Files
webman-buildadmin/app/admin/controller/config/FinanceCashierConfig.php
zhenhui c7fc754573 1.配置新版支付模块-菜单和接口都已重构
2.优化充值提现页面
3.菜单翻译问题
4.备份数据库
2026-04-30 11:37:46 +08:00

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PHP
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<?php
declare(strict_types=1);
namespace app\admin\controller\config;
use app\common\controller\Backend;
use app\common\library\game\DepositChannel as DepositChannelLib;
use app\common\library\game\DepositTier as DepositTierLib;
use app\common\library\game\FinanceCashierConfig as FinanceCashierConfigLib;
use app\common\service\GameHotDataCoordinator;
use app\common\service\GameHotDataLock;
use InvalidArgumentException;
use support\think\Db;
use support\Response;
use Throwable;
use Webman\Http\Request as WebmanRequest;
/**
* 支付/收款配置game_config.finance_cashier含充值渠道
*/
class FinanceCashierConfig extends Backend
{
protected bool $modelValidate = false;
protected array $noNeedPermission = ['index', 'save', 'tierList', 'tierSave'];
private function hasNodePermission(WebmanRequest $request, string $action): bool
{
if (!$this->auth) {
return false;
}
$controllerPath = get_controller_path($request);
if (!$controllerPath) {
return false;
}
$paths = [];
$paths[] = $controllerPath . '/' . $action;
$parts = explode('/', $controllerPath);
foreach ($parts as &$part) {
if (str_contains($part, '_')) {
$part = lcfirst(str_replace(' ', '', ucwords(str_replace('_', ' ', $part))));
}
}
$paths[] = implode('/', $parts) . '/' . $action;
foreach (array_values(array_unique($paths)) as $path) {
if ($this->auth->check($path)) {
return true;
}
}
return false;
}
protected function initController(WebmanRequest $request): ?Response
{
return null;
}
public function index(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if (!$this->hasNodePermission($request, 'index')) {
return $this->error(__('You have no permission'), [], 401);
}
if ($request->method() !== 'GET') {
return $this->error(__('Parameter error'));
}
$row = Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->find();
$form = FinanceCashierConfigLib::parseFromConfigValue($row['config_value'] ?? null);
$decoded = null;
if (is_array($row) && isset($row['config_value']) && is_string($row['config_value']) && trim($row['config_value']) !== '') {
$tmp = json_decode($row['config_value'], true);
if (is_array($tmp)) {
$decoded = $tmp;
}
}
$channelsKeyPresent = is_array($decoded) && array_key_exists('channels', $decoded);
if (!$channelsKeyPresent) {
$depRow = Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->find();
$legacy = DepositChannelLib::parseOverridesFromConfigValue(is_array($depRow) ? ($depRow['config_value'] ?? null) : null);
$form['channels'] = DepositChannelLib::expandRowsForAdmin($legacy);
} else {
$form['channels'] = DepositChannelLib::expandRowsForAdmin($form['channels'] ?? []);
}
return $this->success('', [
'form' => $form,
'registry' => $this->buildRegistryOut(),
]);
}
public function save(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if (!$this->hasNodePermission($request, 'save')) {
return $this->error(__('You have no permission'), [], 401);
}
if ($request->method() !== 'POST') {
return $this->error(__('Parameter error'));
}
$payload = $request->post();
if (!is_array($payload)) {
return $this->error(__('Parameter %s can not be empty', ['']));
}
$pruneTierCurrencies = [];
if (isset($payload['prune_tier_currency_codes']) && is_array($payload['prune_tier_currency_codes'])) {
foreach ($payload['prune_tier_currency_codes'] as $c) {
if (!is_string($c)) {
continue;
}
$s = strtoupper(trim($c));
if ($s !== '') {
$pruneTierCurrencies[] = $s;
}
}
$pruneTierCurrencies = array_values(array_unique($pruneTierCurrencies));
}
unset($payload['prune_tier_currency_codes']);
try {
$json = FinanceCashierConfigLib::encodeForDb($payload);
} catch (InvalidArgumentException $e) {
return $this->error($e->getMessage());
}
$now = time();
$resourceKey = GameHotDataLock::safeResourceKeyForConfig(FinanceCashierConfigLib::CONFIG_KEY);
$lock = GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey);
if (!$lock['acquired']) {
return $this->error(__('This config is locked by another operation, please try again later'));
}
try {
try {
$exists = Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->find();
if ($exists) {
Db::name('game_config')->where('config_key', FinanceCashierConfigLib::CONFIG_KEY)->update([
'config_value' => $json,
'value_type' => 'json',
'update_time' => $now,
]);
} else {
Db::name('game_config')->insert([
'config_key' => FinanceCashierConfigLib::CONFIG_KEY,
'config_value' => $json,
'value_type' => 'json',
'remark' => '支付/收款配置(表单维护,含充值渠道)',
'create_time' => $now,
'update_time' => $now,
]);
}
$decodedSave = json_decode($json, true);
$chList = is_array($decodedSave) && isset($decodedSave['channels']) && is_array($decodedSave['channels'])
? $decodedSave['channels']
: [];
$mirrorJson = DepositChannelLib::encodeForDb($chList);
$depExists = Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->find();
if ($depExists) {
Db::name('game_config')->where('config_key', DepositChannelLib::CONFIG_KEY)->update([
'config_value' => $mirrorJson,
