- 为多个广播事件添加 retryUntil 方法,设置派发后 30 秒内必须执行,否则丢弃 - 修改 LotteryDrawTickCommand handle,添加异常捕获及错误日志,保证失败时返回 FAILURE - 修改 LotteryHallCountdownCommand handle,添加异常捕获及错误日志,超时情况写入警告日志 - 针对 SettlementOrchestrator 和 DrawHallSnapshotBuilder 查询结果添加限制,防止数据量过大 - 调整计划任务 withoutOverlapping 调用,增加 expiresAt 参数避免任务锁死 - 更新 .env.example,完善本地开发与生产环境部署说明及日志配置说明 - 移除 e2e 相关测试代码、配置及依赖,精简项目体积
78 lines
2.2 KiB
PHP
78 lines
2.2 KiB
PHP
<?php
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namespace App\Events;
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use Illuminate\Broadcasting\Channel;
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use Illuminate\Queue\SerializesModels;
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use Illuminate\Foundation\Events\Dispatchable;
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use Illuminate\Broadcasting\InteractsWithSockets;
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use Illuminate\Contracts\Broadcasting\ShouldBroadcast;
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/**
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* 界面文档 §2.1:`odds.update` —— 赔率变更推送。
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*
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* 触发时机:后台发布新赔率版本时。
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* 前端处理:Toast 提示用户赔率已更新,建议重新预览注单。
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*/
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final class OddsUpdateBroadcast implements ShouldBroadcast
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{
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use Dispatchable, InteractsWithSockets, SerializesModels;
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/** 异步广播队列 */
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public string $queue = 'broadcasts';
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/** 最多重试 3 次 */
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public int $tries = 3;
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/** 单任务超时 10 秒 */
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public int $timeout = 10;
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/** 广播时效性保护:派发后 30 秒内必须开始执行,否则丢弃 */
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public function retryUntil(): \DateTimeInterface
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{
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return now()->addSeconds(30);
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}
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/**
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* @param int $versionId 新版本 ID
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* @param string $versionName 版本名称/描述
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* @param array<string, mixed>|null $diff 差异数据(哪些玩法赔率变化了,可选)
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* @param int $emittedAtMs 发送时间戳(毫秒)
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*/
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public function __construct(
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public readonly int $versionId,
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public readonly string $versionName,
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public readonly ?array $diff,
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public readonly int $emittedAtMs,
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) {}
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/**
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* 公共频道,所有在大厅的玩家都能收到。
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*
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* @return array<int, Channel>
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*/
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public function broadcastOn(): array
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{
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return [new Channel('lottery-hall')];
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}
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public function broadcastAs(): string
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{
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return 'odds.update';
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}
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/**
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* @return array{version_id: int, version_name: string, diff: array<string, mixed>|null, message: string, emitted_at_ms: int}
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*/
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public function broadcastWith(): array
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{
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return [
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'version_id' => $this->versionId,
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'version_name' => $this->versionName,
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'diff' => $this->diff,
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'message' => '赔率已更新,请重新预览注单',
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'emitted_at_ms' => $this->emittedAtMs,
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];
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}
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}
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