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master-gam
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master-gam
| Author | SHA1 | Date | |
|---|---|---|---|
| a8704a1f41 | |||
| f10d5502de | |||
| 9940af960b | |||
| cf381bf02c | |||
| 427024171e | |||
| 28bd9f1a09 | |||
| 6b830f4e25 | |||
| 81400d2ce1 | |||
| 262906c46d | |||
| e9122c5850 | |||
| 9c03b92e4c | |||
| 81dc7de560 | |||
| e93c58c7df | |||
| c602c0d67d | |||
| 9786dab979 |
15
.env-example
15
.env-example
@@ -7,17 +7,12 @@ APP_DEFAULT_TIMEZONE = Asia/Shanghai
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# 语言
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LANG_DEFAULT_LANG = zh-cn
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# 数据库(config/thinkorm.php/database.php)
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DATABASE_DRIVER = mysql
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# Database
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DATABASE_TYPE = mysql
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DATABASE_HOSTNAME = 127.0.0.1
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DATABASE_DATABASE = buildadmin-webman
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DATABASE_USERNAME = buildadmin-webman
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DATABASE_PASSWORD = 123456
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DATABASE_DATABASE = webman-buildadmin-dafuweng
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DATABASE_USERNAME = webman-buildadmin-dafuweng
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DATABASE_PASSWORD = 6dzMaX32Xdsc4DjS
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DATABASE_HOSTPORT = 3306
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DATABASE_CHARSET = utf8mb4
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DATABASE_PREFIX =
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# 缓存(config/cache.php)
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CACHE_DRIVER = file
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DATABASE_PREFIX =
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@@ -21,7 +21,10 @@ class Admin extends Backend
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protected array|string $quickSearchField = ['username', 'nickname'];
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protected string|int|bool $dataLimit = 'allAuthAndOthers';
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/**
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* 开启数据范围;具体范围见重写的 getDataLimitAdminIds(角色组树:仅本人 + 下级组内管理员)
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*/
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protected bool|string|int $dataLimit = true;
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protected string $dataLimitField = 'id';
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@@ -31,6 +34,17 @@ class Admin extends Backend
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return null;
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}
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/**
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* 非超管:仅可管理「本人 + 树形下级组内」的管理员账号;与角色组管理页的可见范围一致(列表不含仅同级的其他管理员)
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*/
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protected function getDataLimitAdminIds(): array
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{
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if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
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return [];
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}
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return $this->auth->getSelfAndSubordinateAdminIds();
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}
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public function index(Request $request): Response
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{
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$response = $this->initializeBackend($request);
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@@ -357,9 +371,12 @@ class Admin extends Backend
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if ($this->auth->isSuperAdmin()) {
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return null;
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}
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$authGroups = $this->auth->getAllAuthGroups('allAuthAndOthers');
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$allowedGroupIds = array_values(array_unique(array_merge(
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Db::name('admin_group_access')->where('uid', $this->auth->id)->column('group_id'),
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$this->auth->getAdminChildGroups()
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)));
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foreach ($groups as $group) {
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if (!in_array($group, $authGroups)) {
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if (!in_array($group, $allowedGroupIds, false)) {
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return $this->error(__('You have no permission to add an administrator to this group!'));
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}
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}
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@@ -4,7 +4,6 @@ declare(strict_types=1);
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namespace app\admin\controller\auth;
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use Throwable;
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use app\common\controller\Backend;
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use app\admin\model\AdminLog as AdminLogModel;
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use support\Response;
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@@ -36,7 +35,10 @@ class AdminLog extends Backend
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list($where, $alias, $limit, $order) = $this->queryBuilder();
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if (!$this->auth->isSuperAdmin()) {
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$where[] = ['admin_id', '=', $this->auth->id];
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$scopeIds = $this->auth->getSelfAndSubordinateAdminIds();
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if ($scopeIds !== []) {
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$where[] = ['admin_id', 'in', $scopeIds];
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}
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}
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$res = $this->model
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->withJoin($this->withJoinTable, $this->withJoinType)
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@@ -17,8 +17,6 @@ use Webman\Http\Request;
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class Group extends Backend
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{
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protected string $authMethod = 'allAuthAndOthers';
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protected ?object $model = null;
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protected string|array $preExcludeFields = ['create_time', 'update_time'];
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@@ -82,6 +80,9 @@ class Group extends Backend
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$rulesRes = $this->handleRules($data);
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if ($rulesRes instanceof Response) return $rulesRes;
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$pidRes = $this->validateGroupParentId($data['pid'] ?? null);
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if ($pidRes instanceof Response) return $pidRes;
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$result = false;
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$this->model->startTrans();
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try {
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@@ -144,6 +145,11 @@ class Group extends Backend
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$rulesRes = $this->handleRules($data);
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if ($rulesRes instanceof Response) return $rulesRes;
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if (array_key_exists('pid', $data)) {
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$pidRes = $this->validateGroupParentId($data['pid'] ?? null);
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if ($pidRes instanceof Response) return $pidRes;
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}
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$result = false;
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$this->model->startTrans();
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try {
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@@ -294,8 +300,6 @@ class Group extends Backend
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$pk = $this->model->getPk();
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$initKey = $request->get('initKey') ?? $pk;
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$absoluteAuth = $request->get('absoluteAuth') ?? false;
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if ($this->keyword) {
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$keyword = explode(' ', $this->keyword);
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foreach ($keyword as $item) {
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@@ -308,11 +312,14 @@ class Group extends Backend
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}
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if (!$this->auth->isSuperAdmin()) {
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$authGroups = $this->auth->getAllAuthGroups($this->authMethod, $where);
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if (!$absoluteAuth) {
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$authGroups = array_merge($this->adminGroups, $authGroups);
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$descendantIds = $this->auth->getAdminChildGroups();
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// 本人所在组 + 树形下级;不含同级、不含其它分支(与 getAllAuthGroups 的「权限多寡」脱钩)
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$visibleIds = array_values(array_unique(array_merge($this->adminGroups, $descendantIds)));
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if ($visibleIds === []) {
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$where[] = ['id', '=', -1];
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} else {
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$where[] = ['id', 'in', $visibleIds];
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}
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$where[] = ['id', 'in', $authGroups];
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}
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$data = $this->model->where($where)->select()->toArray();
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@@ -337,9 +344,43 @@ class Group extends Backend
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private function checkAuth($groupId): ?Response
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{
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$authGroups = $this->auth->getAllAuthGroups($this->authMethod, []);
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if (!$this->auth->isSuperAdmin() && !in_array($groupId, $authGroups)) {
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return $this->error(__($this->authMethod == 'allAuth' ? 'You need to have all permissions of this group to operate this group~' : 'You need to have all the permissions of the group and have additional permissions before you can operate the group~'));
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if ($this->auth->isSuperAdmin()) {
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return null;
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}
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$descendantIds = $this->auth->getAdminChildGroups();
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if (!in_array($groupId, $descendantIds, false)) {
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return $this->error(__('You can only operate subordinate role groups in the tree hierarchy~'));
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}
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return null;
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}
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/**
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* 新增/编辑时校验父级:非超管只能挂在本人所在组或其树形下级之下,不可建顶级(pid=0)
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*/
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private function validateGroupParentId(mixed $pid): ?Response
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{
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if ($this->auth->isSuperAdmin()) {
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return null;
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}
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if ($pid === null || $pid === '' || $pid === false) {
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return $this->error(__('Non super administrators cannot create top-level role groups'));
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}
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if ($pid === 0 || $pid === '0') {
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return $this->error(__('Non super administrators cannot create top-level role groups'));
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}
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if (!is_numeric($pid)) {
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return $this->error(__('The parent group is not within your manageable scope'));
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}
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$allowed = array_values(array_unique(array_merge($this->adminGroups, $this->auth->getAdminChildGroups())));
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$ok = false;
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foreach ($allowed as $aid) {
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if ($aid == $pid) {
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$ok = true;
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break;
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}
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}
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if (!$ok) {
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return $this->error(__('The parent group is not within your manageable scope'));
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}
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return null;
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}
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@@ -26,12 +26,43 @@ class Channel extends Backend
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protected string|array $quickSearchField = ['id', 'code', 'name'];
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/**
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* 非超级管理员仅能操作 game_channel.admin_id 为当前账号的渠道;超管不限制
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* @see \app\common\controller\Backend::getDataLimitAdminIds()
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*/
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protected bool|string|int $dataLimit = true;
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/**
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* adminTree 为辅助接口,默认权限节点名 game/channel/admintree 往往未在后台录入;
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* 与列表权限 game/channel/index 对齐,避免子管理员已勾「渠道管理」仍 401。
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*/
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protected array $noNeedPermission = ['adminTree', 'deleteRelatedCounts'];
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protected function initController(WebmanRequest $request): ?Response
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{
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$this->model = new \app\common\model\GameChannel();
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return null;
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}
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/**
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* 列表;附带 delete_related_counts=1 时返回删除前关联数据统计(走与 index 相同的路由入口,避免单独 URL 在部分环境下 404)
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*
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* @throws Throwable
