Compare commits

79 Commits

Author SHA1 Message Date
f6b4fb99f0 优化当前彩金池-安全线 2026-03-17 14:22:11 +08:00
216d3ac8fe 所有表单-创建中英双语对照 2026-03-17 12:08:09 +08:00
c790f74905 所有页面-创建中英双语对照-优化翻译文档结构 2026-03-17 11:42:16 +08:00
4a7397ce04 创建中英双语对照 2026-03-17 10:49:13 +08:00
861d5c49b3 统计页面优化 2026-03-17 10:08:11 +08:00
8e51ca8930 菜单多语言配置 2026-03-17 09:52:21 +08:00
425e9feb56 大奖无法后台修改问题 2026-03-17 09:50:39 +08:00
e5543ae6e4 文档 2026-03-17 09:21:45 +08:00
0b2f4a026e 优化彩金池安全线触发方式 2026-03-16 16:33:53 +08:00
1213f8e58a 优化后台修改玩家信息(钱包等)没有更新缓存的问题 2026-03-16 16:16:25 +08:00
27e9de0ac9 优化前端控制台显示 2026-03-16 14:03:28 +08:00
502404af17 优化首页样式 2026-03-16 13:41:46 +08:00
76aa9bde8b 优化一键测试权重 2026-03-16 11:23:28 +08:00
72b43759f1 文档 2026-03-16 09:10:39 +08:00
ed46f18415 优化DiceConfig,新增title_en和value_en字段 2026-03-13 18:11:27 +08:00
05d592dcbc 1.优化接口返回中间信息ui_text(中文)ui_text_en(英文)
2.修复BUG色子点数权重配置-权重配比-顺时针/逆时针显示错误
2026-03-13 17:50:57 +08:00
2419f81955 优化导入权重测试数据 2026-03-13 16:51:56 +08:00
2de54e17c3 打包报错 2026-03-13 15:53:19 +08:00
0b26afde70 优化一键测试权重 2026-03-13 15:47:12 +08:00
f5eaf8da30 优化页面样式 2026-03-13 11:02:16 +08:00
b79904f75e 优化页面样式 2026-03-13 11:01:21 +08:00
6b21626878 优化页面样式 2026-03-13 10:05:54 +08:00
7445dc4cb0 优化色子奖励表路由 2026-03-13 09:50:30 +08:00
e8620998ae [冗余代码]移除游戏配置中一键测试功能 2026-03-13 09:40:52 +08:00
3182d04956 优化打包报错 2026-03-13 09:35:43 +08:00
cc7e2d9a1a [色子游戏]玩家抽奖记录测试数据 2026-03-12 19:21:10 +08:00
7e4ba86afa 优化中奖权重计算方式 2026-03-12 17:17:00 +08:00
064ce06393 [色子游戏]奖励配置权重测试记录 2026-03-11 18:12:19 +08:00
2af7fedcce 重新优化中奖权重计算方式 2026-03-11 15:40:15 +08:00
bb166350fd 优化彩金池累加计算方式 2026-03-11 09:54:49 +08:00
84d499145d 优化中奖,后台新增彩金池实时显示 2026-03-10 18:53:57 +08:00
54aa0bd34f 重构DiceLotteryConfig为DiceLotteryPoolConfig 2026-03-10 17:56:14 +08:00
1a748745cb 新增查看显示实时彩金池 2026-03-10 16:45:27 +08:00
bc034727b0 新增查看显示实时彩金池 2026-03-10 16:41:11 +08:00
e56c3ada34 优化玩游戏中奖权重逻辑 2026-03-10 16:27:11 +08:00
296991f53a 修改环境配置文件提高性能 2026-03-10 15:24:37 +08:00
1f8d76e80b 登录游戏/api/v1/getGameUrl携带游戏语言lang 2026-03-10 13:46:04 +08:00
5afaa9fcb2 优化主页数据统计 2026-03-10 13:33:43 +08:00
6f56574aac 优化主页数据统计 2026-03-10 12:42:29 +08:00
fdd8f6dffa 相关记录表admin_id关联当前管理员id 2026-03-10 12:30:56 +08:00
b1efeb8b31 管理员新增agent_id字段显示 2026-03-10 11:46:30 +08:00
275f94f96d 配置接口lang请求头 2026-03-10 11:42:39 +08:00
9452fd28e2 SystemUser新增agent_id字段 2026-03-10 10:54:40 +08:00
7716929447 移除渠道ChannelManage 2026-03-10 10:45:23 +08:00
a6d87d5c0d 修改渠道ChannelManage关联部门SystemDepart 2026-03-10 10:09:35 +08:00
e94ebd3fe6 优化页面样式 2026-03-10 09:59:24 +08:00
99a0b63f0e [接口v1]对接平台API-优化 2026-03-09 14:55:27 +08:00
fbf8f9d39d [接口v1]对接平台API-新增接口 2026-03-09 14:35:55 +08:00
e726fc3041 [接口v1]对接平台API-鉴权authtoken接口和getGameUrl接口 2026-03-09 13:50:32 +08:00
a37da0b6f5 [菜单]渠道管理 2026-03-09 11:14:34 +08:00
1de9af703a 修复豹子号5,30不显示中大奖的问题 2026-03-07 15:27:52 +08:00
4cf0da8092 修复打包报错文件 2026-03-07 15:03:00 +08:00
6632923213 优化游玩记录DicePlayRecord 2026-03-07 14:40:33 +08:00
316506b597 优化玩家DicePlayer保存的lottery_config_id 2026-03-07 11:58:47 +08:00
282d73a203 优化玩家DicePlayer权重输入方式 2026-03-07 11:51:34 +08:00
4b6bbab9d1 过滤tier=BIGWIN 2026-03-07 11:27:17 +08:00
e312154b0f DicePlayRecord添加字段super_win_coin和reward_win_coin记录不同的中奖金额类型 2026-03-07 11:09:41 +08:00
fe1ceeb4fb 重构*_weight为*_weight 2026-03-07 10:07:44 +08:00
7e5585aee0 优化后台样式 2026-03-06 18:32:17 +08:00
e087f89df5 优化接口/api/game/playStart新增返回参数 2026-03-06 18:23:45 +08:00
1cb2e26a77 [接口]创建用户接口/api/user/login自动保存时间create_time和update_time 2026-03-06 18:09:02 +08:00
330bd3b525 [接口]新增获取游戏配置接口-玩法 2026-03-06 17:47:12 +08:00
dc86d0ae86 [色子游戏]配置 2026-03-06 17:27:42 +08:00
8cd7de9f1b 优化设计中奖T5获取抽奖券逻辑 2026-03-06 16:15:56 +08:00
27f95a303a 从新设计抽奖逻辑 2026-03-06 16:02:17 +08:00
931af70c36 优化-实例化奖励列表到缓存中 2026-03-06 14:16:01 +08:00
f7d9b18f02 环境文件中配置是否开启生产环境APP_DEBUG 2026-03-06 13:41:13 +08:00
c1b4790f04 优化所有接口使用form-data类型 2026-03-06 12:29:40 +08:00
943d8f7b5f 修复优化后台报错 2026-03-06 11:34:36 +08:00
01f71a4871 优化/api/game/playStart接口 2026-03-06 11:14:08 +08:00
02549f4feb 优化/api/game/playStart接口 2026-03-06 10:54:58 +08:00
7a4d89d216 优化/api/game/playStart接口 2026-03-06 10:42:03 +08:00
cfe026b5eb 优化/api/game/playStart接口 2026-03-06 10:37:58 +08:00
768cf5137c 优化访问接口报错Server internal error 2026-03-06 10:33:44 +08:00
7e8867ed12 [色子游戏]玩家钱包流水记录-优化抽奖逻辑根据结果推断起始位置 2026-03-06 10:33:20 +08:00
005f261e03 优化性能 2026-03-05 17:20:44 +08:00
effdaaa38b 优化 2026-03-05 16:53:08 +08:00
aef404548d 优化 2026-03-05 16:50:52 +08:00
39955a17a8 优化登录接口以及中间件 2026-03-05 16:20:18 +08:00
246 changed files with 16317 additions and 2084 deletions

View File

@@ -1,7 +1,7 @@
<!doctype html>
<html>
<head>
<title>SaiAdmin</title>
<title>Dafuweng-Dice</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta

View File

@@ -99,6 +99,7 @@
"eslint-plugin-vue": "^9.27.0",
"globals": "^15.9.0",
"husky": "^9.1.5",
"iconv-lite": "^0.7.2",
"lint-staged": "^15.5.2",
"prettier": "^3.5.3",
"rollup-plugin-visualizer": "^5.12.0",

View File

@@ -144,6 +144,9 @@ importers:
husky:
specifier: ^9.1.5
version: 9.1.7
iconv-lite:
specifier: ^0.7.2
version: 0.7.2
lint-staged:
specifier: ^15.5.2
version: 15.5.2
@@ -2549,6 +2552,10 @@ packages:
resolution: {integrity: sha512-v3MXnZAcvnywkTUEZomIActle7RXXeedOR31wwl7VlyoXO4Qi9arvSenNQWne1TcRwhCL1HwLI21bEqdpj8/rA==}
engines: {node: '>=0.10.0'}
iconv-lite@0.7.2:
resolution: {integrity: sha512-im9DjEDQ55s9fL4EYzOAv0yMqmMBSZp6G0VvFyTMPKWxiSBHUj9NW/qqLmXUwXrrM7AvqSlTCfvqRb0cM8yYqw==}
engines: {node: '>=0.10.0'}
ieee754@1.2.1:
resolution: {integrity: sha512-dcyqhDvX1C46lXZcVqCpK+FtMRQVdIMN6/Df5js2zouUsqG7I6sFxitIC+7KYK29KdXOLHdu9zL4sFnoVQnqaA==}
@@ -6767,6 +6774,10 @@ snapshots:
dependencies:
safer-buffer: 2.1.2
iconv-lite@0.7.2:
dependencies:
safer-buffer: 2.1.2
ieee754@1.2.1: {}
ignore@5.3.2: {}

View File

@@ -1,31 +1,66 @@
import request from '@/utils/http'
/**
* 基础数据统计
* 大富翁工作台卡片统计(玩家注册、充值、提现、游玩次数,含较上周对比)
* @returns 响应
*/
export function fetchStatistics() {
return request.get<any>({
url: '/core/system/statistics'
url: '/core/dice/dashboard/statistics'
})
}
/**
* 登录统计图表数据
* 近期玩家充值统计近10天每日充值金额
* @returns 响应
*/
export function fetchLoginChart() {
export function fetchRechargeChart() {
return request.get<any>({
url: '/core/system/loginChart'
url: '/core/dice/dashboard/rechargeChart'
})
}
/**
* 登录统计图表数据
* 月度玩家充值汇总当年1-12月每月充值金额
* @returns 响应
*/
export function fetchLoginBarChart() {
export function fetchRechargeBarChart() {
return request.get<any>({
url: '/core/system/loginBarChart'
url: '/core/dice/dashboard/rechargeBarChart'
})
}
/** 玩家充值记录项 */
export interface WalletRecordItem {
player_name: string
coin: number
create_time: string
}
/**
* 工作台-玩家充值记录最新50条
* @returns 列表
*/
export function fetchWalletRecordList() {
return request.get<WalletRecordItem[]>({
url: '/core/dice/dashboard/walletRecordList'
})
}
/** 新增玩家记录项 */
export interface NewPlayerItem {
name: string
coin: number
total_ticket_count: number
}
/**
* 工作台-新增玩家记录最新50条
* @returns 列表
*/
export function fetchNewPlayerList() {
return request.get<NewPlayerItem[]>({
url: '/core/dice/dashboard/newPlayerList'
})
}

View File

@@ -22,6 +22,7 @@
// 数据配置
data: () => [0, 0, 0, 0, 0, 0, 0],
xAxisData: () => [],
xAxisName: '',
barWidth: '40%',
stack: false,
@@ -124,24 +125,30 @@
} = useChartComponent({
props,
checkEmpty: () => {
// 检查单数据情况
if (Array.isArray(props.data) && typeof props.data[0] === 'number') {
if (!Array.isArray(props.data) || !props.data.length) return true
const first = props.data[0]
// 单数据情况number[] 或可转为数字的数组(兼容后端 int 返回为 string
if (typeof first === 'number' && !Number.isNaN(first)) {
const singleData = props.data as number[]
return !singleData.length || singleData.every((val) => val === 0)
return singleData.every((val) => val === 0 || Number.isNaN(Number(val)))
}
if (typeof first === 'string' && !Number.isNaN(Number(first))) {
const singleData = props.data.map((v) => Number(v))
return singleData.every((val) => val === 0 || Number.isNaN(val))
}
// 检查多数据情况
if (Array.isArray(props.data) && typeof props.data[0] === 'object') {
// 多数据情况
if (typeof first === 'object' && first !== null && 'name' in first) {
const multiData = props.data as BarDataItem[]
return (
!multiData.length ||
multiData.every((item) => !item.data?.length || item.data.every((val) => val === 0))
return multiData.every(
(item) => !item.data?.length || item.data.every((val) => val === 0 || Number.isNaN(Number(val)))
)
}
return true
},
watchSources: [() => props.data, () => props.xAxisData, () => props.colors],
watchSources: [() => props.data, () => props.xAxisData, () => props.xAxisName, () => props.colors],
generateOptions: (): EChartsOption => {
const options: EChartsOption = {
grid: getGridWithLegend(props.showLegend && isMultipleData.value, props.legendPosition, {
@@ -152,6 +159,9 @@
tooltip: props.showTooltip ? getTooltipStyle() : undefined,
xAxis: {
type: 'category',
name: props.xAxisName || undefined,
nameLocation: 'middle',
nameGap: 25,
data: props.xAxisData,
axisTick: getAxisTickStyle(),
axisLine: getAxisLineStyle(props.showAxisLine),

View File

@@ -17,7 +17,7 @@
>
<span
class="block max-w-46 overflow-hidden text-ellipsis whitespace-nowrap px-1.5 text-sm text-g-600 dark:text-g-800"
>{{ formatMenuTitle(item.meta?.title as string) }}</span
>{{ formatMenuTitle(item.meta?.title as string, item.path) }}</span
>
</div>
<div

View File

@@ -39,7 +39,7 @@
@click="searchGoPage(item)"
@mouseenter="highlightOnHover(index)"
>
{{ formatMenuTitle(item.meta.title) }}
{{ formatMenuTitle(item.meta.title, item.path) }}
<ArtSvgIcon v-show="isHighlighted(index)" icon="fluent:arrow-enter-left-20-filled" />
</div>
</div>
@@ -60,7 +60,7 @@
@click="searchGoPage(item)"
@mouseenter="highlightOnHoverHistory(index)"
>
{{ formatMenuTitle(item.meta.title) }}
{{ formatMenuTitle(item.meta.title, item.path) }}
<div
class="size-5 selected-icon select-none rounded-full text-g-500 flex-cc c-p"
@click.stop="deleteHistory(index)"
@@ -182,7 +182,7 @@
const flattenAndMatch = (item: AppRouteRecord) => {
if (item.meta?.isHide) return
const lowerItemTitle = formatMenuTitle(item.meta.title).toLowerCase()
const lowerItemTitle = formatMenuTitle(item.meta.title, item.path).toLowerCase()
if (item.children && item.children.length > 0) {
item.children.forEach(flattenAndMatch)

View File

@@ -178,6 +178,7 @@
import { useMenuStore } from '@/store/modules/menu'
import AppConfig from '@/config'
import { languageOptions } from '@/locales'
import { invalidatePageLocaleCache } from '@/locales/pageLocaleLoader'
import { mittBus } from '@/utils/sys'
import { themeAnimation } from '@/utils/ui/animation'
import { useCommon } from '@/hooks/core/useCommon'
@@ -288,6 +289,7 @@
if (locale.value === lang) return
locale.value = lang
userStore.setLanguage(lang)
invalidatePageLocaleCache()
reload(50)
}

View File

@@ -39,7 +39,7 @@
</li>
<li class="btn-item" @click="clearCache()">
<ArtSvgIcon icon="ri:eraser-line" />
<span>清除缓存</span>
<span>{{ $t('topBar.user.clearCache') }}</span>
</li>
<li class="btn-item" @click="lockScreen()">
<ArtSvgIcon icon="ri:lock-line" />

View File

@@ -2,7 +2,7 @@
<ElSubMenu v-if="hasChildren" :index="item.path || item.meta.title" class="!p-0">
<template #title>
<ArtSvgIcon :icon="item.meta.icon" :color="theme?.iconColor" class="mr-1 text-lg" />
<span class="text-md">{{ formatMenuTitle(item.meta.title) }}</span>
<span class="text-md">{{ formatMenuTitle(item.meta.title, item.path) }}</span>
<div v-if="item.meta.showBadge" class="art-badge art-badge-horizontal" />
<div v-if="item.meta.showTextBadge" class="art-text-badge">
{{ item.meta.showTextBadge }}
@@ -32,7 +32,7 @@
class="mr-1 text-lg"
:style="{ color: theme.iconColor }"
/>
<span class="text-md">{{ formatMenuTitle(item.meta.title) }}</span>
<span class="text-md">{{ formatMenuTitle(item.meta.title, item.path) }}</span>
<div
v-if="item.meta.showBadge"
class="art-badge"

View File

@@ -135,7 +135,7 @@
return props.list.map((item) => ({
...item,
isActive: isMenuItemActive(item),
formattedTitle: formatMenuTitle(item.meta.title)
formattedTitle: formatMenuTitle(item.meta.title, item.path)
}))
})

View File

@@ -19,7 +19,7 @@
<ElTooltip
class="box-item"
effect="dark"
:content="$t(menu.meta.title)"
:content="formatMenuTitle(menu.meta.title, menu.path)"
placement="right"
:offset="15"
:hide-after="0"
@@ -43,7 +43,7 @@
}"
/>
<span v-if="dualMenuShowText" class="text-md text-g-700">
{{ $t(menu.meta.title) }}
{{ formatMenuTitle(menu.meta.title, menu.path) }}
</span>
<div v-if="menu.meta.showBadge" class="art-badge art-badge-dual" />
</div>
@@ -136,6 +136,7 @@
import { useMenuStore } from '@/store/modules/menu'
import { isIframe } from '@/utils/navigation'
import { handleMenuJump } from '@/utils/navigation'
import { formatMenuTitle } from '@/utils/router'
import SidebarSubmenu from './widget/SidebarSubmenu.vue'
import { useCommon } from '@/hooks/core/useCommon'
import { useWindowSize, useTimeoutFn } from '@vueuse/core'

View File

@@ -10,7 +10,7 @@
/>
</div>
<span class="menu-name">
{{ formatMenuTitle(item.meta.title) }}
{{ formatMenuTitle(item.meta.title, item.path) }}
</span>
<div v-if="item.meta.showBadge" class="art-badge" style="right: 10px" />
</template>
@@ -45,7 +45,7 @@
<template #title>
<span class="menu-name">
{{ formatMenuTitle(item.meta.title) }}
{{ formatMenuTitle(item.meta.title, item.path) }}
</span>
<div v-if="item.meta.showBadge" class="art-badge" />
<div v-if="item.meta.showTextBadge && (level > 0 || menuOpen)" class="art-text-badge">

View File

@@ -44,7 +44,7 @@
class="text-base mr-1 group-hover:text-theme"
:class="item.path === activeTab ? 'text-theme' : 'text-g-600'"
/>
{{ item.customTitle || formatMenuTitle(item.title) }}
{{ item.customTitle || formatMenuTitle(item.title, item.path) }}
<span
v-if="list.length > 1 && !item.fixedTab"
class="inline-flex flex-cc relative ml-0.5 p-1 rounded-full tad-200 hover:bg-g-200"

View File

@@ -10,7 +10,7 @@
v-bind="{ ...$attrs, ...props, height, stripe, border, size, headerCellStyle }"
@sort-change="handleSortChange"
>
<template v-for="col in columns" :key="col.prop || col.type">
<template v-for="col in displayColumns" :key="col.prop || col.type">
<!-- 渲染全局序号列 -->
<ElTableColumn v-if="col.type === 'globalIndex'" v-bind="{ ...col }">
<template #default="{ $index }">
@@ -138,6 +138,7 @@
import { useCommon } from '@/hooks/core/useCommon'
import { useTableHeight } from '@/hooks/core/useTableHeight'
import { useResizeObserver, useWindowSize } from '@vueuse/core'
import i18n, { $t } from '@/locales'
defineOptions({ name: 'ArtTable' })
@@ -307,6 +308,18 @@
// 是否显示分页器
const showPagination = computed(() => props.pagination && !isEmpty.value)
/** 表头 label 为 table. 或 page. 开头的 i18n key 时自动翻译,切换语言后表头随动 */
const displayColumns = computed(() => {
const list = props.columns || []
return list.map((col) => {
const label = col.label
if (label && typeof label === 'string' && (label.startsWith('table.') || label.startsWith('page.')) && i18n.global.te(label)) {
return { ...col, label: $t(label) }
}
return col
})
})
// 清理列属性,移除插槽相关的自定义属性,确保它们不会被 ElTableColumn 错误解释
const cleanColumnProps = (col: ColumnOption) => {
const columnProps = { ...col }

View File

@@ -38,7 +38,7 @@ import { headerBarConfig } from './modules/headerBar'
const appConfig: SystemConfig = {
// 系统信息
systemInfo: {
name: 'SaiAdmin' // 系统名称
name: 'Dafuweng-Dice' // 系统名称
},
// 系统主题
systemThemeStyles: {

View File

@@ -0,0 +1,42 @@
# 多语言文件说明
## 全局翻译(所有页面共用)
- `zh.json``en.json`:放在 `langs/` 根目录,包含菜单、公共表格操作(删除/添加/选择/操作/刷新等)、公共搜索栏(查询/重置/展开/收起、请输入/请选择、全部/启用/禁用等、以及非页面级的文案httpMsg、topBar、common、setting、login 等)。
## 页面级翻译(按路由加载)
路径规则:`langs/{语言}/{目录名}/{菜单名}.json`
示例:路由 `/dice/lottery_pool_config/index` 对应:
- 中文:`langs/zh/dice/lottery_pool_config.json`
- 英文:`langs/en/dice/lottery_pool_config.json`
### 单文件结构
```json
{
"name": "名称",
"search": {
"字段或占位 key": "中文文案"
},
"table": {
"列 key": "表头中文文案"
}
}
```
- 顶层字段(如 `name`):该页面用到的通用字段标签,在搜索或表格中通过 `$t('page.name')` 使用。
- `search`:搜索栏专用,如 `$t('page.search.poolType')``$t('page.search.placeholderName')`
- `table`:表格列头专用,如 `$t('page.table.poolType')`;列配置里 `label: 'page.table.xxx'` 会由表格组件自动翻译。
### 使用方式
- 搜索栏:`$t('page.name')``$t('page.search.xxx')`
- 表格列:`label: 'page.table.xxx'`art-table 会自动对 `page.` 开头的 label 做 `$t`)。
- 公共操作(删除、新增、操作等):继续使用 `$t('table.actions.xxx')`,来自全局 `zh.json` / `en.json`
### 加载逻辑
- 进入某路由时,`pageLocaleLoader` 根据 path 解析出 `目录名/菜单名`,动态加载对应语言的 json 并合并到 i18n 的 `page` 命名空间;切换语言会清空缓存,下次进入或刷新后加载新语言文件。

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@@ -22,6 +22,7 @@
"userCenter": "User center",
"docs": "Document",
"github": "Github",
"clearCache": "clear Cache",
"lockScreen": "Lock screen",
"logout": "Log out"
},
@@ -38,6 +39,14 @@
"confirm": "Confirm",
"logOutTips": "Do you want to log out?"
},
"form": {
"placeholderInput": "Please enter",
"placeholderSelect": "Please select",
"labelRemark": "Remark",
"labelStatus": "Status",
"labelName": "Name",
"close": "Close"
},
"search": {
"placeholder": "Search page",
"historyTitle": "Search history",
@@ -150,8 +159,8 @@
},
"login": {
"leftView": {
"title": "A backend system of beauty and efficiency",
"subTitle": "A sleek and practical interface for a great user experience"
"title": "Monopoly Game Management",
"subTitle": "Monopoly Game Management"
},
"title": "Welcome back",
"subTitle": "Please enter your account and password to login",
@@ -230,6 +239,56 @@
"500": "Sorry, there was an error on the server",
"gohome": "Go Home"
},
"console": {
"card": {
"playerRegister": "Player Register",
"playerCharge": "Player Charge",
"playerWithdraw": "Player Withdraw",
"playerPlayCount": "Player Play Count",
"vsLastWeek": "vs Last Week"
},
"newPlayer": {
"title": "New Players",
"subtitle": "Latest 50 new player records",
"player": "Player",
"balance": "Balance",
"ticket": "Tickets"
},
"walletRecord": {
"title": "Player Charge Records",
"subtitle": "Latest 50 charge records",
"player": "Player",
"chargeAmount": "Amount",
"chargeTime": "Charge Time"
},
"salesOverview": {
"title": "Recent Player Charge Stats"
},
"activeUser": {
"title": "Monthly Player Charge Summary"
},
"todo": {
"title": "To Do",
"pending": "Pending"
},
"newUser": {
"title": "New Users",
"growth": "Growth this month",
"thisMonth": "This Month",
"lastMonth": "Last Month",
"thisYear": "This Year",
"avatar": "Avatar",
"region": "Region",
"gender": "Gender",
"progress": "Progress",
"male": "Male",
"female": "Female"
},
"dynamic": {
"title": "Activity",
"newCount": "New"
}
},
"menus": {
"login": {
"title": "Login"
@@ -245,7 +304,11 @@
},
"dashboard": {
"title": "Dashboard",
"console": "Console"
"console": "Console",
"userCenter": "User Center"
},
"userCenter": {
"title": "User Center"
},
"result": {
"title": "Result Page",
@@ -259,11 +322,43 @@
"serverError": "500"
},
"system": {
"title": "System Settings",
"user": "User Manage",
"role": "Role Manage",
"title": "System Management",
"user": "User Management",
"role": "Role Management",
"userCenter": "User Center",
"menu": "Menu Manage"
"menu": "Menu Management",
"dept": "Department Management",
"post": "Post Management",
"config": "System Config"
},
"safeguard": {
"title": "Operations Management",
"dict": "Data Dictionary",
"server": "Server Monitor",
"operLog": "Operation Log",
"loginLog": "Login Log",
"emailLog": "Email Log",
"database": "Database",
"cache": "Cache Management",
"attachment": "Attachment"
},
"tool": {
"title": "Development Tools",
"crontab": "Crontab",
"code": "Code Generator"
},
"dice": {
"title": "Dice Game",
"lotteryPoolConfig": "Lottery Tier Weight Config",
"player": "Player Management",
"playerWalletRecord": "Player Wallet Records",
"playRecord": "Player Draw Records",
"playerTicketRecord": "Player Ticket Records",
"rewardConfig": "Reward Config",
"reward": "Dice Point Weight Config",
"rewardConfigRecord": "Dice Weight Test Records",
"playRecordTest": "Draw Records (Test Weight)",
"config": "Game Config"
}
},
"table": {
@@ -277,7 +372,54 @@
"expand": "Expand",
"collapse": "Collapse",
"searchInputPlaceholder": "Please enter",
"searchSelectPlaceholder": "Please select"
"searchSelectPlaceholder": "Please select",
"all": "All",
"min": "Min",
"max": "Max",
"startTime": "Start Time",
"endTime": "End Time",
"placeholderUsername": "Username",
"placeholderNickname": "Nickname",
"placeholderPhone": "Phone",
"placeholderPhoneFuzzy": "Phone (fuzzy)",
"placeholderName": "Name",
"placeholderGroup": "Group",
"placeholderTitle": "Title",
"placeholderConfigName": "Config Name",
"placeholderTaskName": "Task Name",
"placeholderTableName": "Table Name",
"placeholderDataSource": "Data Source",
"placeholderDeptName": "Dept Name",
"placeholderDeptCode": "Dept Code",
"placeholderRoleName": "Role Name",
"placeholderRoleCode": "Role Code",
"placeholderPostName": "Post Name",
"placeholderPostCode": "Post Code",
"placeholderMenuName": "Menu Name",
"placeholderMenuRoute": "Menu Route",
"placeholderOperator": "Operator",
"placeholderOperRouter": "Route",
"placeholderOperIp": "IP",
"placeholderLoginUser": "Login User",
"placeholderLoginIp": "Login IP",
"placeholderLoginStatus": "Login Status",
"labelFrom": "From",
"labelTo": "To",
"placeholderFrom": "From",
"placeholderTo": "To",
"placeholderSendStatus": "Send Status",
"placeholderPoolType": "Pool Type",
"usernameFuzzy": "Username (fuzzy)",
"nameFuzzy": "Name (fuzzy)",
"uiTextFuzzy": "UI Text (fuzzy)",
"fuzzyQuery": "Fuzzy",
"byUsername": "Search by username",
"exactSearch": "Exact",
"enable": "Enable",
"disable": "Disable",
"rangeSeparator": "To",
"success": "Success",
"failure": "Failure"
},
"selection": "Select",
"sizeOptions": {
@@ -290,6 +432,184 @@
"expand": "Expand",
"index": "Index"
},
"actions": {
"add": "Add",
"delete": "Delete",
"edit": "Edit",
"operation": "Operation",
"refresh": "Refresh",
"export": "Export",
"import": "Import"
},
"columns": {
"common": {
"id": "ID",
"status": "Status",
"createTime": "Create Time",
"updateTime": "Update Time",
"operation": "Operation",
"remark": "Remark",
"sort": "Sort",
"name": "Name",
"no": "No.",
"description": "Description",
"select": "Select"
},
"system": {
"username": "Username",
"phone": "Phone",
"dept": "Department",
"dashboard": "Dashboard",
"loginTime": "Last Login",
"agentId": "Agent ID",
"postName": "Post Name",
"postCode": "Post Code",
"deptName": "Dept Name",
"deptCode": "Dept Code",
"leader": "Leader",
"roleName": "Role Name",
"roleCode": "Role Code",
"level": "Level",
"roleRemark": "Role Description",
"menuName": "Menu Name",
"menuType": "Menu Type",
"icon": "Icon",
"component": "Component",
"route": "Route",
"auth": "Auth",
"configKey": "Config Key",
"configTitle": "Config Title",
"inputType": "Input Type",
"configName": "Config Name",
"group": "Group",
"title": "Title",
"titleEn": "Title (EN)",
"value": "Value",
"valueEn": "Value (EN)",
"noParentDept": "No Parent Dept",
"noParentMenu": "No Parent Menu",
"input": "Input",
"textarea": "Textarea",
"select": "Select",
"radio": "Radio",
"uploadImage": "Image Upload",
"uploadFile": "File Upload",
"wangEditor": "Rich Editor",
"createDate": "Create Date",
"updateDate": "Update Date"
},
"safeguard": {
"operator": "Operator",
"serviceName": "Service",
"router": "Route",
"operIp": "IP",
"operLocation": "Location",
"operTime": "Time",
"loginUser": "Login User",
"loginStatus": "Login Status",
"loginIp": "Login IP",
"loginLocation": "Location",
"os": "OS",
"browser": "Browser",
"tableName": "Table Name",
"tableComment": "Table Comment",
"engine": "Engine",
"tableEngine": "Table Engine",
"totalRows": "Total Rows",
"fragmentSize": "Fragment Size",
"dataSize": "Data Size",
"collation": "Collation",
"dictName": "Dict Name",
"dictCode": "Dict Code",
"dictLabel": "Dict Label",
"dictValue": "Dict Value",
"color": "Color",
"preview": "Preview",
"fileName": "File Name",
"storageMode": "Storage",
"fileType": "File Type",
"fileSize": "File Size",
"uploadTime": "Upload Time",
"deleteTime": "Delete Time",
"dataDetail": "Data Detail",
"executeTime": "Execute Time",
"target": "Target",
"parameter": "Parameter",
"executeStatus": "Status",
"loginMessage": "Login Message",
"loginTime": "Login Time",
"gateway": "Gateway",
"emailFrom": "From",
"emailTo": "To",
"emailCode": "Code",
"emailResponse": "Response",
"sendTime": "Send Time",
"sendStatus": "Send Status"
},
"tool": {
"taskName": "Task Name",
"taskType": "Task Type",
"rule": "Rule",
"updateDate": "Update Date",
"tableDesc": "Table Desc",
"template": "Template",
"namespace": "Namespace",
"stub": "Stub",
"tplCategory": "Gen Type",
"topMenu": "Top Menu"
},
"dice": {
"player": "Player",
"lotteryPoolConfig": "Lottery Pool Config",
"drawType": "Draw Type",
"isBigWin": "Is Big Win",
"winCoin": "Win Coin",
"superWinCoin": "Super Win Coin",
"rewardWinCoin": "Reward Win Coin",
"direction": "Direction",
"startIndex": "Start Index",
"targetIndex": "Target Index",
"rollArray": "Roll Array",
"rollNumber": "Roll Number",
"rewardConfig": "Reward Config",
"user": "User",
"coinChange": "Coin Change",
"type": "Type",
"operator": "Operator",
"walletBefore": "Wallet Before",
"walletAfter": "Wallet After",
"totalDrawCount": "Total Draw Count",
"paidDrawCount": "Paid Draw Count",
"freeDrawCount": "Free Draw Count",
"paidDraw": "Paid Draw",
"freeDraw": "Free Draw",
"platformProfit": "Platform Profit",
"createdBy": "Created By",
"rewardTier": "Reward Tier",
"poolType": "Pool Type",
"safetyLine": "Safety Line",
"t1PoolWeight": "T1 Pool Weight",
"t2PoolWeight": "T2 Pool Weight",
"t3PoolWeight": "T3 Pool Weight",
"t4PoolWeight": "T4 Pool Weight",
"t5PoolWeight": "T5 Pool Weight",
"endIndex": "End Index",
"tier": "Tier",
"dicePoints": "Dice Points",
"displayText": "Display Text",
"realEv": "Real EV",
"weight": "Weight",
"nickname": "Nickname",
"coin": "Coin",
"t1Weight": "T1 Weight",
"t2Weight": "T2 Weight",
"t3Weight": "T3 Weight",
"t4Weight": "T4 Weight",
"t5Weight": "T5 Weight",
"playerUsername": "Player Username",
"useCoins": "Use Coins"
}
},
"zebra": "Zebra",
"border": "Border",
"headerBackground": "Header BG"

View File

@@ -0,0 +1,41 @@
{
"form": {
"dialogTitleAdd": "Add Dice Config",
"dialogTitleEdit": "Edit Dice Config",
"group": "Group",
"placeholderGroup": "Please enter group",
"title": "Title",
"placeholderTitleZh": "Please enter title (ZH)",
"titleEn": "Title (EN)",
"placeholderTitleEn": "Please enter title (EN)",
"configName": "Config Name",
"placeholderConfigName": "Please enter config name",
"value": "Value",
"placeholderValueZh": "Please enter value (ZH)",
"valueEn": "Value (EN)",
"placeholderValueEn": "Please enter value (EN)",
"ruleGroupRequired": "Group is required",
"ruleTitleRequired": "Title is required",
"ruleTitleEnMax": "Title (EN) max 255 characters",
"ruleConfigNameRequired": "Config name is required",
"ruleValueRequired": "Value is required",
"saveSuccess": "Added",
"updateSuccess": "Updated"
},
"search": {
"group": "Group",
"title": "Title",
"configName": "Config Name",
"placeholderGroup": "Please enter group",
"placeholderTitle": "Please enter title",
"placeholderConfigName": "Please enter config name"
},
"table": {
"group": "Group",
"title": "Title",
"titleEn": "Title (EN)",
"configName": "Config Name",
"value": "Value",
"valueEn": "Value (EN)"
}
}

View File

@@ -0,0 +1,71 @@
{
"name": "Name",
"form": {
"dialogTitleAdd": "Add Lottery Pool Config",
"dialogTitleEdit": "Edit Lottery Pool Config",
"placeholderName": "Please enter name",
"placeholderRemark": "Please enter remark",
"poolType": "Pool Type",
"placeholderPoolType": "Please select pool type",
"poolTypeNormal": "Normal",
"poolTypeKill": "Kill",
"poolTypeT1": "T1 High",
"safetyLine": "Safety Line",
"t1Weight": "T1 Pool Weight (%)",
"t2Weight": "T2 Pool Weight (%)",
"t3Weight": "T3 Pool Weight (%)",
"t4Weight": "T4 Pool Weight (%)",
"t5Weight": "T5 Pool Weight (%)",
"weightsSumHint": "Total pool weights: ",
"weightsSumUnit": "% / 100% (must equal 100%)",
"weightsSumUnitCurrent": "% / 100%",
"currentPoolTitle": "Current Lottery Pool",
"loading": "Loading...",
"poolName": "Pool Name",
"playerProfit": "Player Total Profit (profit_amount):",
"realtime": "Live",
"profitCalcHint": "Sum of (win amount including BIGWIN minus 100 ticket cost) per round; refreshes every 2s while open.",
"tierRuleTitle": "Tier Rule",
"tierRuleContent": "When player profit in this pool is below safety line, use player T*_weight; when above or equal, use pool T*_weight (kill).",
"killScoreWeights": "Kill weights (type=1 read-only)",
"killWeightNote": "(Kill weights from pool config type=1; edit in list.)",
"btnResetProfit": "Reset Player Total Profit",
"btnSaveSafetyLine": "Save Safety Line",
"ruleSafetyLineRequired": "Please enter safety line",
"msgGetPoolFailed": "Failed to get lottery pool",
"msgSaveSuccess": "Saved",
"msgResetProfitSuccess": "Player total profit reset to 0",
"msgResetFailed": "Reset failed",
"ruleNameRequired": "Name is required",
"rulePoolTypeRequired": "Please select pool type",
"ruleT1Required": "T1 weight is required",
"ruleT2Required": "T2 weight is required",
"ruleT3Required": "T3 weight is required",
"ruleT4Required": "T4 weight is required",
"ruleT5Required": "T5 weight is required",
"msgWeightsMust100": "Total pool weights must equal 100%",
"msgAddSuccess": "Added",
"msgUpdateSuccess": "Updated"
},
"toolbar": {
"viewCurrentPool": "View Current Pool"
},
"search": {
"poolType": "Pool Type",
"placeholderName": "Please enter name",
"placeholderPoolType": "Please select pool type",
"poolTypeNormal": "Normal",
"poolTypeKill": "Force Kill",
"poolTypeT1": "T1 High Rate"
},
"table": {
"name": "Name",
"poolType": "Pool Type",
"safetyLine": "Safety Line",
"t1PoolWeight": "T1 Pool Weight",
"t2PoolWeight": "T2 Pool Weight",
"t3PoolWeight": "T3 Pool Weight",
"t4PoolWeight": "T4 Pool Weight",
"t5PoolWeight": "T5 Pool Weight"
}
}

View File

@@ -0,0 +1,74 @@
{
"form": {
"dialogTitleAdd": "Add Play Record",
"dialogTitleEdit": "Edit Play Record",
"player": "Player",
"placeholderPlayer": "Select player (by username)",
"lotteryPoolConfig": "Lottery Pool Config",
"placeholderLotteryPool": "Select lottery pool config",
"drawType": "Draw Type",
"paid": "Paid",
"free": "Free",
"isBigWin": "Big Win",
"noBigWin": "No",
"bigWin": "Big Win",
"winCoin": "Win Coin",
"placeholderWinCoin": "= Super + Reward",
"superWinCoin": "Super Win Coin",
"placeholderSuperWinCoin": "On BIGWIN",
"rewardWinCoin": "Reward Win Coin",
"placeholderRewardWinCoin": "Dice reward",
"direction": "Direction",
"placeholderDirection": "Select direction",
"clockwise": "Clockwise",
"anticlockwise": "Anticlockwise",
"startIndex": "Start Index",
"placeholderStartIndex": "Start index",
"targetIndex": "Target Index",
"placeholderTargetIndex": "Target index",
"rollArray": "Roll Array",
"rollArrayHint": "5 numbers, each 16",
"rollNumber": "Roll Sum",
"placeholderRollNumber": "Sum of 5 dice (530)",
"rewardConfig": "Reward Config",
"placeholderRewardConfig": "Select reward config (by UI text)"
},
"search": {
"player": "Player",
"lotteryPoolConfig": "Lottery Pool Config",
"drawType": "Draw Type",
"isBigWin": "Is Big Win",
"direction": "Direction",
"winCoin": "Win Coin",
"rollNumber": "Roll Number",
"rewardConfig": "Reward Config",
"rewardTier": "Reward Tier",
"usernameFuzzy": "Username (fuzzy)",
"nameFuzzy": "Name (fuzzy)",
"uiTextFuzzy": "UI Text (fuzzy)",
"paid": "Paid",
"free": "Free",
"noBigWin": "No",
"bigWin": "Big Win",
"clockwise": "Clockwise",
"anticlockwise": "Anticlockwise"
},
"table": {
"id": "ID",
"player": "Player",
"lotteryPoolConfig": "Lottery Pool Config",
"drawType": "Draw Type",
"isBigWin": "Is Big Win",
"winCoin": "Win Coin",
"superWinCoin": "Super Win Coin",
"rewardWinCoin": "Reward Win Coin",
"direction": "Direction",
"startIndex": "Start Index",
"targetIndex": "Target Index",
"rollArray": "Roll Array",
"rollNumber": "Roll Number",
"rewardConfig": "Reward Config",
"createTime": "Create Time",
"updateTime": "Update Time"
}
}

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@@ -0,0 +1,37 @@
{
"toolbar": {
"clearAllData": "Clear All Data",
"platformTotalProfit": "Platform Total Profit"
},
"search": {
"drawType": "Draw Type",
"direction": "Direction",
"isBigWin": "Is Big Win",
"winCoin": "Win Coin",
"rewardTier": "Reward Tier",
"rollNumber": "Roll Number",
"paid": "Paid",
"free": "Free",
"clockwise": "Clockwise",
"anticlockwise": "Anticlockwise",
"noBigWin": "No",
"bigWin": "Big Win"
},
"table": {
"id": "ID",
"player": "Player",
"lotteryPoolConfig": "Lottery Pool Config",
"drawType": "Draw Type",
"isBigWin": "Is Big Win",
"winCoin": "Win Coin",
"superWinCoin": "Super Win Coin",
"rewardWinCoin": "Reward Win Coin",
"direction": "Direction",
"startIndex": "Start Index",
"targetIndex": "Target Index",
"rollArray": "Roll Array",
"rollNumber": "Roll Number",
"rewardConfig": "Reward Config",
"createTime": "Create Time"
}
}

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@@ -0,0 +1,79 @@
{
"name": "Name",
"form": {
"dialogTitleAdd": "Add Dice Player",
"dialogTitleEdit": "Edit Dice Player",
"username": "Username",
"placeholderUsername": "Please enter username",
"nickname": "Nickname",
"placeholderNickname": "Please enter nickname",
"phone": "Phone",
"placeholderPhone": "Please enter phone",
"password": "Password",
"placeholderPasswordEdit": "Leave blank to keep unchanged",
"status": "Status",
"adminId": "Admin",
"placeholderAdmin": "Select admin (optional)",
"coin": "Coin",
"placeholderCoinAdd": "Default 0 on create, read-only",
"lotteryPoolConfig": "Lottery Pool Config",
"placeholderLotteryPool": "Leave empty for custom weights below, or select pool",
"currentConfig": "Current Config",
"configLabelName": "Name",
"configLabelType": "Type",
"configLabelWeights": "T1T5 Weights",
"configLabelRemark": "Remark",
"t1Weight": "T1 Pool Weight (%)",
"t2Weight": "T2 Pool Weight (%)",
"t3Weight": "T3 Pool Weight (%)",
"t4Weight": "T4 Pool Weight (%)",
"t5Weight": "T5 Pool Weight (%)",
"weightsSumHint": "Total pool weights: ",
"weightsSumUnit": "% / 100% (must equal 100%)",
"walletTitle": "Player Wallet Operation",
"walletPlayer": "Player",
"walletBalance": "Balance",
"operationType": "Operation Type",
"typeAdd": "Add",
"typeSub": "Deduct",
"coinChange": "Coin Change",
"placeholderCoinChange": "Positive; deduct cannot exceed balance",
"placeholderRemarkOptional": "Optional",
"ruleSelectType": "Please select operation type",
"ruleEnterCoin": "Please enter coin change",
"ruleCoinPositive": "Coin change must be greater than 0",
"ruleDeductExceed": "Deduct cannot exceed current balance",
"operateSuccess": "Success"
},
"search": {
"username": "Username",
"nickname": "Nickname",
"phone": "Phone",
"status": "Status",
"coin": "Coin",
"lotteryPoolConfig": "Lottery Pool Config",
"placeholderUsername": "Please enter username",
"placeholderNickname": "Please enter nickname",
"placeholderPhoneFuzzy": "Phone (fuzzy)",
"placeholderAll": "All",
"exactSearch": "Exact"
},
"table": {
"username": "Username",
"phone": "Phone",
"nickname": "Nickname",
"status": "Status",
"coin": "Coin",
"lotteryPoolConfig": "Lottery Pool Config",
"t1Weight": "T1 Weight",
"t2Weight": "T2 Weight",
"t3Weight": "T3 Weight",
"t4Weight": "T4 Weight",
"t5Weight": "T5 Weight",
"totalDrawCount": "Total Draw Count",
"paidDrawCount": "Paid Draw Count",
"freeDrawCount": "Free Draw Count",
"createTime": "Create Time",
"updateTime": "Update Time"
}
}

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@@ -0,0 +1,36 @@
{
"form": {
"dialogTitleAdd": "Add Ticket Record",
"dialogTitleEdit": "Edit Ticket Record",
"player": "Player",
"placeholderPlayer": "Select player (by username)",
"useCoins": "Use Coins",
"placeholderUseCoins": "Please enter use coins",
"paidDrawCount": "Paid Draw Count",
"placeholderPaidDrawCount": "Please enter paid draw count",
"freeDrawCount": "Free Draw Count",
"placeholderFreeDrawCount": "Please enter free draw count",
"totalDrawCount": "Total Draw Count",
"placeholderTotalDrawCount": "Auto sum",
"placeholderRemark": "Remark (required)"
},
"search": {
"player": "Player",
"useCoins": "Use Coins",
"totalDrawCount": "Total Draw Count",
"paidDrawCount": "Paid Draw Count",
"freeDrawCount": "Free Draw Count",
"createTime": "Create Time",
"byUsername": "By username"
},
"table": {
"id": "ID",
"playerUsername": "Player Username",
"useCoins": "Use Coins",
"totalDrawCount": "Total Draw Count",
"paidDrawCount": "Paid Draw Count",
"freeDrawCount": "Free Draw Count",
"remark": "Remark",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,49 @@
{
"form": {
"dialogTitleAdd": "Add Wallet Record",
"dialogTitleEdit": "Edit Wallet Record",
"user": "User",
"placeholderUser": "Select user (by username)",
"type": "Type",
"placeholderType": "Please select type",
"typeRecharge": "Recharge",
"typeWithdraw": "Withdraw",
"typeBuyTicket": "Buy Tickets",
"typeAdminAdd": "Admin Add",
"typeAdminSub": "Admin Deduct",
"coinChange": "Coin Change",
"placeholderCoinChange": "Positive add, negative subtract",
"walletBefore": "Before",
"placeholderWalletBefore": "Auto from selected user",
"walletAfter": "After",
"placeholderWalletAfter": "Auto calculated",
"placeholderRemark": "Optional"
},
"search": {
"type": "Type",
"user": "User",
"coin": "Coin",
"createTime": "Create Time",
"typeRecharge": "Recharge",
"typeWithdraw": "Withdraw",
"typeBuyTicket": "Buy Draw",
"typeAdminAdd": "Admin Add",
"typeAdminSub": "Admin Deduct",
"byUsername": "By username"
},
"table": {
"id": "ID",
"user": "User",
"coinChange": "Coin Change",
"type": "Type",
"operator": "Operator",
"walletBefore": "Wallet Before",
"walletAfter": "Wallet After",
"remark": "Remark",
"totalDrawCount": "Total Draw Count",
"paidDrawCount": "Paid Draw Count",
"freeDrawCount": "Free Draw Count",
"createTime": "Create Time",
"typeDraw": "Draw"
}
}

View File

@@ -0,0 +1,21 @@
{
"toolbar": {
"weightRatio": "Weight Ratio",
"weightTest": "Test Weight"
},
"search": {
"tier": "Tier",
"clockwise": "Clockwise",
"anticlockwise": "Anticlockwise"
},
"table": {
"startIndex": "Start Index",
"endIndex": "End Index",
"tier": "Tier",
"dicePoints": "Dice Points",
"displayText": "Display Text",
"realEv": "Real EV",
"remark": "Remark",
"weight": "Weight"
}
}

View File

@@ -0,0 +1,23 @@
{
"toolbar": {
"gameRewardConfig": "Game Reward Config",
"createRewardRef": "Create Reward Reference"
},
"search": {
"dicePoints": "Dice Points",
"displayText": "Display Text",
"realEv": "Real EV",
"tier": "Tier",
"fuzzyQuery": "Fuzzy"
},
"table": {
"startIndex": "Start Index",
"endIndex": "End Index",
"tier": "Tier",
"dicePoints": "Dice Points",
"displayText": "Display Text",
"realEv": "Real EV",
"remark": "Remark",
"weight": "Weight"
}
}

View File

@@ -0,0 +1,18 @@
{
"toolbar": {
"viewDetail": "View Detail"
},
"table": {
"id": "ID",
"status": "Status",
"paidDraw": "Paid Draw",
"freeDraw": "Free Draw",
"platformProfit": "Platform Profit",
"totalDrawCount": "Total Draw Count",
"createdBy": "Created By",
"createTime": "Create Time",
"statusFail": "Failed",
"statusDone": "Done",
"statusTesting": "Testing"
}
}

View File

@@ -0,0 +1,18 @@
{
"search": {
"username": "Username",
"phone": "Phone",
"status": "Status",
"placeholderUsername": "Please enter username",
"placeholderPhone": "Please enter phone",
"searchSelectPlaceholder": "Please select"
},
"table": {
"preview": "Preview",
"fileName": "File Name",
"storageMode": "Storage",
"fileType": "File Type",
"fileSize": "File Size",
"uploadTime": "Upload Time"
}
}

View File

@@ -0,0 +1,19 @@
{
"search": {
"tableName": "Table Name",
"placeholderTableName": "Please enter table name"
},
"table": {
"tableName": "Table Name",
"tableComment": "Table Comment",
"tableEngine": "Table Engine",
"updateTime": "Update Time",
"totalRows": "Total Rows",
"fragmentSize": "Fragment Size",
"dataSize": "Data Size",
"collation": "Collation",
"createTime": "Create Time",
"deleteTime": "Delete Time",
"dataDetail": "Data Detail"
}
}

View File

@@ -0,0 +1,12 @@
{
"table": {
"select": "Select",
"dictName": "Dict Name",
"dictCode": "Dict Code",
"dictLabel": "Dict Label",
"dictValue": "Dict Value",
"color": "Color",
"sort": "Sort",
"status": "Status"
}
}

View File

@@ -0,0 +1,22 @@
{
"search": {
"loginUser": "Login User",
"loginIp": "Login IP",
"loginStatus": "Login Status",
"operTime": "Time",
"placeholderLoginUser": "Please enter login user",
"placeholderLoginIp": "Please enter login IP",
"placeholderLoginStatus": "Please select login status"
},
"table": {
"no": "No.",
"loginUser": "Login User",
"loginStatus": "Login Status",
"loginIp": "Login IP",
"operLocation": "Location",
"os": "OS",
"browser": "Browser",
"loginMessage": "Login Message",
"loginTime": "Login Time"
}
}

View File

@@ -0,0 +1,20 @@
{
"search": {
"operator": "Operator",
"router": "Route",
"operIp": "IP",
"operTime": "Time",
"placeholderOperator": "Please enter operator",
"placeholderOperRouter": "Please enter route",
"placeholderOperIp": "Please enter IP"
},
"table": {
"no": "No.",
"operator": "Operator",
"serviceName": "Service",
"router": "Route",
"operIp": "IP",
"operLocation": "Location",
"operTime": "Time"
}
}

View File

@@ -0,0 +1,15 @@
{
"search": {
"group": "Group",
"title": "Title",
"configName": "Config Name",
"placeholderGroup": "Please enter group",
"placeholderTitle": "Please enter title",
"placeholderConfigName": "Please enter config name"
},
"table": {
"select": "Select",
"configName": "Config Name",
"configKey": "Config Key"
}
}

View File

@@ -0,0 +1,18 @@
{
"search": {
"deptName": "Dept Name",
"deptCode": "Dept Code",
"status": "Status",
"placeholderDeptName": "Please enter dept name",
"placeholderDeptCode": "Please enter dept code",
"searchSelectPlaceholder": "Please select"
},
"table": {
"deptName": "Dept Name",
"deptCode": "Dept Code",
"leader": "Leader",
"sort": "Sort",
"status": "Status",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,21 @@
{
"search": {
"menuName": "Menu Name",
"route": "Route",
"status": "Status",
"placeholderMenuName": "Please enter menu name",
"placeholderMenuRoute": "Please enter menu route",
"searchSelectPlaceholder": "Please select"
},
"table": {
"menuName": "Menu Name",
"menuType": "Menu Type",
"icon": "Icon",
"route": "Route",
"component": "Component",
"auth": "Auth",
"sort": "Sort",
"status": "Status",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,17 @@
{
"search": {
"postName": "Post Name",
"postCode": "Post Code",
"status": "Status",
"placeholderPostName": "Please enter post name",
"placeholderPostCode": "Please enter post code",
"searchSelectPlaceholder": "Please select"
},
"table": {
"postName": "Post Name",
"postCode": "Post Code",
"sort": "Sort",
"status": "Status",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,18 @@
{
"search": {
"roleName": "Role Name",
"roleCode": "Role Code",
"status": "Status",
"placeholderRoleName": "Please enter role name",
"placeholderRoleCode": "Please enter role code",
"searchSelectPlaceholder": "Please select"
},
"table": {
"roleName": "Role Name",
"roleCode": "Role Code",
"level": "Level",
"roleRemark": "Role Description",
"status": "Status",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,21 @@
{
"search": {
"username": "Username",
"phone": "Phone",
"status": "Status",
"placeholderUsername": "Please enter username",
"placeholderPhone": "Please enter phone",
"searchSelectPlaceholder": "Please select"
},
"table": {
"username": "Username",
"phone": "Phone",
"dept": "Department",
"dashboard": "Dashboard",
"loginTime": "Last Login",
"agentId": "Agent ID",
"status": "Status",
"createTime": "Create Time",
"updateTime": "Update Time"
}
}

View File

@@ -0,0 +1,20 @@
{
"search": {
"tableName": "Table Name",
"placeholderTableName": "Please enter table name",
"placeholderDataSource": "Please enter data source"
},
"table": {
"tableName": "Table Name",
"tableDesc": "Table Desc",
"tableComment": "Table Comment",
"engine": "Engine",
"collation": "Collation",
"template": "Template",
"namespace": "Namespace",
"stub": "Stub",
"tplCategory": "Gen Type",
"updateTime": "Update Time",
"createTime": "Create Time"
}
}

View File

@@ -0,0 +1,21 @@
{
"search": {
"taskName": "Task Name",
"taskType": "Task Type",
"status": "Status",
"placeholderTaskName": "Please enter task name",
"searchSelectPlaceholder": "Please select"
},
"table": {
"no": "No.",
"taskName": "Task Name",
"taskType": "Task Type",
"rule": "Rule",
"target": "Target",
"status": "Status",
"updateDate": "Update Date",
"executeTime": "Execute Time",
"parameter": "Parameter",
"executeStatus": "Status"
}
}

View File

@@ -22,6 +22,7 @@
"userCenter": "个人中心",
"docs": "使用文档",
"github": "Github",
"clearCache": "清除缓存",
"lockScreen": "锁定屏幕",
"logout": "退出登录"
},
@@ -38,6 +39,14 @@
"confirm": "确定",
"logOutTips": "您是否要退出登录?"
},
"form": {
"placeholderInput": "请输入",
"placeholderSelect": "请选择",
"labelRemark": "备注",
"labelStatus": "状态",
"labelName": "名称",
"close": "关闭"
},
"search": {
"placeholder": "搜索页面",
"historyTitle": "搜索历史",
@@ -150,8 +159,8 @@
},
"login": {
"leftView": {
"title": "一款兼具设计美学与高效开发的后台系统",
"subTitle": "美观实用的界面,经过视觉优化,确保卓越的用户体验"
"title": "大富翁游戏管理",
"subTitle": "大富翁游戏管理"
},
"title": "欢迎回来",
"subTitle": "输入您的账号和密码登录",
@@ -230,6 +239,56 @@
"500": "抱歉,服务器出错了",
"gohome": "返回首页"
},
"console": {
"card": {
"playerRegister": "玩家注册",
"playerCharge": "玩家充值",
"playerWithdraw": "玩家提现",
"playerPlayCount": "玩家游玩次数",
"vsLastWeek": "较上周"
},
"newPlayer": {
"title": "新增玩家",
"subtitle": "最新50条新增玩家记录",
"player": "玩家",
"balance": "余额",
"ticket": "抽奖券"
},
"walletRecord": {
"title": "玩家充值记录",
"subtitle": "最新50条充值记录",
"player": "玩家",
"chargeAmount": "充值金额",
"chargeTime": "充值时间"
},
"salesOverview": {
"title": "近期玩家充值统计"
},
"activeUser": {
"title": "月度玩家充值汇总"
},
"todo": {
"title": "代办事项",
"pending": "待处理"
},
"newUser": {
"title": "新用户",
"growth": "这个月增长",
"thisMonth": "本月",
"lastMonth": "上月",
"thisYear": "今年",
"avatar": "头像",
"region": "地区",
"gender": "性别",
"progress": "进度",
"male": "男",
"female": "女"
},
"dynamic": {
"title": "动态",
"newCount": "新增"
}
},
"menus": {
"login": {
"title": "登录"
@@ -263,7 +322,39 @@
"user": "用户管理",
"role": "角色管理",
"userCenter": "个人中心",
"menu": "菜单管理"
"menu": "菜单管理",
"dept": "部门管理",
"post": "岗位管理",
"config": "系统配置"
},
"safeguard": {
"title": "运维管理",
"dict": "数据字典",
"server": "服务监控",
"operLog": "操作日志",
"loginLog": "登录日志",
"emailLog": "邮件日志",
"database": "数据库",
"cache": "缓存管理",
"attachment": "附件管理"
},
"tool": {
"title": "开发工具",
"crontab": "定时任务",
"code": "代码生成"
},
"dice": {
"title": "大富翁-色子游戏",
"lotteryPoolConfig": "彩金池配置",
"player": "玩家管理",
"playerWalletRecord": "玩家钱包记录",
"playRecord": "玩家抽奖记录",
"playerTicketRecord": "玩家票券记录",
"rewardConfig": "奖励配置",
"reward": "色子奖励权重",
"rewardConfigRecord": "权重测试记录",
"playRecordTest": "抽奖记录(测试权重)",
"config": "游戏配置"
}
},
"table": {
@@ -277,7 +368,54 @@
"expand": "展开",
"collapse": "收起",
"searchInputPlaceholder": "请输入",
"searchSelectPlaceholder": "请选择"
"searchSelectPlaceholder": "请选择",
"all": "全部",
"min": "最小",
"max": "最大",
"startTime": "开始时间",
"endTime": "结束时间",
"placeholderUsername": "请输入用户名",
"placeholderNickname": "请输入昵称",
"placeholderPhone": "请输入手机号",
"placeholderPhoneFuzzy": "手机号模糊查询",
"placeholderName": "请输入名称",
"placeholderGroup": "请输入分组",
"placeholderTitle": "请输入标题",
"placeholderConfigName": "请输入配置名称",
"placeholderTaskName": "请输入任务名称",
"placeholderTableName": "请输入数据表名称",
"placeholderDataSource": "请输入数据源名称",
"placeholderDeptName": "请输入部门名称",
"placeholderDeptCode": "请输入部门编码",
"placeholderRoleName": "请输入角色名称",
"placeholderRoleCode": "请输入角色编码",
"placeholderPostName": "请输入岗位名称",
"placeholderPostCode": "请输入岗位编码",
"placeholderMenuName": "请输入菜单名称",
"placeholderMenuRoute": "请输入菜单路由",
"placeholderOperator": "请输入操作用户",
"placeholderOperRouter": "请输入操作路由",
"placeholderOperIp": "请输入操作IP",
"placeholderLoginUser": "请输入登录用户",
"placeholderLoginIp": "请输入登录IP",
"placeholderLoginStatus": "请选择登录状态",
"labelFrom": "发件人",
"labelTo": "收件人",
"placeholderFrom": "请输入发件人",
"placeholderTo": "请输入收件人",
"placeholderSendStatus": "请选择发送状态",
"placeholderPoolType": "请选择奖池类型",
"usernameFuzzy": "用户名模糊",
"nameFuzzy": "名称模糊",
"uiTextFuzzy": "前端显示文本模糊",
"fuzzyQuery": "模糊查询",
"byUsername": "按用户名搜索",
"exactSearch": "精确搜索",
"enable": "启用",
"disable": "禁用",
"rangeSeparator": "至",
"success": "成功",
"failure": "失败"
},
"selection": "选择",
"sizeOptions": {
@@ -290,6 +428,184 @@
"expand": "展开",
"index": "序号"
},
"actions": {
"add": "新增",
"delete": "删除",
"edit": "编辑",
"operation": "操作",
"refresh": "刷新",
"export": "导出",
"import": "导入"
},
"columns": {
"common": {
"id": "ID",
"status": "状态",
"createTime": "创建时间",
"updateTime": "更新时间",
"operation": "操作",
"remark": "备注",
"sort": "排序",
"name": "名称",
"no": "编号",
"description": "描述",
"select": "选中"
},
"system": {
"username": "用户名",
"phone": "手机号",
"dept": "部门",
"dashboard": "首页",
"loginTime": "上次登录",
"agentId": "代理ID",
"postName": "岗位名称",
"postCode": "岗位编码",
"deptName": "部门名称",
"deptCode": "部门编码",
"leader": "部门领导",
"roleName": "角色名称",
"roleCode": "角色编码",
"level": "角色级别",
"roleRemark": "角色描述",
"menuName": "菜单名称",
"menuType": "菜单类型",
"icon": "图标",
"component": "组件名称",
"route": "路由",
"auth": "权限标识",
"configKey": "配置标识",
"configTitle": "配置标题",
"inputType": "组件类型",
"configName": "配置名称",
"group": "分组",
"title": "标题",
"titleEn": "标题(英文)",
"value": "值",
"valueEn": "值(英文)",
"noParentDept": "无上级部门",
"noParentMenu": "无上级菜单",
"input": "文本框",
"textarea": "文本域",
"select": "下拉选择框",
"radio": "单选框",
"uploadImage": "图片上传",
"uploadFile": "文件上传",
"wangEditor": "富文本编辑器",
"createDate": "创建日期",
"updateDate": "更新日期"
},
"safeguard": {
"operator": "操作用户",
"serviceName": "业务名称",
"router": "路由",
"operIp": "操作IP",
"operLocation": "操作地点",
"operTime": "操作时间",
"loginUser": "登录用户",
"loginStatus": "登录状态",
"loginIp": "登录IP",
"loginLocation": "登录地点",
"os": "操作系统",
"browser": "浏览器",
"tableName": "表名称",
"tableComment": "表注释",
"engine": "引擎",
"tableEngine": "表引擎",
"totalRows": "总行数",
"fragmentSize": "碎片大小",
"dataSize": "数据大小",
"collation": "编码",
"dictName": "字典名称",
"dictCode": "字典标识",
"dictLabel": "字典标签",
"dictValue": "字典键值",
"color": "颜色",
"preview": "预览",
"fileName": "文件名称",
"storageMode": "存储模式",
"fileType": "文件类型",
"fileSize": "文件大小",
"uploadTime": "上传时间",
"deleteTime": "删除时间",
"dataDetail": "数据详情",
"executeTime": "执行时间",
"target": "调用目标",
"parameter": "任务参数",
"executeStatus": "执行状态",
"loginMessage": "登录信息",
"loginTime": "登录时间",
"gateway": "服务Host",
"emailFrom": "发件人",
"emailTo": "收件人",
"emailCode": "验证码",
"emailResponse": "发送结果",
"sendTime": "发送时间",
"sendStatus": "发送状态"
},
"tool": {
"taskName": "任务名称",
"taskType": "任务类型",
"rule": "定时规则",
"updateDate": "更新日期",
"tableDesc": "表描述",
"template": "应用类型",
"namespace": "应用名称",
"stub": "模板类型",
"tplCategory": "生成类型",
"topMenu": "顶级菜单"
},
"dice": {
"player": "玩家",
"lotteryPoolConfig": "彩金池配置",
"drawType": "抽奖类型",
"isBigWin": "是否中大奖",
"winCoin": "赢取平台币",
"superWinCoin": "中大奖平台币",
"rewardWinCoin": "摇色子中奖平台币",
"direction": "方向",
"startIndex": "起始索引",
"targetIndex": "终点索引",
"rollArray": "摇取点数",
"rollNumber": "摇取点数和",
"rewardConfig": "奖励配置",
"user": "用户",
"coinChange": "平台币变化",
"type": "类型",
"operator": "操作人",
"walletBefore": "钱包操作前",
"walletAfter": "钱包操作后",
"totalDrawCount": "总抽奖次数",
"paidDrawCount": "购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"paidDraw": "付费抽取",
"freeDraw": "免费抽取",
"platformProfit": "平台赚取金额",
"createdBy": "创建管理员",
"rewardTier": "奖励档位",
"poolType": "奖池类型",
"safetyLine": "安全线",
"t1PoolWeight": "T1池权重",
"t2PoolWeight": "T2池权重",
"t3PoolWeight": "T3池权重",
"t4PoolWeight": "T4池权重",
"t5PoolWeight": "T5池权重",
"endIndex": "结束索引(end_index)",
"tier": "档位",
"dicePoints": "色子点数(摇取5-30)",
"displayText": "显示文本",
"realEv": "实际中奖金额",
"weight": "权重(1-10000)",
"nickname": "昵称",
"coin": "平台币",
"t1Weight": "T1权重",
"t2Weight": "T2权重",
"t3Weight": "T3权重",
"t4Weight": "T4权重",
"t5Weight": "T5权重",
"playerUsername": "玩家用户名",
"useCoins": "消耗硬币"
}
},
"zebra": "斑马纹",
"border": "边框",
"headerBackground": "表头背景"

View File

@@ -0,0 +1,41 @@
{
"form": {
"dialogTitleAdd": "新增摇色子配置",
"dialogTitleEdit": "编辑摇色子配置",
"group": "分组",
"placeholderGroup": "请输入分组",
"title": "标题",
"placeholderTitleZh": "请输入标题(中文)",
"titleEn": "标题(英文)",
"placeholderTitleEn": "请输入标题(英文)",
"configName": "配置名称",
"placeholderConfigName": "请输入配置名称",
"value": "值",
"placeholderValueZh": "请输入值(中文)",
"valueEn": "值(英文)",
"placeholderValueEn": "请输入值(英文)",
"ruleGroupRequired": "分组必需填写",
"ruleTitleRequired": "标题必需填写",
"ruleTitleEnMax": "英文标题长度需小于 255 字符",
"ruleConfigNameRequired": "配置名称必需填写",
"ruleValueRequired": "值必需填写",
"saveSuccess": "新增成功",
"updateSuccess": "修改成功"
},
"search": {
"group": "分组",
"title": "标题",
"configName": "配置名称",
"placeholderGroup": "请输入分组",
"placeholderTitle": "请输入标题",
"placeholderConfigName": "请输入配置名称"
},
"table": {
"group": "分组",
"title": "标题",
"titleEn": "标题(英文)",
"configName": "配置名称",
"value": "值",
"valueEn": "值(英文)"
}
}

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{
"name": "名称",
"form": {
"dialogTitleAdd": "新增色子奖池配置",
"dialogTitleEdit": "编辑色子奖池配置",
"placeholderName": "请输入名称",
"placeholderRemark": "请输入备注",
"poolType": "奖池类型",
"placeholderPoolType": "请选择奖池类型",
"poolTypeNormal": "正常",
"poolTypeKill": "强制杀猪",
"poolTypeT1": "T1高倍率",
"safetyLine": "安全线",
"t1Weight": "T1池权重(%)",
"t2Weight": "T2池权重(%)",
"t3Weight": "T3池权重(%)",
"t4Weight": "T4池权重(%)",
"t5Weight": "T5池权重(%)",
"weightsSumHint": "五个池权重总和:",
"weightsSumUnit": "% / 100%必须为100%",
"weightsSumUnitCurrent": "% / 100%须为100%",
"currentPoolTitle": "当前彩金池",
"loading": "加载中...",
"poolName": "池子名称",
"playerProfit": "玩家累计盈利profit_amount",
"realtime": "实时",
"profitCalcHint": "计算方式:每局按“当前中奖金额(含超级大奖 BIGWIN减去抽奖券费用 100”累加弹窗打开期间每 2 秒自动刷新",
"tierRuleTitle": "抽奖档位规则",
"tierRuleContent": "当玩家在当前彩金池的累计盈利 低于安全线 时,按 玩家 的 T*_weight 权重抽取档位;当累计盈利 高于或等于安全线 时,按 当前彩金池 的 T*_weight 权重抽取档位(杀分)。",
"killScoreWeights": "杀分权重type=1 只读)",
"killWeightNote": "(杀分权重来自奖池配置 type=1请在列表中编辑对应记录",
"btnResetProfit": "重置玩家累计盈利",
"btnSaveSafetyLine": "保存安全线",
"ruleSafetyLineRequired": "请输入安全线",
"msgGetPoolFailed": "获取彩金池失败",
"msgSaveSuccess": "保存成功",
"msgResetProfitSuccess": "玩家累计盈利已重置为 0",
"msgResetFailed": "重置失败",
"ruleNameRequired": "名称必需填写",
"rulePoolTypeRequired": "请选择奖池类型",
"ruleT1Required": "T1池权重必需填写",
"ruleT2Required": "T2池权重必需填写",
"ruleT3Required": "T3池权重必需填写",
"ruleT4Required": "T4池权重必需填写",
"ruleT5Required": "T5池权重必需填写",
"msgWeightsMust100": "五个池权重总和必须为100%",
"msgAddSuccess": "新增成功",
"msgUpdateSuccess": "修改成功"
},
"toolbar": {
"viewCurrentPool": "查看当前彩金池"
},
"search": {
"poolType": "奖池类型",
"placeholderName": "请输入名称",
"placeholderPoolType": "请选择奖池类型",
"poolTypeNormal": "正常",
"poolTypeKill": "强制杀猪",
"poolTypeT1": "T1高倍率"
},
"table": {
"name": "名称",
"poolType": "奖池类型",
"safetyLine": "安全线",
"t1PoolWeight": "T1池权重",
"t2PoolWeight": "T2池权重",
"t3PoolWeight": "T3池权重",
"t4PoolWeight": "T4池权重",
"t5PoolWeight": "T5池权重"
}
}

