refactor: 重构大厅组件以优化状态管理与数据加载
- 在 HallDrawPanel 组件中引入 useHallDrawLive 自定义 Hook,简化状态管理与数据获取逻辑 - 移除不必要的状态与副作用,提升组件性能 - 在 HallScreen 组件中替换 Card 组件为 HallBettingGrid,优化下注表格展示 - 在 HallWalletStrip 组件中添加事件监听以支持钱包刷新功能
This commit is contained in:
26
src/api/ticket.ts
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26
src/api/ticket.ts
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@@ -0,0 +1,26 @@
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import { lotteryRequest } from "@/lib/lottery-http";
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import { API_V1_PREFIX } from "@/api/paths";
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import type {
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TicketPlaceData,
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TicketPlacePayload,
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TicketPreviewData,
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TicketPreviewPayload,
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} from "@/types/api/ticket";
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/** `POST /api/v1/ticket/preview` — 不落库,用于确认弹窗(产品文档 §10.1.2) */
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export function postTicketPreview(
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body: TicketPreviewPayload,
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): Promise<TicketPreviewData> {
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return lotteryRequest.post<TicketPreviewData>(
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`${API_V1_PREFIX}/ticket/preview`,
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body,
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);
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}
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/** `POST /api/v1/ticket/place` — 真实下注 */
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export function postTicketPlace(body: TicketPlacePayload): Promise<TicketPlaceData> {
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return lotteryRequest.post<TicketPlaceData>(
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`${API_V1_PREFIX}/ticket/place`,
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body,
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);
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}
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56
src/features/hall/hall-bet-amount-input.tsx
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56
src/features/hall/hall-bet-amount-input.tsx
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@@ -0,0 +1,56 @@
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"use client";
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import { Input } from "@/components/ui/input";
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import { Label } from "@/components/ui/label";
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import { formatMinorAsCurrency } from "@/lib/money";
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import { cn } from "@/lib/utils";
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type HallBetAmountInputProps = {
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id: string;
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label: string;
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value: string;
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onChange: (v: string) => void;
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currencyCode: string;
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minBetMinor: number;
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maxBetMinor: number;
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disabled?: boolean;
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hint?: string;
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};
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/**
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* 金额输入:展示限额(产品文档:最小/最大下注额),解析为最小货币单位由上层校验。
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*/
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export function HallBetAmountInput({
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id,
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label,
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value,
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onChange,
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currencyCode,
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minBetMinor,
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maxBetMinor,
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disabled,
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hint,
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}: HallBetAmountInputProps) {
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return (
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<div className="space-y-2">
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<div className="flex flex-wrap items-end justify-between gap-2">
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<Label htmlFor={id}>{label}</Label>
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<p className="text-xs text-muted-foreground">
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限额 {formatMinorAsCurrency(minBetMinor, currencyCode)} —{" "}
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{formatMinorAsCurrency(maxBetMinor, currencyCode)}
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</p>
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</div>
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<Input
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id={id}
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inputMode="decimal"
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autoComplete="off"
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disabled={disabled}
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value={value}
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onChange={(e) => onChange(e.target.value)}
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className={cn("tabular-nums")}
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placeholder="例如 100.00"
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/>
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{hint ? <p className="text-xs text-muted-foreground">{hint}</p> : null}
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</div>
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);
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}
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30
src/features/hall/hall-bet-errors.ts
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30
src/features/hall/hall-bet-errors.ts
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@@ -0,0 +1,30 @@
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/**
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* 下注业务码与玩家可见说明(对齐 Laravel `ErrorCode` 与产品文档 §6.3 / §6.4)。
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*/
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export function mapTicketBetError(code: number, fallbackMsg: string): string {
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switch (code) {
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case 4001:
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return "该号码本期赔付池不足,已售罄。请更换号码、金额或玩法后重试。";
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case 2003:
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case 1001:
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return "余额不足,请先转入后再下注。";
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case 2001:
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return "本期已封盘,无法继续下注。";
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case 2002:
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return "该玩法已关闭,请选择其他玩法。";
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case 2004:
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return "号码格式或长度不符合该玩法要求。";
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case 2005:
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return "玩法参数不完整(如单双大小需选择位数与维度)。";
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case 2006:
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return "当前期号不可下注。";
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case 2007:
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return "该玩法暂不支持或缺少赔率配置。";
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case 2008:
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return "赔率或玩法配置已更新,请关闭预览后重新操作。";
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case 1003:
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return "下注金额超出该玩法允许范围。";
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default:
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return fallbackMsg || "下注失败,请稍后重试。";
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}
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}
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65
src/features/hall/hall-bet-number-input.tsx
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65
src/features/hall/hall-bet-number-input.tsx
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@@ -0,0 +1,65 @@
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"use client";
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import { Input } from "@/components/ui/input";
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import { Label } from "@/components/ui/label";
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import { cn } from "@/lib/utils";
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import type { TicketNumberSpec } from "@/features/hall/hall-bet-rules";
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type HallBetNumberInputProps = {
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id: string;
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label: string;
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value: string;
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onChange: (v: string) => void;
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spec: TicketNumberSpec;
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disabled?: boolean;
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helper?: string | null;
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};
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function sanitizeRoll(raw: string, maxChars: number): string {
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const u = raw.toUpperCase().replace(/[^0-9R]/g, "");
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return u.slice(0, maxChars);
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}
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function sanitizeDigits(raw: string, maxChars: number): string {
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return raw.replace(/\D/g, "").slice(0, maxChars);
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}
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/**
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* 号码输入:长度与字符集随玩法变化(产品文档 §5 各玩法号码定义)。
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*/
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export function HallBetNumberInput({
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id,
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label,
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value,
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onChange,
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spec,
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disabled,
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helper,
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}: HallBetNumberInputProps) {
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const handle = (raw: string) => {
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if (spec.mode === "roll") {
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onChange(sanitizeRoll(raw, spec.maxChars));
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} else {
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onChange(sanitizeDigits(raw, spec.maxChars));
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}
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};
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return (
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<div className="space-y-2">
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<Label htmlFor={id}>{label}</Label>
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<Input
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id={id}
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inputMode={spec.mode === "roll" ? "text" : "numeric"}
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autoComplete="off"
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spellCheck={false}
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disabled={disabled}
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value={value}
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onChange={(e) => handle(e.target.value)}
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className={cn("font-mono text-base tracking-widest")}
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placeholder={spec.mode === "roll" ? "如 12R4" : "0-9"}
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maxLength={spec.maxChars}
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/>
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{helper ? <p className="text-xs text-muted-foreground">{helper}</p> : null}
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</div>
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);
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}
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170
src/features/hall/hall-bet-preview-dialog.tsx
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170
src/features/hall/hall-bet-preview-dialog.tsx
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@@ -0,0 +1,170 @@
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"use client";
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import { AlertTriangleIcon } from "lucide-react";
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import { Alert, AlertDescription, AlertTitle } from "@/components/ui/alert";
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import { Button } from "@/components/ui/button";
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import {
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Dialog,
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DialogContent,
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DialogDescription,
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DialogHeader,
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DialogTitle,
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} from "@/components/ui/dialog";
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import { ScrollArea } from "@/components/ui/scroll-area";
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import { Separator } from "@/components/ui/separator";
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import { formatMinorAsCurrency } from "@/lib/money";
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import type { TicketPreviewData, TicketPreviewWarning } from "@/types/api/ticket";
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type HallBetPreviewDialogProps = {
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open: boolean;
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onOpenChange: (open: boolean) => void;
