
||||
/**
|
||||
* value 形如 [{"T1":"5"},{"T2":"20"},...] 或同结构的 JSON 字符串
|
||||
*/
|
||||
function parseWeightTagLabels(raw: unknown): string[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return []
|
||||
}
|
||||
let arr: unknown[] = []
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return []
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
arr = Array.isArray(parsed) ? parsed : []
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
} else if (Array.isArray(raw)) {
|
||||
arr = raw
|
||||
} else {
|
||||
return []
|
||||
}
|
||||
|
||||
const labels: string[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item as Record<string, unknown>)) {
|
||||
labels.push(`${k}:${String(v)}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
return labels
|
||||
}
|
||||
|
||||
const weightTagLabels = computed(() => parseWeightTagLabels(props.renderValue))
|
||||
|
||||
const plainText = computed(() => {
|
||||
const v = props.renderValue
|
||||
if (v === null || v === undefined) return ''
|
||||
if (typeof v === 'object') {
|
||||
try {
|
||||
return JSON.stringify(v)
|
||||
} catch {
|
||||
return String(v)
|
||||
}
|
||||
}
|
||||
return String(v)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.game-config-value-tags {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 4px 0;
|
||||
}
|
||||
.m-4 {
|
||||
margin: 4px;
|
||||
}
|
||||
.game-config-value-plain {
|
||||
word-break: break-all;
|
||||
}
|
||||
</style>
|
||||
@@ -1,164 +0,0 @@
|
||||
<template>
|
||||
<div class="default-main ba-table-box">
|
||||
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
|
||||
|
||||
<!-- 表格顶部菜单 -->
|
||||
<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
|
||||
<TableHeader
|
||||
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
|
||||
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.config.quick Search Fields') })"
|
||||
></TableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
|
||||
<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
|
||||
<Table ref="tableRef"></Table>
|
||||
|
||||
<!-- 表单 -->
|
||||
<PopupForm />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, provide, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import GameConfigValueCell from './GameConfigValueCell.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/config',
|
||||
})
|
||||
|
||||
const { t } = useI18n()
|
||||
const tableRef = useTemplateRef('tableRef')
|
||||
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
|
||||
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.Config/'),
|
||||
{
|
||||
pk: 'ID',
|
||||
column: [
|
||||
{ type: 'selection', align: 'center', operator: false },
|
||||
{ label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
||||
// {
|
||||
// label: t('game.config.channel_id'),
|
||||
// prop: 'channel_id',
|
||||
// align: 'center',
|
||||
// show: false,
|
||||
// enableColumnDisplayControl: false,
|
||||
// operatorPlaceholder: t('Fuzzy query'),
|
||||
// render: 'tags',
|
||||
// operator: 'LIKE',
|
||||
// comSearchRender: 'string',
|
||||
// },
|
||||
{
|
||||
label: t('game.config.channel__name'),
|
||||
prop: 'channel.name',
|
||||
align: 'center',
|
||||
minWidth: 100,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tags',
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
},
|
||||
{
|
||||
label: t('game.config.group'),
|
||||
prop: 'group',
|
||||
align: 'center',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.name'),
|
||||
prop: 'name',
|
||||
align: 'center',
|
||||
minWidth: 180,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tag',
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.title'),
|
||||
prop: 'title',
|
||||
align: 'center',
|
||||
minWidth: 85,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.value'),
|
||||
prop: 'value',
|
||||
align: 'center',
|
||||
minWidth: 220,
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: GameConfigValueCell,
|
||||
},
|
||||
{
|
||||
label: t('game.config.instantiation'),
|
||||
prop: 'instantiation',
|
||||
align: 'center',
|
||||
operator: 'RANGE',
|
||||
sortable: false,
|
||||
render: 'tag',
|
||||
replaceValue: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') },
|
||||
},
|
||||
{ label: t('game.config.sort'), prop: 'sort', align: 'center', sortable: false, operator: 'RANGE' },
|
||||
{
|
||||
label: t('game.config.create_time'),
|
||||
prop: 'create_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{
|
||||
label: t('game.config.update_time'),
|
||||
prop: 'update_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
],
|
||||
dblClickNotEditColumn: [undefined, 'instantiation'],