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{
"form": {
"dialogTitleAdd": "新增玩家抽奖记录",
"dialogTitleEdit": "编辑玩家抽奖记录",
"player": "玩家",
"placeholderPlayer": "请选择玩家(显示用户名)",
"lotteryPoolConfig": "彩金池配置",
"placeholderLotteryPool": "请选择彩金池配置",
"drawType": "抽奖类型",
"paid": "付费",
"free": "赠送",
"isBigWin": "是否中大奖",
"noBigWin": "无",
"bigWin": "中大奖",
"winCoin": "赢取平台币",
"placeholderWinCoin": "= 中大奖 + 摇色子中奖",
"superWinCoin": "中大奖平台币",
"placeholderSuperWinCoin": "豹子时发放",
"rewardWinCoin": "摇色子中奖平台币",
"placeholderRewardWinCoin": "摇色子中奖",
"direction": "方向",
"placeholderDirection": "请选择方向",
"clockwise": "顺时针",
"anticlockwise": "逆时针",
"startIndex": "起始索引",
"placeholderStartIndex": "起始索引",
"targetIndex": "终点索引",
"placeholderTargetIndex": "终点索引",
"rollArray": "摇取点数",
"rollArrayHint": "固定 5 个数,每个 16",
"rollNumber": "摇取点数和",
"placeholderRollNumber": "5 个色子点数之和530",
"rewardConfig": "奖励配置",
"placeholderRewardConfig": "请选择奖励配置(显示前端文本)"
},
"search": {
"player": "玩家",
"lotteryPoolConfig": "彩金池配置",
"drawType": "抽奖类型",
"isBigWin": "是否中大奖",
"direction": "方向",
"winCoin": "赢取平台币",
"rollNumber": "摇取点数和",
"rewardConfig": "奖励配置",
"rewardTier": "奖励档位",
"usernameFuzzy": "用户名模糊",
"nameFuzzy": "名称模糊",
"uiTextFuzzy": "前端显示文本模糊",
"paid": "付费",
"free": "赠送",
"noBigWin": "无",
"bigWin": "中大奖",
"clockwise": "顺时针",
"anticlockwise": "逆时针"
},
"table": {
"id": "ID",
"player": "玩家",
"lotteryPoolConfig": "彩金池配置",
"drawType": "抽奖类型",
"isBigWin": "是否中大奖",
"winCoin": "赢取平台币",
"superWinCoin": "中大奖平台币",
"rewardWinCoin": "摇色子中奖平台币",
"direction": "方向",
"startIndex": "起始索引",
"targetIndex": "终点索引",
"rollArray": "摇取点数",
"rollNumber": "摇取点数和",
"rewardConfig": "奖励配置",
"createTime": "创建时间",
"updateTime": "更新时间"
}
}

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{
"toolbar": {
"clearAllData": "一键删除所有数据",
"platformTotalProfit": "平台总盈利"
},
"search": {
"drawType": "抽奖类型",
"direction": "方向",
"isBigWin": "是否中大奖",
"winCoin": "赢取平台币",
"rewardTier": "奖励档位",
"rollNumber": "摇取点数和",
"paid": "付费",
"free": "赠送",
"clockwise": "顺时针",
"anticlockwise": "逆时针",
"noBigWin": "无",
"bigWin": "中大奖"
},
"table": {
"id": "ID",
"player": "玩家",
"lotteryPoolConfig": "彩金池配置",
"drawType": "抽奖类型",
"isBigWin": "是否中大奖",
"winCoin": "赢取平台币",
"superWinCoin": "中大奖平台币",
"rewardWinCoin": "摇色子中奖平台币",
"direction": "方向",
"startIndex": "起始索引",
"targetIndex": "终点索引",
"rollArray": "摇取点数",
"rollNumber": "摇取点数和",
"rewardConfig": "奖励配置",
"createTime": "创建时间"
}
}

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{
"name": "名称",
"form": {
"dialogTitleAdd": "新增大富翁-玩家",
"dialogTitleEdit": "编辑大富翁-玩家",
"username": "用户名",
"placeholderUsername": "请输入用户名",
"nickname": "昵称",
"placeholderNickname": "请输入昵称",
"phone": "手机号",
"placeholderPhone": "请输入手机号",
"password": "密码",
"placeholderPasswordEdit": "编辑留空则不修改",
"status": "状态",
"adminId": "所属管理员",
"placeholderAdmin": "选择后台管理员(可选)",
"coin": "平台币",
"placeholderCoinAdd": "创建时默认0不可改",
"lotteryPoolConfig": "彩金池配置",
"placeholderLotteryPool": "留空则使用下方自定义权重,或选择彩金池",
"currentConfig": "当前配置",
"configLabelName": "名称",
"configLabelType": "类型",
"configLabelWeights": "T1T5 权重",
"configLabelRemark": "备注",
"t1Weight": "T1池权重(%)",
"t2Weight": "T2池权重(%)",
"t3Weight": "T3池权重(%)",
"t4Weight": "T4池权重(%)",
"t5Weight": "T5池权重(%)",
"weightsSumHint": "五个池权重总和:",
"weightsSumUnit": "% / 100%必须为100%",
"walletTitle": "玩家钱包操作",
"walletPlayer": "玩家",
"walletBalance": "钱包余额",
"operationType": "操作类型",
"typeAdd": "加点",
"typeSub": "扣点",
"coinChange": "平台币变动",
"placeholderCoinChange": "正数,扣点时不能超过余额",
"placeholderRemarkOptional": "选填,不填则按类型自动填写",
"ruleSelectType": "请选择操作类型",
"ruleEnterCoin": "请输入平台币变动",
"ruleCoinPositive": "平台币变动必须大于 0",
"ruleDeductExceed": "扣点不能超过当前余额",
"operateSuccess": "操作成功"
},
"search": {
"username": "用户名",
"nickname": "昵称",
"phone": "手机号",
"status": "状态",
"coin": "平台币",
"lotteryPoolConfig": "彩金池配置",
"placeholderUsername": "请输入用户名",
"placeholderNickname": "请输入昵称",
"placeholderPhoneFuzzy": "手机号模糊查询",
"placeholderAll": "全部",
"exactSearch": "精确搜索"
},
"table": {
"username": "用户名",
"phone": "手机号",
"nickname": "昵称",
"status": "状态",
"coin": "平台币",
"lotteryPoolConfig": "彩金池配置",
"t1Weight": "T1权重",
"t2Weight": "T2权重",
"t3Weight": "T3权重",
"t4Weight": "T4权重",
"t5Weight": "T5权重",
"totalDrawCount": "总抽奖次数",
"paidDrawCount": "购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"createTime": "创建时间",
"updateTime": "更新时间"
}
}

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{
"form": {
"dialogTitleAdd": "新增抽奖券获取记录",
"dialogTitleEdit": "编辑抽奖券获取记录",
"player": "玩家",
"placeholderPlayer": "请选择玩家(显示用户名)",
"useCoins": "消耗硬币",
"placeholderUseCoins": "请输入消耗硬币",
"paidDrawCount": "购买抽奖次数",
"placeholderPaidDrawCount": "请输入购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"placeholderFreeDrawCount": "请输入赠送抽奖次数",
"totalDrawCount": "总抽奖次数",
"placeholderTotalDrawCount": "自动求和",
"placeholderRemark": "请输入备注(必填)"
},
"search": {
"player": "玩家",
"useCoins": "消耗硬币",
"totalDrawCount": "总抽奖次数",
"paidDrawCount": "购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"createTime": "创建时间",
"byUsername": "按用户名搜索"
},
"table": {
"id": "ID",
"playerUsername": "玩家用户名",
"useCoins": "消耗硬币",
"totalDrawCount": "总抽奖次数",
"paidDrawCount": "购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"remark": "备注",
"createTime": "创建时间"
}
}

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{
"form": {
"dialogTitleAdd": "新增玩家钱包流水",
"dialogTitleEdit": "编辑玩家钱包流水",
"user": "用户",
"placeholderUser": "请选择用户(显示用户名)",
"type": "类型",
"placeholderType": "请选择类型",
"typeRecharge": "充值",
"typeWithdraw": "提现",
"typeBuyTicket": "购买抽奖次数",
"typeAdminAdd": "管理员加点",
"typeAdminSub": "管理员扣点",
"coinChange": "平台币变化",
"placeholderCoinChange": "正数增加、负数减少",
"walletBefore": "钱包操作前",
"placeholderWalletBefore": "选择用户后自动带出当前平台币",
"walletAfter": "钱包操作后",
"placeholderWalletAfter": "根据平台币变化自动计算",
"placeholderRemark": "选填"
},
"search": {
"type": "类型",
"user": "用户",
"coin": "平台币",
"createTime": "创建时间",
"typeRecharge": "充值",
"typeWithdraw": "提现",
"typeBuyTicket": "购买抽奖次数",
"typeAdminAdd": "管理员加点",
"typeAdminSub": "管理员扣点",
"byUsername": "按用户名搜索"
},
"table": {
"id": "ID",
"user": "用户",
"coinChange": "平台币变化",
"type": "类型",
"operator": "操作人",
"walletBefore": "钱包操作前",
"walletAfter": "钱包操作后",
"remark": "备注",
"totalDrawCount": "总抽奖次数",
"paidDrawCount": "购买抽奖次数",
"freeDrawCount": "赠送抽奖次数",
"createTime": "创建时间",
"typeDraw": "抽奖"
}
}

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{
"toolbar": {
"weightRatio": "权重配比",
"weightTest": "一键测试权重"
},
"search": {
"tier": "档位",
"clockwise": "顺时针",
"anticlockwise": "逆时针"
},
"table": {
"startIndex": "起始索引",
"endIndex": "结束索引(end_index)",
"tier": "档位",
"dicePoints": "色子点数(摇取5-30)",
"displayText": "显示文本",
"realEv": "实际中奖金额",
"remark": "备注",
"weight": "权重(1-10000)"
}
}

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{
"toolbar": {
"gameRewardConfig": "游戏奖励配置",
"createRewardRef": "创建奖励对照"
},
"search": {
"dicePoints": "色子点数(摇取5-30)",
"displayText": "显示文本",
"realEv": "实际中奖金额",
"tier": "档位",
"fuzzyQuery": "模糊查询"
},
"table": {
"startIndex": "起始索引",
"endIndex": "结束索引(end_index)",
"tier": "档位",
"dicePoints": "色子点数(摇取5-30)",
"displayText": "显示文本",
"realEv": "实际中奖金额",
"remark": "备注",
"weight": "权重(1-10000)"
}
}

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{
"toolbar": {
"viewDetail": "查看详情"
},
"table": {
"id": "ID",
"status": "状态",
"paidDraw": "付费抽取",
"freeDraw": "免费抽取",
"platformProfit": "平台赚取金额",
"totalDrawCount": "总抽奖次数",
"createdBy": "创建管理员",
"createTime": "创建时间",
"statusFail": "失败",
"statusDone": "完成",
"statusTesting": "测试中"
}
}

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{
"search": {
"username": "用户名",
"phone": "手机号",
"status": "状态",
"placeholderUsername": "请输入用户名",
"placeholderPhone": "请输入手机号",
"searchSelectPlaceholder": "请选择"
},
"table": {
"preview": "预览",
"fileName": "文件名称",
"storageMode": "存储模式",
"fileType": "文件类型",
"fileSize": "文件大小",
"uploadTime": "上传时间"
}
}

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{
"search": {
"tableName": "表名称",
"placeholderTableName": "请输入数据表名称"
},
"table": {
"tableName": "表名称",
"tableComment": "表注释",
"tableEngine": "表引擎",
"updateTime": "更新时间",
"totalRows": "总行数",
"fragmentSize": "碎片大小",
"dataSize": "数据大小",
"collation": "编码",
"createTime": "创建时间",
"deleteTime": "删除时间",
"dataDetail": "数据详情"
}
}

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{
"table": {
"select": "选中",
"dictName": "字典名称",
"dictCode": "字典标识",
"dictLabel": "字典标签",
"dictValue": "字典键值",
"color": "颜色",
"sort": "排序",
"status": "状态"
}
}

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{
"search": {
"labelFrom": "发件人",
"labelTo": "收件人",
"placeholderSendStatus": "请选择发送状态",
"placeholderFrom": "请输入发件人",
"placeholderTo": "请输入收件人",
"operTime": "发送时间"
},
"table": {
"no": "编号",
"gateway": "服务Host",
"emailFrom": "发件人",
"emailTo": "收件人",
"emailCode": "验证码",
"sendStatus": "发送状态",
"emailResponse": "发送结果",
"sendTime": "发送时间"
}
}

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{
"search": {
"loginUser": "登录用户",
"loginIp": "登录IP",
"loginStatus": "登录状态",
"operTime": "操作时间",
"placeholderLoginUser": "请输入登录用户",
"placeholderLoginIp": "请输入登录IP",
"placeholderLoginStatus": "请选择登录状态"
},
"table": {
"no": "编号",
"loginUser": "登录用户",
"loginStatus": "登录状态",
"loginIp": "登录IP",
"operLocation": "操作地点",
"os": "操作系统",
"browser": "浏览器",
"loginMessage": "登录信息",
"loginTime": "登录时间"
}
}

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{
"search": {
"operator": "操作用户",
"router": "路由",
"operIp": "操作IP",
"operTime": "操作时间",
"placeholderOperator": "请输入操作用户",
"placeholderOperRouter": "请输入操作路由",
"placeholderOperIp": "请输入操作IP"
},
"table": {
"no": "编号",
"operator": "操作用户",
"serviceName": "业务名称",
"router": "路由",
"operIp": "操作IP",
"operLocation": "操作地点",
"operTime": "操作时间"
}
}

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{
"search": {
"group": "分组",
"title": "标题",
"configName": "配置名称",
"placeholderGroup": "请输入分组",
"placeholderTitle": "请输入标题",
"placeholderConfigName": "请输入配置名称"
},
"table": {
"select": "选中",
"configName": "配置名称",
"configKey": "配置标识"
}
}

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{
"search": {
"deptName": "部门名称",
"deptCode": "部门编码",
"status": "状态",
"placeholderDeptName": "请输入部门名称",
"placeholderDeptCode": "请输入部门编码",
"searchSelectPlaceholder": "请选择"
},
"table": {
"deptName": "部门名称",
"deptCode": "部门编码",
"leader": "部门领导",
"sort": "排序",
"status": "状态",
"createTime": "创建时间"
}
}

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{
"search": {
"menuName": "菜单名称",
"route": "路由",
"status": "状态",
"placeholderMenuName": "请输入菜单名称",
"placeholderMenuRoute": "请输入菜单路由",
"searchSelectPlaceholder": "请选择"
},
"table": {
"menuName": "菜单名称",
"menuType": "菜单类型",
"icon": "图标",
"route": "路由",
"component": "组件名称",
"auth": "权限标识",
"sort": "排序",
"status": "状态",
"createTime": "创建时间"
}
}

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{
"search": {
"postName": "岗位名称",
"postCode": "岗位编码",
"status": "状态",
"placeholderPostName": "请输入岗位名称",
"placeholderPostCode": "请输入岗位编码",
"searchSelectPlaceholder": "请选择"
},
"table": {
"postName": "岗位名称",
"postCode": "岗位编码",
"sort": "排序",
"status": "状态",
"createTime": "创建时间"
}
}

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{
"search": {
"roleName": "角色名称",
"roleCode": "角色编码",
"status": "状态",
"placeholderRoleName": "请输入角色名称",
"placeholderRoleCode": "请输入角色编码",
"searchSelectPlaceholder": "请选择"
},
"table": {
"roleName": "角色名称",
"roleCode": "角色编码",
"level": "角色级别",
"roleRemark": "角色描述",
"status": "状态",
"createTime": "创建时间"
}
}

View File

@@ -0,0 +1,21 @@
{
"search": {
"username": "用户名",
"phone": "手机号",
"status": "状态",
"placeholderUsername": "请输入用户名",
"placeholderPhone": "请输入手机号",
"searchSelectPlaceholder": "请选择"
},
"table": {
"username": "用户名",
"phone": "手机号",
"dept": "部门",
"dashboard": "首页",
"loginTime": "上次登录",
"agentId": "代理ID",
"status": "状态",
"createTime": "创建时间",
"updateTime": "更新时间"
}
}

View File

@@ -0,0 +1,20 @@
{
"search": {
"tableName": "表名称",
"placeholderTableName": "请输入数据表名称",
"placeholderDataSource": "请输入数据源名称"
},
"table": {
"tableName": "表名称",
"tableDesc": "表描述",
"tableComment": "表注释",
"engine": "引擎",
"collation": "编码",
"template": "应用类型",
"namespace": "应用名称",
"stub": "模板类型",
"tplCategory": "生成类型",
"updateTime": "更新时间",
"createTime": "创建时间"
}
}

View File

@@ -0,0 +1,21 @@
{
"search": {
"taskName": "任务名称",
"taskType": "任务类型",
"status": "状态",
"placeholderTaskName": "请输入任务名称",
"searchSelectPlaceholder": "请选择"
},
"table": {
"no": "编号",
"taskName": "任务名称",
"taskType": "任务类型",
"rule": "定时规则",
"target": "调用目标",
"status": "状态",
"updateDate": "更新日期",
"executeTime": "执行时间",
"parameter": "任务参数",
"executeStatus": "执行状态"
}
}

View File

@@ -0,0 +1,84 @@
/**
* 按路由加载页面级翻译到 page 命名空间
* 路由 /dice/lottery_pool_config/index -> 加载 langs/{locale}/dice/lottery_pool_config.json
*/
import i18n from '@/locales'
import { LanguageEnum } from '@/enums/appEnum'
/** 路由 path 到 locale 文件路径的映射(无前导斜杠、无 /index */
export function getPageLocalePath(routePath: string): string | null {
if (!routePath || routePath === '/') return null
const normalized = routePath.replace(/\?.*$/, '').replace(/#.*$/, '').replace(/\/$/, '')
const withoutIndex = normalized.replace(/\/index$/i, '') || '/'
const path = withoutIndex.replace(/^\//, '') || ''
if (!path) return null
return path
}
type PageLocaleModule = { default: Record<string, unknown> }
const enModules = import.meta.glob<PageLocaleModule>('./langs/en/**/*.json')
const zhModules = import.meta.glob<PageLocaleModule>('./langs/zh/**/*.json')
function getModuleKey(locale: string, path: string): string {
return `./langs/${locale}/${path}.json`
}
let lastLoadedPath: string | null = null
let lastLoadedLocale: string | null = null
/**
* 加载并合并页面翻译到 i18n 的 page 命名空间
*/
export async function loadPageLocale(routePath: string): Promise<void> {
const path = getPageLocalePath(routePath)
if (!path) {
clearPageLocale()
return
}
const locale = i18n.global.locale.value
const key = getModuleKey(locale, path)
const modules = locale === LanguageEnum.EN ? enModules : zhModules
const loader = modules[key]
if (!loader) {
clearPageLocale()
return
}
if (lastLoadedPath === path && lastLoadedLocale === locale) {
return
}
try {
const mod = await loader()
const message = mod?.default
if (message && typeof message === 'object') {
i18n.global.mergeLocaleMessage(locale, { page: message })
lastLoadedPath = path
lastLoadedLocale = locale
}
} catch {
clearPageLocale()
}
}
/**
* 清除 page 命名空间(进入无页面翻译的路由时调用)
*/
export function clearPageLocale(): void {
const locale = i18n.global.locale.value
const messages = i18n.global.getLocaleMessage(locale) as Record<string, unknown>
if (messages && 'page' in messages) {
const next = { ...messages }
delete next.page
i18n.global.setLocaleMessage(locale, next)
}
lastLoadedPath = null
lastLoadedLocale = null
}
/**
* 语言切换时清空缓存,下次进入页面会重新加载
*/
export function invalidatePageLocaleCache(): void {
lastLoadedPath = null
lastLoadedLocale = null
}

View File

@@ -44,6 +44,7 @@ import { useMenuStore } from '@/store/modules/menu'
import { useDictStore } from '@/store/modules/dict'
import { setWorktab } from '@/utils/navigation'
import { setPageTitle } from '@/utils/router'
import { loadPageLocale } from '@/locales/pageLocaleLoader'
import { RoutesAlias } from '../routesAlias'
import { staticRoutes } from '../routes/staticRoutes'
import { loadingService } from '@/utils/ui'
@@ -190,6 +191,7 @@ async function handleRouteGuard(
if (to.matched.length > 0) {
setWorktab(to)
setPageTitle(to)
await loadPageLocale(to.path)
next()
return
}

View File

@@ -117,6 +117,8 @@ export interface BarChartProps extends BaseChartProps, AxisDisplayProps, Interac
data: number[] | BarDataItem[]
/** X轴标签数据 */
xAxisData?: string[]
/** X轴名称色子点数 */
xAxisName?: string
/** 柱状图宽度 */
barWidth?: string | number
/** 是否堆叠显示 */

View File

@@ -21,8 +21,8 @@ import { HttpError, handleError, showError, showSuccess } from './error'
import { $t } from '@/locales'
import { BaseResponse } from '@/types'
/** 请求配置常量 */
const REQUEST_TIMEOUT = 15000
/** 请求配置常量(超时时间 30s */
const REQUEST_TIMEOUT = 30000
const LOGOUT_DELAY = 500
const MAX_RETRIES = 0
const RETRY_DELAY = 1000

View File

@@ -11,6 +11,62 @@ import NProgress from 'nprogress'
import 'nprogress/nprogress.css'
import i18n, { $t } from '@/locales'
/**
* 路径到菜单 i18n key 的映射
* 当后端返回的菜单名为中文或非 i18n key 时,根据 path 仍可显示多语言
*/
export const MAP_PATH_TO_MENU_I18N_KEY: Record<string, string> = {
'/dashboard': 'menus.dashboard.title',
'/dashboard/console': 'menus.dashboard.console',
'/dashboard/user-center': 'menus.userCenter.title',
'/system': 'menus.system.title',
'/system/user': 'menus.system.user',
'/system/role': 'menus.system.role',
'/system/user-center': 'menus.system.userCenter',
'/system/menu': 'menus.system.menu',
'/system/dept': 'menus.system.dept',
'/system/post': 'menus.system.post',
'/system/config': 'menus.system.config',
'/safeguard': 'menus.safeguard.title',
'/safeguard/dict': 'menus.safeguard.dict',
'/safeguard/server': 'menus.safeguard.server',
'/safeguard/oper-log': 'menus.safeguard.operLog',
'/safeguard/login-log': 'menus.safeguard.loginLog',
'/safeguard/email-log': 'menus.safeguard.emailLog',
'/safeguard/database': 'menus.safeguard.database',
'/safeguard/cache': 'menus.safeguard.cache',
'/safeguard/attachment': 'menus.safeguard.attachment',
'/tool': 'menus.tool.title',
'/tool/crontab': 'menus.tool.crontab',
'/tool/code': 'menus.tool.code',
'/dice': 'menus.dice.title',
'/dice/lottery_pool_config': 'menus.dice.lotteryPoolConfig',
'/dice/lottery_pool_config/index': 'menus.dice.lotteryPoolConfig',
'/dice/player': 'menus.dice.player',
'/dice/player/index': 'menus.dice.player',
'/dice/player_wallet_record': 'menus.dice.playerWalletRecord',
'/dice/player_wallet_record/index': 'menus.dice.playerWalletRecord',
'/dice/play_record': 'menus.dice.playRecord',
'/dice/play_record/index': 'menus.dice.playRecord',
'/dice/player_ticket_record': 'menus.dice.playerTicketRecord',
'/dice/player_ticket_record/index': 'menus.dice.playerTicketRecord',
'/dice/reward_config': 'menus.dice.rewardConfig',
'/dice/reward_config/index': 'menus.dice.rewardConfig',
'/dice/reward': 'menus.dice.reward',
'/dice/reward/index': 'menus.dice.reward',
'/dice/reward_config_record': 'menus.dice.rewardConfigRecord',
'/dice/reward_config_record/index': 'menus.dice.rewardConfigRecord',
'/dice/play_record_test': 'menus.dice.playRecordTest',
'/dice/play_record_test/index': 'menus.dice.playRecordTest',
'/dice/config': 'menus.dice.config',
'/dice/config/index': 'menus.dice.config',
'/result/success': 'menus.result.success',
'/result/fail': 'menus.result.fail',
'/exception/403': 'menus.exception.forbidden',
'/exception/404': 'menus.exception.notFound',
'/exception/500': 'menus.exception.serverError'
}
/** 扩展的路由配置类型 */
export type AppRouteRecordRaw = RouteRecordRaw & {
hidden?: boolean
@@ -34,28 +90,42 @@ export const setPageTitle = (to: RouteLocationNormalized): void => {
const { title } = to.meta
if (title) {
setTimeout(() => {
document.title = `${formatMenuTitle(String(title))} - ${AppConfig.systemInfo.name}`
document.title = `${formatMenuTitle(String(title), to.path)} - ${AppConfig.systemInfo.name}`
}, 150)
}
}
/**
* 根据路径获取对应的菜单 i18n key若有
*/
export const getMenuI18nKeyByPath = (path: string): string | undefined => {
if (!path) return undefined
const normalized = path.replace(/\?.*$/, '').replace(/#.*$/, '').replace(/\/$/, '') || '/'
return MAP_PATH_TO_MENU_I18N_KEY[normalized]
}
/**
* 格式化菜单标题
* @param title 菜单标题,可以是 i18n 的 key,也可以是字符串
* @param title 菜单标题,可以是 i18n 的 key(如 menus.dashboard.title也可以是中文等纯文本
* @param path 可选,当前菜单路由 path当 title 非 i18n key 时,用 path 查表得到 key 再翻译,以实现多语言切换
* @returns 格式化后的菜单标题
*/
export const formatMenuTitle = (title: string): string => {
if (title) {
if (title.startsWith('menus.')) {
// 使用 te() 方法检查翻译键值是否存在,避免控制台警告
if (i18n.global.te(title)) {
return $t(title)
} else {
// 如果翻译不存在返回键值的最后部分作为fallback
return title.split('.').pop() || title
}
export const formatMenuTitle = (title: string, path?: string): string => {
if (!title) return ''
if (title.startsWith('menus.')) {
if (i18n.global.te(title)) {
return $t(title)
}
return title
return title.split('.').pop() || title
}
return ''
if (path) {
const i18nKey = getMenuI18nKeyByPath(path)
if (i18nKey && i18n.global.te(i18nKey)) {
return $t(i18nKey)
}
}
return title
}

View File

@@ -1,8 +0,0 @@
// ANSI 转义码生成网站 https://patorjk.com/software/taag/#p=display&f=Big&t=ABB%0A
const asciiArt = `
\x1b[32m欢迎使用 SaiAdmin 6.x
\x1b[0m
\x1b[36mSaiAdmin 官网: https://saithink.top
\x1b[0m
`
console.log(asciiArt)

View File

@@ -40,9 +40,9 @@ export const tableConfig = {
// 总条数
totalFields: ['total', 'count'],
// 当前页码
currentFields: ['current', 'page', 'pageNum'],
currentFields: ['current', 'page', 'pageNum', 'current_page'],
// 每页大小
sizeFields: ['size', 'pageSize', 'limit'],
sizeFields: ['size', 'pageSize', 'limit', 'per_page'],
// 请求参数映射配置,前端发送请求时使用的分页参数名
// useTable 组合式函数传递分页参数的时候 用 current 跟 size

View File

@@ -143,10 +143,10 @@ export const defaultResponseAdapter = <T>(response: unknown): ApiResponse<T> =>
total = extractTotal(res, records, tableConfig.totalFields)
pagination = extractPagination(res)
// 如果没有找到检查嵌套data
// 如果没有找到,检查嵌套 data(如 ThinkPHP paginate: { data: { total, per_page, current_page, data: [] } }
if (records.length === 0 && 'data' in res && typeof res.data === 'object') {
const data = res.data as Record<string, unknown>
records = extractRecords(data, ['list', 'records', 'items'])
records = extractRecords(data, ['list', 'data', 'records', 'items'])
total = extractTotal(data, records, tableConfig.totalFields)
pagination = extractPagination(res, data)

View File

@@ -12,6 +12,15 @@
<SalesOverview />
</ElCol>
</ElRow>
<ElRow :gutter="20">
<ElCol :sm="24" :md="12" :lg="12">
<WalletRecordList />
</ElCol>
<ElCol :sm="24" :md="12" :lg="12">
<NewPlayerList />
</ElCol>
</ElRow>
</template>
<template v-if="userInfo.dashboard === 'work'">
@@ -27,8 +36,6 @@
</ElCol>
</ElRow>
</template>
<AboutProject />
</div>
</template>
@@ -36,7 +43,8 @@
import CardList from './modules/card-list.vue'
import ActiveUser from './modules/active-user.vue'
import SalesOverview from './modules/sales-overview.vue'
import AboutProject from './modules/about-project.vue'
import WalletRecordList from './modules/wallet-record-list.vue'
import NewPlayerList from './modules/new-player-list.vue'
import NewUser from './modules/new-user.vue'
import Dynamic from './modules/dynamic-stats.vue'
import TodoList from './modules/todo-list.vue'

View File

@@ -1,43 +0,0 @@
<template>
<div class="art-card p-5 flex-b mb-5 max-sm:mb-4">
<div>
<h2 class="text-2xl font-medium">关于项目</h2>
<p class="text-g-700 mt-1">{{ systemName }} 是一款兼具设计美学与高效开发的后台系统</p>
<p class="text-g-700 mt-1">使用了 webman + Vue3 + Element Plus 高性能高颜值技术栈</p>
<div class="flex flex-wrap gap-3.5 max-w-150 mt-9">
<div
class="w-60 flex-cb h-12.5 px-3.5 border border-g-300 c-p rounded-lg text-sm bg-g-100 duration-300 hover:-translate-y-1 max-sm:w-full"
v-for="link in linkList"
:key="link.label"
@click="goPage(link.url)"
>
<span class="text-g-700">{{ link.label }}</span>
<ArtSvgIcon icon="ri:arrow-right-s-line" class="text-lg text-g-600" />
</div>
</div>
</div>
<img class="w-75 max-md:!hidden" src="@imgs/draw/draw1.png" alt="draw1" />
</div>
</template>
<script setup lang="ts">
import AppConfig from '@/config'
const systemName = AppConfig.systemInfo.name
const linkList = [
{ label: '项目官网', url: 'https://saithink.top/' },
{ label: '文档', url: 'https://saithink.top/documents/' },
{ label: 'Github', url: 'https://github.com/saithink/saiadmin' },
{ label: '插件市场', url: 'https://saas.saithink.top/' }
]
/**
* 在新标签页中打开指定 URL
* @param url 要打开的网页地址
*/
const goPage = (url: string): void => {
window.open(url, '_blank', 'noopener,noreferrer')
}
</script>

View File

@@ -2,7 +2,7 @@
<div class="art-card h-105 p-4 box-border mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>月度登录汇总</h4>
<h4>{{ $t('console.activeUser.title') }}</h4>
</div>
</div>
<ArtBarChart
@@ -17,22 +17,22 @@
</template>
<script setup lang="ts">
import { fetchLoginBarChart } from '@/api/dashboard'
import { fetchRechargeBarChart } from '@/api/dashboard'
/**
* 登录数据
* 充值金额数据
*/
const yData = ref<number[]>([])
/**
* 时间数据
* 月份数据
*/
const xData = ref<string[]>([])
onMounted(async () => {
fetchLoginBarChart().then((data) => {
yData.value = data.login_count
xData.value = data.login_month
fetchRechargeBarChart().then((data: any) => {
yData.value = data?.recharge_amount ?? []
xData.value = data?.recharge_month ?? []
})
})
</script>

View File

@@ -2,73 +2,95 @@
<ElRow :gutter="20" class="flex">
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">用户统计</span>
<ArtCountTo class="text-[26px] font-medium mt-2" :target="statData.user" :duration="1300" />
<span class="text-g-700 text-sm">{{ $t('console.card.playerRegister') }}</span>
<ArtCountTo class="text-[26px] font-medium mt-2" :target="statData.player_count" :duration="1300" />
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+10%</span>
<span class="text-xs text-g-600">{{ $t('console.card.vsLastWeek') }}</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.player_count_change)"
>
{{ formatChange(statData.player_count_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:group-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:user-add-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">附件统计</span>
<span class="text-g-700 text-sm">{{ $t('console.card.playerCharge') }}</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.attach"
:target="statData.charge_amount"
:duration="1300"
:decimals="2"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+10%</span>
<span class="text-xs text-g-600">{{ $t('console.card.vsLastWeek') }}</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.charge_amount_change)"
>
{{ formatChange(statData.charge_amount_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:attachment-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:money-dollar-circle-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">登录统计</span>
<span class="text-g-700 text-sm">{{ $t('console.card.playerWithdraw') }}</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.login"
:target="statData.withdraw_amount"
:duration="1300"
:decimals="2"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+12%</span>
<span class="text-xs text-g-600">{{ $t('console.card.vsLastWeek') }}</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.withdraw_amount_change)"
>
{{ formatChange(statData.withdraw_amount_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:fire-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:bank-card-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">操作统计</span>
<span class="text-g-700 text-sm">{{ $t('console.card.playerPlayCount') }}</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.operate"
:target="statData.play_count"
:duration="1300"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-danger">-5%</span>
<span class="text-xs text-g-600">{{ $t('console.card.vsLastWeek') }}</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.play_count_change)"
>
{{ formatChange(statData.play_count_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:pie-chart-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:gamepad-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
@@ -79,15 +101,40 @@
import { fetchStatistics } from '@/api/dashboard'
const statData = ref({
user: 0,
attach: 0,
login: 0,
operate: 0
player_count: 0,
player_count_change: 0,
charge_amount: 0,
charge_amount_change: 0,
withdraw_amount: 0,
withdraw_amount_change: 0,
play_count: 0,
play_count_change: 0
})
function formatChange(val: number): string {
if (val > 0) return `+${val}%`
if (val < 0) return `${val}%`
return '0%'
}
function changeClass(val: number): string {
if (val > 0) return 'text-success'
if (val < 0) return 'text-danger'
return 'text-g-600'
}
onMounted(() => {
fetchStatistics().then((data) => {
statData.value = data
fetchStatistics().then((data: any) => {
statData.value = {
player_count: data?.player_count ?? 0,
player_count_change: data?.player_count_change ?? 0,
charge_amount: data?.charge_amount ?? 0,
charge_amount_change: data?.charge_amount_change ?? 0,
withdraw_amount: data?.withdraw_amount ?? 0,
withdraw_amount_change: data?.withdraw_amount_change ?? 0,
play_count: data?.play_count ?? 0,
play_count_change: data?.play_count_change ?? 0
}
})
})
</script>

View File

@@ -2,8 +2,8 @@
<div class="art-card h-128 p-5 mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>动态</h4>
<p>新增<span class="text-success">+6</span></p>
<h4>{{ $t('console.dynamic.title') }}</h4>
<p>{{ $t('console.dynamic.newCount') }}<span class="text-success">+6</span></p>
</div>
</div>

View File

@@ -0,0 +1,46 @@
<template>
<div class="art-card p-5 overflow-hidden mb-5 max-sm:mb-4">
<div class="art-card-header mb-4">
<div class="title">
<h4>{{ $t('console.newPlayer.title') }}</h4>
<p class="text-g-600 text-sm mt-1">{{ $t('console.newPlayer.subtitle') }}</p>
</div>
</div>
<ArtTable
class="w-full"
:data="tableData"
style="width: 100%"
size="default"
:border="false"
:stripe="true"
:header-cell-style="{ background: 'transparent' }"
>
<template #default>
<ElTableColumn :label="$t('console.newPlayer.player')" prop="name" min-width="120" align="center" />
<ElTableColumn :label="$t('console.newPlayer.balance')" prop="coin" min-width="120" align="center">
<template #default="scope">
{{ formatCoin(scope.row.coin) }}
</template>
</ElTableColumn>
<ElTableColumn :label="$t('console.newPlayer.ticket')" prop="total_ticket_count" min-width="100" align="center" />
</template>
</ArtTable>
</div>
</template>
<script setup lang="ts">
import { fetchNewPlayerList, type NewPlayerItem } from '@/api/dashboard'
const tableData = ref<NewPlayerItem[]>([])
function formatCoin(val: number | undefined): string {
if (val === undefined || val === null) return '0.00'
return Number(val).toFixed(2)
}
onMounted(() => {
fetchNewPlayerList().then((data) => {
tableData.value = Array.isArray(data) ? data : []
})
})
</script>

View File

@@ -2,13 +2,13 @@
<div class="art-card p-5 h-128 overflow-hidden mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>新用户</h4>
<p>这个月增长<span class="text-success">+20%</span></p>
<h4>{{ $t('console.newUser.title') }}</h4>
<p>{{ $t('console.newUser.growth') }}<span class="text-success">+20%</span></p>
</div>
<ElRadioGroup v-model="radio2">
<ElRadioButton value="本月" label="本月"></ElRadioButton>
<ElRadioButton value="上月" label="上月"></ElRadioButton>
<ElRadioButton value="今年" label="今年"></ElRadioButton>
<ElRadioButton label="thisMonth">{{ $t('console.newUser.thisMonth') }}</ElRadioButton>
<ElRadioButton label="lastMonth">{{ $t('console.newUser.lastMonth') }}</ElRadioButton>
<ElRadioButton label="thisYear">{{ $t('console.newUser.thisYear') }}</ElRadioButton>
</ElRadioGroup>
</div>
<ArtTable
@@ -21,7 +21,7 @@
:header-cell-style="{ background: 'transparent' }"
>
<template #default>
<ElTableColumn label="头像" prop="avatar" width="150px">
<ElTableColumn :label="$t('console.newUser.avatar')" prop="avatar" width="150px">
<template #default="scope">
<div style="display: flex; align-items: center">
<img class="size-9 rounded-lg" :src="scope.row.avatar" alt="avatar" />
@@ -29,15 +29,15 @@
</div>
</template>
</ElTableColumn>
<ElTableColumn label="地区" prop="province" />
<ElTableColumn label="性别" prop="avatar">
<ElTableColumn :label="$t('console.newUser.region')" prop="province" />
<ElTableColumn :label="$t('console.newUser.gender')" prop="avatar">
<template #default="scope">
<div style="display: flex; align-items: center">
<span style="margin-left: 10px">{{ scope.row.sex === 1 ? '男' : '女' }}</span>
<span style="margin-left: 10px">{{ scope.row.sex === 1 ? $t('console.newUser.male') : $t('console.newUser.female') }}</span>
</div>
</template>
</ElTableColumn>
<ElTableColumn label="进度" width="240">
<ElTableColumn :label="$t('console.newUser.progress')" width="240">
<template #default="scope">
<ElProgress
:percentage="scope.row.pro"
@@ -73,7 +73,7 @@
const ANIMATION_DELAY = 100
const radio2 = ref('本月')
const radio2 = ref('thisMonth')
/**
* 新用户表格数据

View File

@@ -2,7 +2,7 @@
<div class="art-card h-105 p-5 mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>近期登录统计</h4>
<h4>{{ $t('console.salesOverview.title') }}</h4>
</div>
</div>
<ArtLineChart
@@ -16,22 +16,22 @@
</template>
<script setup lang="ts">
import { fetchLoginChart } from '@/api/dashboard'
import { fetchRechargeChart } from '@/api/dashboard'
/**
* 登录数据
* 充值金额数据
*/
const yData = ref<number[]>([])
/**
* 时间数据
* 日期数据
*/
const xData = ref<string[]>([])
onMounted(async () => {
fetchLoginChart().then((data) => {
yData.value = data.login_count
xData.value = data.login_date
fetchRechargeChart().then((data: any) => {
yData.value = data?.recharge_amount ?? []
xData.value = data?.recharge_date ?? []
})
})
</script>

View File

@@ -2,8 +2,8 @@
<div class="art-card h-128 p-5 mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>代办事项</h4>
<p>待处理<span class="text-danger">3</span></p>
<h4>{{ $t('console.todo.title') }}</h4>
<p>{{ $t('console.todo.pending') }}<span class="text-danger">3</span></p>
</div>
</div>

View File

@@ -0,0 +1,46 @@
<template>
<div class="art-card p-5 overflow-hidden mb-5 max-sm:mb-4">
<div class="art-card-header mb-4">
<div class="title">
<h4>{{ $t('console.walletRecord.title') }}</h4>
<p class="text-g-600 text-sm mt-1">{{ $t('console.walletRecord.subtitle') }}</p>
</div>
</div>
<ArtTable
class="w-full"
:data="tableData"
style="width: 100%"
size="default"
:border="false"
:stripe="true"
:header-cell-style="{ background: 'transparent' }"
>
<template #default>
<ElTableColumn :label="$t('console.walletRecord.player')" prop="player_name" min-width="120" align="center" />
<ElTableColumn :label="$t('console.walletRecord.chargeAmount')" prop="coin" min-width="120" align="center">
<template #default="scope">
{{ formatCoin(scope.row.coin) }}
</template>
</ElTableColumn>
<ElTableColumn :label="$t('console.walletRecord.chargeTime')" prop="create_time" min-width="170" align="center" />
</template>
</ArtTable>
</div>
</template>
<script setup lang="ts">
import { fetchWalletRecordList, type WalletRecordItem } from '@/api/dashboard'
const tableData = ref<WalletRecordItem[]>([])
function formatCoin(val: number | undefined): string {
if (val === undefined || val === null) return '0.00'
return Number(val).toFixed(2)
}
onMounted(() => {
fetchWalletRecordList().then((data) => {
tableData.value = Array.isArray(data) ? data : []
})
})
</script>

View File

@@ -1,7 +1,7 @@
import request from '@/utils/http'
/**
* API接口
* API接口
*/
export default {
/**
@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/lottery_config/DiceLotteryConfig/index',
url: '/dice/config/DiceConfig/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/lottery_config/DiceLotteryConfig/read?id=' + id
url: '/dice/config/DiceConfig/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/lottery_config/DiceLotteryConfig/save',
url: '/dice/config/DiceConfig/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/lottery_config/DiceLotteryConfig/update',
url: '/dice/config/DiceConfig/update',
data: params
})
},
@@ -58,7 +58,7 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/lottery_config/DiceLotteryConfig/destroy',
url: '/dice/config/DiceConfig/destroy',
data: params
})
}

View File

@@ -0,0 +1,143 @@
import request from '@/utils/http'
/**
* 色子奖池配置 API 接口
*/
export default {
/**
* 获取数据列表DiceLotteryPoolConfig
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/index',
params
})
},
/**
* 获取 DiceLotteryPoolConfig 列表数据,含 id、name、type、t1_weightt5_weight用于一键测试权重档位类型下拉
* type0=付费抽奖券1=免费抽奖券;付费默认选 type=0免费默认选 type=1
*/
async getOptions(): Promise<
Array<{
id: number
name: string
type: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
}>
> {
const res = await request.get<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions'
})
const rows = Array.isArray(res) ? res : (Array.isArray((res as any)?.data) ? (res as any).data : [])
if (!Array.isArray(rows)) return []
return rows.map((r: any) => ({
id: Number(r.id),
name: String(r.name ?? r.id ?? ''),
type: Number(r.type ?? 0),
t1_weight: Number(r.t1_weight ?? 0),
t2_weight: Number(r.t2_weight ?? 0),
t3_weight: Number(r.t3_weight ?? 0),
t4_weight: Number(r.t4_weight ?? 0),
t5_weight: Number(r.t5_weight ?? 0)
}))
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/destroy',
data: params
})
},
/**
* 获取当前彩金池Redis 实例化,无则按 type=0 创建),含玩家累计盈利 profit_amount 实时值
*/
getCurrentPool() {
return request.get<{
id: number
name: string
safety_line: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
profit_amount: number
}>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/getCurrentPool'
})
},
/**
* 更新当前彩金池:仅 safety_line、t1_weightt5_weight不可改 profit_amount
*/
updateCurrentPool(params: {
safety_line?: number
t1_weight?: number
t2_weight?: number
t3_weight?: number
t4_weight?: number
t5_weight?: number
}) {
return request.post<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/updateCurrentPool',
data: params
})
},
/**
* 重置当前彩金池的玩家累计盈利profit_amount 置为 0
*/
resetProfitAmount() {
return request.post<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/resetProfitAmount'
})
}
}

View File

@@ -0,0 +1,74 @@
import request from '@/utils/http'
/**
* 玩家抽奖记录(测试数据) API接口
*/
export default {
/**
* 获取数据列表
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/play_record_test/DicePlayRecordTest/index',
params
})
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/play_record_test/DicePlayRecordTest/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/destroy',
data: params
})
},
/**
* 一键删除所有测试数据
*/
clearAll() {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/clearAll'
})
}
}

View File

@@ -71,5 +71,41 @@ export default {
url: '/dice/player/DicePlayer/updateStatus',
data: params
})
},
/**
* 获取彩金池配置选项DiceLotteryPoolConfig.id、name供 lottery_config_id 下拉使用
* @returns [ { id, name } ]
*/
async getLotteryConfigOptions(): Promise<Array<{ id: number; name: string }>> {
const res = await request.get<any>({
url: '/dice/player/DicePlayer/getLotteryConfigOptions'
})
const rows = (Array.isArray(res) ? res : (res?.data ?? [])) as Array<{ id: number; name: string }>
return rows.map((r) => ({ id: Number(r.id), name: String(r.name ?? r.id ?? '') }))
},
/**
* 获取后台管理员选项SystemUser供 admin_id 下拉使用
* @returns [ { id, username, realname, label } ]
*/
async getSystemUserOptions(): Promise<
Array<{ id: number; username: string; realname: string; label: string }>
> {
const res = await request.get<any>({
url: '/dice/player/DicePlayer/getSystemUserOptions'
})
const rows = (Array.isArray(res) ? res : (res?.data ?? [])) as Array<{
id: number
username: string
realname: string
label: string
}>
return rows.map((r) => ({
id: Number(r.id),
username: String(r.username ?? ''),
realname: String(r.realname ?? ''),
label: String(r.label ?? r.username ?? r.id ?? '')
}))
}
}

View File

@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/index',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/read?id=' + id
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/save',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/update',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/update',
data: params
})
},
@@ -58,7 +58,7 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/destroy',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/destroy',
data: params
})
},
@@ -68,7 +68,7 @@ export default {
*/
getPlayerOptions() {
return request.get<{ id: number; username: string }[]>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions'
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions'
})
},
@@ -77,7 +77,7 @@ export default {
*/
getPlayerWalletBefore(playerId: number | string) {
return request.get<{ wallet_before: number }>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore',
params: { player_id: playerId }
})
},
@@ -93,7 +93,7 @@ export default {
remark?: string
}) {
return request.post<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate',
data: params
})
}

View File

@@ -0,0 +1,98 @@
import request from '@/utils/http'
/**
* 奖励对照dice_rewardAPI
*/
export default {
/**
* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
* @param params direction(必), tier(选), page, limit, orderField, orderType
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/reward/DiceReward/index',
params
})
},
/**
* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向)
* @param direction 0=顺时针 1=逆时针
*/
weightRatioList(direction: 0 | 1) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward/DiceReward/weightRatioList',
params: { direction }
})
},
/**
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向)
*/
weightRatioListWithDirection() {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward/DiceReward/weightRatioListWithDirection'
})
},
/**
* 权重编辑弹窗:按 DiceReward 主键 id 批量更新 weight
* @param items [{ id: DiceReward.id, weight: 1-10000 }, ...]
*/
batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward/DiceReward/batchUpdateWeights',
data: { items }
})
},
/**
* 权重编辑弹窗:批量更新当前方向的权重(单方向)
*/
batchUpdateWeightsByDirection(direction: 0 | 1, items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward/DiceReward/batchUpdateWeightsByDirection',
data: { direction, items }
})
},
/**
* 一键测试权重:创建测试记录并启动后台执行,按付费/免费、顺逆方向交替抽奖
* 可选 lottery_config_id不选则传 paid_tier_weights / free_tier_weightsT1-T5
*/
startWeightTest(params: {
lottery_config_id?: number
paid_lottery_config_id?: number
free_lottery_config_id?: number
s_count?: number
n_count?: number
paid_s_count?: number
paid_n_count?: number
free_s_count?: number
free_n_count?: number
paid_tier_weights?: Record<string, number>
free_tier_weights?: Record<string, number>
}) {
return request.post<{ record_id: number }>({
url: '/core/dice/reward/DiceReward/startWeightTest',
data: params
})
},
/**
* 查询一键测试进度
*/
getTestProgress(recordId: number) {
return request.get<{
total_play_count: number
over_play_count: number
status: number
remark: string | null
result_counts: Record<number, number> | null
tier_counts: Record<string, number> | null
}>({
url: '/core/dice/reward/DiceReward/getTestProgress',
params: { record_id: recordId }
})
}
}

View File

@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/reward_config/DiceRewardConfig/index',
url: '/core/dice/reward_config/DiceRewardConfig/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/reward_config/DiceRewardConfig/read?id=' + id
url: '/core/dice/reward_config/DiceRewardConfig/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/reward_config/DiceRewardConfig/save',
url: '/core/dice/reward_config/DiceRewardConfig/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/reward_config/DiceRewardConfig/update',
url: '/core/dice/reward_config/DiceRewardConfig/update',
data: params
})
},
@@ -58,8 +58,62 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/reward_config/DiceRewardConfig/destroy',
url: '/core/dice/reward_config/DiceRewardConfig/destroy',
data: params
})
},
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
*/
batchUpdate(items: Array<{ id: number; grid_number?: number; ui_text?: string; real_ev?: number; tier?: string; remark?: string }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/batchUpdate',
data: { items }
})
},
/**
* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
*/
weightRatioList() {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward_config/DiceRewardConfig/weightRatioList'
})
},
/**
* T1-T5、BIGWIN 权重配比:批量更新顺时针/逆时针权重(写入 dice_reward
*/
/** 按 DiceReward 主键 id 批量更新 weightitems: [{ id, weight }, ...] */
batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/batchUpdateWeights',
data: { items }
})
},
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(无需 reward id不存在则自动创建
*/
saveBigwinWeightsByGrid(items: Array<{ grid_number: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid',
data: { items }
})
},
/**
* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1可在奖励对照页权重编辑中调整
*/
createRewardReference() {
return request.post<{
created_clockwise: number
created_counterclockwise: number
updated_clockwise: number
updated_counterclockwise: number
}>({
url: '/core/dice/reward_config/DiceRewardConfig/createRewardReference'
})
}
}

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import request from '@/utils/http'
/**
* 奖励配置权重测试记录 API接口
*/
export default {
/**
* 获取数据列表
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/index',
params
})
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/destroy',
data: params
})
},
/**
* 导入:测试记录 → DiceReward、DiceRewardConfig(BIGWIN)、DiceLotteryPoolConfig(付费/免费 T1-T5)
* @param record_id 测试记录 ID
* @param paid_lottery_config_id 可选导入付费档位概率到的奖池type=0
* @param free_lottery_config_id 可选导入免费档位概率到的奖池type=1
* @param lottery_config_id 兼容旧版,不传 paid/free 时用作统一奖池
*/
importFromRecord(params: {
record_id: number
paid_lottery_config_id?: number | null
free_lottery_config_id?: number | null
lottery_config_id?: number | null
}) {
return request.post<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/importFromRecord',
data: params
})
}
}

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<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<!-- <ElButton v-permission="'dice:config:index:save'" @click="showDialog('add')" v-ripple>-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:config:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:config:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref({
group: undefined,
title: undefined,
name: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
// { type: 'selection' },
{ prop: 'group', label: 'page.table.group', minWidth: 140, align: 'center' },
{ prop: 'title', label: 'page.table.title', minWidth: 160, align: 'center' },
{ prop: 'title_en', label: 'page.table.titleEn', minWidth: 160, align: 'center' },
{ prop: 'name', label: 'page.table.configName', align: 'center' },
{ prop: 'value', label: 'page.table.value', minWidth: 240, align: 'center' },
{ prop: 'value_en', label: 'page.table.valueEn', minWidth: 240, align: 'center' },
{
prop: 'operation',
label: 'table.actions.operation',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

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<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item :label="$t('page.form.group')" prop="group">
<el-input
v-model="formData.group"
:placeholder="$t('page.form.placeholderGroup')"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item :label="$t('page.form.title')" prop="title">
<el-input v-model="formData.title" :placeholder="$t('page.form.placeholderTitleZh')" />
</el-form-item>
<el-form-item :label="$t('page.form.titleEn')" prop="title_en">
<el-input v-model="formData.title_en" :placeholder="$t('page.form.placeholderTitleEn')" />
</el-form-item>
<el-form-item :label="$t('page.form.configName')" prop="name">
<el-input
v-model="formData.name"
:placeholder="$t('page.form.placeholderConfigName')"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item :label="$t('page.form.value')" prop="value">
<el-input v-model="formData.value" type="textarea" :rows="5" :placeholder="$t('page.form.placeholderValueZh')" />
</el-form-item>
<el-form-item :label="$t('page.form.valueEn')" prop="value_en">
<el-input v-model="formData.value_en" type="textarea" :rows="5" :placeholder="$t('page.form.placeholderValueEn')" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
import { useI18n } from 'vue-i18n'
const { t } = useI18n()
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = computed<FormRules>(() => ({
group: [{ required: true, message: t('page.form.ruleGroupRequired'), trigger: 'blur' }],
title: [{ required: true, message: t('page.form.ruleTitleRequired'), trigger: 'blur' }],
title_en: [{ max: 255, message: t('page.form.ruleTitleEnMax'), trigger: 'blur' }],
name: [{ required: true, message: t('page.form.ruleConfigNameRequired'), trigger: 'blur' }],
value: [{ required: true, message: t('page.form.ruleValueRequired'), trigger: 'blur' }]
}))
/**
* 初始数据
*/
const initialFormData = {
id: null,
value: '',
value_en: '',
name: '',
group: '',
title: '',
title_en: ''
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
}
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success(t('page.form.saveSuccess'))
} else {
await api.update(formData)
ElMessage.success(t('page.form.updateSuccess'))
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

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<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.group')" prop="group">
<el-input v-model="formData.group" :placeholder="$t('page.search.placeholderGroup')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.title')" prop="title">
<el-input v-model="formData.title" :placeholder="$t('page.search.placeholderTitle')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.configName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderConfigName')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
// 展开/收起
const isExpanded = ref<boolean>(false)
// 表单数据双向绑定
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
// 重置
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
// 搜索
async function handleSearch() {
emit('search', formData.value)
}
// 展开/收起
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
// 栅格占据的列数
const setSpan = (span: number) => {
return {
span: span,
xs: 24, // 手机:满宽显示
sm: span >= 12 ? span : 12, // 平板大于等于12保持否则用半宽
md: span >= 8 ? span : 8, // 中等屏幕大于等于8保持否则用三分之一宽
lg: span,
xl: span
}
}
</script>

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@@ -1,149 +0,0 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:lottery_config:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:lottery_config:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:lottery_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:lottery_config:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/lottery_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref({
name: undefined,
type: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 奖池类型展示0=正常 1=强制杀猪 2=T1高倍率
const typeFormatter = (row: Record<string, unknown>) =>
row.type === 0 ? '正常' : row.type === 1 ? '强制杀猪' : row.type === 2 ? 'T1高倍率' : '-'
// 权重列带 %
const weightFormatter = (prop: string) => (row: Record<string, unknown>) => {
const v = row[prop]
return v != null && v !== '' ? `${v}%` : '-'
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'name', label: '名称' },
{ prop: 'type', label: '奖池类型', width: 100, formatter: typeFormatter },
{ prop: 'safety_line', label: '安全线' },
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter('t1_wight') },
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter('t2_wight') },
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter('t3_wight') },
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter('t4_wight') },
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter('t5_wight') },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>

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<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElButton
v-permission="'dice:lottery_pool_config:index:index'"
type="primary"
@click="showCurrentPoolDialog"
>
{{ $t('page.toolbar.viewCurrentPool') }}
</ElButton>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:lottery_pool_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:lottery_pool_config:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
<!-- 当前彩金池弹窗 -->
<CurrentPoolDialog v-model="currentPoolVisible" @success="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/lottery_pool_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import CurrentPoolDialog from './modules/current-pool-dialog.vue'
const { t } = useI18n()
// 搜索表单
const searchForm = ref({
name: undefined,
type: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 奖池类型展示0=正常 1=强制杀猪 2=T1高倍率
const typeFormatter = (row: Record<string, unknown>) =>
row.type === 0 ? t('page.search.poolTypeNormal') : row.type === 1 ? t('page.search.poolTypeKill') : row.type === 2 ? t('page.search.poolTypeT1') : '-'
// 权重列带 %
const weightFormatter = (prop: string) => (row: Record<string, unknown>) => {
const v = row[prop]
return v != null && v !== '' ? `${v}%` : '-'
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
{ prop: 'name', label: 'page.table.name', align: 'center' },
{ prop: 'type', label: 'page.table.poolType', width: 100, align: 'center', formatter: typeFormatter },
{ prop: 'safety_line', label: 'page.table.safetyLine', align: 'center' },
{
prop: 't1_weight',
label: 'page.table.t1PoolWeight',
width: 100,
align: 'center',
formatter: weightFormatter('t1_weight')
},
{
prop: 't2_weight',
label: 'page.table.t2PoolWeight',
width: 100,
align: 'center',
formatter: weightFormatter('t2_weight')
},
{
prop: 't3_weight',
label: 'page.table.t3PoolWeight',
width: 100,
align: 'center',
formatter: weightFormatter('t3_weight')
},
{
prop: 't4_weight',
label: 'page.table.t4PoolWeight',
width: 100,
align: 'center',
formatter: weightFormatter('t4_weight')
},
{
prop: 't5_weight',
label: 'page.table.t5PoolWeight',
width: 100,
align: 'center',
formatter: weightFormatter('t5_weight')
},
{
prop: 'operation',
label: 'table.actions.operation',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 编辑配置
const { dialogType, dialogVisible, dialogData, showDialog, handleSelectionChange } = useSaiAdmin()
const currentPoolVisible = ref(false)
function showCurrentPoolDialog() {
currentPoolVisible.value = true
}
</script>

View File

@@ -0,0 +1,278 @@
<template>
<el-dialog
v-model="visible"
:title="$t('page.form.currentPoolTitle')"
width="560px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div v-if="loading && !pool" class="flex justify-center py-8">{{ $t('page.form.loading') }}</div>
<template v-else-if="pool">
<div class="pool-info mb-4">
<div class="flex items-center gap-2 mb-3">
<span class="text-gray-500">{{ $t('page.form.poolName') }}</span>
<span>{{ pool.name }}</span>
</div>
<div class="profit-row mb-3">
<div class="flex items-center gap-2">
<span class="text-gray-500">{{ $t('page.form.playerProfit') }}</span>
<span class="font-mono text-lg" :class="profitAmountClass">{{
displayProfitAmount
}}</span>
<span class="realtime-badge">{{ $t('page.form.realtime') }}</span>
</div>
<div class="profit-calc-hint">
{{ $t('page.form.profitCalcHint') }}
</div>
</div>
<div class="tip-block">
<div class="tip-title">{{ $t('page.form.tierRuleTitle') }}</div>
<div class="tip-content">
{{ $t('page.form.tierRuleContent') }}
</div>
</div>
</div>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item :label="$t('page.form.safetyLine')" prop="safety_line">
<el-input-number
v-model="formData.safety_line"
:min="0"
:precision="2"
style="width: 100%"
/>
</el-form-item>
<el-form-item :label="$t('page.form.killScoreWeights')">
<div class="text-gray-500 text-sm">
T1: {{ pool.t1_weight }}% / T2: {{ pool.t2_weight }}% / T3: {{ pool.t3_weight }}% / T4: {{ pool.t4_weight }}% / T5: {{ pool.t5_weight }}%
</div>
</el-form-item>
<el-form-item>
<div class="text-gray-500 text-sm">
{{ $t('page.form.weightsSumHint') }}<span :class="weightsSum !== 100 ? 'text-red-500' : ''">{{
weightsSum
}}</span
>{{ $t('page.form.weightsSumUnitCurrent') }} {{ $t('page.form.killWeightNote') }}
</div>
</el-form-item>
</el-form>
</template>
<template #footer>
<el-button @click="handleClose">{{ $t('form.close') }}</el-button>
<el-button :loading="resetting" :disabled="!pool" @click="handleResetProfit">
{{ $t('page.form.btnResetProfit') }}
</el-button>
<el-button type="primary" :loading="saving" :disabled="!pool" @click="handleSubmit">
{{ $t('page.form.btnSaveSafetyLine') }}
</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
import { useI18n } from 'vue-i18n'
const { t } = useI18n()
interface PoolData {
id: number
name: string
safety_line: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
profit_amount: number
}
const props = defineProps<{ modelValue: boolean }>()
const emit = defineEmits<{ (e: 'update:modelValue', v: boolean): void; (e: 'success'): void }>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const loading = ref(false)
const saving = ref(false)
const resetting = ref(false)
const pool = ref<PoolData | null>(null)
const formRef = ref<FormInstance>()
const formData = reactive({
safety_line: 0
})
const rules = computed<FormRules>(() => ({
safety_line: [{ required: true, message: t('page.form.ruleSafetyLineRequired'), trigger: 'blur' }]
}))
const weightsSum = computed(() => {
const p = pool.value
if (!p) return 0
return (p.t1_weight ?? 0) + (p.t2_weight ?? 0) + (p.t3_weight ?? 0) + (p.t4_weight ?? 0) + (p.t5_weight ?? 0)
})
const displayProfitAmount = computed(() => {
const v = pool.value?.profit_amount
if (v == null || Number.isNaN(v)) return '-'
return Number(v).toFixed(2)
})
const profitAmountClass = computed(() => {
const v = pool.value?.profit_amount
if (v == null) return ''
if (v > 0) return 'text-green-600'
if (v < 0) return 'text-red-600'
return ''
})
let pollTimer: ReturnType<typeof setInterval> | null = null
const POLL_INTERVAL = 2000
async function loadPool() {
if (!visible.value) return
try {
loading.value = true
const res = await api.getCurrentPool()
const data = res as unknown as PoolData
if (data && typeof data === 'object') {
pool.value = data
formData.safety_line = data.safety_line ?? 0
}
} catch (e: any) {
ElMessage.error(e?.message ?? t('page.form.msgGetPoolFailed'))
} finally {
loading.value = false
}
}
function startPolling() {
stopPolling()
pollTimer = setInterval(() => {
if (!visible.value) {
stopPolling()
return
}
api.getCurrentPool().then((res) => {
const data = res as unknown as PoolData
if (pool.value && data && typeof data === 'object' && data.profit_amount != null) {
pool.value.profit_amount = data.profit_amount
}
})
}, POLL_INTERVAL)
}
function stopPolling() {
if (pollTimer) {
clearInterval(pollTimer)
pollTimer = null
}
}
async function handleSubmit() {
if (!pool.value) return
try {
await formRef.value?.validate?.()
saving.value = true
await api.updateCurrentPool({
safety_line: formData.safety_line
})
ElMessage.success(t('page.form.msgSaveSuccess'))
await loadPool()
emit('success')
} catch (e: any) {
if (e?.message) ElMessage.error(e.message)
} finally {
saving.value = false
}
}
async function handleResetProfit() {
if (!pool.value) return
try {
resetting.value = true
await api.resetProfitAmount()
ElMessage.success(t('page.form.msgResetProfitSuccess'))
await loadPool()
emit('success')
} catch (e: any) {
ElMessage.error(e?.message ?? t('page.form.msgResetFailed'))
} finally {
resetting.value = false
}
}
function handleClose() {
stopPolling()
visible.value = false
pool.value = null
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadPool().then(() => startPolling())
} else {
stopPolling()
}
}
)
onUnmounted(() => stopPolling())
</script>
<style scoped>
.pool-info {
padding: 8px 0;
}
.profit-row {
margin-bottom: 8px;
}
.profit-calc-hint {
margin-top: 4px;
font-size: 12px;
color: var(--el-text-color-secondary);
line-height: 1.4;
}
.realtime-badge {
font-size: 11px;
padding: 2px 6px;
border-radius: 4px;
background: var(--el-color-success-light-9);
color: var(--el-color-success);
}
.tip-block {
margin-top: 12px;
padding: 10px 12px;
background: var(--el-fill-color-light);
border-radius: 6px;
border-left: 3px solid var(--el-color-primary);
}
.tip-title {
font-size: 13px;
font-weight: 600;
color: var(--el-text-color-primary);
margin-bottom: 6px;
}
.tip-content {
font-size: 12px;
color: var(--el-text-color-regular);
line-height: 1.5;
}
.tip-content strong {
color: var(--el-color-primary);
}
</style>

View File

@@ -1,39 +1,44 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增色子奖池配置' : '编辑色子奖池配置'"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入名称" />
<el-form-item :label="$t('form.labelName')" prop="name">
<el-input
v-model="formData.name"
:placeholder="$t('page.form.placeholderName')"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-form-item :label="$t('form.labelRemark')" prop="remark">
<el-input
v-model="formData.remark"
type="textarea"
:rows="3"
placeholder="请输入备注"
:placeholder="$t('page.form.placeholderRemark')"
maxlength="500"
show-word-limit
/>
</el-form-item>
<el-form-item label="奖池类型" prop="type">
<el-form-item :label="$t('page.form.poolType')" prop="type">
<el-select
v-model="formData.type"
placeholder="请选择奖池类型"
:placeholder="$t('page.form.placeholderPoolType')"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
<el-option label="T1高倍率" :value="2" />
<el-option :label="$t('page.form.poolTypeNormal')" :value="0" />
<el-option :label="$t('page.form.poolTypeKill')" :value="1" />
<el-option :label="$t('page.form.poolTypeT1')" :value="2" />
</el-select>
</el-form-item>
<el-form-item label="安全线" prop="safety_line">
<el-form-item :label="$t('page.form.safetyLine')" prop="safety_line">
<el-input-number
v-model="formData.safety_line"
:min="0"
@@ -41,41 +46,44 @@
style="width: 100%"
/>
</el-form-item>
<el-form-item label="T1池权重(%)" prop="t1_wight">
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t1Weight')" prop="t1_weight">
<el-slider v-model="formData.t1_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_wight">
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t2Weight')" prop="t2_weight">
<el-slider v-model="formData.t2_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_wight">
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t3Weight')" prop="t3_weight">
<el-slider v-model="formData.t3_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_wight">
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t4Weight')" prop="t4_weight">
<el-slider v-model="formData.t4_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_wight">
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t5Weight')" prop="t5_weight">
<el-slider v-model="formData.t5_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item>
<div class="text-gray-500 text-sm">
五个池权重总和<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
{{ $t('page.form.weightsSumHint') }}<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
weightsSum
}}</span
>% / 100%100%
>{{ $t('page.form.weightsSumUnit') }}
</div>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/lottery_config/index'
import api from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
import { useI18n } from 'vue-i18n'
const { t } = useI18n()
interface Props {
modelValue: boolean
@@ -107,7 +115,7 @@
})
/** 五个权重字段名,用于总和校验 */
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
const WEIGHT_KEYS = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'] as const
/** 五个池权重总和(用于展示与校验) */
const weightsSum = computed(() => {
@@ -117,15 +125,15 @@
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
name: [{ required: true, message: '名称必需填写', trigger: 'blur' }],
type: [{ required: true, message: '请选择奖池类型', trigger: 'change' }],
t1_wight: [{ required: true, message: 'T1池权重必需填写', trigger: 'blur' }],
t2_wight: [{ required: true, message: 'T2池权重必需填写', trigger: 'blur' }],
t3_wight: [{ required: true, message: 'T3池权重必需填写', trigger: 'blur' }],
t4_wight: [{ required: true, message: 'T4池权重必需填写', trigger: 'blur' }],
t5_wight: [{ required: true, message: 'T5池权重必需填写', trigger: 'blur' }]
})
const rules = computed<FormRules>(() => ({
name: [{ required: true, message: t('page.form.ruleNameRequired'), trigger: 'blur' }],
type: [{ required: true, message: t('page.form.rulePoolTypeRequired'), trigger: 'change' }],
t1_weight: [{ required: true, message: t('page.form.ruleT1Required'), trigger: 'blur' }],
t2_weight: [{ required: true, message: t('page.form.ruleT2Required'), trigger: 'blur' }],
t3_weight: [{ required: true, message: t('page.form.ruleT3Required'), trigger: 'blur' }],
t4_weight: [{ required: true, message: t('page.form.ruleT4Required'), trigger: 'blur' }],
t5_weight: [{ required: true, message: t('page.form.ruleT5Required'), trigger: 'blur' }]
}))
/**
* 初始数据权重为数字便于输入与校验
@@ -136,11 +144,11 @@
remark: '',
type: null as number | null,
safety_line: 0 as number,
t1_wight: 0 as number,
t2_wight: 0 as number,
t3_wight: 0 as number,
t4_wight: 0 as number,
t5_wight: 0 as number
t1_weight: 0 as number,
t2_weight: 0 as number,
t3_weight: 0 as number,
t4_weight: 0 as number,
t5_weight: 0 as number
}
/**
@@ -182,11 +190,11 @@
'id',
'type',
'safety_line',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight'
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight'
]
for (const key of Object.keys(formData)) {
if (!(key in props.data)) continue
@@ -216,15 +224,15 @@
try {
await formRef.value.validate()
if (Math.abs(weightsSum.value - 100) > 0.01) {
ElMessage.warning('五个池权重总和必须为100%')
ElMessage.warning(t('page.form.msgWeightsMust100'))
return
}
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success('新增成功')
ElMessage.success(t('page.form.msgAddSuccess'))
} else {
await api.update(formData)
ElMessage.success('修改成功')
ElMessage.success(t('page.form.msgUpdateSuccess'))
}
emit('success')
handleClose()