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currencyCode: string;
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data: TicketPreviewData | null;
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placing: boolean;
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onConfirmPlace: () => void;
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};
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function WarningsBlock({ warnings }: { warnings: TicketPreviewWarning[] }) {
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if (warnings.length === 0) return null;
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return (
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<Alert className="border-amber-500/40 bg-amber-500/5 text-amber-950 dark:text-amber-100">
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<AlertTriangleIcon />
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<AlertTitle>赔付池预警</AlertTitle>
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<AlertDescription className="space-y-1">
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<p className="text-xs leading-relaxed">
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产品文档 §6.4:以下号码本期赔付池占用较高,仍允许下注;若实际占用不足将售罄拒单。
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</p>
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<ul className="list-inside list-disc text-xs">
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{warnings.map((w, i) => (
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<li key={`${w.number_4d}-${i}`}>
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<span className="font-mono">{w.number_4d}</span> — {w.message}
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</li>
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))}
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</ul>
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</AlertDescription>
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</Alert>
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);
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}
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/**
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* 预览弹窗 + 提交确认(产品文档 §10.1.2:预览不下单,确认后 place)。
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*/
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export function HallBetPreviewDialog({
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open,
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onOpenChange,
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currencyCode,
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data,
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placing,
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onConfirmPlace,
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}: HallBetPreviewDialogProps) {
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const summary = data?.summary;
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const lines = data?.lines ?? [];
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return (
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<Dialog open={open} onOpenChange={onOpenChange}>
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<DialogContent className="max-h-[min(90vh,560px)] gap-0 overflow-hidden p-0 sm:max-w-md">
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<div className="p-4 pb-2">
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<DialogHeader>
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<DialogTitle>确认下注</DialogTitle>
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<DialogDescription>
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请核对号码、玩法与实扣金额;确认后将扣减彩票钱包且不可撤单(产品文档 §6.3)。
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</DialogDescription>
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</DialogHeader>
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</div>
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<ScrollArea className="max-h-[min(52vh,360px)] border-y px-4">
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<div className="space-y-4 py-3 pr-3">
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{!data ? (
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<p className="text-sm text-muted-foreground">暂无预览数据</p>
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) : (
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<>
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<div className="rounded-lg border bg-muted/30 p-3 text-xs">
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<p>
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期号{" "}
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<span className="font-mono font-semibold">{data.draw.draw_id}</span> · 状态{" "}
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<span className="font-medium">{data.draw.status}</span>
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</p>
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{summary ? (
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<ul className="mt-2 space-y-1 tabular-nums">
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<li>
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总下注{" "}
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<span className="font-medium">
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{formatMinorAsCurrency(summary.total_bet_amount, currencyCode)}
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</span>
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</li>
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<li>
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回水抵扣{" "}
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<span className="font-medium">
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{formatMinorAsCurrency(summary.total_rebate_amount, currencyCode)}
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</span>
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</li>
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<li>
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实扣金额{" "}
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<span className="font-semibold text-primary">
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{formatMinorAsCurrency(summary.total_actual_deduct, currencyCode)}
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</span>
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</li>
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<li>
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预估最高赔付{" "}
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<span className="font-medium">
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{formatMinorAsCurrency(summary.total_estimated_payout, currencyCode)}
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</span>
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</li>
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</ul>
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) : null}
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</div>
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<WarningsBlock warnings={data.warnings} />
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<div className="space-y-2">
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<p className="text-xs font-medium text-muted-foreground">注项明细</p>
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<ul className="space-y-2 text-sm">
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{lines.map((ln) => (
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<li
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key={ln.client_line_no}
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className="rounded-md border border-border/80 bg-card px-2 py-2"
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>