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*/
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public function index(WebmanRequest $request): Response
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{
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$response = $this->initializeBackend($request);
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if ($response !== null) {
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return $response;
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}
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$delPreview = $request->get('delete_related_counts');
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if ($delPreview === '1' || $delPreview === 1 || $delPreview === true) {
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return $this->deleteRelatedCountsResponse($request);
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}
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return $this->_index();
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}
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/**
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* 渠道-管理员树(父级=渠道,子级=管理员,仅可选择子级)
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*/
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@@ -40,11 +71,17 @@ class Channel extends Backend
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$response = $this->initializeBackend($request);
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if ($response !== null) return $response;
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$channels = Db::name('game_channel')
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if (!$this->auth->check('game/channel/index')) {
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return $this->error(__('You have no permission'));
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}
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$channelQuery = Db::name('game_channel')
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->field(['id', 'name', 'admin_group_id'])
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->order('id', 'asc')
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->select()
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->toArray();
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->order('id', 'asc');
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if (!$this->auth->isSuperAdmin()) {
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$channelQuery->where('admin_id', $this->auth->id);
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}
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$channels = $channelQuery->select()->toArray();
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$groupChildrenCache = [];
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$getGroupChildren = function ($groupId) use (&$getGroupChildren, &$groupChildrenCache) {
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@@ -132,6 +169,10 @@ class Channel extends Backend
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$data = $this->applyInputFilter($data);
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$data = $this->excludeFields($data);
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if (!$this->auth->isSuperAdmin()) {
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$data['admin_id'] = $this->auth->id;
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}
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|
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$adminId = $data['admin_id'] ?? null;
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if ($adminId === null || $adminId === '') {
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return $this->error(__('Parameter %s can not be empty', ['admin_id']));
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@@ -178,6 +219,20 @@ class Channel extends Backend
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return $this->error($e->getMessage());
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}
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if ($result !== false) {
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$newChannelId = $this->resolveNewChannelIdAfterInsert($data);
|
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if (!$this->isPositiveChannelId($newChannelId)) {
|
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$code = $data['code'] ?? null;
|
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if (is_string($code) && trim($code) !== '') {
|
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$newChannelId = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
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}
|
||||
}
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||||
if ($this->isPositiveChannelId($newChannelId)) {
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try {
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$this->copyGameConfigFromChannelZero($newChannelId);
|
||||
} catch (Throwable $e) {
|
||||
return $this->error(__('Game channel copy default config failed') . ': ' . $e->getMessage());
|
||||
}
|
||||
}
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return $this->success(__('Added successfully'));
|
||||
}
|
||||
return $this->error(__('No rows were added'));
|
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@@ -218,6 +273,10 @@ class Channel extends Backend
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unset($data['admin_group_id']);
|
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}
|
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|
||||
if (!$this->auth->isSuperAdmin()) {
|
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unset($data['admin_id']);
|
||||
}
|
||||
|
||||
$nextAdminId = array_key_exists('admin_id', $data) ? $data['admin_id'] : ($row['admin_id'] ?? null);
|
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if ($nextAdminId !== null && $nextAdminId !== '') {
|
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$topGroupId = Db::name('admin_group_access')
|
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@@ -290,13 +349,282 @@ class Channel extends Backend
|
||||
->order($order)
|
||||
->paginate($limit);
|
||||
|
||||
$list = $this->buildChannelListWithRealtimeUserCounts($res->items());
|
||||
|
||||
return $this->success('', [
|
||||
'list' => $res->items(),
|
||||
'list' => $list,
|
||||
'total' => $res->total(),
|
||||
'remark' => get_route_remark(),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 列表 user_count 按 game_user.game_channel_id 实时 COUNT,与库字段无关(用户增删改时会回写 game_channel.user_count)
|
||||
*
|
||||
* @param iterable<int|string, mixed> $items
|
||||
* @return list<array<string, mixed>>
|
||||
*/
|
||||
private function buildChannelListWithRealtimeUserCounts(iterable $items): array
|
||||
{
|
||||
$rows = [];
|
||||
foreach ($items as $item) {
|
||||
$rows[] = is_array($item) ? $item : $item->toArray();
|
||||
}
|
||||
if ($rows === []) {
|
||||
return [];
|
||||
}
|
||||
$ids = [];
|
||||
foreach ($rows as $r) {
|
||||
if (isset($r['id'])) {
|
||||
$ids[] = $r['id'];
|
||||
}
|
||||
}
|
||||
if ($ids === []) {
|
||||
return $rows;
|
||||
}
|
||||
$agg = Db::name('game_user')
|
||||
->where('game_channel_id', 'in', $ids)
|
||||
->field('game_channel_id, count(*) as cnt')
|
||||
->group('game_channel_id')
|
||||
->select()
|
||||
->toArray();
|
||||
$countMap = [];
|
||||
foreach ($agg as $a) {
|
||||
$countMap[$a['game_channel_id']] = (int) $a['cnt'];
|
||||
}
|
||||
foreach ($rows as &$r) {
|
||||
$cid = $r['id'] ?? null;
|
||||
$r['user_count'] = ($cid !== null && $cid !== '') ? ($countMap[$cid] ?? 0) : 0;
|
||||
}
|
||||
unset($r);
|
||||
|
||||
return $rows;
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除前统计:与当前选中渠道相关的游戏配置条数、游戏用户条数(须具备 game/channel/del)
|
||||
*
|
||||
* @throws Throwable
|
||||
*/
|
||||
public function deleteRelatedCounts(WebmanRequest $request): Response
|
||||
{
|
||||
$response = $this->initializeBackend($request);
|
||||
if ($response !== null) {
|
||||
return $response;
|
||||
}
|
||||
|
||||
return $this->deleteRelatedCountsResponse($request);
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws Throwable
|
||||
*/
|
||||
private function deleteRelatedCountsResponse(WebmanRequest $request): Response
|
||||
{
|
||||
if (!$this->auth->check('game/channel/del')) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
$channelIds = $this->getAuthorizedChannelIdsForIncomingIds($request);
|
||||
if ($channelIds === []) {
|
||||
return $this->success('', [
|
||||
'game_config_count' => 0,
|
||||
'game_user_count' => 0,
|
||||
]);
|
||||
}
|
||||
|
||||
// 实时统计:game_config.channel_id、game_user.game_channel_id(与渠道 id 一致)
|
||||
$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
|
||||
$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
|
||||
|
||||
return $this->success('', [
|
||||
'game_config_count' => $configCount,
|
||||
'game_user_count' => $userCount,
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除渠道:若存在关联的游戏配置或用户,须带 confirm_cascade=1;同时级联删除关联数据
|
||||
*
|
||||
* @throws Throwable
|
||||
*/
|
||||
protected function _del(): Response
|
||||
{
|
||||
$where = [];
|
||||
$dataLimitAdminIds = $this->getDataLimitAdminIds();
|
||||
if ($dataLimitAdminIds) {
|
||||
$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
|
||||
}
|
||||
|
||||
$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
|
||||
if (!is_array($ids)) {
|
||||
$ids = $ids !== null && $ids !== '' ? [$ids] : [];
|
||||
}
|
||||
if ($ids === []) {
|
||||
return $this->error(__('Parameter error'));
|
||||
}
|
||||
|
||||
$pk = $this->model->getPk();
|
||||
$where[] = [$pk, 'in', $ids];
|
||||
|
||||
$data = $this->model->where($where)->select();
|
||||
if (count($data) === 0) {
|
||||
return $this->error(__('No rows were deleted'));
|
||||
}
|
||||
|
||||
$channelIds = [];
|
||||
foreach ($data as $v) {
|
||||
$channelIds[] = $v[$pk];
|
||||
}
|
||||
|
||||
// 删除确认用实时条数:game_config.channel_id、game_user.game_channel_id
|
||||
$configCount = Db::name('game_config')->where('channel_id', 'in', $channelIds)->count();
|
||||
$userCount = Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->count();
|
||||
|
||||
$confirmCascade = $this->request->get('confirm_cascade');
|
||||
if ($confirmCascade === null || $confirmCascade === '') {
|
||||
$confirmCascade = $this->request->post('confirm_cascade');
|
||||
}
|
||||
$confirmed = $confirmCascade === 1 || $confirmCascade === '1' || $confirmCascade === true;
|
||||
|
||||
if (($configCount > 0 || $userCount > 0) && !$confirmed) {
|
||||
return $this->error(__('Game channel delete need confirm related'), [
|
||||
'need_confirm' => true,
|
||||
'game_config_count' => $configCount,
|
||||
'game_user_count' => $userCount,
|
||||
]);
|
||||
}
|
||||
|
||||
$count = 0;
|
||||
$this->model->startTrans();
|
||||
try {
|
||||
Db::name('game_config')->where('channel_id', 'in', $channelIds)->delete();
|
||||
Db::name('game_user')->where('game_channel_id', 'in', $channelIds)->delete();
|
||||
foreach ($data as $v) {
|
||||
$count += $v->delete();
|
||||
}
|
||||
$this->model->commit();
|
||||
} catch (Throwable $e) {
|
||||
$this->model->rollback();
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
|
||||
if ($count) {
|
||||
return $this->success(__('Deleted successfully'));
|
||||
}
|
||||
|
||||
return $this->error(__('No rows were deleted'));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<string|int> $ids
|
||||
* @return list<int|string>
|
||||
*/
|
||||
private function getAuthorizedChannelIdsForIncomingIds(WebmanRequest $request): array
|
||||
{
|
||||
$where = [];
|
||||
$dataLimitAdminIds = $this->getDataLimitAdminIds();
|
||||
if ($dataLimitAdminIds) {
|
||||
$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
|
||||
}
|
||||
|
||||
$ids = $request->post('ids') ?? $request->get('ids') ?? [];
|
||||
if (!is_array($ids)) {
|
||||
$ids = $ids !== null && $ids !== '' ? [$ids] : [];
|
||||
}
|
||||
if ($ids === []) {
|
||||
return [];
|
||||
}
|
||||
|
||||
$pk = $this->model->getPk();
|
||||
$where[] = [$pk, 'in', $ids];
|
||||
|
||||
return $this->model->where($where)->column($pk);
|
||||
}
|
||||
|
||||
/**
|
||||
* ThinkORM 在连接池/部分驱动下,insert 后 getKey() 可能未及时带上自增 id,这里多路兜底
|
||||
*
|
||||
* @param array<string, mixed> $postedChannelData 已过滤后的入库数据(含 code 等)
|
||||
*/
|
||||
private function resolveNewChannelIdAfterInsert(array $postedChannelData): int|string|null
|
||||
{
|
||||
$pk = $this->model->getPk();
|
||||
$id = $this->model->getKey();
|
||||
if ($this->isPositiveChannelId($id)) {
|
||||
return $id;
|
||||
}
|
||||
$rowData = $this->model->getData();
|
||||
if (is_array($rowData)) {
|
||||
if (isset($rowData[$pk]) && $this->isPositiveChannelId($rowData[$pk])) {
|
||||
return $rowData[$pk];
|
||||
}
|
||||
if (isset($rowData['id']) && $this->isPositiveChannelId($rowData['id'])) {
|
||||
return $rowData['id'];
|
||||
}
|
||||
}
|
||||
$lastInsId = $this->model->db()->getLastInsID();
|
||||
if ($this->isPositiveChannelId($lastInsId)) {
|
||||
return $lastInsId;
|
||||
}
|
||||
$lastInsId2 = Db::name('game_channel')->getLastInsID();
|
||||
if ($this->isPositiveChannelId($lastInsId2)) {
|
||||
return $lastInsId2;
|
||||
}
|
||||
$code = $postedChannelData['code'] ?? null;
|
||||
if (is_string($code) && trim($code) !== '') {
|
||||
$found = Db::name('game_channel')->where('code', trim($code))->order('id', 'desc')->value('id');
|
||||
if ($this->isPositiveChannelId($found)) {
|
||||
return $found;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private function isPositiveChannelId(mixed $id): bool
|
||||
{
|
||||
if ($id === null || $id === '') {
|
||||
return false;
|
||||
}
|
||||
if (is_numeric($id)) {
|
||||
return $id > 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 新建渠道后:将 channel_id=0 的全局默认游戏配置复制一份,channel_id 指向新渠道主键
|
||||
*
|
||||
* @param int|string $newChannelId 新建 game_channel.id
|
||||
*/
|
||||
private function copyGameConfigFromChannelZero(int|string $newChannelId): void
|
||||
{
|
||||
$exists = Db::name('game_config')->where('channel_id', $newChannelId)->count();
|
||||
if ($exists > 0) {
|
||||
return;
|
||||
}
|
||||
// 全局模板:channel_id 为 0 或字符串 '0'(与业务约定一致)
|
||||
$rows = Db::name('game_config')
|
||||
->whereIn('channel_id', [0, '0'])
|
||||
->select()
|
||||
->toArray();
|
||||
if ($rows === []) {
|
||||
return;
|
||||
}
|
||||
$now = time();
|
||||
foreach ($rows as $row) {
|
||||
foreach (['ID', 'id', 'Id'] as $pkField) {
|
||||
unset($row[$pkField]);
|
||||
}
|
||||
$row['channel_id'] = $newChannelId;
|
||||
$row['create_time'] = $now;
|
||||
$row['update_time'] = $now;
|
||||
Db::name('game_config')->strict(false)->insert($row);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
|
||||
*/
|
||||
|
||||
443
app/admin/controller/game/Config.php
Normal file
443
app/admin/controller/game/Config.php
Normal file
@@ -0,0 +1,443 @@
|
||||
<?php
|
||||
|
||||
namespace app\admin\controller\game;
|
||||
|
||||
use Throwable;
|
||||
use app\common\controller\Backend;
|
||||
use support\think\Db;
|
||||
use support\Response;
|
||||
use Webman\Http\Request as WebmanRequest;
|
||||
|
||||
/**
|
||||
* 游戏配置
|
||||
*/
|
||||
class Config extends Backend
|
||||
{
|
||||
/**
|
||||
* GameConfig模型对象
|
||||
* @var object|null
|
||||
* @phpstan-var \app\common\model\GameConfig|null
|
||||
*/
|
||||
protected ?object $model = null;
|
||||
|
||||
/**
|
||||
* 数据范围:非超管仅本人 + 下级角色组内管理员;game_config 无 admin_id,通过 channel_id 关联 game_channel.admin_id 限定
|
||||
*/
|
||||
protected bool|string|int $dataLimit = 'parent';
|
||||
|
||||
/**
|
||||
* 列表/删除等条件字段为 channel_id(见 {@see getDataLimitAdminIds()} 实际返回渠道 ID)
|
||||
*/
|
||||
protected string $dataLimitField = 'channel_id';
|
||||
|
||||
/**
|
||||
* 表无 admin_id,勿自动写入
|
||||
*/
|
||||
protected bool $dataLimitFieldAutoFill = false;
|
||||
|
||||
protected string|array $defaultSortField = 'channel_id,desc';
|
||||
|
||||
protected array $withJoinTable = ['channel'];
|
||||
|
||||
protected array|string $preExcludeFields = ['create_time', 'update_time'];
|
||||
|
||||
protected string|array $quickSearchField = ['ID'];
|
||||
|
||||
/** default_tier_weight / default_kill_score_weight:每项≤100 且各项之和必须=100 */
|
||||
private const WEIGHT_SUM_100_NAMES = ['default_tier_weight', 'default_kill_score_weight'];
|
||||
|
||||
/** default_bigwin_weight:仅校验每项整数、0~10000(5/30 固定 10000),不参与「和≤100」 */
|
||||
private const BIGWIN_WEIGHT_NAME = 'default_bigwin_weight';
|
||||
|
||||
protected function initController(WebmanRequest $request): ?Response
|
||||
{
|
||||
$this->model = new \app\common\model\GameConfig();
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将「可访问管理员 ID」转为「其负责的渠道 ID」,供 queryBuilder 使用 channel_id IN (...)
|
||||
*
|
||||
* @return list<int|string>
|
||||
*/
|
||||
protected function getDataLimitAdminIds(): array
|
||||
{
|
||||
if (!$this->dataLimit || !$this->auth || $this->auth->isSuperAdmin()) {
|
||||
return [];
|
||||
}
|
||||
$adminIds = parent::getDataLimitAdminIds();
|
||||