View File

@@ -9,16 +9,16 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入名称" clearable />
<el-form-item :label="$t('page.name')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="奖池类型" prop="type">
<el-form-item :label="$t('page.search.poolType')" prop="type">
<el-select
v-model="formData.type"
:options="typeOptions"
placeholder="请选择奖池类型"
:placeholder="$t('page.search.placeholderPoolType')"
clearable
/>
</el-form-item>
@@ -27,6 +27,7 @@
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
interface Props {
modelValue: Record<string, any>
}
@@ -40,11 +41,12 @@
// /
const isExpanded = ref<boolean>(false)
const typeOptions = [
{ name: '0', value: '正常' },
{ name: '1', value: '强制杀猪' },
{ name: '2', value: 'T1高倍率' }
]
const { t } = useI18n()
const typeOptions = computed(() => [
{ name: '0', value: t('page.search.poolTypeNormal') },
{ name: '1', value: t('page.search.poolTypeKill') },
{ name: '2', value: t('page.search.poolTypeT1') }
])
//
const searchBarRef = ref()
const formData = computed({

View File

@@ -7,29 +7,29 @@
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:play_record:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:play_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
<!-- <ElSpace wrap>-->
<!-- <ElButton-->
<!-- v-permission="'dice:play_record:index:save'"-->
<!-- @click="showDialog('add')"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:play_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
<!-- </ElSpace>-->
</template>
</ArtTableHeader>
@@ -53,19 +53,19 @@
<!-- 抽奖类型 tag -->
<template #lottery_type="{ row }">
<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
{{ row.lottery_type === 0 ? '付费' : row.lottery_type === 1 ? '赠送' : '-' }}
{{ row.lottery_type === 0 ? t('page.search.paid') : row.lottery_type === 1 ? t('page.search.free') : '-' }}
</ElTag>
</template>
<!-- tag -->
<!-- 是否中大 tag -->
<template #is_win="{ row }">
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中奖' : '-' }}
{{ row.is_win === 0 ? t('page.search.noBigWin') : row.is_win === 1 ? t('page.search.bigWin') : '-' }}
</ElTag>
</template>
<!-- 方向 tag -->
<template #direction="{ row }">
<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
{{ row.direction === 0 ? '顺时针' : row.direction === 1 ? '逆时针' : '-' }}
{{ row.direction === 0 ? t('page.search.clockwise') : row.direction === 1 ? t('page.search.anticlockwise') : '-' }}
</ElTag>
</template>
<!-- 摇取点数 tag -->
@@ -82,11 +82,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:play_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:play_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -103,11 +103,13 @@
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/play_record/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
const { t } = useI18n()
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
@@ -117,6 +119,8 @@
is_win: undefined,
win_coin_min: undefined,
win_coin_max: undefined,
roll_number_min: undefined,
roll_number_max: undefined,
reward_ui_text: undefined,
reward_tier: undefined,
direction: undefined
@@ -131,7 +135,7 @@
const usernameFormatter = (row: Record<string, any>) =>
row?.dicePlayer?.username ?? row?.player_id ?? '-'
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
row?.diceLotteryConfig?.name ?? row?.lottery_config_id ?? '-'
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
const rewardTierFormatter = (row: Record<string, any>) =>
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
@@ -168,34 +172,37 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
// { type: 'selection' },
{ prop: 'id', label: 'page.table.id', width: 80 },
{
prop: 'player_id',
label: '玩家',
label: 'page.table.player',
formatter: (row: Record<string, any>) => usernameFormatter(row)
},
{
prop: 'lottery_config_id',
label: '彩金池配置',
label: 'page.table.lotteryPoolConfig',
width: 120,
useSlot: true
},
{ prop: 'lottery_type', label: '抽奖类型', width: 100, useSlot: true },
{ prop: 'is_win', label: '中奖', width: 80, useSlot: true },
{ prop: 'win_coin', label: '赢取平台币' },
{ prop: 'direction', label: '方向', width: 90, useSlot: true },
{ prop: 'start_index', label: '起始索引', width: 90 },
{ prop: 'target_index', label: '终点索引', width: 90 },
{ prop: 'roll_array', label: '摇取点数', width: 140, useSlot: true },
{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
{ prop: 'win_coin', label: 'page.table.winCoin', width: 110 },
{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120 },
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140 },
{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
{
prop: 'reward_config_id',
label: '奖励配置',
label: 'page.table.rewardConfig',
formatter: (row: Record<string, any>) => rewardTierFormatter(row)
},
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'update_time', label: '修改时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
{ prop: 'update_time', label: 'page.table.updateTime', width: 170 },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})
@@ -206,9 +213,9 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -1,17 +1,17 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增玩家抽奖记录' : '编辑玩家抽奖记录'"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="玩家" prop="player_id">
<el-form-item :label="$t('page.form.player')" prop="player_id">
<el-select
v-model="formData.player_id"
placeholder="请选择玩家(显示用户名)"
:placeholder="$t('page.form.placeholderPlayer')"
clearable
filterable
style="width: 100%"
@@ -25,10 +25,10 @@
/>
</el-select>
</el-form-item>
<el-form-item label="彩金池配置" prop="lottery_config_id">
<el-form-item :label="$t('page.form.lotteryPoolConfig')" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
placeholder="请选择彩金池配置"
:placeholder="$t('page.form.placeholderLotteryPool')"
clearable
filterable
style="width: 100%"
@@ -42,70 +42,90 @@
/>
</el-select>
</el-form-item>
<el-form-item label="抽奖类型" prop="lottery_type">
<el-form-item :label="$t('page.form.drawType')" prop="lottery_type">
<el-select
v-model="formData.lottery_type"
placeholder="请选择"
:placeholder="$t('form.placeholderSelect')"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
<el-option :label="$t('page.form.paid')" :value="0" />
<el-option :label="$t('page.form.free')" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="中奖" prop="is_win">
<el-form-item :label="$t('page.form.isBigWin')" prop="is_win">
<el-select
v-model="formData.is_win"
placeholder="请选择"
:placeholder="$t('form.placeholderSelect')"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="" :value="0" />
<el-option label="中奖" :value="1" />
<el-option :label="$t('page.form.noBigWin')" :value="0" />
<el-option :label="$t('page.form.bigWin')" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="赢取平台币" prop="win_coin">
<el-form-item :label="$t('page.form.winCoin')" prop="win_coin">
<el-input-number
v-model="formData.win_coin"
placeholder="请输入赢取平台币"
:placeholder="$t('page.form.placeholderWinCoin')"
:precision="2"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="方向" prop="direction">
<el-form-item :label="$t('page.form.superWinCoin')" prop="super_win_coin">
<el-input-number
v-model="formData.super_win_coin"
:placeholder="$t('page.form.placeholderSuperWinCoin')"
:precision="2"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item :label="$t('page.form.rewardWinCoin')" prop="reward_win_coin">
<el-input-number
v-model="formData.reward_win_coin"
:placeholder="$t('page.form.placeholderRewardWinCoin')"
:precision="2"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item :label="$t('page.form.direction')" prop="direction">
<el-select
v-model="formData.direction"
placeholder="请选择方向"
:placeholder="$t('page.form.placeholderDirection')"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
<el-option :label="$t('page.form.clockwise')" :value="0" />
<el-option :label="$t('page.form.anticlockwise')" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="起始索引" prop="start_index">
<el-form-item :label="$t('page.form.startIndex')" prop="start_index">
<el-input-number
v-model="formData.start_index"
placeholder="起始索引"
:placeholder="$t('page.form.placeholderStartIndex')"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="终点索引" prop="target_index">
<el-form-item :label="$t('page.form.targetIndex')" prop="target_index">
<el-input-number
v-model="formData.target_index"
placeholder="终点索引"
:placeholder="$t('page.form.placeholderTargetIndex')"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="摇取点数" prop="rollArrayItems">
<el-form-item :label="$t('page.form.rollArray')" prop="rollArrayItems">
<div class="roll-array-wrap">
<el-input-number
v-for="(_, i) in 5"
@@ -120,12 +140,23 @@
:disabled="dialogType === 'edit'"
/>
</div>
<div class="roll-array-hint">固定 5 个数每个 16</div>
<div class="roll-array-hint">{{ $t('page.form.rollArrayHint') }}</div>
</el-form-item>
<el-form-item label="奖励配置" prop="reward_config_id">
<el-form-item :label="$t('page.form.rollNumber')" prop="roll_number">
<el-input-number
v-model="formData.roll_number"
:placeholder="$t('page.form.placeholderRollNumber')"
:min="5"
:max="30"
:precision="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item :label="$t('page.form.rewardConfig')" prop="reward_config_id">
<el-select
v-model="formData.reward_config_id"
placeholder="请选择奖励配置(显示前端文本)"
:placeholder="$t('page.form.placeholderRewardConfig')"
clearable
filterable
style="width: 100%"
@@ -145,8 +176,8 @@
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">{{ dialogType === 'edit' ? '关闭' : '取消' }}</el-button>
<el-button v-if="dialogType === 'add'" type="primary" @click="handleSubmit">提交</el-button>
<el-button @click="handleClose">{{ dialogType === 'edit' ? $t('form.close') : $t('common.cancel') }}</el-button>
<el-button v-if="dialogType === 'add'" type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>
@@ -186,7 +217,7 @@
player_id: [{ required: true, message: '请选择玩家', trigger: 'change' }],
lottery_config_id: [{ required: true, message: '请选择彩金池配置', trigger: 'change' }],
lottery_type: [{ required: true, message: '请选择抽奖类型', trigger: 'change' }],
is_win: [{ required: true, message: '请选择奖', trigger: 'change' }],
is_win: [{ required: true, message: '请选择是否中大奖', trigger: 'change' }],
win_coin: [{ required: true, message: '赢取平台币必填', trigger: 'blur' }],
rollArrayItems: [
{
@@ -219,10 +250,13 @@
lottery_type: null as number | null,
is_win: null as number | null,
win_coin: null as number | null,
super_win_coin: null as number | null,
reward_win_coin: null as number | null,
direction: null as number | null,
start_index: null as number | null,
target_index: null as number | null,
roll_array: null as string | number[] | null,
roll_number: null as number | null,
reward_config_id: null as number | null
}
@@ -278,10 +312,13 @@
'lottery_type',
'is_win',
'win_coin',
'super_win_coin',
'reward_win_coin',
'direction',
'start_index',
'target_index',
'roll_array',
'roll_number',
'reward_config_id'
]
keys.forEach((key) => {
@@ -295,6 +332,17 @@
}
}
})
// 若后端未返回 roll_number根据摇取点数计算
if (formData.roll_number == null && formData.rollArrayItems.length === 5) {
formData.roll_number = formData.rollArrayItems.reduce((s, n) => (s ?? 0) + (n ?? 0), 0) || null
}
// 点数和有值但五个点数为空或无效时,根据 roll_number 补全显示(兼容历史错误数据)
const sum = formData.roll_number != null ? Number(formData.roll_number) : 0
const hasNull = formData.rollArrayItems.some((n) => n == null)
const itemsSum = formData.rollArrayItems.reduce((s, n) => (s ?? 0) + (n ?? 0), 0) ?? 0
if (sum >= 5 && sum <= 30 && (hasNull || itemsSum !== sum)) {
formData.rollArrayItems = defaultRollArrayItems(sum)
}
}
/** 将接口的 roll_array 转为固定 5 项数组,不足补 null */
@@ -319,6 +367,16 @@
return items.slice(0, 5)
}
/** 点数和有值但五个点数缺失时,根据点数和生成默认 5 个数(与后端 defaultRollArrayForSum 一致) */
function defaultRollArrayItems(sum: number): (number | null)[] {
const s = Math.max(5, Math.min(30, Math.floor(Number(sum))))
const base = Math.floor(s / 5)
const rem = s - 5 * base
const arr: number[] = Array(5).fill(base)
for (let i = 0; i < rem; i++) arr[i]++
return arr.map((v) => Math.max(1, Math.min(6, v)))
}
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
@@ -331,10 +389,12 @@
const payload = { ...formData } as Record<string, unknown>
// 将 5 个输入值拼成 [1,2,3,4,5] 格式,确保每项为 16 的整数
const items = formData.rollArrayItems
payload.roll_array = items.map((n) => {
const rollArray = items.map((n) => {
const v = n != null ? Number(n) : 1
return Math.min(6, Math.max(1, Number.isNaN(v) ? 1 : Math.floor(v)))
})
payload.roll_array = rollArray
payload.roll_number = formData.roll_number ?? rollArray.reduce((s, n) => s + n, 0)
delete payload.rollArrayItems
if (props.dialogType === 'add') {
delete payload.id

View File

@@ -9,53 +9,53 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="玩家" prop="username">
<el-input v-model="formData.username" placeholder="用户名模糊" clearable />
<el-form-item :label="$t('page.search.player')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.usernameFuzzy')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="彩金池配置" prop="lottery_config_name">
<el-input v-model="formData.lottery_config_name" placeholder="名称模糊" clearable />
<el-form-item :label="$t('page.search.lotteryPoolConfig')" prop="lottery_config_name">
<el-input v-model="formData.lottery_config_name" :placeholder="$t('page.search.nameFuzzy')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select v-model="formData.lottery_type" placeholder="全部" clearable style="width: 100%">
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
<el-form-item :label="$t('page.search.drawType')" prop="lottery_type">
<el-select v-model="formData.lottery_type" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.paid')" :value="0" />
<el-option :label="$t('page.search.free')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="中奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="全部" clearable style="width: 100%">
<el-option label="" :value="0" />
<el-option label="中奖" :value="1" />
<el-form-item :label="$t('page.search.isBigWin')" prop="is_win">
<el-select v-model="formData.is_win" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.noBigWin')" :value="0" />
<el-option :label="$t('page.search.bigWin')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="全部" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
<el-form-item :label="$t('page.search.direction')" prop="direction">
<el-select v-model="formData.direction" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.clockwise')" :value="0" />
<el-option :label="$t('page.search.anticlockwise')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="赢取平台币" prop="win_coin_min">
<el-form-item :label="$t('page.search.winCoin')" prop="win_coin_min">
<div class="range-wrap">
<el-input-number
v-model="formData.win_coin_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:precision="2"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.win_coin_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:precision="2"
controls-position="right"
class="range-input"
@@ -64,13 +64,38 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="奖励配置" prop="reward_ui_text">
<el-input v-model="formData.reward_ui_text" placeholder="前端显示文本模糊" clearable />
<el-form-item :label="$t('page.search.rollNumber')" prop="roll_number_min">
<div class="range-wrap">
<el-input-number
v-model="formData.roll_number_min"
:placeholder="$t('table.searchBar.min')"
:min="5"
:max="30"
:precision="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.roll_number_max"
:placeholder="$t('table.searchBar.max')"
:min="5"
:max="30"
:precision="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="中奖名(档位)" prop="reward_tier">
<el-select v-model="formData.reward_tier" placeholder="全部" clearable style="width: 100%">
<el-form-item :label="$t('page.search.rewardConfig')" prop="reward_ui_text">
<el-input v-model="formData.reward_ui_text" :placeholder="$t('page.search.uiTextFuzzy')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.rewardTier')" prop="reward_tier">
<el-select v-model="formData.reward_tier" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />

View File

@@ -0,0 +1,256 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部汇总与操作按钮同一行避免占用表格高度导致无法翻页 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<span v-if="totalWinCoin !== null" class="table-summary-inline">
{{ $t('page.toolbar.platformTotalProfit') }}<strong>{{ totalWinCoin }}</strong>
</span>
<ElSpace wrap class="table-toolbar-buttons">
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
{{ $t('table.actions.delete') }}
</ElButton>
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
type="danger"
plain
@click="handleClearAll"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-2-line" />
</template>
{{ $t('page.toolbar.clearAllData') }}
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 彩金池配置显示 DiceLotteryPoolConfig.name -->
<template #lottery_config_id="{ row }">
<ElTag size="small">{{ lotteryConfigNameFormatter(row) }}</ElTag>
</template>
<!-- 抽奖类型 -->
<template #lottery_type="{ row }">
<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
{{ row.lottery_type === 0 ? t('page.search.paid') : row.lottery_type === 1 ? t('page.search.free') : '-' }}
</ElTag>
</template>
<!-- 是否中大奖 -->
<template #is_win="{ row }">
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
{{ row.is_win === 0 ? t('page.search.noBigWin') : row.is_win === 1 ? t('page.search.bigWin') : '-' }}
</ElTag>
</template>
<!-- 方向 -->
<template #direction="{ row }">
<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
{{ row.direction === 0 ? t('page.search.clockwise') : row.direction === 1 ? t('page.search.anticlockwise') : '-' }}
</ElTag>
</template>
<!-- 摇取点数 -->
<template #roll_array="{ row }">
<ElTag size="small">
{{ formatRollArray(row.roll_array) }}
</ElTag>
</template>
<!-- 奖励档位显示 DiceRewardConfig.tier -->
<template #reward_config_id="{ row }">
<ElTag size="small">{{ rewardTierFormatter(row) }}</ElTag>
</template>
<!-- 状态 -->
<template #status="{ row }">
<ElTag size="small" :type="row.status === 1 ? 'success' : 'info'">
{{ row.status === 1 ? t('table.searchBar.success') : t('table.searchBar.failure') }}
</ElTag>
</template>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:play_record_test:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:play_record_test:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/play_record_test/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import { ElMessage, ElMessageBox } from 'element-plus'
const { t } = useI18n()
// 搜索表单(与 play_record 对齐:方向、赢取平台币范围、是否中大奖、中奖档位、点数和)
const searchForm = ref<Record<string, unknown>>({
lottery_type: undefined,
direction: undefined,
is_win: undefined,
win_coin_min: undefined,
win_coin_max: undefined,
reward_tier: undefined,
roll_number: undefined
})
// 当前筛选下平台总盈利付费抽奖次数×100 - 玩家总收益)
const totalWinCoin = ref<number | null>(null)
const listApi = async (params: Record<string, any>) => {
const res = await api.list(params)
totalWinCoin.value = (res as any)?.total_win_coin ?? null
return res
}
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
const rewardTierFormatter = (row: Record<string, any>) =>
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
/** 摇取点数格式化为 1,3,4,5,6 */
function formatRollArray(val: unknown): string {
if (val == null || val === '') return '-'
if (Array.isArray(val)) return val.join(',')
if (typeof val === 'string') {
try {
const arr = JSON.parse(val)
return Array.isArray(arr) ? arr.join(',') : val
} catch {
return val
}
}
return String(val)
}
const handleClearAll = async () => {
try {
await ElMessageBox.confirm('确定清空所有玩家抽奖测试数据?', '提示', {
type: 'warning'
})
await api.clearAll()
ElMessage.success('已清空所有测试数据')
getData()
} catch (e: any) {
if (e !== 'cancel') {
ElMessage.error(e?.message || '清空失败')
}
}
}
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: listApi,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'page.table.id', width: 80 },
{ prop: 'lottery_config_id', label: 'page.table.lotteryPoolConfig', width: 120, useSlot: true },
{ prop: 'lottery_type', label: 'page.table.drawType', width: 100, useSlot: true },
{ prop: 'is_win', label: 'page.table.isBigWin', width: 100, useSlot: true },
{ prop: 'win_coin', label: 'page.table.winCoin', width: 110 },
{ prop: 'super_win_coin', label: 'page.table.superWinCoin', width: 120 },
{ prop: 'reward_win_coin', label: 'page.table.rewardWinCoin', width: 140 },
{ prop: 'direction', label: 'page.table.direction', width: 90, useSlot: true },
{ prop: 'start_index', label: 'page.table.startIndex', width: 90 },
{ prop: 'target_index', label: 'page.table.targetIndex', width: 90 },
{ prop: 'roll_array', label: 'page.table.rollArray', width: 140, useSlot: true },
{ prop: 'roll_number', label: 'page.table.rollNumber', width: 110, sortable: true },
{ prop: 'reward_config_id', label: 'page.table.rewardConfig', width: 100, useSlot: true },
{ prop: 'status', label: 'page.table.status', width: 80, useSlot: true },
{ prop: 'create_time', label: 'page.table.createTime', width: 170 },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>
<style scoped>
.table-summary-inline {
margin-right: 12px;
font-size: 14px;
color: var(--el-text-color-regular);
white-space: nowrap;
}
.table-summary-inline strong {
color: var(--el-color-danger);
}
.table-toolbar-buttons {
display: inline-flex;
}
</style>

View File

@@ -0,0 +1,270 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增玩家抽奖记录(测试数据)' : '编辑玩家抽奖记录(测试数据)'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="彩金池配置id" prop="lottery_config_id">
<el-input v-model="formData.lottery_config_id" placeholder="请输入彩金池配置id" />
</el-form-item>
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select
v-model="formData.lottery_type"
placeholder="请选择"
clearable
style="width: 100%"
>
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="请选择" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="请选择" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中大奖" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="赢取平台币" prop="win_coin">
<el-input-number
v-model="formData.win_coin"
placeholder="赢取平台币"
:precision="2"
controls-position="right"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="中奖档位" prop="reward_tier">
<el-select
v-model="formData.reward_tier"
placeholder="请选择档位(选后自动带出奖励配置ID)"
clearable
style="width: 100%"
@change="onRewardTierChange"
>
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
<el-form-item label="奖励配置id" prop="reward_config_id">
<el-input
v-model="formData.reward_config_id"
placeholder="可选中奖档位自动带出或手动输入"
/>
</el-form-item>
<el-form-item label="起始索引" prop="start_index">
<el-input v-model="formData.start_index" placeholder="请输入起始索引" />
</el-form-item>
<el-form-item label="结束索引" prop="target_index">
<el-input v-model="formData.target_index" placeholder="请输入结束索引" />
</el-form-item>
<el-form-item label="摇取点数和" prop="roll_number">
<el-input v-model="formData.roll_number" placeholder="请输入摇取点数和" />
</el-form-item>
<el-form-item label="摇取点数:[1,2,3,4,5,6]" prop="roll_array">
<el-input v-model="formData.roll_array" placeholder="请输入摇取点数:[1,2,3,4,5,6]" />
</el-form-item>
<el-form-item label="状态:0=失败,1=成功" prop="status">
<sa-radio v-model="formData.status" dict="data_status" />
</el-form-item>
<el-form-item label="中大奖平台币" prop="super_win_coin">
<el-input v-model="formData.super_win_coin" placeholder="请输入中大奖平台币" />
</el-form-item>
<el-form-item label="摇色子中奖平台币" prop="reward_win_coin">
<el-input v-model="formData.reward_win_coin" placeholder="请输入摇色子中奖平台币" />
</el-form-item>
<el-form-item label="所属管理员" prop="admin_id">
<el-input v-model="formData.admin_id" placeholder="请输入所属管理员" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/play_record_test/index'
import rewardConfigApi from '../../../api/reward_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
lottery_config_id: [{ required: true, message: '彩金池配置id必需填写', trigger: 'blur' }],
lottery_type: [{ required: true, message: '抽奖类型:0=付费,1=赠送必需填写', trigger: 'blur' }],
is_win: [{ required: true, message: '中大奖:0=无,1=中奖必需填写', trigger: 'blur' }],
direction: [{ required: true, message: '方向:0=顺时针,1=逆时针必需填写', trigger: 'blur' }],
reward_config_id: [{ required: true, message: '奖励配置id必需填写', trigger: 'blur' }],
status: [{ required: true, message: '状态:0=失败,1=成功必需填写', trigger: 'blur' }]
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
lottery_config_id: null,
lottery_type: null,
is_win: null,
win_coin: 0,
direction: null,
reward_tier: undefined as string | undefined,
reward_config_id: null,
start_index: null,
target_index: null,
roll_number: null,
roll_array: '',
status: 1,
super_win_coin: '0.00',
reward_win_coin: '0.00',
admin_id: null
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (key === 'reward_tier') continue
if (props.data[key] != null && props.data[key] !== undefined) {
;(formData as Record<string, unknown>)[key] = props.data[key]
}
}
if (typeof formData.win_coin === 'string') {
formData.win_coin = parseFloat(formData.win_coin) || 0
}
}
}
/**
* 中奖档位变更:按档位拉取奖励配置并取第一条的 id 填入 reward_config_id
*/
async function onRewardTierChange(tier: string) {
if (!tier) {
formData.reward_config_id = null
return
}
try {
const res = await rewardConfigApi.list({
saiType: 'all',
tier: tier
})
const list = (res as any)?.data ?? (Array.isArray(res) ? res : [])
const first = Array.isArray(list) ? list[0] : (list?.data?.[0] ?? list?.[0])
if (first && first.id != null) {
formData.reward_config_id = first.id
} else {
formData.reward_config_id = null
}
} catch {
formData.reward_config_id = null
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
const payload = { ...formData }
delete (payload as Record<string, unknown>).reward_tier
if (props.dialogType === 'add') {
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

View File

@@ -0,0 +1,146 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="120px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.drawType')" prop="lottery_type">
<el-select v-model="formData.lottery_type" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.paid')" :value="0" />
<el-option :label="$t('page.search.free')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.direction')" prop="direction">
<el-select v-model="formData.direction" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.clockwise')" :value="0" />
<el-option :label="$t('page.search.anticlockwise')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.isBigWin')" prop="is_win">
<el-select v-model="formData.is_win" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.noBigWin')" :value="0" />
<el-option :label="$t('page.search.bigWin')" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.winCoin')" prop="win_coin_min">
<div class="range-wrap">
<el-input-number
v-model="formData.win_coin_min"
:placeholder="$t('table.searchBar.min')"
:precision="2"
controls-position="right"
class="range-input"
/>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.win_coin_max"
:placeholder="$t('table.searchBar.max')"
:precision="2"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.rewardTier')" prop="reward_tier">
<el-select v-model="formData.reward_tier" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item :label="$t('page.search.rollNumber')" prop="roll_number">
<el-select
v-model="formData.roll_number"
:placeholder="$t('table.searchBar.all')"
clearable
style="width: 100%"
>
<el-option
v-for="n in 26"
:key="n + 4"
:label="String(n + 4)"
:value="n + 4"
/>
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const isExpanded = ref<boolean>(false)
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
async function handleSearch() {
emit('search', formData.value)
}
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
const setSpan = (span: number) => ({
span,
xs: 24,
sm: span >= 12 ? span : 12,
md: span >= 8 ? span : 8,
lg: span,
xl: span
})
</script>
<style lang="scss" scoped>
.range-wrap {
display: flex;
align-items: center;
gap: 8px;
min-width: 0;
}
.range-input {
flex: 1;
min-width: 0;
}
.range-sep {
color: var(--el-text-color-secondary);
flex-shrink: 0;
}
</style>

View File

@@ -1,10 +1,10 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<!-- 搜索条件 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<!-- 表格操作 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
@@ -12,7 +12,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
<ElButton
v-permission="'dice:player:index:destroy'"
@@ -23,7 +23,7 @@
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
{{ $t('table.actions.delete') }}
</ElButton>
</ElSpace>
</template>
@@ -42,7 +42,7 @@
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 状态开关直接修改 -->
<!-- 状态 -->
<template #status="{ row }">
<ElSwitch
v-permission="'dice:player:index:update'"
@@ -51,7 +51,7 @@
@change="(v: string | number | boolean) => handleStatusChange(row, v ? 1 : 0)"
/>
</template>
<!-- 平台币tag 可点击打开钱包操作弹窗 -->
<!-- 平台币点击可操作 -->
<template #coin="{ row }">
<ElTag
type="info"
@@ -62,7 +62,7 @@
{{ row.coin ?? 0 }}
</ElTag>
</template>
<!-- 操作 -->
<!-- 操作 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
@@ -88,7 +88,7 @@
@success="refreshData"
/>
<!-- 钱包操作弹窗加点/扣点 -->
<!-- 钱包操作弹窗 -->
<WalletOperateDialog
v-model="walletDialogVisible"
:player="walletOperatePlayer"
@@ -112,34 +112,26 @@
phone: undefined,
status: undefined,
coin: undefined,
is_up: undefined
lottery_config_id: undefined
})
// 搜索处理
// 搜索
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 权重列带 % 的 formatterColumnOption.formatter 仅接收 row
// 权重列显示为百分比
const weightFormatter = (prop: string) => (row: any) => {
const cellValue = row[prop]
return cellValue != null && cellValue !== '' ? `${cellValue}%` : '-'
}
// 倍率列展示0=正常 1=强制杀猪 2=T1高倍率
const isUpFormatter = (row: any) => {
const cellValue = row.is_up
return cellValue === 0
? '正常'
: cellValue === 1
? '强制杀猪'
: cellValue === 2
? 'T1高倍率'
: '-'
}
// 根据 lottery_config_id 显示彩金池配置名称
const lotteryConfigNameFormatter = (row: any) =>
row?.diceLotteryPoolConfig?.name ?? (row?.lottery_config_id ? `#${row.lottery_config_id}` : '未知')
// 表格配置
// 表格
const {
columns,
columnChecks,
@@ -158,28 +150,83 @@
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'username', label: '用户名' },
{ prop: 'phone', label: '手机号' },
{ prop: 'name', label: '昵称' },
{ prop: 'status', label: '状态', width: 88, useSlot: true },
{ prop: 'coin', label: '平台币', width: 100, useSlot: true },
{ prop: 'is_up', label: '倍率', width: 80, formatter: isUpFormatter },
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter('t1_wight') },
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter('t2_wight') },
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter('t3_wight') },
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter('t4_wight') },
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter('t5_wight') },
{ prop: 'total_ticket_count', label: '总抽奖次数' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数' },
{ prop: 'created_at', label: '创建时间' },
{ prop: 'updated_at', label: '更新时间' },
{ prop: 'operation', label: '操作', width: 120, fixed: 'right', useSlot: true }
{ prop: 'username', label: 'page.table.username', align: 'center' },
{ prop: 'phone', label: 'page.table.phone', align: 'center' },
{ prop: 'name', label: 'page.table.nickname', align: 'center' },
{
prop: 'status',
label: 'page.table.status',
width: 88,
align: 'center',
useSlot: true
},
{
prop: 'coin',
label: 'page.table.coin',
width: 100,
align: 'center',
useSlot: true
},
{
prop: 'lottery_config_id',
label: 'page.table.lotteryPoolConfig',
width: 120,
align: 'center',
formatter: (row: any) => lotteryConfigNameFormatter(row)
},
{
prop: 't1_weight',
label: 'page.table.t1Weight',
width: 80,
align: 'center',
formatter: weightFormatter('t1_weight')
},
{
prop: 't2_weight',
label: 'page.table.t2Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t2_weight')
},
{
prop: 't3_weight',
label: 'page.table.t3Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t3_weight')
},
{
prop: 't4_weight',
label: 'page.table.t4Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t4_weight')
},
{
prop: 't5_weight',
label: 'page.table.t5Weight',
width: 100,
align: 'center',
formatter: weightFormatter('t5_weight')
},
{ prop: 'total_ticket_count', label: 'page.table.totalDrawCount', align: 'center' },
{ prop: 'paid_ticket_count', label: 'page.table.paidDrawCount', align: 'center' },
{ prop: 'free_ticket_count', label: 'page.table.freeDrawCount', align: 'center' },
{ prop: 'create_time', label: 'page.table.createTime', align: 'center' },
{ prop: 'update_time', label: 'page.table.updateTime', align: 'center' },
{
prop: 'operation',
label: 'table.actions.operation',
width: 100,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 状态开关切换(列表内直接修改)
// 状态切换
const handleStatusChange = async (row: Record<string, any>, status: number) => {
row._statusLoading = true
try {
@@ -192,7 +239,7 @@
}
}
// 编辑配置
// 弹窗与删除
const {
dialogType,
dialogVisible,
@@ -204,7 +251,7 @@
selectedRows
} = useSaiAdmin()
// 钱包操作弹窗(从平台币 tag 点击打开)
// 钱包操作弹窗
const walletDialogVisible = ref(false)
type WalletPlayer = { id: number; username?: string; coin?: number }
const walletOperatePlayer = ref<WalletPlayer | null>(null)

View File

@@ -1,17 +1,17 @@
<template>
<el-dialog
v-model="visible"
title="玩家钱包操作"
:title="$t('page.form.walletTitle')"
width="480px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="100px">
<el-form-item label="玩家">
<el-form-item :label="$t('page.form.walletPlayer')">
<el-input :model-value="player?.username" disabled placeholder="-" />
</el-form-item>
<el-form-item label="钱包余额">
<el-form-item :label="$t('page.form.walletBalance')">
<el-input-number
:model-value="walletBalance"
disabled
@@ -20,36 +20,36 @@
style="width: 100%"
/>
</el-form-item>
<el-form-item label="操作类型" prop="type">
<el-select v-model="formData.type" placeholder="请选择" clearable style="width: 100%">
<el-option label="加点" :value="3" />
<el-option label="扣点" :value="4" />
<el-form-item :label="$t('page.form.operationType')" prop="type">
<el-select v-model="formData.type" :placeholder="$t('form.placeholderSelect')" clearable style="width: 100%">
<el-option :label="$t('page.form.typeAdd')" :value="3" />
<el-option :label="$t('page.form.typeSub')" :value="4" />
</el-select>
</el-form-item>
<el-form-item label="平台币变动" prop="coin">
<el-form-item :label="$t('page.form.coinChange')" prop="coin">
<el-input-number
v-model="formData.coin"
:min="0.01"
:precision="2"
placeholder="正数,扣点时不能超过余额"
:placeholder="$t('page.form.placeholderCoinChange')"
controls-position="right"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-form-item :label="$t('form.labelRemark')" prop="remark">
<el-input
v-model="formData.remark"
type="textarea"
:rows="2"
placeholder="选填,不填则按类型自动填写"
:placeholder="$t('page.form.placeholderRemarkOptional')"
maxlength="500"
show-word-limit
/>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">确定</el-button>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">{{ $t('common.confirm') }}</el-button>
</template>
</el-dialog>
</template>
@@ -58,6 +58,9 @@
import walletRecordApi from '../../../api/player_wallet_record/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
import { useI18n } from 'vue-i18n'
const { t } = useI18n()
interface PlayerRow {
id: number
@@ -95,19 +98,19 @@
return c != null ? Number(c) : 0
})
const rules = reactive<FormRules>({
type: [{ required: true, message: '请选择操作类型', trigger: 'change' }],
const rules = computed<FormRules>(() => ({
type: [{ required: true, message: t('page.form.ruleSelectType'), trigger: 'change' }],
coin: [
{ required: true, message: '请输入平台币变动', trigger: 'blur' },
{ required: true, message: t('page.form.ruleEnterCoin'), trigger: 'blur' },
{
validator: (_rule, value, callback) => {
const n = Number(value)
if (Number.isNaN(n) || n <= 0) {
callback(new Error('平台币变动必须大于 0'))
callback(new Error(t('page.form.ruleCoinPositive')))
return
}
if (formData.type === 4 && n > walletBalance.value) {
callback(new Error('扣点不能超过当前余额'))
callback(new Error(t('page.form.ruleDeductExceed')))
return
}
callback()
@@ -115,7 +118,7 @@
trigger: 'blur'
}
]
})
}))
const initialFormData = {
type: null as 3 | 4 | null,
@@ -146,11 +149,11 @@
await formRef.value.validate()
const coin = Number(formData.coin) || 0
if (coin <= 0) {
ElMessage.warning('平台币变动必须大于 0')
ElMessage.warning(t('page.form.ruleCoinPositive'))
return
}
if (formData.type === 4 && coin > walletBalance.value) {
ElMessage.warning('扣点不能超过当前余额')
ElMessage.warning(t('page.form.ruleDeductExceed'))
return
}
submitting.value = true
@@ -160,7 +163,7 @@
coin,
remark: formData.remark?.trim() || undefined
})
ElMessage.success('操作成功')
ElMessage.success(t('page.form.operateSuccess'))
emit('success')
handleClose()
} catch (e) {

View File

@@ -1,86 +1,181 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增大富翁-玩家' : '编辑大富翁-玩家'"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="用户名" prop="username">
<el-input v-model="formData.username" placeholder="请输入用户名" />
<el-form-item :label="$t('page.form.username')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.form.placeholderUsername')" />
</el-form-item>
<el-form-item label="昵称" prop="name">
<el-input v-model="formData.name" placeholder="请输入昵称" />
<el-form-item :label="$t('page.form.nickname')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.form.placeholderNickname')" />
</el-form-item>
<el-form-item label="手机号" prop="phone">
<el-input v-model="formData.phone" placeholder="请输入手机号" clearable maxlength="20" show-word-limit />
<el-form-item :label="$t('page.form.phone')" prop="phone">
<el-input
v-model="formData.phone"
:placeholder="$t('page.form.placeholderPhone')"
clearable
maxlength="20"
show-word-limit
/>
</el-form-item>
<el-form-item label="密码" prop="password" :rules="passwordRules">
<el-form-item :label="$t('page.form.password')" prop="password" :rules="passwordRules">
<el-input
v-model="formData.password"
type="password"
placeholder="编辑留空则不修改"
:placeholder="$t('page.form.placeholderPasswordEdit')"
show-password
/>
</el-form-item>
<el-form-item label="状态" prop="status">
<el-form-item :label="$t('page.form.status')" prop="status">
<sa-switch v-model="formData.status" />
</el-form-item>
<el-form-item label="平台币" prop="coin">
<el-form-item :label="$t('page.form.adminId')" prop="admin_id">
<el-select
v-model="formData.admin_id"
:placeholder="$t('page.form.placeholderAdmin')"
clearable
filterable
style="width: 100%"
:loading="systemUserOptionsLoading"
>
<el-option
v-for="item in systemUserOptions"
:key="item.id"
:label="item.label || item.username || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<el-form-item :label="$t('page.form.coin')" prop="coin">
<el-input-number
v-model="formData.coin"
:min="0"
:precision="2"
:disabled="dialogType === 'add'"
placeholder="创建时默认0不可改"
:placeholder="$t('page.form.placeholderCoinAdd')"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="倍率" prop="is_up">
<el-select v-model="formData.is_up" placeholder="请选择倍率" clearable style="width: 100%">
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
<el-option label="T1高倍率" :value="2" />
<!-- lottery_config_id = 自定义权重否则 = DiceLotteryConfig.id选择后该配置的五个 weight 会写入下方 player.*_weight -->
<el-form-item :label="$t('page.form.lotteryPoolConfig')" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
:placeholder="$t('page.form.placeholderLotteryPool')"
clearable
filterable
style="width: 100%"
:loading="lotteryConfigLoading"
@change="onLotteryConfigChange"
>
<el-option
v-for="item in lotteryConfigOptions"
:key="item.id"
:label="(item.name && String(item.name).trim()) || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<el-form-item label="T1池权重(%)" prop="t1_wight">
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
<!-- 当前选中的 DiceLotteryConfig 数据展示 -->
<el-form-item v-if="currentLotteryConfig" :label="$t('page.form.currentConfig')" class="current-config-block">
<div class="current-lottery-config">
<div class="config-row">
<span class="config-label">{{ $t('page.form.configLabelName') }}</span>
<span>{{ currentLotteryConfig.name ?? '-' }}</span>
</div>
<div class="config-row">
<span class="config-label">{{ $t('page.form.configLabelType') }}</span>
<span>{{ lotteryConfigTypeText(currentLotteryConfig.type) }}</span>
</div>
<div class="config-row">
<span class="config-label">{{ $t('page.form.configLabelWeights') }}</span>
<span>{{ currentLotteryConfigWeightsText }}</span>
</div>
<div v-if="currentLotteryConfig.remark" class="config-row">
<span class="config-label">{{ $t('page.form.configLabelRemark') }}</span>
<span>{{ currentLotteryConfig.remark }}</span>
</div>
</div>
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_wight">
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
<!-- lottery_config_id 为空时自定义权重可编辑有值时来自所选 DiceLotteryConfig仅展示不可编辑 -->
<el-form-item :label="$t('page.form.t1Weight')" prop="t1_weight">
<el-slider
v-model="formData.t1_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_wight">
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t2Weight')" prop="t2_weight">
<el-slider
v-model="formData.t2_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_wight">
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t3Weight')" prop="t3_weight">
<el-slider
v-model="formData.t3_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_wight">
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item :label="$t('page.form.t4Weight')" prop="t4_weight">
<el-slider
v-model="formData.t4_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item>
<el-form-item :label="$t('page.form.t5Weight')" prop="t5_weight">
<el-slider
v-model="formData.t5_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item v-if="isLotteryConfigEmpty()">
<div class="text-gray-500 text-sm">
五个池权重总和<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
{{ $t('page.form.weightsSumHint') }}<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
weightsSum
}}</span
>% / 100%100%
>{{ $t('page.form.weightsSumUnit') }}
</div>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/player/index'
import lotteryConfigApi from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
const WEIGHT_FIELDS = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'] as const
interface Props {
modelValue: boolean
dialogType: string
@@ -107,9 +202,20 @@
set: (value) => emit('update:modelValue', value)
})
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
const weightsSum = computed(() => {
return WEIGHT_KEYS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
return WEIGHT_FIELDS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
})
/** 当前彩金池配置的 T1T5 权重展示文案 */
const currentLotteryConfigWeightsText = computed(() => {
const c = currentLotteryConfig.value
if (!c) return '-'
const t1 = c.t1_weight ?? 0
const t2 = c.t2_weight ?? 0
const t3 = c.t3_weight ?? 0
const t4 = c.t4_weight ?? 0
const t5 = c.t5_weight ?? 0
return `${t1}% / ${t2}% / ${t3}% / ${t4}% / ${t5}%`
})
/** 新增时密码必填,编辑时选填 */
@@ -132,17 +238,69 @@
phone: '',
password: '',
status: 1 as number,
/** 所属后台管理员 IDSystemUser.id */
admin_id: null as number | null,
coin: 0 as number,
is_up: null as number | null,
t1_wight: 0 as number,
t2_wight: 0 as number,
t3_wight: 0 as number,
t4_wight: 0 as number,
t5_wight: 0 as number
/** 彩金池配置 ID空 = 自定义权重,否则 = DiceLotteryConfig.id */
lottery_config_id: null as number | null,
t1_weight: 0 as number,
t2_weight: 0 as number,
t3_weight: 0 as number,
t4_weight: 0 as number,
t5_weight: 0 as number
}
const formData = reactive({ ...initialFormData })
/** 彩金池配置下拉选项DiceLotteryConfig id、name */
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
/** 彩金池选项加载中 */
const lotteryConfigLoading = ref(false)
/** 后台管理员下拉选项SystemUser */
const systemUserOptions = ref<
Array<{ id: number; username: string; realname: string; label: string }>
>([])
/** 管理员选项加载中 */
const systemUserOptionsLoading = ref(false)
/** 当前选中的 DiceLotteryConfig 完整数据(用于展示) */
const currentLotteryConfig = ref<Record<string, any> | null>(null)
function lotteryConfigTypeText(type: unknown): string {
const t = Number(type)
if (t === 0) return '付费'
if (t === 1) return '赠送'
return t ? `类型${t}` : '-'
}
/** 是否为空/自定义权重(未选彩金池或选 0 */
function isLotteryConfigEmpty(): boolean {
const v = formData.lottery_config_id
return v == null || v === 0
}
/** 根据当前 lottery_config_id 加载 DiceLotteryConfig并将五个权重写入当前 player.*_weight */
async function loadCurrentLotteryConfig() {
const id = formData.lottery_config_id
if (id == null || id === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(id)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
currentLotteryConfig.value = row
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
} else {
currentLotteryConfig.value = null
}
} catch {
currentLotteryConfig.value = null
}
}
watch(
() => props.modelValue,
(newVal) => {
@@ -150,11 +308,63 @@
}
)
/** 选择彩金池后,拉取该配置的五个权重并写入当前 player.*_weight并更新当前配置展示 */
async function onLotteryConfigChange(lotteryConfigId: number | null | undefined) {
if (lotteryConfigId == null || lotteryConfigId === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(lotteryConfigId)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
currentLotteryConfig.value = row
} else {
currentLotteryConfig.value = null
}
} catch (err) {
console.warn('拉取彩金池配置失败', err)
currentLotteryConfig.value = null
}
}
/** 加载后台管理员选项 */
async function loadSystemUserOptions() {
systemUserOptionsLoading.value = true
try {
systemUserOptions.value = await api.getSystemUserOptions()
} catch {
systemUserOptions.value = []
} finally {
systemUserOptionsLoading.value = false
}
}
const initPage = async () => {
currentLotteryConfig.value = null
Object.assign(formData, initialFormData)
await Promise.all([loadLotteryConfigOptions(), loadSystemUserOptions()])
if (props.data) {
await nextTick()
initForm()
if (!isLotteryConfigEmpty()) {
await loadCurrentLotteryConfig()
}
}
}
/** 从玩家控制器获取 DiceLotteryConfig id/name 列表,供 lottery_config_id 下拉使用 */
async function loadLotteryConfigOptions() {
lotteryConfigLoading.value = true
try {
lotteryConfigOptions.value = await api.getLotteryConfigOptions()
} catch {
lotteryConfigOptions.value = []
} finally {
lotteryConfigLoading.value = false
}
}
@@ -162,12 +372,12 @@
'id',
'status',
'coin',
'is_up',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight'
'lottery_config_id',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight'
]
const initForm = () => {
@@ -180,8 +390,14 @@
}
const val = props.data[key]
if (numKeys.includes(key)) {
;(formData as any)[key] =
key === 'id' ? (val != null ? Number(val) || null : null) : Number(val) || 0
if (key === 'id') {
;(formData as any)[key] = val != null ? Number(val) || null : null
} else if (key === 'lottery_config_id' || key === 'admin_id') {
const num = Number(val)
;(formData as any)[key] = val != null && !Number.isNaN(num) && num !== 0 ? num : null
} else {
;(formData as any)[key] = Number(val) || 0
}
} else {
;(formData as any)[key] = val ?? ''
}
@@ -197,11 +413,15 @@
if (!formRef.value) return
try {
await formRef.value.validate()
if (Math.abs(weightsSum.value - 100) > 0.01) {
const useCustomWeights = isLotteryConfigEmpty()
if (useCustomWeights && Math.abs(weightsSum.value - 100) > 0.01) {
ElMessage.warning('五个池权重总和必须为100%')
return
}
const payload = { ...formData }
if (isLotteryConfigEmpty()) {
;(payload as any).lottery_config_id = null
}
if (props.dialogType === 'edit' && !payload.password) {
delete (payload as any).password
}
@@ -219,3 +439,31 @@
}
}
</script>
<style lang="scss" scoped>
.current-config-block {
margin-bottom: 12px;
}
.current-lottery-config {
padding: 10px 12px;
background: var(--el-fill-color-light);
border-radius: 6px;
font-size: 13px;
color: var(--el-text-color-regular);
.config-row {
margin-bottom: 6px;
line-height: 1.5;
&:last-child {
margin-bottom: 0;
}
}
.config-label {
color: var(--el-text-color-secondary);
margin-right: 4px;
}
}
</style>

View File

@@ -9,46 +9,54 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="用户名" prop="username">
<el-input v-model="formData.username" placeholder="请输入用户名" clearable />
<el-form-item :label="$t('page.search.username')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.placeholderUsername')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="昵称" prop="name">
<el-input v-model="formData.name" placeholder="请输入昵称" clearable />
<el-form-item :label="$t('page.search.nickname')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderNickname')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="手机号" prop="phone">
<el-input v-model="formData.phone" placeholder="手机号模糊查询" clearable />
<el-form-item :label="$t('page.search.phone')" prop="phone">
<el-input v-model="formData.phone" :placeholder="$t('page.search.placeholderPhoneFuzzy')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<el-select v-model="formData.status" placeholder="全部" clearable style="width: 100%">
<el-option label="启用" :value="1" />
<el-option label="禁用" :value="0" />
<el-form-item :label="$t('page.search.status')" prop="status">
<el-select v-model="formData.status" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('table.searchBar.enable')" :value="1" />
<el-option :label="$t('table.searchBar.disable')" :value="0" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="平台币" prop="coin">
<el-form-item :label="$t('page.search.coin')" prop="coin">
<el-input-number
v-model="formData.coin"
:min="0"
:precision="2"
placeholder="精确搜索"
:placeholder="$t('page.search.exactSearch')"
controls-position="right"
style="width: 100%"
/>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="倍率" prop="is_up">
<el-select v-model="formData.is_up" placeholder="全部" clearable style="width: 100%">
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
<el-option label="T1高倍率" :value="2" />
<el-form-item :label="$t('page.search.lotteryPoolConfig')" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
:placeholder="$t('page.search.placeholderAll')"
clearable
style="width: 100%"
>
<el-option
v-for="item in lotteryConfigOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</el-select>
</el-form-item>
</el-col>
@@ -56,6 +64,8 @@
</template>
<script setup lang="ts">
import api from '../../../api/player/index'
interface Props {
modelValue: Record<string, any>
}
@@ -67,6 +77,16 @@
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const isExpanded = ref<boolean>(false)
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
/** 从玩家控制器获取 DiceLotteryPoolConfig id/name 列表,用于 lottery_config_id 筛选 */
onMounted(async () => {
try {
lotteryConfigOptions.value = await api.getLotteryConfigOptions()
} catch {
lotteryConfigOptions.value = []
}
})
const searchBarRef = ref()
const formData = computed({

View File

@@ -8,23 +8,23 @@
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton v-permission="'dice:player_ticket_record:index:save'" @click="showDialog('add')" v-ripple>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:player_ticket_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
<!-- <ElButton v-permission="'dice:player_ticket_record:index:save'" @click="showDialog('add')" v-ripple>-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_ticket_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
</ElSpace>
</template>
</ArtTableHeader>
@@ -50,11 +50,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:player_ticket_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:player_ticket_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -77,7 +77,6 @@
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
username: undefined,
@@ -127,16 +126,28 @@
const usernameFormatter = (row: Record<string, any>) =>
row?.dicePlayer?.username ?? row?.player_id ?? '-'
return [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
{ prop: 'player_id', label: '玩家用户名', formatter: (row: Record<string, any>) => usernameFormatter(row) },
{ prop: 'use_coins', label: '消耗硬币' },
{ prop: 'total_ticket_count', label: '总抽奖次数' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数' },
{ prop: 'remark', label: '备注', width: 100, showOverflowTooltip: true },
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
// { type: 'selection' },
{ prop: 'id', label: 'page.table.id', width: 80, align: 'center' },
{
prop: 'player_id',
label: 'page.table.playerUsername',
align: 'center',
formatter: (row: Record<string, any>) => usernameFormatter(row)
},
{ prop: 'use_coins', label: 'page.table.useCoins', align: 'center' },
{ prop: 'total_ticket_count', label: 'page.table.totalDrawCount', align: 'center' },
{ prop: 'paid_ticket_count', label: 'page.table.paidDrawCount', align: 'center' },
{ prop: 'free_ticket_count', label: 'page.table.freeDrawCount', align: 'center' },
{ prop: 'remark', label: 'page.table.remark', width: 100, align: 'center', showOverflowTooltip: true },
{ prop: 'create_time', label: 'page.table.createTime', width: 170, align: 'center' },
{
prop: 'operation',
label: 'table.actions.operation',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
}
@@ -148,10 +159,9 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -1,17 +1,17 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增抽奖券获取记录' : '编辑抽奖券获取记录'"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="玩家" prop="player_id">
<el-form-item :label="$t('page.form.player')" prop="player_id">
<el-select
v-model="formData.player_id"
placeholder="请选择玩家(显示用户名)"
:placeholder="$t('page.form.placeholderPlayer')"
clearable
filterable
style="width: 100%"
@@ -25,47 +25,56 @@
/>
</el-select>
</el-form-item>
<el-form-item label="消耗硬币" prop="use_coins">
<el-input-number v-model="formData.use_coins" placeholder="请输入消耗硬币" :min="0" />
<el-form-item :label="$t('page.form.useCoins')" prop="use_coins">
<el-input-number
v-model="formData.use_coins"
:placeholder="$t('page.form.placeholderUseCoins')"
:min="0"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="购买抽奖次数" prop="paid_ticket_count">
<el-form-item :label="$t('page.form.paidDrawCount')" prop="paid_ticket_count">
<el-input-number
v-model="formData.paid_ticket_count"
placeholder="请输入购买抽奖次数"
:placeholder="$t('page.form.placeholderPaidDrawCount')"
:min="0"
@change="onTicketCountChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="赠送抽奖次数" prop="free_ticket_count">
<el-form-item :label="$t('page.form.freeDrawCount')" prop="free_ticket_count">
<el-input-number
v-model="formData.free_ticket_count"
placeholder="请输入赠送抽奖次数"
:placeholder="$t('page.form.placeholderFreeDrawCount')"
:min="0"
@change="onTicketCountChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="总抽奖次数" prop="total_ticket_count">
<el-form-item :label="$t('page.form.totalDrawCount')" prop="total_ticket_count">
<el-input-number
:model-value="totalTicketCountComputed"
placeholder="自动求和"
:placeholder="$t('page.form.placeholderTotalDrawCount')"
:min="0"
disabled
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-form-item :label="$t('form.labelRemark')" prop="remark">
<el-input
v-model="formData.remark"
type="textarea"
:rows="3"
placeholder="请输入备注(必填)"
:placeholder="$t('page.form.placeholderRemark')"
maxlength="500"
show-word-limit
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>

View File

@@ -9,24 +9,24 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="玩家(用户名)" prop="username">
<el-input v-model="formData.username" placeholder="按用户名搜索" clearable />
<el-form-item :label="$t('page.search.player')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.byUsername')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="消耗硬币" prop="use_coins_min">
<el-form-item :label="$t('page.search.useCoins')" prop="use_coins_min">
<div class="range-wrap">
<el-input-number
v-model="formData.use_coins_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.use_coins_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:min="0"
controls-position="right"
class="range-input"
@@ -35,19 +35,19 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="总抽奖次数" prop="total_ticket_count_min">
<el-form-item :label="$t('page.search.totalDrawCount')" prop="total_ticket_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.total_ticket_count_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.total_ticket_count_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:min="0"
controls-position="right"
class="range-input"
@@ -56,19 +56,19 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="购买抽奖次数" prop="paid_ticket_count_min">
<el-form-item :label="$t('page.search.paidDrawCount')" prop="paid_ticket_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.paid_ticket_count_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.paid_ticket_count_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:min="0"
controls-position="right"
class="range-input"
@@ -77,19 +77,19 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="赠送抽奖次数" prop="free_ticket_count_min">
<el-form-item :label="$t('page.search.freeDrawCount')" prop="free_ticket_count_min">
<div class="range-wrap">
<el-input-number
v-model="formData.free_ticket_count_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:min="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.free_ticket_count_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:min="0"
controls-position="right"
class="range-input"
@@ -98,13 +98,13 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(8)">
<el-form-item label="创建时间" prop="create_time_min">
<el-form-item :label="$t('page.search.createTime')" prop="create_time_min">
<el-date-picker
v-model="formData.create_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
:range-separator="$t('table.searchBar.rangeSeparator')"
:start-placeholder="$t('table.searchBar.startTime')"
:end-placeholder="$t('table.searchBar.endTime')"
value-format="YYYY-MM-DD HH:mm:ss"
style="width: 100%"
clearable

View File

@@ -7,29 +7,29 @@
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:player_wallet_record:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:player_wallet_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
<!-- <ElSpace wrap>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_wallet_record:index:save'"-->
<!-- @click="showDialog('add')"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_wallet_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
<!-- </ElSpace>-->
</template>
</ArtTableHeader>
@@ -60,11 +60,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:player_wallet_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:player_wallet_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -81,6 +81,7 @@
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/player_wallet_record/index'
@@ -108,15 +109,16 @@
getData()
}
const { t } = useI18n()
// 类型展示0=充值 1=提现 2=购买抽奖次数 3=管理员加点 4=管理员扣点 5=抽奖
const typeFormatter = (row: Record<string, unknown>) => {
const t = row.type
if (t === 0) return '充值'
if (t === 1) return '提现'
if (t === 2) return '购买抽奖次数'
if (t === 3) return '管理员加点'
if (t === 4) return '管理员扣点'
if (t === 5) return '抽奖'
const ty = row.type
if (ty === 0) return t('page.search.typeRecharge')
if (ty === 1) return t('page.search.typeWithdraw')
if (ty === 2) return t('page.search.typeBuyTicket')
if (ty === 3) return t('page.search.typeAdminAdd')
if (ty === 4) return t('page.search.typeAdminSub')
if (ty === 5) return t('page.table.typeDraw')
return '-'
}
@@ -163,18 +165,18 @@
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection', align: 'center' },
{ prop: 'id', label: 'ID', width: 80, align: 'center' },
{ prop: 'id', label: 'page.table.id', width: 80, align: 'center' },
{
prop: 'player_id',
label: '用户',
label: 'page.table.user',
width: 120,
align: 'center',
formatter: usernameFormatter
},
{ prop: 'coin', label: '平台币变化', width: 110, align: 'center' },
{ prop: 'coin', label: 'page.table.coinChange', width: 110, align: 'center' },
{
prop: 'type',
label: '类型',
label: 'page.table.type',
width: 140,
align: 'center',
useSlot: true,
@@ -182,28 +184,28 @@
},
{
prop: 'user_id',
label: '操作人',
label: 'page.table.operator',
width: 100,
align: 'center',
formatter: operatorFormatter
},
{ prop: 'wallet_before', label: '钱包操作前', width: 110, align: 'center' },
{ prop: 'wallet_after', label: '钱包操作后', width: 110, align: 'center' },
{ prop: 'wallet_before', label: 'page.table.walletBefore', width: 110, align: 'center' },
{ prop: 'wallet_after', label: 'page.table.walletAfter', width: 110, align: 'center' },
{
prop: 'remark',
label: '备注',
label: 'page.table.remark',
width: 100,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'total_ticket_count', label: '总抽奖次数', align: 'center' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数', align: 'center' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数', align: 'center' },
{ prop: 'create_time', label: '创建时间', width: 170, align: 'center' },
{ prop: 'total_ticket_count', label: 'page.table.totalDrawCount', align: 'center' },
{ prop: 'paid_ticket_count', label: 'page.table.paidDrawCount', align: 'center' },
{ prop: 'free_ticket_count', label: 'page.table.freeDrawCount', align: 'center' },
{ prop: 'create_time', label: 'page.table.createTime', width: 170, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 100,
label: 'table.actions.operation',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
@@ -218,10 +220,10 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -1,17 +1,17 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增玩家钱包流水' : '编辑玩家钱包流水'"
:title="dialogType === 'add' ? $t('page.form.dialogTitleAdd') : $t('page.form.dialogTitleEdit')"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="用户" prop="player_id">
<el-form-item :label="$t('page.form.user')" prop="player_id">
<el-select
v-model="formData.player_id"
placeholder="请选择用户(显示用户名)"
:placeholder="$t('page.form.placeholderUser')"
clearable
filterable
style="width: 100%"
@@ -26,56 +26,64 @@
/>
</el-select>
</el-form-item>
<el-form-item label="类型" prop="type">
<el-select v-model="formData.type" placeholder="请选择类型" clearable style="width: 100%">
<el-option label="充值" :value="0" />
<el-option label="提现" :value="1" />
<el-option label="购买抽奖次数" :value="2" />
<el-option label="管理员加点" :value="3" />
<el-option label="管理员扣点" :value="4" />
<el-form-item :label="$t('page.form.type')" prop="type">
<el-select
v-model="formData.type"
:placeholder="$t('page.form.placeholderType')"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option :label="$t('page.form.typeRecharge')" :value="0" />
<el-option :label="$t('page.form.typeWithdraw')" :value="1" />
<el-option :label="$t('page.form.typeBuyTicket')" :value="2" />
<el-option :label="$t('page.form.typeAdminAdd')" :value="3" />
<el-option :label="$t('page.form.typeAdminSub')" :value="4" />
</el-select>
</el-form-item>
<el-form-item label="平台币变化" prop="coin">
<el-form-item :label="$t('page.form.coinChange')" prop="coin">
<el-input-number
v-model="formData.coin"
placeholder="正数增加、负数减少"
:placeholder="$t('page.form.placeholderCoinChange')"
:precision="2"
style="width: 100%"
@change="onCoinChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="钱包操作前" prop="wallet_before">
<el-form-item :label="$t('page.form.walletBefore')" prop="wallet_before">
<el-input-number
v-model="formData.wallet_before"
placeholder="选择用户后自动带出当前平台币"
:placeholder="$t('page.form.placeholderWalletBefore')"
:precision="2"
disabled
style="width: 100%"
/>
</el-form-item>
<el-form-item label="钱包操作后" prop="wallet_after">
<el-form-item :label="$t('page.form.walletAfter')" prop="wallet_after">
<el-input-number
v-model="formData.wallet_after"
placeholder="根据平台币变化自动计算"
:placeholder="$t('page.form.placeholderWalletAfter')"
:precision="2"
disabled
style="width: 100%"
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-form-item :label="$t('form.labelRemark')" prop="remark">
<el-input
v-model="formData.remark"
type="textarea"
:rows="2"
placeholder="选填"
:placeholder="$t('page.form.placeholderRemark')"
maxlength="500"
show-word-limit
:disabled="dialogType === 'edit'"
/>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
<el-button @click="handleClose">{{ $t('common.cancel') }}</el-button>
<el-button type="primary" @click="handleSubmit">{{ $t('table.form.submit') }}</el-button>
</template>
</el-dialog>
</template>

View File

@@ -9,35 +9,35 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(5)">
<el-form-item label="类型" prop="type">
<el-select v-model="formData.type" placeholder="全部" clearable style="width: 100%">
<el-option label="充值" :value="0" />
<el-option label="提现" :value="1" />
<el-option label="购买抽奖次数" :value="2" />
<el-option label="管理员加点" :value="3" />
<el-option label="管理员扣点" :value="4" />
<el-form-item :label="$t('page.search.type')" prop="type">
<el-select v-model="formData.type" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option :label="$t('page.search.typeRecharge')" :value="0" />
<el-option :label="$t('page.search.typeWithdraw')" :value="1" />
<el-option :label="$t('page.search.typeBuyTicket')" :value="2" />
<el-option :label="$t('page.search.typeAdminAdd')" :value="3" />
<el-option :label="$t('page.search.typeAdminSub')" :value="4" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(5)">
<el-form-item label="用户(用户名)" prop="username">
<el-input v-model="formData.username" placeholder="按用户名搜索" clearable />
<el-form-item :label="$t('page.search.user')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.byUsername')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(8)">
<el-form-item label="平台币" prop="coin_min">
<el-form-item :label="$t('page.search.coin')" prop="coin_min">
<div class="coin-range-wrap">
<el-input-number
v-model="formData.coin_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:precision="2"
controls-position="right"
class="coin-range-input"
/>
<span class="coin-range-sep"></span>
<span class="coin-range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.coin_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:precision="2"
controls-position="right"
class="coin-range-input"
@@ -46,13 +46,13 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(8)">
<el-form-item label="创建时间" prop="create_time">
<el-form-item :label="$t('page.search.createTime')" prop="create_time">
<el-date-picker
v-model="formData.create_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
:range-separator="$t('table.searchBar.rangeSeparator')"
:start-placeholder="$t('table.searchBar.startTime')"
:end-placeholder="$t('table.searchBar.endTime')"
value-format="YYYY-MM-DD HH:mm:ss"
style="width: 100%"
/>

View File

@@ -0,0 +1,137 @@
<template>
<div class="art-full-height">
<!-- 方向切换 + 搜索 -->
<div class="direction-bar">
<el-radio-group v-model="currentDirection" size="default" @change="onDirectionChange">
<el-radio-button :value="0">{{ $t('page.search.clockwise') }}</el-radio-button>
<el-radio-button :value="1">{{ $t('page.search.anticlockwise') }}</el-radio-button>
</el-radio-group>
</div>
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward:index:update'"
type="primary"
@click="weightRatioVisible = true"
v-ripple
>
{{ $t('page.toolbar.weightRatio') }}
</ElButton>
<ElButton
v-permission="'dice:reward:index:index'"
@click="weightTestVisible = true"
v-ripple
>
{{ $t('page.toolbar.weightTest') }}
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
/>
</ElCard>
<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
<WeightTestDialog v-model="weightTestVisible" @success="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import api from '../../api/reward/index'
import TableSearch from './modules/table-search.vue'
import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
import WeightTestDialog from './modules/weight-test-dialog.vue'
const currentDirection = ref<0 | 1>(0)
const weightRatioVisible = ref(false)
const weightTestVisible = ref(false)
const searchForm = ref<Record<string, unknown>>({
direction: 0,
tier: undefined
})
const listApi = (params: Record<string, any>) => {
return api.list({ ...params, direction: currentDirection.value })
}
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, { ...params, direction: currentDirection.value })
getData()
}
const onDirectionChange = () => {
searchForm.value.direction = currentDirection.value
Object.assign(searchParams, { direction: currentDirection.value, tier: searchForm.value.tier })
getData()
}
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: listApi,
apiParams: { direction: 0, limit: 100 },
columnsFactory: () => [
{ prop: 'start_index', label: 'page.table.startIndex', width: 100, align: 'center' },
{ prop: 'end_index', label: 'page.table.endIndex', width: 110, align: 'center' },
{ prop: 'tier', label: 'page.table.tier', width: 90, align: 'center', sortable: true },
{
prop: 'grid_number',
label: 'page.table.dicePoints',
width: 120,
align: 'center',
sortable: true,
showOverflowTooltip: true
},
{
prop: 'ui_text',
label: 'page.table.displayText',
minWidth: 100,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'real_ev', label: 'page.table.realEv', width: 110, align: 'center' },
{ prop: 'remark', label: 'page.table.remark', minWidth: 80, align: 'center', showOverflowTooltip: true },
{ prop: 'weight', label: 'page.table.weight', width: 110, align: 'center' }
]
}
})
onMounted(() => {
searchParams.direction = currentDirection.value
})
</script>
<style lang="scss" scoped>
.direction-bar {
margin-bottom: 12px;
padding: 8px 0;
}
</style>

View File

@@ -0,0 +1,60 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
>
<el-col v-bind="setSpan(8)">
<el-form-item :label="$t('page.search.tier')" prop="tier">
<el-select v-model="formData.tier" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
<el-option label="BIGWIN" value="BIGWIN" />
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref?.resetFields?.()
emit('reset')
}
function handleSearch() {
emit('search', { ...formData.value })
}
const setSpan = (span: number) => ({
span,
xs: 24,
sm: 12,
md: 8,
lg: span,
xl: span
})
</script>

View File

@@ -0,0 +1,552 @@
<template>
<el-dialog
v-model="visible"
title="奖励对照表dice_reward权重配比"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
编辑的是<strong>奖励对照表dice_reward / DiceReward 模型</strong
>的权重<strong>结束索引end_index</strong>区分
<strong>顺时针</strong><strong>逆时针</strong>两套权重抽奖时按当前方向取对应权重
</div>
<div v-loading="loading" class="dialog-body">
<el-tabs v-model="activeTier" type="card">
<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<div class="chart-row">
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'clockwise')"
height="180px"
/>
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'counterclockwise')"
height="180px"
/>
</div>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计顺时针<strong>{{ getTierSum(t, 'clockwise') }}</strong>
逆时针<strong>{{ getTierSum(t, 'counterclockwise') }}</strong>
各条 1-10000和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>T4T5 仅单一结果无需配置权重</div>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column label="顺时针权重(direction=0)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(
t,
row,
'clockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.max(1, getItemWeight(row, 'clockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightByRow(
t,
row,
'clockwise',
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.min(10000, getItemWeight(row, 'clockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
<el-table-column label="逆时针权重(direction=1)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(
t,
row,
'counterclockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.max(1, getItemWeight(row, 'counterclockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightByRow(
t,
row,
'counterclockwise',
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeight(row, 'counterclockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.min(10000, getItemWeight(row, 'counterclockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</div>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
/** 供模板 v-for 使用 */
const tierKeys = TIER_KEYS
type DirectionKey = 'clockwise' | 'counterclockwise'
interface WeightRow {
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
tier?: string
weight_clockwise: number
weight_counterclockwise: number
}
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const activeTier = ref('T1')
const submitting = ref(false)
const loading = ref(false)
const grouped = ref<Record<string, WeightRow[]>>({
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
})
function getTierItems(tier: string): WeightRow[] {
return grouped.value[tier] ?? []
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartData(tier: string, dir: DirectionKey): number[] {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
}
function getTierSum(tier: string, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
}
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const w = row[key]
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
return Math.max(1, Math.min(10000, Math.floor(value)))
}
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
const v = toWeightPrecision(typeof value === 'number' && !Number.isNaN(value) ? value : 1)
const list = grouped.value[tier]
if (!list) return
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const idx = list.findIndex(
(r) =>
r === row ||
(rid != null &&
(dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
)
if (idx >= 0) list[idx][key] = v
else row[key] = v
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
/** 兼容接口返回 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
function parsePayload(res: any): Record<string, WeightRow[]> {
const empty: Record<string, WeightRow[]> = {
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
const byGrid = new Map<
number,
{
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight_clockwise: number
weight_counterclockwise: number
}
>()
for (const r of list0) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
byGrid.set(gn, {
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: normalizeWeightValue(r.weight),
weight_counterclockwise: 1
})
}
}
for (const r of list1) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
const cur = byGrid.get(gn)
if (cur) {
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
} else {
byGrid.set(gn, {
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: 1,
weight_counterclockwise: normalizeWeightValue(r.weight)
})
}
}
}
out[t] = Array.from(byGrid.values())
}
return out
}
function loadData() {
loading.value = true
api
.weightRatioListWithDirection()
.then((res: any) => {
grouped.value = parsePayload(res)
})
.catch(() => {
ElMessage.error('获取权重数据失败')
})
.finally(() => {
loading.value = false
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
function collectItems(): Array<{ id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = []
for (const t of TIER_KEYS) {
for (const row of getTierItems(t)) {
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.chart-wrap {
margin-bottom: 12px;
}
.chart-row {
display: flex;
gap: 16px;
flex-wrap: wrap;
> * {
flex: 1;
min-width: 200px;
}
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
:deep(.weight-slider) {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
.dialog-body {
min-height: 320px;
}
</style>