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<div className="flex flex-wrap items-baseline justify-between gap-2">
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<span className="font-mono text-xs text-muted-foreground">
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#{ln.client_line_no}
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</span>
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<span className="font-mono font-medium">{ln.play_code}</span>
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</div>
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<p className="mt-1 font-mono text-base">{ln.number}</p>
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<Separator className="my-2" />
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<div className="grid grid-cols-2 gap-x-2 gap-y-1 text-xs tabular-nums">
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<span className="text-muted-foreground">归一号码</span>
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<span className="text-right font-mono">{ln.normalized_number}</span>
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<span className="text-muted-foreground">组合数</span>
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<span className="text-right">{ln.combination_count}</span>
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<span className="text-muted-foreground">实扣</span>
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<span className="text-right">
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{formatMinorAsCurrency(ln.actual_deduct_amount, currencyCode)}
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</span>
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<span className="text-muted-foreground">预估最高赔</span>
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<span className="text-right">
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{formatMinorAsCurrency(ln.estimated_max_payout, currencyCode)}
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</span>
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</div>
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</li>
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))}
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</ul>
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</div>
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</>
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)}
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</div>
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</ScrollArea>
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<div className="flex flex-col-reverse gap-2 border-t bg-muted/30 p-4 sm:flex-row sm:justify-between">
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<Button type="button" variant="outline" onClick={() => onOpenChange(false)} disabled={placing}>
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返回修改
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</Button>
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<Button type="button" onClick={onConfirmPlace} disabled={!data || placing}>
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{placing ? "提交中…" : "确认提交"}
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</Button>
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</div>
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</DialogContent>
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</Dialog>
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);
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}
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58
src/features/hall/hall-bet-rules.ts
Normal file
58
src/features/hall/hall-bet-rules.ts
Normal file
@@ -0,0 +1,58 @@
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/**
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* 与后端 {@link App\Services\Ticket\NumberNormalizer} 对齐的输入长度与金额语义提示。
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*/
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export type TicketNumberSpec = {
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maxChars: number;
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mode: "digits" | "roll";
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};
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const PLAY_3D = new Set(["pos_3a", "pos_3b", "pos_3c", "pos_3abc"]);
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const PLAY_2D = new Set(["pos_2a", "pos_2b", "pos_2c", "pos_2abc"]);
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export function ticketNumberSpec(playCode: string): TicketNumberSpec {
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if (playCode === "roll") {
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return { maxChars: 4, mode: "roll" };
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}
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if (PLAY_3D.has(playCode)) {
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return { maxChars: 3, mode: "digits" };
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}
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if (PLAY_2D.has(playCode)) {
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return { maxChars: 2, mode: "digits" };
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}
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if (
|
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playCode === "head" ||
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playCode === "tail" ||
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playCode === "odd" ||
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playCode === "even" ||
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playCode === "digit_big" ||
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playCode === "digit_small"
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) {
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return { maxChars: 1, mode: "digits" };
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}
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return { maxChars: 4, mode: "digits" };
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||||
}
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export function playNeedsDimension(playCode: string): boolean {
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return (
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playCode === "odd" ||
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playCode === "even" ||
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playCode === "digit_big" ||
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playCode === "digit_small"
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||||
);
|
||||
}
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export function playNeedsDigitSlot(playCode: string): boolean {
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return playCode === "digit_big" || playCode === "digit_small";
|
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}
|
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|
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/** 产品文档:iBox/Roll 单注金额;mBox 总金额摊分 */
|
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export function ticketAmountHint(playCode: string): string {
|
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if (playCode === "ibox" || playCode === "roll") {
|
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return "本玩法金额为「单注金额」,系统按展开组合数计算总下注与实扣。";
|
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}
|
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if (playCode === "mbox") {
|
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return "本玩法金额为「总输入金额」,将均摊到各排列组合(向下取整到最小单位)。";
|
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}
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return "金额为该笔注单的下注额(最小货币单位整数,与钱包一致)。";
|
||||
}