if ($adminIds === []) {
|
||||
return [];
|
||||
}
|
||||
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
|
||||
if ($channelIds === []) {
|
||||
return [-1];
|
||||
}
|
||||
return array_values(array_unique($channelIds));
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws Throwable
|
||||
*/
|
||||
protected function _add(): Response
|
||||
{
|
||||
if ($this->request && $this->request->method() === 'POST') {
|
||||
$data = $this->request->post();
|
||||
if (!$data) {
|
||||
return $this->error(__('Parameter %s can not be empty', ['']));
|
||||
}
|
||||
|
||||
$data = $this->applyInputFilter($data);
|
||||
$data = $this->excludeFields($data);
|
||||
|
||||
$err = $this->validateGameWeightPayload($data, null);
|
||||
if ($err !== null) {
|
||||
return $this->error($err);
|
||||
}
|
||||
|
||||
if (!$this->auth->isSuperAdmin()) {
|
||||
$allowedChannelIds = $this->getDataLimitAdminIds();
|
||||
$cid = $data['channel_id'] ?? null;
|
||||
if ($cid === null || $cid === '') {
|
||||
return $this->error(__('Parameter %s can not be empty', ['channel_id']));
|
||||
}
|
||||
if ($allowedChannelIds !== [] && !in_array($cid, $allowedChannelIds)) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
}
|
||||
|
||||
$result = false;
|
||||
$this->model->startTrans();
|
||||
try {
|
||||
if ($this->modelValidate) {
|
||||
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
|
||||
if (class_exists($validate)) {
|
||||
$validate = new $validate();
|
||||
if ($this->modelSceneValidate) {
|
||||
$validate->scene('add');
|
||||
}
|
||||
$validate->check($data);
|
||||
}
|
||||
}
|
||||
$result = $this->model->save($data);
|
||||
$this->model->commit();
|
||||
} catch (Throwable $e) {
|
||||
$this->model->rollback();
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
if ($result !== false) {
|
||||
return $this->success(__('Added successfully'));
|
||||
}
|
||||
return $this->error(__('No rows were added'));
|
||||
}
|
||||
|
||||
return $this->error(__('Parameter error'));
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws Throwable
|
||||
*/
|
||||
protected function _edit(): Response
|
||||
{
|
||||
$pk = $this->model->getPk();
|
||||
$id = $this->request ? ($this->request->post($pk) ?? $this->request->get($pk)) : null;
|
||||
$row = $this->model->find($id);
|
||||
if (!$row) {
|
||||
return $this->error(__('Record not found'));
|
||||
}
|
||||
|
||||
$dataLimitAdminIds = $this->getDataLimitAdminIds();
|
||||
if ($dataLimitAdminIds && !in_array($row[$this->dataLimitField], $dataLimitAdminIds)) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
if ($this->request && $this->request->method() === 'POST') {
|
||||
$data = $this->request->post();
|
||||
if (!$data) {
|
||||
return $this->error(__('Parameter %s can not be empty', ['']));
|
||||
}
|
||||
|
||||
$data = $this->applyInputFilter($data);
|
||||
$data = $this->excludeFields($data);
|
||||
|
||||
if (!$this->auth->isSuperAdmin()) {
|
||||
$data['channel_id'] = $row['channel_id'];
|
||||
$data['group'] = $row['group'];
|
||||
$data['name'] = $row['name'];
|
||||
$data['title'] = $row['title'];
|
||||
} elseif (!isset($data['name']) || $data['name'] === '' || $data['name'] === null) {
|
||||
// JSON/表单未带 name 时回退库值,避免走「每项≤10000」
|
||||
$data['name'] = $row['name'] ?? '';
|
||||
}
|
||||
// 超管编辑时若未传 group,用库值参与 game_weight 校验(与 name 回退一致)
|
||||
if ($this->auth->isSuperAdmin() && trim((string) ($data['group'] ?? '')) === '') {
|
||||
$data['group'] = (string) ($row['group'] ?? '');
|
||||
}
|
||||
|
||||
$err = $this->validateGameWeightPayload($data, $row['value'] ?? null);
|
||||
if ($err !== null) {
|
||||
return $this->error($err);
|
||||
}
|
||||
|
||||
$result = false;
|
||||
$this->model->startTrans();
|
||||
try {
|
||||
if ($this->modelValidate) {
|
||||
$validate = str_replace("\\model\\", "\\validate\\", get_class($this->model));
|
||||
if (class_exists($validate)) {
|
||||
$validate = new $validate();
|
||||
if ($this->modelSceneValidate) {
|
||||
$validate->scene('edit');
|
||||
}
|
||||
$data[$pk] = $row[$pk];
|
||||
$validate->check($data);
|
||||
}
|
||||
}
|
||||
$result = $row->save($data);
|
||||
$this->model->commit();
|
||||
} catch (Throwable $e) {
|
||||
$this->model->rollback();
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
if ($result !== false) {
|
||||
return $this->success(__('Update successful'));
|
||||
}
|
||||
return $this->error(__('No rows updated'));
|
||||
}
|
||||
|
||||
return $this->success('', [
|
||||
'row' => $row
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 与前端 gameWeightFixed.normalizeGameWeightConfigName 一致:trim、去括号后说明、小写
|
||||
*/
|
||||
private function normalizeGameWeightConfigName(string $raw): string
|
||||
{
|
||||
$s = trim($raw);
|
||||
if (preg_match('/^([^((]+)/u', $s, $m)) {
|
||||
$s = trim($m[1]);
|
||||
}
|
||||
|
||||
return strtolower($s);
|
||||
}
|
||||
|
||||
/**
|
||||
* 解析 game_weight JSON 里每一项的权重:支持 int/float、数字字符串(与前端 JSON.stringify 一致常为字符串)
|
||||
*/
|
||||
private function parseGameWeightScalarToFloat(mixed $v): ?float
|
||||
{
|
||||
if (is_int($v) || is_float($v)) {
|
||||
return (float) $v;
|
||||
}
|
||||
if (is_bool($v) || is_array($v) || $v === null) {
|
||||
return null;
|
||||
}
|
||||
$s = trim((string) $v);
|
||||
if ($s === '') {
|
||||
return null;
|
||||
}
|
||||
$f = filter_var($s, FILTER_VALIDATE_FLOAT);
|
||||
if ($f !== false) {
|
||||
return $f;
|
||||
}
|
||||
$i = filter_var($s, FILTER_VALIDATE_INT);
|
||||
if ($i !== false) {
|
||||
return (float) $i;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* game_weight:tier/kill 每项≤100 且和必须=100;bigwin 每项 0~10000;编辑时键不可改
|
||||
*
|
||||
* @param array<string, mixed> $data
|
||||
*/
|
||||
private function validateGameWeightPayload(array &$data, ?string $originalValue): ?string
|
||||
{
|
||||
$group = strtolower(trim((string) ($data['group'] ?? '')));
|
||||
if ($group !== 'game_weight') {
|
||||
return null;
|
||||
}
|
||||
$rawName = (string) ($data['name'] ?? '');
|
||||
$rawName = preg_replace('/[\x{200B}-\x{200D}\x{FEFF}]/u', '', $rawName);
|
||||
$name = $this->normalizeGameWeightConfigName($rawName);
|
||||
|
||||
$rawValue = $data['value'] ?? null;
|
||||
$valueWasArray = false;
|
||||
if (is_array($rawValue)) {
|
||||
$decoded = $rawValue;
|
||||
$valueWasArray = true;
|
||||
} elseif (is_string($rawValue)) {
|
||||
$s = trim($rawValue);
|
||||
if (str_starts_with($s, "\xEF\xBB\xBF")) {
|
||||
$s = substr($s, 3);
|
||||
}
|
||||
if ($s === '') {
|
||||
return __('Parameter error');
|
||||
}
|
||||
$decoded = json_decode($s, true);
|
||||
// 双重 JSON 字符串(外层已解析为字符串时)
|
||||
if (is_string($decoded)) {
|
||||
$decoded = json_decode(trim($decoded), true);
|
||||
}
|
||||
} else {
|
||||
return __('Parameter error');
|
||||
}
|
||||
if (!is_array($decoded)) {
|
||||
return __('Parameter error');
|
||||
}
|
||||
|
||||
// 骰子键 5~30 结构一律按大奖 0~10000 校验(避免库中 name 与 JSON 不一致时误走 tier/kill 单项上限)
|
||||
$diceBigwin = $this->gameWeightDecodedIsBigwinDiceKeys($decoded);
|
||||
// 归一化后的 name + 原始串包含 default_bigwin_weight(兼容说明后缀、异常空格),避免误走单项上限
|
||||
$rawLower = strtolower($rawName);
|
||||
$useBigwinRules = $diceBigwin
|
||||
|| ($name === self::BIGWIN_WEIGHT_NAME)
|
||||
|| str_contains($rawLower, 'default_bigwin_weight');
|
||||
|
||||
$keys = [];
|
||||
$numbers = [];
|
||||
foreach ($decoded as $item) {
|
||||
if (!is_array($item)) {
|
||||
return __('Parameter error');
|
||||
}
|
||||
foreach ($item as $k => $v) {
|
||||
$keys[] = (string) $k;
|
||||
$num = $this->parseGameWeightScalarToFloat($v);
|
||||
if ($num === null) {
|
||||
return __('Game config weight value must be numeric');
|
||||
}
|
||||
if ($useBigwinRules) {
|
||||
if ($num < 0 || $num > 10000) {
|
||||
return __('Game config bigwin weight each 0 10000');
|
||||
}
|
||||
$ks = strval($k);
|
||||
if (($ks === '5' || $ks === '30') && abs($num - 10000.0) > 0.000001) {
|
||||
return __('Game config bigwin weight locked 5 30');
|
||||
}
|
||||
} else {
|
||||
if ($num > 100) {
|
||||
return __('Game config weight each value must not exceed 100');
|
||||
}
|
||||
}
|
||||
$numbers[] = $num;
|
||||
}
|
||||
}
|
||||
|
||||
if (count($numbers) === 0) {
|
||||
return __('Parameter %s can not be empty', ['value']);
|
||||
}
|
||||
|
||||
if ($originalValue !== null && $originalValue !== '') {
|
||||
$oldKeys = $this->extractGameWeightKeys($originalValue);
|
||||
if ($oldKeys !== $keys) {
|
||||
return __('Game config weight keys cannot be modified');
|
||||
}
|
||||
}
|
||||
|
||||
if (!$useBigwinRules && in_array($name, self::WEIGHT_SUM_100_NAMES, true)) {
|
||||
$sum = array_sum($numbers);
|
||||
if (abs($sum - 100.0) > 0.000001) {
|
||||
return __('Game config weight sum must equal 100');
|
||||
}
|
||||
}
|
||||
|
||||
if ($valueWasArray) {
|
||||
$data['value'] = json_encode($decoded, JSON_UNESCAPED_UNICODE);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 是否为 default_bigwin_weight 的固定骰子键集合(与前端 BIGWIN_WEIGHT_KEYS 一致)
|
||||
*
|
||||
* @param array<mixed> $decoded
|
||||
*/
|
||||
private function gameWeightDecodedIsBigwinDiceKeys(array $decoded): bool
|
||||
{
|
||||
$keys = [];
|
||||
foreach ($decoded as $item) {
|
||||
if (!is_array($item)) {
|
||||
return false;
|
||||
}
|
||||
foreach (array_keys($item) as $k) {
|
||||
$keys[] = trim((string) $k);
|
||||
}
|
||||
}
|
||||
if (count($keys) !== 6) {
|
||||
return false;
|
||||
}
|
||||
$ints = [];
|
||||
foreach ($keys as $k) {
|
||||
if ($k === '' || !ctype_digit($k)) {
|
||||
return false;
|
||||
}
|
||||
$ints[] = (int) $k;
|
||||
}
|
||||
sort($ints, SORT_NUMERIC);
|
||||
|
||||
return $ints === [5, 10, 15, 20, 25, 30];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return list<string>
|
||||
*/
|
||||
private function extractGameWeightKeys(string $value): array
|
||||
{
|
||||
$decoded = json_decode($value, true);
|
||||
if (!is_array($decoded)) {
|
||||
return [];
|
||||
}
|
||||
$keys = [];
|
||||
foreach ($decoded as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
foreach ($item as $k => $_) {
|
||||
$keys[] = (string) $k;
|
||||
}
|
||||
}
|
||||
return $keys;
|
||||
}
|
||||
|
||||
/**
|
||||
* 查看
|
||||
* @throws Throwable
|
||||
*/
|
||||
protected function _index(): Response
|
||||
{
|
||||
// 如果是 select 则转发到 select 方法,若未重写该方法,其实还是继续执行 index
|
||||
if ($this->request && $this->request->get('select')) {
|
||||
return $this->select($this->request);
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. withJoin 不可使用 alias 方法设置表别名,别名将自动使用关联模型名称(小写下划线命名规则)
|
||||
* 2. 以下的别名设置了主表别名,同时便于拼接查询参数等
|
||||
* 3. paginate 数据集可使用链式操作 each(function($item, $key) {}) 遍历处理
|
||||
*/
|
||||
list($where, $alias, $limit, $order) = $this->queryBuilder();
|
||||
$res = $this->model
|
||||
->withJoin($this->withJoinTable, $this->withJoinType)
|
||||
->with($this->withJoinTable)
|
||||
->visible(['channel' => ['name']])
|
||||
->alias($alias)
|
||||
->where($where)
|
||||
->order($order)
|
||||
->paginate($limit);
|
||||
|
||||
return $this->success('', [
|
||||
'list' => $res->items(),
|
||||
'total' => $res->total(),
|
||||
'remark' => get_route_remark(),
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应方法至此进行重写
|
||||
*/
|
||||
}
|
||||
@@ -4,6 +4,8 @@ namespace app\admin\controller\game;
|
||||
|
||||
use Throwable;
|
||||
use app\common\controller\Backend;
|
||||
use app\common\service\GameChannelUserCount;
|
||||
use support\think\Db;
|
||||
use support\Response;
|
||||
use Webman\Http\Request as WebmanRequest;
|
||||
|
||||
@@ -19,18 +21,112 @@ class User extends Backend
|
||||
*/
|
||||
protected ?object $model = null;
|
||||
|
||||
/**
|
||||
* 数据范围:非超管仅本人 + 下级角色组内管理员(与 auth.Admin 一致,见 Backend::getDataLimitAdminIds parent)
|
||||
*/
|
||||
protected bool|string|int $dataLimit = 'parent';
|
||||
|
||||
/**
|
||||
* admin_id 由表单选择归属管理员,勿在保存时强制改为当前登录账号
|
||||
*/
|
||||
protected bool $dataLimitFieldAutoFill = false;
|
||||
|
||||
protected array|string $preExcludeFields = ['id', 'uuid', 'create_time', 'update_time'];
|
||||
|
||||
protected array $withJoinTable = ['gameChannel', 'admin'];
|
||||
|
||||
protected string|array $quickSearchField = ['id', 'username', 'phone'];
|
||||
|
||||
/**
|
||||
* 与渠道 Config 类似:从游戏配置拉取默认权重;辅助接口,需具备用户管理列表权限
|
||||
*/
|
||||
protected array $noNeedPermission = ['defaultWeightPresets', 'defaultWeightByChannel'];
|
||||
|
||||
/** game_weight 分组下的配置名 */
|
||||
private const GC_GROUP_WEIGHT = 'game_weight';
|
||||
|
||||
private const GC_NAME_TIER = 'default_tier_weight';
|
||||
|
||||
private const GC_NAME_BIGWIN_PRIMARY = 'default_bigwin_weight';
|
||||
|
||||
/** 档位权重固定键:T1~T5 */
|
||||
private const TIER_WEIGHT_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'];
|
||||
|
||||
/** 中大奖权重固定键:5~30 */
|
||||
private const BIGWIN_WEIGHT_KEYS = ['5', '10', '15', '20', '25', '30'];
|
||||
|
||||
protected function initController(WebmanRequest $request): ?Response
|
||||
{
|
||||
$this->model = new \app\common\model\GameUser();
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 抽奖券 ticket_count:空串、[]、[""]、无有效 {ante,count} 时写入 NULL,避免库里出现无意义 JSON
|
||||
*
|
||||
* @param array<string, mixed> $data
|
||||
*/
|
||||
private function normalizeEmptyTicketCount(array &$data): void
|
||||
{
|
||||
if (!array_key_exists('ticket_count', $data)) {
|
||||
return;
|
||||
}
|
||||
$v = $data['ticket_count'];
|
||||
if ($v === null) {
|
||||
$data['ticket_count'] = null;
|
||||
|
||||
return;
|
||||
}
|
||||
if ($v === '') {
|
||||
$data['ticket_count'] = null;
|
||||
|
||||
return;
|
||||
}
|
||||
if (!is_string($v)) {
|
||||
return;
|
||||
}
|
||||
$s = trim($v);
|
||||
if ($s === '' || $s === '[]' || strtolower($s) === 'null') {
|
||||
$data['ticket_count'] = null;
|
||||
|
||||
return;
|
||||
}
|
||||
$decoded = json_decode($s, true);
|
||||
if ($decoded === null && json_last_error() !== JSON_ERROR_NONE) {
|
||||
return;
|
||||
}
|
||||
if (!is_array($decoded)) {
|
||||
return;
|
||||
}
|
||||
if ($decoded === []) {
|
||||
$data['ticket_count'] = null;
|
||||
|
||||
return;
|
||||
}
|
||||
$valid = false;
|
||||
foreach ($decoded as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
if (!array_key_exists('ante', $item) || !array_key_exists('count', $item)) {
|
||||
continue;
|
||||
}
|
||||
$ante = $item['ante'];
|
||||
$count = $item['count'];
|
||||
if ($ante === '' || $ante === null || $count === '' || $count === null) {
|
||||
continue;
|
||||
}
|
||||
if (!is_numeric($ante) || !is_numeric($count)) {
|
||||
continue;
|
||||
}
|
||||
$valid = true;
|
||||
break;
|
||||
}
|
||||
if (!$valid) {
|
||||
$data['ticket_count'] = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加(重写:password 使用 Admin 同款加密;uuid 由 username+channel_id 生成)
|
||||
* @throws Throwable
|
||||
@@ -45,6 +141,7 @@ class User extends Backend
|
||||
|
||||
$data = $this->applyInputFilter($data);
|
||||
$data = $this->excludeFields($data);
|
||||
$this->normalizeEmptyTicketCount($data);
|
||||
|
||||
$password = $data['password'] ?? null;
|
||||
if (!is_string($password) || trim($password) === '') {
|
||||
@@ -59,8 +156,19 @@ class User extends Backend
|
||||
}
|
||||
$data['uuid'] = md5(trim($username) . '|' . $channelId);
|
||||
|
||||
if ($this->dataLimit && $this->dataLimitFieldAutoFill) {
|
||||
$data[$this->dataLimitField] = $this->auth->id;
|
||||
if ($this->gameUserUsernameExistsInChannel($username, $channelId)) {
|
||||
return $this->error(__('Game user username exists in channel'));
|
||||
}
|
||||
|
||||
if (!$this->auth->isSuperAdmin()) {
|
||||
$allowed = $this->getDataLimitAdminIds();
|
||||
$adminIdNew = $data['admin_id'] ?? null;
|
||||
if ($adminIdNew === null || $adminIdNew === '') {
|
||||
return $this->error(__('Parameter %s can not be empty', ['admin_id']));
|
||||
}
|
||||
if ($allowed !== [] && !in_array($adminIdNew, $allowed)) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
}
|
||||
|
||||
$result = false;
|
||||
@@ -83,6 +191,14 @@ class User extends Backend
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
if ($result !== false) {
|
||||
$cid = $data['game_channel_id'] ?? $data['channel_id'] ?? null;
|
||||
if (($cid === null || $cid === '') && $this->model) {
|
||||
$rowData = $this->model->getData();
|
||||
$cid = $rowData['game_channel_id'] ?? $rowData['channel_id'] ?? null;
|
||||
}
|
||||
if ($cid !== null && $cid !== '') {
|
||||
GameChannelUserCount::syncFromGameUser($cid);
|
||||
}
|
||||
return $this->success(__('Added successfully'));
|
||||
}
|
||||
return $this->error(__('No rows were added'));
|
||||
@@ -109,6 +225,8 @@ class User extends Backend
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
$oldChannelId = $row['game_channel_id'] ?? $row['channel_id'] ?? null;
|
||||
|
||||
if ($this->request && $this->request->method() === 'POST') {
|
||||
$data = $this->request->post();
|
||||
if (!$data) {
|
||||
@@ -117,6 +235,7 @@ class User extends Backend
|
||||
|
||||
$data = $this->applyInputFilter($data);
|
||||
$data = $this->excludeFields($data);
|
||||
$this->normalizeEmptyTicketCount($data);
|
||||
|
||||
if (array_key_exists('password', $data)) {
|
||||
$password = $data['password'];