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<template>
<el-dialog
v-model="visible"
title="权重配比"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
配置<strong>奖励对照表dice_reward</strong>的权重一级按<strong>方向</strong>顺时针/逆时针二级按<strong>档位</strong>T1-T5各条权重
1-10000档位内按权重比抽取
</div>
<div v-loading="loading" class="dialog-body">
<!-- 一级方向懒加载避免逆时针柱状图在隐藏容器内初始化导致不显示二级档位 -->
<el-tabs v-model="activeDirection" type="card" class="direction-tabs" :lazy="true">
<el-tab-pane label="顺时针" name="0">
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'cw-' + t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart
:key="'cw-' + activeDirection + '-' + t"
x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)"
height="180px"
/>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4T5 仅单一结果无需配置权重</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</el-tab-pane>
<el-tab-pane label="逆时针" name="1">
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'ccw-' + t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart
:key="'ccw-' + activeDirection + '-' + t"
x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)"
height="180px"
/>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计:<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
(各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4、T5 仅单一结果,无需配置权重。</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</el-tab-pane>
</el-tabs>
</div>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
type DirectionKey = 'clockwise' | 'counterclockwise'
/** 当前方向下的行reward_id=DiceReward 主键(用于提交更新)id=end_index 展示用weight 为当前方向权重 */
interface WeightRow {
reward_id?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight: number
}
/** 按档位、方向分组tier -> { '0': 顺时针行列表, '1': 逆时针行列表 } */
type GroupedByTierDirection = Record<string, { '0': WeightRow[]; '1': WeightRow[] }>
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const activeDirection = ref<'0' | '1'>('0')
const activeTier = ref('T1')
const submitting = ref(false)
const loading = ref(false)
const grouped = ref<GroupedByTierDirection>({
T1: { '0': [], '1': [] },
T2: { '0': [], '1': [] },
T3: { '0': [], '1': [] },
T4: { '0': [], '1': [] },
T5: { '0': [], '1': [] }
})
const currentDirectionLabel = computed(() =>
activeDirection.value === '0' ? '顺时针' : '逆时针'
)
const tierKeys = TIER_KEYS
function getTierItems(tier: string): WeightRow[] {
const dir = activeDirection.value
const tierData = grouped.value[tier]
if (!tierData || !tierData[dir]) return []
return tierData[dir]
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartDataForCurrentDirection(tier: string): number[] {
return getTierItems(tier).map((r) => toWeightPrecision(r.weight ?? 1))
}
function getTierSumForCurrentDirection(tier: string): number {
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r.weight ?? 1), 0)
}
function getItemWeightForCurrentDirection(row: WeightRow): number {
const w = row.weight
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
return Math.max(1, Math.min(10000, Math.floor(value)))
}
function setItemWeightForCurrentDirection(tier: string, row: WeightRow, value: number) {
const v = toWeightPrecision(value)
const dir = activeDirection.value
const tierData = grouped.value[tier]
if (!tierData || !tierData[dir]) return
const list = tierData[dir]
const rid = row.reward_id != null ? row.reward_id : undefined
list.forEach((r) => {
if (r === row || (rid != null && r.reward_id != null && r.reward_id === rid)) r.weight = v
})
grouped.value[tier][dir] = [...list]
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
/** 兼容后端返回 tier -> { 0: [], 1: [] },每行含 reward_id, id(end_index), grid_number, ui_text, real_ev, remark, weight */
function parsePayload(res: any): GroupedByTierDirection {
const empty: GroupedByTierDirection = {
T1: { '0': [], '1': [] },
T2: { '0': [], '1': [] },
T3: { '0': [], '1': [] },
T4: { '0': [], '1': [] },
T5: { '0': [], '1': [] }
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
out[t] = {
'0': Array.isArray(tierData[0])
? tierData[0].map((r: any) => ({
...r,
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
weight: normalizeWeightValue(r.weight)
}))
: [],
'1': Array.isArray(tierData[1])
? tierData[1].map((r: any) => ({
...r,
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
weight: normalizeWeightValue(r.weight)
}))
: []
}
}
return out
}
function loadData() {
loading.value = true
api
.weightRatioListWithDirection()
.then((res: any) => {
grouped.value = parsePayload(res)
})
.catch(() => {
ElMessage.error('获取权重数据失败')
})
.finally(() => {
loading.value = false
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, reward_id, weight },后端按 id 更新reward_id 作回退) */
function collectItems(): Array<{ id: number; reward_id: number; weight: number }> {
const items: Array<{ id: number; reward_id: number; weight: number }> = []
for (const t of TIER_KEYS) {
const tierData = grouped.value[t]
if (!tierData) continue
for (const dir of ['0', '1'] as const) {
const list = tierData[dir] ?? []
for (const row of list) {
const rid = row.reward_id != null ? Number(row.reward_id) : 0
if (rid <= 0) continue
const w = isWeightDisabled(row, t) ? 10000 : toWeightPrecision(row.weight ?? 1)
items.push({ id: rid, reward_id: rid, weight: w })
}
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeDirection.value = '0'
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.direction-tabs {
margin-bottom: 8px;
}
.tier-tabs {
margin-top: 8px;
}
.chart-wrap {
margin-bottom: 12px;
min-height: 200px;
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
.weight-slider {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
.dialog-body {
min-height: 320px;
}
</style>

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<template>
<ElDialog
v-model="visible"
title="一键测试权重"
width="560px"
:close-on-click-modal="false"
destroy-on-close
@close="onClose"
>
<ElForm ref="formRef" :model="form" label-width="140px">
<ElSteps :active="currentStep" finish-status="success" simple class="steps-wrap">
<ElStep title="付费抽奖券" />
<ElStep title="免费抽奖券" />
</ElSteps>
<!-- 第一页付费抽奖券 -->
<div v-show="currentStep === 0" class="step-panel">
<ElFormItem label="测试数据档位类型" prop="paid_lottery_config_id">
<ElSelect
v-model="form.paid_lottery_config_id"
placeholder="不选则下方自定义档位概率(默认 type=0"
clearable
filterable
style="width: 100%"
>
<ElOption
v-for="item in paidLotteryOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</ElSelect>
</ElFormItem>
<template v-if="form.paid_lottery_config_id == null">
<div class="tier-label">自定义档位概率T1T5每档 0-100%五档之和不能超过 100%</div>
<ElRow :gutter="12" class="tier-row">
<ElCol v-for="t in tierKeys" :key="'paid-' + t" :span="8">
<div class="tier-field">
<label class="tier-field-label">档位 {{ t }}%</label>
<input
type="number"
:value="getPaidTier(t)"
min="0"
max="100"
placeholder="0"
class="tier-input"
@input="setPaidTier(t, $event)"
/>
</div>
</ElCol>
</ElRow>
<div v-if="paidTierSum > 100" class="tier-error"
>当前五档之和为 {{ paidTierSum }}%不能超过 100%</div
>
</template>
<ElFormItem label="顺时针次数" prop="paid_s_count" required>
<ElSelect v-model="form.paid_s_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
<ElFormItem label="逆时针次数" prop="paid_n_count" required>
<ElSelect v-model="form.paid_n_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
</div>
<!-- 第二页免费抽奖券 -->
<div v-show="currentStep === 1" class="step-panel">
<ElFormItem label="测试数据档位类型" prop="free_lottery_config_id">
<ElSelect
v-model="form.free_lottery_config_id"
placeholder="不选则下方自定义档位概率(默认 type=1"
clearable
filterable
style="width: 100%"
>
<ElOption
v-for="item in freeLotteryOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</ElSelect>
</ElFormItem>
<template v-if="form.free_lottery_config_id == null">
<div class="tier-label">自定义档位概率T1T5每档 0-100%五档之和不能超过 100%</div>
<ElRow :gutter="12" class="tier-row">
<ElCol v-for="t in tierKeys" :key="'free-' + t" :span="8">
<div class="tier-field">
<label class="tier-field-label">档位 {{ t }}%</label>
<input
type="number"
:value="getFreeTier(t)"
min="0"
max="100"
placeholder="0"
class="tier-input"
@input="setFreeTier(t, $event)"
/>
</div>
</ElCol>
</ElRow>
<div v-if="freeTierSum > 100" class="tier-error"
>当前五档之和为 {{ freeTierSum }}%不能超过 100%</div
>
</template>
<ElFormItem label="顺时针次数" prop="free_s_count" required>
<ElSelect v-model="form.free_s_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
<ElFormItem label="逆时针次数" prop="free_n_count" required>
<ElSelect v-model="form.free_n_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
</div>
</ElForm>
<template #footer>
<ElButton v-if="currentStep > 0" :disabled="running" @click="currentStep--">上一步</ElButton>
<ElButton v-if="currentStep < 1" type="primary" :disabled="running" @click="currentStep++"
>下一步</ElButton
>
<ElButton v-if="currentStep === 1" type="primary" :loading="running" @click="handleStart"
>开始测试</ElButton
>
<ElButton :disabled="running" @click="visible = false">取消</ElButton>
</template>
</ElDialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import lotteryPoolApi from '../../../api/lottery_pool_config/index'
const countOptions = [0, 100, 500, 1000, 5000]
const tierKeys = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
const visible = defineModel<boolean>({ default: false })
const emit = defineEmits<{ (e: 'success'): void }>()
const formRef = ref()
const currentStep = ref(0)
const form = reactive({
paid_lottery_config_id: undefined as number | undefined,
free_lottery_config_id: undefined as number | undefined,
paid_tier_weights: { T1: 20, T2: 20, T3: 20, T4: 20, T5: 20 } as Record<string, number>,
free_tier_weights: { T1: 20, T2: 20, T3: 20, T4: 20, T5: 20 } as Record<string, number>,
paid_s_count: 100,
paid_n_count: 100,
free_s_count: 100,
free_n_count: 100
})
const lotteryOptions = ref<Array<{ id: number; name: string; type: number }>>([])
/** 将 type 转为数字(接口可能返回字符串 "0"/"1" */
function tierTypeNum(r: { type?: number | string }): number {
const t = r.type ?? 0
return typeof t === 'number' ? t : Number(t) || 0
}
/** 付费抽奖券可选档位type=0 */
const paidLotteryOptions = computed(() =>
lotteryOptions.value.filter((r) => tierTypeNum(r) === 0)
)
/**
* 免费抽奖券可选档位:优先 type=1DiceLotteryPoolConfig.type=1若无则显示全部以便下拉有选项
*/
const freeLotteryOptions = computed(() => {
const type1List = lotteryOptions.value.filter((r) => tierTypeNum(r) === 1)
return type1List.length > 0 ? type1List : lotteryOptions.value
})
const running = ref(false)
function onClose() {
running.value = false
currentStep.value = 0
}
function getPaidTier(t: string): string {
const v = form.paid_tier_weights[t]
return v !== undefined && v !== null ? String(v) : ''
}
function setPaidTier(t: string, val: string | Event) {
const raw =
typeof val === 'string'
? val
: ((val as Event & { target: HTMLInputElement }).target?.value ?? '')
const num = raw === '' ? 0 : Math.max(0, Math.min(100, Number(raw) || 0))
form.paid_tier_weights[t] = num
}
const paidTierSum = computed(() =>
tierKeys.reduce((s, t) => s + (form.paid_tier_weights[t] ?? 0), 0)
)
function getFreeTier(t: string): string {
const v = form.free_tier_weights[t]
return v !== undefined && v !== null ? String(v) : ''
}
function setFreeTier(t: string, val: string | Event) {
const raw =
typeof val === 'string'
? val
: ((val as Event & { target: HTMLInputElement }).target?.value ?? '')
const num = raw === '' ? 0 : Math.max(0, Math.min(100, Number(raw) || 0))
form.free_tier_weights[t] = num
}
const freeTierSum = computed(() =>
tierKeys.reduce((s, t) => s + (form.free_tier_weights[t] ?? 0), 0)
)
async function loadLotteryOptions() {
try {
const list = await lotteryPoolApi.getOptions()
lotteryOptions.value = list.map(
(r: { id: number; name: string; type?: number | string }) => ({
id: r.id,
name: r.name,
type: tierTypeNum(r)
})
)
// 付费抽奖券默认使用 type=0 的档位类型
const type0 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 0)
if (type0) {
form.paid_lottery_config_id = type0.id
}
// 免费抽奖券默认使用 type=1 的档位类型DiceLotteryPoolConfig.type=1若无 type=1 则默认选第一项
const type1 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 1)
if (type1) {
form.free_lottery_config_id = type1.id
} else if (list.length > 0) {
form.free_lottery_config_id = list[0].id
}
} catch (_) {
lotteryOptions.value = []
}
}
function buildPayload() {
const payload: Record<string, unknown> = {
paid_s_count: form.paid_s_count,
paid_n_count: form.paid_n_count,
free_s_count: form.free_s_count,
free_n_count: form.free_n_count
}
if (form.paid_lottery_config_id != null) {
payload.paid_lottery_config_id = form.paid_lottery_config_id
} else {
payload.paid_tier_weights = { ...form.paid_tier_weights }
}
if (form.free_lottery_config_id != null) {
payload.free_lottery_config_id = form.free_lottery_config_id
} else {
payload.free_tier_weights = { ...form.free_tier_weights }
}
return payload
}
function validateForm(): boolean {
if (form.paid_s_count + form.paid_n_count + form.free_s_count + form.free_n_count <= 0) {
ElMessage.warning('付费或免费至少一种方向次数之和大于 0')
return false
}
const needPaidTier = form.paid_lottery_config_id == null
const needFreeTier = form.free_lottery_config_id == null
if (needPaidTier) {
const sum = paidTierSum.value
if (sum <= 0) {
ElMessage.warning('付费未选奖池时T1T5 档位概率之和需大于 0')
return false
}
if (sum > 100) {
ElMessage.warning('付费档位概率 T1T5 之和不能超过 100%')
return false
}
}
if (needFreeTier) {
const sum = freeTierSum.value
if (sum <= 0) {
ElMessage.warning('免费未选奖池时T1T5 档位概率之和需大于 0')
return false
}
if (sum > 100) {
ElMessage.warning('免费档位概率 T1T5 之和不能超过 100%')
return false
}
}
return true
}
async function handleStart() {
if (!validateForm()) return
running.value = true
try {
await api.startWeightTest(buildPayload())
ElMessage.success(
'测试任务已创建,后台将自动执行。请在【玩家抽奖记录(测试数据)】中查看生成的测试数据'
)
visible.value = false
emit('success')
} catch (e: any) {
ElMessage.error(e?.message || '创建测试任务失败')
} finally {
running.value = false
}
}
watch(visible, (v) => {
if (v) {
loadLotteryOptions()
} else {
onClose()
}
})
// 切换到免费步骤时,若当前选中 id 不在免费档位列表中,则重置为第一个 type=1 的选项,避免显示错误
watch(currentStep, (step) => {
if (step === 1) {
const freeOpts = freeLotteryOptions.value
const id = form.free_lottery_config_id
if (freeOpts.length && (id == null || !freeOpts.some((o) => o.id === id))) {
form.free_lottery_config_id = freeOpts[0].id
}
}
})
</script>
<style lang="scss" scoped>
.steps-wrap {
margin-bottom: 16px;
}
.step-panel {
min-height: 200px;
}
.tier-label {
font-size: 13px;
color: var(--el-text-color-secondary);
margin-bottom: 8px;
}
.tier-row {
margin-bottom: 12px;
}
.tier-field {
margin-bottom: 12px;
}
.tier-field-label {
display: block;
font-size: 14px;
color: var(--el-text-color-regular);
margin-bottom: 4px;
line-height: 1.5;
}
.tier-input {
display: block;
width: 100%;
padding: 8px 12px;
font-size: 14px;
line-height: 1.5;
color: var(--el-text-color-regular);
background-color: var(--el-fill-color-blank);
border: 1px solid var(--el-border-color);
border-radius: var(--el-border-radius-base);
box-sizing: border-box;
}
.tier-input:hover {
border-color: var(--el-border-color-hover);
}
.tier-input:focus {
outline: none;
border-color: var(--el-color-primary);
box-shadow: 0 0 0 2px var(--el-color-primary-light-7);
}
.tier-input::placeholder {
color: var(--el-text-color-placeholder);
}
.tier-error {
font-size: 12px;
color: var(--el-color-danger);
margin-top: 4px;
margin-bottom: 8px;
}
</style>

View File

@@ -1,142 +1,543 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<div class="art-full-height reward-config-form">
<ElCard shadow="never" class="form-card">
<template #header>
<div class="card-header">
<span>{{ $t('page.toolbar.gameRewardConfig') }}</span>
<ElButton
v-permission="'dice:reward_config:index:update'"
type="warning"
:loading="createRewardLoading"
@click="handleCreateRewardReference"
v-ripple
title="按规则start_index=config(grid_number).id顺时针 end_index=(start_index+grid_number)%26逆时针 end_index=start_index-grid_number≥0?start_index-grid_number:26+start_index-grid_number"
>
{{ $t('page.toolbar.createRewardRef') }}
</ElButton>
</div>
</template>
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward_config:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:reward_config:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:reward_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:reward_config:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<ElTabs v-model="activeTab" type="card" class="top-tabs">
<ElTabPane label="奖励索引" name="index">
<div class="tab-panel">
<div class="panel-tip">色子点数须在 530 之间且本表内不重复</div>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="indexRowsExcludeBigwin"
border
size="default"
class="config-table"
>
<ElTableColumn label="索引(id)" prop="id" width="60" align="center">
<template #default="{ row }">
<span>{{ row.id }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="色子点数" min-width="100" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.grid_number"
:min="5"
:max="30"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="显示文本" min-width="100" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示文本(中文)" />
</template>
</ElTableColumn>
<ElTableColumn label="显示文本(英文)" min-width="120" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text_en" size="small" placeholder="显示文本(英文)" />
</template>
</ElTableColumn>
<ElTableColumn label="真实结算" min-width="110" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="所属档位" width="100" align="center">
<template #default="{ row }">
<ElSelect
v-model="row.tier"
placeholder="档位"
clearable
size="small"
class="full-width"
>
<ElOption label="T1" value="T1" />
<ElOption label="T2" value="T2" />
<ElOption label="T3" value="T3" />
<ElOption label="T4" value="T4" />
<ElOption label="T5" value="T5" />
</ElSelect>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
</ElTable>
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingIndex" @click="handleSaveIndex"
>保存</ElButton
>
<ElButton @click="handleResetIndex">重置</ElButton>
</div>
</div>
</template>
</ArtTable>
</ElTabPane>
<ElTabPane label="大奖权重" name="bigwin">
<div class="tab-panel">
<div class="panel-tip"
>从左至右中大奖点数不可改显示信息实际中奖备注权重(0~10000)点数 530
权重固定 100%本表单独立提交仅提交大奖权重</div
>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="bigwinRows"
border
size="default"
class="config-table bigwin-table"
>
<ElTableColumn label="中大奖点数" width="100" align="center">
<template #default="{ row }">
<span class="readonly-value">{{ row.grid_number }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="显示信息" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示信息(中文)" />
</template>
</ElTableColumn>
<ElTableColumn label="显示信息(英文)" min-width="160" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text_en" size="small" placeholder="显示信息(英文)" />
</template>
</ElTableColumn>
<ElTableColumn label="实际中奖" min-width="120" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
<ElTableColumn label="权重(0-10000)" min-width="220" align="center">
<template #default="{ row }">
<div class="weight-cell">
<ElSlider
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
/>
<ElInputNumber
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
controls-position="right"
size="small"
class="weight-input"
/>
</div>
<span v-if="isBigwinWeightDisabled(row)" class="weight-tip"
>点数 530 固定 100%</span
>
</template>
</ElTableColumn>
</ElTable>
</div>
<div v-if="bigwinRows.length === 0 && !loading" class="empty-tip">
暂无 BIGWIN 档位配置请在奖励索引中设置 tier BIGWIN
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingBigwin" @click="handleSaveBigwin"
>保存</ElButton
>
<ElButton @click="handleResetBigwin">重置</ElButton>
</div>
</div>
</ElTabPane>
</ElTabs>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import { ElMessage, ElMessageBox } from 'element-plus'
import api from '../../api/reward_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
grid_number_min: undefined,
grid_number_max: undefined,
ui_text: undefined,
real_ev_min: undefined,
real_ev_max: undefined,
tier: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
/** 第一页:奖励索引行(来自 DiceRewardConfig 表) */
interface IndexRow {
id: number
grid_number: number
ui_text: string
ui_text_en: string
real_ev: number
tier: string
remark: string
weight: number
}
// 表格配置(默认 100 条/页)
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
apiParams: { limit: 100 },
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID(索引)', width: 80 },
{ prop: 'grid_number', label: '色子点数' },
{ prop: 'ui_text', label: '前端显示文本' },
{ prop: 'real_ev', label: '真实资金结算' },
{ prop: 'tier', label: '所属档位', sortable: true },
// { prop: 'create_time', label: '创建时间', sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
})
const activeTab = ref<'index' | 'bigwin'>('index')
const loading = ref(false)
const savingIndex = ref(false)
const savingBigwin = ref(false)
const createRewardLoading = ref(false)
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
/** 第一页数据(来自 api.list即 DiceRewardConfig 表) */
const indexRows = ref<IndexRow[]>([])
/** 奖励索引 Tab排除 tier=BIGWIN仅显示 T1T5 */
const indexRowsExcludeBigwin = computed(() => indexRows.value.filter((r) => r.tier !== 'BIGWIN'))
/** 第二页 BIGWIN 数据:来自同一张表 DiceRewardConfig过滤 tier===BIGWIN */
const bigwinRows = computed(() => indexRows.value.filter((r) => r.tier === 'BIGWIN'))
/** 原始 list 快照,用于重置 */
let indexRowsSnapshot: IndexRow[] = []
function toWeight(v: unknown): number {
const n = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(n)) return 0
return Math.max(0, Math.min(10000, Math.floor(n)))
}
function normalizeIndexRow(raw: Record<string, unknown>): IndexRow {
return {
id: Number(raw.id) ?? 0,
grid_number: Number(raw.grid_number) ?? 0,
ui_text: String(raw.ui_text ?? ''),
ui_text_en: String((raw as any).ui_text_en ?? ''),
real_ev: Number(raw.real_ev) ?? 0,
tier: String(raw.tier ?? ''),
remark: String(raw.remark ?? ''),
weight: toWeight((raw as any).weight)
}
}
async function handleCreateRewardReference() {
try {
await ElMessageBox.confirm(
'按规则创建奖励对照:起始索引 start_index=奖励配置中 grid_number 对应格位的 id顺时针 end_index=(start_index+摇取点数)%26逆时针 end_index=start_index-摇取点数≥0 则取该值,否则 26+start_index-摇取点数。先清空现有数据再为 5-30 共 26 个点数、顺/逆时针分别生成。是否继续?',
'创建奖励对照',
{
confirmButtonText: '确定创建',
cancelButtonText: '取消',
type: 'warning'
}
)
} catch {
return
}
createRewardLoading.value = true
try {
const res: any = await api.createRewardReference()
const data = res?.data ?? res
const msg =
typeof data === 'object' && data !== null
? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0}${(data.skipped ?? 0) > 0 ? `${data.skipped} 个点数使用兜底起始索引` : ''}`
: '创建成功'
ElMessage.success(msg)
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '创建奖励对照失败')
} finally {
createRewardLoading.value = false
}
}
function loadIndexList() {
loading.value = true
return api
.list({ limit: 200 })
.then((res: any) => {
const list = res?.data?.records ?? res?.records ?? res?.data ?? []
const rows = Array.isArray(list)
? list.map((r: Record<string, unknown>) => normalizeIndexRow(r))
: []
indexRows.value = rows
indexRowsSnapshot = rows.map((r) => ({ ...r }))
})
.catch(() => {
ElMessage.error('获取奖励索引配置失败')
})
.finally(() => {
loading.value = false
})
}
function isBigwinWeightDisabled(row: IndexRow): boolean {
return row.grid_number === 5 || row.grid_number === 30
}
const GRID_NUMBER_MIN = 5
const GRID_NUMBER_MAX = 30
/** 找出数组中出现多于一次的值 */
function findDuplicateValues(arr: number[]): number[] {
const count = new Map<number, number>()
for (const v of arr) {
count.set(v, (count.get(v) ?? 0) + 1)
}
const duplicates: number[] = []
count.forEach((c, v) => {
if (c > 1) duplicates.push(v)
})
return duplicates.sort((a, b) => a - b)
}
/** 奖励索引表单校验:仅对本表内的行(不含 BIGWIN校验点数 530 且本批内不重复 */
function validateIndexFormForSave(): string | null {
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
if (toSave.length === 0) {
return '暂无奖励索引数据可保存'
}
const nums = toSave.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `色子点数在本表内不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 奖励索引表单仅提交本表数据T1T5不包含大奖权重 */
async function handleSaveIndex() {
const err = validateIndexFormForSave()
if (err) {
ElMessage.warning(err)
return
}
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
savingIndex.value = true
try {
const indexPayload = toSave.map((r) => ({
id: r.id,
grid_number: r.grid_number,
ui_text: r.ui_text,
ui_text_en: r.ui_text_en,
real_ev: r.real_ev,
tier: r.tier,
remark: r.remark
}))
await api.batchUpdate(indexPayload)
ElMessage.success('保存成功')
indexRowsSnapshot = indexRows.value.map((r) => ({ ...r }))
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingIndex.value = false
}
}
/** 奖励索引页:重置为本页数据(重新拉取列表) */
function handleResetIndex() {
loadIndexList()
ElMessage.info('已重新加载奖励索引,恢复为服务器最新数据')
}
/** 大奖权重表单校验:点数在本表内不重复 */
function validateBigwinFormForSave(): string | null {
const rows = bigwinRows.value
if (rows.length === 0) {
return '暂无 BIGWIN 档位配置可保存'
}
const nums = rows.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `大奖权重本表内点数不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 大奖权重表单:提交 BIGWIN 的显示信息、英文、实际中奖、备注 + 权重(保存后后端会刷新缓存) */
async function handleSaveBigwin() {
const rows = bigwinRows.value
if (rows.length === 0) {
ElMessage.info('暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN')
return
}
const err = validateBigwinFormForSave()
if (err) {
ElMessage.warning(err)
return
}
savingBigwin.value = true
try {
const batchPayload = rows.map((r) => ({
id: r.id,
grid_number: r.grid_number,
ui_text: r.ui_text,
ui_text_en: r.ui_text_en,
real_ev: r.real_ev,
tier: r.tier,
remark: r.remark
}))
await api.batchUpdate(batchPayload)
const weightItems = rows.map((r) => ({
grid_number: r.grid_number,
weight: isBigwinWeightDisabled(r)
? 10000
: Math.max(0, Math.min(10000, Math.floor(r.weight)))
}))
await api.saveBigwinWeightsByGrid(weightItems)
ElMessage.success('保存成功')
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingBigwin.value = false
}
}
/** 大奖权重页重置重新拉取列表BIGWIN 数据随之更新) */
function handleResetBigwin() {
loadIndexList()
ElMessage.info('已重新加载,大奖权重恢复为服务器最新数据')
}
onMounted(() => {
loadIndexList()
})
</script>
<style lang="scss" scoped>
.reward-config-form {
padding: 16px;
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.form-card {
margin-bottom: 16px;
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-card__body) {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
overflow: hidden;
}
}
.card-header {
display: flex;
align-items: center;
justify-content: space-between;
}
.top-tabs {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-tabs__header) {
margin-bottom: 12px;
flex-shrink: 0;
}
:deep(.el-tabs__content) {
flex: 1;
min-height: 0;
overflow: hidden;
}
:deep(.el-tab-pane) {
height: 100%;
}
}
.tab-panel {
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.table-scroll-wrap {
flex: 1;
min-height: 0;
overflow: auto;
border: 1px solid var(--el-border-color-lighter);
border-radius: 4px;
}
.tab-footer {
flex-shrink: 0;
margin-top: 12px;
padding: 12px 0;
border-top: 1px solid var(--el-border-color-lighter);
display: flex;
gap: 12px;
background: var(--el-bg-color);
}
.panel-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-bottom: 12px;
line-height: 1.5;
}
.config-table {
width: 100%;
.full-width {
width: 100%;
}
}
.weight-cell {
display: flex;
align-items: center;
gap: 12px;
padding: 0 8px;
.el-slider {
flex: 1;
}
.weight-input {
width: 120px;
}
}
.weight-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
}
.readonly-value {
font-weight: 500;
color: var(--el-text-color-regular);
}
.bigwin-table .full-width {
width: 100%;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -9,10 +9,17 @@
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="色子点数" prop="grid_number">
<el-input-number v-model="formData.grid_number" placeholder="请输入色子点数" />
<el-input-number
v-model="formData.grid_number"
placeholder="请输入色子点数"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="前端显示文本" prop="ui_text">
<el-input v-model="formData.ui_text" placeholder="请输入前端显示文本" />
<el-input v-model="formData.ui_text" placeholder="请输入前端显示文本(中文)" />
</el-form-item>
<el-form-item label="前端显示文本(英文)" prop="ui_text_en">
<el-input v-model="formData.ui_text_en" placeholder="请输入前端显示文本(英文)" />
</el-form-item>
<el-form-item label="真实资金结算" prop="real_ev">
<el-input-number v-model="formData.real_ev" placeholder="请输入真实资金结算" />
@@ -23,14 +30,32 @@
placeholder="请选择所属档位"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
<el-option label="BIGWIN超级大奖" value="BIGWIN" />
</el-select>
</el-form-item>
<!-- BIGWIN 时可编辑权重10000=100% 中奖0=0% 中奖点数 530 固定 100% 不可改 -->
<el-form-item v-if="formData.tier === 'BIGWIN'" label="大奖权重" prop="weight">
<el-input-number
v-model="formData.weight"
:min="0"
:max="10000"
:step="100"
placeholder="0~1000010000=100%中奖"
:disabled="isBigwinWeightDisabled"
/>
<div v-if="isBigwinWeightDisabled" class="form-tip">
点数 530 摇到必中大奖权重固定 10000
</div>
<div v-else class="form-tip">10000=100% 中奖0=0% 中奖仅对点数 10/15/20/25 生效</div>
</el-form-item>
<!-- 权重已迁移至T1-T5 BIGWIN 权重配比弹窗dice_reward BIGWIN 时本弹窗可编辑 weight起始索引已迁移至 dice_reward.start_index -->
<el-form-item label="备注" prop="remark">
<el-input
v-model="formData.remark"
@@ -84,15 +109,22 @@
})
/**
* 表单验证规则
* 表单验证规则(权重已迁移至权重配比弹窗)
*/
const rules = reactive<FormRules>({
grid_number: [{ required: true, message: '色子点数必需填写', trigger: 'blur' }],
ui_text: [{ required: true, message: '前端显示文本必需填写', trigger: 'blur' }],
ui_text_en: [{ max: 255, message: '前端显示文本(英文)长度需小于 255 字符', trigger: 'blur' }],
real_ev: [{ required: true, message: '真实资金结算必需填写', trigger: 'blur' }],
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }]
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }],
weight: [{ type: 'number', min: 0, max: 10000, message: '大奖权重 0~10000', trigger: 'blur' }]
})
/** 点数 5、30 固定 100% 中大奖,权重不可改 */
const isBigwinWeightDisabled = computed(
() => formData.tier === 'BIGWIN' && [5, 30].includes(Number(formData.grid_number))
)
/**
* 初始数据
*/
@@ -100,9 +132,11 @@
id: null,
grid_number: null,
ui_text: '',
ui_text_en: '',
real_ev: '',
tier: '',
remark: ''
remark: '',
weight: 10000 as number
}
/**
@@ -136,16 +170,32 @@
}
/**
* 初始化表单数据
* 初始化表单数据(数值字段转为 number便于滑块/输入框正确回显)
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
if (!props.data) return
const numKeys = ['id', 'grid_number', 'real_ev', 'weight']
for (const key of Object.keys(formData)) {
if (!(key in props.data)) continue
const val = props.data[key]
if (val == null || val === undefined) continue
if (numKeys.includes(key)) {
const numVal = Number(val)
;(formData as Record<string, unknown>)[key] =
key === 'id'
? numVal || null
: Number.isNaN(numVal)
? key === 'weight'
? 10000
: 0
: numVal
} else {
;(formData as Record<string, unknown>)[key] = val ?? ''
}
}
if (formData.tier === 'BIGWIN' && (formData.weight === undefined || formData.weight === null)) {
formData.weight = [5, 30].includes(Number(formData.grid_number)) ? 10000 : 0
}
}
/**
@@ -163,11 +213,18 @@
if (!formRef.value) return
try {
await formRef.value.validate()
const payload = { ...formData } as Record<string, unknown>
if (formData.tier === 'BIGWIN') {
const w = Number(formData.weight)
payload.weight = isBigwinWeightDisabled.value ? 10000 : Number.isNaN(w) ? 10000 : w
} else {
delete payload.weight
}
if (props.dialogType === 'add') {
await api.save(formData)
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(formData)
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
@@ -177,3 +234,11 @@
}
}
</script>
<style lang="scss" scoped>
.form-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-top: 4px;
}
</style>

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="色子点数" prop="grid_number_min">
<el-form-item :label="$t('page.search.dicePoints')" prop="grid_number_min">
<div class="range-wrap">
<el-input-number
v-model="formData.grid_number_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.grid_number_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
controls-position="right"
class="range-input"
/>
@@ -28,24 +28,24 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="前端显示文本" prop="ui_text">
<el-input v-model="formData.ui_text" placeholder="模糊查询" clearable />
<el-form-item :label="$t('page.search.displayText')" prop="ui_text">
<el-input v-model="formData.ui_text" :placeholder="$t('page.search.fuzzyQuery')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="真实资金结算" prop="real_ev_min">
<el-form-item :label="$t('page.search.realEv')" prop="real_ev_min">
<div class="range-wrap">
<el-input-number
v-model="formData.real_ev_min"
placeholder="最小"
:placeholder="$t('table.searchBar.min')"
:precision="2"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<span class="range-sep">{{ $t('table.searchBar.rangeSeparator') }}</span>
<el-input-number
v-model="formData.real_ev_max"
placeholder="最大"
:placeholder="$t('table.searchBar.max')"
:precision="2"
controls-position="right"
class="range-input"
@@ -54,8 +54,8 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="所属档位" prop="tier">
<el-select v-model="formData.tier" placeholder="全部" clearable style="width: 100%">
<el-form-item :label="$t('page.search.tier')" prop="tier">
<el-select v-model="formData.tier" :placeholder="$t('table.searchBar.all')" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />

View File

@@ -0,0 +1,451 @@
<template>
<el-dialog
v-model="visible"
title="T1-T5 权重配比(顺时针/逆时针)"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
权重来自<strong>奖励对照表dice_reward</strong><strong>结束索引DiceRewardConfig.id</strong>区分<strong>顺时针</strong><strong>逆时针</strong>两套权重抽奖时按当前方向取对应权重
</div>
<el-tabs v-model="activeTier" type="card">
<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip"> 该档位暂无配置数据 </div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<div class="chart-row">
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'clockwise')"
height="180px"
/>
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'counterclockwise')"
height="180px"
/>
</div>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计顺时针<strong>{{ getTierSumForValidation(t, 'clockwise') }}</strong>
逆时针<strong>{{ getTierSumForValidation(t, 'counterclockwise') }}</strong>
各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>
T4T5 档位抽中时仅有一个结果无需配置权重
</div>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="顺时针权重(1-10000)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'clockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
@click="setItemWeightByRow(t, row, 'clockwise', Math.max(1, getItemWeight(row, 'clockwise') - 1))"
></el-button>
<el-input-number
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'clockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'clockwise', Math.min(10000, getItemWeight(row, 'clockwise') + 1))"
></el-button>
</div>
</div>
</template>
</el-table-column>
<el-table-column label="逆时针权重(1-10000)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'counterclockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.max(1, getItemWeight(row, 'counterclockwise') - 1))"
></el-button>
<el-input-number
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'counterclockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.min(10000, getItemWeight(row, 'counterclockwise') + 1))"
></el-button>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward_config/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
type DirectionKey = 'clockwise' | 'counterclockwise'
interface WeightRow {
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
tier?: string
weight_clockwise: number
weight_counterclockwise: number
}
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const tierKeys = TIER_KEYS
const activeTier = ref('T1')
const submitting = ref(false)
const grouped = ref<Record<string, WeightRow[]>>({
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
})
function getTierItems(tier: string): WeightRow[] {
return grouped.value[tier] ?? []
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartData(tier: string, dir: DirectionKey): number[] {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
}
function getTierSumForValidation(tier: string, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
}
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const w = row[key]
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
const n = Math.max(1, Math.min(10000, Math.floor(value)))
return n
}
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
const v = toWeightPrecision(value)
const list = grouped.value[tier]
if (!list) return
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const idx = list.findIndex(
(r) =>
r === row ||
(rid != null && (dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
)
if (idx >= 0) {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
list[idx][key] = v
} else {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
row[key] = v
}
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
/** 解析 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
function parseWeightRatioPayload(res: any): Record<string, WeightRow[]> {
const empty: Record<string, WeightRow[]> = {
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
const byGrid = new Map<
number,
{
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight_clockwise: number
weight_counterclockwise: number
}
>()
for (const r of list0) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
byGrid.set(gn, {
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: normalizeWeightValue(r.weight),
weight_counterclockwise: 1
})
}
}
for (const r of list1) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
const cur = byGrid.get(gn)
if (cur) {
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
} else {
byGrid.set(gn, {
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: 1,
weight_counterclockwise: normalizeWeightValue(r.weight)
})
}
}
}
out[t] = Array.from(byGrid.values())
}
return out
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
function loadData() {
api
.weightRatioList()
.then((res: any) => {
grouped.value = parseWeightRatioPayload(res)
})
.catch(() => {
ElMessage.error('获取权重配比数据失败')
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
function collectItems(): Array<{ id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = []
for (const t of TIER_KEYS) {
for (const row of getTierItems(t)) {
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.chart-wrap {
margin-bottom: 12px;
}
.chart-row {
display: flex;
gap: 16px;
flex-wrap: wrap;
> * {
flex: 1;
min-width: 200px;
}
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
.weight-slider {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
</style>

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<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward_config_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
{{ $t('table.actions.delete') }}
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 状态-1失败 0测试中 1完成 -->
<template #status="{ row }">
<span>{{ formatStatus(row.status) }}</span>
</template>
<!-- 付费抽取顺时针逆时针抽取次数兼容旧数据用 s_count/n_count -->
<template #paid_draw="{ row }">
<span> {{ getPaidS(row) }} / {{ getPaidN(row) }}</span>
</template>
<!-- 免费抽取顺时针逆时针抽取次数 -->
<template #free_draw="{ row }">
<span> {{ row.free_s_count ?? 0 }} / {{ row.free_n_count ?? 0 }}</span>
</template>
<!-- 平台赚取金额 -->
<template #platform_profit="{ row }">
<span>{{ formatPlatformProfit(row.platform_profit) }}</span>
</template>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:reward_config_record:index:read'"
type="success"
:toolTip="$t('page.toolbar.viewDetail')"
@click="openDetail(row)"
/>
<SaButton
v-permission="'dice:reward_config_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
<!-- 详情抽屉导入成功后刷新列表 -->
<DetailDrawer v-model="detailVisible" :record="detailRecord" @import-done="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useI18n } from 'vue-i18n'
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/reward_config_record/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import DetailDrawer from './modules/detail-drawer.vue'
// 搜索表单
const searchForm = ref({})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 详情抽屉:打开时拉取完整记录(含 paid_tier_weights、free_tier_weights 等)
const detailVisible = ref(false)
const detailRecord = ref<Record<string, any> | null>(null)
async function openDetail(row: Record<string, any>) {
const id = row?.id
if (id == null) return
detailRecord.value = { ...row }
detailVisible.value = true
try {
const res = await api.read(id)
const data = res?.data ?? res
if (data && typeof data === 'object') {
detailRecord.value = data
}
} catch {
// 读取失败时保留列表行数据
}
}
const { t } = useI18n()
// 状态文案:-1失败 0测试中 1完成2=执行中也显示测试中)
function formatStatus(status: unknown): string {
const s = Number(status)
if (s === -1) return t('page.table.statusFail')
if (s === 1) return t('page.table.statusDone')
if (s === 0 || s === 2) return t('page.table.statusTesting')
return '—'
}
// 付费抽取次数(兼容旧数据:无 paid_s_count 时用 s_count
function getPaidS(row: Record<string, any>): number {
const v = row.paid_s_count
if (v !== undefined && v !== null && (Number(v) || 0) > 0) return Number(v)
return Number(row.s_count ?? 0)
}
function getPaidN(row: Record<string, any>): number {
const v = row.paid_n_count
if (v !== undefined && v !== null && (Number(v) || 0) > 0) return Number(v)
return Number(row.n_count ?? 0)
}
// 平台赚取金额展示(未完成或空显示 —)
function formatPlatformProfit(v: unknown): string {
if (v === null || v === undefined || v === '') return '—'
const n = Number(v)
if (Number.isNaN(n)) return '—'
return String(n)
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
apiParams: { limit: 100 },
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'page.table.id', width: 80, align: 'center' },
{
prop: 'status',
label: 'page.table.status',
width: 90,
align: 'center',
useSlot: true
},
{
prop: 'paid_draw',
label: 'page.table.paidDraw',
width: 160,
align: 'center',
useSlot: true
},
{
prop: 'free_draw',
label: 'page.table.freeDraw',
width: 160,
align: 'center',
useSlot: true
},
{
prop: 'platform_profit',
label: 'page.table.platformProfit',
width: 120,
align: 'center',
useSlot: true
},
{ prop: 'total_play_count', label: 'page.table.totalDrawCount', width: 110, align: 'center' },
{
prop: 'admin_name',
label: 'page.table.createdBy',
width: 120,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'create_time', label: 'page.table.createTime', width: 170, align: 'center' },
{
prop: 'operation',
label: 'table.actions.operation',
width: 100,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>

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<template>
<el-drawer
v-model="visible"
title="测试记录详情"
:size="drawerSize"
direction="rtl"
destroy-on-close
@close="handleClose"
>
<template v-if="record">
<div class="detail-section">
<div class="section-title">基本信息</div>
<el-descriptions :column="2" border size="small">
<el-descriptions-item label="记录ID">
{{ record.id }}
</el-descriptions-item>
<el-descriptions-item label="测试次数">{{ record.test_count }} </el-descriptions-item>
<el-descriptions-item label="创建时间">
{{ record.create_time || '—' }}
</el-descriptions-item>
<el-descriptions-item label="执行管理员">
{{ record.admin_name ?? record.admin_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="付费奖池配置ID">
{{ record.paid_lottery_config_id ?? record.lottery_config_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="免费奖池配置ID">
{{ record.free_lottery_config_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="BIGWIN 权重快照">
<template v-if="bigwinWeightDisplay.length">
<span v-for="item in bigwinWeightDisplay" :key="item.grid" class="mr-2">
{{ item.grid }}:{{ item.weight }}
</span>
</template>
<template v-else></template>
</el-descriptions-item>
</el-descriptions>
</div>
<div class="detail-section">
<div class="section-title">付费抽奖档位概率T1-T5测试时使用</div>
<el-table
v-if="paidTierTableData.length"
:data="paidTierTableData"
border
size="small"
class="tier-weights-table"
max-height="160"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="weight" label="权重" width="100" align="center" />
<el-table-column prop="percent" label="占比" width="100" align="center" />
</el-table>
<div v-else class="empty-tip">
暂无付费档位数据旧记录可能仅保存 tier_weights_snapshot
</div>
</div>
<div class="detail-section">
<div class="section-title">免费抽奖档位概率T1-T5测试时使用</div>
<el-table
v-if="freeTierTableData.length"
:data="freeTierTableData"
border
size="small"
class="tier-weights-table"
max-height="160"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="weight" label="权重" width="100" align="center" />
<el-table-column prop="percent" label="占比" width="100" align="center" />
</el-table>
<div v-else class="empty-tip">暂无免费档位数据</div>
</div>
<div class="detail-section">
<div class="section-title">权重配比快照测试时使用的 T1-T5/BIGWIN 配置</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">顺时针 BIGWIN</div>
<el-table
:data="snapshotClockwise"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!snapshotClockwise.length" class="empty-tip">暂无顺时针数据</div>
</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">逆时针 BIGWIN</div>
<el-table
:data="snapshotCounterclockwise"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!snapshotCounterclockwise.length" class="empty-tip">暂无逆时针数据</div>
</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">BIGWIN DiceRewardConfig 配置快照</div>
<el-table
:data="bigwinTableData"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!bigwinTableData.length" class="empty-tip">暂无 BIGWIN 数据</div>
</div>
</div>
<div class="detail-section">
<div class="section-title">落点统计 grid_number 出现次数</div>
<div class="chart-wrap">
<ArtBarChart
x-axis-name="色子点数 (grid_number)"
:x-axis-data="chartLabels"
:data="chartData"
height="280px"
/>
</div>
<div v-if="resultTotal === 0" class="empty-tip">暂无落点数据</div>
<div v-else class="result-summary">总落点次数{{ resultTotal }}</div>
</div>
<div class="detail-section footer-actions">
<el-button type="primary" :loading="importing" @click="openImport">
导入到当前配置
</el-button>
</div>
</template>
<!-- 导入弹窗 -->
<el-dialog
v-model="importVisible"
title="导入到正式配置"
width="520px"
align-center
:close-on-click-modal="false"
>
<p class="import-desc">
将本测试记录导入<strong>DiceReward</strong>格子权重
<strong>DiceRewardConfig</strong>BIGWIN weight
<strong>DiceLotteryPoolConfig</strong>付费/免费 T1-T5 档位概率请选择要写入的奖池
</p>
<el-form label-width="160px">
<el-form-item label="导入付费档位概率到奖池">
<el-select
v-model="importPaidLotteryConfigId"
placeholder="选择任意奖池(建议付费池)"
clearable
filterable
style="width: 100%"
>
<el-option
v-for="opt in paidLotteryOptions"
:key="opt.id"
:label="opt.name"
:value="opt.id"
/>
</el-select>
<div class="form-tip">不选则使用本记录保存时的付费奖池配置 ID</div>
</el-form-item>
<el-form-item label="导入免费档位概率到奖池">
<el-select
v-model="importFreeLotteryConfigId"
placeholder="选择任意奖池(建议免费池)"
clearable
filterable
style="width: 100%"
>
<el-option
v-for="opt in freeLotteryOptions"
:key="opt.id"
:label="opt.name"
:value="opt.id"
/>
</el-select>
<div class="form-tip">不选则使用本记录保存时的免费奖池配置 ID</div>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="importVisible = false">取消</el-button>
<el-button type="primary" :loading="importing" @click="confirmImport">确认导入</el-button>
</template>
</el-dialog>
</el-drawer>
</template>
<script setup lang="ts">
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import recordApi from '../../../api/reward_config_record/index'
import lotteryConfigApi from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
const GRID_NUMBERS = [
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30
]
interface RecordRow {
id?: number
test_count?: number
create_time?: string
admin_id?: number | null
admin_name?: string
lottery_config_id?: number | null
paid_lottery_config_id?: number | null
free_lottery_config_id?: number | null
bigwin_weight?: Record<string, number> | Array<[number, number]> | null
// 新结构:{ paid: {T1..T5}, free: {T1..T5} },兼容旧结构直接是 {T1..T5}
tier_weights_snapshot?:
| {
paid?: Record<string, number>
free?: Record<string, number>
[key: string]: any
}
| Record<string, number>
paid_tier_weights?: Record<string, number>
free_tier_weights?: Record<string, number>
weight_config_snapshot?: Array<{
id?: number
grid_number?: number
tier?: string
weight?: number
}>
result_counts?: Record<string, number>
}
interface Props {
modelValue: boolean
record: RecordRow | null
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'import-done'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
record: null
})
const emit = defineEmits<Emits>()
const drawerSize = ref('720px')
const importVisible = ref(false)
const importing = ref(false)
const importPaidLotteryConfigId = ref<number | null>(null)
const importFreeLotteryConfigId = ref<number | null>(null)
const lotteryConfigOptions = ref<Array<{ id: number; name: string; type: number }>>([])
function tierWeightsToTableData(t: Record<string, number> | null | undefined) {
if (!t || typeof t !== 'object') return []
const tiers = ['T1', 'T2', 'T3', 'T4', 'T5']
const rows = tiers.map((tier) => {
const w = t[tier] ?? t[tier.toLowerCase()] ?? 0
return { tier, weight: w }
})
const total = rows.reduce((sum, r) => sum + r.weight, 0)
return rows.map((r) => ({
tier: r.tier,
weight: r.weight,
percent: total > 0 ? `${((r.weight / total) * 100).toFixed(1)}%` : '—'
}))
}
const paidTierTableData = computed(() => {
const r = props.record
const paidFromRecord = r?.paid_tier_weights
const snapshot = r?.tier_weights_snapshot
let snapshotPaid: Record<string, number> | null = null
if (snapshot && typeof snapshot === 'object') {
if ('paid' in snapshot || 'free' in snapshot) {
const s: any = snapshot
if (s.paid && typeof s.paid === 'object') {
snapshotPaid = s.paid
}
} else {
// 兼容旧结构:直接是 T1-T5
snapshotPaid = snapshot as Record<string, number>
}
}
const source =
paidFromRecord && Object.keys(paidFromRecord).length ? paidFromRecord : snapshotPaid
return tierWeightsToTableData(source || undefined)
})
const freeTierTableData = computed(() => {
const r = props.record
const freeFromRecord = r?.free_tier_weights
const snapshot = r?.tier_weights_snapshot
let snapshotFree: Record<string, number> | null = null
if (snapshot && typeof snapshot === 'object') {
if ('paid' in snapshot || 'free' in snapshot) {
const s: any = snapshot
if (s.free && typeof s.free === 'object') {
snapshotFree = s.free
}
}
}
const source =
freeFromRecord && Object.keys(freeFromRecord).length ? freeFromRecord : snapshotFree
return tierWeightsToTableData(source || undefined)
})
const bigwinWeightDisplay = computed(() => {
const raw = props.record?.bigwin_weight
if (!raw) return []
const entries: Array<{ grid: number; weight: number }> = []
if (Array.isArray(raw)) {
raw.forEach(([grid, weight]) => {
entries.push({ grid: Number(grid), weight: Number(weight) })
})
} else if (typeof raw === 'object') {
Object.keys(raw).forEach((k) => {
const grid = Number(k)
const w = Number((raw as Record<string, number>)[k])
if (!Number.isNaN(grid) && !Number.isNaN(w)) {
entries.push({ grid, weight: w })
}
})
}
return entries.sort((a, b) => a.grid - b.grid)
})
// 导入不限制奖池类型,两个下拉都可选任意 DiceLotteryPoolConfig
const paidLotteryOptions = computed(() => lotteryConfigOptions.value)
const freeLotteryOptions = computed(() => lotteryConfigOptions.value)
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const snapshotTableData = computed(() => {
const snapshot = props.record?.weight_config_snapshot as
| Array<{
tier?: string
direction?: number
grid_number?: number
weight?: number
}>
| undefined
if (!Array.isArray(snapshot)) return []
return snapshot.map((item) => {
const dir = item.direction
return {
tier: item.tier ?? '—',
direction: dir,
direction_label: dir === 0 ? '顺时针' : dir === 1 ? '逆时针' : '—',
grid_number: item.grid_number ?? '—',
weight: item.weight ?? '—'
}
})
})
const snapshotClockwise = computed(() =>
snapshotTableData.value.filter((row) => row.direction === 0 && row.tier !== 'BIGWIN')
)
const snapshotCounterclockwise = computed(() =>
snapshotTableData.value.filter((row) => row.direction === 1 && row.tier !== 'BIGWIN')
)
const bigwinTableData = computed(() =>
bigwinWeightDisplay.value.map((item) => ({
grid_number: item.grid,
weight: item.weight
}))
)
const chartLabels = computed(() => GRID_NUMBERS.map((n) => String(n)))
const chartData = computed(() => {
const counts = props.record?.result_counts
if (!counts) return GRID_NUMBERS.map(() => 0)
// 兼容两种结构:对象 {5:10,...} 或数组 [10, ...]
if (Array.isArray(counts)) {
// 如果是数组,按顺序映射到 GRID_NUMBERS
return GRID_NUMBERS.map((_, idx) => {
const v = counts[idx]
return typeof v === 'number' && !Number.isNaN(v) ? v : 0
})
}
if (typeof counts === 'object') {
return GRID_NUMBERS.map((n) => {
const byString = (counts as Record<string, number>)[String(n)]
const byNumber = (counts as Record<number, number>)[n]
const v = byString ?? byNumber
return typeof v === 'number' && !Number.isNaN(v) ? v : 0
})
}
return GRID_NUMBERS.map(() => 0)
})
const resultTotal = computed(() => {
const data = chartData.value
return data.reduce((sum, n) => sum + n, 0)
})
function handleClose() {
visible.value = false
importVisible.value = false
}
if (typeof window !== 'undefined') {
const updateDrawerSize = () => {
drawerSize.value = window.innerWidth <= 768 ? '100%' : '720px'
}
updateDrawerSize()
window.addEventListener('resize', updateDrawerSize)
}
async function loadLotteryOptions() {
try {
const list = await lotteryConfigApi.getOptions()
lotteryConfigOptions.value = Array.isArray(list) ? list : []
} catch {
lotteryConfigOptions.value = []
}
}
function openImport() {
importPaidLotteryConfigId.value =
props.record?.paid_lottery_config_id ?? props.record?.lottery_config_id ?? null
importFreeLotteryConfigId.value = props.record?.free_lottery_config_id ?? null
importVisible.value = true
loadLotteryOptions()
}
async function confirmImport() {
const id = props.record?.id
if (!id) return
importing.value = true
try {
await recordApi.importFromRecord({
record_id: id,
paid_lottery_config_id: importPaidLotteryConfigId.value ?? undefined,
free_lottery_config_id: importFreeLotteryConfigId.value ?? undefined
})
ElMessage.success('导入成功,已刷新 DiceReward、DiceRewardConfig(BIGWIN)、奖池配置')
importVisible.value = false
emit('import-done')
} catch (e: any) {
ElMessage.error(e?.message ?? '导入失败')
} finally {
importing.value = false
}
}
</script>
<style lang="scss" scoped>
:deep(.el-drawer__body) {
padding: 16px;
overflow: auto;
max-height: calc(100vh - 60px);
}
.detail-section {
margin-bottom: 24px;
}
.section-title {
font-size: 14px;
font-weight: 600;
margin-bottom: 10px;
color: var(--el-text-color-primary);
}
.snapshot-table {
margin-bottom: 8px;
}
.snapshot-group {
margin-bottom: 12px;
}
.snapshot-subtitle {
font-size: 13px;
font-weight: 500;
margin: 4px 0;
color: var(--el-text-color-secondary);
}
.chart-wrap {
margin-bottom: 8px;
}
.empty-tip {
padding: 12px;
text-align: center;
color: var(--el-text-color-secondary);
font-size: 13px;
}
.result-summary {
font-size: 13px;
color: var(--el-text-color-secondary);
}
.tier-weights-table {
margin-bottom: 8px;
}
.footer-actions {
margin-top: 16px;
padding-top: 16px;
border-top: 1px solid var(--el-border-color-lighter);
}
.import-desc {
font-size: 13px;
color: var(--el-text-color-secondary);
margin-bottom: 16px;
}
.form-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-top: 4px;
}
</style>

View File

@@ -0,0 +1,150 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增奖励配置权重测试记录' : '编辑奖励配置权重测试记录'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="测试次数100/500/1000" prop="test_count">
<el-input v-model="formData.test_count" placeholder="请输入测试次数100/500/1000" />
</el-form-item>
<el-form-item label="测试时权重配比快照:按档位保存 id,grid_number,tier,weight" prop="weight_config_snapshot">
<el-input v-model="formData.weight_config_snapshot" placeholder="请输入测试时权重配比快照:按档位保存 id,grid_number,tier,weight" />
</el-form-item>
<el-form-item label="落点统计grid_number=&gt;出现次数" prop="result_counts">
<el-input v-model="formData.result_counts" placeholder="请输入落点统计grid_number=&gt;出现次数" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward_config_record/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
test_count: [{ required: true, message: '测试次数100/500/1000必需填写', trigger: 'blur' }],
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
test_count: 100,
weight_config_snapshot: '',
result_counts: '',
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
}
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success('新增成功')
} else {
await api.update(formData)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

View File

@@ -0,0 +1,62 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
// 展开/收起
const isExpanded = ref<boolean>(false)
// 表单数据双向绑定
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
// 重置
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
// 搜索
async function handleSearch() {
emit('search', formData.value)
}
// 展开/收起
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
// 栅格占据的列数
const setSpan = (span: number) => {
return {
span: span,
xs: 24, // 手机:满宽显示
sm: span >= 12 ? span : 12, // 平板大于等于12保持否则用半宽
md: span >= 8 ? span : 8, // 中等屏幕大于等于8保持否则用三分之一宽
lg: span,
xl: span
}
}
</script>

View File

@@ -244,19 +244,19 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'url', label: '预览', saiType: 'image', width: 80 },
{ prop: 'origin_name', label: '文件名称', minWidth: 160, showOverflowTooltip: true },
{ prop: 'url', label: 'page.table.preview', saiType: 'image', width: 80 },
{ prop: 'origin_name', label: 'page.table.fileName', minWidth: 160, showOverflowTooltip: true },
{
prop: 'storage_mode',
label: '存储模式',
label: 'page.table.storageMode',
width: 100,
saiType: 'dict',
saiDict: 'upload_mode'
},
{ prop: 'mime_type', label: '文件类型', width: 160, showOverflowTooltip: true },
{ prop: 'size_info', label: '文件大小', width: 100 },
{ prop: 'create_time', label: '上传时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'mime_type', label: 'page.table.fileType', width: 160, showOverflowTooltip: true },
{ prop: 'size_info', label: 'page.table.fileSize', width: 100 },
{ prop: 'create_time', label: 'page.table.uploadTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="用户名" prop="username">
<el-input v-model="formData.username" placeholder="请输入用户名" clearable />
<el-form-item :label="$t('page.search.username')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.placeholderUsername')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="手机号" prop="phone">
<el-input v-model="formData.phone" placeholder="请输入手机号" clearable />
<el-form-item :label="$t('page.search.phone')" prop="phone">
<el-input v-model="formData.phone" :placeholder="$t('page.search.placeholderPhone')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -125,16 +125,16 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'name', label: '表名称', minWidth: 200 },
{ prop: 'comment', label: '表注释', minWidth: 150, showOverflowTooltip: true },
{ prop: 'engine', label: '表引擎', width: 120 },
{ prop: 'update_time', label: '更新时间', width: 180, sortable: true },
{ prop: 'rows', label: '总行数', width: 120 },
{ prop: 'data_free', label: '碎片大小', width: 120 },
{ prop: 'data_length', label: '数据大小', width: 120 },
{ prop: 'collation', label: '字符集', width: 180 },
{ prop: 'create_time', label: '创建时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'name', label: 'page.table.tableName', minWidth: 200 },
{ prop: 'comment', label: 'page.table.tableComment', minWidth: 150, showOverflowTooltip: true },
{ prop: 'engine', label: 'page.table.tableEngine', width: 120 },
{ prop: 'update_time', label: 'page.table.updateTime', width: 180, sortable: true },
{ prop: 'rows', label: 'page.table.totalRows', width: 120 },
{ prop: 'data_free', label: 'page.table.fragmentSize', width: 120 },
{ prop: 'data_length', label: 'page.table.dataSize', width: 120 },
{ prop: 'collation', label: 'page.table.collation', width: 180 },
{ prop: 'create_time', label: 'page.table.createTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -140,8 +140,8 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'delete_time', label: '删除时间', width: 180 },
{ prop: 'json_data', label: '数据详情', useSlot: true, showOverflowTooltip: true }
{ prop: 'delete_time', label: 'page.table.deleteTime', width: 180 },
{ prop: 'json_data', label: 'page.table.dataDetail', useSlot: true, showOverflowTooltip: true }
]
}
})

View File

@@ -9,8 +9,8 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="表名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入表名称" clearable />
<el-form-item :label="$t('page.search.tableName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderTableName')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -268,10 +268,10 @@
...typeSearch.value
},
columnsFactory: () => [
{ prop: 'id', label: '选中', width: 80, align: 'center', useSlot: true },
{ prop: 'name', label: '字典名称', useHeaderSlot: true, width: 150 },
{ prop: 'code', label: '字典标识', useHeaderSlot: true, width: 150 },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status', width: 100 }
{ prop: 'id', label: 'page.table.select', width: 80, align: 'center', useSlot: true },
{ prop: 'name', label: 'page.table.dictName', useHeaderSlot: true, width: 150 },
{ prop: 'code', label: 'page.table.dictCode', useHeaderSlot: true, width: 150 },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status', width: 100 }
]
}
})
@@ -312,12 +312,12 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'label', label: '字典标签', useSlot: true },
{ prop: 'value', label: '字典键值' },
{ prop: 'color', label: '颜色' },
{ prop: 'sort', label: '排序' },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status' },
{ prop: 'operation', label: '操作', useSlot: true, width: 120 }
{ prop: 'label', label: 'page.table.dictLabel', useSlot: true },
{ prop: 'value', label: 'page.table.dictValue' },
{ prop: 'color', label: 'page.table.color' },
{ prop: 'sort', label: 'page.table.sort' },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status' },
{ prop: 'operation', label: 'table.actions.operation', useSlot: true, width: 120 }
]
}
})

View File

@@ -103,15 +103,15 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: '编号', width: 100, align: 'center' },
{ prop: 'gateway', label: '服务Host' },
{ prop: 'from', label: '发件人', minWidth: 150, showOverflowTooltip: true },
{ prop: 'email', label: '收件人', minWidth: 150, showOverflowTooltip: true },
{ prop: 'code', label: '验证码' },
{ prop: 'status', label: '发送状态', useSlot: true },
{ prop: 'response', label: '发送结果', minWidth: 150, showOverflowTooltip: true },
{ prop: 'create_time', label: '发送时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 80, fixed: 'right', useSlot: true }
{ prop: 'id', label: 'page.table.no', width: 100, align: 'center' },
{ prop: 'gateway', label: 'page.table.gateway' },
{ prop: 'from', label: 'page.table.emailFrom', minWidth: 150, showOverflowTooltip: true },
{ prop: 'email', label: 'page.table.emailTo', minWidth: 150, showOverflowTooltip: true },
{ prop: 'code', label: 'page.table.emailCode' },
{ prop: 'status', label: 'page.table.sendStatus', useSlot: true },
{ prop: 'response', label: 'page.table.emailResponse', minWidth: 150, showOverflowTooltip: true },
{ prop: 'create_time', label: 'page.table.sendTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 80, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,31 +9,31 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="发件人" prop="from">
<el-input v-model="formData.from" placeholder="请输入发件人" clearable />
<el-form-item :label="$t('page.search.labelFrom')" prop="from">
<el-input v-model="formData.from" :placeholder="$t('page.search.placeholderFrom')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="收件人" prop="email">
<el-input v-model="formData.email" placeholder="请输入收件人" clearable />
<el-form-item :label="$t('page.search.labelTo')" prop="email">
<el-input v-model="formData.email" :placeholder="$t('page.search.placeholderTo')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="发送状态" prop="status">
<el-select v-model="formData.status" placeholder="请选择发送状态" clearable>
<el-option label="成功" value="success" />
<el-option label="失败" value="failure" />
<el-form-item :label="$t('page.search.placeholderSendStatus')" prop="status">
<el-select v-model="formData.status" :placeholder="$t('page.search.placeholderSendStatus')" clearable>
<el-option :label="$t('table.searchBar.success')" value="success" />
<el-option :label="$t('table.searchBar.failure')" value="failure" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(12)" v-show="isExpanded">
<el-form-item label="发送时间" prop="create_time">
<el-form-item :label="$t('page.search.operTime')" prop="create_time">
<el-date-picker
v-model="formData.create_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
:range-separator="$t('table.searchBar.rangeSeparator')"
:start-placeholder="$t('table.searchBar.startTime')"
:end-placeholder="$t('table.searchBar.endTime')"
value-format="YYYY-MM-DD HH:mm:ss"
clearable
/>

View File

@@ -103,16 +103,16 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: '编号', width: 100, align: 'center' },
{ prop: 'username', label: '登录用户' },
{ prop: 'status', label: '登录状态', useSlot: true },
{ prop: 'ip', label: '登录IP' },
{ prop: 'ip_location', label: '登录地点' },
{ prop: 'os', label: '操作系统' },
{ prop: 'browser', label: '浏览器' },
{ prop: 'message', label: '登录信息', showOverflowTooltip: true },
{ prop: 'login_time', label: '登录时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 80, fixed: 'right', useSlot: true }
{ prop: 'id', label: 'page.table.no', width: 100, align: 'center' },
{ prop: 'username', label: 'page.table.loginUser' },
{ prop: 'status', label: 'page.table.loginStatus', useSlot: true },
{ prop: 'ip', label: 'page.table.loginIp' },
{ prop: 'ip_location', label: 'page.table.operLocation' },
{ prop: 'os', label: 'page.table.os' },
{ prop: 'browser', label: 'page.table.browser' },
{ prop: 'message', label: 'page.table.loginMessage', showOverflowTooltip: true },
{ prop: 'login_time', label: 'page.table.loginTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 80, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,31 +9,31 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="登录用户" prop="username">
<el-input v-model="formData.username" placeholder="请输入登录用户" clearable />
<el-form-item :label="$t('page.search.loginUser')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.placeholderLoginUser')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="登录IP" prop="ip">
<el-input v-model="formData.ip" placeholder="请输入登录IP" clearable />
<el-form-item :label="$t('page.search.loginIp')" prop="ip">
<el-input v-model="formData.ip" :placeholder="$t('page.search.placeholderLoginIp')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="登录状态" prop="status">
<el-select v-model="formData.status" placeholder="请选择登录状态" clearable>
<el-option label="成功" value="1" />
<el-option label="失败" value="0" />
<el-form-item :label="$t('page.search.loginStatus')" prop="status">
<el-select v-model="formData.status" :placeholder="$t('page.search.placeholderLoginStatus')" clearable>
<el-option :label="$t('table.searchBar.success')" value="1" />
<el-option :label="$t('table.searchBar.failure')" value="0" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(12)" v-show="isExpanded">
<el-form-item label="登录时间" prop="login_time">
<el-form-item :label="$t('page.search.operTime')" prop="login_time">
<el-date-picker
v-model="formData.login_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
:range-separator="$t('table.searchBar.rangeSeparator')"
:start-placeholder="$t('table.searchBar.startTime')"
:end-placeholder="$t('table.searchBar.endTime')"
value-format="YYYY-MM-DD HH:mm:ss"
clearable
/>

View File

@@ -21,7 +21,7 @@
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
{{ $t('table.actions.delete') }}
</ElButton>
</ElSpace>
</template>
@@ -102,14 +102,14 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: '编号', width: 100, align: 'center' },
{ prop: 'username', label: '操作用户' },
{ prop: 'service_name', label: '业务名称' },
{ prop: 'router', label: '路由', minWidth: 180, showOverflowTooltip: true },
{ prop: 'ip', label: '操作IP' },
{ prop: 'ip_location', label: '操作地点' },
{ prop: 'create_time', label: '操作时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'id', label: 'page.table.no', width: 100, align: 'center' },
{ prop: 'username', label: 'page.table.operator' },
{ prop: 'service_name', label: 'page.table.serviceName' },
{ prop: 'router', label: 'page.table.router', minWidth: 180, showOverflowTooltip: true },
{ prop: 'ip', label: 'page.table.operIp' },
{ prop: 'ip_location', label: 'page.table.operLocation' },
{ prop: 'create_time', label: 'page.table.operTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,28 +9,28 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="操作用户" prop="username">
<el-input v-model="formData.username" placeholder="请输入操作用户" clearable />
<el-form-item :label="$t('page.search.operator')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.placeholderOperator')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="操作路由" prop="router">
<el-input v-model="formData.router" placeholder="请输入操作路由" clearable />
<el-form-item :label="$t('page.search.router')" prop="router">
<el-input v-model="formData.router" :placeholder="$t('page.search.placeholderOperRouter')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="操作IP" prop="ip">
<el-input v-model="formData.ip" placeholder="请输入操作IP" clearable />
<el-form-item :label="$t('page.search.operIp')" prop="ip">
<el-input v-model="formData.ip" :placeholder="$t('page.search.placeholderOperIp')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(12)" v-show="isExpanded">
<el-form-item label="操作时间" prop="create_time">
<el-form-item :label="$t('page.search.operTime')" prop="create_time">
<el-date-picker
v-model="formData.create_time"
type="datetimerange"
range-separator=""
start-placeholder="开始时间"
end-placeholder="结束时间"
:range-separator="$t('table.searchBar.rangeSeparator')"
:start-placeholder="$t('table.searchBar.startTime')"
:end-placeholder="$t('table.searchBar.endTime')"
value-format="YYYY-MM-DD HH:mm:ss"
clearable
/>

View File

@@ -300,9 +300,9 @@
...configSearch.value
},
columnsFactory: () => [
{ prop: 'id', label: '选中', width: 80, align: 'center', useSlot: true },
{ prop: 'name', label: '配置名称', useHeaderSlot: true, width: 150 },
{ prop: 'code', label: '配置标识', useHeaderSlot: true, width: 150 }
{ prop: 'id', label: 'page.table.select', width: 80, align: 'center', useSlot: true },
{ prop: 'name', label: 'page.table.configName', useHeaderSlot: true, width: 150 },
{ prop: 'code', label: 'page.table.configKey', useHeaderSlot: true, width: 150 }
]
}
})

View File

@@ -160,12 +160,12 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'key', label: '配置标识' },
{ prop: 'name', label: '配置标题' },
{ prop: 'input_type', label: '组件类型', width: 100 },
{ prop: 'sort', label: '排序', width: 100, sortable: true },
{ prop: 'remark', label: '备注' },
{ prop: 'operation', label: '操作', useSlot: true, width: 100 }
{ prop: 'key', label: 'table.columns.system.configKey' },
{ prop: 'name', label: 'table.columns.system.configTitle' },
{ prop: 'input_type', label: 'table.columns.system.inputType', width: 100 },
{ prop: 'sort', label: 'table.columns.common.sort', width: 100, sortable: true },
{ prop: 'remark', label: 'table.columns.common.remark' },
{ prop: 'operation', label: 'table.actions.operation', useSlot: true, width: 100 }
]
}
})