|
||||
463
src/features/hall/hall-betting-grid.tsx
Normal file
463
src/features/hall/hall-betting-grid.tsx
Normal file
@@ -0,0 +1,463 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useMemo, useState } from "react";
|
||||
import { toast } from "sonner";
|
||||
|
||||
import { getPlayEffective } from "@/api/play";
|
||||
import { postTicketPlace, postTicketPreview } from "@/api/ticket";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import {
|
||||
Card,
|
||||
CardContent,
|
||||
CardDescription,
|
||||
CardHeader,
|
||||
CardTitle,
|
||||
} from "@/components/ui/card";
|
||||
import { Label } from "@/components/ui/label";
|
||||
import { mapTicketBetError } from "@/features/hall/hall-bet-errors";
|
||||
import { HallBetAmountInput } from "@/features/hall/hall-bet-amount-input";
|
||||
import { HallBetPreviewDialog } from "@/features/hall/hall-bet-preview-dialog";
|
||||
import { HallBetNumberInput } from "@/features/hall/hall-bet-number-input";
|
||||
import {
|
||||
playNeedsDigitSlot,
|
||||
playNeedsDimension,
|
||||
ticketAmountHint,
|
||||
ticketNumberSpec,
|
||||
} from "@/features/hall/hall-bet-rules";
|
||||
import { HallPlaySwitcher, type PlayChip } from "@/features/hall/hall-play-switcher";
|
||||
import { useHallDrawLive } from "@/features/hall/use-hall-draw-live";
|
||||
import { getLotteryRequestLocale } from "@/lib/lottery-locale";
|
||||
import { formatMinorAsCurrency, parseDecimalInputToMinor } from "@/lib/money";
|
||||
import { cn } from "@/lib/utils";
|
||||
import { LotteryApiBizError } from "@/types/api/errors";
|
||||
import type { PlayEffectivePayload, PlayEffectivePlayRow } from "@/types/api/play-effective";
|
||||
import type { TicketLineInput, TicketPreviewData } from "@/types/api/ticket";
|
||||
|
||||
const DEFAULT_POLL_MS = 120_000;
|
||||
|
||||
function isPlayOpenForPlayer(row: PlayEffectivePlayRow): boolean {
|
||||
if (!row.master_enabled || row.config === null) {
|
||||
return false;
|
||||
}
|
||||
return row.config.is_enabled;
|
||||
}
|
||||
|
||||
function pickDisplayName(row: PlayEffectivePlayRow): string {
|
||||
const loc = getLotteryRequestLocale();
|
||||
if (loc === "zh") {
|
||||
return row.display_name_zh ?? row.display_name_en ?? row.play_code;
|
||||
}
|
||||
if (loc === "ne") {
|
||||
return row.display_name_ne ?? row.display_name_en ?? row.play_code;
|
||||
}
|
||||
return row.display_name_en ?? row.display_name_zh ?? row.play_code;
|
||||
}
|
||||
|
||||
function digitSlotOptions(dimension: "D2" | "D3" | "D4"): { value: number; label: string }[] {
|
||||
if (dimension === "D2") {
|
||||
return [
|
||||
{ value: 2, label: "十位" },
|
||||
{ value: 3, label: "个位" },
|
||||
];
|
||||
}
|
||||
if (dimension === "D3") {
|
||||
return [
|
||||
{ value: 1, label: "百位" },
|
||||
{ value: 2, label: "十位" },
|
||||
{ value: 3, label: "个位" },
|
||||
];
|
||||
}
|
||||
return [
|
||||
{ value: 0, label: "千位" },
|
||||
{ value: 1, label: "百位" },
|
||||
{ value: 2, label: "十位" },
|
||||
{ value: 3, label: "个位" },
|
||||
];
|
||||
}
|
||||
|
||||
function numberHelper(playCode: string, spec: ReturnType<typeof ticketNumberSpec>): string | null {
|
||||
if (spec.mode === "roll") {
|
||||
return "Roll:共 4 位,须包含字母 R 表示滚动位,其余为数字(0-9)。";
|
||||
}
|
||||
if (playCode.startsWith("pos_")) {
|
||||
return "位置玩法:请输入对应位数(2D / 3D),系统按后 2/3 位展开为全部 4D 组合。";
|
||||
}
|
||||
if (playCode === "head") {
|
||||
return "Head:请输入 1 个数字(0-9),用于生成千位为 5-9 的全部组合。";
|
||||
}
|
||||
if (playCode === "tail") {
|
||||
return "Tail:请输入 1 个数字(0-9),用于生成千位为 0-4 的全部组合。";
|
||||
}
|
||||
if (playCode === "odd" || playCode === "even") {
|
||||
return "单双:请选择维度(2D/3D/4D)后输入 1 个数字(0-9)。";
|
||||
}
|
||||
if (playCode === "digit_big" || playCode === "digit_small") {
|
||||
return "大小:请选择维度与具体位数后输入 1 个数字(0-9)。";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function rollInputValid(v: string): boolean {
|
||||
return v.length === 4 && v.includes("R") && /^[0-9R]+$/i.test(v);
|
||||
}
|
||||
|
||||
/**
|
||||
* 下注大厅表格:号码 / 金额 / 玩法切换、预览与确认、结果提示(实施计划 §13.3,产品文档 §4.2 / §6.3)。
|
||||
*/
|
||||
export function HallBettingGrid() {
|
||||
const { display, isBettable, reload: reloadDraw } = useHallDrawLive();
|
||||
|
||||
const currencyParam = useMemo(() => {
|
||||
const fromEnv = process.env.NEXT_PUBLIC_LOTTERY_PLAY_CURRENCY?.trim();
|
||||
return fromEnv !== undefined && fromEnv !== "" ? fromEnv : undefined;
|
||||
}, []);
|
||||
|
||||
const [catalogState, setCatalogState] = useState<
|
||||
| { kind: "loading" }
|
||||
| { kind: "ok"; data: PlayEffectivePayload }
|
||||
| { kind: "error"; message: string }
|
||||
>({ kind: "loading" });
|
||||
|
||||
const loadCatalog = useCallback(async () => {
|
||||
setCatalogState((s) => (s.kind === "ok" ? s : { kind: "loading" }));
|
||||
try {
|
||||
const data = await getPlayEffective(
|
||||
currencyParam !== undefined ? { currency: currencyParam } : undefined,
|
||||
);
|
||||
setCatalogState({ kind: "ok", data });
|
||||
} catch (e) {
|
||||
const msg =
|
||||
e instanceof LotteryApiBizError ? e.message : "加载玩法失败,请稍后重试。";
|
||||
setCatalogState({ kind: "error", message: msg });
|
||||
}
|
||||
}, [currencyParam]);
|
||||
|
||||
useEffect(() => {
|
||||
queueMicrotask(() => {
|
||||
void loadCatalog();
|
||||
});
|
||||
}, [loadCatalog]);
|
||||
|
||||
useEffect(() => {
|
||||
const id = window.setInterval(() => {
|
||||
void loadCatalog();
|
||||
}, DEFAULT_POLL_MS);
|
||||
return () => window.clearInterval(id);
|
||||
}, [loadCatalog]);
|
||||
|
||||
const openPlays = useMemo(() => {
|
||||
if (catalogState.kind !== "ok") return [];
|
||||
return [...catalogState.data.plays]
|
||||
.filter(isPlayOpenForPlayer)
|
||||
.filter((p) => p.play_code !== "half_box")
|
||||
.sort((a, b) => a.sort_order - b.sort_order || a.play_code.localeCompare(b.play_code));
|
||||
}, [catalogState]);
|
||||
|
||||
const [playCode, setPlayCode] = useState("");
|
||||
const [number, setNumber] = useState("");
|
||||
const [amountStr, setAmountStr] = useState("");
|
||||
const [dimension, setDimension] = useState<"D2" | "D3" | "D4">("D4");
|
||||
const [digitSlot, setDigitSlot] = useState(3);
|
||||
|
||||
/** 目录刷新后若原玩法关闭,自动回落到列表首个开放玩法(不依赖 effect 写 state) */
|
||||
const activePlayCode = useMemo(() => {
|
||||
if (openPlays.length === 0) return "";
|
||||
if (playCode && openPlays.some((p) => p.play_code === playCode)) {
|
||||
return playCode;
|
||||
}
|
||||
return openPlays[0].play_code;
|
||||
}, [openPlays, playCode]);
|
||||
|
||||
const slotOpts = useMemo(() => digitSlotOptions(dimension), [dimension]);
|
||||
const activeDigitSlot = useMemo(() => {
|
||||
if (slotOpts.some((o) => o.value === digitSlot)) {
|
||||
return digitSlot;
|
||||
}
|
||||
return slotOpts[0].value;
|
||||
}, [digitSlot, slotOpts]);
|
||||
|
||||
const spec = useMemo(() => ticketNumberSpec(activePlayCode), [activePlayCode]);
|
||||
|
||||
const selectedRow = useMemo(
|
||||
() => openPlays.find((p) => p.play_code === activePlayCode),
|
||||
[openPlays, activePlayCode],
|
||||
);
|
||||
|
||||
const chips: PlayChip[] = useMemo(
|
||||
() => openPlays.map((p) => ({ play_code: p.play_code, label: pickDisplayName(p) })),
|
||||
[openPlays],
|
||||
);
|
||||
|
||||
const currencyCode =
|
||||
catalogState.kind === "ok" ? catalogState.data.currency_code : "NPR";
|
||||
|
||||
const minBet = selectedRow?.config?.min_bet_amount ?? 1;
|
||||
const maxBet = selectedRow?.config?.max_bet_amount ?? 999_999_999;
|
||||
|
||||
const tableDisabled = !isBettable || catalogState.kind !== "ok";
|
||||
|
||||
const [previewOpen, setPreviewOpen] = useState(false);
|
||||
const [previewData, setPreviewData] = useState<TicketPreviewData | null>(null);
|
||||
const [previewLoading, setPreviewLoading] = useState(false);
|
||||
const [placeLoading, setPlaceLoading] = useState(false);
|
||||
|
||||
const buildLine = useCallback((): TicketLineInput | null => {
|
||||