|
||||
@@ -139,6 +258,17 @@ class User extends Backend
|
||||
|
||||
if (is_string($nextUsername) && trim($nextUsername) !== '' && $nextChannelId !== null && $nextChannelId !== '') {
|
||||
$data['uuid'] = md5(trim($nextUsername) . '|' . $nextChannelId);
|
||||
if ($this->gameUserUsernameExistsInChannel($nextUsername, $nextChannelId, $row[$pk])) {
|
||||
return $this->error(__('Game user username exists in channel'));
|
||||
}
|
||||
}
|
||||
|
||||
if (!$this->auth->isSuperAdmin()) {
|
||||
$allowed = $this->getDataLimitAdminIds();
|
||||
$adminIdAfter = array_key_exists('admin_id', $data) ? $data['admin_id'] : ($row['admin_id'] ?? null);
|
||||
if ($allowed !== [] && $adminIdAfter !== null && $adminIdAfter !== '' && !in_array($adminIdAfter, $allowed)) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
}
|
||||
|
||||
$result = false;
|
||||
@@ -162,6 +292,14 @@ class User extends Backend
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
if ($result !== false) {
|
||||
$merged = array_merge($row->toArray(), $data);
|
||||
$newChannelId = $merged['game_channel_id'] ?? $merged['channel_id'] ?? null;
|
||||
if ($newChannelId !== null && $newChannelId !== '') {
|
||||
GameChannelUserCount::syncFromGameUser($newChannelId);
|
||||
}
|
||||
if ($oldChannelId !== null && $oldChannelId !== '' && (string) $oldChannelId !== (string) $newChannelId) {
|
||||
GameChannelUserCount::syncFromGameUser($oldChannelId);
|
||||
}
|
||||
return $this->success(__('Update successful'));
|
||||
}
|
||||
return $this->error(__('No rows updated'));
|
||||
@@ -174,6 +312,51 @@ class User extends Backend
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除后按 game_user 重算相关渠道的 user_count
|
||||
*
|
||||
* @throws Throwable
|
||||
*/
|
||||
protected function _del(): Response
|
||||
{
|
||||
$where = [];
|
||||
$dataLimitAdminIds = $this->getDataLimitAdminIds();
|
||||
if ($dataLimitAdminIds) {
|
||||
$where[] = [$this->dataLimitField, 'in', $dataLimitAdminIds];
|
||||
}
|
||||
|
||||
$ids = $this->request ? ($this->request->post('ids') ?? $this->request->get('ids') ?? []) : [];
|
||||
$ids = is_array($ids) ? $ids : [];
|
||||
$where[] = [$this->model->getPk(), 'in', $ids];
|
||||
$data = $this->model->where($where)->select();
|
||||
|
||||
$channelIdsToSync = [];
|
||||
foreach ($data as $v) {
|
||||
$cid = $v['game_channel_id'] ?? $v['channel_id'] ?? null;
|
||||
if ($cid !== null && $cid !== '') {
|
||||
$channelIdsToSync[] = $cid;
|
||||
}
|
||||
}
|
||||
|
||||
$count = 0;
|
||||
$this->model->startTrans();
|
||||
try {
|
||||
foreach ($data as $v) {
|
||||
$count += $v->delete();
|
||||
}
|
||||
$this->model->commit();
|
||||
} catch (Throwable $e) {
|
||||
$this->model->rollback();
|
||||
return $this->error($e->getMessage());
|
||||
}
|
||||
if ($count) {
|
||||
GameChannelUserCount::syncChannels($channelIdsToSync);
|
||||
return $this->success(__('Deleted successfully'));
|
||||
}
|
||||
|
||||
return $this->error(__('No rows were deleted'));
|
||||
}
|
||||
|
||||
/**
|
||||
* 查看
|
||||
* @throws Throwable
|
||||
@@ -207,6 +390,270 @@ class User extends Backend
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 新建用户时:超管可选各渠道 default_tier_weight / default_bigwin_weight(大奖仅 default_bigwin_weight;default_kill_score_weight 为 T1~T5 击杀分档位,不作大奖回退)
|
||||
*
|
||||
* @throws Throwable
|
||||
*/
|
||||
public function defaultWeightPresets(WebmanRequest $request): Response
|
||||
{
|
||||
$response = $this->initializeBackend($request);
|
||||
if ($response !== null) {
|
||||
return $response;
|
||||
}
|
||||
|
||||
if (!$this->auth->check('game/user/index')) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
$allowed = $this->getAllowedChannelIdsForGameConfig();
|
||||
$channelQuery = Db::name('game_channel')->field(['id', 'name'])->order('id', 'asc');
|
||||
if ($allowed !== null) {
|
||||
$channelQuery->where('id', 'in', $allowed);
|
||||
}
|
||||
$channels = $channelQuery->select()->toArray();
|
||||
|
||||
$tierOut = [];
|
||||
$bigwinOut = [];
|
||||
/** 超管:首条为 game_config.channel_id=0 的全局默认权重 */
|
||||
if ($this->auth->isSuperAdmin()) {
|
||||
$gp = $this->fetchDefaultWeightsForChannelId(0);
|
||||
$gname = __('Global default');
|
||||
$tierOut[] = [
|
||||
'channel_id' => 0,
|
||||
'channel_name' => $gname,
|
||||
'value' => $gp['tier_weight'],
|
||||
];
|
||||
$bigwinOut[] = [
|
||||
'channel_id' => 0,
|
||||
'channel_name' => $gname,
|
||||
'value' => $gp['bigwin_weight'],
|
||||
];
|
||||
}
|
||||
|
||||
if ($channels === []) {
|
||||
return $this->success('', [
|
||||
'tier' => $tierOut,
|
||||
'bigwin' => $bigwinOut,
|
||||
]);
|
||||
}
|
||||
|
||||
$channelIds = array_column($channels, 'id');
|
||||
$nameList = [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY];
|
||||
$rows = Db::name('game_config')
|
||||
->where('group', self::GC_GROUP_WEIGHT)
|
||||
->where('name', 'in', $nameList)
|
||||
->where('channel_id', 'in', $channelIds)
|
||||
->field(['channel_id', 'name', 'value'])
|
||||
->select()
|
||||
->toArray();
|
||||
|
||||
$map = [];
|
||||
foreach ($rows as $row) {
|
||||
$cid = $row['channel_id'];
|
||||
if (!isset($map[$cid])) {
|
||||
$map[$cid] = [];
|
||||
}
|
||||
$map[$cid][$row['name']] = $row['value'];
|
||||
}
|
||||
|
||||
foreach ($channels as $ch) {
|
||||
$cid = $ch['id'];
|
||||
$cname = $ch['name'] ?? '';
|
||||
$names = $map[$cid] ?? [];
|
||||
$tierVal = $names[self::GC_NAME_TIER] ?? null;
|
||||
$tierOut[] = [
|
||||
'channel_id' => $cid,
|
||||
'channel_name' => $cname,
|
||||
'value' => ($tierVal !== null && $tierVal !== '') ? trim((string) $tierVal) : '[]',
|
||||
];
|
||||
$bigPrimary = $names[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
|
||||
$bigVal = ($bigPrimary !== null && $bigPrimary !== '') ? trim((string) $bigPrimary) : null;
|
||||
$bigwinOut[] = [
|
||||
'channel_id' => $cid,
|
||||
'channel_name' => $cname,
|
||||
'value' => $bigVal !== null ? $bigVal : '[]',
|
||||
];
|
||||
}
|
||||
|
||||
return $this->success('', [
|
||||
'tier' => $tierOut,
|
||||
'bigwin' => $bigwinOut,
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 按渠道取默认档位/大奖权重(非超管仅可访问权限内渠道)
|
||||
*
|
||||
* @throws Throwable
|
||||
*/
|
||||
public function defaultWeightByChannel(WebmanRequest $request): Response
|
||||
{
|
||||
$response = $this->initializeBackend($request);
|
||||
if ($response !== null) {
|
||||
return $response;
|
||||
}
|
||||
|
||||
if (!$this->auth->check('game/user/index')) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
$channelId = $request->get('channel_id', $request->post('channel_id'));
|
||||
if ($channelId === null || $channelId === '') {
|
||||
return $this->error(__('Parameter error'));
|
||||
}
|
||||
|
||||
$cid = (int) $channelId;
|
||||
if ($cid === 0) {
|
||||
if (!$this->auth->isSuperAdmin()) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
$pair = $this->fetchDefaultWeightsForChannelId(0);
|
||||
|
||||
return $this->success('', [
|
||||
'tier_weight' => $pair['tier_weight'],
|
||||
'bigwin_weight' => $pair['bigwin_weight'],
|
||||
]);
|
||||
}
|
||||
|
||||
if ($cid < 1 || !$this->canAccessChannelGameConfig($cid)) {
|
||||
return $this->error(__('You have no permission'));
|
||||
}
|
||||
|
||||
$pair = $this->fetchDefaultWeightsForChannelId($cid);
|
||||
|
||||
return $this->success('', [
|
||||
'tier_weight' => $pair['tier_weight'],
|
||||
'bigwin_weight' => $pair['bigwin_weight'],
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return list<int|string>|null null 表示超管不限制渠道
|
||||
*/
|
||||
private function getAllowedChannelIdsForGameConfig(): ?array
|
||||
{
|
||||
if ($this->auth->isSuperAdmin()) {
|
||||
return null;
|
||||
}
|
||||
$adminIds = parent::getDataLimitAdminIds();
|
||||
if ($adminIds === []) {
|
||||
return [-1];
|
||||
}
|
||||
$channelIds = Db::name('game_channel')->where('admin_id', 'in', $adminIds)->column('id');
|
||||
if ($channelIds === []) {
|
||||
return [-1];
|
||||
}
|
||||
|
||||
return array_values(array_unique($channelIds));
|
||||
}
|
||||
|
||||
private function canAccessChannelGameConfig(int $channelId): bool
|
||||
{
|
||||
$exists = Db::name('game_channel')->where('id', $channelId)->count();
|
||||
if ($exists < 1) {
|
||||
return false;
|
||||
}
|
||||
$allowed = $this->getAllowedChannelIdsForGameConfig();
|
||||
if ($allowed === null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return in_array($channelId, $allowed, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return array{tier_weight: string, bigwin_weight: string}
|
||||
*/
|
||||
private function fetchDefaultWeightsForChannelId(int $channelId): array
|
||||
{
|
||||
$rows = Db::name('game_config')
|
||||
->where('channel_id', $channelId)
|
||||
->where('group', self::GC_GROUP_WEIGHT)
|
||||
->where('name', 'in', [self::GC_NAME_TIER, self::GC_NAME_BIGWIN_PRIMARY])
|
||||
->column('value', 'name');
|
||||
|
||||
$tier = $rows[self::GC_NAME_TIER] ?? null;
|
||||
$tierStr = ($tier !== null && $tier !== '') ? trim((string) $tier) : '[]';
|
||||
|
||||
$bigPrimary = $rows[self::GC_NAME_BIGWIN_PRIMARY] ?? null;
|
||||
$bigStr = '[]';
|
||||
if ($bigPrimary !== null && $bigPrimary !== '') {
|
||||
$bigStr = trim((string) $bigPrimary);
|
||||
}
|
||||
|
||||
// 适配导入:强制返回固定键的 JSON(缺失键补空字符串)
|
||||
$tierStr = $this->normalizeWeightJsonToFixedKeys($tierStr, self::TIER_WEIGHT_KEYS);
|
||||
$bigStr = $this->normalizeWeightJsonToFixedKeys($bigStr, self::BIGWIN_WEIGHT_KEYS);
|
||||
|
||||
return [
|
||||
'tier_weight' => $tierStr,
|
||||
'bigwin_weight' => $bigStr,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* 将 JSON 权重(数组形式:[{key:value}, ...])归一化到固定键顺序。
|
||||
* 缺失键补空字符串;解析失败则返回固定键且值为空。
|
||||
*/
|
||||
private function normalizeWeightJsonToFixedKeys(string $raw, array $fixedKeys): string
|
||||
{
|
||||
$raw = trim($raw);
|
||||
if ($raw === '' || $raw === '[]') {
|
||||
$empty = [];
|
||||
foreach ($fixedKeys as $k) {
|
||||
$empty[] = [$k => ''];
|
||||
}
|
||||
return json_encode($empty, JSON_UNESCAPED_UNICODE);
|
||||
}
|
||||
|
||||
$decoded = json_decode($raw, true);
|
||||
if (!is_array($decoded)) {
|
||||
$empty = [];
|
||||
foreach ($fixedKeys as $k) {
|
||||
$empty[] = [$k => ''];
|
||||
}
|
||||
return json_encode($empty, JSON_UNESCAPED_UNICODE);
|
||||
}
|
||||
|
||||
$map = [];
|
||||
foreach ($decoded as $item) {
|
||||
if (!is_array($item)) {
|
||||
continue;
|
||||
}
|
||||
foreach ($item as $k => $v) {
|
||||
if (!is_string($k) && !is_int($k)) {
|
||||
continue;
|
||||
}
|
||||
$map[strval($k)] = $v === null ? '' : strval($v);
|
||||
}
|
||||
}
|
||||
|
||||
$pairs = [];
|
||||
foreach ($fixedKeys as $k) {
|
||||
$pairs[] = [$k => $map[$k] ?? ''];
|
||||
}
|
||||
|
||||
return json_encode($pairs, JSON_UNESCAPED_UNICODE);
|
||||
}
|
||||
|
||||
/**
|
||||
* 当前渠道(game_channel_id)下是否已存在该用户名;编辑时排除当前记录主键
|
||||
*/
|
||||
private function gameUserUsernameExistsInChannel(string $username, int|string $channelId, string|int|null $excludePk = null): bool
|
||||
{
|
||||
$name = trim($username);
|
||||
$cid = (int) $channelId;
|
||||
$query = Db::name('game_user')
|
||||
->where('game_channel_id', $cid)
|
||||
->where('username', $name);
|
||||
if ($excludePk !== null && $excludePk !== '') {
|
||||
$query->where('id', '<>', $excludePk);
|
||||
}
|
||||
|
||||
return $query->count() > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 若需重写查看、编辑、删除等方法,请复制 @see \app\admin\library\traits\Backend 中对应的方法至此进行重写
|
||||
*/
|
||||
|
||||
@@ -34,6 +34,7 @@ return [
|
||||
'The uploaded file is too large (%sMiB), Maximum file size:%sMiB' => 'The uploaded file is too large (%sMiB), maximum file size:%sMiB',
|
||||
'No files have been uploaded or the file size exceeds the upload limit of the server' => 'No files have been uploaded or the file size exceeds the server upload limit.',
|
||||
'Unknown' => 'Unknown',
|
||||
'Global default' => 'Global default (channel_id=0)',
|
||||
'Super administrator' => 'Super administrator',
|
||||
'No permission' => 'No permission',
|
||||
'%first% etc. %count% items' => '%first% etc. %count% items',
|
||||
@@ -95,4 +96,16 @@ return [
|
||||
'%d records and files have been deleted' => '%d records and files have been deleted',
|
||||
'Please input correct username' => 'Please enter the correct username',
|
||||
'Group Name Arr' => 'Group Name Arr',
|
||||
'Game config weight keys cannot be modified' => 'Weight config keys cannot be modified',
|
||||
'Game config weight value must be numeric' => 'Weight values must be numeric',
|
||||
'Game config weight each value must not exceed 100' => 'Weight must not exceed 10000',
|
||||
'Game config weight each value must not exceed 10000' => 'Weight must not exceed 10000',
|
||||
'Game config weight sum must equal 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
|
||||
'Game config weight sum must not exceed 100' => 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100',
|
||||
'Game config bigwin weight must be integer' => 'Each default big win weight must be an integer',
|
||||
'Game config bigwin weight each 0 10000' => 'Each default big win weight must be between 0 and 10000',
|
||||
'Game config bigwin weight locked 5 30' => 'Dice totals 5 and 30 are guaranteed leopard (豹子); weight is fixed at 10000 and cannot be changed',
|
||||
'Game user username exists in channel' => 'This username already exists in the selected channel',
|
||||
'Game channel delete need confirm related' => 'Please confirm deletion of related game configuration and user data first',
|
||||
'Game channel copy default config failed' => 'Channel was created, but copying default game configuration failed',
|
||||
];
|
||||
@@ -9,5 +9,8 @@ return [
|
||||
'You need to have all the permissions of the group and have additional permissions before you can operate the group~' => 'You need to have all the permissions of the group and have additional permissions before you can operate the group~',
|
||||
'Role group has all your rights, please contact the upper administrator to add or do not need to add!' => 'Role group has all your rights, please contact the upper administrator to add or do not need to add!',
|
||||
'The group permission node exceeds the range that can be allocated' => 'The group permission node exceeds the range that can be allocated, please refresh and try again~',
|
||||
'Remark lang' => 'For system security, the hierarchical relationship of role groups is for reference only. The actual hierarchy is determined by the number of permission nodes: same permissions = peer, containing and having additional permissions = superior. Peers cannot manage peers; superiors can assign their permission nodes to subordinates. For special cases where an admin needs to become a superior, create a virtual permission node.',
|
||||
'You can only operate subordinate role groups in the tree hierarchy~' => 'You can only manage role groups that are strictly below yours in the role-group tree (not peers or other branches).',
|
||||
'Non super administrators cannot create top-level role groups' => 'Non super administrators cannot create top-level role groups',
|
||||
'The parent group is not within your manageable scope' => 'The selected parent group is outside your manageable scope',
|
||||
'Remark lang' => 'Role groups follow the tree (parent/child): you may only manage groups under your own membership branch; peers, other branches and ancestors cannot be managed here. When assigning rules you can still only select permission nodes you own.',
|
||||
];
|
||||
|
||||
@@ -37,6 +37,7 @@ return [
|
||||
'Topic format error' => '上传存储子目录格式错误!',
|
||||
'Driver %s not supported' => '不支持的驱动:%s',
|
||||
'Unknown' => '未知',
|
||||
'Global default' => '全局默认(channel_id=0)',
|
||||
// 权限类语言包-s
|
||||
'Super administrator' => '超级管理员',
|
||||
'No permission' => '无权限',
|
||||
@@ -114,4 +115,16 @@ return [
|
||||
'%d records and files have been deleted' => '已删除%d条记录和文件',
|
||||
'Please input correct username' => '请输入正确的用户名',
|
||||
'Group Name Arr' => '分组名称数组',
|
||||
'Game config weight keys cannot be modified' => '权重配置的键不可修改',
|
||||
'Game config weight value must be numeric' => '权重值必须为数字',
|
||||
'Game config weight each value must not exceed 100' => '权重不能超过10000',
|
||||
'Game config weight each value must not exceed 10000' => '权重不能超过10000',
|
||||
'Game config weight sum must equal 100' => 'default_tier_weight / default_kill_score_weight 的权重之和必须等于100',
|
||||
'Game config weight sum must not exceed 100' => 'default_tier_weight / default_kill_score_weight 的权重之和不能超过100',
|
||||
'Game config bigwin weight must be integer' => '默认大奖权重每项必须为整数',
|
||||
'Game config bigwin weight each 0 10000' => '默认大奖权重每项须在 0~10000 之间',
|
||||
'Game config bigwin weight locked 5 30' => '点数 5 与 30 为豹子号必中,权重固定为 10000,不可修改',
|
||||
'Game user username exists in channel' => '该渠道下已存在相同用户名的用户',
|
||||
'Game channel delete need confirm related' => '请先确认是否同时删除关联的游戏配置与用户数据',
|
||||
'Game channel copy default config failed' => '渠道已创建,但复制默认游戏配置失败',
|
||||
];
|
||||
@@ -9,5 +9,8 @@ return [
|
||||
'You need to have all the permissions of the group and have additional permissions before you can operate the group~' => '您需要拥有该分组的所有权限且还有额外权限时,才可以操作该分组~',