View File

@@ -12,14 +12,14 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
<ElButton @click="toggleExpand" v-ripple>
<template #icon>
<ArtSvgIcon v-if="isExpanded" icon="ri:collapse-diagonal-line" />
<ArtSvgIcon v-else icon="ri:expand-diagonal-line" />
</template>
{{ isExpanded ? '收起' : '展开' }}
{{ isExpanded ? $t('table.searchBar.collapse') : $t('table.searchBar.expand') }}
</ElButton>
</ElSpace>
</template>
@@ -106,14 +106,14 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ prop: 'name', label: '部门名称', minWidth: 200 },
{ prop: 'code', label: '部门编码', minWidth: 120 },
{ prop: 'leader.username', label: '部门领导', minWidth: 120 },
{ prop: 'remark', label: '描述', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: '排序', width: 100 },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'create_time', label: '创建日期', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'name', label: 'page.table.deptName', minWidth: 200 },
{ prop: 'code', label: 'page.table.deptCode', minWidth: 120 },
{ prop: 'leader.username', label: 'page.table.leader', minWidth: 120 },
{ prop: 'remark', label: 'table.columns.common.description', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: 'page.table.sort', width: 100 },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'create_time', label: 'page.table.createTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="部门名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入部门名称" clearable />
<el-form-item :label="$t('page.search.deptName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderDeptName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="部门编码" prop="code">
<el-input v-model="formData.code" placeholder="请输入部门编码" clearable />
<el-form-item :label="$t('page.search.deptCode')" prop="code">
<el-input v-model="formData.code" :placeholder="$t('page.search.placeholderDeptCode')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -16,7 +16,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
<ElButton
v-permission="'core:menu:destroy'"
@@ -27,7 +27,7 @@
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
{{ $t('table.actions.delete') }}
</ElButton>
<ElButton @click="toggleExpand" v-ripple>
<template #icon>
@@ -129,10 +129,10 @@
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'name', label: '菜单名称', minWidth: 150 },
{ prop: 'name', label: 'page.table.menuName', minWidth: 150 },
{
prop: 'type',
label: '菜单类型',
label: 'page.table.menuType',
align: 'center',
saiType: 'dict',
saiDict: 'menu_type',
@@ -140,17 +140,17 @@
},
{
prop: 'icon',
label: '图标',
label: 'page.table.icon',
align: 'center',
width: 80,
formatter: (row: any) => {
return h(ArtSvgIcon, { icon: row.icon })
}
},
{ prop: 'code', label: '组件名称' },
{ prop: 'code', label: 'page.table.component' },
{
prop: 'path',
label: '路由',
label: 'page.table.route',
formatter: (row: any) => {
if (row.type === 3) return ''
return row.path || ''
@@ -158,7 +158,7 @@
},
{
prop: 'slug',
label: '权限标识',
label: 'page.table.auth',
minWidth: 160,
formatter: (row: any) => {
if (row.type === 2) {
@@ -170,9 +170,9 @@
return ''
}
},
{ prop: 'sort', label: '排序', width: 100 },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'operation', label: '操作', width: 140, fixed: 'right', useSlot: true }
{ prop: 'sort', label: 'page.table.sort', width: 100 },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'operation', label: 'table.actions.operation', width: 140, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="菜单名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入菜单名称" clearable />
<el-form-item :label="$t('page.search.menuName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderMenuName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="菜单路由" prop="path">
<el-input v-model="formData.path" placeholder="请输入菜单路由" clearable />
<el-form-item :label="$t('page.search.route')" prop="path">
<el-input v-model="formData.path" :placeholder="$t('page.search.placeholderMenuRoute')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -12,7 +12,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
<ElButton
v-permission="'core:post:destroy'"
@@ -23,7 +23,7 @@
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
{{ $t('table.actions.delete') }}
</ElButton>
<SaImport
v-permission="'core:post:import'"
@@ -116,14 +116,14 @@
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: '编号', width: 100, align: 'center' },
{ prop: 'name', label: '岗位名称', minWidth: 120 },
{ prop: 'code', label: '岗位编码', minWidth: 120 },
{ prop: 'remark', label: '描述', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: '排序', width: 100 },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'create_time', label: '创建日期', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'id', label: 'table.columns.common.no', width: 100, align: 'center' },
{ prop: 'name', label: 'page.table.postName', minWidth: 120 },
{ prop: 'code', label: 'page.table.postCode', minWidth: 120 },
{ prop: 'remark', label: 'table.columns.common.description', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: 'page.table.sort', width: 100 },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'create_time', label: 'page.table.createTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 100, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="岗位名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入岗位名称" clearable />
<el-form-item :label="$t('page.search.postName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderPostName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="岗位编码" prop="code">
<el-input v-model="formData.code" placeholder="请输入岗位编码" clearable />
<el-form-item :label="$t('page.search.postCode')" prop="code">
<el-input v-model="formData.code" :placeholder="$t('page.search.placeholderPostCode')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -16,7 +16,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
</ElSpace>
</template>
@@ -126,15 +126,15 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ prop: 'id', label: '编号', minWidth: 60, align: 'center' },
{ prop: 'name', label: '角色名称', minWidth: 120 },
{ prop: 'code', label: '角色编码', minWidth: 120 },
{ prop: 'level', label: '角色级别', minWidth: 100, sortable: true },
{ prop: 'remark', label: '角色描述', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: '排序', minWidth: 100 },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status' },
{ prop: 'create_time', label: '创建日期', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 140, fixed: 'right', useSlot: true }
{ prop: 'id', label: 'table.columns.common.no', minWidth: 60, align: 'center' },
{ prop: 'name', label: 'page.table.roleName', minWidth: 120 },
{ prop: 'code', label: 'page.table.roleCode', minWidth: 120 },
{ prop: 'level', label: 'page.table.level', minWidth: 100, sortable: true },
{ prop: 'remark', label: 'page.table.roleRemark', minWidth: 150, showOverflowTooltip: true },
{ prop: 'sort', label: 'table.columns.common.sort', minWidth: 100 },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status' },
{ prop: 'create_time', label: 'page.table.createTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 140, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="角色名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入角色名称" clearable />
<el-form-item :label="$t('page.search.roleName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderRoleName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="角色编码" prop="code">
<el-input v-model="formData.code" placeholder="请输入角色编码" clearable />
<el-form-item :label="$t('page.search.roleCode')" prop="code">
<el-input v-model="formData.code" :placeholder="$t('page.search.placeholderRoleCode')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -32,7 +32,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
</ElSpace>
</template>
@@ -180,23 +180,30 @@
...searchForm.value
},
columnsFactory: () => [
{ type: 'index', width: 60, label: '序号' },
{ type: 'index', width: 60, label: 'table.column.index' },
{
prop: 'avatar',
label: '用户名',
label: 'page.table.username',
minWidth: 200,
saiType: 'imageAndText',
saiFirst: 'username',
saiSecond: 'email'
},
{ prop: 'phone', label: '手机号', width: 120 },
{ prop: 'depts.name', label: '部门', minWidth: 150 },
{ prop: 'status', label: '状态', width: 80, saiType: 'dict', saiDict: 'data_status' },
{ prop: 'dashboard', label: '首页', width: 100, saiType: 'dict', saiDict: 'dashboard' },
{ prop: 'login_time', label: '上次登录', width: 170, sortable: true },
{ prop: 'phone', label: 'page.table.phone', width: 120 },
{
prop: 'dept_id',
label: 'page.table.dept',
minWidth: 150,
sortable: true,
formatter: (row: any) => row.depts?.name ?? ''
},
{ prop: 'status', label: 'page.table.status', width: 80, saiType: 'dict', saiDict: 'data_status' },
{ prop: 'agent_id', label: 'page.table.agentId', width: 120, showOverflowTooltip: true },
{ prop: 'dashboard', label: 'page.table.dashboard', width: 100, saiType: 'dict', saiDict: 'dashboard' },
{ prop: 'login_time', label: 'page.table.loginTime', width: 170, sortable: true },
{
prop: 'operation',
label: '操作',
label: 'table.actions.operation',
width: 140,
fixed: 'right',
useSlot: true

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="用户名" prop="username">
<el-input v-model="formData.username" placeholder="请输入用户名" clearable />
<el-form-item :label="$t('page.search.username')" prop="username">
<el-input v-model="formData.username" :placeholder="$t('page.search.placeholderUsername')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="手机号" prop="phone">
<el-input v-model="formData.phone" placeholder="请输入手机号" clearable />
<el-form-item :label="$t('page.search.phone')" prop="phone">
<el-input v-model="formData.phone" :placeholder="$t('page.search.placeholderPhone')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -217,11 +217,11 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'name', label: '表名称' },
{ prop: 'comment', label: '表注释' },
{ prop: 'engine', label: '引擎' },
{ prop: 'collation', label: '编码' },
{ prop: 'create_time', label: '创建时间' }
{ prop: 'name', label: 'page.table.tableName' },
{ prop: 'comment', label: 'page.table.tableComment' },
{ prop: 'engine', label: 'page.table.engine' },
{ prop: 'collation', label: 'page.table.collation' },
{ prop: 'create_time', label: 'page.table.createTime' }
]
}
})

View File

@@ -195,14 +195,14 @@
},
columnsFactory: () => [
{ type: 'selection', width: 50 },
{ prop: 'table_name', label: '表名称', minWidth: 180, align: 'left' },
{ prop: 'table_comment', label: '表描述', minWidth: 150, align: 'left' },
{ prop: 'template', label: '应用类型', minWidth: 120 },
{ prop: 'namespace', label: '应用名称', minWidth: 120 },
{ prop: 'stub', label: '模板类型', minWidth: 120 },
{ prop: 'tpl_category', label: '生成类型', minWidth: 120, useSlot: true },
{ prop: 'update_time', label: '更新时间', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 220, fixed: 'right', useSlot: true }
{ prop: 'table_name', label: 'page.table.tableName', minWidth: 180, align: 'left' },
{ prop: 'table_comment', label: 'page.table.tableDesc', minWidth: 150, align: 'left' },
{ prop: 'template', label: 'page.table.template', minWidth: 120 },
{ prop: 'namespace', label: 'page.table.namespace', minWidth: 120 },
{ prop: 'stub', label: 'page.table.stub', minWidth: 120 },
{ prop: 'tpl_category', label: 'page.table.tplCategory', minWidth: 120, useSlot: true },
{ prop: 'update_time', label: 'page.table.updateTime', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 220, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -8,13 +8,13 @@
@search="handleSearch"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="表名称" prop="table_name">
<el-input v-model="formData.table_name" placeholder="请输入数据表名称" clearable />
<el-form-item :label="$t('page.search.tableName')" prop="table_name">
<el-input v-model="formData.table_name" :placeholder="$t('page.search.placeholderTableName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="数据源" prop="source">
<el-input v-model="formData.source" placeholder="请输入数据源名称" clearable />
<el-form-item :label="$t('page.search.placeholderDataSource')" prop="source">
<el-input v-model="formData.source" :placeholder="$t('page.search.placeholderDataSource')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -12,7 +12,7 @@
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
{{ $t('table.actions.add') }}
</ElButton>
</ElSpace>
</template>
@@ -115,20 +115,20 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ prop: 'id', label: '编号', width: 100, align: 'center' },
{ prop: 'name', label: '任务名称', minWidth: 120 },
{ prop: 'id', label: 'page.table.no', width: 100, align: 'center' },
{ prop: 'name', label: 'page.table.taskName', minWidth: 120 },
{
prop: 'type',
label: '任务类型',
label: 'page.table.taskType',
saiType: 'dict',
saiDict: 'crontab_task_type',
minWidth: 120
},
{ prop: 'rule', label: '定时规则', minWidth: 140 },
{ prop: 'target', label: '调用目标', minWidth: 200, showOverflowTooltip: true },
{ prop: 'status', label: '状态', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'update_time', label: '更新日期', width: 180, sortable: true },
{ prop: 'operation', label: '操作', width: 180, fixed: 'right', useSlot: true }
{ prop: 'rule', label: 'page.table.rule', minWidth: 140 },
{ prop: 'target', label: 'page.table.target', minWidth: 200, showOverflowTooltip: true },
{ prop: 'status', label: 'page.table.status', saiType: 'dict', saiDict: 'data_status', width: 100 },
{ prop: 'update_time', label: 'page.table.updateDate', width: 180, sortable: true },
{ prop: 'operation', label: 'table.actions.operation', width: 180, fixed: 'right', useSlot: true }
]
}
})

View File

@@ -212,10 +212,10 @@
},
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'create_time', label: '执行时间', sortable: true },
{ prop: 'target', label: '调用目标' },
{ prop: 'parameter', label: '任务参数' },
{ prop: 'status', label: '执行状态', useSlot: true, width: 100 }
{ prop: 'create_time', label: 'page.table.executeTime', sortable: true },
{ prop: 'target', label: 'page.table.target' },
{ prop: 'parameter', label: 'page.table.parameter' },
{ prop: 'status', label: 'page.table.executeStatus', useSlot: true, width: 100 }
]
}
})

View File

@@ -9,18 +9,18 @@
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="任务名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入任务名称" clearable />
<el-form-item :label="$t('page.search.taskName')" prop="name">
<el-input v-model="formData.name" :placeholder="$t('page.search.placeholderTaskName')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="任务类型" prop="type">
<sa-select v-model="formData.type" dict="crontab_task_type" clearable />
<el-form-item :label="$t('page.search.taskType')" prop="type">
<sa-select v-model="formData.type" dict="crontab_task_type" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="状态" prop="status">
<sa-select v-model="formData.status" dict="data_status" clearable />
<el-form-item :label="$t('page.search.status')" prop="status">
<sa-select v-model="formData.status" dict="data_status" :placeholder="$t('page.search.searchSelectPlaceholder')" clearable />
</el-form-item>
</el-col>
</sa-search-bar>

View File

@@ -1,34 +1,43 @@
# 数据库配置
DB_TYPE = mysql
DB_HOST = 127.0.0.1
DB_PORT = 3306
DB_NAME = saiadmin
DB_USER = root
DB_PASSWORD = 123456
DB_PREFIX =
DB_TYPE=mysql
DB_HOST=127.0.0.1
DB_PORT=3306
DB_NAME=saiadmin
DB_USER=root
DB_PASSWORD=123456
DB_PREFIX=
DB_POOL_MAX=32
DB_POOL_MIN=4
# 缓存方式,支持file|redisAPI 用户登录缓存需使用 redis
CACHE_MODE = redis
CACHE_MODE=redis
REDIS_POOL_MAX=32
# Redis配置
REDIS_HOST = 127.0.0.1
REDIS_PORT = 6379
REDIS_PASSWORD = ''
REDIS_DB = 0
REDIS_HOST=127.0.0.1
REDIS_PORT=6379
REDIS_PASSWORD=''
REDIS_DB=0
# 游戏地址,用于 /api/v1/getGameUrl 返回
GAME_URL=dice-game.yuliao666.top
# API 鉴权与用户(可选,不填则用默认值)
# authToken 签名密钥(必填,与客户端约定,用于 signature 校验)
API_AUTH_TOKEN_SECRET = xF75oK91TQj13s0UmNIr1NBWMWGfflNO
API_AUTH_TOKEN_SECRET=xF75oK91TQj13s0UmNIr1NBWMWGfflNO
# authToken 时间戳允许误差秒数,防重放,默认 300
API_AUTH_TOKEN_TIME_TOLERANCE = 300
API_AUTH_TOKEN_EXP = 86400
# API_USER_TOKEN_EXP = 604800
API_USER_CACHE_EXPIRE = 86400
API_USER_ENCRYPT_KEY = Wj818SK8dhKBKNOY3PUTmZfhQDMCXEZi
API_AUTH_TOKEN_TIME_TOLERANCE=300
API_AUTH_TOKEN_EXP=86400
# API_USER_TOKEN_EXP=604800
API_USER_CACHE_EXPIRE=86400
API_USER_ENCRYPT_KEY=Wj818SK8dhKBKNOY3PUTmZfhQDMCXEZi
# 验证码配置,支持cache|session
CAPTCHA_MODE = cache
LOGIN_CAPTCHA_ENABLE = false
CAPTCHA_MODE=cache
LOGIN_CAPTCHA_ENABLE=false
#前端目录
FRONTEND_DIR = saiadmin-vue
FRONTEND_DIR=saiadmin-vue
#生成环境
APP_DEBUG=false

View File

@@ -6,49 +6,78 @@ namespace app\api\cache;
use support\think\Cache;
/**
* 按设备标识存储当前有效的 auth-token同一设备只保留最新一个旧 token 自动失效
* 平台 auth-token Redis 缓存
* 用于 /api/v1/authToken 鉴权接口颁发的 token 存储与校验
*/
class AuthTokenCache
{
private static function prefix(): string
private static function devicePrefix(): string
{
return config('api.auth_token_device_prefix', 'api:auth_token:');
}
/**
* 设置该设备当前有效的 auth-token会覆盖同设备之前的 token使旧 token 失效)
* @param string $device 设备标识,如 dice
* @param string $token 完整 auth-token 字符串
* @param int $ttl 过期时间(秒),应与 auth_token_exp 一致
*/
public static function setDeviceToken(string $device, string $token, int $ttl): bool
private static function tokenPrefix(): string
{
if ($device === '' || $ttl <= 0) {
return config('api.auth_token_prefix', 'api:auth_token:t:');
}
private static function expire(): int
{
return (int) config('api.auth_token_exp', 86400);
}
/**
* 存储 auth-token同一 agent_id 只保留最新一个)
* @param string $agentId 代理 ID
* @param string $token 生成的 auth-token
*/
public static function setToken(string $agentId, string $token): bool
{
if ($agentId === '' || $token === '') {
return false;
}
$key = self::prefix() . $device;
return Cache::set($key, $token, $ttl);
$exp = self::expire();
if ($exp <= 0) {
return false;
}
$oldToken = Cache::get(self::devicePrefix() . $agentId);
if ($oldToken !== null && $oldToken !== '') {
Cache::delete(self::tokenPrefix() . $oldToken);
}
Cache::set(self::tokenPrefix() . $token, $agentId, $exp);
Cache::set(self::devicePrefix() . $agentId, $token, $exp);
return true;
}
/**
* 获取该设备当前有效的 auth-token不存在或已过期返回 null
* 根据 agent_id 获取当前有效的 token不存在或已过期返回 null
*/
public static function getDeviceToken(string $device): ?string
public static function getTokenByAgentId(string $agentId): ?string
{
if ($device === '') {
if ($agentId === '') {
return null;
}
$key = self::prefix() . $device;
$value = Cache::get($key);
return $value !== null && $value !== '' ? (string) $value : null;
$val = Cache::get(self::devicePrefix() . $agentId);
return $val !== null && $val !== '' ? (string) $val : null;
}
/**
* 校验请求中的 token 是否为该设备当前唯一有效 token
* 根据 auth-token 获取 agent_id不存在或已过期返回 null
*/
public static function isCurrentToken(string $device, string $token): bool
public static function getAgentIdByToken(string $token): ?string
{
$current = self::getDeviceToken($device);
return $current !== null && $current === $token;
if ($token === '') {
return null;
}
$val = Cache::get(self::tokenPrefix() . $token);
return $val !== null && $val !== '' ? (string) $val : null;
}
/**
* 校验 auth-token 是否有效
*/
public static function isValidToken(string $token): bool
{
return self::getAgentIdByToken($token) !== null;
}
}

View File

@@ -178,4 +178,108 @@ class UserCache
$current = self::getCurrentUserToken($userId);
return $current !== null && $current === $token;
}
/** 按 username 的登录会话 key 前缀token 中间件:存在即视为已登录) */
private static function sessionUsernamePrefix(): string
{
return config('api.session_username_prefix', 'api:user:session:');
}
private static function sessionExpire(): int
{
return (int) config('api.session_expire', 604800);
}
/** 设置 username 当前有效 tokenJWT重新登录会覆盖实现单点登录 */
public static function setSessionByUsername(string $username, string $token): bool
{
if ($username === '' || $token === '') {
return false;
}
$key = self::sessionUsernamePrefix() . $username;
return Cache::set($key, $token, self::sessionExpire());
}
/** 获取 username 当前在服务端登记的有效 tokenJWT不存在返回 null */
public static function getSessionTokenByUsername(string $username): ?string
{
if ($username === '') {
return null;
}
$key = self::sessionUsernamePrefix() . $username;
$val = Cache::get($key);
return $val !== null && $val !== '' ? (string) $val : null;
}
/** 检查 username 是否已有登录会话Redis 中是否存在当前 token */
public static function hasSessionByUsername(string $username): bool
{
return self::getSessionTokenByUsername($username) !== null;
}
/** 删除 username 登录会话(退出登录时调用) */
public static function deleteSessionByUsername(string $username): bool
{
if ($username === '') {
return false;
}
$key = self::sessionUsernamePrefix() . $username;
return Cache::delete($key);
}
/** 玩家缓存 key 前缀Token 中间件用,减少重复查库) */
private static function playerCachePrefix(): string
{
return config('api.player_cache_prefix', 'api:player:');
}
private static function playerCacheTtl(): int
{
return (int) config('api.player_cache_ttl', 300);
}
/**
* 按 username 缓存玩家信息(仅 id + username供中间件注入 request->player 后使用)
* 登录/信息变更时需调用 deletePlayerByUsername 失效
*/
public static function setPlayerByUsername(string $username, array $playerRow): bool
{
if ($username === '' || empty($playerRow)) {
return false;
}
$ttl = self::playerCacheTtl();
if ($ttl <= 0) {
return true;
}
$key = self::playerCachePrefix() . $username;
return Cache::set($key, json_encode($playerRow), $ttl);
}
/** 按 username 取缓存玩家,未命中返回 null */
public static function getPlayerByUsername(string $username): ?array
{
if ($username === '') {
return null;
}
if (self::playerCacheTtl() <= 0) {
return null;
}
$key = self::playerCachePrefix() . $username;
$val = Cache::get($key);
if ($val === null || $val === '') {
return null;
}
$data = json_decode((string) $val, true);
return is_array($data) ? $data : null;
}
/** 退出登录或玩家信息变更时删除玩家缓存 */
public static function deletePlayerByUsername(string $username): bool
{
if ($username === '') {
return false;
}
$key = self::playerCachePrefix() . $username;
return Cache::delete($key);
}
}

View File

@@ -1,90 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\controller;
use support\Request;
use support\Response;
use Tinywan\Jwt\JwtToken;
use plugin\saiadmin\basic\OpenController;
use app\api\util\ReturnCode;
use app\api\cache\AuthTokenCache;
/**
* API 鉴权 Token 接口
* 仅支持 GET必传参数signature、secret、device、time签名规则signature = md5(device . secret . time)
* 后续所有 /api 接口调用均需在请求头携带此接口返回的 auth-token
*/
class AuthTokenController extends OpenController
{
/**
* 获取 auth-token
* GET /api/authToken
* 参数signature签名、secret密钥、device设备标识、time时间戳四者均为必传且非空
*/
public function index(Request $request): Response
{
if (strtoupper($request->method()) !== 'GET') {
return $this->fail('仅支持 GET 请求', ReturnCode::PARAMS_ERROR);
}
$param = $request->get();
$signature = trim((string) ($param['signature'] ?? ''));
$secret = trim((string) ($param['secret'] ?? ''));
$device = trim((string) ($param['device'] ?? ''));
$time = trim((string) ($param['time'] ?? ''));
if ($signature === '' || $secret === '' || $device === '' || $time === '') {
return $this->fail('signature、secret、device、time 均为必传且不能为空', ReturnCode::PARAMS_ERROR);
}
$serverSecret = trim((string) config('api.auth_token_secret', ''));
if ($serverSecret === '') {
return $this->fail('服务未配置 API_AUTH_TOKEN_SECRET', ReturnCode::PARAMS_ERROR);
}
if ($secret !== $serverSecret) {
return $this->fail('密钥错误', ReturnCode::FORBIDDEN);
}
$tolerance = (int) config('api.auth_token_time_tolerance', 300);
$now = time();
$ts = is_numeric($time) ? (int) $time : 0;
if ($ts <= 0 || abs($now - $ts) > $tolerance) {
return $this->fail('时间戳无效或已过期', ReturnCode::PARAMS_ERROR);
}
$sign = $this->getAuthToken($device, $serverSecret, $time);
if ($sign !== $signature) {
return $this->fail('签名验证失败', ReturnCode::FORBIDDEN);
}
$exp = (int) config('api.auth_token_exp', 86400);
$tokenResult = JwtToken::generateToken([
'id' => 0,
'plat' => 'api',
'device' => $device,
'access_exp' => $exp,
]);
// 同一设备只保留最新 token覆盖后旧 token 失效
AuthTokenCache::setDeviceToken($device, $tokenResult['access_token'], $exp);
return $this->success([
'auth-token' => $tokenResult['access_token'],
'expires_in' => $tokenResult['expires_in'],
]);
}
/**
* 生成签名signature = md5(device . secret . time)
*
* @param string $device 设备标识
* @param string $secret 密钥(来自配置)
* @param string $time 时间戳
* @return string
*/
private function getAuthToken(string $device, string $secret, string $time): string
{
return md5($device . $secret . $time);
}
}

View File

@@ -0,0 +1,36 @@
<?php
declare(strict_types=1);
namespace app\api\controller;
use app\api\util\ApiLang;
use plugin\saiadmin\basic\OpenController;
use support\Response;
/**
* API 控制器基类:根据请求头 langen=英文zh=中文)对返回 message 做双语适配
*/
class BaseController extends OpenController
{
/**
* 成功返回message 按请求头 langen/zh翻译
*/
public function success(array|string $data = [], string $msg = 'success', int $option = JSON_UNESCAPED_UNICODE): Response
{
if (is_string($data)) {
$msg = $data;
$data = [];
}
$msg = ApiLang::translate((string) $msg);
return parent::success($data, $msg, $option);
}
/**
* 失败返回message 按 lang 翻译
*/
public function fail(string $msg = 'fail', int $code = 400): Response
{
$msg = ApiLang::translate($msg);
return parent::fail($msg, $code);
}
}

View File

@@ -3,32 +3,81 @@ declare(strict_types=1);
namespace app\api\controller;
use support\Log;
use support\Request;
use support\Response;
use support\think\Db;
use app\api\logic\GameLogic;
use app\api\logic\PlayStartLogic;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\config\DiceConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\basic\OpenController;
use app\dice\model\reward\DiceRewardConfig;
use app\api\controller\BaseController;
use app\api\util\ApiLang;
use plugin\saiadmin\exception\ApiException;
/**
* 游戏相关接口(购买抽奖券等)
*/
class GameController extends OpenController
class GameController extends BaseController
{
/**
* 获取游戏配置(按 group 分组)
* GET /api/game/config
* header: lang = zh | en
* 返回 data[group] = [ { name, title, value, create_time, update_time }, ... ]
* - lang=zh 或默认title/value = 中文
* - lang=en若存在英文配置则返回 title_en/value_en否则回退到中文
*/
public function config(Request $request): Response
{
$rows = DiceConfig::select('name', 'group', 'title', 'title_en', 'value', 'value_en', 'create_time', 'update_time')->get();
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
$data = [];
foreach ($rows as $row) {
$group = $row->group ?? '';
if (!isset($data[$group])) {
$data[$group] = [];
}
$title = $row->title;
$value = $row->value;
if ($isEn) {
$titleEn = $row->title_en ?? '';
$valueEn = $row->value_en ?? '';
if ($titleEn !== '') {
$title = $titleEn;
}
if ($valueEn !== '') {
$value = $valueEn;
}
}
$data[$group][] = [
'name' => $row->name,
'title' => $title,
'value' => $value,
'create_time' => $row->create_time,
'update_time' => $row->update_time,
];
}
return $this->success($data);
}
/**
* 购买抽奖券
* POST /api/game/buyLotteryTickets
* header: auth-token, user-token由 CheckUserTokenMiddleware 注入 request->user_id
* header: tokenTokenMiddleware 注入 request->player_id
* body: count = 1 | 5 | 101次/100coin, 5次/500coin, 10次/1000coin
*/
public function buyLotteryTickets(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$count = (int) $request->post('count', 0);
if (!in_array($count, [1, 5, 10], true)) {
return $this->fail('购买抽奖券错误', ReturnCode::PARAMS_ERROR);
@@ -52,69 +101,158 @@ class GameController extends OpenController
/**
* 获取彩金池(中奖配置表)
* GET /api/game/lotteryPool
* header: auth-token
* 返回 DiceRewardConfig 列表(彩金池/中奖配置)
* header: token
* 返回 DiceRewardConfig 列表(彩金池/中奖配置),不包含 tier=BIGWIN
*/
public function lotteryPool(Request $request): Response
{
$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
$list = DiceRewardConfig::getCachedList();
$list = array_values(array_filter($list, function ($row) {
return (string) ($row['tier'] ?? '') !== 'BIGWIN';
}));
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
if ($isEn) {
foreach ($list as $index => $row) {
$uiEn = '';
if (is_array($row) && array_key_exists('ui_text_en', $row) && $row['ui_text_en'] !== null) {
$uiEn = (string) $row['ui_text_en'];
}
if ($uiEn !== '') {
$row['ui_text'] = $uiEn;
}
$list[$index] = $row;
}
}
return $this->success($list);
}
/**
* 开始游戏(抽奖一局)
* POST /api/game/playStart
* header: auth-token, user-token由 CheckUserTokenMiddleware 注入 request->user_id
* body: rediction 必传0=无 1=中奖
* header: tokenTokenMiddleware 注入 request->player_id
* body: direction 必传0=无 1=中奖
*/
public function playStart(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$rediction = $request->post('rediction');
if ($rediction === '' || $rediction === null) {
return $this->fail('请传递 rediction 参数', ReturnCode::PARAMS_ERROR);
$userId = (int) ($request->player_id ?? 0);
$direction = $request->post('direction');
if ($direction !== null) {
$direction = (int) $direction;
}
$direction = (int) $rediction;
if (!in_array($direction, [0, 1], true)) {
return $this->fail('rediction 必须为 0 或 1', ReturnCode::PARAMS_ERROR);
return $this->fail('direction 必须为 0 或 1', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::find($userId);
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$minEv = (float) DiceRewardConfig::min('real_ev');
$minEv = DiceRewardConfig::getCachedMinRealEv();
$minCoin = abs($minEv + 100);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
return $this->success([], '当前玩家余额小于DiceRewardConfigMin.real_ev+100无法继续游戏');
$msg = ApiLang::translateParams('当前玩家余额%s小于%s无法继续游戏', [$coin, $minCoin], $request);
return $this->success([], $msg);
}
$lockName = 'play_start_' . $userId;
$lockResult = Db::query('SELECT GET_LOCK(?, 30) as l', [$lockName]);
if (empty($lockResult) || (int) ($lockResult[0]['l'] ?? 0) !== 1) {
return $this->fail('请求过于频繁,请稍后再试', ReturnCode::BUSINESS_ERROR);
}
try {
$logic = new PlayStartLogic();
$data = $logic->run($userId, $direction);
$data = $logic->run($userId, (int)$direction);
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
if (is_array($data) && array_key_exists('reward_config_id', $data)) {
$rewardConfigId = (int) $data['reward_config_id'];
if ($rewardConfigId > 0) {
$configRow = DiceRewardConfig::getCachedById($rewardConfigId);
if ($configRow !== null) {
$uiText = '';
$uiTextEn = '';
if (array_key_exists('ui_text', $configRow) && $configRow['ui_text'] !== null) {
$uiText = (string) $configRow['ui_text'];
}
if (array_key_exists('ui_text_en', $configRow) && $configRow['ui_text_en'] !== null) {
$uiTextEn = (string) $configRow['ui_text_en'];
}
if ($isEn && $uiTextEn !== '') {
$data['ui_text'] = $uiTextEn;
} else {
$data['ui_text'] = $uiText;
}
$data['ui_text_en'] = $uiTextEn;
}
}
}
return $this->success($data);
} catch (ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::BUSINESS_ERROR);
} catch (\Throwable $e) {
// 记录抽奖逻辑抛出的真实异常,便于排查“服务超时,没有原因”
Log::error('playStart 异常: ' . $e->getMessage(), [
'file' => $e->getFile(),
'line' => $e->getLine(),
'trace' => $e->getTraceAsString(),
'player_id' => $userId,
'direction' => $direction,
]);
$timeoutRecord = null;
$timeout_message = '';
$adminId = null;
try {
$timeoutPlayer = DicePlayer::find($userId);
$adminId = ($timeoutPlayer && ($timeoutPlayer->admin_id ?? null)) ? (int) $timeoutPlayer->admin_id : null;
} catch (\Throwable $_) {
}
try {
$timeoutRecord = DicePlayRecord::create([
'player_id' => $userId,
'admin_id' => $adminId,
'lottery_config_id' => 0,
'lottery_type' => 0,
'is_win' => 0,
'win_coin' => 0,
'super_win_coin' => 0,
'reward_win_coin' => 0,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => 0,
'target_index' => 0,
'roll_array' => '[]',
'roll_number' => 0,
'status' => PlayStartLogic::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
} catch (\Exception $inner) {
$timeout_message = $inner->getMessage();
Log::error('游玩记录写入超时: ' . $inner->getMessage());
}
$payload = $timeoutRecord ? ['record' => $timeoutRecord->toArray()] : [];
return $this->success($payload, '服务超时');
$msg = $timeout_message !== '' ? $timeout_message : $e->getMessage();
if ($msg === '') {
$msg = '没有原因';
}
return $this->fail('服务超时,' . $msg);
} finally {
Db::execute('SELECT RELEASE_LOCK(?)', [$lockName]);
}
}
}

View File

@@ -10,80 +10,83 @@ use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use plugin\saiadmin\basic\OpenController;
use app\api\controller\BaseController;
/**
* API 用户登录/注册
* 需先携带 auth-token登录/注册成功后返回 user-token 与用户信息,用户信息已写入 Rediskey=base64(user_id)value=加密)
* API 用户登录
* 登录接口 /api/user/Login 无需 token其余接口需在请求头携带 tokenbase64(username.-.time)),由 TokenMiddleware 鉴权并注入 request->player_id / request->player
*/
class UserController extends OpenController
class UserController extends BaseController
{
/**
* 登录
* POST /api/user/login
* body: phone (+60), password
* 登录form-data 参数)
* POST /api/user/Login
* body: username, password, lang(可选), coin(可选), time(可选)
* 根据 username 查找或创建 DicePlayer按 coin 增减平台币,会话写 Redis返回带 token 的连接地址
*/
public function login(Request $request): Response
public function Login(Request $request): Response
{
$phone = $request->post('phone', '');
$password = $request->post('password', '');
if ($phone === '' || $password === '') {
return $this->fail('请填写手机号和密码', ReturnCode::PARAMS_ERROR);
$username = trim((string) ($request->post('username', '')));
$password = trim((string) ($request->post('password', '')));
$lang = trim((string) ($request->post('lang', 'chs')));
$coin = $request->post('coin');
$coin = $coin !== null && $coin !== '' ? (float) $coin : 0.0;
$time = $request->post('time');
$time = $time !== null && $time !== '' ? (string) $time : (string) time();
if ($username === '' || $password === '') {
return $this->fail('username、password 不能为空', ReturnCode::PARAMS_ERROR);
}
$logic = new UserLogic();
$data = $logic->login($phone, $password);
return $this->success([
'user' => $data['user'],
'user-token' => $data['user-token'],
'user_id' => $data['user_id'],
]);
}
/**
* 注册
* POST /api/user/register
* body: phone (+60), password, nickname(可选)
*/
public function register(Request $request): Response
{
$phone = $request->post('phone', '');
$password = $request->post('password', '');
$nickname = $request->post('nickname');
if ($phone === '' || $password === '') {
return $this->fail('请填写手机号和密码', ReturnCode::PARAMS_ERROR);
try {
$logic = new UserLogic();
$result = $logic->loginByUsername($username, $password, $lang, $coin, $time);
return $this->success([
'url' => $result['url'],
'token' => $result['token'],
'lang' => $result['lang'],
'user_id' => $result['user_id'],
'user' => $result['user'],
]);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::PARAMS_ERROR);
}
$logic = new UserLogic();
$data = $logic->register($phone, $password, $nickname ? (string) $nickname : null);
return $this->success([
'user' => $data['user'],
'user-token' => $data['user-token'],
'user_id' => $data['user_id'],
]);
}
/**
* 退出登录
* POST /api/user/logout
* header: user-token由 CheckUserTokenMiddleware 校验并注入 request->userToken
* header: tokenJWT清除该 username 的 Redis 会话
*/
public function logout(Request $request): Response
{
$token = $request->userToken ?? UserLogic::getTokenFromRequest($request);
if ($token === '' || !UserLogic::logout($token)) {
return $this->fail('退出失败或 token 已失效', ReturnCode::TOKEN_INVALID);
$token = $request->header('token');
if ($token === null || $token === '') {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
return $this->fail('请携带 token', ReturnCode::UNAUTHORIZED);
}
$username = UserLogic::getUsernameFromJwtPayload($token);
if ($username === null || $username === '') {
return $this->fail('token 无效', ReturnCode::TOKEN_INVALID);
}
UserCache::deleteSessionByUsername($username);
UserCache::deletePlayerByUsername($username);
return $this->success('已退出登录');
}
/**
* 获取当前用户信息
* GET /api/user/info
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* 返回id, username, phone, uid, name, coin, total_ticket_count
* header: token由 TokenMiddleware 校验并注入 request->player_id
*/
public function info(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$user = UserLogic::getCachedUser($userId);
if (empty($user)) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
@@ -99,13 +102,13 @@ class UserController extends OpenController
}
/**
* 获取钱包余额(优先读缓存,缓存未命中时从库拉取并回写缓存
* 获取钱包余额(优先读缓存)
* GET /api/user/balance
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
*/
public function balance(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$user = UserLogic::getCachedUser($userId);
if (empty($user)) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
@@ -124,12 +127,12 @@ class UserController extends OpenController
/**
* 玩家钱包流水
* GET /api/user/walletRecord
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
* 参数: page 页码默认1, limit 每页条数默认10, create_time_min/create_time_max 创建时间范围(可选)
*/
public function walletRecord(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 10);
if ($page < 1) {
@@ -166,12 +169,12 @@ class UserController extends OpenController
/**
* 游玩记录
* GET /api/user/playGameRecord
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
* 参数: page 页码默认1, limit 每页条数默认10, create_time_min/create_time_max 创建时间范围(可选)
*/
public function playGameRecord(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 10);
if ($page < 1) {

View File

@@ -0,0 +1,73 @@
<?php
declare(strict_types=1);
namespace app\api\controller\v1;
use app\api\cache\AuthTokenCache;
use app\api\controller\BaseController;
use app\api\util\ReturnCode;
use support\Request;
use support\Response;
use Tinywan\Jwt\JwtToken;
/**
* 平台鉴权接口
* 鉴权接口:/api/v1/authtoken
* GET 参数signature, secret, time, agent_id
* 签名signature = md5(agent_id.secret.time)
*/
class AuthTokenController extends BaseController
{
/**
* 获取 auth-token
* GET 参数signature, secret, time, agent_id
* 返回 authtoken后续 /api/v1/* 接口需在请求头携带 auth-token
*/
public function index(Request $request): Response
{
$agentId = trim((string) ($request->get('agent_id', '')));
$secret = trim((string) ($request->get('secret', '')));
$time = trim((string) ($request->get('time', '')));
$signature = trim((string) ($request->get('signature', '')));
if ($agentId === '' || $secret === '' || $time === '' || $signature === '') {
return $this->fail('缺少参数agent_id、secret、time、signature 不能为空', ReturnCode::PARAMS_ERROR);
}
$expectedSecret = config('api.auth_token_secret', '');
if ($expectedSecret === '') {
return $this->fail('服务端未配置 API_AUTH_TOKEN_SECRET', ReturnCode::SERVER_ERROR);
}
if ($secret !== $expectedSecret) {
return $this->fail('密钥错误', ReturnCode::FORBIDDEN);
}
$timeVal = (int) $time;
$tolerance = (int) config('api.auth_token_time_tolerance', 300);
$now = time();
if ($timeVal < $now - $tolerance || $timeVal > $now + $tolerance) {
return $this->fail('时间戳已过期或无效,请同步时间', ReturnCode::FORBIDDEN);
}
$expectedSignature = md5($agentId . $secret . $time);
if ($signature !== $expectedSignature) {
return $this->fail('签名验证失败', ReturnCode::FORBIDDEN);
}
$exp = (int) config('api.auth_token_exp', 86400);
$tokenResult = JwtToken::generateToken([
'id' => 0,
'agent_id' => $agentId,
'plat' => 'api_auth_token',
'access_exp' => $exp,
]);
$token = $tokenResult['access_token'];
if (!AuthTokenCache::setToken($agentId, $token)) {
return $this->fail('生成 token 失败', ReturnCode::SERVER_ERROR);
}
return $this->success([
'authtoken' => $token,
]);
}
}

View File

@@ -0,0 +1,311 @@
<?php
declare(strict_types=1);
namespace app\api\controller\v1;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\app\model\system\SystemUser;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use support\think\Db;
use app\api\controller\BaseController;
use support\Request;
use support\Response;
use app\api\cache\UserCache;
/**
* 平台 v1 游戏接口
* 请求头auth-token
*/
class GameController extends BaseController
{
/**
* 获取游戏地址
* 根据 username 创建登录 tokenJWT拼接游戏地址返回
*/
public function getGameUrl(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$password = trim((string) ($request->post('password', '123456')));
$time = trim((string) ($request->post('time', '')));
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
if ($password === '') {
$password = '123456';
}
if ($time === '') {
$time = (string) time();
}
$adminId = null;
$agentId = trim((string) ($request->agent_id ?? ''));
if ($agentId !== '') {
$systemUser = SystemUser::where('agent_id', $agentId)->find();
if ($systemUser) {
$adminId = (int) $systemUser->id;
}
}
$lang = trim((string) ($request->post('lang', 'zh')));
$lang = in_array($lang, ['en', 'zh'], true) ? $lang : 'zh';
try {
$logic = new UserLogic();
$result = $logic->loginByUsername($username, $password, $lang === 'en' ? 'en' : 'chs', 0.0, $time, $adminId);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::PARAMS_ERROR);
}
$gameUrlBase = rtrim(config('api.game_url', 'dice-game.yuliao666.top'), '/');
$tokenInUrl = str_replace('%3D', '=', urlencode($result['token']));
$url = $gameUrlBase . '/?token=' . $tokenInUrl . '&lang=' . $lang;
return $this->success([
'url' => $url,
]);
}
/**
* 获取用户信息
* POST 参数username
* 返回 DicePlayer 中非敏感信息
*/
public function getPlayerInfo(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$hidden = ['password', 'lottery_config_id', 't1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight', 'delete_time'];
$info = $player->hidden($hidden)->toArray();
return $this->success($info);
}
/**
* 获取游戏记录
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayRecord 中非敏感信息
*/
public function getPlayerGameRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->page($page, $limit)->select()->toArray();
$playerIds = array_unique(array_column($list, 'player_id'));
if (!empty($playerIds)) {
$players = DicePlayer::whereIn('id', $playerIds)->field('id,username,phone')->select()->toArray();
$playerMap = [];
foreach ($players as $p) {
$playerMap[(int) ($p['id'] ?? 0)] = $p;
}
foreach ($list as &$item) {
$item['dice_player'] = $playerMap[(int) ($item['player_id'] ?? 0)] ?? null;
}
}
return $this->success($list);
}
/**
* 获取钱包流水
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayerWalletRecord 中非敏感信息
*/
public function getPlayerWalletRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayerWalletRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->with(['dicePlayer' => function ($q) {
$q->field('id,username,phone');
}])->page($page, $limit)->select()->toArray();
return $this->success($list);
}
/**
* 获取用户中奖券获取记录
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayerTicketRecord 中非敏感信息
*/
public function getPlayerTicketRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayerTicketRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->with(['dicePlayer' => function ($q) {
$q->field('id,username,phone');
}])->page($page, $limit)->select()->toArray();
return $this->success($list);
}
/**
* 钱包转入转出
* POST 参数username必填, coin转入>0 或 转出<0
* 创建 DicePlayerWalletRecordtype: 0=充值(coin>0), 1=提现(coin<0)
* 返回创建的记录
*/
public function setPlayerWallet(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$coin = $request->post('coin');
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
if ($coin === null || $coin === '') {
return $this->fail('coin 不能为空', ReturnCode::PARAMS_ERROR);
}
$coinVal = (float) $coin;
if ($coinVal === 0.0) {
return $this->fail('coin 不能为 0', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$walletBefore = (float) ($player->coin ?? 0);
$walletAfter = $walletBefore + $coinVal;
if ($coinVal < 0 && $walletBefore < -$coinVal) {
return $this->fail('余额不足,无法转出', ReturnCode::BUSINESS_ERROR);
}
$type = $coinVal > 0 ? 0 : 1;
$remark = $coinVal > 0 ? '充值' : '提现';
try {
Db::startTrans();
$player->coin = $walletAfter;
$player->save();
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
$record = DicePlayerWalletRecord::create([
'player_id' => (int) $player->id,
'admin_id' => $adminId,
'coin' => $coinVal,
'type' => $type,
'wallet_before' => $walletBefore,
'wallet_after' => $walletAfter,
'total_ticket_count' => 0,
'paid_ticket_count' => 0,
'free_ticket_count' => 0,
'remark' => $remark,
'user_id' => 0,
]);
Db::commit();
} catch (\Throwable $e) {
Db::rollback();
return $this->fail('操作失败:' . $e->getMessage(), ReturnCode::SERVER_ERROR);
}
// 出于安全:删除该玩家相关缓存,后续 API 调用按需重建
UserCache::deleteUser($player->id);
if ($player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
$recordArr = $record->toArray();
$recordArr['dice_player'] = ['id' => (int) $player->id, 'username' => $player->username ?? '', 'phone' => $player->phone ?? ''];
return $this->success($recordArr);
}
}

View File

@@ -0,0 +1,53 @@
<?php
declare(strict_types=1);
/**
* API 英文文案(请求头 lang=en 时使用)
* key 为中文原文value 为英文
*/
return [
'success' => 'Success',
'fail' => 'Fail',
'username、password 不能为空' => 'username and password are required',
'请携带 token' => 'Please provide token',
'token 无效' => 'Invalid or expired token',
'已退出登录' => 'Logged out successfully',
'用户不存在' => 'User not found',
'username 不能为空' => 'username is required',
'密码错误' => 'Wrong password',
'账号已被禁用,无法登录' => 'Account is disabled and cannot log in',
'购买抽奖券错误' => 'Invalid lottery ticket purchase',
'平台币不足' => 'Insufficient balance',
'direction 必须为 0 或 1' => 'direction must be 0 or 1',
'当前玩家余额%s小于%s无法继续游戏' => 'Balance %s is less than %s, cannot continue',
'服务超时,' => 'Service timeout: ',
'没有原因' => 'Unknown reason',
'缺少参数agent_id、secret、time、signature 不能为空' => 'Missing parameters: agent_id, secret, time, signature are required',
'服务端未配置 API_AUTH_TOKEN_SECRET' => 'API_AUTH_TOKEN_SECRET is not configured',
'密钥错误' => 'Invalid secret',
'时间戳已过期或无效,请同步时间' => 'Timestamp expired or invalid, please sync time',
'签名验证失败' => 'Signature verification failed',
'生成 token 失败' => 'Failed to generate token',
'coin 不能为空' => 'coin is required',
'coin 不能为 0' => 'coin cannot be 0',
'余额不足,无法转出' => 'Insufficient balance to transfer',
'操作失败:' => 'Operation failed: ',
'服务超时,没有原因' => 'Service timeout: Unknown reason',
// PlayStartLogic / GameLogic
'抽奖券不足' => 'Insufficient lottery tickets',
'奖池配置不存在' => 'Lottery config not found',
'该方向下暂无可用路径配置' => 'No path config available for this direction',
// UserLogic
'手机号格式错误,仅支持 +60 开头的马来西亚号码(如 +60123456789' => 'Invalid phone format, only +60 Malaysia numbers supported (e.g. +60123456789)',
// TokenMiddleware / Auth (api/user/*, api/game/*)
'请携带 auth-token' => 'Please provide auth-token',
'auth-token 已过期' => 'auth-token expired',
'auth-token 无效' => 'auth-token invalid',
'auth-token 格式无效' => 'auth-token format invalid',
'auth-token 无效或已失效' => 'auth-token invalid or expired',
'token 已过期,请重新登录' => 'Token expired, please login again',
'token 格式无效' => 'Token format invalid',
'请注册' => 'Please register',
'请重新登录' => 'Please login again',
'请重新登录(当前账号已在其他处登录)' => 'Please login again (account logged in elsewhere)',
];

View File

@@ -27,7 +27,8 @@ class GameLogic
/**
* 购买抽奖券
* @param int $playerId 玩家ID即 user_id
* 先更新 Redis 玩家信息(后续游玩从 Redis 读),再用事务更新数据库;事务失败则回滚 Redis
* @param int $playerId 玩家ID
* @param int $count 购买档位1 / 5 / 10
* @return array 更新后的 coin, total_ticket_count, paid_ticket_count, free_ticket_count
*/
@@ -55,59 +56,74 @@ class GameLogic
$totalBefore = (int) ($player->total_ticket_count ?? 0);
$paidBefore = (int) ($player->paid_ticket_count ?? 0);
$freeBefore = (int) ($player->free_ticket_count ?? 0);
$totalAfter = $totalBefore + $addTotal;
$paidAfter = $paidBefore + $addPaid;
$freeAfter = $freeBefore + $addFree;
Db::transaction(function () use (
$player,
$playerId,
$cost,
$coinBefore,
$coinAfter,
$addTotal,
$addPaid,
$addFree,
$totalBefore,
$paidBefore,
$freeBefore
) {
$player->coin = $coinAfter;
$player->total_ticket_count = $totalBefore + $addTotal;
$player->paid_ticket_count = $paidBefore + $addPaid;
$player->free_ticket_count = $freeBefore + $addFree;
$player->save();
$oldUserArr = $player->hidden(['password'])->toArray();
$updatedUserArr = $oldUserArr;
$updatedUserArr['coin'] = $coinAfter;
$updatedUserArr['total_ticket_count'] = $totalAfter;
$updatedUserArr['paid_ticket_count'] = $paidAfter;
$updatedUserArr['free_ticket_count'] = $freeAfter;
// 钱包流水记录
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'coin' => -$cost,
'type' => self::WALLET_TYPE_BUY_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
UserCache::setUser($playerId, $updatedUserArr);
// 抽奖券获取记录
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'use_coins' => $cost,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
});
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
$player,
$playerId,
$adminId,
$cost,
$coinBefore,
$coinAfter,
$addTotal,
$addPaid,
$addFree,
$totalAfter,
$paidAfter,
$freeAfter
) {
$player->coin = $coinAfter;
$player->total_ticket_count = $totalAfter;
$player->paid_ticket_count = $paidAfter;
$player->free_ticket_count = $freeAfter;
$player->save();
$updated = DicePlayer::find($playerId);
$userArr = $updated->hidden(['password'])->toArray();
UserCache::setUser($playerId, $userArr);
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'coin' => -$cost,
'type' => self::WALLET_TYPE_BUY_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'use_coins' => $cost,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
});
} catch (\Throwable $e) {
UserCache::setUser($playerId, $oldUserArr);
throw $e;
}
return [
'coin' => (float) $updated->coin,
'total_ticket_count' => (int) $updated->total_ticket_count,
'paid_ticket_count' => (int) $updated->paid_ticket_count,
'free_ticket_count' => (int) $updated->free_ticket_count,
'coin' => (float) $coinAfter,
'total_ticket_count' => (int) $totalAfter,
'paid_ticket_count' => (int) $paidAfter,
'free_ticket_count' => (int) $freeAfter,
];
}
}

View File

@@ -5,13 +5,15 @@ namespace app\api\logic;
use app\api\cache\UserCache;
use app\api\service\LotteryService;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\Log;
use support\think\Cache;
use support\think\Db;
@@ -33,11 +35,17 @@ class PlayStartLogic
/** 开启对局最低余额 = |DiceRewardConfig 最小 real_ev + 100| */
private const MIN_COIN_EXTRA = 100;
/** 豹子号中大奖额外平台币(无 BIGWIN 配置时兜底) */
private const SUPER_WIN_BONUS = 500;
/** 可触发超级大奖的 grid_number5=全1 10=全2 15=全3 20=全4 25=全5 30=全6 */
private const SUPER_WIN_GRID_NUMBERS = [5, 10, 15, 20, 25, 30];
/** 5 和 30 抽到即豹子,不参与 BIGWIN 权重判定10/15/20/25 按 BIGWIN weight 判定是否豹子 */
private const SUPER_WIN_ALWAYS_GRID_NUMBERS = [5, 30];
/**
* 执行一局游戏
* @param int $playerId 玩家ID
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 rediction
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 direction
* @return array 成功返回 DicePlayRecord 数据;余额不足时抛 ApiExceptionmessage 为约定文案
*/
public function run(int $playerId, int $direction): array
@@ -47,11 +55,11 @@ class PlayStartLogic
throw new ApiException('用户不存在');
}
$minEv = (float) DiceRewardConfig::min('real_ev');
$minEv = DiceRewardConfig::getCachedMinRealEv();
$minCoin = abs($minEv + self::MIN_COIN_EXTRA);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
throw new ApiException('当前玩家余额小于DiceRewardConfigMin.real_ev+100无法继续游戏');
throw new ApiException('当前玩家余额'.$coin.'小于'.$minCoin.'无法继续游戏');
}
$paid = (int) ($player->paid_ticket_count ?? 0);
@@ -62,41 +70,136 @@ class PlayStartLogic
$lotteryService = LotteryService::getOrCreate($playerId);
$ticketType = LotteryService::drawTicketType($paid, $free);
$config = $ticketType === self::LOTTERY_TYPE_PAID
? ($lotteryService->getConfigType0Id() ? DiceLotteryConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryConfig::find($lotteryService->getConfigType1Id()) : null);
if (!$config) {
throw new ApiException('奖池配置不存在');
$configType0 = DiceLotteryPoolConfig::where('type', 0)->find();
$configType1 = DiceLotteryPoolConfig::where('type', 1)->find();
if (!$configType0) {
throw new ApiException('奖池配置不存在(需 type=0');
}
// 杀分时使用 type=1 配置的权重;未杀分时付费用 type=0、免费用 type=1无 type=1 时回退 type=0
$configForWeights = $ticketType === self::LOTTERY_TYPE_PAID
? $configType0
: ($configType1 ?? $configType0);
// 玩家累计盈利:仅统计 lottery_config_id=type=0 的成功对局(中奖金额-100*局数)
$playerQuery = DicePlayRecord::where('player_id', $playerId)
->where('lottery_config_id', $configType0->id)
->where('status', self::RECORD_STATUS_SUCCESS);
$playerWinSum = (float) $playerQuery->sum('win_coin');
$playerPlayCount = (int) $playerQuery->count();
$playerProfitTotal = $playerWinSum - 100.0 * $playerPlayCount;
$safetyLine = (int) ($configType0->safety_line ?? 0);
// 玩家累计盈利>=安全线时杀分:用 type=1 的 T*_weight并记录 lottery_config_id=type=1 的 id否则用玩家权重记录对应配置 id
$usePoolWeights = $playerProfitTotal >= $safetyLine && $configType1 !== null;
if ($usePoolWeights) {
$config = $configType1;
} else {
$config = $configForWeights;
}
$tier = LotteryService::drawTierByWeights($config);
$rewards = DiceRewardConfig::where('tier', $tier)->select();
if ($rewards->isEmpty()) {
throw new ApiException('该档位暂无奖励配置');
// 按档位 T1-T5 抽取后,从 DiceReward 表按当前方向取该档位数据,再按 weight 抽取一条得到 grid_number
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$maxTierRetry = 10;
$chosen = null;
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
$tier = $usePoolWeights
? LotteryService::drawTierByWeights($config)
: LotteryService::drawTierByPlayerWeights($player);
$tierRewards = $byTierDirection[$tier][$direction] ?? [];
if (empty($tierRewards)) {
Log::warning("档位 {$tier} 方向 {$direction} 无任何 DiceReward重新摇取档位");
continue;
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
Log::warning("档位 {$tier} 下所有奖励权重均为 0重新摇取档位");
continue;
}
throw $e;
}
break;
}
$rewardList = $rewards->all();
$reward = $rewardList[array_rand($rewardList)];
$realEv = (float) $reward->real_ev;
$winCoin = 100 + $realEv; // 赢取平台币 = 100 + DiceRewardConfig.real_ev
$gridNumber = (int) $reward->grid_number;
$startIndex = (int) Cache::get(LotteryService::getStartIndexKey($playerId), 0);
$targetIndex = (int) $reward->id;
$rollArray = $this->generateRollArray($gridNumber);
if ($chosen === null) {
Log::error("多次摇取档位后仍无有效 DiceReward");
throw new ApiException('暂无可用奖励配置');
}
$startIndex = (int) ($chosen['start_index'] ?? 0);
$targetIndex = (int) ($chosen['end_index'] ?? 0);
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
// 豹子判定5/30 必豹子10/15/20/25 按 DiceRewardConfig 中 BIGWIN 该点数的 weight 判定0-1000010000=100%
$superWinCoin = 0;
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$bigWinWeight = 10000;
if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
}
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
} else {
if ($bigWinConfig !== null) {
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
}
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
// 中 BIGWIN 豹子:不走原奖励流程,不记录原奖励,不触发 T5 再来一次,仅发放豹子奖金
$rewardWinCoin = 0;
$realEv = 0;
$isTierT5 = false;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
Log::info(sprintf(
'摇取点数 roll_number=%d, 方向=%d, start_index=%d, target_index=%d',
$rollNumber,
$direction,
$startIndex,
$targetIndex
));
$winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖(豹子时 rewardWinCoin 已为 0
$record = null;
$configId = (int) $config->id;
$rewardId = (int) $reward->id;
$type0ConfigId = (int) $configType0->id;
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex; // 中豹子不记录原奖励配置 id
$configName = (string) ($config->name ?? '');
$isTierT5 = (string) ($reward->tier ?? '') === 'T5';
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
$playerId,
$adminId,
$configId,
$type0ConfigId,
$rewardId,
$configName,
$ticketType,
$winCoin,
$superWinCoin,
$rewardWinCoin,
$isWin,
$realEv,
$bigWinRealEv,
$direction,
$startIndex,
$targetIndex,
@@ -106,14 +209,20 @@ class PlayStartLogic
) {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'lottery_config_id' => $configId,
'lottery_type' => $ticketType,
'is_win' => $isWin,
'win_coin' => $winCoin,
'super_win_coin' => $superWinCoin,
'reward_win_coin' => $rewardWinCoin,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0,
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
]);
@@ -138,46 +247,59 @@ class PlayStartLogic
$p->total_ticket_count = (int) $p->total_ticket_count + 1;
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'player_id' => $playerId,
'admin_id' => $adminId,
'free_ticket_count' => 1,
'remark' => '中奖结果为T5',
'remark' => '中奖结果为T5',
]);
}
$p->save();
// 累加彩金池盈利额度(累加值为 -real_ev。若 dice_lottery_config 表有 ev 字段则执行
// 玩家累计盈利累加在 type=0 彩金池上:每局按“当前中奖金额(含 BIGWIN - 抽奖券费用 100”
$perPlayProfit = $winCoin - 100.0;
$addProfit = $perPlayProfit;
try {
DiceLotteryConfig::where('id', $configId)->update([
'ev' => Db::raw('IFNULL(ev,0) - ' . (float) $realEv),
DiceLotteryPoolConfig::where('id', $type0ConfigId)->update([
'profit_amount' => Db::raw('IFNULL(profit_amount,0) + ' . (float) $addProfit),
]);
} catch (\Throwable $e) {
Log::warning('彩金池盈利累加失败', [
'config_id' => $type0ConfigId,
'add_profit' => $addProfit,
'message' => $e->getMessage(),
]);
} catch (\Throwable $_) {
}
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'coin' => $winCoin,
'type' => self::WALLET_TYPE_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'remark' => '抽奖|play_record_id=' . $record->id,
]);
Cache::set(LotteryService::getStartIndexKey($playerId), $targetIndex, 86400 * 30);
});
} catch (\Throwable $e) {
if ($record === null) {
try {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId ?? null,
'lottery_config_id' => $configId ?? 0,
'lottery_type' => $ticketType,
'is_win' => 0,
'win_coin' => 0,
'super_win_coin' => 0,
'reward_win_coin' => 0,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => $startIndex,
'target_index' => 0,
'roll_array' => '[]',
'roll_number' => 0,
'status' => self::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
@@ -199,26 +321,230 @@ class PlayStartLogic
if (isset($arr['roll_array']) && is_string($arr['roll_array'])) {
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
}
$arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0;
$arr['tier'] = $tier ?? '';
// 记录完数据后返回当前玩家余额与抽奖次数
$arr['coin'] = $updated ? (float) $updated->coin : 0;
$arr['total_ticket_count'] = $updated ? (int) $updated->total_ticket_count : 0;
return $arr;
}
/** 生成 5 个 1-6 的点数,和为 grid_number5~30严格不超范围 */
private function generateRollArray(int $gridNumber): array
/** 该组配置权重均为 0 时抛出,供调用方重试 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/**
* 按权重抽取一条配置:仅 weight>0 参与抽取weight=0 不会被摇到)
* 使用 [0, total) 浮点随机,支持最小权重 0.1%(如 weight=0.1),避免整数随机导致小权重失真
* 全部 weight 为 0 时抛出 RuntimeException(EXCEPTION_WEIGHT_ALL_ZERO)
*/
private static function drawRewardByWeight(array $rewards): array
{
$minSum = 5;
$maxSum = 30;
$n = max($minSum, min($maxSum, $gridNumber));
$dice = [1, 1, 1, 1, 1];
$remain = $n - 5;
while ($remain > 0) {
$i = array_rand($dice);
if ($dice[$i] < 6) {
$add = min($remain, 6 - $dice[$i]);
$dice[$i] += $add;
$remain -= $add;
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
$candidateWeights = [];
foreach ($rewards as $i => $row) {
$w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
if ($w > 0) {
$candidateWeights[$i] = $w;
}
}
shuffle($dice);
return $dice;
$total = (float) array_sum($candidateWeights);
if ($total > 0) {
$r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
$acc = 0.0;
foreach ($candidateWeights as $i => $w) {
$acc += $w;
if ($r < $acc) {
return $rewards[$i];
}
}
return $rewards[array_key_last($candidateWeights)];
}
throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
* 根据摇取点数5-30生成 5 个色子数组,每个 1-6总和为 $sum
* @return int[] 如 [1,2,3,4,5]
*/
private function generateRollArrayFromSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$arr = [1, 1, 1, 1, 1];
$remain = $sum - 5;
for ($i = 0; $i < $remain; $i++) {
$candidates = array_keys(array_filter($arr, function ($v) {
return $v < 6;
}));
if (empty($candidates)) {
break;
}
$idx = $candidates[random_int(0, count($candidates) - 1)];
$arr[$idx]++;
}
shuffle($arr);
return array_values($arr);
}
/**
* 豹子组合5->[1,1,1,1,1]10->[2,2,2,2,2]15->[3,3,3,3,3]20->[4,4,4,4,4]25->[5,5,5,5,5]30->[6,6,6,6,6]
* @return int[]
*/
private function getSuperWinRollArray(int $gridNumber): array
{
if ($gridNumber === 30) {
return array_fill(0, 5, 6);
}
$n = (int) ($gridNumber / 5);
$n = max(1, min(5, $n));
return array_fill(0, 5, $n);
}
/**
* 生成总和为 $sum 且非豹子的 5 个色子1-6sum=5 时仅 [1,1,1,1,1] 可能,仍返回该组合
* @return int[]
*/
private function generateNonSuperWinRollArrayWithSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$super = $this->getSuperWinRollArray($sum);
if ($sum === 5) {
return $super;
}
$arr = $super;
$maxAttempts = 20;
for ($a = 0; $a < $maxAttempts; $a++) {
$idx = random_int(0, count($arr) - 1);
$j = random_int(0, count($arr) - 1);
if ($idx === $j) {
$j = ($j + 1) % 5;
}
$i = $idx;
if ($arr[$i] >= 2 && $arr[$j] <= 5) {
$arr[$i]--;
$arr[$j]++;
shuffle($arr);
return array_values($arr);
}
if ($arr[$i] <= 5 && $arr[$j] >= 2) {
$arr[$i]++;
$arr[$j]--;
shuffle($arr);
return array_values($arr);
}
}
return $this->generateRollArrayFromSum($sum);
}
/**
* 模拟一局抽奖(不写库、不扣玩家),用于权重测试写入 dice_play_record_test
* @param \app\dice\model\lottery_pool_config\DiceLotteryPoolConfig|null $config 奖池配置,自定义档位时可为 null
* @param int $direction 0=顺时针 1=逆时针
* @param int $lotteryType 0=付费 1=免费
* @param array|null $customTierWeights 自定义档位权重 ['T1'=>x, 'T2'=>x, ...],非空时忽略 config 的档位权重
* @return array 可直接用于 DicePlayRecordTest::create 的字段 + tier用于统计档位概率
*/
public function simulateOnePlay($config, int $direction, int $lotteryType = 0, ?array $customTierWeights = null): array
{
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$maxTierRetry = 10;
$chosen = null;
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
if ($customTierWeights !== null && $customTierWeights !== []) {
$tier = LotteryService::drawTierByWeightsFromArray($customTierWeights);
} else {
if ($config === null) {
throw new \RuntimeException('模拟抽奖:未提供奖池配置或自定义档位权重');
}
$tier = LotteryService::drawTierByWeights($config);
}
$tierRewards = $byTierDirection[$tier][$direction] ?? [];
if (empty($tierRewards)) {
continue;
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
continue;
}
throw $e;
}
break;
}
if ($chosen === null) {
throw new \RuntimeException('模拟抽奖:无可用奖励配置');
}
$startIndex = (int) ($chosen['start_index'] ?? 0);
$targetIndex = (int) ($chosen['end_index'] ?? 0);
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
$superWinCoin = 0;
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$bigWinWeight = 10000;
if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
}
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
}
if ($bigWinConfig !== null && isset($bigWinConfig['real_ev'])) {
$bigWinRealEv = (float) $bigWinConfig['real_ev'];
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
$rewardWinCoin = 0;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
$winCoin = $superWinCoin + $rewardWinCoin;
$configId = $config !== null ? (int) $config->id : 0;
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
$configName = $config !== null ? (string) ($config->name ?? '') : '自定义';
$costRealEv = $realEv + ($isWin === 1 ? $bigWinRealEv : 0.0);
return [
'player_id' => 0,
'admin_id' => 0,
'lottery_config_id' => $configId,
'lottery_type' => $lotteryType,
'is_win' => $isWin,
'win_coin' => $winCoin,
'super_win_coin' => $superWinCoin,
'reward_win_coin' => $rewardWinCoin,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => json_encode($rollArray),
'roll_number' => array_sum($rollArray),
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
'tier' => $tier,
'roll_number_for_count' => $rollNumber,
'real_ev' => $realEv,
'bigwin_real_ev' => $isWin === 1 ? $bigWinRealEv : 0.0,
'cost_ev' => $costRealEv,
];
}
}

