refactor: 重构大厅组件以优化状态管理与数据加载

- 在 HallDrawPanel 组件中引入 useHallDrawLive 自定义 Hook,简化状态管理与数据获取逻辑
- 移除不必要的状态与副作用,提升组件性能
- 在 HallScreen 组件中替换 Card 组件为 HallBettingGrid,优化下注表格展示
- 在 HallWalletStrip 组件中添加事件监听以支持钱包刷新功能
This commit is contained in:
2026-05-11 11:52:58 +08:00
parent ea75120269
commit 09ef46e171
13 changed files with 1145 additions and 128 deletions

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@@ -0,0 +1,121 @@
"use client";
import { useCallback, useEffect, useMemo, useState } from "react";
import { getDrawCurrent } from "@/api/draw";
import { getLotteryEcho } from "@/lib/lottery-echo";
import type { DrawCurrentPayload } from "@/types/api/draw-current";
/** 界面文档 §2.1`draw.countdown` / `draw.status_change` / `result.published` 载荷 */
export type HallWsEnvelope = {
data: DrawCurrentPayload | null;
emitted_at_ms?: number;
};
/**
* 「服务器时间为准」:以载荷里的 `seconds_*` 为基准、`emitted_at_ms` 为锚点在本地推演。
*/
function applySnapshotDrift(
payload: DrawCurrentPayload,
emittedAtMs: number,
nowMs: number,
): DrawCurrentPayload {
const elapsed = Math.max(0, Math.floor((nowMs - emittedAtMs) / 1000));
return {
...payload,
seconds_to_close: Math.max(0, payload.seconds_to_close - elapsed),
seconds_to_draw: Math.max(0, payload.seconds_to_draw - elapsed),
seconds_remaining_in_cooldown:
payload.seconds_remaining_in_cooldown == null
? null
: Math.max(0, payload.seconds_remaining_in_cooldown - elapsed),
};
}
/**
* 大厅期号WebSocket `lottery-hall` + 轮询降级(与 {@link HallDrawPanel} 同源逻辑)。
*/
export function useHallDrawLive(): {
raw: DrawCurrentPayload | null | undefined;
display: DrawCurrentPayload | null | undefined;
error: string | null;
reload: () => Promise<void>;
isBettable: boolean;
} {
const [raw, setRaw] = useState<DrawCurrentPayload | null | undefined>(undefined);
const [emittedAtMs, setEmittedAtMs] = useState(() => Date.now());
const [nowMs, setNowMs] = useState(() => Date.now());
const [error, setError] = useState<string | null>(null);
const mergeFromWs = useCallback((evt: HallWsEnvelope) => {
setRaw(evt.data);
setEmittedAtMs(evt.emitted_at_ms ?? Date.now());
}, []);
const load = useCallback(async () => {
try {
setError(null);
const d = await getDrawCurrent();
setRaw(d);
setEmittedAtMs(Date.now());
} catch {
setError("加载失败,请下拉刷新");
setRaw(undefined);
}
}, []);
const refreshMs = useMemo(() => {
if (raw === undefined) return 10_000;
return raw ? 30_000 : 12_000;
}, [raw]);
useEffect(() => {
const timer = window.setTimeout(() => {
void load();
}, 0);
return () => window.clearTimeout(timer);
}, [load]);
useEffect(() => {
const id = window.setInterval(() => {
void load();
}, refreshMs);
return () => window.clearInterval(id);
}, [load, refreshMs]);
useEffect(() => {
const bump = () => setNowMs(Date.now());
bump();
const sid = window.setInterval(bump, 1000);
const onVisibility = () => {
if (document.visibilityState === "visible") bump();
};
document.addEventListener("visibilitychange", onVisibility);
return () => {
window.clearInterval(sid);
document.removeEventListener("visibilitychange", onVisibility);
};
}, []);
useEffect(() => {
const echo = getLotteryEcho();
if (!echo) return;
echo
.channel("lottery-hall")
.listen(".draw.countdown", mergeFromWs)
.listen(".draw.status_change", mergeFromWs)
.listen(".result.published", mergeFromWs);
return () => {
echo.leave("lottery-hall");
};
}, [mergeFromWs]);
const display: DrawCurrentPayload | null | undefined =
raw === undefined || raw === null ? raw : applySnapshotDrift(raw, emittedAtMs, nowMs);
const isBettable = display != null && display.status === "open";
return { raw, display, error, reload: load, isBettable };
}