|
||||
defaultOrder: { prop: 'group', order: 'desc' },
|
||||
},
|
||||
{
|
||||
defaultItems: { sort: 100 },
|
||||
}
|
||||
)
|
||||
|
||||
provide('baTable', baTable)
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
@@ -1,375 +0,0 @@
|
||||
<template>
|
||||
<!-- 对话框表单 -->
|
||||
<!-- 建议使用 Prettier 格式化代码 -->
|
||||
<!-- el-form 内可以混用 el-form-item、FormItem、ba-input 等输入组件 -->
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
@keyup.enter="baTable.onSubmit(formRef)"
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.config.channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.channel_id"
|
||||
prop="channel_id"
|
||||
:input-attr="{ ...channelRemoteAttr, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.channel_id') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.group')"
|
||||
type="select"
|
||||
v-model="baTable.form.items!.group"
|
||||
prop="group"
|
||||
:input-attr="{ content: groupSelectContentFiltered, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.group') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.name')"
|
||||
type="string"
|
||||
v-model="baTable.form.items!.name"
|
||||
prop="name"
|
||||
:input-attr="{ disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.name') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.title')"
|
||||
type="string"
|
||||
v-model="baTable.form.items!.title"
|
||||
prop="title"
|
||||
:input-attr="{ disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.title') })"
|
||||
/>
|
||||
<!-- game_weight:数组形式编辑,存库仍为 JSON 字符串 -->
|
||||
<el-form-item v-if="isGameWeight" :label="t('game.config.value')" prop="value">
|
||||
<div class="weight-value-editor">
|
||||
<div v-for="(row, idx) in weightRows" :key="idx" class="weight-value-row">
|
||||
<el-input
|
||||
v-model="row.key"
|
||||
class="weight-key"
|
||||
:readonly="weightKeyReadonly"
|
||||
:clearable="!weightKeyReadonly"
|
||||
:placeholder="t('Please input field', { field: t('game.config.weight key') })"
|
||||
@input="onWeightRowChange"
|
||||
/>
|
||||
<span class="weight-sep">:</span>
|
||||
<el-input
|
||||
v-model="row.val"
|
||||
class="weight-val"
|
||||
:placeholder="t('Please input field', { field: t('game.config.weight value') })"
|
||||
clearable
|
||||
@input="onWeightRowChange"
|
||||
/>
|
||||
<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
|
||||
{{ t('Delete') }}
|
||||
</el-button>
|
||||
</div>
|
||||
<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<FormItem
|
||||
v-else
|
||||
:label="t('game.config.value')"
|
||||
type="textarea"
|
||||
v-model="baTable.form.items!.value"
|
||||
prop="value"
|
||||
:input-attr="{ rows: 3 }"
|
||||
@keyup.enter.stop=""
|
||||
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
|
||||
:placeholder="t('Please input field', { field: t('game.config.value') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.sort')"
|
||||
type="number"
|
||||
v-model="baTable.form.items!.sort"
|
||||
prop="sort"
|
||||
:input-attr="{ step: 1 }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.sort') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.instantiation')"
|
||||
type="switch"
|
||||
v-model="baTable.form.items!.instantiation"
|
||||
prop="instantiation"
|
||||
:input-attr="{ content: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') } }"
|
||||
/>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
|
||||
/** 编辑且非超级管理员:渠道、分组、配置标识、配置名称不可改 */
|
||||
const metaFieldsDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const channelRemoteAttr = {
|
||||
pk: 'game_channel.id',
|
||||
field: 'name',
|
||||
remoteUrl: '/admin/game.Channel/index',
|
||||
}
|
||||
|
||||
const groupSelectBase = {
|
||||
game_config: 'game_config',
|
||||
game_weight: 'game_weight',
|
||||
}
|
||||
|
||||
/** 非超级管理员新增时不可选 game_weight(需先由超级管理员建好键结构) */
|
||||
const groupSelectContentFiltered = computed(() => {
|
||||
if (!isSuperAdmin.value && baTable.form.operate === 'Add') {
|
||||
return { game_config: groupSelectBase.game_config }
|
||||
}
|
||||
return groupSelectBase
|
||||
})
|
||||
|
||||
/** game_weight:编辑或非超管时键只读;仅超管新增时可增删行、改键 */
|
||||
const weightKeyReadonly = computed(() => {
|
||||
if (!isGameWeight.value) return false
|
||||
if (baTable.form.operate === 'Edit') return true
|
||||
return !isSuperAdmin.value
|
||||
})
|
||||
|
||||
const canEditWeightStructure = computed(() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value)
|
||||
|
||||
type WeightRow = { key: string; val: string }
|
||||
|
||||
const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
|
||||
|
||||
const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