View File

@@ -33,78 +33,6 @@ class UserLogic
}
}
/**
* 登录:手机号 + 密码,返回用户信息与 user-token并写入 Redis 缓存
*/
public function login(string $phone, string $password): array
{
self::validatePhone($phone);
$user = DicePlayer::where('phone', $phone)->find();
if (!$user) {
throw new ApiException('手机号未注册');
}
if ((int) $user->status !== self::STATUS_NORMAL) {
throw new ApiException('账号已被禁用');
}
$hashed = $this->hashPassword($password);
if ($user->password !== $hashed) {
throw new ApiException('密码错误');
}
$userArr = $user->hidden(['password'])->toArray();
UserCache::setUser((int) $user->id, $userArr);
$userToken = $this->generateUserToken((int) $user->id);
// 同一用户只保留最新一次登录的 token旧 token 自动失效
UserCache::setCurrentUserToken((int) $user->id, $userToken);
return [
'user' => $userArr,
'user-token' => $userToken,
'user_id' => (int) $user->id,
];
}
/**
* 注册:手机号 + 密码(+60创建玩家并返回用户信息与 user-token写入 Redis
*/
public function register(string $phone, string $password, ?string $nickname = null): array
{
self::validatePhone($phone);
if (strlen($password) < 6) {
throw new ApiException('密码至少 6 位');
}
$exists = DicePlayer::where('phone', $phone)->find();
if ($exists) {
throw new ApiException('该手机号已注册');
}
$user = new DicePlayer();
$user->phone = $phone;
$user->username = $phone;
if ($nickname !== null && $nickname !== '') {
$user->name = $nickname;
}
// name 未传时由 DicePlayer::onBeforeInsert 默认设为 uid
$user->password = $this->hashPassword($password);
$user->status = self::STATUS_NORMAL;
$user->save();
$userArr = $user->hidden(['password'])->toArray();
UserCache::setUser((int) $user->id, $userArr);
$userToken = $this->generateUserToken((int) $user->id);
// 同一用户只保留最新一次登录的 token旧 token 自动失效
UserCache::setCurrentUserToken((int) $user->id, $userToken);
return [
'user' => $userArr,
'user-token' => $userToken,
'user_id' => (int) $user->id,
];
}
/**
* 与 DicePlayerLogic 一致的密码加密md5(salt . password)
*/
@@ -114,97 +42,92 @@ class UserLogic
}
/**
* 生成 user-tokenJWTplat=api_userid=user_id
* 登录JSONusername, password, lang, coin, time
* 存在则校验密码并更新 coin累加不存在则创建用户并写入 coin。
* 将会话写入 Redis返回 token 与前端连接地址。
*
* @param int|null $adminId 创建新用户时关联的后台管理员IDsa_system_user.id可选
*/
private function generateUserToken(int $userId): string
public function loginByUsername(string $username, string $password, string $lang, float $coin, string $time, ?int $adminId = null): array
{
$exp = config('api.user_token_exp', 604800);
$result = JwtToken::generateToken([
'id' => $userId,
'plat' => 'api_user',
$username = trim($username);
if ($username === '') {
throw new ApiException('username 不能为空');
}
$player = DicePlayer::where('username', $username)->find();
if ($player) {
if ((int) ($player->status ?? 1) === 0) {
throw new ApiException('账号已被禁用,无法登录');
}
$hashed = $this->hashPassword($password);
if ($player->password !== $hashed) {
throw new ApiException('密码错误');
}
$currentCoin = (float) $player->coin;
$player->coin = $currentCoin + $coin;
$player->save();
} else {
$player = new DicePlayer();
$player->username = $username;
$player->phone = $username;
$player->password = $this->hashPassword($password);
$player->status = self::STATUS_NORMAL;
$player->coin = $coin;
if ($adminId !== null && $adminId > 0) {
$player->admin_id = $adminId;
}
$player->save();
}
$exp = (int) config('api.session_expire', 604800);
$tokenResult = JwtToken::generateToken([
'id' => (int) $player->id,
'username' => $username,
'plat' => 'api_login',
'access_exp' => $exp,
]);
return $result['access_token'];
$token = $tokenResult['access_token'];
UserCache::setSessionByUsername($username, $token);
$userArr = $player->hidden(['password', 'lottery_config_id', 't1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'])->toArray();
UserCache::setUser((int) $player->id, $userArr);
UserCache::setPlayerByUsername($username, $userArr);
$baseUrl = rtrim(config('api.login_url_base', 'https://127.0.0.1:6777'), '/');
$lang = in_array($lang, ['chs', 'en'], true) ? $lang : 'chs';
$tokenInUrl = str_replace('%3D', '=', urlencode($token));
$url = $baseUrl . '?token=' . $tokenInUrl . '&lang=' . $lang;
return [
'url' => $url,
'token' => $token,
'lang' => $lang,
'user_id' => (int) $player->id,
'user' => $userArr,
];
}
/**
* 从请求中解析 user-tokenheader: user-token 或 Authorization: Bearer
* @param object $request 需有 header(string $name) 方法
* 从 JWT 中解析 username仅解码 payload不校验签名与过期用于退出时清除会话
*/
public static function getTokenFromRequest(object $request): string
public static function getUsernameFromJwtPayload(string $token): ?string
{
$token = $request->header('user-token') ?? '';
if ($token !== '') {
return trim((string) $token);
}
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
return trim(substr($auth, 7));
}
return '';
}
/**
* 从请求获取当前用户 ID优先 request->user_id否则从 header 的 user-token 解析
* 中间件未正确注入时仍可兜底解析
* @param object $request 需有 user_id 属性及 header() 方法
*/
public static function getUserIdFromRequest(object $request): ?int
{
$id = $request->user_id ?? null;
if ($id !== null && (int) $id > 0) {
return (int) $id;
}
$token = self::getTokenFromRequest($request);
if ($token === '') {
$parts = explode('.', $token);
if (count($parts) !== 3) {
return null;
}
return self::getUserIdFromToken($token);
}
/**
* 根据 user-token 获取 user_id不写缓存仅解析 JWT
* 若 token 已通过退出接口加入黑名单,返回 null
*/
public static function getUserIdFromToken(string $userToken): ?int
{
if (UserCache::isTokenBlacklisted($userToken)) {
$payload = base64_decode(strtr($parts[1], '-_', '+/'), true);
if ($payload === false) {
return null;
}
try {
$decoded = JwtToken::verify(1, $userToken);
$extend = $decoded['extend'] ?? [];
if (($extend['plat'] ?? '') !== 'api_user') {
return null;
}
$id = $extend['id'] ?? null;
if ($id === null) {
return null;
}
$userId = (int) $id;
// 同一用户只允许当前登记的 token 生效,重新登录/注册后旧 token 失效
if (!UserCache::isCurrentUserToken($userId, $userToken)) {
return null;
}
return $userId;
} catch (\Throwable $e) {
$data = json_decode($payload, true);
if (!is_array($data)) {
return null;
}
}
/**
* 退出登录:将当前 user-token 加入黑名单,使该 token 失效
*/
public static function logout(string $userToken): bool
{
try {
$decoded = JwtToken::verify(1, $userToken);
$exp = (int) ($decoded['exp'] ?? 0);
$ttl = $exp > time() ? $exp - time() : 86400;
return UserCache::addTokenToBlacklist($userToken, $ttl);
} catch (\Throwable $e) {
return false;
}
$extend = $data['extend'] ?? $data;
$username = $extend['username'] ?? null;
return $username !== null ? trim((string) $username) : null;
}
/**

View File

@@ -0,0 +1,58 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use app\api\cache\AuthTokenCache;
use app\api\util\ReturnCode;
use plugin\saiadmin\exception\ApiException;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
/**
* 校验 auth-token 请求头JWT
* 用于 /api/v1/* 接口(除 /api/v1/authtoken 外)
* 请求头需携带 auth-token通过后注入 request->agent_id
*/
class AuthTokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('auth-token');
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
throw new ApiException('请携带 auth-token', ReturnCode::UNAUTHORIZED);
}
try {
$decoded = JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
throw new ApiException('auth-token 已过期', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
throw new ApiException('auth-token 格式无效', ReturnCode::TOKEN_INVALID);
}
$extend = $decoded['extend'] ?? [];
if ((string) ($extend['plat'] ?? '') !== 'api_auth_token') {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
}
$agentId = trim((string) ($extend['agent_id'] ?? ''));
if ($agentId === '') {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
}
$currentToken = AuthTokenCache::getTokenByAgentId($agentId);
if ($currentToken === null || $currentToken !== $token) {
throw new ApiException('auth-token 无效或已失效', ReturnCode::TOKEN_INVALID);
}
$request->agent_id = $agentId;
return $handler($request);
}
}

View File

@@ -1,109 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use support\Log;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use app\api\util\ReturnCode;
use app\api\cache\AuthTokenCache;
use plugin\saiadmin\exception\ApiException;
/**
* 仅校验 auth-token 请求头
* 白名单路径(如 /api/authToken不校验其它接口必须携带有效 auth-token 或 Authorization: Bearer <token>,且必须通过 JWT 签名与 plat=api 校验
*/
class CheckAuthTokenMiddleware implements MiddlewareInterface
{
/** 不需要 auth-token 的路径 */
private const WHITELIST = [
'api/authToken',
];
/** JWT 至少为 xxx.yyy.zzz 三段 */
private const JWT_PARTS_MIN = 3;
public function process(Request $request, callable $handler): Response
{
$path = trim((string) $request->path(), '/');
if ($this->isWhitelist($path)) {
return $handler($request);
}
$token = $this->getAuthTokenFromRequest($request);
if ($token === '') {
throw new ApiException('请携带 auth-token', ReturnCode::UNAUTHORIZED);
}
if (!$this->looksLikeJwt($token)) {
throw new ApiException('auth-token 格式无效', ReturnCode::TOKEN_INVALID);
}
$decoded = $this->verifyAuthToken($token);
$extend = $decoded['extend'] ?? [];
if (($extend['plat'] ?? '') !== 'api') {
throw new ApiException('auth-token 无效(非 API 凭证)', ReturnCode::TOKEN_INVALID);
}
// 同一设备只允许一个 auth-token 生效,非当前 token 视为已失效
$device = (string) ($extend['device'] ?? '');
if ($device !== '' && !AuthTokenCache::isCurrentToken($device, $token)) {
throw new ApiException('auth-token 已失效(该设备已签发新凭证,请使用新 auth-token', ReturnCode::TOKEN_INVALID);
}
return $handler($request);
}
private function getAuthTokenFromRequest(Request $request): string
{
$token = $request->header('auth-token');
if ($token !== null && $token !== '') {
return trim((string) $token);
}
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
return trim(substr($auth, 7));
}
return '';
}
private function looksLikeJwt(string $token): bool
{
$parts = explode('.', $token);
return count($parts) >= self::JWT_PARTS_MIN;
}
/**
* 校验 auth-token 有效性签名、过期、iss 等),无效或过期必抛 ApiException
*/
private function verifyAuthToken(string $token): array
{
try {
return JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
Log::error('auth-token 已过期, 报错信息' . $e);
throw new ApiException('auth-token 已过期', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
Log::error('auth-token 无效, 报错信息' . $e);
throw new ApiException($e->getMessage() ?: 'auth-token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
Log::error('auth-token 校验失败, 报错信息' . $e);
throw new ApiException('auth-token 校验失败', ReturnCode::TOKEN_INVALID);
}
}
private function isWhitelist(string $path): bool
{
foreach (self::WHITELIST as $prefix) {
if ($path === $prefix || str_starts_with($path, $prefix . '/')) {
return true;
}
}
return false;
}
}

View File

@@ -1,42 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use plugin\saiadmin\exception\ApiException;
/**
* 校验 user-token 请求头
* 从 header 读取 user-token 或 Authorization: Bearer <user-token>,校验通过后将 user_id、userToken 写入 request 供控制器使用
*/
class CheckUserTokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('user-token');
if (empty($token)) {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
if (empty($token)) {
throw new ApiException('请携带 user-token', ReturnCode::UNAUTHORIZED);
}
$userId = UserLogic::getUserIdFromToken($token);
if ($userId === null) {
throw new ApiException('user-token 无效或已过期', ReturnCode::TOKEN_INVALID);
}
$request->user_id = $userId;
$request->userToken = $token;
return $handler($request);
}
}

View File

@@ -0,0 +1,87 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use app\api\cache\UserCache;
use app\api\util\ReturnCode;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\exception\ApiException;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
/**
* 校验 token 请求头JWT
* 解码 JWT 取 username与 Redis 中当前有效 token 比对;不一致则旧 token 已失效,请重新登录
* 通过后注入 request->player_id、request->player
*/
class TokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('token');
if ($token === null || $token === '') {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
throw new ApiException('请携带 token', ReturnCode::UNAUTHORIZED);
}
try {
$decoded = JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
throw new ApiException('token 已过期,请重新登录', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
throw new ApiException('token 格式无效', ReturnCode::TOKEN_INVALID);
}
$extend = $decoded['extend'] ?? [];
if ((string) ($extend['plat'] ?? '') !== 'api_login') {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
}
$username = trim((string) ($extend['username'] ?? ''));
if ($username === '') {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
}
$currentToken = UserCache::getSessionTokenByUsername($username);
if ($currentToken === null || $currentToken === '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
throw new ApiException('请注册', ReturnCode::TOKEN_INVALID);
}
throw new ApiException('请重新登录', ReturnCode::TOKEN_INVALID);
}
if ($currentToken !== $token) {
throw new ApiException('请重新登录(当前账号已在其他处登录)', ReturnCode::TOKEN_INVALID);
}
// 优先从 Redis 缓存取玩家,避免每次请求都查库
$player = null;
$cached = UserCache::getPlayerByUsername($username);
if ($cached !== null && isset($cached['id'])) {
$player = (new DicePlayer())->data($cached, true);
}
if ($player === null) {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
UserCache::deleteSessionByUsername($username);
throw new ApiException('请重新登录', ReturnCode::TOKEN_INVALID);
}
UserCache::setPlayerByUsername($username, $player->hidden(['password'])->toArray());
}
$request->player_id = (int) $player->id;
$request->player = $player;
return $handler($request);
}
}

View File

@@ -3,7 +3,7 @@ declare(strict_types=1);
namespace app\api\service;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\player\DicePlayer;
use support\think\Cache;
@@ -19,7 +19,7 @@ class LotteryService
private int $playerId;
private ?int $configType0Id = null;
private ?int $configType1Id = null;
/** @var array{t1_wight?:int,t2_wight?:int,t3_wight?:int,t4_wight?:int,t5_wight?:int} */
/** @var array{t1_weight?:int,t2_weight?:int,t3_weight?:int,t4_weight?:int,t5_weight?:int} */
private array $playerWeights = [];
public function __construct(int $playerId)
@@ -37,7 +37,7 @@ class LotteryService
return self::REDIS_KEY_START_INDEX . $playerId;
}
/** 从 Redis 加载或根据玩家与 DiceLotteryConfig 创建并保存 */
/** 从 Redis 加载或根据玩家与 DiceLotteryPoolConfig 创建并保存 */
public static function getOrCreate(int $playerId): self
{
$key = self::getRedisKey($playerId);
@@ -56,17 +56,17 @@ class LotteryService
if (!$player) {
throw new \RuntimeException('玩家不存在');
}
$config0 = DiceLotteryConfig::where('type', 0)->find();
$config1 = DiceLotteryConfig::where('type', 1)->find();
$config0 = DiceLotteryPoolConfig::where('type', 0)->find();
$config1 = DiceLotteryPoolConfig::where('type', 1)->find();
$s = new self($playerId);
$s->configType0Id = $config0 ? (int) $config0->id : null;
$s->configType1Id = $config1 ? (int) $config1->id : null;
$s->playerWeights = [
't1_wight' => (int) ($player->t1_wight ?? 0),
't2_wight' => (int) ($player->t2_wight ?? 0),
't3_wight' => (int) ($player->t3_wight ?? 0),
't4_wight' => (int) ($player->t4_wight ?? 0),
't5_wight' => (int) ($player->t5_wight ?? 0),
't1_weight' => (int) ($player->t1_weight ?? 0),
't2_weight' => (int) ($player->t2_weight ?? 0),
't3_weight' => (int) ($player->t3_weight ?? 0),
't4_weight' => (int) ($player->t4_weight ?? 0),
't5_weight' => (int) ($player->t5_weight ?? 0),
];
$s->save();
return $s;
@@ -83,22 +83,59 @@ class LotteryService
Cache::set($key, json_encode($data), self::EXPIRE);
}
/** 根据奖池配置的 t1_wight..t5_wight 权重随机抽取档位 T1-T5 */
public static function drawTierByWeights(DiceLotteryConfig $config): string
/** 根据奖池配置的 t1_weight..t5_weight 权重随机抽取档位 T1-T5 */
public static function drawTierByWeights(DiceLotteryPoolConfig $config): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [
(int) ($config->t1_wight ?? 0),
(int) ($config->t2_wight ?? 0),
(int) ($config->t3_wight ?? 0),
(int) ($config->t4_wight ?? 0),
(int) ($config->t5_wight ?? 0),
(int) ($config->t1_weight ?? 0),
(int) ($config->t2_weight ?? 0),
(int) ($config->t3_weight ?? 0),
(int) ($config->t4_weight ?? 0),
(int) ($config->t5_weight ?? 0),
];
return self::drawTierByWeightArray($tiers, $weights);
}
/**
* 根据玩家 t1_weightt5_weight 权重随机抽取中奖档位 T1-T5
* t1_weight=T1, t2_weight=T2, t3_weight=T3, t4_weight=T4, t5_weight=T5
*/
public static function drawTierByPlayerWeights(DicePlayer $player): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [
(int) ($player->t1_weight ?? 0),
(int) ($player->t2_weight ?? 0),
(int) ($player->t3_weight ?? 0),
(int) ($player->t4_weight ?? 0),
(int) ($player->t5_weight ?? 0),
];
return self::drawTierByWeightArray($tiers, $weights);
}
/**
* 根据 T1-T5 权重数组抽取档位(用于测试自定义档位概率)
* @param array $tierWeights 如 ['T1'=>100, 'T2'=>200, ...] 或 [100,200,300,400,500]
*/
public static function drawTierByWeightsFromArray(array $tierWeights): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [];
foreach ($tiers as $i => $t) {
$weights[] = (int) ($tierWeights[$t] ?? $tierWeights[$i] ?? 0);
}
return self::drawTierByWeightArray($tiers, $weights);
}
/** 按档位权重数组抽取 T1-T5 */
private static function drawTierByWeightArray(array $tiers, array $weights): string
{
$total = array_sum($weights);
if ($total <= 0) {
return $tiers[array_rand($tiers)];
return $tiers[random_int(0, count($tiers) - 1)];
}
$r = mt_rand(1, $total);
$r = random_int(1, $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += $w;
@@ -122,7 +159,7 @@ class LotteryService
return 0;
}
$total = $paid + $free;
$r = mt_rand(1, $total);
$r = random_int(1, $total);
return $r <= $paid ? 0 : 1;
}

View File

@@ -0,0 +1,72 @@
<?php
declare(strict_types=1);
namespace app\api\util;
use support\Request;
/**
* API 多语言:根据请求头 langen=英文zh=中文)翻译返回文案
*/
class ApiLang
{
private const LANG_HEADER = 'lang';
private const LANG_EN = 'en';
private const LANG_ZH = 'zh';
/** @var array<string, string>|null */
private static ?array $enMap = null;
/**
* 从请求中获取语言lang 请求头 en=英文zh=中文,默认 zh
*/
public static function getLang(?Request $request = null): string
{
$request = $request ?? (function_exists('request') ? request() : null);
if ($request === null) {
return self::LANG_ZH;
}
$lang = $request->header(self::LANG_HEADER);
if ($lang !== null && $lang !== '') {
$lang = strtolower(trim((string) $lang));
if ($lang === self::LANG_EN) {
return self::LANG_EN;
}
if ($lang === self::LANG_ZH || $lang === 'chs') {
return self::LANG_ZH;
}
}
return self::LANG_ZH;
}
/**
* 翻译文案:当前请求语言为 en 时返回英文,否则返回原文(中文)
* @param string $message 中文或原文
* @param Request|null $request 当前请求,不传则自动取 request()
*/
public static function translate(string $message, ?Request $request = null): string
{
$lang = self::getLang($request);
if ($lang !== self::LANG_EN) {
return $message;
}
if (self::$enMap === null) {
$path = dirname(__DIR__) . '/lang/en.php';
self::$enMap = is_file($path) ? (require $path) : [];
}
return self::$enMap[$message] ?? $message;
}
/**
* 带占位符的翻译,如 translateParams('当前玩家余额%s小于%s无法继续游戏', [$coin, $minCoin])
* 先翻译再替换en 文案使用 %s 占位)
*/
public static function translateParams(string $message, array $params = [], ?Request $request = null): string
{
$translated = self::translate($message, $request);
if ($params !== []) {
$translated = sprintf($translated, ...$params);
}
return $translated;
}
}

View File

@@ -0,0 +1,237 @@
<?php
declare(strict_types=1);
namespace app\dice\controller;
use app\dice\helper\AdminScopeHelper;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\play_record\DicePlayRecord;
use plugin\saiadmin\basic\BaseController;
use plugin\saiadmin\service\Permission;
use support\Response;
use support\think\Db;
/**
* 大富翁工作台数据统计
*/
class DiceDashboardController extends BaseController
{
/**
* 工作台卡片统计:玩家注册、充值、提现、游玩次数(含较上周对比)
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function statistics(): Response
{
$thisWeekStart = date('Y-m-d 00:00:00', strtotime('monday this week'));
$thisWeekEnd = date('Y-m-d 23:59:59', strtotime('sunday this week'));
$lastWeekStart = date('Y-m-d 00:00:00', strtotime('monday last week'));
$lastWeekEnd = date('Y-m-d 23:59:59', strtotime('sunday last week'));
$adminInfo = $this->adminInfo ?? null;
$playerQueryThis = DicePlayer::whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$playerQueryLast = DicePlayer::whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($playerQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($playerQueryLast, $adminInfo);
$playerThis = $playerQueryThis->count();
$playerLast = $playerQueryLast->count();
$chargeQueryThis = DicePlayerWalletRecord::where('type', 0)
->where('coin', '>', 0)
->whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$chargeQueryLast = DicePlayerWalletRecord::where('type', 0)
->where('coin', '>', 0)
->whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($chargeQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($chargeQueryLast, $adminInfo);
$chargeThis = $chargeQueryThis->sum('coin');
$chargeLast = $chargeQueryLast->sum('coin');
$withdrawQueryThis = DicePlayerWalletRecord::where('type', 1)
->whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$withdrawQueryLast = DicePlayerWalletRecord::where('type', 1)
->whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($withdrawQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($withdrawQueryLast, $adminInfo);
$withdrawThis = $withdrawQueryThis->sum(Db::raw('ABS(coin)'));
$withdrawLast = $withdrawQueryLast->sum(Db::raw('ABS(coin)'));
$playQueryThis = DicePlayRecord::whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$playQueryLast = DicePlayRecord::whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($playQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($playQueryLast, $adminInfo);
$playThis = $playQueryThis->count();
$playLast = $playQueryLast->count();
$playerChange = $this->calcWeekChange($playerThis, $playerLast);
$chargeChange = $this->calcWeekChange((float) $chargeThis, (float) $chargeLast);
$withdrawChange = $this->calcWeekChange((float) $withdrawThis, (float) $withdrawLast);
$playChange = $this->calcWeekChange($playThis, $playLast);
return $this->success([
'player_count' => $playerThis,
'player_count_change' => $playerChange,
'charge_amount' => (float) $chargeThis,
'charge_amount_change' => $chargeChange,
'withdraw_amount' => (float) $withdrawThis,
'withdraw_amount_change' => $withdrawChange,
'play_count' => $playThis,
'play_count_change' => $playChange,
]);
}
/**
* 近期玩家充值统计近10天每日充值金额
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function rechargeChart(): Response
{
$adminInfo = $this->adminInfo ?? null;
$allowedIds = AdminScopeHelper::getAllowedAdminIds($adminInfo);
$adminCondition = '';
if ($allowedIds !== null) {
if (empty($allowedIds)) {
$data = [];
foreach (range(0, 9) as $n) {
$data[] = ['recharge_date' => date('Y-m-d', strtotime("-{$n} days")), 'recharge_amount' => 0];
}
$data = array_reverse($data);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_date' => array_column($data, 'recharge_date'),
]);
}
$idsStr = implode(',', array_map('intval', $allowedIds));
$adminCondition = " AND w.admin_id IN ({$idsStr})";
}
$sql = "
SELECT
d.date AS recharge_date,
IFNULL(SUM(w.coin), 0) AS recharge_amount
FROM
(SELECT CURDATE() - INTERVAL (a.N) DAY AS date
FROM (SELECT 0 AS N UNION ALL SELECT 1 UNION ALL SELECT 2 UNION ALL SELECT 3
UNION ALL SELECT 4 UNION ALL SELECT 5 UNION ALL SELECT 6
UNION ALL SELECT 7 UNION ALL SELECT 8 UNION ALL SELECT 9) a
) d
LEFT JOIN dice_player_wallet_record w
ON DATE(w.create_time) = d.date AND w.type = 0 AND w.coin > 0 {$adminCondition}
GROUP BY d.date
ORDER BY d.date ASC
";
$data = Db::query($sql);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_date' => array_column($data, 'recharge_date'),
]);
}
/**
* 月度玩家充值汇总当年1-12月每月充值金额
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function rechargeBarChart(): Response
{
$adminInfo = $this->adminInfo ?? null;
$allowedIds = AdminScopeHelper::getAllowedAdminIds($adminInfo);
$adminCondition = '';
if ($allowedIds !== null) {
if (empty($allowedIds)) {
$data = [];
for ($m = 1; $m <= 12; $m++) {
$data[] = ['recharge_month' => sprintf('%02d月', $m), 'recharge_amount' => 0];
}
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_month' => array_column($data, 'recharge_month'),
]);
}
$idsStr = implode(',', array_map('intval', $allowedIds));
$adminCondition = " AND w.admin_id IN ({$idsStr})";
}
$sql = "
SELECT
CONCAT(LPAD(m.month_num, 2, '0'), '月') AS recharge_month,
IFNULL(SUM(w.coin), 0) AS recharge_amount
FROM
(SELECT 1 AS month_num UNION ALL SELECT 2 UNION ALL SELECT 3
UNION ALL SELECT 4 UNION ALL SELECT 5 UNION ALL SELECT 6
UNION ALL SELECT 7 UNION ALL SELECT 8 UNION ALL SELECT 9
UNION ALL SELECT 10 UNION ALL SELECT 11 UNION ALL SELECT 12) m
LEFT JOIN dice_player_wallet_record w
ON YEAR(w.create_time) = YEAR(CURDATE())
AND MONTH(w.create_time) = m.month_num
AND w.type = 0 AND w.coin > 0 {$adminCondition}
GROUP BY m.month_num
ORDER BY m.month_num ASC
";
$data = Db::query($sql);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_month' => array_column($data, 'recharge_month'),
]);
}
/**
* 工作台-玩家充值记录最新50条admin_id=当前管理员及子管理员type=0
* 返回:玩家账号(DicePlayer.username)、充值金额(coin)、充值时间(create_time)
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function walletRecordList(): Response
{
$adminInfo = $this->adminInfo ?? null;
$query = DicePlayerWalletRecord::with([
'dicePlayer' => function ($q) {
$q->field('id,username');
},
])
->where('type', 0)
->order('create_time', 'desc')
->limit(50);
AdminScopeHelper::applyAdminScope($query, $adminInfo);
$list = $query->select();
$rows = [];
foreach ($list as $row) {
$player = $row->dicePlayer;
$rows[] = [
'player_name' => $player ? $player->getAttr('username') : '',
'coin' => $row->getAttr('coin'),
'create_time' => $row->getAttr('create_time'),
];
}
return $this->success($rows);
}
/**
* 工作台-新增玩家记录最新50条admin_id=当前管理员及子管理员)
* 返回:玩家账号(username)、余额(coin)、抽奖券(total_ticket_count)
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function newPlayerList(): Response
{
$adminInfo = $this->adminInfo ?? null;
$query = DicePlayer::field('username,coin,total_ticket_count,create_time')
->order('create_time', 'desc')
->limit(50);
AdminScopeHelper::applyAdminScope($query, $adminInfo);
$list = $query->select();
$rows = [];
foreach ($list as $row) {
$rows[] = [
'name' => $row->getAttr('username'),
'coin' => $row->getAttr('coin'),
'total_ticket_count' => $row->getAttr('total_ticket_count'),
];
}
return $this->success($rows);
}
private function calcWeekChange($current, $last): float
{
if ($last == 0) {
return $current > 0 ? 100.0 : 0.0;
}
return round((($current - $last) / $last) * 100, 1);
}
}

View File

@@ -4,27 +4,27 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\lottery_config;
namespace app\dice\controller\config;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\lottery_config\DiceLotteryConfigLogic;
use app\dice\validate\lottery_config\DiceLotteryConfigValidate;
use app\dice\logic\config\DiceConfigLogic;
use app\dice\validate\config\DiceConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 色子奖池配置控制器
* 色子配置控制器
*/
class DiceLotteryConfigController extends BaseController
class DiceConfigController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceLotteryConfigLogic();
$this->validate = new DiceLotteryConfigValidate;
$this->logic = new DiceConfigLogic();
$this->validate = new DiceConfigValidate;
parent::__construct();
}
@@ -33,12 +33,13 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置列表', 'dice:lottery_config:index:index')]
#[Permission('色子配置列表', 'dice:config:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['name', ''],
['type', ''],
['group', ''],
['title', ''],
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
@@ -50,7 +51,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置读取', 'dice:lottery_config:index:read')]
#[Permission('色子配置读取', 'dice:config:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
@@ -68,7 +69,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置添加', 'dice:lottery_config:index:save')]
#[Permission('色子配置添加', 'dice:config:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
@@ -86,7 +87,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置修改', 'dice:lottery_config:index:update')]
#[Permission('色子配置修改', 'dice:config:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
@@ -104,7 +105,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置删除', 'dice:lottery_config:index:destroy')]
#[Permission('色子配置删除', 'dice:config:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');

View File

@@ -0,0 +1,181 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\lottery_pool_config;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\lottery_pool_config\DiceLotteryPoolConfigLogic;
use app\dice\validate\lottery_pool_config\DiceLotteryPoolConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 色子奖池配置控制器
*/
class DiceLotteryPoolConfigController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceLotteryPoolConfigLogic();
$this->validate = new DiceLotteryPoolConfigValidate;
parent::__construct();
}
/**
* 获取 DiceLotteryPoolConfig 列表数据,用于 lottery_config_id 下拉(值为 id显示为 name并附带 type、T1-T5 档位权重
* type0=付费抽奖券1=免费抽奖券;一键测试权重中付费默认选 type=0免费默认选 type=1
* @param Request $request
* @return Response 返回 [ ['id' => int, 'name' => string, 'type' => int, 't1_weight' => int, ... 't5_weight' => int], ... ]
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function getOptions(Request $request): Response
{
$list = DiceLotteryPoolConfig::field('id,name,type,t1_weight,t2_weight,t3_weight,t4_weight,t5_weight')
->order('id', 'asc')
->select();
$data = $list->map(function ($item) {
return [
'id' => (int) $item['id'],
'name' => (string) ($item['name'] ?? ''),
'type' => (int) ($item['type'] ?? 0),
't1_weight' => (int) ($item['t1_weight'] ?? 0),
't2_weight' => (int) ($item['t2_weight'] ?? 0),
't3_weight' => (int) ($item['t3_weight'] ?? 0),
't4_weight' => (int) ($item['t4_weight'] ?? 0),
't5_weight' => (int) ($item['t5_weight'] ?? 0),
];
})->toArray();
return $this->success($data);
}
/**
* 数据列表
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['name', ''],
['type', ''],
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置读取', 'dice:lottery_pool_config:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置添加', 'dice:lottery_pool_config:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置修改', 'dice:lottery_pool_config:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置删除', 'dice:lottery_pool_config:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 获取当前彩金池Redis 实例化,无则按 type=0 创建)
* 返回含玩家累计盈利 profit_amount 实时值,供前端轮询展示
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function getCurrentPool(Request $request): Response
{
$data = $this->logic->getCurrentPool();
return $this->success($data);
}
/**
* 更新当前彩金池:仅可修改 safety_line、t1_weightt5_weight不可修改 profit_amount
*/
#[Permission('色子奖池配置修改', 'dice:lottery_pool_config:index:update')]
public function updateCurrentPool(Request $request): Response
{
$data = $request->post();
$this->logic->updateCurrentPool($data);
return $this->success('保存成功');
}
/**
* 重置当前彩金池的玩家累计盈利:将 profit_amount 置为 0
*/
#[Permission('色子奖池配置修改', 'dice:lottery_pool_config:index:update')]
public function resetProfitAmount(Request $request): Response
{
$this->logic->resetProfitAmount();
return $this->success('重置成功');
}
}

View File

@@ -6,12 +6,13 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\play_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\play_record\DicePlayRecordLogic;
use app\dice\validate\play_record\DicePlayRecordValidate;
use app\dice\model\player\DicePlayer;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
@@ -46,15 +47,18 @@ class DicePlayRecordController extends BaseController
['is_win', ''],
['win_coin_min', ''],
['win_coin_max', ''],
['roll_number_min', ''],
['roll_number_max', ''],
['reward_ui_text', ''],
['reward_tier', ''],
['direction', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
'diceRewardConfig',
'diceLotteryConfig',
'diceLotteryPoolConfig',
]);
$data = $this->logic->getList($query);
return $this->success($data);
@@ -66,7 +70,9 @@ class DicePlayRecordController extends BaseController
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -79,7 +85,7 @@ class DicePlayRecordController extends BaseController
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
public function getLotteryConfigOptions(Request $request): Response
{
$list = DiceLotteryConfig::field('id,name')->select();
$list = DiceLotteryPoolConfig::field('id,name')->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'name' => $item['name'] ?? ''];
})->toArray();
@@ -113,12 +119,15 @@ class DicePlayRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**

View File

@@ -0,0 +1,154 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\play_record_test;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\play_record_test\DicePlayRecordTestLogic;
use app\dice\validate\play_record_test\DicePlayRecordTestValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
use support\think\Db;
/**
* 玩家抽奖记录(测试数据)控制器
*/
class DicePlayRecordTestController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DicePlayRecordTestLogic();
$this->validate = new DicePlayRecordTestValidate;
parent::__construct();
}
/**
* 数据列表,并在结果中附带当前筛选条件下测试数据的平台总盈利 total_win_coin付费抽奖次数×100 - 玩家总收益)
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)列表', 'dice:play_record_test:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['lottery_type', ''],
['direction', ''],
['is_win', ''],
['win_coin_min', ''],
['win_coin_max', ''],
['reward_tier', ''],
['roll_number', ''],
]);
$query = $this->logic->search($where);
$query->with(['diceLotteryPoolConfig', 'diceRewardConfig']);
// 按当前筛选条件统计:平台总盈利 = 付费抽奖(lottery_type=0)次数×100 - 玩家总收益(win_coin 求和)
$sumQuery = clone $query;
$playerTotalWin = (float) $sumQuery->sum('win_coin');
$paidCountQuery = clone $query;
$paidCount = (int) $paidCountQuery->where('lottery_type', 0)->count();
$totalWinCoin = $paidCount * 100 - $playerTotalWin;
$data = $this->logic->getList($query);
$data['total_win_coin'] = $totalWinCoin;
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)读取', 'dice:play_record_test:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)添加', 'dice:play_record_test:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)修改', 'dice:play_record_test:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 一键删除所有测试数据:清空 dice_play_record_test 表
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
public function clearAll(Request $request): Response
{
try {
$table = (new \app\dice\model\play_record_test\DicePlayRecordTest())->getTable();
Db::execute('TRUNCATE TABLE `' . $table . '`');
return $this->success('已清空所有测试数据');
} catch (\Throwable $e) {
return $this->fail('清空失败:' . $e->getMessage());
}
}
}

View File

@@ -6,15 +6,20 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\player;
use app\dice\helper\AdminScopeHelper;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\app\model\system\SystemUser;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player\DicePlayerLogic;
use app\dice\validate\player\DicePlayerValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
use app\api\cache\UserCache;
use app\dice\model\player\DicePlayer;
/**
* 大富翁-玩家控制器
* 玩家控制器
*/
class DicePlayerController extends BaseController
{
@@ -28,12 +33,55 @@ class DicePlayerController extends BaseController
parent::__construct();
}
/**
* 获取彩金池配置选项id、name
* @param Request $request
* @return Response
*/
#[Permission('玩家列表', 'dice:player:index:index')]
public function getLotteryConfigOptions(Request $request): Response
{
$list = DiceLotteryPoolConfig::field('id,name')->order('id', 'asc')->select();
$data = $list->map(function ($item) {
return ['id' => (int) $item['id'], 'name' => (string) ($item['name'] ?? '')];
})->toArray();
return $this->success($data);
}
/**
* 获取后台管理员选项id、username、realname
* @param Request $request
* @return Response
*/
#[Permission('玩家列表', 'dice:player:index:index')]
public function getSystemUserOptions(Request $request): Response
{
$query = SystemUser::field('id,username,realname')->where('status', 1)->order('id', 'asc');
if (isset($this->adminInfo['id']) && (int) $this->adminInfo['id'] > 1) {
$deptList = $this->adminInfo['deptList'] ?? [];
if (!empty($deptList)) {
$query->auth($deptList);
}
}
$list = $query->select();
$data = $list->map(function ($item) {
$label = trim((string) ($item['realname'] ?? '')) ?: (string) ($item['username'] ?? '');
return [
'id' => (int) $item['id'],
'username' => (string) ($item['username'] ?? ''),
'realname' => (string) ($item['realname'] ?? ''),
'label' => $label ?: (string) $item['id'],
];
})->toArray();
return $this->success($data);
}
/**
* 数据列表
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家列表', 'dice:player:index:index')]
#[Permission('玩家列表', 'dice:player:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
@@ -42,9 +90,11 @@ class DicePlayerController extends BaseController
['phone', ''],
['status', ''],
['coin', ''],
['is_up', ''],
['lottery_config_id', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with(['diceLotteryPoolConfig']);
$data = $this->logic->getList($query);
return $this->success($data);
}
@@ -54,17 +104,20 @@ class DicePlayerController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家读取', 'dice:player:index:read')]
#[Permission('玩家读取', 'dice:player:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**
@@ -72,17 +125,26 @@ class DicePlayerController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家添加', 'dice:player:index:save')]
#[Permission('玩家添加', 'dice:player:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
// 类型转化
if (empty($data['admin_id']) && isset($this->adminInfo['id']) && (int) $this->adminInfo['id'] > 0) {
$data['admin_id'] = (int) $this->adminInfo['id'];
}
$result = $this->logic->add($data);
if ($result && isset($result['id'])) {
// 出于安全:删除该玩家缓存,后续 API 按需重建
UserCache::deleteUser($result['id']);
$player = DicePlayer::find($result['id']);
if ($player && $player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
return $this->success('添加成功');
}
return $this->fail('添加失败');
}
/**
@@ -90,36 +152,61 @@ class DicePlayerController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
#[Permission('玩家修改', 'dice:player:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$model = $this->logic->read($data['id'] ?? 0);
if ($model) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限修改该记录');
}
}
$result = $this->logic->edit($data['id'], $data);
if ($result) {
// 出于安全:删除该玩家缓存,后续 API 按需重建
UserCache::deleteUser($data['id']);
$player = DicePlayer::find($data['id']);
if ($player && $player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
return $this->fail('修改失败');
}
/**
* 更新状态(列表内开关用)
* 更新状态
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
#[Permission('玩家状态修改', 'dice:player:index:update')]
public function updateStatus(Request $request): Response
{
$id = $request->input('id');
$status = $request->input('status');
if ($id === null || $id === '') {
return $this->fail('缺少 id');
return $this->fail('缺少参数 id');
}
if ($status === null || $status === '') {
return $this->fail('缺少 status');
return $this->fail('缺少参数 status');
}
$model = $this->logic->read($id);
if ($model) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限修改该记录');
}
}
$this->logic->edit($id, ['status' => (int) $status]);
// 出于安全:删除该玩家缓存,后续 API 按需重建
UserCache::deleteUser($id);
$player = DicePlayer::find($id);
if ($player && $player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
return $this->success('修改成功');
}
@@ -128,19 +215,42 @@ class DicePlayerController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家删除', 'dice:player:index:destroy')]
#[Permission('玩家删除', 'dice:player:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$ids = is_array($ids) ? $ids : explode(',', (string) $ids);
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null) {
$models = $this->logic->model->whereIn('id', $ids)->column('admin_id', 'id');
$validIds = [];
foreach ($ids as $id) {
$adminId = (int) ($models[$id] ?? 0);
if (in_array($adminId, $allowedIds, true)) {
$validIds[] = $id;
}
}
$ids = $validIds;
if (empty($ids)) {
return $this->fail('无权限删除所选数据');
}
}
$result = $this->logic->destroy($ids);
if ($result) {
// 出于安全:删除相关玩家缓存,后续 API 按需重建
foreach ($ids as $id) {
UserCache::deleteUser($id);
$player = DicePlayer::find($id);
if ($player && $player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
}
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
return $this->fail('删除失败');
}
}

View File

@@ -6,6 +6,7 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\player_ticket_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player_ticket_record\DicePlayerTicketRecordLogic;
use app\dice\validate\player_ticket_record\DicePlayerTicketRecordValidate;
@@ -51,6 +52,7 @@ class DicePlayerTicketRecordController extends BaseController
['create_time_max', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
]);
@@ -66,7 +68,9 @@ class DicePlayerTicketRecordController extends BaseController
#[Permission('抽奖券获取记录列表', 'dice:player_ticket_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -83,12 +87,15 @@ class DicePlayerTicketRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**

View File

@@ -6,6 +6,7 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\player_wallet_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player_wallet_record\DicePlayerWalletRecordLogic;
use app\dice\validate\player_wallet_record\DicePlayerWalletRecordValidate;
@@ -47,6 +48,7 @@ class DicePlayerWalletRecordController extends BaseController
['create_time_max', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
'operator',
@@ -63,7 +65,9 @@ class DicePlayerWalletRecordController extends BaseController
#[Permission('玩家钱包流水列表', 'dice:player_wallet_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -83,10 +87,14 @@ class DicePlayerWalletRecordController extends BaseController
if ($playerId === null || $playerId === '') {
return $this->fail('缺少 player_id');
}
$player = DicePlayer::field('coin')->where('id', $playerId)->find();
$player = DicePlayer::field('coin,admin_id')->where('id', $playerId)->find();
if (!$player) {
return $this->fail('玩家不存在');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($player->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限操作该玩家');
}
return $this->success(['wallet_before' => (float) $player['coin']]);
}
@@ -100,12 +108,15 @@ class DicePlayerWalletRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**
@@ -155,6 +166,14 @@ class DicePlayerWalletRecordController extends BaseController
return $this->fail('请先登录');
}
$player = DicePlayer::field('admin_id')->where('id', $playerId)->find();
if ($player) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($player->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限操作该玩家');
}
}
try {
$this->logic->adminOperate($data, $adminId);
return $this->success('操作成功');

View File

@@ -0,0 +1,199 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\controller\reward;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\logic\reward_config_record\DiceRewardConfigRecordLogic;
use app\dice\model\reward\DiceReward;
use app\dice\model\play_record_test\DicePlayRecordTest;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\BaseController;
use support\think\Db;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 奖励对照控制器dice_reward按方向分页列表 + 权重编辑)
*/
class DiceRewardController extends BaseController
{
/**
* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
* 参数direction(必), tier(选), page, limit, orderField, orderType
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function index(Request $request): Response
{
$direction = $request->input('direction', null);
if ($direction === null || $direction === '') {
return $this->fail('请传入 direction0=顺时针 1=逆时针)');
}
$direction = (int) $direction;
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
return $this->fail('direction 必须为 0顺时针或 1逆时针');
}
$tier = $request->input('tier', '');
$page = (int) $request->input('page', 1);
$limit = (int) $request->input('limit', 10);
$orderField = $request->input('orderField', 'r.tier');
$orderType = $request->input('orderType', 'asc');
$logic = new DiceRewardLogic();
$data = $logic->getListWithConfig($direction, [
'tier' => $tier,
'orderField' => $orderField,
'orderType' => $orderType,
], $page, $limit);
return $this->success($data);
}
/**
* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向,用于兼容)
* 参数direction 0=顺时针 1=逆时针
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function weightRatioList(Request $request): Response
{
$direction = (int) $request->input('direction', 0);
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
$direction = DiceReward::DIRECTION_CLOCKWISE;
}
$logic = new DiceRewardLogic();
$data = $logic->getListGroupedByTierForDirection($direction);
return $this->success($data);
}
/**
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向)
* 返回与 reward_config 权重配比一致结构,供奖励对照页弹窗同时编辑 direction=0/1
* 拉取前先刷新缓存,保证与列表页(直查 DB数据一致避免表格与弹窗权重不一致
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function weightRatioListWithDirection(Request $request): Response
{
DiceReward::refreshCache();
$logic = new DiceRewardLogic();
$data = $logic->getListGroupedByTierWithDirection();
return $this->success($data);
}
/**
* 一键测试权重:创建测试记录并启动单进程后台执行,按付费/免费、顺逆方向交替写入 dice_play_record_test
* 参数lottery_config_id 可选,不选则传 paid_tier_weights / free_tier_weights 自定义档位;
* paid_s_count, paid_n_count, free_s_count, free_n_count或兼容旧版 s_count, n_count
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function startWeightTest(Request $request): Response
{
$post = is_array($request->post()) ? $request->post() : [];
$params = [
'lottery_config_id' => $post['lottery_config_id'] ?? null,
'paid_lottery_config_id' => $post['paid_lottery_config_id'] ?? null,
'free_lottery_config_id' => $post['free_lottery_config_id'] ?? null,
's_count' => $post['s_count'] ?? null,
'n_count' => $post['n_count'] ?? null,
'paid_s_count' => $post['paid_s_count'] ?? null,
'paid_n_count' => $post['paid_n_count'] ?? null,
'free_s_count' => $post['free_s_count'] ?? null,
'free_n_count' => $post['free_n_count'] ?? null,
'paid_tier_weights' => $post['paid_tier_weights'] ?? null,
'free_tier_weights' => $post['free_tier_weights'] ?? null,
];
$adminId = isset($this->adminInfo['id']) ? (int) $this->adminInfo['id'] : null;
try {
$logic = new DiceRewardConfigRecordLogic();
$recordId = $logic->createWeightTestRecord($params, $adminId);
return $this->success(['record_id' => $recordId]);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 查询一键测试进度total_play_count、over_play_count、status、remark
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function getTestProgress(Request $request): Response
{
$recordId = (int) $request->input('record_id', 0);
if ($recordId <= 0) {
return $this->fail('请传入 record_id');
}
$record = DiceRewardConfigRecord::find($recordId);
if (!$record) {
return $this->fail('记录不存在');
}
$arr = $record->toArray();
$data = [
'total_play_count' => (int) ($arr['total_play_count'] ?? 0),
'over_play_count' => (int) ($arr['over_play_count'] ?? 0),
'status' => (int) ($arr['status'] ?? 0),
'remark' => $arr['remark'] ?? null,
'result_counts' => $arr['result_counts'] ?? null,
'tier_counts' => $arr['tier_counts'] ?? null,
];
return $this->success($data);
}
/**
* 一键清空测试数据:清空 dice_play_record_test 表
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function clearPlayRecordTest(Request $request): Response
{
try {
$table = (new DicePlayRecordTest())->getTable();
Db::execute('TRUNCATE TABLE `' . $table . '`');
return $this->success('已清空测试数据');
} catch (\Throwable $e) {
return $this->fail('清空失败:' . $e->getMessage());
}
}
/**
* 权重编辑弹窗:按方向+点数批量更新权重(写入 dice_reward
* 参数items: [{ grid_number, weight_clockwise, weight_counterclockwise }, ...]
*/
#[Permission('奖励对照修改', 'dice:reward:index:update')]
public function batchUpdateWeights(Request $request): Response
{
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$logic = new DiceRewardLogic();
$logic->batchUpdateWeights($items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 权重编辑弹窗:批量更新当前方向的权重(单方向,用于兼容)
* 参数direction(必), items: [{ id, weight }, ...]
*/
#[Permission('奖励对照修改', 'dice:reward:index:update')]
public function batchUpdateWeightsByDirection(Request $request): Response
{
$direction = (int) $request->post('direction', 0);
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
return $this->fail('direction 必须为 0顺时针或 1逆时针');
}
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$logic = new DiceRewardLogic();
$logic->batchUpdateWeightsByDirection($direction, $items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -8,6 +8,7 @@ namespace app\dice\controller\reward_config;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\reward_config\DiceRewardConfigLogic;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\validate\reward_config\DiceRewardConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
@@ -103,6 +104,29 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
* @param Request $request items: [{ id, grid_number?, ui_text?, real_ev?, tier?, remark? }, ...]
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdate(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBatchUpdateItems($items);
if ($err !== null) {
return $this->fail($err);
}
foreach ($items as $item) {
$this->validate('batch_update', array_merge($item, ['id' => $item['id']]));
}
$this->logic->batchUpdate($items);
return $this->success('保存成功');
}
/**
* 删除数据
* @param Request $request
@@ -123,4 +147,102 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* T1-T5、BIGWIN 权重配比:按档位分组返回配置列表(含顺时针/逆时针权重,来自 dice_reward
* @param Request $request
* @return Response
*/
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
public function weightRatioList(Request $request): Response
{
$rewardLogic = new DiceRewardLogic();
$data = $rewardLogic->getListGroupedByTierWithDirection();
return $this->success($data);
}
/**
* T1-T5、BIGWIN 权重配比:按 DiceReward 主键 id 批量更新 weight写入 dice_reward修改后刷新缓存
* items: [ { id: DiceReward.id, weight: 1-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdateWeights(Request $request): Response
{
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$rewardLogic = new DiceRewardLogic();
$rewardLogic->batchUpdateWeights($items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(仅更新 dice_reward_config 表,不操作 dice_reward
* items: [ { grid_number: 5-30, weight: 0-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function saveBigwinWeightsByGrid(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBigwinWeightItems($items);
if ($err !== null) {
return $this->fail($err);
}
$this->logic->batchUpdateBigwinWeight($items);
return $this->success('保存成功');
}
/**
* 创建奖励对照:按当前 dice_reward_config 为两种方向顺时针0、逆时针1生成所有色子可能对应的 dice_reward 记录
* 权重默认 1可在「奖励对照」页的权重编辑弹窗中调整
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function createRewardReference(Request $request): Response
{
try {
$rewardLogic = new DiceRewardLogic();
$result = $rewardLogic->createRewardReferenceFromConfig();
return $this->success($result, '创建奖励对照成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 权重配比测试:仅模拟落点统计,不创建游玩记录。按当前配置在内存中模拟 N 次抽奖,返回各 grid_number 落点次数,可选保存到 dice_reward_config_record。
* @param Request $request test_count: 100|500|1000, save_record: bool, lottery_config_id: int|null 奖池配置ID用于设定 T1-T5 概率
* @return Response
*/
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
public function runWeightTest(Request $request): Response
{
$testCount = (int) $request->post('test_count', 100);
$saveRecord = (bool) $request->post('save_record', true);
$adminId = isset($this->adminInfo['id']) ? (int) $this->adminInfo['id'] : null;
$lotteryConfigId = $request->post('lottery_config_id', null);
if ($lotteryConfigId !== null && $lotteryConfigId !== '') {
$lotteryConfigId = (int) $lotteryConfigId;
} else {
$lotteryConfigId = null;
}
try {
$result = $this->logic->runWeightTest($testCount, $saveRecord, $adminId, $lotteryConfigId);
return $this->success($result);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -0,0 +1,167 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\reward_config_record;
use app\dice\logic\reward_config_record\DiceRewardConfigRecordLogic;
use app\dice\validate\reward_config_record\DiceRewardConfigRecordValidate;
use plugin\saiadmin\basic\BaseController;
use plugin\saiadmin\app\model\system\SystemUser;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 奖励配置权重测试记录控制器
*/
class DiceRewardConfigRecordController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceRewardConfigRecordLogic();
$this->validate = new DiceRewardConfigRecordValidate;
parent::__construct();
}
/**
* 数据列表
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录列表', 'dice:reward_config_record:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录读取', 'dice:reward_config_record:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
$data['admin_name'] = $this->getAdminName((int) ($data['admin_id'] ?? 0));
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 根据管理员 ID 获取姓名realname 优先,否则 username
*/
private function getAdminName(int $adminId): string
{
if ($adminId <= 0) {
return '—';
}
$user = SystemUser::where('id', $adminId)->field('id,realname,username')->find();
if (!$user) {
return '';
}
$user = is_array($user) ? $user : $user->toArray();
$name = trim((string) ($user['realname'] ?? ''));
if ($name !== '') {
return $name;
}
$name = trim((string) ($user['username'] ?? ''));
return $name !== '' ? $name : (string) $adminId;
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录添加', 'dice:reward_config_record:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录修改', 'dice:reward_config_record:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录删除', 'dice:reward_config_record:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 导入:测试记录 → DiceReward、DiceRewardConfig(BIGWIN)、DiceLotteryPoolConfig(付费/免费 T1-T5)
* @param Request $request record_id, paid_lottery_config_id(可选), free_lottery_config_id(可选), lottery_config_id(兼容旧版)
*/
#[Permission('奖励配置权重测试记录列表', 'dice:reward_config_record:index:index')]
public function importFromRecord(Request $request): Response
{
$recordId = (int) $request->post('record_id', 0);
if ($recordId <= 0) {
return $this->fail('请指定测试记录');
}
$paidId = $request->post('paid_lottery_config_id', null);
$freeId = $request->post('free_lottery_config_id', null);
$legacyId = $request->post('lottery_config_id', null);
$paidLotteryConfigId = $paidId !== null && $paidId !== '' ? (int) $paidId : null;
$freeLotteryConfigId = $freeId !== null && $freeId !== '' ? (int) $freeId : null;
$lotteryConfigId = $legacyId !== null && $legacyId !== '' ? (int) $legacyId : null;
try {
$this->logic->importFromRecord($recordId, $paidLotteryConfigId, $freeLotteryConfigId, $lotteryConfigId);
return $this->success('导入成功,已刷新 DiceReward、DiceRewardConfig(BIGWIN)、奖池配置');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -0,0 +1,60 @@
<?php
declare(strict_types=1);
namespace app\dice\helper;
use plugin\saiadmin\app\model\system\SystemUser;
/**
* 管理员数据范围辅助类
* 用于获取当前管理员及其部门下属管理员可访问的数据范围
*/
class AdminScopeHelper
{
/**
* 获取当前管理员可访问的 admin_id 列表
* 超级管理员(id=1) 返回 null 表示不限制
* 普通管理员返回其本人及部门下属管理员的 id 列表
*
* @param array|null $adminInfo 当前登录管理员信息(含 id、deptList
* @return int[]|null null=不限制(超级管理员),否则为可访问的 admin_id 数组
*/
public static function getAllowedAdminIds(?array $adminInfo): ?array
{
if (empty($adminInfo) || !isset($adminInfo['id'])) {
return [];
}
$adminId = (int) $adminInfo['id'];
if ($adminId <= 1) {
return null;
}
$deptList = $adminInfo['deptList'] ?? [];
if (empty($deptList) || !isset($deptList['id'])) {
return [$adminId];
}
$query = SystemUser::field('id');
$query->auth($deptList);
$ids = $query->column('id');
return array_map('intval', $ids ?: []);
}
/**
* 对查询应用 admin_id 范围过滤
*
* @param object $query ThinkORM 查询对象
* @param array|null $adminInfo 当前登录管理员信息
* @return void
*/
public static function applyAdminScope($query, ?array $adminInfo): void
{
$allowedIds = self::getAllowedAdminIds($adminInfo);
if ($allowedIds === null) {
return;
}
if (empty($allowedIds)) {
$query->whereRaw('1=0');
return;
}
$query->whereIn('admin_id', $allowedIds);
}
}

View File

@@ -0,0 +1,27 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\config;
use plugin\saiadmin\basic\eloquent\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\config\DiceConfig;
/**
* 摇色子配置逻辑层
*/
class DiceConfigLogic extends BaseLogic
{
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceConfig();
}
}

View File

@@ -0,0 +1,90 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\lottery_pool_config;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use support\think\Cache;
/**
* 色子奖池配置逻辑层
*/
class DiceLotteryPoolConfigLogic extends BaseLogic
{
/** Redis 当前彩金池type=0 实例key无则按 type=0 创建 */
private const REDIS_KEY_CURRENT_POOL = 'api:game:lottery_pool:default';
private const EXPIRE = 86400 * 7;
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceLotteryPoolConfig();
}
/**
* 获取当前彩金池type=0+ 杀分权重为 type=1 的只读展示
* profit_amount 每次从 DB 实时读取t1_weightt5_weight 来自 type=1杀分权重不可在弹窗内修改
*
* @return array{id:int,name:string,safety_line:int,t1_weight:int,...,t5_weight:int,profit_amount:float}
*/
public function getCurrentPool(): array
{
$configType0 = DiceLotteryPoolConfig::where('type', 0)->find();
if (!$configType0) {
throw new ApiException('未找到 type=0 的奖池配置,请先创建');
}
$configType1 = DiceLotteryPoolConfig::where('type', 1)->find();
$row0 = $configType0->toArray();
$profitAmount = isset($row0['profit_amount']) ? (float) $row0['profit_amount'] : (isset($row0['ev']) ? (float) $row0['ev'] : 0.0);
$pool = [
'id' => (int) $row0['id'],
'name' => (string) ($row0['name'] ?? ''),
'safety_line' => (int) ($row0['safety_line'] ?? 0),
'profit_amount' => $profitAmount,
];
$row1 = $configType1 ? $configType1->toArray() : [];
$pool['t1_weight'] = (int) ($row1['t1_weight'] ?? 0);
$pool['t2_weight'] = (int) ($row1['t2_weight'] ?? 0);
$pool['t3_weight'] = (int) ($row1['t3_weight'] ?? 0);
$pool['t4_weight'] = (int) ($row1['t4_weight'] ?? 0);
$pool['t5_weight'] = (int) ($row1['t5_weight'] ?? 0);
return $pool;
}
/**
* 更新当前彩金池:仅允许修改 type=0 的 safety_line杀分权重来自 type=1不可在此接口修改
*
* @param array{safety_line?:int} $data
*/
public function updateCurrentPool(array $data): void
{
$pool = $this->getCurrentPool();
$id = (int) $pool['id'];
if (!array_key_exists('safety_line', $data)) {
return;
}
$safetyLine = (int) $data['safety_line'];
DiceLotteryPoolConfig::where('id', $id)->update(['safety_line' => $safetyLine]);
}
/**
* 重置当前彩金池的玩家累计盈利:将 profit_amount 置为 0并刷新 Redis 缓存
*/
public function resetProfitAmount(): void
{
$pool = $this->getCurrentPool();
$id = (int) $pool['id'];
DiceLotteryPoolConfig::where('id', $id)->update(['profit_amount' => 0]);
$pool['profit_amount'] = 0.0;
Cache::set(self::REDIS_KEY_CURRENT_POOL, json_encode($pool), self::EXPIRE);
}
}

View File

@@ -43,16 +43,18 @@ class DicePlayRecordLogic extends BaseLogic
}
/**
* 将 roll_array 从数组转为 JSON 字符串
* 将 roll_array 转为 JSON 字符串,并确保 roll_number 与摇取点数一致
*/
private function normalizeRollArray(array $data): array
{
if (!array_key_exists('roll_array', $data)) {
return $data;
}
$val = $data['roll_array'];
if (is_array($val)) {
$data['roll_array'] = json_encode($val, JSON_UNESCAPED_UNICODE);
if (array_key_exists('roll_array', $data)) {
$val = $data['roll_array'];
if (is_array($val)) {
$data['roll_array'] = json_encode($val, JSON_UNESCAPED_UNICODE);
if (!isset($data['roll_number'])) {
$data['roll_number'] = array_sum($val);
}
}
}
return $data;
}

View File

@@ -4,24 +4,24 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\lottery_config;
namespace app\dice\logic\play_record_test;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\play_record_test\DicePlayRecordTest;
/**
* 色子奖池配置逻辑层
* 玩家抽奖记录(测试数据)逻辑层
*/
class DiceLotteryConfigLogic extends BaseLogic
class DicePlayRecordTestLogic extends BaseLogic
{
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceLotteryConfig();
$this->model = new DicePlayRecordTest();
}
}

View File

@@ -10,6 +10,7 @@ use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\player\DicePlayer;
use app\api\cache\UserCache;
/**
* 玩家钱包流水逻辑层
@@ -73,8 +74,16 @@ class DicePlayerWalletRecordLogic extends BaseLogic
DicePlayer::where('id', $playerId)->update(['coin' => $walletAfter]);
// 出于安全:删除该玩家相关缓存,后续 API 按需重建
UserCache::deleteUser($playerId);
if (isset($player->username) && $player->username !== '') {
UserCache::deletePlayerByUsername($player->username);
}
$playerAdminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
$record = [
'player_id' => $playerId,
'admin_id' => $playerAdminId,
'coin' => $type === 3 ? $coin : -$coin,
'type' => $type,
'wallet_before' => $walletBefore,

View File

@@ -0,0 +1,451 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\logic\reward;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\think\Db;
/**
* 奖励对照逻辑层DiceReward
* 权重 1-10000区分顺时针/逆时针,修改后刷新 DiceReward 缓存
*/
class DiceRewardLogic
{
private const WEIGHT_MIN = 1;
private const WEIGHT_MAX = 10000;
/** 档位键 */
private const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
/**
* 分页列表(按方向筛选,关联 dice_reward_config 展示 grid_number、ui_text、real_ev、remark
* @param int $direction 0=顺时针 1=逆时针
* @param array{tier?: string, orderField?: string, orderType?: string} $where tier 档位筛选
* @param int $page
* @param int $limit
* @return array{total: int, per_page: int, current_page: int, data: array}
*/
public function getListWithConfig(int $direction, array $where, int $page = 1, int $limit = 10): array
{
$tier = isset($where['tier']) ? trim((string) $where['tier']) : '';
$orderField = isset($where['orderField']) && $where['orderField'] !== '' ? (string) $where['orderField'] : 'r.tier';
$orderType = isset($where['orderType']) && strtoupper((string) $where['orderType']) === 'DESC' ? 'desc' : 'asc';
$query = DiceReward::alias('r')
->where('r.direction', $direction)
->field('r.id,r.tier,r.direction,r.end_index,r.weight,r.grid_number,r.start_index,r.ui_text,r.real_ev,r.remark,r.type,r.create_time,r.update_time')
->order($orderField, $orderType)
->order('r.end_index', 'asc');
if ($tier !== '') {
$query->where('r.tier', $tier);
}
$paginator = $query->paginate($limit, false, ['page' => $page]);
$arr = $paginator->toArray();
$data = isset($arr['data']) ? $arr['data'] : $arr['records'] ?? [];
$total = (int) ($arr['total'] ?? 0);
$perPage = (int) ($arr['per_page'] ?? $limit);
$currentPage = (int) ($arr['current_page'] ?? $page);
foreach ($data as $i => $row) {
if (isset($row['id']) && $row['id'] !== '' && $row['id'] !== null) {
$data[$i]['id'] = (int) $row['id'];
} else {
$data[$i]['id'] = isset($row['end_index']) ? (int) $row['end_index'] : 0;
}
$data[$i]['start_index'] = isset($row['start_index']) && $row['start_index'] !== '' && $row['start_index'] !== null
? (int) $row['start_index']
: 0;
}
return [
'total' => $total,
'per_page' => $perPage,
'current_page' => $currentPage,
'data' => $data,
];
}
/**
* 按单方向批量更新权重(仅更新当前方向的 weight并刷新缓存
* @param int $direction 0=顺时针 1=逆时针
* @param array<int, array{id: int, weight: int}> $items id 为 end_indexDiceRewardConfig.id
*/
public function batchUpdateWeightsByDirection(int $direction, array $items): void
{
if (empty($items)) {
return;
}
foreach ($items as $item) {
if (!is_array($item)) {
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
if ($id <= 0) {
throw new ApiException('存在无效的配置ID');
}
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
$tier = DiceRewardConfig::where('id', $id)->value('tier');
if ($tier === null || $tier === '') {
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
}
$tier = (string) $tier;
$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
if ($affected === 0) {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = $direction;
$m->end_index = $id;
$m->weight = $weight;
$m->save();
}
}
DiceReward::refreshCache();
}
/**
* 按档位+单方向返回列表(用于权重编辑弹窗:当前方向下按档位分组的配置+权重)
* @param int $direction 0=顺时针 1=逆时针
* @return array<string, array> 键 T1|T2|...|BIGWIN值为该档位下带 weight 的行数组
*/
public function getListGroupedByTierForDirection(int $direction): array
{
$configInstance = DiceRewardConfig::getCachedInstance();
$byTier = $configInstance['by_tier'] ?? [];
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$result = [];
foreach (self::TIER_KEYS as $tier) {
$result[$tier] = [];
$rows = $byTier[$tier] ?? [];
$dirRows = $byTierDirection[$tier][$direction] ?? [];
$weightMap = [];
foreach ($dirRows as $r) {
$eid = isset($r['end_index']) ? (int) $r['end_index'] : 0;
$weightMap[$eid] = isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : 1;
}
foreach ($rows as $row) {
$id = isset($row['id']) ? (int) $row['id'] : 0;
$result[$tier][] = [
'id' => $id,
'grid_number' => $row['grid_number'] ?? 0,
'ui_text' => $row['ui_text'] ?? '',
'real_ev' => $row['real_ev'] ?? 0,
'remark' => $row['remark'] ?? '',
'tier' => $tier,
'weight' => $weightMap[$id] ?? 1,
];
}
}
return $result;
}
/**
* 按档位+方向返回 DiceReward 列表(用于权重配比弹窗),直接读 dice_reward 表,不依赖 config
* 每行含 reward_id(DiceReward 主键,用于按 id 更新权重)、id(end_index 展示用)、grid_number、ui_text、real_ev、remark、weight
*
* @return array<string, array{0: array, 1: array}>
*/
public function getListGroupedByTierWithDirection(): array
{
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$result = [];
foreach (self::TIER_KEYS as $tier) {
$result[$tier] = [0 => [], 1 => []];
foreach ([0, 1] as $direction) {
$rows = $byTierDirection[$tier][$direction] ?? [];
foreach ($rows as $r) {
$result[$tier][$direction][] = [
'reward_id' => isset($r['id']) ? (int) $r['id'] : 0,
'id' => isset($r['end_index']) ? (int) $r['end_index'] : 0,
'grid_number' => isset($r['grid_number']) ? (int) $r['grid_number'] : 0,
'ui_text' => (string) ($r['ui_text'] ?? ''),
'real_ev' => $r['real_ev'] ?? 0,
'remark' => (string) ($r['remark'] ?? ''),
'weight' => isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : self::WEIGHT_MIN,
];
}
}
}
return $result;
}
/**
* 批量更新权重:直接按 DiceReward 主键 id 更新 weight不依赖 direction/grid_number
*
* @param array<int, array{id: int, weight: int}> $items 每项 id 为 dice_reward 表主键weight 为 1-10000
* @throws ApiException
*/
public function batchUpdateWeights(array $items): void
{
if (empty($items)) {
return;
}
foreach ($items as $item) {
if (!is_array($item)) {
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
if ($id <= 0) {
$id = isset($item['reward_id']) ? (int) $item['reward_id'] : 0;
}
if ($id <= 0) {
throw new ApiException('存在无效的 DiceReward id');
}
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
$model = DiceReward::find($id);
if ($model !== null) {
$model->weight = $weight;
$model->save();
}
}
DiceReward::refreshCache();
}
/** BIGWIN 权重范围0=0% 中奖10000=100% 中奖grid_number=5/30 固定 100% 不可改 */
private const BIGWIN_WEIGHT_MAX = 10000;
/**
* 按 grid_number 获取 BIGWIN 档位权重(取顺时针方向,用于编辑展示)
* 若 DiceReward 无该点数则 5/30 返回 10000其余返回 0
*/
public function getBigwinWeightByGridNumber(int $gridNumber): int
{
$inst = DiceReward::getCachedInstance();
$rows = $inst['by_tier_direction']['BIGWIN'][DiceReward::DIRECTION_CLOCKWISE] ?? [];
foreach ($rows as $row) {
if ((int) ($row['grid_number'] ?? 0) === $gridNumber) {
return min(self::BIGWIN_WEIGHT_MAX, (int) ($row['weight'] ?? self::BIGWIN_WEIGHT_MAX));
}
}
return in_array($gridNumber, [5, 30], true) ? self::BIGWIN_WEIGHT_MAX : 0;
}
/**
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新0=0% 中奖10000=100% 中奖
* 表 dice_reward 唯一键为 (direction, grid_number),同一点数同一方向仅一条记录,故先按该键查找再更新,避免重复插入
*/
public function updateBigwinWeight(int $gridNumber, int $weight): void
{
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
$config = DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->find();
if (! $config) {
return;
}
$configArr = $config->toArray();
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
// 按唯一键 (direction, grid_number) 查找,存在则更新,不存在则插入
$row = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->find();
if ($row) {
$row->tier = 'BIGWIN';
$row->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$row->start_index = (int) ($configArr['id'] ?? $row->start_index);
$row->end_index = (int) ($configArr['id'] ?? $row->end_index);
$row->ui_text = (string) ($configArr['ui_text'] ?? $row->ui_text);
$row->real_ev = (float) ($configArr['real_ev'] ?? $row->real_ev);
$row->remark = (string) ($configArr['remark'] ?? $row->remark);
$row->type = $configArr['type'] ?? $row->type;
$row->save();
} else {
$m = new DiceReward();
$m->tier = 'BIGWIN';
$m->direction = $direction;
$m->grid_number = (int) $gridNumber;
$m->start_index = (int) ($configArr['id'] ?? 0);
$m->end_index = (int) ($configArr['id'] ?? 0);
$m->ui_text = (string) ($configArr['ui_text'] ?? '');
$m->real_ev = (float) ($configArr['real_ev'] ?? 0);
$m->remark = (string) ($configArr['remark'] ?? '');
$m->type = $configArr['type'] ?? null;
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$m->save();
}
}
DiceReward::refreshCache();
}
/** 盘面格数(用于顺时针/逆时针计算 end_index */
private const BOARD_SIZE = 26;
/** 点数摇取范围5-30顺时针与逆时针均需创建 */
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 创建奖励对照:先清空 dice_reward 表,再按两种方向为点数 5-30 生成记录。
*
* DiceReward 记录数据规则(与 config 通过 end_index 关联):
* - 方向direction = 0顺时针/ 1逆时针
* - 摇取点数grid_number
* - 起始索引start_index = DiceRewardConfig::where('grid_number', $grid_number)->first()->id
* - 结束索引顺时针end_index = ($start_index + $grid_number) % 26对 26 取余)
* - 结束索引逆时针end_index = ($start_index - $grid_number >= 0) ? ($start_index - $grid_number) : (26 + $start_index - $grid_number)
* - 奖励档位tier = DiceRewardConfig::where('id', $end_index)->first()->tier
* - 显示uiui_text = DiceRewardConfig::where('id', $end_index)->first()->ui_text
* - 实际中奖real_ev = DiceRewardConfig::where('id', $end_index)->first()->real_ev
* - 备注remark = DiceRewardConfig::where('id', $end_index)->first()->remark
* - 类型type = DiceRewardConfig::where('id', $end_index)->first()->type-2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格)
* - weight 默认 1后续在权重编辑弹窗设置
*
* 例如顺时针摇取点数为 5 时start_index = 配置中 grid_number=5 对应格位的 id
* 结束位置 = (起始位置 + grid_number) % 26再取该位置的 config 的 id 作为 end_index。
* 使用「按 id 排序后的盘面位置 0-25」做环形计算避免 config.id 非连续时取模结果找不到;
* 唯一键为 (direction, grid_number),保证每个点数、每个方向各一条记录,不因 end_index 相同而覆盖。
*
* @return array{created_clockwise: int, created_counterclockwise: int, updated_clockwise: int, updated_counterclockwise: int, skipped: int}
* @throws ApiException
*/
public function createRewardReferenceFromConfig(): array
{
$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
if (empty($list)) {
throw new ApiException('奖励配置为空,请先维护 dice_reward_config');
}
$configCount = count($list);
if ($configCount < self::BOARD_SIZE) {
throw new ApiException(
'奖励配置需覆盖 26 个格位id 0-25 或 1-26当前仅 ' . $configCount . ' 条,无法完整生成 5-30 共26个点数、顺时针与逆时针的奖励对照'
);
}
$table = (new DiceReward())->getTable();
Db::execute('DELETE FROM `' . $table . '`');
DiceReward::refreshCache();
// 按 id 排序后,盘面位置 0..25 对应 $list[$pos],避免 config.id 非 0-25/1-26 时取模结果找不到
$gridToPosition = [];
foreach ($list as $pos => $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn >= self::GRID_NUMBER_MIN && $gn <= self::GRID_NUMBER_MAX && !isset($gridToPosition[$gn])) {
$gridToPosition[$gn] = $pos;
}
}
$createdCw = 0;
$createdCcw = 0;
$updatedCw = 0;
$updatedCcw = 0;
$skipped = 0;
for ($gridNumber = self::GRID_NUMBER_MIN; $gridNumber <= self::GRID_NUMBER_MAX; $gridNumber++) {
if (!isset($gridToPosition[$gridNumber])) {
$skipped++;
continue;
}
$startPos = $gridToPosition[$gridNumber];
$startRow = $list[$startPos];
$startId = isset($startRow['id']) ? (int) $startRow['id'] : 0;
$endPosCw = ($startPos + $gridNumber) % self::BOARD_SIZE;
$endPosCcw = $startPos - $gridNumber >= 0 ? $startPos - $gridNumber : self::BOARD_SIZE + $startPos - $gridNumber;
$configCw = $list[$endPosCw] ?? null;
$configCcw = $list[$endPosCcw] ?? null;
$endIdCw = $configCw !== null && isset($configCw['id']) ? (int) $configCw['id'] : 0;
$endIdCcw = $configCcw !== null && isset($configCcw['id']) ? (int) $configCcw['id'] : 0;
if ($configCw !== null) {
$tier = isset($configCw['tier']) ? trim((string) $configCw['tier']) : '';
if ($tier !== '') {
// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
$weightCw = isset($configCw['weight']) && $configCw['weight'] !== null
? $configCw['weight']
: self::WEIGHT_MIN;
$payloadCw = [
'tier' => $tier,
'weight' => $weightCw,
'grid_number' => $gridNumber,
'start_index' => $startId,
'end_index' => $endIdCw,
'ui_text' => $configCw['ui_text'] ?? '',
'real_ev' => $configCw['real_ev'] ?? null,
'remark' => $configCw['remark'] ?? '',
'type' => isset($configCw['type']) ? (int) $configCw['type'] : 0,
];
$existing = DiceReward::where('direction', DiceReward::DIRECTION_CLOCKWISE)->where('grid_number', $gridNumber)->find();
if ($existing) {
DiceReward::where('id', $existing->id)->update($payloadCw);
$updatedCw++;
} else {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = DiceReward::DIRECTION_CLOCKWISE;
$m->end_index = $endIdCw;
$m->weight = $weightCw;
$m->grid_number = $gridNumber;
$m->start_index = $startId;
$m->ui_text = $configCw['ui_text'] ?? '';
$m->real_ev = $configCw['real_ev'] ?? null;
$m->remark = $configCw['remark'] ?? '';
$m->type = isset($configCw['type']) ? (int) $configCw['type'] : 0;
$m->save();
$createdCw++;
}
}
}
if ($configCcw !== null) {
$tier = isset($configCcw['tier']) ? trim((string) $configCcw['tier']) : '';
if ($tier !== '') {
// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
$weightCcw = isset($configCcw['weight']) && $configCcw['weight'] !== null
? $configCcw['weight']
: self::WEIGHT_MIN;
$payloadCcw = [
'tier' => $tier,
'weight' => $weightCcw,
'grid_number' => $gridNumber,
'start_index' => $startId,
'end_index' => $endIdCcw,
'ui_text' => $configCcw['ui_text'] ?? '',
'real_ev' => $configCcw['real_ev'] ?? null,
'remark' => $configCcw['remark'] ?? '',
'type' => isset($configCcw['type']) ? (int) $configCcw['type'] : 0,
];
$existing = DiceReward::where('direction', DiceReward::DIRECTION_COUNTERCLOCKWISE)->where('grid_number', $gridNumber)->find();
if ($existing) {
DiceReward::where('id', $existing->id)->update($payloadCcw);
$updatedCcw++;
} else {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = DiceReward::DIRECTION_COUNTERCLOCKWISE;
$m->end_index = $endIdCcw;
$m->weight = $weightCcw;
$m->grid_number = $gridNumber;
$m->start_index = $startId;
$m->ui_text = $configCcw['ui_text'] ?? '';
$m->real_ev = $configCcw['real_ev'] ?? null;
$m->remark = $configCcw['remark'] ?? '';
$m->type = isset($configCcw['type']) ? (int) $configCcw['type'] : 0;
$m->save();
$createdCcw++;
}
}
}
}
DiceReward::refreshCache();
return [
'created_clockwise' => $createdCw,
'created_counterclockwise' => $createdCcw,
'updated_clockwise' => $updatedCw,
'updated_counterclockwise' => $updatedCcw,
'skipped' => $skipped,
];
}
}