|
||||
'Role group has all your rights, please contact the upper administrator to add or do not need to add!' => '角色组拥有您的全部权限,请联系上级管理员添加或无需添加!',
|
||||
'The group permission node exceeds the range that can be allocated' => '分组权限节点超出可分配范围,请刷新重试~',
|
||||
'Remark lang' => '为保障系统安全,角色组本身的上下级关系仅供参考,系统的实际上下级划分是根据`权限多寡`来确定的,两位管理员的权限节点:相同被认为是`同级`、包含且有额外权限才被认为是`上级`,同级不可管理同级,上级可为下级分配自己拥有的权限节点;若有特殊情况管理员需转`上级`,可建立一个虚拟权限节点',
|
||||
'You can only operate subordinate role groups in the tree hierarchy~' => '仅可管理在角色组树中属于您下级的角色组(不含同级、不含其他分支)~',
|
||||
'Non super administrators cannot create top-level role groups' => '非超级管理员不能创建顶级角色组',
|
||||
'The parent group is not within your manageable scope' => '所选父级角色组不在您可管理的范围内',
|
||||
'Remark lang' => '角色组以「树形父子关系」为准:仅可管理本人所在组之下的下级组;同级、其他分支及上级组不可在此管理。分配权限时仍只能勾选您自身拥有的权限节点。',
|
||||
];
|
||||
|
||||
@@ -297,6 +297,26 @@ class Auth extends \ba\Auth
|
||||
return array_unique($children);
|
||||
}
|
||||
|
||||
/**
|
||||
* 本人 + 树形下级角色组内的管理员 ID(与管理员管理列表数据范围一致)
|
||||
*/
|
||||
public function getSelfAndSubordinateAdminIds(): array
|
||||
{
|
||||
if ($this->isSuperAdmin()) {
|
||||
return [];
|
||||
}
|
||||
$descendantGroupIds = $this->getAdminChildGroups();
|
||||
$adminIds = [];
|
||||
if ($descendantGroupIds !== []) {
|
||||
$adminIds = Db::name('admin_group_access')
|
||||
->where('group_id', 'in', $descendantGroupIds)
|
||||
->column('uid');
|
||||
}
|
||||
$adminIds[] = $this->id;
|
||||
|
||||
return array_values(array_unique($adminIds));
|
||||
}
|
||||
|
||||
public function getGroupChildGroups(int $groupId, array &$children): void
|
||||
{
|
||||
$childrenTemp = AdminGroup::where('pid', $groupId)
|
||||
|
||||
32
app/common/model/GameConfig.php
Normal file
32
app/common/model/GameConfig.php
Normal file
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
|
||||
namespace app\common\model;
|
||||
|
||||
use support\think\Model;
|
||||
|
||||
/**
|
||||
* GameConfig
|
||||
*/
|
||||
class GameConfig extends Model
|
||||
{
|
||||
// 表主键
|
||||
protected $pk = 'ID';
|
||||
|
||||
// 表名
|
||||
protected $name = 'game_config';
|
||||
|
||||
// 自动写入时间戳字段
|
||||
protected $autoWriteTimestamp = true;
|
||||
|
||||
// 字段类型转换
|
||||
protected $type = [
|
||||
'create_time' => 'integer',
|
||||
'update_time' => 'integer',
|
||||
];
|
||||
|
||||
|
||||
public function channel(): \think\model\relation\BelongsTo
|
||||
{
|
||||
return $this->belongsTo(\app\common\model\GameChannel::class, 'channel_id', 'id');
|
||||
}
|
||||
}
|
||||
47
app/common/service/GameChannelUserCount.php
Normal file
47
app/common/service/GameChannelUserCount.php
Normal file
@@ -0,0 +1,47 @@
|
||||
<?php
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace app\common\service;
|
||||
|
||||
use support\think\Db;
|
||||
|
||||
/**
|
||||
* 按 game_user 表统计各渠道用户数,回写 game_channel.user_count
|
||||
*/
|
||||
class GameChannelUserCount
|
||||
{
|
||||
/**
|
||||
* 统计 game_user.game_channel_id = 该渠道 id 的行数,更新 game_channel.user_count
|
||||
*/
|
||||
public static function syncFromGameUser(int|string|null $channelId): void
|
||||
{
|
||||
if ($channelId === null || $channelId === '') {
|
||||
return;
|
||||
}
|
||||
if (is_numeric($channelId) && (float) $channelId < 1) {
|
||||
return;
|
||||
}
|
||||
$count = Db::name('game_user')->where('game_channel_id', $channelId)->count();
|
||||
Db::name('game_channel')->where('id', $channelId)->update(['user_count' => $count]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param list<int|string|null> $channelIds
|
||||
*/
|
||||
public static function syncChannels(array $channelIds): void
|
||||
{
|
||||
$seen = [];
|
||||
foreach ($channelIds as $cid) {
|
||||
if ($cid === null || $cid === '') {
|
||||
continue;
|
||||
}
|
||||
$k = (string) $cid;
|
||||
if (isset($seen[$k])) {
|
||||
continue;
|
||||
}
|
||||
$seen[$k] = true;
|
||||
self::syncFromGameUser($cid);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
app/common/validate/GameConfig.php
Normal file
31
app/common/validate/GameConfig.php
Normal file
@@ -0,0 +1,31 @@
|
||||
<?php
|
||||
|
||||
namespace app\common\validate;
|
||||
|
||||
use think\Validate;
|
||||
|
||||
class GameConfig extends Validate
|
||||
{
|
||||
protected $failException = true;
|
||||
|
||||
/**
|
||||
* 验证规则
|
||||
*/
|
||||
protected $rule = [
|
||||
];
|
||||
|
||||
/**
|
||||
* 提示消息
|
||||
*/
|
||||
protected $message = [
|
||||
];
|
||||
|
||||
/**
|
||||
* 验证场景
|
||||
*/
|
||||
protected $scene = [
|
||||
'add' => [],
|
||||
'edit' => [],
|
||||
];
|
||||
|
||||
}
|
||||
@@ -188,7 +188,8 @@ if (!function_exists('get_controller_path')) {
|
||||
$parts = explode('\\', $relative);
|
||||
$path = [];
|
||||
foreach ($parts as $p) {
|
||||
$path[] = strtolower(preg_replace('/([a-z])([A-Z])/', '$1_$2', $p));
|
||||
// 与 BuildAdmin admin_rule.name 一致:多段类名用 camelCase(如 auth/adminLog),不用 admin_log
|
||||
$path[] = lcfirst($p);
|
||||
}
|
||||
return implode('/', $path);
|
||||
}
|
||||
@@ -204,7 +205,24 @@ if (!function_exists('get_controller_path')) {
|
||||
if (count($parts) < 2) {
|
||||
return $parts[0] ?? null;
|
||||
}
|
||||
return implode('/', array_slice($parts, 1, -1)) ?: $parts[1];
|
||||
$segments = array_slice($parts, 1, -1);
|
||||
if ($segments === []) {
|
||||
return $parts[1] ?? null;
|
||||
}
|
||||
// ThinkPHP 风格段 game.Config -> game/config,与 $request->controller 解析结果一致(否则权限节点对不上)
|
||||
$normalized = [];
|
||||
foreach ($segments as $seg) {
|
||||
if (str_contains($seg, '.')) {
|
||||
$dotPos = strpos($seg, '.');
|
||||
$mod = substr($seg, 0, $dotPos);
|
||||
$ctrl = substr($seg, $dotPos + 1);
|
||||
$normalized[] = lcfirst($mod);
|
||||
$normalized[] = lcfirst($ctrl);
|
||||
} else {
|
||||
$normalized[] = lcfirst($seg);
|
||||
}
|
||||
}
|
||||
return implode('/', $normalized);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@ return [
|
||||
// 允许跨域访问的域名(* 表示任意;开发可用 *,生产建议填具体域名)
|
||||
'cors_request_domain' => '*',
|
||||
// 是否开启会员登录验证码
|
||||
'user_login_captcha' => true,
|
||||
'user_login_captcha' => false,
|
||||
// 是否开启管理员登录验证码
|
||||
'admin_login_captcha' => true,
|
||||
'admin_login_captcha' => false,
|
||||
// 会员登录失败可重试次数,false则无限
|
||||
'user_login_retry' => 10,
|
||||
// 管理员登录失败可重试次数,false则无限
|
||||
@@ -44,7 +44,7 @@ return [
|
||||
// 默认驱动方式
|
||||
'default' => 'mysql',
|
||||
// 加密key
|
||||
'key' => 'L1iYVS0PChKA9pjcFdmOGb4zfDIHo5xw',
|
||||
'key' => 'u4w3NzEr5QTv2ygjYOoMVZ6snKAePxJp',
|
||||
// 加密方式
|
||||
'algo' => 'ripemd160',
|
||||
// 驱动
|
||||
|
||||
@@ -169,8 +169,9 @@ Route::post('/admin/auth/rule/edit', [\app\admin\controller\auth\Rule::class, 'e
|
||||
Route::post('/admin/auth/rule/del', [\app\admin\controller\auth\Rule::class, 'del']);
|
||||
Route::get('/admin/auth/rule/select', [\app\admin\controller\auth\Rule::class, 'select']);
|
||||
|
||||
// admin/auth/adminLog
|
||||
// admin/auth/adminLog(兼容 ThinkPHP 风格 /admin/auth.AdminLog/index)
|
||||
Route::get('/admin/auth/adminLog/index', [\app\admin\controller\auth\AdminLog::class, 'index']);
|
||||
Route::get('/admin/auth.AdminLog/index', [\app\admin\controller\auth\AdminLog::class, 'index']);
|
||||
|
||||
// admin/user/user
|
||||
Route::get('/admin/user/user/index', [\app\admin\controller\user\User::class, 'index']);
|
||||
@@ -245,11 +246,21 @@ Route::get('/admin/security/dataRecycleLog/index', [\app\admin\controller\securi
|
||||
Route::post('/admin/security/dataRecycleLog/restore', [\app\admin\controller\security\DataRecycleLog::class, 'restore']);
|
||||
Route::get('/admin/security/dataRecycleLog/info', [\app\admin\controller\security\DataRecycleLog::class, 'info']);
|
||||
|
||||
// ==================== 显式路由(优先级高,避免动态路由误匹配) ====================
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']);
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']);
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets', [\app\admin\controller\game\User::class, 'defaultWeightPresets']);
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel', [\app\admin\controller\game\User::class, 'defaultWeightByChannel']);
|
||||
|
||||
// 游戏渠道:删除前统计关联数据(显式路由,避免动态路由 404)
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']);
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts', [\app\admin\controller\game\Channel::class, 'deleteRelatedCounts']);
|
||||
|
||||
// ==================== 兼容 ThinkPHP 风格 URL(module.Controller/action) ====================
|
||||
// 前端使用 /admin/user.Rule/index 格式,需转换为控制器调用
|
||||
Route::add(
|
||||
['GET', 'POST', 'PUT', 'DELETE', 'PATCH', 'HEAD'],
|
||||
'/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action}',
|
||||
'/admin/{controllerPart:[a-zA-Z]+\\.[a-zA-Z0-9]+}/{action:[^/]+}',
|
||||
function (\Webman\Http\Request $request, string $controllerPart, string $action) {
|
||||
$pos = strpos($controllerPart, '.');
|
||||
if ($pos === false) {
|
||||
@@ -257,8 +268,21 @@ Route::add(
|
||||
}
|
||||
$module = substr($controllerPart, 0, $pos);
|
||||
$controller = substr($controllerPart, $pos + 1);
|
||||
$class = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $controller;
|
||||
if (!class_exists($class)) {
|
||||
// game.user / game.User 等:小写控制器名需解析为 User.php(PSR-4 类名 StudlyCase)
|
||||
$class = null;
|
||||
$candidates = array_unique([
|
||||
$controller,
|
||||
ucfirst($controller),
|
||||
ucfirst(strtolower($controller)),
|
||||
]);
|
||||
foreach ($candidates as $base) {
|
||||
$tryClass = '\\app\\admin\\controller\\' . strtolower($module) . '\\' . $base;
|
||||
if (class_exists($tryClass)) {
|
||||
$class = $tryClass;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ($class === null) {
|
||||
return new Response(404, ['Content-Type' => 'application/json'], json_encode(['code' => 404, 'msg' => '404 Not Found', 'data' => []], JSON_UNESCAPED_UNICODE));
|
||||
}
|
||||
if (!method_exists($class, $action)) {
|
||||
@@ -280,6 +304,26 @@ Route::add(
|
||||
}
|
||||
);
|
||||
|
||||
// 兜底:closure 显式调用,避免路由绑定在某些情况下仍落到 404
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightByChannel/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\User())->defaultWeightByChannel($request);
|
||||
});
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightByChannel/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\User())->defaultWeightByChannel($request);
|
||||
});
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.User/defaultWeightPresets/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\User())->defaultWeightPresets($request);
|
||||
});
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.user/defaultWeightPresets/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\User())->defaultWeightPresets($request);
|
||||
});
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.Channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request);
|
||||
});
|
||||
Route::add(['GET', 'POST', 'HEAD'], '/admin/game.channel/deleteRelatedCounts/', function (\Webman\Http\Request $request) {
|
||||
return (new \app\admin\controller\game\Channel())->deleteRelatedCounts($request);
|
||||
});
|
||||
|
||||
// ==================== CORS 预检(OPTIONS) ====================
|
||||
// 放在最后注册;显式加上前端会请求的路径,再加固通配
|
||||
Route::add('OPTIONS', '/api/index/index', [\app\common\middleware\AllowCrossDomain::class, 'optionsResponse']);
|
||||
|
||||
@@ -42,11 +42,11 @@ return [
|
||||
// 服务器地址
|
||||
'hostname' => $env('database.hostname', '127.0.0.1'),
|
||||
// 数据库名(与 database.php / .env 一致)
|
||||
'database' => $env('database.database', 'buildadmin-webman'),
|
||||
'database' => $env('database.database', 'webman-buildadmin-dafuweng'),
|
||||
// 用户名(与 .env DATABASE_USERNAME 一致,默认勿用 root 以免与本机 MySQL 不符)
|
||||
'username' => $env('database.username', 'buildadmin-webman'),
|
||||
'username' => $env('database.username', 'webman-buildadmin-dafuweng'),
|
||||
// 密码(与 .env DATABASE_PASSWORD 一致)
|
||||
'password' => $env('database.password', '123456'),
|
||||
'password' => $env('database.password', '6dzMaX32Xdsc4DjS'),
|
||||
// 端口
|
||||
'hostport' => $env('database.hostport', '3306'),
|
||||
// 数据库连接参数(MYSQL_ATTR_USE_BUFFERED_QUERY 避免 "Cannot execute queries while other unbuffered queries are active")
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
23
public/index.html
Normal file
23
public/index.html
Normal file
File diff suppressed because one or more lines are too long
1
public/install.lock
Normal file
1
public/install.lock
Normal file
@@ -0,0 +1 @@
|
||||
install-end
|
||||
@@ -5,5 +5,5 @@ export default {
|
||||
'Parent group': 'Superior group',
|
||||
'The parent group cannot be the group itself': 'The parent group cannot be the group itself',
|
||||
'Manage subordinate role groups here':
|
||||
'In managing a subordinate role group (excluding a peer role group), you have all the rights of a subordinate role group and additional rights',
|
||||
'You can only manage role groups under your branch in the tree; peers, other branches and ancestors are out of scope. You can still only assign permission nodes you own.',
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
export default {
|
||||
delete_confirm_title: 'Delete channel',
|
||||
delete_confirm_related:
|
||||
'This will also delete {countConfig} game config row(s) and {countUser} game user row(s) under this channel. This cannot be undone. Continue?',
|
||||
id: 'id',
|
||||
code: 'code',
|
||||
name: 'name',
|
||||
|
||||
33
web/src/lang/backend/en/game/config.ts
Normal file
33
web/src/lang/backend/en/game/config.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
export default {
|
||||
ID: 'ID',
|
||||
channel_id: 'channel_id',
|
||||
channel__name: 'name',
|
||||
group: 'group',
|
||||
name: 'name',
|
||||
title: 'title',
|
||||
value: 'value',
|
||||
'weight key': 'Key',
|
||||
'weight value': 'Value',
|
||||
'weight sum must 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must equal 100',
|
||||
'weight sum max 100': 'The sum of weights for default_tier_weight / default_kill_score_weight must not exceed 100',
|
||||
'weight each max 100': 'Each weight value must not exceed 100',
|
||||
'weight each max 10000': 'Weight must not exceed 10000',
|
||||
'bigwin weight must integer': 'Each big win weight must be an integer',
|
||||
'name opt game_rule': 'game_rule',
|
||||
'name opt game_rule_en': 'game_rule_en',
|
||||
'name opt default_tier_weight': 'default_tier_weight',
|
||||
'name opt default_kill_score_weight': 'default_kill_score_weight',
|
||||
'name opt default_bigwin_weight': 'default_bigwin_weight',
|
||||
default_bigwin_weight_help:
|
||||
'Big win weight range is 0–10000: 0 means never, 10000 means 100%. Totals 5 and 30 are guaranteed leopard (豹子); fixed at 10000 and cannot be changed.',
|
||||
'bigwin weight each 0 10000': 'Each weight (except fixed keys) must be between 0 and 10000',
|
||||
'bigwin weight locked 5 30': 'Weights for totals 5 and 30 are fixed at 10000',
|
||||
'weight value numeric': 'Weight values must be valid numbers',
|
||||
sort: 'sort',
|
||||
instantiation: 'instantiation',
|
||||
'instantiation 0': '---',
|
||||
'instantiation 1': 'YES',
|
||||
create_time: 'create_time',
|
||||
update_time: 'update_time',
|
||||
'quick Search Fields': 'ID',
|
||||
}
|
||||
@@ -6,6 +6,22 @@ export default {
|
||||
phone: 'phone',
|
||||
remark: 'remark',
|
||||
coin: 'coin',
|
||||
tier_weight: 'tier weight',
|
||||
bigwin_weight: 'big win weight',
|
||||
tier_weight_preset: 'tier weight preset (game config)',
|
||||
bigwin_weight_preset: 'big win weight preset (game config)',
|
||||
'weight value': 'weight value',
|
||||
'weight value numeric': 'Weight values must be valid numbers',
|
||||
'weight each max 100': 'Each weight value must not exceed 100',
|
||||
tier_weight_help: 'Sum of T1~T5 must not exceed 100',
|
||||
tier_weight_sum_max_100: 'Sum of tier weights (T1~T5) must not exceed 100',
|
||||
bigwin_weight_help: 'Only requires each item ≤ 10000; points 5 and 30 are guaranteed big wins, fixed to 10000',
|
||||
bigwin_weight_each_max_10000: 'Each big win weight must not exceed 10000',
|
||||
ticket_count: 'tickets',
|
||||
ticket_ante: 'bets',
|
||||
ticket_count_times: 'times',
|
||||
'ticket row incomplete': 'Each row must have both ante and count',
|
||||
'ticket row numeric': 'ante and count must be valid numbers',
|
||||
status: 'status',
|
||||
'status 0': 'status 0',
|
||||
'status 1': 'status 1',
|
||||
|
||||
@@ -4,5 +4,6 @@ export default {
|
||||
jurisdiction: '权限',
|
||||
'Parent group': '上级分组',
|
||||
'The parent group cannot be the group itself': '上级分组不能是分组本身',
|
||||
'Manage subordinate role groups here': '在此管理下级角色组(您拥有下级角色组的所有权限并且拥有额外的权限,不含同级)',
|
||||
'Manage subordinate role groups here':
|
||||
'在此仅可管理「角色组树」中您所在组之下的下级组;同级、其他分支与上级组不在管理范围内。分配权限时仍只能勾选您自身拥有的节点。',
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
export default {
|
||||
delete_confirm_title: '删除渠道',
|
||||
delete_confirm_related:
|
||||
'将同时删除该渠道下 {countConfig} 条游戏配置、{countUser} 条游戏用户数据,此操作不可恢复。确定删除所选渠道吗?',
|
||||
id: 'ID',
|
||||
code: '渠道标识',
|
||||
name: '渠道名',
|
||||
|
||||
33
web/src/lang/backend/zh-cn/game/config.ts