|
||||
|
||||
const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
|
||||
|
||||
function parseValueToWeightRows(raw: unknown): WeightRow[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return [{ key: '', val: '' }]
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
return arrayToWeightRows(parsed)
|
||||
} catch {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
}
|
||||
if (Array.isArray(raw)) {
|
||||
return arrayToWeightRows(raw)
|
||||
}
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
|
||||
function arrayToWeightRows(arr: unknown): WeightRow[] {
|
||||
if (!Array.isArray(arr)) {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
const out: WeightRow[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item)) {
|
||||
out.push({ key: k, val: v === null || v === undefined ? '' : String(v) })
|
||||
}
|
||||
}
|
||||
}
|
||||
return out.length ? out : [{ key: '', val: '' }]
|
||||
}
|
||||
|
||||
function weightRowsToJsonString(rows: WeightRow[]): string {
|
||||
const pairs: Record<string, string>[] = []
|
||||
for (const r of rows) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const one: Record<string, string> = {}
|
||||
one[k] = r.val
|
||||
pairs.push(one)
|
||||
}
|
||||
return JSON.stringify(pairs)
|
||||
}
|
||||
|
||||
function syncWeightRowsToFormValue() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.value = weightRowsToJsonString(weightRows.value)
|
||||
}
|
||||
|
||||
function onWeightRowChange() {
|
||||
if (isGameWeight.value) {
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
}
|
||||
|
||||
function addWeightRow() {
|
||||
if (!canEditWeightStructure.value) return
|
||||
weightRows.value.push({ key: '', val: '' })
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
|
||||
function removeWeightRow(idx: number) {
|
||||
if (!canEditWeightStructure.value) return
|
||||
if (weightRows.value.length <= 1) {
|
||||
weightRows.value = [{ key: '', val: '' }]
|
||||
} else {
|
||||
weightRows.value.splice(idx, 1)
|
||||
}
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
|
||||
function hydrateWeightRowsFromForm() {
|
||||
if (!isGameWeight.value) return
|
||||
weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
|
||||
}
|
||||
|
||||
watch(isGameWeight, (gw) => {
|
||||
if (gw) {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
})
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false && baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.group,
|
||||
() => {
|
||||
if (baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
function validateGameWeightRules(): string | undefined {
|
||||
if (baTable.form.items?.group !== 'game_weight') {
|
||||
return undefined
|
||||
}
|
||||
const name = baTable.form.items?.name ?? ''
|
||||
const nums: number[] = []
|
||||
for (const r of weightRows.value) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (n > 100) {
|
||||
return t('game.config.weight each max 100')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
if (nums.length === 0) {
|
||||
return t('Please input field', { field: t('game.config.value') })
|
||||
}
|
||||
if (WEIGHT_SUM100_NAMES.includes(name)) {
|
||||
let sum = 0
|
||||
for (const x of nums) {
|
||||
sum += x
|
||||
}
|
||||
if (Math.abs(sum - 100) > 0.000001) {
|
||||
return t('game.config.weight sum must 100')
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
group: [buildValidatorData({ name: 'required', title: t('game.config.group') })],
|
||||
name: [buildValidatorData({ name: 'required', title: t('game.config.name') })],
|
||||
title: [buildValidatorData({ name: 'required', title: t('game.config.title') })],
|
||||
sort: [buildValidatorData({ name: 'number', title: t('game.config.sort') })],
|
||||
instantiation: [buildValidatorData({ name: 'number', title: t('game.config.instantiation') })],
|
||||
value: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateGameWeightRules()
|
||||
if (err) {
|
||||
callback(new Error(err))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
create_time: [buildValidatorData({ name: 'date', title: t('game.config.create_time') })],
|
||||
update_time: [buildValidatorData({ name: 'date', title: t('game.config.update_time') })],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.weight-value-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.weight-value-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.weight-key {
|
||||
max-width: 140px;
|
||||
}
|
||||
.weight-val {
|
||||
flex: 1;
|
||||
min-width: 80px;
|
||||
}
|
||||
.weight-sep {
|
||||
flex-shrink: 0;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user