View File

@@ -6,22 +6,408 @@
// +----------------------------------------------------------------------
namespace app\dice\logic\reward_config;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\reward_config\DiceRewardConfig;
use support\Log;
/**
* 奖励配置逻辑层
* 奖励配置逻辑层DiceRewardConfig
* weight 1-10000各档位权重和不限制
*/
class DiceRewardConfigLogic extends BaseLogic
{
/**
* 构造函数
*/
/** weight 取值范围 */
private const WEIGHT_MIN = 1;
private const WEIGHT_MAX = 10000;
public function __construct()
{
$this->model = new DiceRewardConfig();
}
/**
* 新增:保存后刷新缓存(权重已迁移至 dice_reward 表)
*/
public function add(array $data): mixed
{
$result = parent::add($data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 修改保存后刷新缓存BIGWIN 的 weight 直接写入 dice_reward_config 表,抽奖时从 Config 读取
*/
public function edit($id, array $data): mixed
{
$result = parent::edit($id, $data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 为列表/分页数据中的 BIGWIN 行附加 weight来自 DiceReward 缓存)
*/
public function enrichBigwinWeight(array $listResult): array
{
$key = isset($listResult['data']) ? 'data' : (isset($listResult['records']) ? 'records' : null);
if ($key === null || empty($listResult[$key])) {
return $listResult;
}
$rewardLogic = new DiceRewardLogic();
foreach ($listResult[$key] as $i => $row) {
if (isset($row['tier']) && $row['tier'] === 'BIGWIN' && isset($row['grid_number'])) {
$listResult[$key][$i]['weight'] = $rewardLogic->getBigwinWeightByGridNumber((int) $row['grid_number']);
}
}
return $listResult;
}
/** 奖励索引必须为 26 条id 为 025点数 530 各出现一次 */
private const BATCH_INDEX_COUNT = 26;
private const INDEX_ID_MIN = 0;
private const INDEX_ID_MAX = 25;
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 校验批量更新项(奖励索引表单独立提交,可能只含非 BIGWIN 的若干条)
* - 每项必须包含 id、grid_numbergrid_number 须在 530提交项内 grid_number 不能重复
* - 若为 26 条则额外校验id 为 025 各一、grid_number 为 530 各一
* @return string|null 校验失败返回错误信息,通过返回 null
*/
public function validateBatchUpdateItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$ids = [];
$gridNumbers = [];
foreach ($items as $item) {
if (! array_key_exists('id', $item) || $item['id'] === null || $item['id'] === '') {
return '每项必须包含 id';
}
$id = (int) $item['id'];
$ids[] = $id;
if (! array_key_exists('grid_number', $item)) {
return '每项必须包含 grid_number';
}
$gn = (int) $item['grid_number'];
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$gridDuplicates = $this->findDuplicateValues($gridNumbers);
if ($gridDuplicates !== []) {
sort($gridDuplicates);
return '色子点数在本批内不能重复,重复的点数为:' . implode('、', $gridDuplicates);
}
$cnt = count($items);
if ($cnt === self::BATCH_INDEX_COUNT) {
foreach ($ids as $id) {
if ($id < self::INDEX_ID_MIN || $id > self::INDEX_ID_MAX) {
return '索引 id 只能为 ' . self::INDEX_ID_MIN . '' . self::INDEX_ID_MAX . ',当前存在 id=' . $id;
}
}
$idDuplicates = $this->findDuplicateValues($ids);
if ($idDuplicates !== []) {
sort($idDuplicates);
return '索引 id 必须为 025 各出现一次不能重复,重复的 id 为:' . implode('、', $idDuplicates);
}
$requiredIds = range(self::INDEX_ID_MIN, self::INDEX_ID_MAX);
if (array_diff($requiredIds, $ids) !== [] || array_diff($ids, $requiredIds) !== []) {
return '索引 id 必须且只能为 025 各一个';
}
$requiredGrid = range(self::GRID_NUMBER_MIN, self::GRID_NUMBER_MAX);
if (array_diff($requiredGrid, $gridNumbers) !== [] || array_diff($gridNumbers, $requiredGrid) !== []) {
return '色子点数必须且只能为 530 各一个';
}
}
return null;
}
/**
* 找出数组中出现多于一次的值
* @param array $arr
* @return array 重复出现的值(去重)
*/
private function findDuplicateValues(array $arr): array
{
$counts = array_count_values($arr);
$duplicates = [];
foreach ($counts as $value => $count) {
if ($count > 1) {
$duplicates[] = $value;
}
}
return $duplicates;
}
/**
* 批量更新奖励索引配置grid_number、ui_text、real_ev、tier、remark不含 weightBIGWIN 权重单独接口)
* @param array $items 每项 [id, grid_number?, ui_text?, real_ev?, tier?, remark?]
*/
public function batchUpdate(array $items): void
{
foreach ($items as $row) {
if (! array_key_exists('id', $row) || $row['id'] === null || $row['id'] === '') {
continue;
}
$id = (int) $row['id'];
$data = [];
foreach (['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'remark'] as $field) {
if (array_key_exists($field, $row)) {
$data[$field] = $row[$field];
}
}
if (! empty($data)) {
parent::edit($id, $data);
}
}
DiceRewardConfig::refreshCache();
}
/**
* 校验大奖权重提交项:点数 530本批内 grid_number 不能重复
* @return string|null 校验失败返回错误信息(含重复的点数),通过返回 null
*/
public function validateBigwinWeightItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$gridNumbers = [];
foreach ($items as $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$duplicates = $this->findDuplicateValues($gridNumbers);
if ($duplicates !== []) {
sort($duplicates);
return '大奖权重本批内点数不能重复,重复的点数为:' . implode('、', $duplicates);
}
return null;
}
/**
* 批量更新 BIGWIN 档位权重(仅写 dice_reward_config 表,不操作 dice_reward
* @param array $items 每项 [grid_number => 5-30, weight => 0-10000]
*/
public function batchUpdateBigwinWeight(array $items): void
{
$weightMin = 0;
$weightMax = 10000;
foreach ($items as $row) {
$gridNumber = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 0;
if ($gridNumber < 5 || $gridNumber > 30) {
continue;
}
$weight = max($weightMin, min($weightMax, $weight));
$this->model->where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
DiceRewardConfig::refreshCache();
}
/**
* 删除后刷新缓存
*/
public function destroy($ids): bool
{
$result = parent::destroy($ids);
if ($result) {
DiceRewardConfig::refreshCache();
}
return $result;
}
/**
* 按档位分组返回奖励配置列表(仅配置,权重在 dice_reward 表;权重配比请用 DiceRewardLogic::getListGroupedByTierWithDirection
*/
public function getListGroupedByTier(): array
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
$list = $this->model->whereIn('tier', $tiers)->order('tier')->order('id')->select()->toArray();
$grouped = [];
foreach ($tiers as $t) {
$grouped[$t] = [];
}
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '' && isset($grouped[$tier])) {
$grouped[$tier][] = $row;
}
}
return $grouped;
}
/** 测试时档位权重均为 0 的异常标识 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/**
* 按权重抽取一条配置(与 PlayStartLogic 抽奖逻辑一致,仅 weight>0 参与)
*/
private static function drawRewardByWeight(array $rewards): array
{
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
$candidateWeights = [];
foreach ($rewards as $i => $row) {
$w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
if ($w > 0) {
$candidateWeights[$i] = $w;
}
}
$total = (float) array_sum($candidateWeights);
if ($total > 0) {
$r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
$acc = 0.0;
foreach ($candidateWeights as $i => $w) {
$acc += $w;
if ($r < $acc) {
return $rewards[$i];
}
}
return $rewards[array_key_last($candidateWeights)];
}
throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
* 按档位权重数组抽取 T1-T5
*/
private static function drawTierByWeightArray(array $tiers, array $weights): string
{
$total = array_sum($weights);
if ($total <= 0) {
return $tiers[random_int(0, count($tiers) - 1)];
}
$r = random_int(1, (int) $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += (int) $w;
if ($r <= $acc) {
return $tiers[$i];
}
}
return $tiers[count($tiers) - 1];
}
/**
* 运行权重配比测试:仅按当前配置在内存中模拟 N 次抽奖,统计各 grid_number 落点数量。
* 不创建任何游玩记录DicePlayRecord、不扣券、不写钱包仅用于验证权重配比效果。
*
* @param int $testCount 测试次数 100/500/1000/5000/10000
* @param bool $saveRecord 是否保存到 dice_reward_config_record测试记录表非游玩记录
* @param int|null $adminId 执行人管理员ID
* @param int|null $lotteryConfigId 奖池配置IDDiceLotteryPoolConfig用于设定 T1-T5 档位概率;不传则使用 type=0 的配置或均等
* @return array{counts: array<int,int>, record_id: int|null} counts 为 grid_number=>出现次数
*/
public function runWeightTest(int $testCount, bool $saveRecord = true, ?int $adminId = null, ?int $lotteryConfigId = null): array
{
$allowedCounts = [100, 500, 1000, 5000, 10000];
if (!in_array($testCount, $allowedCounts, true)) {
throw new ApiException('测试次数仅支持 100、500、1000、5000、10000');
}
$grouped = [];
foreach (['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as $t) {
$grouped[$t] = $this->model::getCachedByTierForDirection($t, 0);
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$tierWeights = [1, 1, 1, 1, 1];
$config = null;
if ($lotteryConfigId !== null && $lotteryConfigId > 0) {
$config = DiceLotteryPoolConfig::find($lotteryConfigId);
}
if (!$config) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
}
if ($config) {
$tierWeights = [
(int) ($config->t1_weight ?? 0),
(int) ($config->t2_weight ?? 0),
(int) ($config->t3_weight ?? 0),
(int) ($config->t4_weight ?? 0),
(int) ($config->t5_weight ?? 0),
];
if (array_sum($tierWeights) <= 0) {
$tierWeights = [1, 1, 1, 1, 1];
}
}
$counts = [];
$maxRetry = 20;
for ($i = 0; $i < $testCount; $i++) {
$tier = self::drawTierByWeightArray($tiers, $tierWeights);
$rewards = $grouped[$tier] ?? [];
if (empty($rewards)) {
continue;
}
$attempt = 0;
while ($attempt < $maxRetry) {
try {
$chosen = self::drawRewardByWeight($rewards);
$gridNumber = isset($chosen['grid_number']) ? (int) $chosen['grid_number'] : 0;
if ($gridNumber >= 5 && $gridNumber <= 30) {
$counts[$gridNumber] = ($counts[$gridNumber] ?? 0) + 1;
}
break;
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
$attempt++;
continue;
}
throw $e;
}
}
}
$snapshot = [];
foreach ($grouped as $tierKey => $rows) {
foreach ($rows as $row) {
$snapshot[] = [
'id' => (int) ($row['id'] ?? 0),
'grid_number' => (int) ($row['grid_number'] ?? 0),
'tier' => (string) ($row['tier'] ?? ''),
'weight' => (int) ($row['weight'] ?? 0),
];
}
}
$tierWeightsSnapshot = [
'T1' => $tierWeights[0] ?? 0,
'T2' => $tierWeights[1] ?? 0,
'T3' => $tierWeights[2] ?? 0,
'T4' => $tierWeights[3] ?? 0,
'T5' => $tierWeights[4] ?? 0,
];
$recordId = null;
if ($saveRecord) {
$record = new DiceRewardConfigRecord();
$record->test_count = $testCount;
$record->weight_config_snapshot = $snapshot;
$record->tier_weights_snapshot = $tierWeightsSnapshot;
$record->lottery_config_id = $config ? (int) $config->id : null;
$record->result_counts = $counts;
$record->admin_id = $adminId;
$record->create_time = date('Y-m-d H:i:s');
$record->save();
$recordId = (int) $record->id;
}
return ['counts' => $counts, 'record_id' => $recordId];
}
}

View File

@@ -0,0 +1,414 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\logic\reward_config_record;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\app\model\system\SystemUser;
/**
* 奖励配置权重测试记录逻辑层
*/
class DiceRewardConfigRecordLogic extends BaseLogic
{
public function __construct()
{
$this->model = new DiceRewardConfigRecord();
}
/**
* 分页列表,并为每条记录附加 admin_name管理员姓名realname 或 username
*/
public function getList($query): mixed
{
$result = parent::getList($query);
if (!is_array($result)) {
return $result;
}
$rows = $result['data'] ?? $result['records'] ?? null;
if (!is_array($rows) || empty($rows)) {
return $result;
}
$adminIds = array_unique(array_filter(array_column($rows, 'admin_id')));
$nameMap = $this->getAdminNameMap($adminIds);
$key = isset($result['data']) ? 'data' : 'records';
foreach ($result[$key] as &$row) {
$aid = isset($row['admin_id']) ? (int) $row['admin_id'] : 0;
$row['admin_name'] = $nameMap[$aid] ?? ($aid > 0 ? '' : '—');
}
unset($row);
return $result;
}
/**
* 根据管理员 ID 列表获取 id => 姓名realname 优先,否则 username
* @param array $adminIds
* @return array<int, string>
*/
private function getAdminNameMap(array $adminIds): array
{
if (empty($adminIds)) {
return [];
}
$list = SystemUser::whereIn('id', $adminIds)->field('id,realname,username')->select()->toArray();
$map = [];
foreach ($list as $user) {
$user = is_array($user) ? $user : (array) $user;
$id = (int) ($user['id'] ?? 0);
$name = trim((string) ($user['realname'] ?? ''));
if ($name === '') {
$name = trim((string) ($user['username'] ?? ''));
}
$map[$id] = $name !== '' ? $name : (string) $id;
}
return $map;
}
/**
* 将测试记录导入DiceReward权重快照、DiceRewardConfigBIGWIN weight、DiceLotteryPoolConfig付费/免费 T1-T5
* @param int $recordId 测试记录 ID
* @param int|null $paidLotteryConfigId 导入付费档位概率到的奖池type=0不传则用记录 paid_lottery_config_id
* @param int|null $freeLotteryConfigId 导入免费档位概率到的奖池type=1不传则用记录 free_lottery_config_id
* @param int|null $lotteryConfigId 兼容旧版:不传 paid/free 时用作统一奖池
*/
public function importFromRecord(int $recordId, ?int $paidLotteryConfigId = null, ?int $freeLotteryConfigId = null, ?int $lotteryConfigId = null): void
{
$record = $this->model->find($recordId);
if (!$record) {
throw new ApiException('测试记录不存在');
}
$record = is_array($record) ? $record : $record->toArray();
$snapshot = $record['weight_config_snapshot'] ?? null;
if (is_string($snapshot)) {
$snapshot = json_decode($snapshot, true);
}
if (is_array($snapshot) && !empty($snapshot)) {
foreach ($snapshot as $item) {
$direction = isset($item['direction']) ? (int) $item['direction'] : null;
$gridNumber = isset($item['grid_number']) ? (int) $item['grid_number'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : 1;
$weight = max(1, min(10000, $weight));
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
continue;
}
if ($gridNumber <= 0) {
continue;
}
$tier = isset($item['tier']) ? (string) $item['tier'] : '';
if ($tier === '') {
// 若快照中未带 tier则尝试按方向+点数从现有配置中取
$tierFromDb = DiceReward::where('direction', $direction)->where('grid_number', $gridNumber)->value('tier');
$tier = $tierFromDb !== null ? (string) $tierFromDb : '';
}
// 仅按方向 + 点数更新 DiceReward若存在则更新不存在才插入避免唯一键冲突
$reward = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->find();
if ($reward) {
$reward->weight = $weight;
// 若快照中有 tier补齐 tier 信息
if ($tier !== '' && (string) $reward->tier !== $tier) {
$reward->tier = $tier;
}
$reward->save();
} else {
$m = new DiceReward();
if ($tier !== '') {
$m->tier = $tier;
}
$m->direction = $direction;
$m->grid_number = $gridNumber;
$m->weight = $weight;
$m->save();
}
}
DiceReward::refreshCache();
}
// 使用记录中的 bigwin_weight JSON 将 BIGWIN 概率导入到 DiceRewardConfig
$recordBigwinWeight = $record['bigwin_weight'] ?? null;
if (is_string($recordBigwinWeight)) {
$decoded = json_decode($recordBigwinWeight, true);
$recordBigwinWeight = is_array($decoded) ? $decoded : null;
}
if (is_array($recordBigwinWeight) && !empty($recordBigwinWeight)) {
foreach ($recordBigwinWeight as $grid => $w) {
$gridNumber = (int) $grid;
$weight = (int) $w;
if ($gridNumber <= 0) {
continue;
}
if ($weight < 0) {
$weight = 0;
}
DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
DiceRewardConfig::refreshCache();
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$tierSnapshot = $record['tier_weights_snapshot'] ?? null;
if (is_string($tierSnapshot)) {
$tierSnapshot = json_decode($tierSnapshot, true);
}
$paidWeights = $record['paid_tier_weights'] ?? null;
if (is_string($paidWeights)) {
$paidWeights = json_decode($paidWeights, true);
}
$freeWeights = $record['free_tier_weights'] ?? null;
if (is_string($freeWeights)) {
$freeWeights = json_decode($freeWeights, true);
}
$fallbackLotteryId = $lotteryConfigId > 0 ? $lotteryConfigId : (isset($record['lottery_config_id']) && (int) $record['lottery_config_id'] > 0 ? (int) $record['lottery_config_id'] : null);
$paidTargetId = $paidLotteryConfigId > 0 ? $paidLotteryConfigId : ($fallbackLotteryId ?? (isset($record['paid_lottery_config_id']) && (int) $record['paid_lottery_config_id'] > 0 ? (int) $record['paid_lottery_config_id'] : null));
$freeTargetId = $freeLotteryConfigId > 0 ? $freeLotteryConfigId : (isset($record['free_lottery_config_id']) && (int) $record['free_lottery_config_id'] > 0 ? (int) $record['free_lottery_config_id'] : null);
// tier_weights_snapshot 新结构:['paid' => [...], 'free' => [...]]
$snapshotPaid = null;
$snapshotFree = null;
if (is_array($tierSnapshot) && !empty($tierSnapshot)) {
if (array_key_exists('paid', $tierSnapshot) || array_key_exists('free', $tierSnapshot)) {
if (isset($tierSnapshot['paid']) && is_array($tierSnapshot['paid'])) {
$snapshotPaid = $tierSnapshot['paid'];
}
if (isset($tierSnapshot['free']) && is_array($tierSnapshot['free'])) {
$snapshotFree = $tierSnapshot['free'];
}
} else {
// 兼容旧结构:直接就是一个 T1-T5 的数组,视为付费
$snapshotPaid = $tierSnapshot;
}
}
$paidData = is_array($paidWeights) && !empty($paidWeights) ? $paidWeights : $snapshotPaid;
$freeData = is_array($freeWeights) && !empty($freeWeights) ? $freeWeights : $snapshotFree;
if (is_array($paidData) && $paidTargetId > 0) {
$pool = DiceLotteryPoolConfig::find($paidTargetId);
if (!$pool) {
throw new ApiException('付费奖池配置不存在');
}
$update = [
't1_weight' => (int) ($paidData['T1'] ?? $paidData['t1'] ?? 0),
't2_weight' => (int) ($paidData['T2'] ?? $paidData['t2'] ?? 0),
't3_weight' => (int) ($paidData['T3'] ?? $paidData['t3'] ?? 0),
't4_weight' => (int) ($paidData['T4'] ?? $paidData['t4'] ?? 0),
't5_weight' => (int) ($paidData['T5'] ?? $paidData['t5'] ?? 0),
];
DiceLotteryPoolConfig::where('id', $paidTargetId)->update($update);
}
if (is_array($freeData) && $freeTargetId > 0) {
$pool = DiceLotteryPoolConfig::find($freeTargetId);
if (!$pool) {
throw new ApiException('免费奖池配置不存在');
}
$update = [
't1_weight' => (int) ($freeData['T1'] ?? $freeData['t1'] ?? 0),
't2_weight' => (int) ($freeData['T2'] ?? $freeData['t2'] ?? 0),
't3_weight' => (int) ($freeData['T3'] ?? $freeData['t3'] ?? 0),
't4_weight' => (int) ($freeData['T4'] ?? $freeData['t4'] ?? 0),
't5_weight' => (int) ($freeData['T5'] ?? $freeData['t5'] ?? 0),
];
DiceLotteryPoolConfig::where('id', $freeTargetId)->update($update);
}
DiceRewardConfig::refreshCache();
DiceRewardConfig::clearRequestInstance();
}
/**
* 创建一键测试权重记录并返回 ID供后台执行器按付费/免费、顺逆方向交替写入 dice_play_record_test
* 支持两种模式1选择奖池配置 lottery_config_id档位概率取自配置2不选配置使用自定义 paid_tier_weights / free_tier_weights
* @param array|int $params 数组lottery_config_id(可选), paid_s_count, paid_n_count, free_s_count, free_n_count或兼容旧版传 4 个 int 时视为 (paid_s_count, paid_n_count, free_s_count, free_n_count)
* @param int|null $adminId 执行人(旧版 4 参调用时第二参为 paid_n_count此处不传 adminId
* @return int 记录 ID
* @throws ApiException
*/
public function createWeightTestRecord(array|int $params, mixed $adminIdOrFreeS = null, mixed $freeSOrFreeN = null, mixed $freeN = null): int
{
$adminId = null;
if (!is_array($params)) {
// 兼容旧版调用createWeightTestRecord(paid_s_count, paid_n_count, free_s_count, free_n_count)
$params = [
'paid_s_count' => (int) $params,
'paid_n_count' => (int) $adminIdOrFreeS,
'free_s_count' => (int) $freeSOrFreeN,
'free_n_count' => (int) $freeN,
];
} else {
$adminId = $adminIdOrFreeS !== null && $adminIdOrFreeS !== '' ? (int) $adminIdOrFreeS : null;
}
$allowed = [100, 500, 1000, 5000];
$lotteryConfigId = isset($params['lottery_config_id']) ? (int) $params['lottery_config_id'] : 0;
$paidConfigId = isset($params['paid_lottery_config_id']) ? (int) $params['paid_lottery_config_id'] : 0;
$freeConfigId = isset($params['free_lottery_config_id']) ? (int) $params['free_lottery_config_id'] : 0;
if ($paidConfigId <= 0 && $lotteryConfigId > 0) {
$paidConfigId = $lotteryConfigId;
}
if ($freeConfigId <= 0 && $lotteryConfigId > 0) {
$freeConfigId = $lotteryConfigId;
}
$paidS = isset($params['paid_s_count']) ? (int) $params['paid_s_count'] : (int) ($params['s_count'] ?? 0);
$paidN = isset($params['paid_n_count']) ? (int) $params['paid_n_count'] : (int) ($params['n_count'] ?? 0);
$freeS = (int) ($params['free_s_count'] ?? 0);
$freeN = (int) ($params['free_n_count'] ?? 0);
foreach ([$paidS, $paidN, $freeS, $freeN] as $c) {
if ($c !== 0 && !in_array($c, $allowed, true)) {
throw new ApiException('各抽奖次数仅支持 0、100、500、1000、5000');
}
}
$total = $paidS + $paidN + $freeS + $freeN;
if ($total <= 0) {
throw new ApiException('付费或免费至少一种方向次数之和大于 0');
}
$snapshot = [];
// 档位权重快照:区分付费/免费,结构为 ['paid' => [...], 'free' => [...]]
$tierWeightsSnapshot = [
'paid' => null,
'free' => null,
];
$paidTierWeights = null;
$freeTierWeights = null;
// 来自 DiceReward 的当前权重快照(按方向+点数),用于权重测试模拟
$instance = DiceReward::getCachedInstance();
$byTierDirection = $instance['by_tier_direction'] ?? [];
foreach ($byTierDirection as $tier => $byDir) {
foreach ($byDir as $dir => $rows) {
foreach ($rows as $row) {
$snapshot[] = [
// 不再记录 DiceReward.id只记录方向、点数和、档位与权重
'direction' => (int) $dir,
'grid_number' => (int) ($row['grid_number'] ?? 0),
'tier' => (string) ($tier ?? ''),
'weight' => (int) ($row['weight'] ?? 0),
];
}
}
}
// BIGWIN 概率快照从 DiceRewardConfig 读取(例如豹子号配置)
// JSON 结构 {"grid_number": weight, ...}
$bigwinWeights = [];
$bigwinConfigs = DiceRewardConfig::getCachedByTier('BIGWIN');
foreach ($bigwinConfigs as $cfg) {
$grid = isset($cfg['grid_number']) ? (int) $cfg['grid_number'] : 0;
if ($grid <= 0) {
continue;
}
$w = isset($cfg['weight']) ? (int) $cfg['weight'] : 0;
$bigwinWeights[$grid] = $w;
}
if ($paidConfigId > 0) {
$config = DiceLotteryPoolConfig::find($paidConfigId);
if (!$config) {
throw new ApiException('付费奖池配置不存在');
}
$tierWeightsSnapshot['paid'] = [
'T1' => (int) ($config->t1_weight ?? 0),
'T2' => (int) ($config->t2_weight ?? 0),
'T3' => (int) ($config->t3_weight ?? 0),
'T4' => (int) ($config->t4_weight ?? 0),
'T5' => (int) ($config->t5_weight ?? 0),
];
} else {
$paidTierWeights = $params['paid_tier_weights'] ?? null;
if (!is_array($paidTierWeights)) {
throw new ApiException('付费未选择奖池配置时请填写付费自定义档位概率T1T5');
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
foreach ($tiers as $t) {
$v = (int) ($paidTierWeights[$t] ?? 0);
if ($v < 0 || $v > 100) {
throw new ApiException('付费档位概率每档只能 0-100%');
}
$paidTierWeights[$t] = $v;
}
$paidSum = array_sum(array_intersect_key($paidTierWeights, array_flip($tiers)));
if ($paidSum > 100) {
throw new ApiException('付费档位概率 T1T5 之和不能超过 100%');
}
$tierWeightsSnapshot['paid'] = $paidTierWeights;
}
if ($freeConfigId > 0) {
$config = DiceLotteryPoolConfig::find($freeConfigId);
if (!$config) {
throw new ApiException('免费奖池配置不存在');
}
$tierWeightsSnapshot['free'] = [
'T1' => (int) ($config->t1_weight ?? 0),
'T2' => (int) ($config->t2_weight ?? 0),
'T3' => (int) ($config->t3_weight ?? 0),
'T4' => (int) ($config->t4_weight ?? 0),
'T5' => (int) ($config->t5_weight ?? 0),
];
} else {
$freeTierWeights = $params['free_tier_weights'] ?? null;
if (!is_array($freeTierWeights)) {
throw new ApiException('免费未选择奖池配置时请填写免费自定义档位概率T1T5');
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
foreach ($tiers as $t) {
$v = (int) ($freeTierWeights[$t] ?? 0);
if ($v < 0 || $v > 100) {
throw new ApiException('免费档位概率每档只能 0-100%');
}
$freeTierWeights[$t] = $v;
}
$freeSum = array_sum(array_intersect_key($freeTierWeights, array_flip($tiers)));
if ($freeSum > 100) {
throw new ApiException('免费档位概率 T1T5 之和不能超过 100%');
}
$tierWeightsSnapshot['free'] = $freeTierWeights;
}
// 兼容:若某一侧未配置,则保存为空数组,方便前端直接解构
if (!is_array($tierWeightsSnapshot['paid'])) {
$tierWeightsSnapshot['paid'] = [];
}
if (!is_array($tierWeightsSnapshot['free'])) {
$tierWeightsSnapshot['free'] = [];
}
$record = new DiceRewardConfigRecord();
$record->test_count = $total;
$record->weight_config_snapshot = $snapshot;
$record->tier_weights_snapshot = $tierWeightsSnapshot;
$record->lottery_config_id = $lotteryConfigId > 0 ? $lotteryConfigId : null;
$record->paid_lottery_config_id = $paidConfigId > 0 ? $paidConfigId : null;
$record->free_lottery_config_id = $freeConfigId > 0 ? $freeConfigId : null;
$record->total_play_count = $total;
$record->over_play_count = 0;
$record->status = DiceRewardConfigRecord::STATUS_RUNNING;
$record->remark = null;
$record->s_count = $paidS + $paidN;
$record->n_count = $freeS + $freeN;
$record->paid_s_count = $paidS;
$record->paid_n_count = $paidN;
$record->free_s_count = $freeS;
$record->free_n_count = $freeN;
$record->paid_tier_weights = $paidTierWeights;
$record->free_tier_weights = $freeTierWeights;
$record->result_counts = [];
$record->tier_counts = null;
$record->bigwin_weight = $bigwinWeights ?: null;
$record->admin_id = $adminId;
$record->create_time = date('Y-m-d H:i:s');
$record->save();
return (int) $record->id;
}
}

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<?php
declare(strict_types=1);
namespace app\dice\logic\reward_config_record;
use app\api\logic\PlayStartLogic;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\play_record_test\DicePlayRecordTest;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward_config\DiceRewardConfig;
use support\Log;
use support\think\Db;
/**
* 一键测试权重:单进程后台执行模拟摇色子,写入 dice_play_record_test 并更新 dice_reward_config_record 进度
*/
class WeightTestRunner
{
private const BATCH_SIZE = 10;
/**
* 执行指定测试记录:按付费/免费、顺/逆方向交替模拟(付费顺→付费逆→免费顺→免费逆),每 10 条写入一次测试表并更新进度
* 支持1lottery_config_id 有值时用奖池配置档位权重2无值时用记录中的 paid_tier_weights / free_tier_weights
* @param int $recordId dice_reward_config_record.id
*/
public function run(int $recordId): void
{
$record = DiceRewardConfigRecord::find($recordId);
if (!$record) {
Log::error("WeightTestRunner: 记录不存在 record_id={$recordId}");
return;
}
$paidS = (int) ($record->paid_s_count ?? 0);
$paidN = (int) ($record->paid_n_count ?? 0);
$freeS = (int) ($record->free_s_count ?? 0);
$freeN = (int) ($record->free_n_count ?? 0);
if ($paidS + $paidN + $freeS + $freeN <= 0) {
$sCount = (int) ($record->s_count ?? 0);
$nCount = (int) ($record->n_count ?? 0);
$total = $sCount + $nCount;
if ($total <= 0) {
$this->markFailed($recordId, '抽奖次数必须大于 0');
return;
}
$paidS = $sCount;
$paidN = $nCount;
} else {
$total = $paidS + $paidN + $freeS + $freeN;
}
$paidConfigId = (int) ($record->paid_lottery_config_id ?? 0);
$freeConfigId = (int) ($record->free_lottery_config_id ?? 0);
if ($paidConfigId <= 0) {
$paidConfigId = (int) ($record->lottery_config_id ?? 0);
}
if ($freeConfigId <= 0) {
$freeConfigId = (int) ($record->lottery_config_id ?? 0);
}
$paidConfig = $paidConfigId > 0 ? DiceLotteryPoolConfig::find($paidConfigId) : null;
$freeConfig = $freeConfigId > 0 ? DiceLotteryPoolConfig::find($freeConfigId) : null;
if ($paidConfigId > 0 && !$paidConfig) {
$this->markFailed($recordId, '付费奖池配置不存在');
return;
}
if ($freeConfigId > 0 && !$freeConfig) {
$this->markFailed($recordId, '免费奖池配置不存在');
return;
}
$paidTierWeights = (is_array($record->paid_tier_weights ?? null) && $record->paid_tier_weights !== [])
? $record->paid_tier_weights
: null;
$freeTierWeights = (is_array($record->free_tier_weights ?? null) && $record->free_tier_weights !== [])
? $record->free_tier_weights
: null;
if ($paidConfig === null && $paidTierWeights === null) {
$this->markFailed($recordId, '付费未选奖池时需提供 paid_tier_weights');
return;
}
if ($freeConfig === null && $freeTierWeights === null) {
$this->markFailed($recordId, '免费未选奖池时需提供 free_tier_weights');
return;
}
// 每次测试开始前清空进程内静态缓存,强制从共享缓存读取最新 BIGWIN/奖励配置,与数据库一致
DiceRewardConfig::clearRequestInstance();
DiceReward::clearRequestInstance();
// 测试时按“单个虚拟玩家”累计中奖金额来判断是否触发杀分:达到 safety_line 前用自定义档位(玩家权重),达到后用奖池权重
$paidSafetyLine = $paidConfig !== null ? (int) ($paidConfig->safety_line ?? 0) : 0;
$freeSafetyLine = $freeConfig !== null ? (int) ($freeConfig->safety_line ?? 0) : 0;
$paidPlayerWinTotal = 0.0;
$freePlayerWinTotal = 0.0;
$playLogic = new PlayStartLogic();
$resultCounts = [];
$tierCounts = [];
$buffer = [];
$done = 0;
try {
for ($i = 0; $i < $paidS; $i++) {
$usePoolWeights = $paidConfig !== null && $paidPlayerWinTotal >= $paidSafetyLine && $paidSafetyLine > 0;
$customWeights = $usePoolWeights ? null : $paidTierWeights;
$row = $playLogic->simulateOnePlay($paidConfig, 0, 0, $customWeights);
$this->accumulatePlayerWin($row, $paidPlayerWinTotal);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $paidN; $i++) {
$usePoolWeights = $paidConfig !== null && $paidPlayerWinTotal >= $paidSafetyLine && $paidSafetyLine > 0;
$customWeights = $usePoolWeights ? null : $paidTierWeights;
$row = $playLogic->simulateOnePlay($paidConfig, 1, 0, $customWeights);
$this->accumulatePlayerWin($row, $paidPlayerWinTotal);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $freeS; $i++) {
$usePoolWeights = $freeConfig !== null && $freePlayerWinTotal >= $freeSafetyLine && $freeSafetyLine > 0;
$customWeights = $usePoolWeights ? null : $freeTierWeights;
$row = $playLogic->simulateOnePlay($freeConfig, 0, 1, $customWeights);
$this->accumulatePlayerWin($row, $freePlayerWinTotal);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $freeN; $i++) {
$usePoolWeights = $freeConfig !== null && $freePlayerWinTotal >= $freeSafetyLine && $freeSafetyLine > 0;
$customWeights = $usePoolWeights ? null : $freeTierWeights;
$row = $playLogic->simulateOnePlay($freeConfig, 1, 1, $customWeights);
$this->accumulatePlayerWin($row, $freePlayerWinTotal);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
if (!empty($buffer)) {
$this->insertBuffer($buffer);
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
}
// 平台赚取金额:通过关联 DicePlayRecordTestreward_config_record_id统计
$this->markSuccess($recordId, $resultCounts, $tierCounts);
} catch (\Throwable $e) {
Log::error('WeightTestRunner exception: ' . $e->getMessage(), ['record_id' => $recordId, 'trace' => $e->getTraceAsString()]);
$this->markFailed($recordId, $e->getMessage());
}
}
/** 累加单个虚拟玩家在测试过程中的中奖金额win_coin */
private function accumulatePlayerWin(array $row, float &$runningWinTotal): void
{
if (!isset($row['win_coin'])) {
return;
}
$runningWinTotal += (float) $row['win_coin'];
}
private function aggregate(array $row, array &$resultCounts, array &$tierCounts): void
{
$grid = (int) ($row['roll_number_for_count'] ?? $row['roll_number'] ?? 0);
if ($grid >= 5 && $grid <= 30) {
$resultCounts[$grid] = ($resultCounts[$grid] ?? 0) + 1;
}
$tier = (string) ($row['tier'] ?? '');
if ($tier !== '') {
$tierCounts[$tier] = ($tierCounts[$tier] ?? 0) + 1;
}
}
private function rowForInsert(array $row, int $rewardConfigRecordId): array
{
$out = [
'reward_config_record_id' => $rewardConfigRecordId,
];
$keys = [
'player_id', 'admin_id', 'lottery_config_id', 'lottery_type', 'is_win', 'win_coin',
'super_win_coin', 'reward_win_coin', 'use_coins', 'direction', 'reward_config_id',
'start_index', 'target_index', 'roll_array', 'roll_number', 'lottery_name', 'status',
];
foreach ($keys as $k) {
if (array_key_exists($k, $row)) {
$out[$k] = $row[$k];
}
}
return $out;
}
private function flushIfNeeded(array &$buffer, int $recordId, int $done, int $total, array $resultCounts, array $tierCounts): void
{
if (count($buffer) < self::BATCH_SIZE) {
return;
}
$this->insertBuffer($buffer);
$buffer = [];
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
}
private function insertBuffer(array $rows): void
{
if (empty($rows)) {
return;
}
foreach ($rows as $row) {
DicePlayRecordTest::create($row);
}
}
private function updateProgress(int $recordId, int $overPlayCount, array $resultCounts, array $tierCounts): void
{
$record = DiceRewardConfigRecord::find($recordId);
if ($record) {
$record->over_play_count = $overPlayCount;
$record->result_counts = $resultCounts;
$record->tier_counts = $tierCounts;
$record->save();
}
}
/**
* 标记测试成功并记录平台总盈利 platform_profit
* 通过关联 DicePlayRecordTestreward_config_record_id统计付费(lottery_type=0)次数×100 - win_coin 求和
*/
private function markSuccess(int $recordId, array $resultCounts, array $tierCounts): void
{
$record = DiceRewardConfigRecord::find($recordId);
if ($record) {
// 平台盈利通过关联测试记录统计
$platformProfit = DiceRewardConfigRecord::computePlatformProfitFromRelated($recordId);
// 落点统计也通过关联测试记录重新统计,避免模拟过程异常导致为空
$dbResultCounts = DiceRewardConfigRecord::computeResultCountsFromRelated($recordId);
$record->status = DiceRewardConfigRecord::STATUS_SUCCESS;
$record->result_counts = !empty($dbResultCounts) ? $dbResultCounts : $resultCounts;
$record->tier_counts = $tierCounts;
$record->remark = null;
$record->platform_profit = $platformProfit;
$record->save();
}
}
private function markFailed(int $recordId, string $message): void
{
DiceRewardConfigRecord::where('id', $recordId)->update([
'status' => DiceRewardConfigRecord::STATUS_FAIL,
'remark' => mb_substr($message, 0, 500),
'platform_profit' => null,
]);
}
}

View File

@@ -0,0 +1,83 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\config;
use plugin\saiadmin\basic\eloquent\BaseModel;
/**
* 摇色子配置模型
*
* dice_config 摇色子配置
*
* @property $id ID
* @property $name 配置名称
* @property $group 分组
* @property $title 标题
* @property $title_en 标题(英文)
* @property $value 值
* @property $value_en 值(英文)
* @property $create_time 创建时间
* @property $update_time 修改时间
*/
class DiceConfig extends BaseModel
{
/**
* 数据表主键
* @var string
*/
protected $primaryKey = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_config';
/**
* 是否自动维护 create_time / update_time继承基类 CREATED_AT / UPDATED_AT
* @var bool
*/
public $timestamps = true;
/**
* 属性转换
*/
protected function casts(): array
{
return array_merge(parent::casts(), [
]);
}
/**
* 配置名称 搜索
*/
public function searchNameAttr($query, $value)
{
$query->where('name', 'like', '%'.$value.'%');
}
/**
* 分组 搜索
*/
public function searchGroupAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$query->where('group', '=', $value);
}
/**
* 标题 搜索
*/
public function searchTitleAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$query->where('title', 'like', '%' . $value . '%');
}
}

View File

@@ -4,7 +4,7 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\lottery_config;
namespace app\dice\model\lottery_pool_config;
use plugin\saiadmin\basic\think\BaseModel;
@@ -20,13 +20,14 @@ use plugin\saiadmin\basic\think\BaseModel;
* @property $safety_line 安全线
* @property $create_time 创建时间
* @property $update_time 修改时间
* @property $t1_wight T1池权重
* @property $t2_wight T2池权重
* @property $t3_wight T3池权重
* @property $t4_wight T4池权重
* @property $t5_wight T5池权重
* @property $t1_weight T1池权重
* @property $t2_weight T2池权重
* @property $t3_weight T3池权重
* @property $t4_weight T4池权重
* @property $t5_weight T5池权重
* @property $profit_amount 池子累计盈利(每局抽奖累加 100-real_ev仅展示不可编辑
*/
class DiceLotteryConfig extends BaseModel
class DiceLotteryPoolConfig extends BaseModel
{
/**
* 数据表主键
@@ -48,4 +49,13 @@ class DiceLotteryConfig extends BaseModel
$query->where('name', 'like', '%'.$value.'%');
}
/**
* 奖池类型 搜索type=0/1/2 等)
*/
public function searchTypeAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('type', '=', $value);
}
}
}

View File

@@ -6,9 +6,9 @@
// +----------------------------------------------------------------------
namespace app\dice\model\play_record;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\player\DicePlayer;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\basic\think\BaseModel;
use think\model\relation\BelongsTo;
@@ -19,16 +19,20 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 玩家id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $lottery_config_id 彩金池配置
* @property $lottery_type 抽奖类型
* @property $is_win 中奖
* @property $win_coin 赢取平台币
* @property $is_win 是否中大奖:豹子号[1,1,1,1,1]~[6,6,6,6,6]为1否则0
* @property $win_coin 赢取平台币= super_win_coin + reward_win_coin
* @property $super_win_coin 中大奖平台币(豹子时发放)
* @property $reward_win_coin 摇色子中奖平台币
* @property $direction 方向:0=顺时针,1=逆时针
* @property $reward_config_id 奖励配置id
* @property $lottery_id 奖池
* @property $start_index 起始索引
* @property $target_index 结束索引
* @property $roll_array 摇取点数,格式:[1,2,3,4,5]5个点数
* @property $roll_number 摇取点数和5个色子点数之和5-30
* @property $lottery_name 奖池名
* @property $status 状态:0=超时/失败 1=成功
* @property $create_time 创建时间
@@ -67,12 +71,12 @@ class DicePlayRecord extends BaseModel
}
/**
* 彩金配置
* 关联模型 diceLotteryConfig
* 彩金配置
* 关联模型 diceLotteryPoolConfig
*/
public function diceLotteryConfig(): BelongsTo
public function diceLotteryPoolConfig(): BelongsTo
{
return $this->belongsTo(DiceLotteryConfig::class, 'lottery_config_id', 'id');
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
/** 按玩家用户名模糊dicePlayer.username */
@@ -89,13 +93,13 @@ class DicePlayRecord extends BaseModel
}
}
/** 按彩金池配置名称模糊diceLotteryConfig.name */
/** 按彩金池配置名称模糊diceLotteryPoolConfig.name */
public function searchLotteryConfigNameAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$ids = DiceLotteryConfig::where('name', 'like', '%' . $value . '%')->column('id');
$ids = DiceLotteryPoolConfig::where('name', 'like', '%' . $value . '%')->column('id');
if (!empty($ids)) {
$query->whereIn('lottery_config_id', $ids);
} else {
@@ -103,6 +107,58 @@ class DicePlayRecord extends BaseModel
}
}
/**
* 读取 roll_array 时:若为空且 roll_number 在 530则按点数和生成默认 5 个色子数组,避免“点数和有值但五个点数空”的展示问题
* @param mixed $value 库中原始值JSON 字符串或 null
* @param array $data 当前记录数据
* @return array 5 个元素的数组,每项 16
*/
public function getRollArrayAttr($value, $data = []): array
{
$arr = [];
if (is_string($value) && $value !== '') {
$decoded = json_decode($value, true);
$arr = is_array($decoded) ? $decoded : [];
} elseif (is_array($value)) {
$arr = $value;
}
$sum = isset($data['roll_number']) ? (int) $data['roll_number'] : 0;
if (count($arr) === 5 && array_sum($arr) === $sum) {
$valid = true;
foreach ($arr as $v) {
if (!is_numeric($v) || (int) $v < 1 || (int) $v > 6) {
$valid = false;
break;
}
}
if ($valid) {
return array_map('intval', array_slice($arr, 0, 5));
}
}
if ($sum >= 5 && $sum <= 30) {
return self::defaultRollArrayForSum($sum);
}
return array_slice(array_map('intval', $arr), 0, 5);
}
/**
* 根据点数和生成默认 5 个色子数组(每项 16用于补全缺失的 roll_array
*/
public static function defaultRollArrayForSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$base = (int) floor($sum / 5);
$rem = $sum - 5 * $base;
$arr = array_fill(0, 5, $base);
for ($i = 0; $i < $rem; $i++) {
$arr[$i]++;
}
$arr = array_map(function ($v) {
return max(1, min(6, (int) $v));
}, $arr);
return array_values($arr);
}
/** 抽奖类型 */
public function searchLotteryTypeAttr($query, $value)
{
@@ -111,7 +167,25 @@ class DicePlayRecord extends BaseModel
}
}
/** 中奖 */
/**
* 是否豹子号中大奖5 个点数相同且为 1~6 之一(含 [6,6,6,6,6]
* @param int[] $rollArray 摇取点数数组,如 [1,1,1,1,1] 或 [6,6,6,6,6]
* @return bool
*/
public static function isSuperWin(array $rollArray): bool
{
if (count($rollArray) !== 5) {
return false;
}
$unique = array_unique($rollArray);
if (count($unique) !== 1) {
return false;
}
$value = reset($unique);
return in_array($value, [1, 2, 3, 4, 5, 6], true);
}
/** 是否中大奖 */
public function searchIsWinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -135,6 +209,38 @@ class DicePlayRecord extends BaseModel
}
}
/** 中大奖平台币下限 */
public function searchSuperWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('super_win_coin', '>=', $value);
}
}
/** 中大奖平台币上限 */
public function searchSuperWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('super_win_coin', '<=', $value);
}
}
/** 摇色子中奖平台币下限 */
public function searchRewardWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('reward_win_coin', '>=', $value);
}
}
/** 摇色子中奖平台币上限 */
public function searchRewardWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('reward_win_coin', '<=', $value);
}
}
/** 按奖励配置前端显示文本模糊diceRewardConfig.ui_text */
public function searchRewardUiTextAttr($query, $value)
{
@@ -170,4 +276,20 @@ class DicePlayRecord extends BaseModel
$query->where('direction', '=', $value);
}
}
/** 摇取点数和下限 */
public function searchRollNumberMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '>=', $value);
}
}
/** 摇取点数和上限 */
public function searchRollNumberMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '<=', $value);
}
}
}

View File

@@ -0,0 +1,141 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\play_record_test;
use plugin\saiadmin\basic\think\BaseModel;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use think\model\relation\BelongsTo;
/**
* 玩家抽奖记录(测试数据)模型
*
* dice_play_record_test 玩家抽奖记录(测试数据)
*
* @property $id ID
* @property $lottery_config_id 彩金池配置id
* @property $lottery_type 抽奖类型:0=付费,1=赠送
* @property $is_win 中大奖:0=无,1=中奖
* @property $win_coin 赢取平台币
* @property $direction 方向:0=顺时针,1=逆时针
* @property $reward_config_id 奖励配置id
* @property $create_time 创建时间
* @property $update_time 修改时间
* @property $start_index 起始索引
* @property $target_index 结束索引
* @property $roll_number 摇取点数和
* @property $roll_array 摇取点数:[1,2,3,4,5,6]
* @property $status 状态:0=失败,1=成功
* @property $super_win_coin 中大奖平台币
* @property $reward_win_coin 摇色子中奖平台币
* @property $admin_id 所属管理员
* @property int|null $reward_config_record_id 关联 DiceRewardConfigRecord.id权重测试记录
*/
class DicePlayRecordTest extends BaseModel
{
/**
* 数据表主键
* @var string
*/
protected $pk = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_play_record_test';
/**
* 彩金池配置
* 关联 lottery_config_id -> DiceLotteryPoolConfig.id
*/
public function diceLotteryPoolConfig(): BelongsTo
{
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
/**
* 奖励配置(终点格 = target_index 对应 DiceRewardConfig.id表中为 reward_config_id
* 关联 reward_config_id -> DiceRewardConfig.id
*/
public function diceRewardConfig(): BelongsTo
{
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
}
/**
* 关联的权重测试记录
* reward_config_record_id -> DiceRewardConfigRecord.id
*/
public function diceRewardConfigRecord(): BelongsTo
{
return $this->belongsTo(DiceRewardConfigRecord::class, 'reward_config_record_id', 'id');
}
/** 抽奖类型 0=付费 1=赠送 */
public function searchLotteryTypeAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('lottery_type', '=', $value);
}
}
/** 方向 0=顺时针 1=逆时针 */
public function searchDirectionAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('direction', '=', $value);
}
}
/** 是否中大奖 0=无 1=中大奖 */
public function searchIsWinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('is_win', '=', $value);
}
}
/** 赢取平台币下限 */
public function searchWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('win_coin', '>=', $value);
}
}
/** 赢取平台币上限 */
public function searchWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('win_coin', '<=', $value);
}
}
/** 中奖档位(按 reward_config_id 对应 DiceRewardConfig.tier */
public function searchRewardTierAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
if (!empty($ids)) {
$query->whereIn('reward_config_id', $ids);
} else {
$query->whereRaw('1=0');
}
}
/** 点数和 roll_number摇取点数和 5-30 */
public function searchRollNumberAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '=', $value);
}
}
}

View File

@@ -7,7 +7,7 @@
namespace app\dice\model\player;
use plugin\saiadmin\basic\think\BaseModel;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
/**
* 大富翁-玩家模型
@@ -22,18 +22,19 @@ use app\dice\model\lottery_config\DiceLotteryConfig;
* @property $password 密码
* @property $status 状态
* @property $coin 平台币
* @property $is_up 倍率
* @property $t1_wight T1池权重
* @property $t2_wight T2池权重
* @property $t3_wight T3池权重
* @property $t4_wight T4池权重
* @property $t5_wight T5池权重
* @property $admin_id 创建该玩家的后台管理员ID关联 sa_system_user.id
* @property $lottery_config_id 彩金池配置ID0或null时使用自定义权重*_weight
* @property $t1_weight T1池权重
* @property $t2_weight T2池权重
* @property $t3_weight T3池权重
* @property $t4_weight T4池权重
* @property $t5_weight T5池权重
* @property $total_ticket_count 总抽奖次数
* @property $paid_ticket_count 购买抽奖次数
* @property $free_ticket_count 赠送抽奖次数
* @property $created_at 创建时间
* @property $updated_at 更新时间
* @property $deleted_at 删除时间
* @property $create_time 创建时间
* @property $update_time 更新时间
* @property $delete_time 删除时间
*/
class DicePlayer extends BaseModel
{
@@ -49,6 +50,10 @@ class DicePlayer extends BaseModel
*/
protected $table = 'dice_player';
protected $createTime = 'create_time';
protected $updateTime = 'update_time';
/**
* 新增前:生成唯一 uid昵称 name 默认使用 uid
* 用 try-catch 避免表尚未含 uid 时 getAttr/getData 抛 InvalidArgumentException
@@ -73,20 +78,30 @@ class DicePlayer extends BaseModel
if ($name === null || $name === '') {
$model->setAttr('name', $uid);
}
// 创建玩家时:未指定则自动保存 lottery_config_id 为 DiceLotteryPoolConfig type=0 的 id没有则为 0
try {
$lotteryConfigId = $model->getAttr('lottery_config_id');
} catch (\Throwable $e) {
$lotteryConfigId = null;
}
if ($lotteryConfigId === null || $lotteryConfigId === '' || (int) $lotteryConfigId === 0) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
$model->setAttr('lottery_config_id', $config ? (int) $config->id : 0);
}
// 彩金池权重默认取 type=0 的奖池配置
self::setDefaultWeightsFromLotteryConfig($model);
}
/**
* 从 DiceLotteryConfig type=0 取 t1_wightt5_wight 作为玩家未设置时的默认值
* 从 DiceLotteryPoolConfig type=0 取 t1_weightt5_weight 作为玩家未设置时的默认值
*/
protected static function setDefaultWeightsFromLotteryConfig(DicePlayer $model): void
{
$config = DiceLotteryConfig::where('type', 0)->find();
$config = DiceLotteryPoolConfig::where('type', 0)->find();
if (!$config) {
return;
}
$fields = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'];
$fields = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'];
foreach ($fields as $field) {
try {
$val = $model->getAttr($field);
@@ -158,13 +173,20 @@ class DicePlayer extends BaseModel
}
/**
* 倍率 搜索
* 彩金池配置ID 搜索
*/
public function searchIs_upAttr($query, $value)
public function searchLottery_config_idAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('is_up', '=', $value);
$query->where('lottery_config_id', '=', $value);
}
}
/**
* 关联彩金池配置
*/
public function diceLotteryPoolConfig()
{
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
}

View File

@@ -17,6 +17,7 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 玩家id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $use_coins 消耗硬币
* @property $total_ticket_count 总抽奖次数
* @property $paid_ticket_count 购买抽奖次数

View File

@@ -18,6 +18,7 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 用户id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $coin 平台币变化
* @property $type 类型:0=充值 1=提现 2=购买抽奖次数
* @property $wallet_before 钱包操作前

View File

@@ -0,0 +1,140 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\model\reward;
use plugin\saiadmin\basic\think\BaseModel;
use support\think\Cache;
/**
* 奖励对照模型
*
* dice_reward 奖励对照表(主键 id 自增)
* 唯一约束 (direction, grid_number)保证每个点数、每个方向各一条end_index 关联 DiceRewardConfig.id
*
* @property $id 主键
* @property $tier 档位 T1-T5/BIGWIN
* @property $direction 方向:0=顺时针,1=逆时针
* @property $end_index 结束索引DiceRewardConfig.id
* @property $weight 权重 1-10000档位内按权重比抽取
* @property $grid_number 色子点数(摇取值)
* @property $start_index 起始索引(DiceRewardConfig.id)
* @property $ui_text 显示文本(来自config)
* @property $real_ev 实际中奖金额(来自config)
* @property $remark 备注(来自config)
* @property $type 奖励类型(来自config)
*/
class DiceReward extends BaseModel
{
/** 方向:顺时针 */
public const DIRECTION_CLOCKWISE = 0;
/** 方向:逆时针 */
public const DIRECTION_COUNTERCLOCKWISE = 1;
/** 缓存键:奖励对照实例 */
private const CACHE_KEY_INSTANCE = 'dice:reward:instance';
private const CACHE_TTL = 86400 * 30;
private static ?array $instance = null;
protected $table = 'dice_reward';
/** 主键 id 自增,唯一约束 (direction, grid_number) */
protected $pk = 'id';
/**
* 获取奖励对照实例(按档位+方向索引,用于抽奖与权重配比)
* 优先从共享缓存读取,保证多进程(如一键测试 worker与数据库一致
* @return array{list: array, by_tier_direction: array}
*/
public static function getCachedInstance(): array
{
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) {
self::$instance = $instance;
return $instance;
}
if (self::$instance !== null) {
return self::$instance;
}
self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();
return self::$instance;
}
/**
* 按档位+方向取权重列表(用于抽奖:该档位该方向下 end_index => weight
* @return array<int, int> end_index => weight
*/
public static function getCachedByTierAndDirection(string $tier, int $direction): array
{
$inst = self::getCachedInstance();
$byTierDirection = $inst['by_tier_direction'] ?? [];
$list = $byTierDirection[$tier][$direction] ?? [];
$result = [];
foreach ($list as $row) {
$endIndex = isset($row['end_index']) ? (int) $row['end_index'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 1;
$result[$endIndex] = $weight;
}
return $result;
}
/**
* 重新从数据库加载并写入缓存;修改/新增/删除后需调用以实例化
*/
public static function refreshCache(): void
{
$list = (new self())->order('tier')->order('direction')->order('end_index')->select()->toArray();
$byTierDirection = [];
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
$direction = isset($row['direction']) ? (int) $row['direction'] : 0;
if ($tier !== '') {
if (!isset($byTierDirection[$tier])) {
$byTierDirection[$tier] = [0 => [], 1 => []];
}
if (!isset($byTierDirection[$tier][$direction])) {
$byTierDirection[$tier][$direction] = [];
}
$byTierDirection[$tier][$direction][] = $row;
}
}
self::$instance = [
'list' => $list,
'by_tier_direction' => $byTierDirection,
];
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
}
private static function buildEmptyInstance(): array
{
return [
'list' => [],
'by_tier_direction' => [],
];
}
public static function clearRequestInstance(): void
{
self::$instance = null;
}
public static function onAfterInsert($model): void
{
self::refreshCache();
}
public static function onAfterUpdate($model): void
{
self::refreshCache();
}
public static function onAfterDelete($model): void
{
self::refreshCache();
}
}

View File

@@ -0,0 +1,9 @@
<?php
// +----------------------------------------------------------------------
// | 别名reward 命名空间下引用 reward_config\DiceRewardConfig
// +----------------------------------------------------------------------
namespace app\dice\model\reward;
class DiceRewardConfig extends \app\dice\model\reward_config\DiceRewardConfig
{
}

View File

@@ -6,37 +6,186 @@
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config;
use app\dice\model\reward\DiceReward;
use plugin\saiadmin\basic\think\BaseModel;
use support\think\Cache;
/**
* 奖励配置模型
*
* dice_reward_config 奖励配置
* dice_reward_config 奖励配置BIGWIN 档位使用本表 weight0-1000010000=100% 中大奖)
*
* @property $id ID
* @property $grid_number 色子点数
* @property $ui_text 前端显示文本
* @property $ui_text_en 前端显示文本(英文)
* @property $real_ev 真实资金结算
* @property $tier 所属档位
* @property $weight 权重(仅 BIGWIN 使用0-10000
* @property $remark 备注
* @property $type 奖励类型 -2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格
* @property $create_time 创建时间
* @property $update_time 修改时间
*/
class DiceRewardConfig extends BaseModel
{
/**
* 数据表主键
* @var string
*/
/** 缓存键:彩金池奖励列表实例 */
private const CACHE_KEY_INSTANCE = 'dice:reward_config:instance';
private const CACHE_TTL = 86400 * 30;
private static ?array $instance = null;
protected $pk = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_reward_config';
/** 色子点数下限 */
/**
* 获取彩金池实例(含 list / by_tier / by_tier_grid无则从库加载并写入缓存
* 优先从共享缓存读取,保证多进程(如一键测试 worker能拿到最新配置与数据库一致
* @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float}
*/
public static function getCachedInstance(): array
{
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) {
self::$instance = $instance;
return $instance;
}
if (self::$instance !== null) {
return self::$instance;
}
self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();
return self::$instance;
}
public static function getCachedList(): array
{
$inst = self::getCachedInstance();
return $inst['list'] ?? [];
}
public static function getCachedById(int $id): ?array
{
$list = self::getCachedList();
foreach ($list as $row) {
if (isset($row['id']) && (int) $row['id'] === $id) {
return $row;
}
}
return null;
}
/**
* 重新从数据库加载并写入缓存(按档位+权重抽 grid_number含 by_tier、by_tier_grid
*/
public static function refreshCache(): void
{
$list = (new self())->order('id', 'asc')->select()->toArray();
$byTier = [];
$byTierGrid = [];
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '') {
if (!isset($byTier[$tier])) {
$byTier[$tier] = [];
}
$byTier[$tier][] = $row;
$gridNum = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if (!isset($byTierGrid[$tier])) {
$byTierGrid[$tier] = [];
}
if (!isset($byTierGrid[$tier][$gridNum])) {
$byTierGrid[$tier][$gridNum] = $row;
}
}
}
$minRealEv = empty($list) ? 0.0 : (float) min(array_column($list, 'real_ev'));
self::$instance = [
'list' => $list,
'by_tier' => $byTier,
'by_tier_grid' => $byTierGrid,
'min_real_ev' => $minRealEv,
];
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
}
private static function buildEmptyInstance(): array
{
return [
'list' => [],
'by_tier' => [],
'by_tier_grid' => [],
'min_real_ev' => 0.0,
];
}
/**
* 按档位+色子点数取一条(用于 BIGWIN
*/
public static function getCachedByTierAndGridNumber(string $tier, int $gridNumber): ?array
{
$inst = self::getCachedInstance();
$byTierGrid = $inst['by_tier_grid'] ?? [];
$tierData = $byTierGrid[$tier] ?? [];
$row = $tierData[$gridNumber] ?? null;
return is_array($row) ? $row : null;
}
public static function getCachedMinRealEv(): float
{
$inst = self::getCachedInstance();
return (float) ($inst['min_real_ev'] ?? 0.0);
}
/**
* 从缓存按档位取奖励列表(不含权重,仅配置)
*/
public static function getCachedByTier(string $tier): array
{
$inst = self::getCachedInstance();
$byTier = $inst['by_tier'] ?? [];
return $byTier[$tier] ?? [];
}
/**
* 按档位+方向取奖励列表(合并 dice_reward 权重,用于抽奖)
* @param int $direction 0=顺时针, 1=逆时针
* @return array 每行含 id, grid_number, real_ev, tier, weight 等
*/
public static function getCachedByTierForDirection(string $tier, int $direction): array
{
$list = self::getCachedByTier($tier);
$weightMap = DiceReward::getCachedByTierAndDirection($tier, $direction);
foreach ($list as $i => $row) {
$id = isset($row['id']) ? (int) $row['id'] : 0;
$list[$i]['weight'] = $weightMap[$id] ?? 1;
}
return $list;
}
public static function clearRequestInstance(): void
{
self::$instance = null;
}
public static function onAfterInsert($model): void
{
self::refreshCache();
}
public static function onAfterUpdate($model): void
{
self::refreshCache();
}
public static function onAfterDelete($model): void
{
self::refreshCache();
}
public function searchGridNumberMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -44,7 +193,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 色子点数上限 */
public function searchGridNumberMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -52,7 +200,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 前端显示文本模糊 */
public function searchUiTextAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -60,7 +207,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 真实资金结算下限 */
public function searchRealEvMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -68,7 +214,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 真实资金结算上限 */
public function searchRealEvMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -76,7 +221,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 所属档位 */
public function searchTierAttr($query, $value)
{
if ($value !== '' && $value !== null) {

View File

@@ -0,0 +1,32 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config;
use plugin\saiadmin\basic\think\BaseModel;
/**
* 权重配比测试记录模型
*
* dice_reward_config_record 保存测试时的权重快照与落点统计
*
* @property int $id
* @property int $test_count 测试次数 100/500/1000/5000/10000
* @property array $weight_config_snapshot 测试时权重配比快照
* @property array $tier_weights_snapshot 测试时 T1-T5 档位权重快照(来自奖池配置)
* @property int|null $lottery_config_id 测试时使用的奖池配置 ID
* @property array $result_counts 落点统计 grid_number=>出现次数
* @property int|null $admin_id 执行测试的管理员ID
* @property string|null $create_time 创建时间
*/
class DiceRewardConfigRecord extends BaseModel
{
protected $pk = 'id';
protected $table = 'dice_reward_config_record';
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts'];
protected $jsonAssoc = true;
}

View File

@@ -0,0 +1,113 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config_record;
use app\dice\model\play_record_test\DicePlayRecordTest;
use plugin\saiadmin\basic\think\BaseModel;
use think\model\relation\HasMany;
/**
* 奖励配置权重测试记录模型
*
* dice_reward_config_record 奖励配置权重测试记录
*
* @property int $id 主键
* @property int $test_count 测试次数 100/500/1000/5000/10000
* @property array $weight_config_snapshot 测试时权重配比快照:按档位 id,grid_number,tier,weight
* @property array $tier_weights_snapshot 测试时 T1-T5 档位权重快照(来自奖池配置)
* @property int|null $lottery_config_id 测试时使用的奖池配置 ID兼容旧付费+免费共用)
* @property int|null $paid_lottery_config_id 付费抽奖奖池配置 ID默认 type=0
* @property int|null $free_lottery_config_id 免费抽奖奖池配置 ID默认 type=1
* @property int $total_play_count 总模拟次数s_count+n_count
* @property int $over_play_count 已完成次数
* @property int $status 状态 -1失败 0进行中 1成功
* @property string|null $remark 失败时记录原因
* @property int $s_count 顺时针模拟次数(兼容旧数据)
* @property int $n_count 逆时针模拟次数(兼容旧数据)
* @property int $paid_s_count 付费抽奖顺时针次数
* @property int $paid_n_count 付费抽奖逆时针次数
* @property int $free_s_count 免费抽奖顺时针次数
* @property int $free_n_count 免费抽奖逆时针次数
* @property array|null $paid_tier_weights 付费自定义档位权重 T1-T5
* @property array|null $free_tier_weights 免费自定义档位权重 T1-T5
* @property array $result_counts 落点统计 grid_number=>出现次数
* @property array|null $tier_counts 档位出现次数 T1=>count
* @property float|null $platform_profit 平台赚取金额付费抽取次数×100-玩家总收益)
* @property array|null $bigwin_weight 测试时 BIGWIN 档位权重快照JSONgrid_number=>weight
* @property int|null $admin_id 执行测试的管理员ID
* @property string|null $create_time 创建时间
*/
class DiceRewardConfigRecord extends BaseModel
{
/** 状态:失败 */
public const STATUS_FAIL = -1;
/** 状态:待执行(队列中) */
public const STATUS_RUNNING = 0;
/** 状态:执行中(已被某进程领取,防止定时器重入重复执行) */
public const STATUS_EXECUTING = 2;
/** 状态:成功 */
public const STATUS_SUCCESS = 1;
protected $pk = 'id';
protected $table = 'dice_reward_config_record';
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts', 'tier_counts', 'paid_tier_weights', 'free_tier_weights', 'bigwin_weight'];
protected $jsonAssoc = true;
/**
* 关联的测试抽奖记录(通过 reward_config_record_id
*/
public function playRecordTests(): HasMany
{
return $this->hasMany(DicePlayRecordTest::class, 'reward_config_record_id', 'id');
}
/**
* 根据关联的 DicePlayRecordTest 统计平台赚取平台币
* platform_profit = 关联的付费(lottery_type=0)抽取次数 × 100 - 关联的 win_coin 求和
* @param int $recordId dice_reward_config_record.id
* @return float
*/
public static function computePlatformProfitFromRelated(int $recordId): float
{
$paidCount = DicePlayRecordTest::where('reward_config_record_id', $recordId)
->where('lottery_type', 0)
->count();
$sumWinCoin = (float) DicePlayRecordTest::where('reward_config_record_id', $recordId)
->sum('win_coin');
return round($paidCount * 100 - $sumWinCoin, 2);
}
/**
* 根据关联的 DicePlayRecordTest 统计落点次数
* result_counts = [grid_number => 出现次数],只统计 roll_number 在 5-30 之间的记录
* @param int $recordId
* @return array<int,int>
*/
public static function computeResultCountsFromRelated(int $recordId): array
{
$rows = DicePlayRecordTest::where('reward_config_record_id', $recordId)
->where('roll_number', '>=', 5)
->where('roll_number', '<=', 30)
->field('roll_number, COUNT(*) AS c')
->group('roll_number')
->select()
->toArray();
$result = [];
foreach ($rows as $row) {
$grid = (int) ($row['roll_number'] ?? 0);
$cnt = (int) ($row['c'] ?? 0);
if ($grid > 0 && $cnt > 0) {
$result[$grid] = $cnt;
}
}
return $result;
}
}