if (!activePlayCode) return null;
|
||||
const minor = parseDecimalInputToMinor(amountStr);
|
||||
if (minor === null || minor < minBet || minor > maxBet) {
|
||||
return null;
|
||||
}
|
||||
if (spec.mode === "roll") {
|
||||
if (!rollInputValid(number)) return null;
|
||||
} else if (number.length !== spec.maxChars) {
|
||||
return null;
|
||||
}
|
||||
const line: TicketLineInput = {
|
||||
number,
|
||||
play_code: activePlayCode,
|
||||
amount: minor,
|
||||
};
|
||||
if (playNeedsDimension(activePlayCode)) {
|
||||
line.dimension = dimension;
|
||||
}
|
||||
if (playNeedsDigitSlot(activePlayCode)) {
|
||||
line.digit_slot = activeDigitSlot;
|
||||
}
|
||||
return line;
|
||||
}, [
|
||||
activeDigitSlot,
|
||||
activePlayCode,
|
||||
amountStr,
|
||||
dimension,
|
||||
maxBet,
|
||||
minBet,
|
||||
number,
|
||||
spec.maxChars,
|
||||
spec.mode,
|
||||
]);
|
||||
|
||||
const handlePreview = async () => {
|
||||
if (!display) {
|
||||
toast.error("暂无当期期号,无法预览。");
|
||||
return;
|
||||
}
|
||||
if (!isBettable) {
|
||||
toast.error("当前已封盘或不可下注,无法预览。");
|
||||
return;
|
||||
}
|
||||
const line = buildLine();
|
||||
if (!line) {
|
||||
toast.error("请检查号码长度与金额是否在玩法限额内。");
|
||||
return;
|
||||
}
|
||||
setPreviewLoading(true);
|
||||
try {
|
||||
const data = await postTicketPreview({
|
||||
draw_id: display.draw_no,
|
||||
currency_code: currencyCode,
|
||||
client_trace_id: `pv-${typeof crypto !== "undefined" && crypto.randomUUID ? crypto.randomUUID() : String(Date.now())}`,
|
||||
lines: [line],
|
||||
});
|
||||
setPreviewData(data);
|
||||
setPreviewOpen(true);
|
||||
} catch (e) {
|
||||
const code = e instanceof LotteryApiBizError ? e.code : 0;
|
||||
const msg = e instanceof LotteryApiBizError ? e.message : "预览失败";
|
||||
toast.error(mapTicketBetError(code, msg));
|
||||
} finally {
|
||||
setPreviewLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handlePlace = async () => {
|
||||
if (!display || !previewData) return;
|
||||
const line = buildLine();
|
||||
if (!line) {
|
||||
toast.error("提交前数据已变化,请关闭预览后重试。");
|
||||
return;
|
||||
}
|
||||
setPlaceLoading(true);
|
||||
try {
|
||||
const data = await postTicketPlace({
|
||||
draw_id: display.draw_no,
|
||||
currency_code: currencyCode,
|
||||
client_trace_id:
|
||||
typeof crypto !== "undefined" && crypto.randomUUID
|
||||
? crypto.randomUUID()
|
||||
: `pl-${Date.now()}`,
|
||||
lines: [line],
|
||||
expected_config_versions: previewData.config_versions,
|
||||
});
|
||||
toast.success(
|
||||
`下注成功,订单号 ${data.order_no},实扣 ${formatMinorAsCurrency(data.summary.total_actual_deduct, currencyCode)}。`,
|
||||
);
|
||||
setPreviewOpen(false);
|
||||
setPreviewData(null);
|
||||
setAmountStr("");
|
||||
setNumber("");
|
||||
window.dispatchEvent(new Event("lottery-wallet-refresh"));
|
||||
void reloadDraw();
|
||||
} catch (e) {
|
||||
const code = e instanceof LotteryApiBizError ? e.code : 0;
|
||||
const msg = e instanceof LotteryApiBizError ? e.message : "提交失败";
|
||||
toast.error(mapTicketBetError(code, msg));
|
||||
} finally {
|
||||
setPlaceLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const body = (() => {
|
||||
if (catalogState.kind === "loading") {
|
||||
return <p className="text-sm text-muted-foreground">加载可下注玩法…</p>;
|
||||
}
|
||||
if (catalogState.kind === "error") {
|
||||
return (
|
||||
<div className="space-y-2">
|
||||
<p className="text-sm text-destructive">{catalogState.message}</p>
|
||||
<Button type="button" size="sm" variant="secondary" onClick={() => void loadCatalog()}>
|
||||
重试
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
if (openPlays.length === 0) {
|
||||
return <p className="text-sm text-muted-foreground">当前没有开放玩法,请稍后再试。</p>;
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"space-y-5 transition-opacity",
|
||||
tableDisabled && "pointer-events-none opacity-50",
|
||||
)}
|
||||
>
|
||||
{!isBettable && display ? (
|
||||
<p className="rounded-lg border border-rose-500/30 bg-rose-500/10 px-3 py-2 text-sm text-rose-800 dark:text-rose-200">
|
||||
已封盘:本期状态为「{display.status}」,不可下注。按钮已锁定为「已封盘」(产品文档 §6.3、界面 §4.2)。
|
||||
</p>
|
||||
) : null}
|
||||
|
||||
<HallPlaySwitcher
|
||||
plays={chips}
|
||||
value={activePlayCode}
|
||||
onChange={(code) => {
|
||||
setPlayCode(code);
|
||||
setNumber("");
|
||||
}}
|
||||
disabled={tableDisabled}
|
||||
/>
|
||||
|
||||
{playNeedsDimension(activePlayCode) ? (
|
||||
<div className="grid gap-4 sm:grid-cols-2">
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="bet-dimension">维度</Label>
|
||||
<select
|
||||
id="bet-dimension"
|
||||
disabled={tableDisabled}
|
||||
value={dimension}
|
||||
onChange={(e) => {
|
||||
const d = e.target.value as "D2" | "D3" | "D4";
|
||||
setDimension(d);
|
||||
setDigitSlot(digitSlotOptions(d)[0].value);
|
||||
}}
|
||||
className="h-8 w-full rounded-lg border border-input bg-background px-2 text-sm outline-none focus-visible:ring-2 focus-visible:ring-ring"
|
||||
>
|
||||
<option value="D4">4D(千位—个位)</option>
|
||||
<option value="D3">3D(百位—个位)</option>
|
||||
<option value="D2">2D(十位、个位)</option>
|
||||
</select>
|
||||
</div>
|
||||
{playNeedsDigitSlot(activePlayCode) ? (
|
||||
<div className="space-y-2">
|
||||
<Label htmlFor="bet-digit-slot">位数</Label>
|
||||
<select
|
||||
id="bet-digit-slot"
|
||||
disabled={tableDisabled}
|
||||
value={String(activeDigitSlot)}
|
||||
onChange={(e) => setDigitSlot(Number(e.target.value))}
|
||||
className="h-8 w-full rounded-lg border border-input bg-background px-2 text-sm outline-none focus-visible:ring-2 focus-visible:ring-ring"
|
||||
>
|
||||
{slotOpts.map((o) => (
|
||||
<option key={o.value} value={String(o.value)}>
|
||||
{o.label}(slot {o.value})
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
) : (
|
||||
<div aria-hidden className="hidden sm:block" />
|
||||
)}
|
||||
</div>
|
||||
) : null}
|
||||
|
||||
<HallBetNumberInput
|
||||
id="bet-number"
|
||||
label="号码"
|
||||
value={number}
|
||||
onChange={setNumber}
|
||||
spec={spec}
|
||||
disabled={tableDisabled}
|
||||
helper={numberHelper(activePlayCode, spec)}
|
||||
/>
|
||||
|
||||
<HallBetAmountInput
|
||||
id="bet-amount"
|
||||
label="金额(主货币,如 10.00)"
|
||||
value={amountStr}
|
||||
onChange={setAmountStr}
|
||||
currencyCode={currencyCode}
|
||||
minBetMinor={minBet}
|
||||
maxBetMinor={maxBet}
|
||||
disabled={tableDisabled}
|
||||
hint={ticketAmountHint(activePlayCode)}
|
||||
/>
|
||||
|
||||
<div className="flex flex-col gap-2 sm:flex-row sm:items-center sm:justify-between">
|
||||
<p className="text-xs text-muted-foreground">
|
||||
实扣 = 下注额 × (1 − 回水率);预览可展示风险池占用预警(产品文档 §16.1、§6.4)。
|
||||
</p>
|
||||
<Button
|
||||
type="button"
|
||||
className="sm:min-w-36"
|
||||
disabled={tableDisabled || previewLoading || openPlays.length === 0}
|
||||
onClick={() => void handlePreview()}
|
||||
>
|
||||
{previewLoading ? "预览中…" : "预览下注"}
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{!isBettable && display ? (
|
||||
<Button type="button" variant="secondary" disabled className="w-full">
|
||||
已封盘
|
||||
</Button>
|
||||
) : null}
|
||||
</div>
|
||||
);
|
||||
})();
|
||||
|
||||
return (
|
||||
<>
|
||||
<Card className={cn(!isBettable && display && "border-rose-500/30")}>
|
||||
<CardHeader>
|
||||
<CardTitle className="text-base">下注</CardTitle>
|
||||
<CardDescription>
|
||||
选择玩法并输入号码、金额后先「预览下注」,于弹窗内确认提交。币种与限额来自当前生效配置。
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-2">{body}</CardContent>
|
||||
</Card>
|
||||
|
||||
<HallBetPreviewDialog
|
||||
open={previewOpen}
|
||||
onOpenChange={(o) => {
|
||||
setPreviewOpen(o);
|
||||
if (!o) setPreviewData(null);
|
||||
}}
|
||||
currencyCode={currencyCode}
|
||||
data={previewData}
|
||||
placing={placeLoading}
|
||||
onConfirmPlace={() => void handlePlace()}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
"use client";
|
||||
|
||||
import Link from "next/link";
|
||||