Normal file
33
web/src/lang/backend/zh-cn/game/config.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
export default {
|
||||
ID: 'ID',
|
||||
channel_id: '渠道id',
|
||||
channel__name: '渠道名',
|
||||
group: '分组',
|
||||
name: '配置标识',
|
||||
title: '配置名称',
|
||||
value: '值',
|
||||
'weight key': '键',
|
||||
'weight value': '数值',
|
||||
'weight sum must 100': 'default_tier_weight / default_kill_score_weight 的权重之和必须等于 100',
|
||||
'weight sum max 100': 'default_tier_weight / default_kill_score_weight 的权重之和不能超过 100',
|
||||
'weight each max 100': '每项权重不能超过 100',
|
||||
'weight each max 10000': '权重不能超过10000',
|
||||
'bigwin weight must integer': '大奖权重每项必须为整数',
|
||||
'name opt game_rule': 'game_rule(游戏规则)',
|
||||
'name opt game_rule_en': 'game_rule_en(游戏规则英文)',
|
||||
'name opt default_tier_weight': 'default_tier_weight(默认档位权重)',
|
||||
'name opt default_kill_score_weight': 'default_kill_score_weight(默认击杀分权重)',
|
||||
'name opt default_bigwin_weight': 'default_bigwin_weight(默认大奖权重)',
|
||||
default_bigwin_weight_help:
|
||||
'大奖权重区间为 0~10000:0 表示不可能出现,10000 表示 100% 出现。点数 5 与 30 为豹子号必中组合,权重固定为 10000,不可修改。',
|
||||
'bigwin weight each 0 10000': '除固定项外,每项大奖权重须在 0~10000 之间',
|
||||
'bigwin weight locked 5 30': '点数 5 与 30 权重固定为 10000,不可修改',
|
||||
'weight value numeric': '权重值必须为有效数字',
|
||||
sort: '排序',
|
||||
instantiation: '实例化',
|
||||
'instantiation 0': '---',
|
||||
'instantiation 1': '需要',
|
||||
create_time: '创建时间',
|
||||
update_time: '更新时间',
|
||||
'quick Search Fields': 'ID',
|
||||
}
|
||||
@@ -6,6 +6,22 @@ export default {
|
||||
phone: '手机号',
|
||||
remark: '备注',
|
||||
coin: '平台币',
|
||||
tier_weight: '档位权重',
|
||||
bigwin_weight: '中大奖权重',
|
||||
tier_weight_preset: '档位权重模板(游戏配置)',
|
||||
bigwin_weight_preset: '大奖权重模板(游戏配置)',
|
||||
'weight value': '权重数值',
|
||||
'weight value numeric': '权重值必须为有效数字',
|
||||
'weight each max 100': '每项权重 100',
|
||||
tier_weight_help: 'T1~T5 权重之和不能超过 100',
|
||||
tier_weight_sum_max_100: '档位权重(T1~T5)之和不能超过 100',
|
||||
bigwin_weight_help: '仅限制每项权重不超过 10000;点数 5 和 30 为必中大奖组合,权重固定为 10000',
|
||||
bigwin_weight_each_max_10000: '每项中大奖权重不能超过 10000',
|
||||
ticket_count: '抽奖券',
|
||||
ticket_ante: '注数',
|
||||
ticket_count_times: '次数',
|
||||
'ticket row incomplete': '每行需同时填写 ante 与 count',
|
||||
'ticket row numeric': 'ante、count 须为有效数字',
|
||||
status: '状态',
|
||||
'status 0': '禁用',
|
||||
'status 1': '启用',
|
||||
|
||||
117
web/src/utils/gameWeightFixed.ts
Normal file
117
web/src/utils/gameWeightFixed.ts
Normal file
@@ -0,0 +1,117 @@
|
||||
/** 档位权重固定键(与 GameConfig / GameUser JSON 一致) */
|
||||
export const TIER_WEIGHT_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
|
||||
|
||||
/** 中大奖权重固定键 */
|
||||
export const BIGWIN_WEIGHT_KEYS = ['5', '10', '15', '20', '25', '30'] as const
|
||||
|
||||
/** 默认大奖权重:点数 5、30 为豹子号必中,权重固定 10000 */
|
||||
export function isBigwinDiceLockedKey(key: string): boolean {
|
||||
return key === '5' || key === '30'
|
||||
}
|
||||
|
||||
export type WeightRow = { key: string; val: string }
|
||||
|
||||
export function weightArrayToMap(arr: unknown): Record<string, string> {
|
||||
const map: Record<string, string> = {}
|
||||
if (!Array.isArray(arr)) {
|
||||
return map
|
||||
}
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item)) {
|
||||
map[k] = v === null || v === undefined ? '' : String(v)
|
||||
}
|
||||
}
|
||||
}
|
||||
return map
|
||||
}
|
||||
|
||||
/** 解析 game_weight JSON 为键值映射(键为 T1 / 5 等) */
|
||||
export function parseWeightJsonToMap(raw: unknown): Record<string, string> {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return {}
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s || s === '[]') {
|
||||
return {}
|
||||
}
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
return weightArrayToMap(parsed)
|
||||
} catch {
|
||||
return {}
|
||||
}
|
||||
}
|
||||
if (Array.isArray(raw)) {
|
||||
return weightArrayToMap(raw)
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
export function fixedRowsFromKeys(keys: readonly string[], map: Record<string, string>): WeightRow[] {
|
||||
const rows: WeightRow[] = []
|
||||
for (const k of keys) {
|
||||
rows.push({ key: k, val: map[k] ?? '' })
|
||||
}
|
||||
return rows
|
||||
}
|
||||
|
||||
export function rowsToMap(rows: WeightRow[]): Record<string, string> {
|
||||
const m: Record<string, string> = {}
|
||||
for (const r of rows) {
|
||||
m[r.key] = r.val
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
export function jsonStringFromFixedKeys(keys: readonly string[], map: Record<string, string>): string {
|
||||
const pairs: Record<string, string>[] = []
|
||||
for (const k of keys) {
|
||||
const one: Record<string, string> = {}
|
||||
one[k] = map[k] ?? ''
|
||||
pairs.push(one)
|
||||
}
|
||||
return JSON.stringify(pairs)
|
||||
}
|
||||
|
||||
/**
|
||||
* 统一配置标识:trim、去掉「 (说明)」「(说明)」「(说明)」等后缀、小写,避免下拉/接口返回不一致导致走错位校验(如误报每项≤10000)
|
||||
*/
|
||||
export function normalizeGameWeightConfigName(name: string | undefined): string {
|
||||
if (name === undefined || name === null) {
|
||||
return ''
|
||||
}
|
||||
let s = String(name).trim()
|
||||
// 截到第一个半角/全角左括号之前(兼容 "key (说明)"、"key(说明)"、"key(说明)"、无前导空格)
|
||||
const m = s.match(/^([^((]+)/u)
|
||||
if (m) {
|
||||
s = m[1].trim()
|
||||
}
|
||||
return s.toLowerCase()
|
||||
}
|
||||
|
||||
/** 当前行是否为大奖骰子键 5~30(与 BIGWIN_WEIGHT_KEYS 一致) */
|
||||
export function weightRowsMatchBigwinDiceKeys(rows: { key: string }[]): boolean {
|
||||
const keys = rows
|
||||
.map((r) => r.key.trim())
|
||||
.filter((k) => k !== '')
|
||||
.sort((a, b) => Number(a) - Number(b))
|
||||
if (keys.length !== BIGWIN_WEIGHT_KEYS.length) {
|
||||
return false
|
||||
}
|
||||
return BIGWIN_WEIGHT_KEYS.every((k, i) => keys[i] === k)
|
||||
}
|
||||
|
||||
/** GameConfig 中按 name 判断是否使用固定键编辑 */
|
||||
export function getFixedKeysForGameConfigName(name: string | undefined): readonly string[] | null {
|
||||
const n = normalizeGameWeightConfigName(name)
|
||||
/** 击杀分权重与档位权重同为 T1~T5;库中 JSON 为 [{"T1":"0"},...],非骰子点 5~30 */
|
||||
if (n === 'default_tier_weight' || n === 'default_kill_score_weight') {
|
||||
return TIER_WEIGHT_KEYS
|
||||
}
|
||||
if (n === 'default_bigwin_weight') {
|
||||
return BIGWIN_WEIGHT_KEYS
|
||||
}
|
||||
return null
|
||||
}
|
||||
@@ -22,12 +22,15 @@
|
||||
<script setup lang="ts">
|
||||
import { onMounted, provide, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import { ElMessageBox } from 'element-plus'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
import createAxios from '/@/utils/axios'
|
||||
import { adminBaseRoutePath } from '/@/router/static/adminBase'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/channel',
|
||||
@@ -40,8 +43,10 @@ const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const channelApiBase = `${adminBaseRoutePath}/game.Channel/`
|
||||
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.Channel/'),
|
||||
new baTableApi(channelApiBase),
|
||||
{
|
||||
pk: 'id',
|
||||
column: [
|
||||
@@ -127,6 +132,46 @@ const baTable = new baTableClass(
|
||||
|
||||
provide('baTable', baTable)
|
||||
|
||||
baTable.postDel = (ids: string[]) => {
|
||||
if (baTable.runBefore('postDel', { ids }) === false) return
|
||||
void (async () => {
|
||||
try {
|
||||
const stats = await createAxios(
|
||||
{
|
||||
url: channelApiBase + 'index',
|
||||
method: 'get',
|
||||
params: { delete_related_counts: '1', ids },
|
||||
},
|
||||
{ showSuccessMessage: false }
|
||||
)
|
||||
const counts = stats.data as { game_config_count?: number; game_user_count?: number }
|
||||
const countConfig = Number(counts?.game_config_count ?? 0)
|
||||
const countUser = Number(counts?.game_user_count ?? 0)
|
||||
await ElMessageBox.confirm(
|
||||
t('game.channel.delete_confirm_related', { countConfig, countUser }),
|
||||
t('game.channel.delete_confirm_title'),
|
||||
{
|
||||
type: 'warning',
|
||||
confirmButtonText: t('Confirm'),
|
||||
cancelButtonText: t('Cancel'),
|
||||
}
|
||||
)
|
||||
const delRes = await createAxios(
|
||||
{
|
||||
url: channelApiBase + 'del',
|
||||
method: 'DELETE',
|
||||
params: { ids, confirm_cascade: 1 },
|
||||
},
|
||||
{ showSuccessMessage: true }
|
||||
)
|
||||
baTable.onTableHeaderAction('refresh', { event: 'delete', ids })
|
||||
baTable.runAfter('postDel', { res: delRes })
|
||||
} catch {
|
||||
// 用户取消或接口失败(axios 已提示)
|
||||
}
|
||||
})()
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
:placeholder="t('Please input field', { field: t('game.channel.remark') })"
|
||||
/>
|
||||
<FormItem
|
||||
v-if="isSuperAdmin"
|
||||
:label="t('game.channel.admin_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.admin_id"
|
||||
@@ -84,28 +85,34 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { inject, reactive, useTemplateRef } from 'vue'
|
||||
import { computed, inject, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
|
||||
const rules = computed<Partial<Record<string, FormItemRule[]>>>(() => ({
|
||||
code: [buildValidatorData({ name: 'required', title: t('game.channel.code') })],
|
||||
name: [buildValidatorData({ name: 'required', title: t('game.channel.name') })],
|
||||
user_count: [buildValidatorData({ name: 'integer', title: t('game.channel.user_count') })],
|
||||
profit_amount: [buildValidatorData({ name: 'float', title: t('game.channel.profit_amount') })],
|
||||
admin_id: [buildValidatorData({ name: 'required', title: t('game.channel.admin_id') })],
|
||||
admin_id: isSuperAdmin.value
|
||||
? [buildValidatorData({ name: 'required', title: t('game.channel.admin_id') })]
|
||||
: [],
|
||||
create_time: [buildValidatorData({ name: 'date', title: t('game.channel.create_time') })],
|
||||
update_time: [buildValidatorData({ name: 'date', title: t('game.channel.update_time') })],
|
||||
})
|
||||
}))
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
|
||||
93
web/src/views/backend/game/config/GameConfigValueCell.vue
Normal file
93
web/src/views/backend/game/config/GameConfigValueCell.vue
Normal file
@@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div v-if="isGameWeight && weightTagLabels.length" class="game-config-value-tags">
|
||||
<el-tag
|
||||
v-for="(label, idx) in weightTagLabels"
|
||||
:key="idx"
|
||||
class="m-4"
|
||||
effect="light"
|
||||
type="primary"
|
||||
size="default"
|
||||
>
|
||||
{{ label }}
|
||||
</el-tag>
|
||||
</div>
|
||||
<span v-else class="game-config-value-plain">{{ plainText }}</span>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
renderRow: TableRow
|
||||
renderField: TableColumn
|
||||
renderValue: unknown
|
||||
renderColumn: import('element-plus').TableColumnCtx<TableRow>
|
||||
renderIndex: number
|
||||
}>()
|
||||
|
||||
const isGameWeight = computed(() => props.renderRow?.group === 'game_weight')
|
||||
|
||||
/**
|
||||
* value 形如 [{"T1":"5"},{"T2":"20"},...] 或同结构的 JSON 字符串
|
||||
*/
|
||||
function parseWeightTagLabels(raw: unknown): string[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return []
|
||||
}
|
||||
let arr: unknown[] = []
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return []
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
arr = Array.isArray(parsed) ? parsed : []
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
} else if (Array.isArray(raw)) {
|
||||
arr = raw
|
||||
} else {
|
||||
return []
|
||||
}
|
||||
|
||||
const labels: string[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item as Record<string, unknown>)) {
|
||||
labels.push(`${k}:${String(v)}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
return labels
|
||||
}
|
||||
|
||||
const weightTagLabels = computed(() => parseWeightTagLabels(props.renderValue))
|
||||
|
||||
const plainText = computed(() => {
|
||||
const v = props.renderValue
|
||||
if (v === null || v === undefined) return ''
|
||||
if (typeof v === 'object') {
|
||||
try {
|
||||
return JSON.stringify(v)
|
||||
} catch {
|
||||
return String(v)
|
||||
}
|
||||
}
|
||||
return String(v)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.game-config-value-tags {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 4px 0;
|
||||
}
|
||||
.m-4 {
|
||||
margin: 4px;
|
||||
}
|
||||
.game-config-value-plain {
|
||||
word-break: break-all;
|
||||
}
|
||||
</style>
|
||||
164
web/src/views/backend/game/config/index.vue
Normal file
164
web/src/views/backend/game/config/index.vue
Normal file
@@ -0,0 +1,164 @@
|
||||
<template>
|
||||
<div class="default-main ba-table-box">
|
||||
<el-alert class="ba-table-alert" v-if="baTable.table.remark" :title="baTable.table.remark" type="info" show-icon />
|
||||
|
||||
<!-- 表格顶部菜单 -->
|
||||
<!-- 自定义按钮请使用插槽,甚至公共搜索也可以使用具名插槽渲染,参见文档 -->
|
||||
<TableHeader
|
||||
:buttons="['refresh', 'add', 'edit', 'delete', 'comSearch', 'quickSearch', 'columnDisplay']"
|
||||
:quick-search-placeholder="t('Quick search placeholder', { fields: t('game.config.quick Search Fields') })"
|
||||
></TableHeader>
|
||||
|
||||
<!-- 表格 -->
|
||||
<!-- 表格列有多种自定义渲染方式,比如自定义组件、具名插槽等,参见文档 -->
|
||||
<!-- 要使用 el-table 组件原有的属性,直接加在 Table 标签上即可 -->
|
||||
<Table ref="tableRef"></Table>
|
||||
|
||||
<!-- 表单 -->
|
||||
<PopupForm />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, provide, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import GameConfigValueCell from './GameConfigValueCell.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/config',
|
||||
})
|
||||
|
||||
const { t } = useI18n()
|
||||
const tableRef = useTemplateRef('tableRef')
|
||||
const optButtons: OptButton[] = defaultOptButtons(['edit', 'delete'])
|
||||
|
||||
/**
|
||||
* baTable 内包含了表格的所有数据且数据具备响应性,然后通过 provide 注入给了后代组件
|
||||
*/
|
||||
const baTable = new baTableClass(
|
||||
new baTableApi('/admin/game.Config/'),
|
||||
{
|
||||
pk: 'ID',
|
||||
column: [
|
||||
{ type: 'selection', align: 'center', operator: false },
|
||||
{ label: t('game.config.ID'), prop: 'ID', align: 'center', width: 70, operator: 'RANGE', sortable: 'custom' },
|
||||
{
|
||||
label: t('game.config.channel_id'),
|
||||
prop: 'channel_id',
|
||||
align: 'center',
|
||||
show: false,
|
||||
width: 88,
|
||||
operator: 'RANGE',
|
||||
sortable: 'custom',
|
||||
},
|
||||
{
|
||||
label: t('game.config.channel__name'),
|
||||
prop: 'channel.name',
|
||||
align: 'center',
|
||||
minWidth: 100,
|
||||
sortable: 'true',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tags',
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
},
|
||||
{
|
||||
label: t('game.config.group'),
|
||||
prop: 'group',
|
||||
align: 'center',
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.name'),
|
||||
prop: 'name',
|
||||
align: 'center',
|
||||
minWidth: 180,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
render: 'tag',
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.title'),
|
||||
prop: 'title',
|
||||
align: 'center',
|
||||
minWidth: 85,
|
||||
operatorPlaceholder: t('Fuzzy query'),
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
},
|
||||
{
|
||||
label: t('game.config.value'),
|
||||
prop: 'value',
|
||||
align: 'center',
|
||||
minWidth: 220,
|
||||
sortable: false,
|
||||
operator: 'LIKE',
|
||||
comSearchRender: 'string',
|
||||
render: 'customRender',
|
||||
customRender: GameConfigValueCell,
|
||||
},
|
||||
{
|
||||
label: t('game.config.instantiation'),
|
||||
prop: 'instantiation',
|
||||
align: 'center',
|
||||
custom: { 0: 'error', 1: 'primary' },
|
||||
operator: 'RANGE',
|
||||
sortable: false,
|
||||
render: 'tag',
|
||||
replaceValue: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') },
|
||||
},
|
||||
{ label: t('game.config.sort'), prop: 'sort', align: 'center', sortable: false, operator: 'RANGE' },
|
||||
{
|
||||
label: t('game.config.create_time'),
|
||||
prop: 'create_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{
|
||||
label: t('game.config.update_time'),
|
||||
prop: 'update_time',
|
||||
align: 'center',
|
||||
render: 'datetime',
|
||||
operator: 'RANGE',
|
||||
comSearchRender: 'datetime',
|
||||
sortable: 'custom',
|
||||
width: 160,
|
||||
timeFormat: 'yyyy-mm-dd hh:MM:ss',
|
||||
},
|
||||
{ label: t('Operate'), align: 'center', width: 100, render: 'buttons', buttons: optButtons, operator: false },
|
||||
],
|
||||
dblClickNotEditColumn: [undefined, 'instantiation'],
|
||||
defaultOrder: { prop: 'channel_id', order: 'desc' },
|
||||
},
|
||||
{
|
||||
defaultItems: { sort: 100 },
|
||||
}
|
||||
)
|
||||
|
||||
provide('baTable', baTable)
|
||||
|
||||
onMounted(() => {
|
||||
baTable.table.ref = tableRef.value
|
||||
baTable.mount()
|
||||
baTable.getData()?.then(() => {
|
||||
baTable.initSort()
|
||||
baTable.dragSort()
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
526
web/src/views/backend/game/config/popupForm.vue
Normal file
526
web/src/views/backend/game/config/popupForm.vue
Normal file
@@ -0,0 +1,526 @@
|
||||
<template>
|
||||
<!-- 对话框表单 -->
|
||||
<!-- 建议使用 Prettier 格式化代码 -->
|
||||
<!-- el-form 内可以混用 el-form-item、FormItem、ba-input 等输入组件 -->
|
||||
<el-dialog
|
||||
class="ba-operate-dialog"
|
||||
:close-on-click-modal="false"
|
||||
:model-value="['Add', 'Edit'].includes(baTable.form.operate!)"