View File

@@ -0,0 +1,58 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 摇色子配置验证器
*/
class DiceConfigValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'name' => 'require',
'group' => 'require',
'title' => 'require',
'value' => 'require',
'title_en' => 'max:100',
];
/**
* 定义错误信息
*/
protected $message = [
'name' => '配置名称必须填写',
'group' => '分组必须填写',
'title' => '标题必须填写',
'value' => '值必须填写',
'title_en' => '英文标题长度需小于 100 字符',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'name',
'group',
'title',
'value',
'title_en',
],
'update' => [
'name',
'group',
'title',
'value',
'title_en',
],
];
}

View File

@@ -4,14 +4,14 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\lottery_config;
namespace app\dice\validate\lottery_pool_config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 色子奖池配置验证器
*/
class DiceLotteryConfigValidate extends BaseValidate
class DiceLotteryPoolConfigValidate extends BaseValidate
{
/**
* 定义验证规则
@@ -19,11 +19,11 @@ class DiceLotteryConfigValidate extends BaseValidate
protected $rule = [
'name' => 'require',
'type' => 'require',
't1_wight' => 'require',
't2_wight' => 'require',
't3_wight' => 'require',
't4_wight' => 'require',
't5_wight' => 'require',
't1_weight' => 'require',
't2_weight' => 'require',
't3_weight' => 'require',
't4_weight' => 'require',
't5_weight' => 'require',
];
/**
@@ -32,11 +32,11 @@ class DiceLotteryConfigValidate extends BaseValidate
protected $message = [
'name' => '名称必须填写',
'type' => '奖池类型必须填写',
't1_wight' => 'T1池权重必须填写',
't2_wight' => 'T2池权重必须填写',
't3_wight' => 'T3池权重必须填写',
't4_wight' => 'T4池权重必须填写',
't5_wight' => 'T5池权重必须填写',
't1_weight' => 'T1池权重必须填写',
't2_weight' => 'T2池权重必须填写',
't3_weight' => 'T3池权重必须填写',
't4_weight' => 'T4池权重必须填写',
't5_weight' => 'T5池权重必须填写',
];
/**
@@ -46,20 +46,20 @@ class DiceLotteryConfigValidate extends BaseValidate
'save' => [
'name',
'type',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight',
],
'update' => [
'name',
'type',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight',
],
];

View File

@@ -0,0 +1,62 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\play_record_test;
use plugin\saiadmin\basic\BaseValidate;
/**
* 玩家抽奖记录(测试数据)验证器
*/
class DicePlayRecordTestValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'lottery_config_id' => 'require',
'lottery_type' => 'require',
'is_win' => 'require',
'direction' => 'require',
'reward_config_id' => 'require',
'status' => 'require',
];
/**
* 定义错误信息
*/
protected $message = [
'lottery_config_id' => '彩金池配置id必须填写',
'lottery_type' => '抽奖类型:0=付费,1=赠送必须填写',
'is_win' => '中大奖:0=无,1=中奖必须填写',
'direction' => '方向:0=顺时针,1=逆时针必须填写',
'reward_config_id' => '奖励配置id必须填写',
'status' => '状态:0=失败,1=成功必须填写',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'lottery_config_id',
'lottery_type',
'is_win',
'direction',
'reward_config_id',
'status',
],
'update' => [
'lottery_config_id',
'lottery_type',
'is_win',
'direction',
'reward_config_id',
'status',
],
];
}

View File

@@ -9,46 +9,36 @@ namespace app\dice\validate\reward_config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 奖励配置验证器
* 奖励配置验证器DiceRewardConfigBIGWIN 的 weight 存本表0-10000
*/
class DiceRewardConfigValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'grid_number' => 'require',
'ui_text' => 'require',
'real_ev' => 'require',
'tier' => 'require',
/** 色子点数范围530 共 26 个点数 */
public const GRID_NUMBER_MIN = 5;
public const GRID_NUMBER_MAX = 30;
protected $rule = [
'grid_number' => 'require|integer|between:5,30',
'ui_text' => 'require',
'ui_text_en' => 'max:255',
'real_ev' => 'require',
'tier' => 'require',
'type' => 'number',
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
'remark' => 'max:500',
];
/**
* 定义错误信息
*/
protected $message = [
'grid_number' => '色子点数必须填写',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
protected $message = [
'grid_number' => '色子点数必须为 530 之间的整数共26个点数',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
'type' => '奖励类型须为数字',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'grid_number',
'ui_text',
'real_ev',
'tier',
],
'update' => [
'grid_number',
'ui_text',
'real_ev',
'tier',
],
'save' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'type'],
'update' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'type', 'weight', 'remark'],
'batch_update' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'remark'],
];
}

View File

@@ -0,0 +1,42 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\reward_config_record;
use plugin\saiadmin\basic\BaseValidate;
/**
* 奖励配置权重测试记录验证器
*/
class DiceRewardConfigRecordValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'test_count' => 'require',
];
/**
* 定义错误信息
*/
protected $message = [
'test_count' => '测试次数100/500/1000必须填写',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'test_count',
],
'update' => [
'test_count',
],
];
}

View File

@@ -0,0 +1,51 @@
<?php
declare(strict_types=1);
namespace app\process;
use app\dice\logic\reward_config_record\WeightTestRunner;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use Workerman\Timer;
use Workerman\Worker;
/**
* 一键测试权重定时任务进程:每隔一定时间检查 status=0 的测试记录并执行一条,不占用 HTTP worker 资源
*/
class WeightTestProcess
{
/** 轮询间隔(秒) */
private const INTERVAL = 15;
public function onWorkerStart(Worker $worker): void
{
Timer::add(self::INTERVAL, function () {
$this->runOnePending();
});
}
/**
* 执行一条待完成的测试记录status=0
* 先原子更新为 STATUS_EXECUTING避免定时器 15 秒重入时同一条记录被重复执行(导致顺/逆时针各跑两倍次数)
*/
private function runOnePending(): void
{
$record = DiceRewardConfigRecord::where('status', DiceRewardConfigRecord::STATUS_RUNNING)
->order('id')
->find();
if (!$record) {
return;
}
$recordId = (int) $record->id;
$affected = DiceRewardConfigRecord::where('id', $recordId)
->where('status', DiceRewardConfigRecord::STATUS_RUNNING)
->update(['status' => DiceRewardConfigRecord::STATUS_EXECUTING]);
if ($affected !== 1) {
return;
}
try {
(new WeightTestRunner())->run($recordId);
} catch (\Throwable $e) {
// WeightTestRunner 内部会更新 status=-1 和 remark
}
}
}

View File

@@ -3,6 +3,14 @@
* API 鉴权与用户相关配置
*/
return [
// 登录成功返回的连接地址前缀,如 https://127.0.0.1:6777
'login_url_base' => env('API_LOGIN_URL_BASE', 'https://127.0.0.1:6777'),
// 游戏地址,用于 /api/v1/getGameUrl 返回拼接 token
'game_url' => env('GAME_URL', 'dice-game.yuliao666.top'),
// 按 username 存储的登录会话 Redis key 前缀,用于 token 中间件校验
'session_username_prefix' => env('API_SESSION_USERNAME_PREFIX', 'api:user:session:'),
// 登录会话过期时间(秒),默认 7 天
'session_expire' => (int) env('API_SESSION_EXPIRE', 604800),
// auth-token 签名密钥(与客户端约定,用于 /api/authToken 的 signature 校验,必填)
'auth_token_secret' => env('API_AUTH_TOKEN_SECRET', ''),
// auth-token 时间戳允许误差(秒),防重放,默认 300 秒
@@ -11,6 +19,8 @@ return [
'auth_token_exp' => (int) env('API_AUTH_TOKEN_EXP', 86400),
// auth-token 按设备存储的 Redis key 前缀(同一设备只保留最新一个 auth-token
'auth_token_device_prefix' => env('API_AUTH_TOKEN_DEVICE_PREFIX', 'api:auth_token:'),
// auth-token 按 token 存储的 Redis key 前缀(用于校验 auth-token 请求头)
'auth_token_prefix' => env('API_AUTH_TOKEN_PREFIX', 'api:auth_token:t:'),
// user-token 有效期(秒),默认 7 天
'user_token_exp' => (int) env('API_USER_TOKEN_EXP', 604800),
// 按用户存储当前有效 user-token 的 Redis key 前缀(同一用户仅保留最新一次登录的 token
@@ -21,4 +31,7 @@ return [
'user_cache_prefix' => env('API_USER_CACHE_PREFIX', 'api:user:'),
// 用户信息加密密钥(用于 Redis 中 value 的加密),建议 32 位
'user_encrypt_key' => env('API_USER_ENCRYPT_KEY', 'dafuweng_api_user_cache_key_32'),
// 玩家信息按 username 缓存Token 中间件用0 表示不缓存
'player_cache_ttl' => (int) env('API_PLAYER_CACHE_TTL', 300),
'player_cache_prefix' => env('API_PLAYER_CACHE_PREFIX', 'api:player:'),
];

View File

@@ -15,7 +15,8 @@
use support\Request;
return [
'debug' => true,
// 生产环境务必设为 false减少 I/O 与堆栈输出,提升接口响应
'debug' => env('APP_DEBUG', false),
'error_reporting' => E_ALL,
'default_timezone' => 'Asia/Shanghai',
'request_class' => Request::class,

View File

@@ -18,10 +18,10 @@ return [
PDO::ATTR_EMULATE_PREPARES => false, // Must be false for Swoole and Swow drivers.
],
'pool' => [
'max_connections' => 5,
'min_connections' => 1,
'wait_timeout' => 3,
'idle_timeout' => 60,
'max_connections' => (int) env('DB_POOL_MAX', 20),
'min_connections' => (int) env('DB_POOL_MIN', 2),
'wait_timeout' => (float) env('DB_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => (int) env('DB_POOL_IDLE_TIMEOUT', 60),
'heartbeat_interval' => 50,
],
],

View File

@@ -20,7 +20,7 @@ return [
'constructor' => [
runtime_path() . '/logs/webman.log',
7, //$maxFiles
Monolog\Logger::DEBUG,
env('LOG_LEVEL', Monolog\Logger::INFO),
],
'formatter' => [
'class' => Monolog\Formatter\LineFormatter::class,

View File

@@ -35,6 +35,11 @@ return [
'publicPath' => public_path()
]
],
// 一键测试权重:定时轮询 status=0 的测试记录并执行,不占用 HTTP 资源
'weight_test' => [
'handler' => app\process\WeightTestProcess::class,
'count' => 1,
],
// File update detection and automatic reload
'monitor' => [
'handler' => app\process\Monitor::class,

View File

@@ -7,9 +7,9 @@ return [
'port' => env('REDIS_PORT', 6379),
'database' => env('REDIS_DB', 0),
'pool' => [
'max_connections' => 5,
'min_connections' => 1,
'wait_timeout' => 3,
'max_connections' => (int) env('REDIS_POOL_MAX', 20),
'min_connections' => (int) env('REDIS_POOL_MIN', 2),
'wait_timeout' => (float) env('REDIS_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => 60,
'heartbeat_interval' => 50,
],

View File

@@ -13,29 +13,42 @@
*/
use Webman\Route;
use app\api\middleware\CheckAuthTokenMiddleware;
use app\api\middleware\CheckUserTokenMiddleware;
use app\api\middleware\TokenMiddleware;
use app\api\middleware\AuthTokenMiddleware;
// 仅需 auth-token 的路由组(authToken 接口在中间件内白名单跳过)
Route::group('/api', function () {
Route::any('/authToken', [app\api\controller\AuthTokenController::class, 'index']);
Route::any('/user/login', [app\api\controller\UserController::class, 'login']);
Route::any('/user/register', [app\api\controller\UserController::class, 'register']);
// 平台鉴权接口:/api/v1/authToken,请求头 signature/secret/time/agent_id返回 authtToken
Route::group('/api/v1', function () {
Route::any('/authToken', [app\api\controller\v1\AuthTokenController::class, 'index']);
})->middleware([]);
// 平台 v1 接口:需在请求头携带 auth-token
Route::group('/api/v1', function () {
Route::any('/getGameUrl', [app\api\controller\v1\GameController::class, 'getGameUrl']);
Route::any('/getPlayerInfo', [app\api\controller\v1\GameController::class, 'getPlayerInfo']);
Route::any('/getPlayerGameRecord', [app\api\controller\v1\GameController::class, 'getPlayerGameRecord']);
Route::any('/getPlayerWalletRecord', [app\api\controller\v1\GameController::class, 'getPlayerWalletRecord']);
Route::any('/getPlayerTicketRecord', [app\api\controller\v1\GameController::class, 'getPlayerTicketRecord']);
Route::any('/setPlayerWallet', [app\api\controller\v1\GameController::class, 'setPlayerWallet']);
})->middleware([
CheckAuthTokenMiddleware::class,
AuthTokenMiddleware::class,
]);
// 需 auth-token + user-token 的路由组
// 登录接口:无需 token提交 JSON 获取带 token 的连接地址
Route::group('/api', function () {
Route::any('/user/Login', [app\api\controller\UserController::class, 'Login']);
})->middleware([]);
// 其余接口:仅经 token 中间件鉴权header: tokenbase64(username.-.time)
Route::group('/api', function () {
Route::any('/user/logout', [app\api\controller\UserController::class, 'logout']);
Route::any('/user/info', [app\api\controller\UserController::class, 'info']);
Route::any('/user/balance', [app\api\controller\UserController::class, 'balance']);
Route::any('/user/walletRecord', [app\api\controller\UserController::class, 'walletRecord']);
Route::any('/user/playGameRecord', [app\api\controller\UserController::class, 'playGameRecord']);
Route::any('/game/config', [app\api\controller\GameController::class, 'config']);
Route::any('/game/buyLotteryTickets', [app\api\controller\GameController::class, 'buyLotteryTickets']);
Route::any('/game/lotteryPool', [app\api\controller\GameController::class, 'lotteryPool']);
Route::any('/game/playStart', [app\api\controller\GameController::class, 'playStart']);
})->middleware([
CheckAuthTokenMiddleware::class,
CheckUserTokenMiddleware::class,
TokenMiddleware::class,
]);

View File

@@ -24,13 +24,13 @@ return [
'tag_expire' => 86400 * 30,
// 缓存标签前缀
'tag_prefix' => 'tag:',
// 连接池配置
// 连接池配置(与 redis.php 对齐,生产可调大以减少等待)
'pool' => [
'max_connections' => 5, // 最大连接数
'min_connections' => 1, // 最小连接数
'wait_timeout' => 3, // 从连接池获取连接等待超时时间
'idle_timeout' => 60, // 连接最大空闲时间,超过该时间会被回收
'heartbeat_interval' => 50, // 心跳检测间隔需要小于60秒
'max_connections' => (int) env('REDIS_POOL_MAX', 20),
'min_connections' => (int) env('REDIS_POOL_MIN', 2),
'wait_timeout' => (float) env('REDIS_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => 60,
'heartbeat_interval' => 50,
],
],
// 文件缓存

View File

@@ -18,8 +18,7 @@ return [
'hostport' => env('DB_PORT', 3306),
// 数据库连接参数
'params' => [
// 连接超时3秒
\PDO::ATTR_TIMEOUT => 3,
\PDO::ATTR_TIMEOUT => (int) env('DB_CONNECT_TIMEOUT', 2),
],
// 数据库编码默认采用utf8
'charset' => 'utf8',
@@ -29,13 +28,13 @@ return [
'break_reconnect' => true,
// 自定义分页类
'bootstrap' => '',
// 连接池配置
// 连接池配置(与 database.php 对齐)
'pool' => [
'max_connections' => 5, // 最大连接数
'min_connections' => 1, // 最小连接数
'wait_timeout' => 3, // 从连接池获取连接等待超时时间
'idle_timeout' => 60, // 连接最大空闲时间,超过该时间会被回收
'heartbeat_interval' => 50, // 心跳检测间隔需要小于60秒
'max_connections' => (int) env('DB_POOL_MAX', 20),
'min_connections' => (int) env('DB_POOL_MIN', 2),
'wait_timeout' => (float) env('DB_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => (int) env('DB_POOL_IDLE_TIMEOUT', 60),
'heartbeat_interval' => 50,
],
],
],

View File

@@ -0,0 +1,21 @@
# 移除 DiceRewardConfig 表 s_start_index / n_start_index 的说明(已处理)
**`s_start_index`**(顺时针起始索引)、**`n_start_index`**(逆时针起始索引)已从业务与表单中移除,起始索引统一使用 **dice_reward.start_index**
## 1. 当前状态(移除后无影响)
| 位置 | 处理情况 |
|------|----------|
| **PlayStartLogic** | 已使用 **DiceReward**`start_index`,不读 config无影响 |
| **DiceRewardLogic::getListWithConfig** | 已去掉对 config 的 join 与回填,仅使用 `r.start_index` |
| **DiceRewardConfigValidate** | 已从规则与 save/update 场景中删除这两项 |
| **奖励配置编辑弹窗** | 已移除「顺时针/逆时针起始索引」表单项及提交字段 |
| **DiceRewardConfig 模型** | 已从属性注释中删除 |
## 2. 数据库表结构
若表中仍有这两列,可执行:
- `server/db/dice_reward_config_drop_start_index.sql`:删除 `s_start_index``n_start_index` 列。
执行前请确认已通过「创建奖励对照」生成 dice_reward 数据,且 `dice_reward.start_index` 已正确写入。

View File

@@ -0,0 +1,286 @@
# Game Performance & QPS Analysis (Dice Project)
> This document describes the current dice game backend architecture, key endpoints, approximate QPS capacity, and concrete optimization suggestions.
> It is written in plain ASCII to avoid any encoding or garbled-text issues.
---
## 1. Runtime Environment Overview
| Item | Description |
|-----------------|-----------------------------------------------------------------------------|
| Framework | Webman (on top of Workerman, long-running PHP workers) |
| Business module | `app/dice` (players, play records, rewards, lottery pool, dashboard, etc.) |
| HTTP endpoint | Typically `http://0.0.0.0:6688` |
| Worker count | Recommended: `cpu_count() * 4` (for example, 8 cores -> 32 workers) |
| Database | MySQL + ThinkORM, with connection pool (for example, max=20 / min=2) |
| Cache | Redis + think-cache, with connection pool (for example, max=20 / min=2) |
Recommended production configuration:
- Use Redis as default cache: in `.env`, set `CACHE_MODE=redis`.
- Align `DB_POOL_MAX` / `REDIS_POOL_MAX` with worker count and MySQL `max_connections`.
---
## 2. Key Endpoints and Load Characteristics
From the codebase, main game-related endpoints can be roughly grouped into:
- High-load: multiple DB writes plus Redis and non-trivial business logic.
- Medium-load: some DB writes or heavier DB reads.
- Light: mostly cache reads or simple DB queries.
### 2.1 Main endpoints (current project)
Below is a simplified view; exact routes live in the dice module and API controllers:
| Endpoint | Purpose | Load level | Notes / risks |
|-------------------------------------|--------------------------|------------|----------------------------------------------------------|
| `POST /api/game/playStart` | Start a play / roll | High | Multiple DB + Redis ops, main QPS bottleneck |
| `POST /api/game/buyLotteryTickets` | Buy tickets / chances | Med-High | Multiple table writes, wallet and ticket records |
| `GET /api/game/config` | Game config for frontend | Medium | Depends on `DiceConfig` and cache |
| `GET /api/game/lotteryPool` | Lottery / reward config | Medium | Depends on `DiceLotteryPoolConfig` / `DiceRewardConfig` |
| `POST /api/v1/getGameUrl` | Get game URL / entry | Medium | JWT + Redis auth; light DB usage |
| `POST /api/v1/getPlayerInfo` | Get player info | Medium | Needs index on `dice_player.username` |
| `POST /api/v1/getPlayerGameRecord` | Player history records | Med-High | Risk of N+1 if not using batch/with |
| `POST /api/v1/setPlayerWallet` | Adjust wallet balance | Medium | Wallet + records, must be concurrency-safe |
For QPS capacity analysis, focus on:
- `playStart` (core hot path).
- Ticket, wallet, record-related endpoints.
---
## 3. `playStart` Call Flow and Resource Usage
The exact implementation is in the dice game logic layer and related services. A typical call flow looks like the following.
### 3.1 DB access (typical)
1. Load player:
- `DicePlayer::find($playerId)`
- Should be done once per request and reused.
2. Load reward EV / minimum real EV:
- `DiceRewardConfig::getCachedMinRealEv()`
- First call hits DB and writes Redis; later calls hit Redis only.
3. Get or create lottery pool:
- `LotteryService::getOrCreate()`
- Reads from Redis; if missing, reads from DB (for example, `DiceLotteryPoolConfig::where('type', 0/1)->find()`).
4. Load concrete pool config for this play:
- `DiceLotteryPoolConfig::find($configId)`
5. Persist this play and its side effects (within one or several transactions):
- `DicePlayRecord::create()` (play record)
- `DicePlayer::save()` (balance and state)
- `DicePlayerTicketRecord::create()` (ticket usage)
- `DiceLotteryPoolConfig::where('id')->update(['ev' => Db::raw(...)]` (EV statistics)
- `DicePlayerWalletRecord::create()` (wallet history)
6. Refresh player cache:
- Reuse or reload player and call `UserCache::setUser($player)`.
Rough DB count (assuming good caching and no redundant `find` calls):
- About 3-6 DB queries/updates per `playStart`.
- About 3-6 Redis operations per `playStart`.
If the code calls `DicePlayer::find($playerId)` multiple times in one request, DB usage and latency will increase accordingly.
### 3.2 Redis access
Typical Redis usages in the current design:
- Reward / pool configs: `DiceRewardConfig::getCachedInstance()`, `getCachedByTier()`, `LotteryService::getOrCreate()`.
- Player cache: `UserCache::getUser()`, `UserCache::setUser()`.
- Optional counters: EV / statistics counters can be done via Redis `INCRBY`, etc.
Goal: hot paths should hit Redis most of the time, and DB should primarily be for persistence and cold reads.
---
## 4. Main Bottlenecks and Optimizations
### 4.1 DB connections and slow SQL
1. Connection pool sizing:
- With 32 workers and `DB_POOL_MAX=20`, connection exhaustion and waiting are likely at higher QPS.
- Recommendation: set `DB_POOL_MAX` to something like 32-64 (depending on CPU and MySQL `max_connections`), and check that MySQL allows enough connections.
2. Avoid redundant queries:
- In `playStart`, ensure player is loaded once and reused (do not call `DicePlayer::find` multiple times per request).
3. EV update strategy:
- Repeated `UPDATE dice_lottery_config SET ev = ev - ?` on a hot row causes lock contention.
- Better:
- Accumulate EV deltas in Redis (per pool or per shard).
- Periodic cron job to aggregate Redis deltas back into MySQL in batches.
4. Index coverage:
- Ensure all high-frequency queries (`username`, `player_id`, `create_time`, status fields) use proper indexes (see section 6).
### 4.2 Cache and serialization overhead
1. Use Redis cache driver:
- In `.env`, set `CACHE_MODE=redis`.
- In `config/cache.php`, the default store should be Redis in production.
2. Player cache encryption:
- If `UserCache` encrypts/decrypts data (for example, AES), CPU cost can be high at large QPS.
- Possible mitigations:
- Keep cached value small (only necessary fields).
- Limit how often `setUser` is called (only on actual state changes).
- Avoid double-encryption or repeated heavy serialization in hot paths.
### 4.3 N+1 queries
Endpoints like "get player game record" or wallet histories can easily trigger N+1 patterns:
- Use `whereIn('player_id', $playerIds)` instead of one query per player.
- Use eager loading (`with(['dicePlayer'])`) for related player info.
- Keep page size (`limit`) moderate (for example, 100 rows or less per page).
### 4.4 Redis vs DB coordination
- Ensure worker count, DB pool and Redis pool are balanced:
- If CPU is not saturated but DB or Redis is fully blocked, it is a typical sign of misconfiguration.
- Monitor Redis:
- Use slowlog for heavy commands.
- Watch for large keys or hot keys; consider hash or sharding if needed.
---
## 5. Approximate QPS Capacity (Single Node)
These are ballpark figures for a single node with something like 8 cores and 32 workers, with MySQL and Redis in the same LAN and the optimizations above applied. Real numbers must come from your own load tests.
### 5.1 Per-endpoint estimates
- `playStart`:
- Typical latency: about 50-150 ms.
- Expected QPS: about 200-300 per node.
- `buyLotteryTickets`:
- Typical latency: about 20-60 ms.
- Expected QPS: about 500-1000+ per node.
- `getGameUrl` / login-style endpoints:
- Typical latency: about 30-80 ms.
- Expected QPS: about 400-800 per node.
### 5.2 Mixed traffic scenario
Example traffic mix:
- 70% `playStart`
- 30% lighter endpoints (`getGameUrl`, `getPlayerInfo`, and similar)
Under such a mix, with reasonable indexing and caching:
- A single 8-core node can typically sustain about 250-400 QPS overall.
- To go significantly beyond that, you will normally use horizontal scaling (multiple app nodes) plus DB/Redis scaling (read replicas, sharding, and so on).
---
## 6. Index and Table Design Recommendations
### 6.1 Must-have indexes
| Table | Index | Purpose |
|-----------------------------|-----------------------------------|------------------------------------------|
| `dice_player` | unique(`username`) | Fast lookup by username (login, API) |
| `dice_play_record` | index(`player_id`, `create_time`) | Player record listing plus time sorting |
| `dice_player_wallet_record` | index(`player_id`, `create_time`) | Wallet history listing |
| `dice_player_ticket_record` | index(`player_id`, `create_time`) | Ticket history listing |
Example SQL:
```sql
ALTER TABLE dice_player ADD UNIQUE INDEX uk_username (username);
ALTER TABLE dice_play_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_wallet_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_ticket_record ADD INDEX idx_player_create (player_id, create_time);
```
### 6.2 Large-table strategy
For very large history tables (play records, wallet logs, ticket logs), plan ahead:
- Partitioning or sharding (by time or by player ID).
- Archival strategy (move very old data to cold storage or delete).
---
## 7. Load Testing and Metrics
### 7.1 Load testing `playStart`
1. Prepare:
- Seed enough test players and balances.
- Obtain valid JWT tokens.
2. `ab` example:
```bash
ab -n 2000 -c 32 \
-p post_body.json \
-T application/json \
-H "token: YOUR_JWT" \
http://127.0.0.1:6688/api/game/playStart
```
3. `wrk` example:
```bash
wrk -t4 -c32 -d60s -s play_start.lua http://127.0.0.1:6688/api/game/playStart
```
4. Focus on:
- QPS (Requests per second)
- P95 / P99 latency
- Error rates (HTTP 5xx, timeouts, business failures)
- MySQL / Redis CPU and connection usage
### 7.2 Typical troubleshooting
- Low QPS but low CPU:
- Likely DB or Redis connection pool exhaustion or slow queries.
- High P99 spikes:
- Check for large transactions, schema changes, backup jobs, GC, or disk I/O hiccups.
- Redis issues:
- Look for big keys, blocking commands (for example, `KEYS`), or high single-key contention.
---
## 8. Configuration and Code Checklist
Use this list before load tests or production deployments.
### 8.1 Configuration
- `.env`:
- [ ] `CACHE_MODE=redis`
- [ ] `DB_POOL_MAX` / `DB_POOL_MIN` tuned for CPU and MySQL `max_connections`
- [ ] `REDIS_POOL_MAX` large enough for concurrent traffic
- MySQL:
- [ ] `max_connections` greater than or equal to the sum of all app DB pools
- [ ] Slow query log enabled with a reasonable threshold
### 8.2 Code
- [ ] `playStart` loads player once and reuses it everywhere.
- [ ] Reward and pool configuration is always accessed via cache; after changes, cache is refreshed.
- [ ] History and wallet endpoints avoid N+1; use batch queries and eager loading.
- [ ] EV and other hot counters use Redis aggregation instead of per-request `UPDATE` on hot rows.
---
## 9. Summary
- For the current dice project, `playStart` and related lottery, wallet, and ticket flows define the backend QPS ceiling.
- With proper connection pool tuning, Redis caching, indexing, and fewer redundant DB operations, a single 8-core node can typically handle a few hundred QPS of mixed traffic.
- Real capacity must be validated via `ab`, `wrk`, or `k6` load tests against your environment; this document serves as a practical guide for identifying and fixing performance bottlenecks.

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# 游戏性能与 QPS 分析Dice 项目)
> 本文基于当前骰子游戏dice项目的实际代码结构对后端接口的性能瓶颈、QPS 能力和优化方向做说明,便于后续压测、扩容和排查问题。
---
## 1. 运行环境与架构概览
| 项目 | 说明 |
|----------------|----------------------------------------------------------------------|
| 应用框架 | Webman基于 Workerman 的常驻内存 PHP 框架) |
| 业务模块 | `app/dice`(玩家、抽奖记录、奖励配置、奖池配置、看板等) |
| HTTP 监听地址 | 通常为 `http://0.0.0.0:6688` |
| Worker 数量 | 推荐:`cpu_count() * 4`(例如 8 核 CPU → 32 个 Worker 进程) |
| 数据库 | MySQL + ThinkORM使用连接池例如 max=20 / min=2 |
| 缓存 | Redis + think-cache使用连接池例如 max=20 / min=2 |
**生产环境配置建议:**
-`.env` 中统一使用 Redis 作为默认缓存:`CACHE_MODE=redis`
- 调整 `DB_POOL_MAX` / `REDIS_POOL_MAX`,使其与 Worker 数量和 MySQL `max_connections` 匹配
---
## 2. 核心接口与负载特征
从当前项目代码来看,游戏相关接口大致可以分为三类:
- **高负载型**:强依赖 DB + Redis多次写入或复杂逻辑QPS 瓶颈主要在这里)
- **中负载型**:部分写 DB 或复杂读 DB
- **轻量型**:读缓存或简单 DB 查询
### 2.1 主要接口梳理
| 接口 | 用途 | 负载级别 | 说明 / 风险点 |
|-------------------------------------|--------------------|----------|--------------------------------------------------------|
| `POST /api/game/playStart` | 开始一局游戏 / 抽奖 | 高 | 多次 DB + Redis 操作,是整体 QPS 的核心瓶颈 |
| `POST /api/game/buyLotteryTickets` | 购买门票 / 次数 | 中-高 | 多表写入:门票记录、钱包记录等 |
| `GET /api/game/config` | 获取游戏配置 | 中 | 依赖 `DiceConfig`,若无缓存会有全表扫描风险 |
| `GET /api/game/lotteryPool` | 获取奖池 / 奖励配置 | 中 | 依赖 `DiceLotteryPoolConfig` / `DiceRewardConfig` |
| `POST /api/v1/getGameUrl` | 获取游戏 URL | 中 | JWT + Redis 鉴权DB 较少Redis 压力较大 |
| `POST /api/v1/getPlayerInfo` | 获取玩家信息 | 中 | 需要 `dice_player.username` 索引,否则易产生慢查询 |
| `POST /api/v1/getPlayerGameRecord` | 获取玩家历史记录 | 中-高 | 若未优化,容易出现 N+1 查询问题 |
| `POST /api/v1/setPlayerWallet` | 调整玩家钱包余额 | 中 | 涉及余额变更与流水写入,需处理好并发与幂等 |
在进行 QPS 能力评估或性能优化时,优先关注:
- `playStart` 接口;
- 门票 / 钱包 / 流水相关接口。
---
## 3. `playStart` 调用链与资源消耗
以下是典型的一次 `playStart` 请求在后端的大致流程(抽象描述):
### 3.1 数据库访问路径(典型情况)
1. **加载玩家信息**
- 调用 `DicePlayer::find($playerId)`
- 建议:每个请求只查询一次,并在后续逻辑中复用该对象。
2. **加载奖励 EV / 最小实际 EV**
- 调用 `DiceRewardConfig::getCachedMinRealEv()`
- 首次会访问 DB 并写入 Redis后续命中 Redis 即可。
3. **获取或创建奖池LotteryService**
- 调用 `LotteryService::getOrCreate()`
- 优先从 Redis 中读取奖池信息;
- 若缓存不存在,则从 DB 中加载:如 `DiceLotteryPoolConfig::where('type', 0/1)->find()`
4. **根据本次玩法加载奖池配置**
- 调用 `DiceLotteryPoolConfig::find($configId)`
5. **核心业务落库(可能在事务中执行)**
- `DicePlayRecord::create()`:写入本次抽奖记录;
- `DicePlayer::save()`:更新玩家余额、状态等;
- `DicePlayerTicketRecord::create()`:写入门票/次数流水;
- `DiceLotteryPoolConfig::where('id')->update(['ev' => Db::raw(...)]`:更新 EV 统计;
- `DicePlayerWalletRecord::create()`:写入钱包流水。
6. **刷新玩家缓存**
- 再次使用(或重新加载)玩家信息,调用 `UserCache::setUser($player)` 同步到 Redis。
**DB / Redis 调用次数粗略估算:**
- 在写法合理、缓存命中良好的情况下,每次 `playStart` 大致会产生:
- 3 ~ 6 次 DB 访问(读 + 写);
- 3 ~ 6 次 Redis 操作。
- 若在同一请求中多次重复调用 `DicePlayer::find($playerId)`DB 调用次数和耗时都会显著上升。
### 3.2 Redis 使用路径
在当前设计中Redis 主要用于:
- 奖励 / 奖池配置缓存:`DiceRewardConfig::getCachedInstance()``getCachedByTier()``LotteryService::getOrCreate()` 等;
- 玩家缓存:`UserCache::getUser()``UserCache::setUser()`
- 统计计数:可以使用 Redis `INCRBY` 等命令维护 EV 或其他统计数据。
**目标:** 热路径尽量命中 RedisDB 主要负责落库和冷数据读取。
---
## 4. 性能瓶颈与优化方向
### 4.1 数据库连接与 SQL
1. **连接池大小**
- 在 32 个 Worker 且 `DB_POOL_MAX=20` 的情况下,高并发时容易出现连接耗尽和等待。
- 建议:根据 CPU 核心数和目标 QPS`DB_POOL_MAX` 调整到 **32 ~ 64** 左右,并保证 MySQL `max_connections` 足够大。
2. **避免重复查询**
-`playStart` 中,玩家信息应只查询一次:`$player = DicePlayer::find($playerId)`,后续逻辑统一使用 `$player`,避免重复 `find`
3. **EV 更新策略**
- 频繁在在线请求中执行 `UPDATE dice_lottery_config SET ev = ev - ?`,会造成该行热点锁竞争;
- 建议:
- 在线请求仅将 EV 变动累加到 Redis 计数器;
- 通过定时任务批量同步 Redis 中的统计数据回 MySQL。
4. **索引覆盖**
- 高频查询条件(如 `username``player_id``create_time``status` 等)必须有合适索引(见第 6 节)。
### 4.2 缓存与序列化开销
1. **统一使用 Redis 缓存驱动**
- `.env` 中设置:`CACHE_MODE=redis`
- `config/cache.php` 中,生产环境默认缓存驱动应为 Redis。
2. **UserCache 加解密成本**
-`UserCache` 中对玩家信息做 AES 加解密,在高 QPS 场景下会占用较多 CPU
- 可以:
- 精简缓存字段,只缓存必要信息;
- 控制 `setUser` 调用频率,避免无意义重复写入;
- 评估哪些字段确实需要加密,非敏感字段可不加密。
### 4.3 N+1 查询问题
历史记录、钱包流水等接口非常容易出现 N+1 查询,例如:
- 循环按玩家逐条查询记录;
- 循环对每条记录再单独查询玩家信息。
建议:
- 使用 `whereIn('player_id', $playerIds)` 做批量查询;
- 使用 `with(['dicePlayer'])` 或 join 预加载关联的玩家信息;
- 控制单页 `limit`,例如不超过 100 条。
### 4.4 Redis 与 DB 的整体协同
- Worker 数、DB 连接池、Redis 连接池三者要相互匹配:
- 出现 CPU 未打满但 DB/Redis 已经“顶满”的情况,多半是配置不平衡。
- 对 Redis 的监控要关注:
- 慢日志(慢命令);
- 大 Key 或热点 Key必要时做拆分或分桶
---
## 5. 单机 QPS 能力(估算)
> 以下为在常见生产环境(如 8C32G 单机、MySQL/Redis 与应用在同一内网)且做好上述优化后的大致量级,仅用于评估和对比,实际仍需通过压测确认。
### 5.1 单接口预估
- `playStart`
- 单次耗时:约 50 ~ 150 ms受 DB/Redis 延迟和业务分支影响);
- 单机 QPS**200 ~ 300**
- `buyLotteryTickets`
- 单次耗时:约 20 ~ 60 ms
- 单机 QPS**500 ~ 1000+**
- `getGameUrl` / 登录类接口
- 单次耗时:约 30 ~ 80 ms
- 单机 QPS**400 ~ 800**
### 5.2 混合业务场景
假设:
- 70% 请求是 `playStart`
- 30% 请求为 `getGameUrl``getPlayerInfo` 等轻 / 中量接口;
在 8 核 32 Worker、索引和缓存配置合理的前提下
- 单机综合 QPS 约可达到 **250 ~ 400 QPS**
- 若需要显著更高的整体 QPS应采用多节点水平扩展 + DB/Redis 扩容(读写分离、分库分表等)。
---
## 6. 索引与表结构建议
### 6.1 必备索引
| 表名 | 索引 | 用途说明 |
|------------------------------|-----------------------------------|--------------------------------|
| `dice_player` | 唯一索引 `unique(username)` | 通过用户名快速定位玩家 |
| `dice_play_record` | 普通索引 `(player_id, create_time)` | 玩家历史记录分页 + 时间排序 |
| `dice_player_wallet_record` | 普通索引 `(player_id, create_time)` | 钱包流水查询 |
| `dice_player_ticket_record` | 普通索引 `(player_id, create_time)` | 门票流水查询 |
示例 SQL
```sql
ALTER TABLE dice_player ADD UNIQUE INDEX uk_username (username);
ALTER TABLE dice_play_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_wallet_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_ticket_record ADD INDEX idx_player_create (player_id, create_time);
```
### 6.2 大表策略
对于体量较大的历史表(抽奖记录、钱包流水、门票流水等),建议提前规划:
- 分区或分表策略(按时间或按玩家 ID
- 归档 / 删除过旧数据,例如只保留最近 N 个月的在线查询。
---
## 7. 压测步骤与指标观测
### 7.1 压测 `playStart`
1. 准备数据:
- 预先创建足够多的测试玩家及初始余额;
- 获取一批可用的 JWT token。
2. 使用 `ab` 压测示例:
```bash
ab -n 2000 -c 32 \
-p post_body.json \
-T application/json \
-H "token: YOUR_JWT" \
http://127.0.0.1:6688/api/game/playStart
```
3. 使用 `wrk` 压测示例:
```bash
wrk -t4 -c32 -d60s -s play_start.lua http://127.0.0.1:6688/api/game/playStart
```
4. 重点关注指标:
- QPSRequests per second
- P95 / P99 延迟;
- 错误率HTTP 5xx、超时、业务失败
- MySQL / Redis 的 CPU 使用率与连接数。
### 7.2 常见问题排查思路
1. **QPS 上不去CPU 却不高**
- 检查 DB / Redis 连接池是否经常“打满”;
- 是否存在慢 SQL全表扫描、缺索引
- 是否有外部依赖(如第三方接口)拖慢整体。
2. **P99 延迟偶尔飙高**
- 查看是否有大事务 / 大批量更新与压测同时进行;
- 观察磁盘 I/O 和 GC 情况;
- 检查 Redis 是否有大 Key 或阻塞命令(如 `KEYS`)。
---
## 8. 配置与代码自查清单
> 建议在压测前和上线前都按此清单进行一次自查。
### 8.1 配置层面
- `.env`
- [ ] `CACHE_MODE=redis` 已开启;
- [ ] `DB_POOL_MAX` / `DB_POOL_MIN` 已根据 CPU 与 MySQL `max_connections` 调整;
- [ ] `REDIS_POOL_MAX` 能够支撑预期并发量。
- MySQL
- [ ] `max_connections` 不小于所有应用实例 DB 连接池上限之和;
- [ ] 已开启慢查询日志,并设置了合理阈值。
### 8.2 代码层面
- [ ] `playStart` 在一次请求中只加载一次玩家信息并全程复用;
- [ ] 奖励/奖池配置统一通过缓存访问,修改后有刷新缓存逻辑(如 `refreshCache()`
- [ ] 历史记录、钱包流水接口避免 N+1 查询,使用批量查询或预加载;
- [ ] EV 等高频统计字段不直接在在线请求中频繁 `UPDATE`,而是通过 Redis 聚合后批量回写。
---
## 9. 总结
1. 对于当前 dice 项目,`playStart` 以及与之相关的奖池、钱包、门票逻辑,是后端 QPS 能力的关键瓶颈所在。
2. 通过合理配置 DB/Redis 连接池、充分利用缓存、补齐必要索引、减少重复查询和热点 UPDATE可以大幅提升单机可承载的 QPS并降低 P99 延迟。
3. 真正的容量边界必须通过 `ab` / `wrk` / `k6` 等工具在接近真实数据和流量模型的情况下进行压测验证,本文档主要为定位瓶颈和指导优化提供一个工程实践层面的参考。

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# 抽奖流程对比:当前实现 vs 预期流程
## 你描述的预期流程
1. **先判断中的是 T1T5 中的哪个奖**
→ 按彩金池/玩家权重抽档位 T1T5。
2. **根据 (1) 中奖类型从 DiceRewardConfig 读取数据,再根据权重 weight 抽取点数 grid_number**
→ 该档位下多条配置,按每条配置的 **weight** 抽一条,得到这条配置的 **grid_number**(以及 real_ev 等)。
3. **根据抽取的 grid_number 查找有无对应的 s_end_indexn_end_index**
→ 用上一步得到的 grid_number及方向去查「带该 grid_number 且带 s_end_index/n_end_index 的配置」是否存在。
4. **若有则输出 s_end_indexn_end_index对应的点数和起始点数中奖数据仍用步骤 2 抽到的 grid_number 对应配置**
→ 输出起始点、终点s_end_index 或 n_end_index、点数和 roll_number中奖金额等用步骤 2 抽到的那条配置。
5. **判断是否中大奖**
→ 若点数和为豹子组合 (5,10,15,20,25,30),其中 5 和 30 必中大奖,其余按 BIGWIN 的 weight 再判一次;中大奖则返回 BIGWIN 的 roll_array。
---
## 当前实现
| 步骤 | 预期 | 当前实现 | 是否一致 |
|------|------|----------|----------|
| 1 | 先抽 T1T5 档位 | 按彩金池/玩家权重抽 T1T5 | ✅ 一致 |
| 2 | 按该档位配置的 **weight** 抽取 **grid_number**(即抽一条配置) | 该档位配置**等权随机**选一条 `chosen`**没有用 weight**;且当前用的 **grid_number 来自后面的「路径」配置**,不是来自这条 chosen | ❌ 不一致:未按 weight 抽grid_number 来源也不对 |
| 3 | 根据 grid_number 查 s_end_index / n_end_index | 根据 **chosen.id** 查「s_end_index = chosen.id 或 n_end_index = chosen.id」的配置得到若干 **startCandidates**(路径列表) | ❌ 不一致:是按「终点 id」查路径不是按 grid_number 查 |
| 4 | 若有则输出终点、点数和、起始点;中奖数据用步骤 2 的配置 | 从 startCandidates 里再**等权随机**一条 `startRecord`,用 **startRecord.id** 作起始、**startRecord.grid_number** 作点数和、**startRecord.s_end_index/n_end_index** 作终点中奖数据real_ev 等)用的是 **chosen** | ⚠️ 部分一致:终点、起始、点数和都有,但 grid_number 来自路径而不是「按 weight 抽出的那条配置」 |
| 5 | 豹子点数 5,10,15,20,25,305/30 必中大奖;其余按 BIGWIN.weight 判 | 逻辑一致5/30 必中大奖,其余用 BIGWIN 的 weight 判定 | ✅ 一致 |
### weight 是否实例化(入缓存)
- **BIGWIN**:缓存里有完整行,含 **weight**`getCachedByTierAndGridNumber('BIGWIN', rollNumber)` 返回的配置里带 weight已用于步骤 5。✅ 已实例化。
- **T1T5**`getCachedByTier(tier)` 返回的每条配置也是完整行(含 weight但当前代码**没有用这些 weight**,只用 `array_rand` 等权选一条。即weight 已在缓存里,但**未参与抽奖**。⚠️ 已实例化但未使用。
---
## 结论与建议
- **不一致点**
- 步骤 2应用「该档位下按 **weight** 抽一条配置」,用这条配置的 **grid_number**(和 real_ev 等);当前是等权抽一条且 grid_number 实际来自路径。
- 步骤 3应用「用步骤 2 得到的 **grid_number**(及方向)查是否有 s_end_index/n_end_index」当前是用 chosen.id 查「以该 id 为终点的路径」。
- **建议**
- 改为「先按档位内 weight 抽一条配置」,以该条为**唯一**来源得到 grid_number、real_ev、以及 s_end_index/n_end_index若表结构是一条配置同时带 grid_number 与 s_end_index/n_end_index
- 若表结构是「奖励配置」与「路径配置」分离,则需在步骤 2 按 weight 抽到 grid_number 后,再按 **grid_number + 方向** 查路径表得到 s_end_index/n_end_index 与起始点;并保证只对「在该方向下有有效 s_end_index/n_end_index 的配置」做 weight 抽取。
若你确认表结构(是否同一张表、是否一条既有 grid_number 又有 s_end_index/n_end_index我可以按上述思路给出具体修改方案含要改的类/方法名和伪代码)。

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# 一键测试权重 - 数据库 SQL 操作说明
## 1. 新建表 dice_play_record_test
测试用游玩记录表,结构与 `dice_play_record` 完全一致,不关联真实玩家(`player_id` 填 0用于写入模拟数据并可一键清空。
**执行脚本:** `dice_play_record_test.sql`
```sql
-- 若表已存在可跳过;执行前请确认 dice_play_record 表已存在
CREATE TABLE IF NOT EXISTS `dice_play_record_test` LIKE `dice_play_record`;
```
## 2. 扩展表 dice_reward_config_record
为一键测试权重增加进度与结果字段:总次数、已完成次数、状态、备注、顺/逆时针次数、档位出现次数(档位概率)。
**执行脚本:** `dice_reward_config_record_add_test_progress.sql`
若某列已存在会报错,可跳过该条继续执行下一条。
- `total_play_count`总模拟次数s_count + n_count
- `over_play_count`:已完成次数,每完成 10 条写入 `dice_play_record_test` 后更新
- `status`-1 失败0 进行中1 成功
- `remark`:失败时记录原因
- `s_count`:顺时针模拟次数
- `n_count`:逆时针模拟次数
- `tier_counts`:档位出现次数 JSONT1=>count用于档位概率
原有字段 `result_counts` 已存在,用于点数出现次数(点数概率)。
## 3. 导入操作
`dice_reward_config_record` 的**导入**功能保持不变:可将测试记录的权重快照导入到 `DiceReward``DiceLotteryPoolConfig`,并刷新缓存。无需额外 SQL。
## 执行顺序建议
1. 先执行 `dice_play_record_test.sql` 创建测试表。
2. 再执行 `dice_reward_config_record_add_test_progress.sql` 为测试记录表增加字段(逐条执行,已存在的列可忽略)。

View File

@@ -0,0 +1,78 @@
# 色子点数530抽中概率分析
## 一、当前流程(为何 5 和 30 容易出、部分点数可能摇不到)
点数 `rollNumber`530由**两步**决定,而不是在 530 里直接按权重抽一次:
1. **先抽档位**
按池子/玩家权重抽 T1T5 之一。
2. **再在该档位内按权重抽一条“奖励配置”**
`$chosen = drawRewardByWeight(tierRewards)`,得到一条配置,记其主键为 `chosenId`
3. **按 chosenId 取“路径候选”**
- 顺时针:`startCandidates = getCachedBySEndIndex(chosenId)` → 所有 **s_end_index = chosenId** 的配置。
- 逆时针:`startCandidates = getCachedByNEndIndex(chosenId)` → 所有 **n_end_index = chosenId** 的配置。
4. **在路径候选中再按权重抽一条**
`$startRecord = drawRewardByWeight(startCandidates)`,最终 **rollNumber = $startRecord['grid_number']**
因此:
- **本局能出现哪些点数,完全由“当前 chosenId 对应的路径组”决定。**
- 只有**在 startCandidates 里出现的 grid_number** 才会被摇到;**不在该组里的点数本局根本不会参与抽取**,相当于被“跳过”。
## 二、为何 5 和 30 摇到的概率会很大
可能原因:
1. **路径数据里 5、30 占比高**
对很多 `chosenId`,其 `s_end_index=chosenId`(或 n_end_index的配置里grid_number=5 和 30 的条数多、或 weight 设得大,其它点数少/权重小,所以在这组里一抽就经常是 5 或 30。
2. **被抽中的 chosenId 偏集中在“含 5、30 的路径组”**
档位内按权重抽到的 `$chosen` 的 id如果经常落在某几类 id 上,而这些 id 对应的路径组里又以 5、30 为主,整体就会表现为 5、30 出现很多。
3. **5、30 出现在很多路径组里**
若 5、30 对应的配置的 `s_end_index`/`n_end_index` 覆盖了很多不同的 id即出现在很多“路径组”里而其它点数只出现在少数几个 id 的路径组里,那么 5、30 被抽到的机会自然更多。
## 三、为何有些点数“摇不到、像被跳过”
- 某点数 **grid_number = G** 本局能出,**仅当**
当前 `chosenId` 对应的路径组里,**存在至少一条配置的 grid_number = G**(且 weight>0 会参与权重抽)。
- 若在**所有** `s_end_index = 某 id`(或 n_end_index的路径组里**都没有** grid_number=12 的配置,那么 12 就**永远不会**被摇到,即被“跳过”。
- 若 12 只出现在“很少被选中的 chosenId”对应的路径组里例如这些 id 在档位内权重很低),那 12 就会**很少**出现。
所以:**不是代码故意跳过某些点数,而是这些点数在当前数据下,没有进入“本局实际参与抽奖的那组路径”里。**
5、30 摇得多 = 它们在这组路径里权重大或出现次数多;某些点数摇不到 = 它们没进这组路径或权重为 0。
## 四、建议的数据检查(在库里直接查)
`dice_reward_config` 表里可以做两类检查:
**1每个点数是否至少能出现在某个路径组里避免永远摇不到**
- 顺时针:对每个 grid_number530是否存在至少一行 **s_end_index = 某个在 T1T5 里出现过的 id**,且该行 weight > 0。
(“在 T1T5 里出现过的 id” = 作为某条 T1T5 配置的主键 id。
- 逆时针:同上,把 `s_end_index` 换成 `n_end_index`
若某点数在顺时针(或逆时针)下没有任何一条这样的行,则该点数在该方向下**永远不会**被摇到。
**2各点数在“路径组内”的权重是否过于悬殊**
- 对常见的 chosenId例如在 T1 里权重高的几条配置的 id
`SELECT grid_number, SUM(weight) FROM dice_reward_config WHERE s_end_index = ? AND tier IN ('T1','T2',...) GROUP BY grid_number`
看 5、30 的权重和是否明显高于 629导致在该路径组内一抽就经常是 5 或 30。
## 五、可选:打开调试日志看“本局路径组里有哪些点数”
`PlayStartLogic` 里,在 `$startRecord = drawRewardByWeight(...)` 之后可加一段**仅调试时启用**的日志,例如:
- 打出:`chosenId``direction`、本局路径组里出现的 **grid_number 列表**及每个 grid_number 的**权重和**(或条数)。
这样可以看到每次抽奖时“实际参与抽奖的点数集合”是哪些5、30 在该组里的权重是否偏大,以及哪些点数从未出现在日志里(即被跳过)。
---
**结论**
- 5 和 30 摇到的概率大,是因为在“当前 chosenId 对应的路径组”里,它们权重高或出现次数多。
- 某些点数摇不到,是因为它们没有出现在任何“本局会用到”的路径组里,或只出现在极少被选中的路径组里。
要平衡概率,需要从**路径数据**入手:保证每个点数 530 至少出现在若干路径组中且 weight>0并调低 5、30 在路径组内的权重或条数占比。

View File

@@ -33,24 +33,39 @@ class SystemController extends BaseController
*/
public function userInfo(): Response
{
$info['user'] = $this->adminInfo;
$adminInfo = $this->adminInfo;
if ($adminInfo === null || !is_array($adminInfo) || !isset($adminInfo['id'])) {
$token = getCurrentInfo();
if (!is_array($token) || empty($token['id'])) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$adminInfo = UserInfoCache::getUserInfo($token['id']);
if (empty($adminInfo) || !isset($adminInfo['id'])) {
$adminInfo = UserInfoCache::setUserInfo($token['id']);
}
if (empty($adminInfo) || !isset($adminInfo['id'])) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$this->adminInfo = $adminInfo;
}
$info = [];
$info['id'] = $this->adminInfo['id'];
$info['username'] = $this->adminInfo['username'];
$info['dashboard'] = $this->adminInfo['dashboard'];
$info['avatar'] = $this->adminInfo['avatar'];
$info['email'] = $this->adminInfo['email'];
$info['phone'] = $this->adminInfo['phone'];
$info['gender'] = $this->adminInfo['gender'];
$info['signed'] = $this->adminInfo['signed'];
$info['realname'] = $this->adminInfo['realname'];
$info['department'] = $this->adminInfo['deptList'];
if ($this->adminInfo['id'] === 1) {
$info['id'] = $adminInfo['id'];
$info['username'] = $adminInfo['username'] ?? '';
$info['dashboard'] = $adminInfo['dashboard'] ?? '';
$info['avatar'] = $adminInfo['avatar'] ?? '';
$info['email'] = $adminInfo['email'] ?? '';
$info['phone'] = $adminInfo['phone'] ?? '';
$info['gender'] = $adminInfo['gender'] ?? '';
$info['signed'] = $adminInfo['signed'] ?? '';
$info['realname'] = $adminInfo['realname'] ?? '';
$info['department'] = $adminInfo['deptList'] ?? [];
if (isset($adminInfo['id']) && $adminInfo['id'] == 1) {
$info['buttons'] = ['*'];
$info['roles'] = ['super_admin'];
} else {
$info['buttons'] = UserAuthCache::getUserAuth($this->adminInfo['id']);
$info['roles'] = Arr::getArrayColumn($this->adminInfo['roleList'], 'code');
$info['buttons'] = UserAuthCache::getUserAuth($adminInfo['id']);
$info['roles'] = Arr::getArrayColumn($adminInfo['roleList'] ?? [], 'code');
}
return $this->success($info);
}
@@ -70,6 +85,9 @@ class SystemController extends BaseController
*/
public function menu(): Response
{
if (!$this->ensureAdminInfo()) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$data = UserMenuCache::getUserMenu($this->adminInfo['id']);
return $this->success($data);
}

View File

@@ -39,30 +39,4 @@ class Handler extends ExceptionHandler
}
$this->logger->error($logs);
}
public function render(Request $request, Throwable $exception): Response
{
$debug = config('app.debug', true);
$code = $exception->getCode();
$json = [
'code' => $code ? $code : 500,
'message' => $code !== 500 ? $exception->getMessage() : 'Server internal error',
'type' => 'failed'
];
if ($debug) {
$json['request_url'] = $request->method() . ' ' . $request->uri();
$json['timestamp'] = date('Y-m-d H:i:s');
$json['client_ip'] = $request->getRealIp();
$json['request_param'] = $request->all();
$json['exception_handle'] = get_class($exception);
$json['exception_info'] = [
'code' => $exception->getCode(),
'message' => $exception->getMessage(),
'file' => $exception->getFile(),
'line' => $exception->getLine(),
'trace' => explode("\n", $exception->getTraceAsString())
];
}
return new Response(200, ['Content-Type' => 'application/json;charset=utf-8'], json_encode($json));
}
}

View File

@@ -117,7 +117,10 @@ class SystemDeptLogic extends BaseLogic
public function accessDept(array $where = []): array
{
$query = $this->search($where);
$query->auth($this->adminInfo['deptList']);
// 超级管理员(id=1)可查看全部部门,普通管理员按部门权限过滤
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$query->field('id, id as value, name as label, parent_id');
$query->order('sort', 'desc');
$data = $this->getAll($query);

View File

@@ -40,7 +40,10 @@ class SystemUserLogic extends BaseLogic
{
$query = $this->search($where);
$query->with(['depts']);
$query->auth($this->adminInfo['deptList']);
// 超级管理员(id=1)可查看全部用户,普通管理员按部门权限过滤
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
return $this->getList($query);
}
@@ -132,9 +135,11 @@ class SystemUserLogic extends BaseLogic
return $this->transaction(function () use ($data, $id) {
$role_ids = $data['role_ids'] ?? [];
$post_ids = $data['post_ids'] ?? [];
// 仅可修改当前部门和子部门的用户
// 超级管理员可修改任意用户,普通管理员仅可修改当前部门和子部门的用户
$query = $this->model->where('id', $id);
$query->auth($this->adminInfo['deptList']);
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$user = $query->findOrEmpty();
if ($user->isEmpty()) {
throw new ApiException('没有权限操作该数据');
@@ -182,7 +187,10 @@ class SystemUserLogic extends BaseLogic
throw new ApiException('超级管理员禁止删除');
}
$query = $this->model->where('id', $ids);
$query->auth($this->adminInfo['deptList']);
// 超级管理员可删除任意用户,普通管理员仅可删除当前部门和子部门的用户
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$user = $query->findOrEmpty();
if ($user->isEmpty()) {
throw new ApiException('没有权限操作该数据');

View File

@@ -32,8 +32,11 @@ class CheckLogin implements MiddlewareInterface
if ($token['plat'] !== 'saiadmin') {
throw new ApiException('登录凭证校验失败');
}
$request->setHeader('check_login', true);
$request->setHeader('check_admin', $token);
// 一次合并设置,避免 setHeader 覆盖导致只保留最后一个
$request->setHeader(array_merge($request->header() ?: [], [
'check_login' => true,
'check_admin' => $token,
]));
}
return $handler($request);
}

View File

@@ -42,11 +42,14 @@ class SystemDept extends BaseModel
*/
public function scopeAuth($query, $value)
{
if (!empty($value)) {
if (!empty($value) && isset($value['id'])) {
$deptIds = [$value['id']];
$deptLevel = $value['level'] . $value['id'] . ',';
$ids = static::whereLike('level', $deptLevel . '%')->column('id');
$deptIds = array_merge($deptIds, $ids);
$level = $value['level'] ?? '';
if ($level !== '' && $level !== null) {
$deptLevel = $level . $value['id'] . ',';
$ids = static::whereLike('level', $deptLevel . '%')->column('id');
$deptIds = array_merge($deptIds, $ids);
}
$query->whereIn('id', $deptIds);
}
}

View File

@@ -14,6 +14,7 @@ use plugin\saiadmin\basic\think\BaseModel;
* sa_system_user 用户表
*
* @property $id
* @property $agent_id 代理标识md5(id)唯一
* @property $username 登录账号
* @property $password 加密密码
* @property $realname 真实姓名
@@ -49,6 +50,30 @@ class SystemUser extends BaseModel
*/
protected $table = 'sa_system_user';
/**
* 插入后:自动填充 agent_id = md5(id),保证唯一
*/
public static function onAfterInsert($model): void
{
$id = $model->getAttr('id');
if ($id !== null && $id !== '') {
$agentId = md5((string) $id);
(new static())->where('id', $id)->update(['agent_id' => $agentId]);
}
}
/**
* 获取 agent_id若未存储则返回 md5(id)
*/
public function getAgentIdAttr($value, $data)
{
if ($value !== null && $value !== '') {
return $value;
}
$id = $data['id'] ?? null;
return $id !== null ? md5((string) $id) : '';
}
public function searchKeywordAttr($query, $value)
{
if ($value) {

View File

@@ -18,7 +18,7 @@ abstract class AbstractLogic implements LogicInterface
* 模型注入
* @var object
*/
protected $model;
public $model;
/**
* 管理员信息

View File

@@ -45,19 +45,48 @@ class BaseController extends OpenController
*/
protected function init(): void
{
// 登录模式赋值
$isLogin = request()->header('check_login', false);
if ($isLogin) {
$result = request()->header('check_admin');
// 登录模式赋值:优先从中间件注入的 header 取,否则从 JWT 当前用户取
$result = request()->header('check_admin');
if (!is_array($result) || empty($result['id'])) {
$result = getCurrentInfo();
}
if (is_array($result) && !empty($result['id'])) {
$this->adminId = $result['id'];
$this->adminName = $result['username'];
$this->adminName = $result['username'] ?? '';
$this->adminInfo = UserInfoCache::getUserInfo($result['id']);
if (empty($this->adminInfo) || !isset($this->adminInfo['id'])) {
$this->adminInfo = UserInfoCache::setUserInfo($result['id']);
}
// 用户数据传递给逻辑层
$this->logic && $this->logic->init($this->adminInfo);
if ($this->logic && !empty($this->adminInfo)) {
$this->logic->init($this->adminInfo);
}
}
}
/**
* 确保当前请求已加载管理员信息(用于 init 未正确注入时的回退)
* @return bool 是否已有有效的 adminInfo
*/
protected function ensureAdminInfo(): bool
{
if ($this->adminInfo !== null && is_array($this->adminInfo) && isset($this->adminInfo['id'])) {
return true;
}
$token = getCurrentInfo();
if (!is_array($token) || empty($token['id'])) {
return false;
}
$this->adminId = $token['id'];
$this->adminName = $token['username'] ?? '';
$this->adminInfo = UserInfoCache::getUserInfo($token['id']);
if (empty($this->adminInfo) || !isset($this->adminInfo['id'])) {
$this->adminInfo = UserInfoCache::setUserInfo($token['id']);
}
return is_array($this->adminInfo) && isset($this->adminInfo['id']);
}
/**
* 验证器调用
*/

View File

@@ -35,6 +35,12 @@ class BaseModel extends Model implements ModelInterface
*/
protected $updateTime = 'update_time';
/**
* 自动写入时间戳(创建时写 create_time更新时写 update_time
* @var bool
*/
protected $autoWriteTimestamp = true;
/**
* 隐藏字段
* @var array
@@ -94,24 +100,54 @@ class BaseModel extends Model implements ModelInterface
}
/**
* 新增前事件
* 新增前事件:自动写入 create_time有后台登录信息时写入 created_by
* @param Model $model
* @return void
*/
public static function onBeforeInsert($model): void
{
$info = getCurrentInfo();
$info && $model->setAttr('created_by', $info['id']);
try {
$createTime = $model->createTime ?? 'create_time';
if ($createTime && !$model->getData($createTime)) {
$model->set($createTime, date('Y-m-d H:i:s'));
}
} catch (\Throwable $e) {
}
try {
if (function_exists('getCurrentInfo')) {
$info = getCurrentInfo();
if (!empty($info['id'])) {
$model->setAttr('created_by', $info['id']);
}
}
} catch (\Throwable $e) {
}
}
/**
* 写入前事件
* 写入前事件:更新时自动写入 update_time有后台登录信息时写入 updated_by
* @param Model $model
* @return void
*/
public static function onBeforeWrite($model): void
{
$info = getCurrentInfo();
$info && $model->setAttr('updated_by', $info['id']);
try {
if ($model->isExists()) {
$updateTime = $model->updateTime ?? 'update_time';
if ($updateTime) {
$model->set($updateTime, date('Y-m-d H:i:s'));
}
}
} catch (\Throwable $e) {
}
try {
if (function_exists('getCurrentInfo')) {
$info = getCurrentInfo();
if (!empty($info['id'])) {
$model->setAttr('updated_by', $info['id']);
}
}
} catch (\Throwable $e) {
}
}
}

View File

@@ -4,8 +4,9 @@ use plugin\saiadmin\app\middleware\SystemLog;
use plugin\saiadmin\app\middleware\CheckLogin;
use plugin\saiadmin\app\middleware\CheckAuth;
// 仅对 /core 后台路由生效,避免 /api 请求经过登录/权限/操作日志中间件,提升接口响应
return [
'' => [
'core' => [
CheckLogin::class,
CheckAuth::class,
SystemLog::class,

View File

@@ -17,6 +17,12 @@ Route::group('/core', function () {
Route::get('/system/statistics', [plugin\saiadmin\app\controller\SystemController::class, 'statistics']);
Route::get('/system/loginChart', [plugin\saiadmin\app\controller\SystemController::class, 'loginChart']);
Route::get('/system/loginBarChart', [plugin\saiadmin\app\controller\SystemController::class, 'loginBarChart']);
// 大富翁工作台统计(覆盖默认统计)
Route::get('/dice/dashboard/statistics', [\app\dice\controller\DiceDashboardController::class, 'statistics']);
Route::get('/dice/dashboard/rechargeChart', [\app\dice\controller\DiceDashboardController::class, 'rechargeChart']);
Route::get('/dice/dashboard/rechargeBarChart', [\app\dice\controller\DiceDashboardController::class, 'rechargeBarChart']);
Route::get('/dice/dashboard/walletRecordList', [\app\dice\controller\DiceDashboardController::class, 'walletRecordList']);
Route::get('/dice/dashboard/newPlayerList', [\app\dice\controller\DiceDashboardController::class, 'newPlayerList']);
Route::get('/system/clearAllCache', [plugin\saiadmin\app\controller\SystemController::class, 'clearAllCache']);
Route::get("/system/getResourceCategory", [plugin\saiadmin\app\controller\SystemController::class, 'getResourceCategory']);
@@ -82,6 +88,46 @@ Route::group('/core', function () {
Route::get("/server/cache", [\plugin\saiadmin\app\controller\system\SystemServerController::class, 'cache']);
Route::post("/server/clear", [\plugin\saiadmin\app\controller\system\SystemServerController::class, 'clear']);
// 大富翁 Dice 模块
fastRoute('dice/config/DiceConfig', \app\dice\controller\config\DiceConfigController::class);
fastRoute('dice/player/DicePlayer', \app\dice\controller\player\DicePlayerController::class);
Route::put('/dice/player/DicePlayer/updateStatus', [\app\dice\controller\player\DicePlayerController::class, 'updateStatus']);
Route::get('/dice/player/DicePlayer/getLotteryConfigOptions', [\app\dice\controller\player\DicePlayerController::class, 'getLotteryConfigOptions']);
Route::get('/dice/player/DicePlayer/getSystemUserOptions', [\app\dice\controller\player\DicePlayerController::class, 'getSystemUserOptions']);
fastRoute('dice/play_record/DicePlayRecord', \app\dice\controller\play_record\DicePlayRecordController::class);
Route::get('/dice/play_record/DicePlayRecord/getPlayerOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getPlayerOptions']);
Route::get('/dice/play_record/DicePlayRecord/getLotteryConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getLotteryConfigOptions']);
Route::get('/dice/play_record/DicePlayRecord/getRewardConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getRewardConfigOptions']);
fastRoute('dice/player_wallet_record/DicePlayerWalletRecord', \app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class);
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerOptions']);
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerWalletBefore']);
Route::post('/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'adminOperate']);
fastRoute('dice/player_ticket_record/DicePlayerTicketRecord', \app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class);
Route::get('/dice/player_ticket_record/DicePlayerTicketRecord/getPlayerOptions', [\app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class, 'getPlayerOptions']);
fastRoute('dice/reward/DiceReward', \app\dice\controller\reward\DiceRewardController::class);
Route::get('/dice/reward/DiceReward/weightRatioList', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioList']);
Route::get('/dice/reward/DiceReward/weightRatioListWithDirection', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioListWithDirection']);
Route::post('/dice/reward/DiceReward/batchUpdateWeights', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeights']);
Route::post('/dice/reward/DiceReward/batchUpdateWeightsByDirection', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeightsByDirection']);
Route::post('/dice/reward/DiceReward/startWeightTest', [\app\dice\controller\reward\DiceRewardController::class, 'startWeightTest']);
Route::get('/dice/reward/DiceReward/getTestProgress', [\app\dice\controller\reward\DiceRewardController::class, 'getTestProgress']);
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
Route::post('/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'saveBigwinWeightsByGrid']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdate', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdate']);
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getOptions']);
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getCurrentPool']);
Route::post('/dice/lottery_pool_config/DiceLotteryPoolConfig/updateCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'updateCurrentPool']);
Route::post('/dice/lottery_pool_config/DiceLotteryPoolConfig/resetProfitAmount', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'resetProfitAmount']);
fastRoute('dice/reward_config_record/DiceRewardConfigRecord', \app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class);
Route::post('/dice/reward_config_record/DiceRewardConfigRecord/importFromRecord', [\app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class, 'importFromRecord']);
fastRoute('dice/play_record_test/DicePlayRecordTest', \app\dice\controller\play_record_test\DicePlayRecordTestController::class);
Route::post('/dice/play_record_test/DicePlayRecordTest/clearAll', [\app\dice\controller\play_record_test\DicePlayRecordTestController::class, 'clearAll']);
// 数据表维护
Route::get("/database/index", [\plugin\saiadmin\app\controller\system\DataBaseController::class, 'index']);
Route::get("/database/recycle", [\plugin\saiadmin\app\controller\system\DataBaseController::class, 'recycle']);

View File

@@ -17,6 +17,11 @@ class ApiException extends BusinessException
{
public function render(Request $request): ?Response
{
return json(['code' => $this->getCode() ?: 500, 'message' => $this->getMessage()]);
$message = $this->getMessage();
$path = $request->path();
if (str_contains($path, 'api/')) {
$message = \app\api\util\ApiLang::translate($message, $request);
}
return json(['code' => $this->getCode() ?: 500, 'message' => $message]);
}
}

View File

@@ -20,11 +20,11 @@ namespace support;
*/
class Request extends \Webman\Http\Request
{
/** 由 CheckUserTokenMiddleware 注入:当前用户 ID */
public ?int $user_id = null;
/** 由 TokenMiddleware 注入:当前玩家 IDDicePlayer.id */
public ?int $player_id = null;
/** 由 CheckUserTokenMiddleware 注入:当前 user-token 原始字符串 */
public ?string $userToken = null;
/** 由 TokenMiddleware 注入:当前玩家模型实例 */
public $player = null;
/**
* 获取参数增强方法