import { useCallback, useEffect, useMemo, useState } from "react";
|
||||
|
||||
import { getDrawCurrent } from "@/api/draw";
|
||||
import { Button, buttonVariants } from "@/components/ui/button";
|
||||
import {
|
||||
Card,
|
||||
@@ -14,38 +12,12 @@ import {
|
||||
} from "@/components/ui/card";
|
||||
import { Skeleton } from "@/components/ui/skeleton";
|
||||
import { drawStatusHud } from "@/features/draw/draw-status-meta";
|
||||
import { useHallDrawLive } from "@/features/hall/use-hall-draw-live";
|
||||
import { formatSecondsClock } from "@/lib/format-gmt";
|
||||
import { getLotteryEcho } from "@/lib/lottery-echo";
|
||||
import { formatLotteryInstant } from "@/lib/player-datetime";
|
||||
import { cn } from "@/lib/utils";
|
||||
import type { DrawCurrentPayload } from "@/types/api/draw-current";
|
||||
|
||||
/** 界面文档 §2.1:`draw.countdown` / `draw.status_change` / `result.published` 载荷 */
|
||||
type HallWsEnvelope = {
|
||||
data: DrawCurrentPayload | null;
|
||||
emitted_at_ms?: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* 「服务器时间为准」:以载荷里的 `seconds_*` 为基准、`emitted_at_ms` 为锚点在本地推演(兜底 HTTP 或未收到秒的间隙)。
|
||||
*/
|
||||
function applySnapshotDrift(
|
||||
payload: DrawCurrentPayload,
|
||||
emittedAtMs: number,
|
||||
nowMs: number,
|
||||
): DrawCurrentPayload {
|
||||
const elapsed = Math.max(0, Math.floor((nowMs - emittedAtMs) / 1000));
|
||||
return {
|
||||
...payload,
|
||||
seconds_to_close: Math.max(0, payload.seconds_to_close - elapsed),
|
||||
seconds_to_draw: Math.max(0, payload.seconds_to_draw - elapsed),
|
||||
seconds_remaining_in_cooldown:
|
||||
payload.seconds_remaining_in_cooldown == null
|
||||
? null
|
||||
: Math.max(0, payload.seconds_remaining_in_cooldown - elapsed),
|
||||
};
|
||||
}
|
||||
|
||||
function CountdownStrip({
|
||||
hud,
|
||||
payload,
|
||||
@@ -96,80 +68,7 @@ function CountdownStrip({
|
||||
* 降级:每 30s 轮询 `GET draw/current`。
|
||||
*/
|
||||
export function HallDrawPanel() {
|
||||
const [raw, setRaw] = useState<DrawCurrentPayload | null | undefined>(undefined);
|
||||
const [emittedAtMs, setEmittedAtMs] = useState(() => Date.now());
|
||||
/** 推演用「当前毫秒」;`draw.countdown` 每秒到仍保留,避免零星丢包时停摆 */
|
||||
const [nowMs, setNowMs] = useState(() => Date.now());
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
const mergeFromWs = useCallback((evt: HallWsEnvelope) => {
|
||||
setRaw(evt.data);
|
||||
setEmittedAtMs(evt.emitted_at_ms ?? Date.now());
|
||||
}, []);
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
setError(null);
|
||||
const d = await getDrawCurrent();
|
||||
setRaw(d);
|
||||
setEmittedAtMs(Date.now());
|
||||
} catch {
|
||||
setError("加载失败,请下拉刷新");
|
||||
setRaw(undefined);
|
||||
}
|
||||
}, []);
|
||||
|
||||
/** §2.2:WS 不可用或降级时每 30s 拉倒计时 */
|
||||
const refreshMs = useMemo(() => {
|
||||
if (raw === undefined) return 10_000;
|
||||
return raw ? 30_000 : 12_000;
|
||||
}, [raw]);
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setTimeout(() => {
|
||||
void load();
|
||||
}, 0);
|
||||
return () => window.clearTimeout(timer);
|
||||
}, [load]);
|
||||
|
||||
useEffect(() => {
|
||||
const id = window.setInterval(() => {
|
||||
void load();
|
||||
}, refreshMs);
|
||||
return () => window.clearInterval(id);
|
||||
}, [load, refreshMs]);
|
||||
|
||||
useEffect(() => {
|
||||
const bump = () => setNowMs(Date.now());
|
||||
bump();
|
||||
const sid = window.setInterval(bump, 1000);
|
||||
const onVisibility = () => {
|
||||
if (document.visibilityState === "visible") bump();
|
||||
};
|
||||
document.addEventListener("visibilitychange", onVisibility);
|
||||
return () => {
|
||||
window.clearInterval(sid);
|
||||
document.removeEventListener("visibilitychange", onVisibility);
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const echo = getLotteryEcho();
|
||||
if (!echo) return;
|
||||
|
||||
echo
|
||||
.channel("lottery-hall")
|
||||
.listen(".draw.countdown", mergeFromWs)
|
||||
.listen(".draw.status_change", mergeFromWs)
|
||||
.listen(".result.published", mergeFromWs);
|
||||
|
||||
return () => {
|
||||
echo.leave("lottery-hall");
|
||||
};
|
||||
}, [mergeFromWs]);
|
||||
|
||||
const display: DrawCurrentPayload | null | undefined =
|
||||
raw === undefined || raw === null ? raw : applySnapshotDrift(raw, emittedAtMs, nowMs);
|
||||
const { raw, display, error, reload } = useHallDrawLive();
|
||||
|
||||
if (error) {
|
||||
return (
|
||||
@@ -179,7 +78,7 @@ export function HallDrawPanel() {
|
||||
<CardDescription>{error}</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent className="flex gap-2">
|
||||
<Button type="button" variant="secondary" size="sm" onClick={() => void load()}>
|
||||
<Button type="button" variant="secondary" size="sm" onClick={() => void reload()}>
|
||||
重试
|
||||
</Button>
|
||||
</CardContent>
|
||||
@@ -245,14 +144,17 @@ export function HallDrawPanel() {
|
||||
<CardContent className="space-y-3">
|
||||
<CountdownStrip hud={hud} payload={display} />
|
||||
{(display.status === "closing" || display.status === "closed") && (
|
||||
<p className="text-xs text-muted-foreground">
|
||||
下注表格封盘置灰见实施计划 docs/06 §11.7、§13.3;当前可先前往「开奖结果」查看已发布往期。
|
||||
<p className="text-xs text-rose-600 dark:text-rose-400">
|
||||
已封盘:下注区已锁定,提交按钮显示「已封盘」。详见产品文档 §6.3、实施计划 §13.3。
|
||||
</p>
|
||||
)}
|
||||
{Array.isArray(display.result_items) && display.result_items.length > 0 ? (
|
||||
<div className="rounded-lg border border-dashed border-border bg-muted/30 p-3 text-xs text-muted-foreground">
|
||||
本期号码已发布,完整 23 组展示见{" "}
|
||||
<Link href={`/results/${encodeURIComponent(display.draw_no)}`} className="font-medium text-primary underline-offset-4 hover:underline">
|
||||
<Link
|
||||
href={`/results/${encodeURIComponent(display.draw_no)}`}
|
||||
className="font-medium text-primary underline-offset-4 hover:underline"
|
||||
>
|
||||
当期结果
|
||||
</Link>
|
||||
。
|
||||
|
||||
62
src/features/hall/hall-play-switcher.tsx
Normal file
62
src/features/hall/hall-play-switcher.tsx
Normal file
@@ -0,0 +1,62 @@
|
||||
"use client";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
export type PlayChip = {
|
||||
play_code: string;
|
||||
label: string;
|
||||
};
|
||||
|
||||
type HallPlaySwitcherProps = {
|
||||
plays: PlayChip[];
|
||||
value: string;
|
||||
onChange: (playCode: string) => void;
|
||||
disabled?: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* 玩法切换区:横向滚动 chips(产品文档:表格化下注前先选玩法列)。
|
||||
*/
|
||||
export function HallPlaySwitcher({
|
||||
plays,
|
||||
value,
|
||||
onChange,
|
||||
disabled,
|
||||
}: HallPlaySwitcherProps) {
|
||||
if (plays.length === 0) {
|
||||
return (
|
||||
<p className="text-sm text-muted-foreground">当前币种下没有可下注的开放玩法。</p>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="space-y-2">
|
||||
<p className="text-xs font-medium text-muted-foreground">玩法</p>
|
||||
<div className="-mx-1 flex gap-1.5 overflow-x-auto pb-1">
|
||||
{plays.map((p) => {
|
||||
const active = p.play_code === value;
|
||||
return (
|
||||
<button
|
||||
key={p.play_code}
|
||||
type="button"
|
||||
disabled={disabled}
|
||||
onClick={() => onChange(p.play_code)}
|
||||
className={cn(
|
||||
"shrink-0 rounded-full border px-3 py-1.5 text-xs font-medium transition-colors",
|
||||
active
|
||||
? "border-primary bg-primary text-primary-foreground"
|
||||
: "border-border bg-muted/40 text-foreground hover:bg-muted",
|
||||
disabled && "pointer-events-none opacity-50",
|
||||
)}
|
||||
>
|
||||
<span className="block max-w-[140px] truncate">{p.label}</span>
|
||||
<span className="mt-0.5 block font-mono text-[0.65rem] opacity-80">
|
||||
{p.play_code}
|
||||
</span>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,16 +1,9 @@
|
||||
"use client";
|
||||
|
||||
import {
|
||||
Card,
|
||||
CardContent,
|
||||
CardDescription,
|
||||
CardHeader,
|
||||
CardTitle,
|
||||
} from "@/components/ui/card";
|
||||
|
||||
import { HallBettingGrid } from "@/features/hall/hall-betting-grid";