|
||||
@close="baTable.toggleForm"
|
||||
>
|
||||
<template #header>
|
||||
<div class="title" v-drag="['.ba-operate-dialog', '.el-dialog__header']" v-zoom="'.ba-operate-dialog'">
|
||||
{{ baTable.form.operate ? t(baTable.form.operate) : '' }}
|
||||
</div>
|
||||
</template>
|
||||
<el-scrollbar v-loading="baTable.form.loading" class="ba-table-form-scrollbar">
|
||||
<div
|
||||
class="ba-operate-form"
|
||||
:class="'ba-' + baTable.form.operate + '-form'"
|
||||
:style="config.layout.shrink ? '' : 'width: calc(100% - ' + baTable.form.labelWidth! / 2 + 'px)'"
|
||||
>
|
||||
<el-form
|
||||
v-if="!baTable.form.loading"
|
||||
ref="formRef"
|
||||
@submit.prevent=""
|
||||
@keyup.enter="baTable.onSubmit(formRef)"
|
||||
:model="baTable.form.items"
|
||||
:label-position="config.layout.shrink ? 'top' : 'right'"
|
||||
:label-width="baTable.form.labelWidth + 'px'"
|
||||
:rules="rules"
|
||||
>
|
||||
<FormItem
|
||||
:label="t('game.config.channel_id')"
|
||||
type="remoteSelect"
|
||||
v-model="baTable.form.items!.channel_id"
|
||||
prop="channel_id"
|
||||
:input-attr="{ ...channelRemoteAttr, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.channel_id') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.group')"
|
||||
type="select"
|
||||
v-model="baTable.form.items!.group"
|
||||
prop="group"
|
||||
:input-attr="{ content: groupSelectContentFiltered, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.group') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.name')"
|
||||
type="select"
|
||||
v-model="baTable.form.items!.name"
|
||||
prop="name"
|
||||
:input-attr="{ content: nameSelectContent, disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please select field', { field: t('game.config.name') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.title')"
|
||||
type="string"
|
||||
v-model="baTable.form.items!.title"
|
||||
prop="title"
|
||||
:input-attr="{ disabled: metaFieldsDisabled }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.title') })"
|
||||
/>
|
||||
<!-- game_weight:数组形式编辑,存库仍为 JSON 字符串 -->
|
||||
<el-form-item v-if="isGameWeight" :label="t('game.config.value')" prop="value">
|
||||
<div class="weight-value-editor">
|
||||
<div v-for="(row, idx) in weightRows" :key="idx" class="weight-value-row">
|
||||
<el-input
|
||||
v-model="row.key"
|
||||
class="weight-key"
|
||||
:readonly="weightKeyReadonly"
|
||||
:clearable="!weightKeyReadonly"
|
||||
:placeholder="t('Please input field', { field: t('game.config.weight key') })"
|
||||
@input="onWeightRowChange"
|
||||
/>
|
||||
<span class="weight-sep">:</span>
|
||||
<el-input
|
||||
v-model="row.val"
|
||||
class="weight-val"
|
||||
:placeholder="t('Please input field', { field: t('game.config.weight value') })"
|
||||
clearable
|
||||
:disabled="isDefaultBigwinWeight && isBigwinDiceLockedKey(row.key)"
|
||||
@input="onWeightRowChange"
|
||||
/>
|
||||
<el-button v-if="canEditWeightStructure" type="danger" link @click="removeWeightRow(idx)">
|
||||
{{ t('Delete') }}
|
||||
</el-button>
|
||||
</div>
|
||||
<el-button v-if="canEditWeightStructure" type="primary" link @click="addWeightRow">{{ t('Add') }}</el-button>
|
||||
<div v-if="isDefaultBigwinWeight" class="form-help">{{ t('game.config.default_bigwin_weight_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<FormItem
|
||||
v-else
|
||||
:label="t('game.config.value')"
|
||||
type="textarea"
|
||||
v-model="baTable.form.items!.value"
|
||||
prop="value"
|
||||
:input-attr="{ rows: 3 }"
|
||||
@keyup.enter.stop=""
|
||||
@keyup.ctrl.enter="baTable.onSubmit(formRef)"
|
||||
:placeholder="t('Please input field', { field: t('game.config.value') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.sort')"
|
||||
type="number"
|
||||
v-model="baTable.form.items!.sort"
|
||||
prop="sort"
|
||||
:input-attr="{ step: 1 }"
|
||||
:placeholder="t('Please input field', { field: t('game.config.sort') })"
|
||||
/>
|
||||
<FormItem
|
||||
:label="t('game.config.instantiation')"
|
||||
type="switch"
|
||||
v-model="baTable.form.items!.instantiation"
|
||||
prop="instantiation"
|
||||
:input-attr="{ content: { '0': t('game.config.instantiation 0'), '1': t('game.config.instantiation 1') } }"
|
||||
/>
|
||||
</el-form>
|
||||
</div>
|
||||
</el-scrollbar>
|
||||
<template #footer>
|
||||
<div :style="'width: calc(100% - ' + baTable.form.labelWidth! / 1.8 + 'px)'">
|
||||
<el-button @click="baTable.toggleForm()">{{ t('Cancel') }}</el-button>
|
||||
<el-button v-blur :loading="baTable.form.submitLoading" @click="baTable.onSubmit(formRef)" type="primary">
|
||||
{{ baTable.form.operateIds && baTable.form.operateIds.length > 1 ? t('Save and edit next item') : t('Save') }}
|
||||
</el-button>
|
||||
</div>
|
||||
</template>
|
||||
</el-dialog>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { computed, inject, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData } from '/@/utils/validate'
|
||||
import {
|
||||
fixedRowsFromKeys,
|
||||
getFixedKeysForGameConfigName,
|
||||
isBigwinDiceLockedKey,
|
||||
jsonStringFromFixedKeys,
|
||||
normalizeGameWeightConfigName,
|
||||
parseWeightJsonToMap,
|
||||
rowsToMap,
|
||||
weightRowsMatchBigwinDiceKeys,
|
||||
type WeightRow,
|
||||
} from '/@/utils/gameWeightFixed'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
|
||||
/** 编辑且非超级管理员:渠道、分组、配置标识、配置名称不可改 */
|
||||
const metaFieldsDisabled = computed(() => !isSuperAdmin.value && baTable.form.operate === 'Edit')
|
||||
|
||||
const channelRemoteAttr = {
|
||||
pk: 'game_channel.id',
|
||||
field: 'name',
|
||||
remoteUrl: '/admin/game.Channel/index',
|
||||
}
|
||||
|
||||
const groupSelectBase = {
|
||||
game_config: 'game_config',
|
||||
game_weight: 'game_weight',
|
||||
}
|
||||
|
||||
/** 非超级管理员新增时不可选 game_weight(需先由超级管理员建好键结构) */
|
||||
const groupSelectContentFiltered = computed(() => {
|
||||
if (!isSuperAdmin.value && baTable.form.operate === 'Add') {
|
||||
return { game_config: groupSelectBase.game_config }
|
||||
}
|
||||
return groupSelectBase
|
||||
})
|
||||
|
||||
/** default_tier_weight / default_bigwin_weight(及 default_kill_score_weight):键固定,仅值可改,不可增删行 */
|
||||
const isFixedGameWeightConfig = computed(() => getFixedKeysForGameConfigName(baTable.form.items?.name) !== null)
|
||||
|
||||
/** game_weight:编辑或非超管时键只读;仅超管新增非固定项时可增删行、改键 */
|
||||
const weightKeyReadonly = computed(() => {
|
||||
if (!isGameWeight.value) return false
|
||||
if (isFixedGameWeightConfig.value) return true
|
||||
if (baTable.form.operate === 'Edit') return true
|
||||
return !isSuperAdmin.value
|
||||
})
|
||||
|
||||
const canEditWeightStructure = computed(
|
||||
() => isGameWeight.value && baTable.form.operate === 'Add' && isSuperAdmin.value && !isFixedGameWeightConfig.value
|
||||
)
|
||||
|
||||
/** 默认大奖权重:仅校验每项整数与 0~10000(5/30 固定 10000),不参与 tier/kill 的「和≤100」 */
|
||||
const isDefaultBigwinWeight = computed(() => normalizeGameWeightConfigName(baTable.form.items?.name) === 'default_bigwin_weight')
|
||||
|
||||
const weightRows = ref<WeightRow[]>([{ key: '', val: '' }])
|
||||
|
||||
/** default_tier_weight / default_kill_score_weight:每项≤100,且权重之和必须=100 */
|
||||
const WEIGHT_SUM100_NAMES = ['default_tier_weight', 'default_kill_score_weight']
|
||||
|
||||
/** 配置标识:按分组限定可选项;编辑时若库中旧值不在列表中则临时追加一条 */
|
||||
const nameSelectContent = computed((): Record<string, string> => {
|
||||
const g = baTable.form.items?.group
|
||||
let base: Record<string, string> = {}
|
||||
if (g === 'game_config') {
|
||||
base = {
|
||||
game_rule: t('game.config.name opt game_rule'),
|
||||
game_rule_en: t('game.config.name opt game_rule_en'),
|
||||
}
|
||||
} else if (g === 'game_weight') {
|
||||
base = {
|
||||
default_tier_weight: t('game.config.name opt default_tier_weight'),
|
||||
default_kill_score_weight: t('game.config.name opt default_kill_score_weight'),
|
||||
default_bigwin_weight: t('game.config.name opt default_bigwin_weight'),
|
||||
}
|
||||
}
|
||||
const n = baTable.form.items?.name
|
||||
if (typeof n === 'string' && n.trim() !== '' && base[n] === undefined) {
|
||||
const norm = normalizeGameWeightConfigName(n)
|
||||
if (norm !== '' && base[norm] !== undefined) {
|
||||
return { ...base, [n]: base[norm] }
|
||||
}
|
||||
return { ...base, [n]: n }
|
||||
}
|
||||
return base
|
||||
})
|
||||
|
||||
const isGameWeight = computed(() => baTable.form.items?.group === 'game_weight')
|
||||
|
||||
function parseValueToWeightRows(raw: unknown): WeightRow[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return [{ key: '', val: '' }]
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
return arrayToWeightRows(parsed)
|
||||
} catch {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
}
|
||||
if (Array.isArray(raw)) {
|
||||
return arrayToWeightRows(raw)
|
||||
}
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
|
||||
function arrayToWeightRows(arr: unknown): WeightRow[] {
|
||||
if (!Array.isArray(arr)) {
|
||||
return [{ key: '', val: '' }]
|
||||
}
|
||||
const out: WeightRow[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item)) {
|
||||
out.push({ key: k, val: v === null || v === undefined ? '' : String(v) })
|
||||
}
|
||||
}
|
||||
}
|
||||
return out.length ? out : [{ key: '', val: '' }]
|
||||
}
|
||||
|
||||
function weightRowsToJsonString(rows: WeightRow[]): string {
|
||||
const pairs: Record<string, string>[] = []
|
||||
for (const r of rows) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const one: Record<string, string> = {}
|
||||
one[k] = r.val
|
||||
pairs.push(one)
|
||||
}
|
||||
return JSON.stringify(pairs)
|
||||
}
|
||||
|
||||
function syncWeightRowsToFormValue() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
const fixedKeys = getFixedKeysForGameConfigName(items.name)
|
||||
if (fixedKeys) {
|
||||
const map = rowsToMap(weightRows.value)
|
||||
items.value = jsonStringFromFixedKeys(fixedKeys, map)
|
||||
return
|
||||
}
|
||||
items.value = weightRowsToJsonString(weightRows.value)
|
||||
}
|
||||
|
||||
function enforceDefaultBigwinLockedValues() {
|
||||
if (normalizeGameWeightConfigName(baTable.form.items?.name) !== 'default_bigwin_weight') {
|
||||
return
|
||||
}
|
||||
for (const r of weightRows.value) {
|
||||
if (isBigwinDiceLockedKey(r.key)) {
|
||||
r.val = '10000'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onWeightRowChange() {
|
||||
if (isGameWeight.value) {
|
||||
enforceDefaultBigwinLockedValues()
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
}
|
||||
|
||||
function addWeightRow() {
|
||||
if (!canEditWeightStructure.value) return
|
||||
weightRows.value.push({ key: '', val: '' })
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
|
||||
function removeWeightRow(idx: number) {
|
||||
if (!canEditWeightStructure.value) return
|
||||
if (weightRows.value.length <= 1) {
|
||||
weightRows.value = [{ key: '', val: '' }]
|
||||
} else {
|
||||
weightRows.value.splice(idx, 1)
|
||||
}
|
||||
syncWeightRowsToFormValue()
|
||||
}
|
||||
|
||||
function hydrateWeightRowsFromForm() {
|
||||
if (!isGameWeight.value) return
|
||||
const fixedKeys = getFixedKeysForGameConfigName(baTable.form.items?.name)
|
||||
if (fixedKeys) {
|
||||
const map = parseWeightJsonToMap(baTable.form.items?.value)
|
||||
weightRows.value = fixedRowsFromKeys(fixedKeys, map)
|
||||
enforceDefaultBigwinLockedValues()
|
||||
syncWeightRowsToFormValue()
|
||||
return
|
||||
}
|
||||
weightRows.value = parseValueToWeightRows(baTable.form.items?.value)
|
||||
}
|
||||
|
||||
watch(isGameWeight, (gw) => {
|
||||
if (gw) {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
})
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false && baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.group,
|
||||
() => {
|
||||
if (baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
const items = baTable.form.items
|
||||
if (!items || !isSuperAdmin.value) {
|
||||
return
|
||||
}
|
||||
const c = nameSelectContent.value
|
||||
const keys = Object.keys(c)
|
||||
if (keys.length === 0) {
|
||||
return
|
||||
}
|
||||
if (typeof items.name !== 'string' || items.name === '' || c[items.name] === undefined) {
|
||||
items.name = keys[0]
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.name,
|
||||
() => {
|
||||
if (baTable.form.items?.group === 'game_weight') {
|
||||
hydrateWeightRowsFromForm()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
function validateGameWeightRules(): string | undefined {
|
||||
if (baTable.form.items?.group !== 'game_weight') {
|
||||
return undefined
|
||||
}
|
||||
const configName = normalizeGameWeightConfigName(baTable.form.items?.name)
|
||||
const fixedKeys = getFixedKeysForGameConfigName(configName)
|
||||
const nums: number[] = []
|
||||
if (fixedKeys) {
|
||||
const map = rowsToMap(weightRows.value)
|
||||
if (configName === 'default_bigwin_weight') {
|
||||
for (const k of fixedKeys) {
|
||||
const vs = (map[k] ?? '').trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (isBigwinDiceLockedKey(k)) {
|
||||
if (n !== 10000) {
|
||||
return t('game.config.bigwin weight locked 5 30')
|
||||
}
|
||||
} else if (n < 0 || n > 10000) {
|
||||
return t('game.config.bigwin weight each 0 10000')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
} else {
|
||||
for (const k of fixedKeys) {
|
||||
const vs = (map[k] ?? '').trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (n > 100) {
|
||||
return t('game.config.weight each max 100')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 非固定键名但行结构已是 5~30 骰子时,按大奖 0~10000 校验(避免 name 格式异常时误走每项≤10000)
|
||||
const treatAsBigwin = configName === 'default_bigwin_weight' || weightRowsMatchBigwinDiceKeys(weightRows.value)
|
||||
for (const r of weightRows.value) {
|
||||
const k = r.key.trim()
|
||||
if (k === '') continue
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.config.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.config.weight value numeric')
|
||||
}
|
||||
if (treatAsBigwin) {
|
||||
if (isBigwinDiceLockedKey(k)) {
|
||||
if (n !== 10000) {
|
||||
return t('game.config.bigwin weight locked 5 30')
|
||||
}
|
||||
} else if (n < 0 || n > 10000) {
|
||||
return t('game.config.bigwin weight each 0 10000')
|
||||
}
|
||||
} else if (n > 10000) {
|
||||
return t('game.config.weight each max 10000')
|
||||
}
|
||||
nums.push(n)
|
||||
}
|
||||
if (nums.length === 0) {
|
||||
return t('Please input field', { field: t('game.config.value') })
|
||||
}
|
||||
}
|
||||
if (WEIGHT_SUM100_NAMES.includes(configName)) {
|
||||
let sum = 0
|
||||
for (const x of nums) {
|
||||
sum += x
|
||||
}
|
||||
if (Math.abs(sum - 100) > 0.000001) {
|
||||
return t('game.config.weight sum must 100')
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
group: [buildValidatorData({ name: 'required', title: t('game.config.group') })],
|
||||
name: [buildValidatorData({ name: 'required', title: t('game.config.name') })],
|
||||
title: [buildValidatorData({ name: 'required', title: t('game.config.title') })],
|
||||
sort: [buildValidatorData({ name: 'number', title: t('game.config.sort') })],
|
||||
instantiation: [buildValidatorData({ name: 'number', title: t('game.config.instantiation') })],
|
||||
value: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateGameWeightRules()
|
||||
if (err) {
|
||||
callback(new Error(err))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
create_time: [buildValidatorData({ name: 'date', title: t('game.config.create_time') })],
|
||||
update_time: [buildValidatorData({ name: 'date', title: t('game.config.update_time') })],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.weight-value-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.weight-value-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.weight-key {
|
||||
max-width: 140px;
|
||||
}
|
||||
.weight-val {
|
||||
flex: 1;
|
||||
min-width: 80px;
|
||||
}
|
||||
.weight-sep {
|
||||
flex-shrink: 0;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 8px;
|
||||
font-size: 12px;
|
||||
line-height: 18px;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
83
web/src/views/backend/game/user/GameUserTicketJsonCell.vue
Normal file
83
web/src/views/backend/game/user/GameUserTicketJsonCell.vue
Normal file
@@ -0,0 +1,83 @@
|
||||
<template>
|
||||
<div v-if="tagLabels.length" class="game-user-ticket-tags">
|
||||