'value_type' => 'json',
'update_time' => $now,
]);
} else {
Db::name('game_config')->insert([
'config_key' => DepositChannelLib::CONFIG_KEY,
'config_value' => $mirrorJson,
'value_type' => 'json',
'remark' => '充值渠道(与 finance_cashier.channels 同步)',
'create_time' => $now,
'update_time' => $now,
]);
}
if ($pruneTierCurrencies !== []) {
$this->pruneDepositTiersByCurrencies($pruneTierCurrencies, $now);
}
} catch (Throwable $e) {
return $this->error($e->getMessage());
}
GameHotDataCoordinator::afterGameConfigKeyCommitted(FinanceCashierConfigLib::CONFIG_KEY);
GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositChannelLib::CONFIG_KEY);
if ($pruneTierCurrencies !== []) {
GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositTierLib::CONFIG_KEY);
}
return $this->success(__('Saved successfully'));
} finally {
GameHotDataLock::release(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey, $lock['token'], $lock['redis_lock']);
}
}
public function tierList(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if (!$this->hasNodePermission($request, 'tierList')) {
return $this->error(__('You have no permission'), [], 401);
}
if ($request->method() !== 'GET') {
return $this->error(__('Parameter error'));
}
$list = $this->loadDepositTierItems();
return $this->success('', ['list' => $list]);
}
public function tierSave(WebmanRequest $request): Response
{
$response = $this->initializeBackend($request);
if ($response !== null) {
return $response;
}
if (!$this->hasNodePermission($request, 'tierSave')) {
return $this->error(__('You have no permission'), [], 401);
}
if ($request->method() !== 'POST') {
return $this->error(__('Parameter error'));
}
$payload = $request->post();
if (!is_array($payload)) {
return $this->error(__('Parameter error'));
}
$items = $payload['items'] ?? null;
if (!is_array($items)) {
return $this->error(__('Items must be an array'));
}
try {
$clean = DepositTierLib::prepareItemsForSave(array_values($items));
$json = DepositTierLib::encodeForDb($clean);
} catch (InvalidArgumentException $e) {
return $this->error($e->getMessage());
}
$now = time();
$resourceKey = GameHotDataLock::safeResourceKeyForConfig(DepositTierLib::CONFIG_KEY);
$lock = GameHotDataLock::tryAcquire(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey);
if (!$lock['acquired']) {
return $this->error(__('This config is locked by another operation, please try again later'));
}
try {
$exists = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find();
if ($exists) {
Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->update([
'config_value' => $json,
'value_type' => 'json',
'update_time' => $now,
]);
} else {
Db::name('game_config')->insert([
'config_key' => DepositTierLib::CONFIG_KEY,
'config_value' => $json,
'value_type' => 'json',
'remark' => '充值档位 JSON 数组financeCashierConfig 统一维护)',
'create_time' => $now,
'update_time' => $now,
]);
}
GameHotDataCoordinator::afterGameConfigKeyCommitted(DepositTierLib::CONFIG_KEY);
return $this->success(__('Saved successfully'));
} catch (Throwable $e) {
return $this->error($e->getMessage());
} finally {
GameHotDataLock::release(GameHotDataLock::TYPE_GAME_CONFIG, $resourceKey, $lock['token'], $lock['redis_lock']);
}
}
/**
* @return array<string, array{name: string, name_en: string, sort: int}>
*/
private function buildRegistryOut(): array
{
$registry = DepositChannelLib::codeRegistry();
$registryOut = [];
foreach ($registry as $code => $meta) {
if (!is_array($meta)) {
continue;
}
$registryOut[$code] = [
'name' => isset($meta['name']) && is_string($meta['name']) ? $meta['name'] : '',
'name_en' => isset($meta['name_en']) && is_string($meta['name_en']) ? $meta['name_en'] : '',
'sort' => isset($meta['sort']) && is_numeric($meta['sort']) ? intval($meta['sort']) : 10,
];
}
return $registryOut;
}
/**
* @return list<array<string, mixed>>
*/
private function loadDepositTierItems(): array
{
$row = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find();
return DepositTierLib::parseFromConfigValue(is_array($row) ? ($row['config_value'] ?? null) : null);
}
/**
* @param list<string> $currencyCodes
*/
private function pruneDepositTiersByCurrencies(array $currencyCodes, int $now): void
{
if ($currencyCodes === []) {
return;
}
$exists = Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->find();
$items = $this->loadDepositTierItems();
$filtered = [];
foreach ($items as $row) {
if (!is_array($row)) {
continue;
}
$currency = isset($row['currency']) && is_string($row['currency']) ? strtoupper(trim($row['currency'])) : '';
if ($currency !== '' && in_array($currency, $currencyCodes, true)) {
continue;
}
$filtered[] = $row;
}
$json = DepositTierLib::encodeForDb(DepositTierLib::prepareItemsForSave(array_values($filtered)));
if ($exists) {
Db::name('game_config')->where('config_key', DepositTierLib::CONFIG_KEY)->update([
'config_value' => $json,
'value_type' => 'json',
'update_time' => $now,
]);
} else {
Db::name('game_config')->insert([
'config_key' => DepositTierLib::CONFIG_KEY,
'config_value' => $json,
'value_type' => 'json',
'remark' => '充值档位 JSON 数组financeCashierConfig 统一维护)',
'create_time' => $now,
'update_time' => $now,
]);
}
}
}