|
||||
import { HallDrawPanel } from "@/features/hall/hall-draw-panel";
|
||||
import { HallPlayCatalogPanel } from "@/features/hall/hall-play-catalog-panel";
|
||||
import { HallWalletStrip } from "@/features/hall/hall-wallet-strip";
|
||||
import { HallDrawPanel } from "@/features/hall/hall-draw-panel";
|
||||
|
||||
/**
|
||||
* 下注大厅:钱包条 §4 + 当期期号 §4.2;玩法目录阶段 4(§12.3);下注表格阶段 5(§13.3)。
|
||||
@@ -23,18 +16,7 @@ export function HallScreen() {
|
||||
|
||||
<HallPlayCatalogPanel />
|
||||
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle className="text-base">下注表格</CardTitle>
|
||||
<CardDescription>
|
||||
阶段 5:按玩法配置动态渲染 2D / 3D / 4D 下注格;封盘整表置灰与「已封盘」按钮见实施计划
|
||||
docs/06 §13.3、§16.2。
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent className="text-sm text-muted-foreground">
|
||||
当前已展示开放玩法、限额与赔率快照;真实下注与售罄校验将在阶段 5 接入。
|
||||
</CardContent>
|
||||
</Card>
|
||||
<HallBettingGrid />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -51,6 +51,12 @@ export function HallWalletStrip() {
|
||||
};
|
||||
}, [refresh]);
|
||||
|
||||
useEffect(() => {
|
||||
const onRefresh = () => void refresh();
|
||||
window.addEventListener("lottery-wallet-refresh", onRefresh);
|
||||
return () => window.removeEventListener("lottery-wallet-refresh", onRefresh);
|
||||
}, [refresh]);
|
||||
|
||||
const lotteryMinor = Number(balance?.balance ?? 0);
|
||||
const availableMinor = Number(balance?.available_balance ?? 0);
|
||||
|
||||
|
||||
121
src/features/hall/use-hall-draw-live.ts
Normal file
121
src/features/hall/use-hall-draw-live.ts
Normal file
@@ -0,0 +1,121 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useMemo, useState } from "react";
|
||||
|
||||
import { getDrawCurrent } from "@/api/draw";
|
||||
import { getLotteryEcho } from "@/lib/lottery-echo";
|
||||
import type { DrawCurrentPayload } from "@/types/api/draw-current";
|
||||
|
||||
/** 界面文档 §2.1:`draw.countdown` / `draw.status_change` / `result.published` 载荷 */
|
||||
export type HallWsEnvelope = {
|
||||
data: DrawCurrentPayload | null;
|
||||
emitted_at_ms?: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* 「服务器时间为准」:以载荷里的 `seconds_*` 为基准、`emitted_at_ms` 为锚点在本地推演。
|
||||
*/
|
||||
function applySnapshotDrift(
|
||||
payload: DrawCurrentPayload,
|
||||
emittedAtMs: number,
|
||||
nowMs: number,
|
||||
): DrawCurrentPayload {
|
||||
const elapsed = Math.max(0, Math.floor((nowMs - emittedAtMs) / 1000));
|
||||
return {
|
||||
...payload,
|
||||
seconds_to_close: Math.max(0, payload.seconds_to_close - elapsed),
|
||||
seconds_to_draw: Math.max(0, payload.seconds_to_draw - elapsed),
|
||||
seconds_remaining_in_cooldown:
|
||||
payload.seconds_remaining_in_cooldown == null
|
||||
? null
|
||||
: Math.max(0, payload.seconds_remaining_in_cooldown - elapsed),
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 大厅期号:WebSocket `lottery-hall` + 轮询降级(与 {@link HallDrawPanel} 同源逻辑)。
|
||||
*/
|
||||
export function useHallDrawLive(): {
|
||||
raw: DrawCurrentPayload | null | undefined;
|
||||
display: DrawCurrentPayload | null | undefined;
|
||||
error: string | null;
|
||||
reload: () => Promise<void>;
|
||||
isBettable: boolean;
|
||||
} {
|
||||
const [raw, setRaw] = useState<DrawCurrentPayload | null | undefined>(undefined);
|
||||
const [emittedAtMs, setEmittedAtMs] = useState(() => Date.now());
|
||||
const [nowMs, setNowMs] = useState(() => Date.now());
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
const mergeFromWs = useCallback((evt: HallWsEnvelope) => {
|
||||
setRaw(evt.data);
|
||||
setEmittedAtMs(evt.emitted_at_ms ?? Date.now());
|
||||
}, []);
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
setError(null);
|
||||
const d = await getDrawCurrent();
|
||||
setRaw(d);
|
||||
setEmittedAtMs(Date.now());
|
||||
} catch {
|
||||
setError("加载失败,请下拉刷新");
|
||||
setRaw(undefined);
|
||||
}
|
||||
}, []);
|
||||
|
||||
const refreshMs = useMemo(() => {
|
||||
if (raw === undefined) return 10_000;
|
||||
return raw ? 30_000 : 12_000;
|
||||
}, [raw]);
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setTimeout(() => {
|
||||
void load();
|
||||
}, 0);
|
||||
return () => window.clearTimeout(timer);
|
||||
}, [load]);
|
||||
|
||||
useEffect(() => {
|
||||
const id = window.setInterval(() => {
|
||||
void load();
|
||||
}, refreshMs);
|
||||
return () => window.clearInterval(id);
|
||||
}, [load, refreshMs]);
|
||||
|
||||
useEffect(() => {
|
||||
const bump = () => setNowMs(Date.now());
|
||||
bump();
|
||||
const sid = window.setInterval(bump, 1000);
|
||||
const onVisibility = () => {
|
||||
if (document.visibilityState === "visible") bump();
|
||||
};
|
||||
document.addEventListener("visibilitychange", onVisibility);
|
||||
return () => {
|
||||
window.clearInterval(sid);
|
||||
document.removeEventListener("visibilitychange", onVisibility);
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const echo = getLotteryEcho();
|
||||
if (!echo) return;
|
||||
|
||||
echo
|
||||
.channel("lottery-hall")
|
||||
.listen(".draw.countdown", mergeFromWs)
|
||||
.listen(".draw.status_change", mergeFromWs)
|
||||
.listen(".result.published", mergeFromWs);
|
||||
|
||||
return () => {
|
||||
echo.leave("lottery-hall");
|
||||
};
|
||||
}, [mergeFromWs]);
|
||||
|
||||
const display: DrawCurrentPayload | null | undefined =
|
||||
raw === undefined || raw === null ? raw : applySnapshotDrift(raw, emittedAtMs, nowMs);
|
||||
|
||||
const isBettable = display != null && display.status === "open";
|
||||
|
||||
return { raw, display, error, reload: load, isBettable };
|
||||
}
|
||||
76
src/types/api/ticket.ts
Normal file
76
src/types/api/ticket.ts
Normal file
@@ -0,0 +1,76 @@
|
||||
/** `POST /api/v1/ticket/preview` / `place` 请求行 */
|
||||
export type TicketLineInput = {
|
||||
number: string;
|
||||
play_code: string;
|
||||
amount: number;
|
||||
digit_slot?: number;
|
||||
dimension?: "D2" | "D3" | "D4";
|
||||
};
|
||||
|
||||
export type TicketConfigVersions = {
|
||||
play_config_version_no: number;
|
||||
odds_version_no: number;
|
||||
risk_cap_version_no: number;
|
||||
};
|
||||
|
||||
export type TicketPreviewPayload = {
|
||||
draw_id: string;
|
||||
currency_code: string;
|
||||
client_trace_id?: string | null;
|
||||
lines: TicketLineInput[];
|
||||
};
|
||||
|
||||
export type TicketPlacePayload = TicketPreviewPayload & {
|
||||
expected_config_versions?: TicketConfigVersions;
|
||||
};
|
||||
|
||||
export type TicketPreviewLine = {
|
||||
client_line_no: number;
|
||||
number: string;
|
||||
play_code: string;
|
||||
normalized_number: string;
|
||||
combination_count: number;
|
||||
total_bet_amount: number;
|
||||
rebate_rate: string;
|
||||
rebate_amount: number;
|
||||
actual_deduct_amount: number;
|
||||
estimated_max_payout: number;
|
||||
risk_status: string;
|
||||
warnings: unknown[];
|
||||
rule_snapshot_json: unknown;
|
||||
};
|
||||
|
||||
export type TicketPreviewWarning = {
|
||||
number_4d: string;
|
||||
message: string;
|
||||
};
|
||||
|
||||
export type TicketPreviewData = {
|
||||
draw: { draw_id: string; status: string };
|
||||
config_versions: TicketConfigVersions;
|
||||
summary: {
|
||||
total_bet_amount: number;
|
||||
total_rebate_amount: number;
|
||||
total_actual_deduct: number;
|
||||
total_estimated_payout: number;
|
||||
};
|
||||
lines: TicketPreviewLine[];
|
||||
warnings: TicketPreviewWarning[];
|
||||
};
|
||||
|
||||
export type TicketPlaceItem = {
|
||||
ticket_no: string;
|
||||
play_code: string;
|
||||
number: string;
|
||||
total_bet_amount: number;
|
||||
actual_deduct_amount: number;
|
||||
estimated_max_payout: number;
|
||||
combination_count: number;
|
||||
};
|
||||
|
||||
export type TicketPlaceData = {
|
||||
order_no: string;
|
||||
draw: { draw_id: string; status: string };
|
||||
summary: TicketPreviewData["summary"];
|
||||
items: TicketPlaceItem[];
|
||||
};
|
||||
Reference in New Issue
Block a user