<el-tag v-for="(label, idx) in tagLabels" :key="idx" class="m-4" effect="light" type="success" size="default">
|
||||
{{ label }}
|
||||
</el-tag>
|
||||
</div>
|
||||
<span v-else class="game-user-json-plain">{{ plainText }}</span>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
renderRow: TableRow
|
||||
renderField: TableColumn
|
||||
renderValue: unknown
|
||||
renderColumn: import('element-plus').TableColumnCtx<TableRow>
|
||||
renderIndex: number
|
||||
}>()
|
||||
|
||||
/** [{"ante":1,"count":1},...] */
|
||||
function parseTicketTagLabels(raw: unknown): string[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return []
|
||||
}
|
||||
let arr: unknown[] = []
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return []
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
arr = Array.isArray(parsed) ? parsed : []
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
} else if (Array.isArray(raw)) {
|
||||
arr = raw
|
||||
} else {
|
||||
return []
|
||||
}
|
||||
|
||||
const labels: string[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
const o = item as Record<string, unknown>
|
||||
const ante = o.ante
|
||||
const count = o.count
|
||||
labels.push(`ante:${String(ante)} count:${String(count)}`)
|
||||
}
|
||||
}
|
||||
return labels
|
||||
}
|
||||
|
||||
const tagLabels = computed(() => parseTicketTagLabels(props.renderValue))
|
||||
|
||||
const plainText = computed(() => {
|
||||
const v = props.renderValue
|
||||
if (v === null || v === undefined) return ''
|
||||
if (typeof v === 'object') {
|
||||
try {
|
||||
return JSON.stringify(v)
|
||||
} catch {
|
||||
return String(v)
|
||||
}
|
||||
}
|
||||
return String(v)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.game-user-ticket-tags {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 4px 0;
|
||||
}
|
||||
.m-4 {
|
||||
margin: 4px;
|
||||
}
|
||||
.game-user-json-plain {
|
||||
word-break: break-all;
|
||||
}
|
||||
</style>
|
||||
82
web/src/views/backend/game/user/GameUserWeightJsonCell.vue
Normal file
82
web/src/views/backend/game/user/GameUserWeightJsonCell.vue
Normal file
@@ -0,0 +1,82 @@
|
||||
<template>
|
||||
<div v-if="tagLabels.length" class="game-user-json-weight-tags">
|
||||
<el-tag v-for="(label, idx) in tagLabels" :key="idx" class="m-4" effect="light" type="primary" size="default">
|
||||
{{ label }}
|
||||
</el-tag>
|
||||
</div>
|
||||
<span v-else class="game-user-json-plain">{{ plainText }}</span>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
renderRow: TableRow
|
||||
renderField: TableColumn
|
||||
renderValue: unknown
|
||||
renderColumn: import('element-plus').TableColumnCtx<TableRow>
|
||||
renderIndex: number
|
||||
}>()
|
||||
|
||||
/** [{"T1":"5"},{"T2":"20"},...] */
|
||||
function parseWeightTagLabels(raw: unknown): string[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return []
|
||||
}
|
||||
let arr: unknown[] = []
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return []
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
arr = Array.isArray(parsed) ? parsed : []
|
||||
} catch {
|
||||
return []
|
||||
}
|
||||
} else if (Array.isArray(raw)) {
|
||||
arr = raw
|
||||
} else {
|
||||
return []
|
||||
}
|
||||
|
||||
const labels: string[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
for (const [k, v] of Object.entries(item as Record<string, unknown>)) {
|
||||
labels.push(`${k}:${String(v)}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
return labels
|
||||
}
|
||||
|
||||
const tagLabels = computed(() => parseWeightTagLabels(props.renderValue))
|
||||
|
||||
const plainText = computed(() => {
|
||||
const v = props.renderValue
|
||||
if (v === null || v === undefined) return ''
|
||||
if (typeof v === 'object') {
|
||||
try {
|
||||
return JSON.stringify(v)
|
||||
} catch {
|
||||
return String(v)
|
||||
}
|
||||
}
|
||||
return String(v)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.game-user-json-weight-tags {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 4px 0;
|
||||
}
|
||||
.m-4 {
|
||||
margin: 4px;
|
||||
}
|
||||
.game-user-json-plain {
|
||||
word-break: break-all;
|
||||
}
|
||||
</style>
|
||||
@@ -23,11 +23,14 @@
|
||||
import { onMounted, provide, useTemplateRef } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import PopupForm from './popupForm.vue'
|
||||
import GameUserTicketJsonCell from './GameUserTicketJsonCell.vue'
|
||||
import GameUserWeightJsonCell from './GameUserWeightJsonCell.vue'
|
||||
import { baTableApi } from '/@/api/common'
|
||||
import { defaultOptButtons } from '/@/components/table'
|
||||
import TableHeader from '/@/components/table/header/index.vue'
|
||||
import Table from '/@/components/table/index.vue'
|
||||
import baTableClass from '/@/utils/baTable'
|
||||
import { BIGWIN_WEIGHT_KEYS, TIER_WEIGHT_KEYS, jsonStringFromFixedKeys } from '/@/utils/gameWeightFixed'
|
||||
|
||||
defineOptions({
|
||||
name: 'game/user',
|
||||
@@ -66,6 +69,36 @@ const baTable = new baTableClass(
|
||||
},
|
||||
{ label: t('game.user.phone'), prop: 'phone', align: 'center', operatorPlaceholder: t('Fuzzy query'), sortable: false, operator: 'LIKE' },
|
||||
{ label: t('game.user.coin'), prop: 'coin', align: 'center', sortable: false, operator: 'RANGE' },
|
||||
{
|
||||
label: t('game.user.tier_weight'),
|
||||
prop: 'tier_weight',
|
||||
align: 'center',
|
||||
minWidth: 200,
|
||||
sortable: false,
|
||||
operator: false,
|
||||
render: 'customRender',
|
||||
customRender: GameUserWeightJsonCell,
|
||||
},
|
||||
{
|
||||
label: t('game.user.bigwin_weight'),
|
||||
prop: 'bigwin_weight',
|
||||
align: 'center',
|
||||
minWidth: 200,
|
||||
sortable: false,
|
||||
operator: false,
|
||||
render: 'customRender',
|
||||
customRender: GameUserWeightJsonCell,
|
||||
},
|
||||
{
|
||||
label: t('game.user.ticket_count'),
|
||||
prop: 'ticket_count',
|
||||
align: 'center',
|
||||
minWidth: 220,
|
||||
sortable: false,
|
||||
operator: false,
|
||||
render: 'customRender',
|
||||
customRender: GameUserTicketJsonCell,
|
||||
},
|
||||
{
|
||||
label: t('game.user.status'),
|
||||
prop: 'status',
|
||||
@@ -138,7 +171,12 @@ const baTable = new baTableClass(
|
||||
dblClickNotEditColumn: [undefined, 'status'],
|
||||
},
|
||||
{
|
||||
defaultItems: { status: '1' },
|
||||
defaultItems: {
|
||||
status: '1',
|
||||
tier_weight: jsonStringFromFixedKeys(TIER_WEIGHT_KEYS, {}),
|
||||
bigwin_weight: jsonStringFromFixedKeys(BIGWIN_WEIGHT_KEYS, {}),
|
||||
ticket_count: null,
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
@@ -68,6 +68,65 @@
|
||||
:input-attr="{ step: 1 }"
|
||||
:placeholder="t('Please input field', { field: t('game.user.coin') })"
|
||||
/>
|
||||
<!-- 档位权重:键固定 T1–T5,仅可改值 -->
|
||||
<el-form-item :label="t('game.user.tier_weight')" prop="tier_weight">
|
||||
<div class="weight-value-editor">
|
||||
<div v-for="(row, idx) in tierWeightRows" :key="'tw-' + idx" class="weight-value-row">
|
||||
<el-input v-model="row.key" class="weight-key" readonly tabindex="-1" />
|
||||
<span class="weight-sep">:</span>
|
||||
<el-input
|
||||
v-model="row.val"
|
||||
class="weight-val"
|
||||
:placeholder="t('Please input field', { field: t('game.user.weight value') })"
|
||||
clearable
|
||||
@input="onTierWeightRowChange"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.user.tier_weight_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<!-- 中大奖权重:键固定 5–30,仅可改值 -->
|
||||
<el-form-item :label="t('game.user.bigwin_weight')" prop="bigwin_weight">
|
||||
<div class="weight-value-editor">
|
||||
<div v-for="(row, idx) in bigwinWeightRows" :key="'bw-' + idx" class="weight-value-row">
|
||||
<el-input v-model="row.key" class="weight-key" readonly tabindex="-1" />
|
||||
<span class="weight-sep">:</span>
|
||||
<el-input
|
||||
v-model="row.val"
|
||||
class="weight-val"
|
||||
:placeholder="t('Please input field', { field: t('game.user.weight value') })"
|
||||
clearable
|
||||
:disabled="isBigwinValueLocked(row.key)"
|
||||
@input="onBigwinWeightRowChange"
|
||||
/>
|
||||
</div>
|
||||
<div class="form-help">{{ t('game.user.bigwin_weight_help') }}</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<!-- 抽奖券:最多一条 JSON 元素 [{"ante":1,"count":1}],不可增行,可删除清空 -->
|
||||
<el-form-item :label="t('game.user.ticket_count')" prop="ticket_count">
|
||||
<div class="ticket-value-editor">
|
||||
<div v-for="(row, idx) in ticketRows" :key="'tk-' + idx" class="ticket-value-row">
|
||||
<span class="ticket-label">{{ t('game.user.ticket_ante') }}</span>
|
||||
<el-input
|
||||
v-model="row.ante"
|
||||
class="ticket-field"
|
||||
clearable
|
||||
:placeholder="t('Please input field', { field: t('game.user.ticket_ante') })"
|
||||
@input="onTicketRowChange"
|
||||
/>
|
||||
<span class="ticket-label">{{ t('game.user.ticket_count_times') }}</span>
|
||||
<el-input
|
||||
v-model="row.count"
|
||||
class="ticket-field"
|
||||
clearable
|
||||
:placeholder="t('Please input field', { field: t('game.user.ticket_count_times') })"
|
||||
@input="onTicketRowChange"
|
||||
/>
|
||||
<el-button type="danger" link @click="removeTicketRow">{{ t('Delete') }}</el-button>
|
||||
</div>
|
||||
</div>
|
||||
</el-form-item>
|
||||
<FormItem
|
||||
:label="t('game.user.status')"
|
||||
type="switch"
|
||||
@@ -77,7 +136,7 @@
|
||||
/>
|
||||
<el-form-item :label="t('game.user.game_channel_id')" prop="admin_id">
|
||||
<el-tree-select
|
||||
v-model="baTable.form.items!.admin_id"
|
||||
v-model="adminIdForTree"
|
||||
class="w100"
|
||||
clearable
|
||||
filterable
|
||||
@@ -104,20 +163,33 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FormItemRule } from 'element-plus'
|
||||
import { inject, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { computed, inject, onMounted, reactive, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import FormItem from '/@/components/formItem/index.vue'
|
||||
import { useAdminInfo } from '/@/stores/adminInfo'
|
||||
import { useConfig } from '/@/stores/config'
|
||||
import type baTableClass from '/@/utils/baTable'
|
||||
import { buildValidatorData, regularPassword } from '/@/utils/validate'
|
||||
import createAxios from '/@/utils/axios'
|
||||
import {
|
||||
BIGWIN_WEIGHT_KEYS,
|
||||
TIER_WEIGHT_KEYS,
|
||||
fixedRowsFromKeys,
|
||||
jsonStringFromFixedKeys,
|
||||
parseWeightJsonToMap,
|
||||
rowsToMap,
|
||||
type WeightRow,
|
||||
} from '/@/utils/gameWeightFixed'
|
||||
|
||||
const config = useConfig()
|
||||
const formRef = useTemplateRef('formRef')
|
||||
const baTable = inject('baTable') as baTableClass
|
||||
const adminInfo = useAdminInfo()
|
||||
|
||||
const { t } = useI18n()
|
||||
|
||||
const isSuperAdmin = computed(() => adminInfo.super === true)
|
||||
|
||||
type TreeNode = {
|
||||
value: string
|
||||
label: string
|
||||
@@ -137,6 +209,26 @@ const treeProps = {
|
||||
disabled: 'disabled',
|
||||
}
|
||||
|
||||
/** 与 adminTree 叶子 value(字符串)一致,避免 number 与 string 不一致导致 el-tree-select 只显示原始 ID */
|
||||
const adminIdForTree = computed<string | undefined>({
|
||||
get() {
|
||||
const v = baTable.form.items?.admin_id
|
||||
if (v === undefined || v === null || v === '') return undefined
|
||||
return String(v)
|
||||
},
|
||||
set(v: string | number | undefined | null) {
|
||||
if (!baTable.form.items) return
|
||||
if (v === undefined || v === null || v === '') {
|
||||
baTable.form.items.admin_id = undefined
|
||||
return
|
||||
}
|
||||
const n = Number(v)
|
||||
if (Number.isFinite(n)) {
|
||||
baTable.form.items.admin_id = n
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
const loadChannelAdminTree = async () => {
|
||||
const res = await createAxios({
|
||||
url: '/admin/game.Channel/adminTree',
|
||||
@@ -163,7 +255,7 @@ const onAdminTreeChange = (val: string | number | null) => {
|
||||
if (val === null || val === undefined || val === '') {
|
||||
return
|
||||
}
|
||||
const key = typeof val === 'number' ? String(val) : val
|
||||
const key = typeof val === 'number' ? String(val) : String(val)
|
||||
const channelId = adminIdToChannelId.value[key]
|
||||
if (channelId !== undefined) {
|
||||
baTable.form.items!.game_channel_id = channelId
|
||||
@@ -174,14 +266,277 @@ onMounted(() => {
|
||||
loadChannelAdminTree()
|
||||
})
|
||||
|
||||
type TicketRow = { ante: string; count: string }
|
||||
|
||||
const tierWeightRows = ref<WeightRow[]>(fixedRowsFromKeys(TIER_WEIGHT_KEYS, {}))
|
||||
const bigwinWeightRows = ref<WeightRow[]>(fixedRowsFromKeys(BIGWIN_WEIGHT_KEYS, {}))
|
||||
const ticketRows = ref<TicketRow[]>([{ ante: '', count: '1' }])
|
||||
|
||||
function isBigwinValueLocked(key: string): boolean {
|
||||
return key === '5' || key === '30'
|
||||
}
|
||||
|
||||
function enforceBigwinFixedValues() {
|
||||
for (const r of bigwinWeightRows.value) {
|
||||
if (isBigwinValueLocked(r.key)) {
|
||||
r.val = '10000'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function syncTierWeightToForm() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.tier_weight = jsonStringFromFixedKeys(TIER_WEIGHT_KEYS, rowsToMap(tierWeightRows.value))
|
||||
}
|
||||
|
||||
function syncBigwinWeightToForm() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
items.bigwin_weight = jsonStringFromFixedKeys(BIGWIN_WEIGHT_KEYS, rowsToMap(bigwinWeightRows.value))
|
||||
}
|
||||
|
||||
function onTierWeightRowChange() {
|
||||
syncTierWeightToForm()
|
||||
}
|
||||
|
||||
function onBigwinWeightRowChange() {
|
||||
enforceBigwinFixedValues()
|
||||
syncBigwinWeightToForm()
|
||||
}
|
||||
|
||||
function parseTicketRows(raw: unknown): TicketRow[] {
|
||||
if (raw === null || raw === undefined || raw === '') {
|
||||
return [{ ante: '', count: '1' }]
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const s = raw.trim()
|
||||
if (!s) return [{ ante: '', count: '1' }]
|
||||
try {
|
||||
const parsed = JSON.parse(s)
|
||||
return arrayToTicketRows(parsed)
|
||||
} catch {
|
||||
return [{ ante: '', count: '1' }]
|
||||
}
|
||||
}
|
||||
if (Array.isArray(raw)) {
|
||||
return arrayToTicketRows(raw)
|
||||
}
|
||||
return [{ ante: '', count: '1' }]
|
||||
}
|
||||
|
||||
function arrayToTicketRows(arr: unknown): TicketRow[] {
|
||||
if (!Array.isArray(arr)) {
|
||||
return [{ ante: '', count: '1' }]
|
||||
}
|
||||
const out: TicketRow[] = []
|
||||
for (const item of arr) {
|
||||
if (item !== null && typeof item === 'object' && !Array.isArray(item)) {
|
||||
const ante = Reflect.get(item, 'ante')
|
||||
const count = Reflect.get(item, 'count')
|
||||
out.push({
|
||||
ante: ante === null || ante === undefined ? '' : String(ante),
|
||||
count: count === null || count === undefined || String(count) === '' ? '1' : String(count),
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
return out.length ? out : [{ ante: '', count: '1' }]
|
||||
}
|
||||
|
||||
function ticketRowsToJsonString(rows: TicketRow[]): string {
|
||||
const body: { ante: number; count: number }[] = []
|
||||
for (const r of rows) {
|
||||
const a = r.ante.trim()
|
||||
const c = r.count.trim()
|
||||
if (a === '' && c === '') continue
|
||||
if (a === '' || c === '') continue
|
||||
const na = Number(a)
|
||||
const nc = Number(c)
|
||||
body.push({ ante: na, count: nc })
|
||||
}
|
||||
if (body.length === 0) {
|
||||
return ''
|
||||
}
|
||||
return JSON.stringify(body)
|
||||
}
|
||||
|
||||
function syncTicketToForm() {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
const a = ticketRows.value[0]?.ante?.trim() ?? ''
|
||||
const c = ticketRows.value[0]?.count?.trim() ?? ''
|
||||
if (a === '' || c === '') {
|
||||
items.ticket_count = null
|
||||
return
|
||||
}
|
||||
const json = ticketRowsToJsonString(ticketRows.value)
|
||||
items.ticket_count = json === '' ? null : json
|
||||
}
|
||||
|
||||
function applyTierBigwinFromJson(tierJson: string, bigwinJson: string) {
|
||||
const items = baTable.form.items
|
||||
if (!items) return
|
||||
const tm = parseWeightJsonToMap(tierJson)
|
||||
const bm = parseWeightJsonToMap(bigwinJson)
|
||||
items.tier_weight = jsonStringFromFixedKeys(TIER_WEIGHT_KEYS, tm)
|
||||
items.bigwin_weight = jsonStringFromFixedKeys(BIGWIN_WEIGHT_KEYS, bm)
|
||||
tierWeightRows.value = fixedRowsFromKeys(TIER_WEIGHT_KEYS, tm)
|
||||
bigwinWeightRows.value = fixedRowsFromKeys(BIGWIN_WEIGHT_KEYS, bm)
|
||||
enforceBigwinFixedValues()
|
||||
syncBigwinWeightToForm()
|
||||
}
|
||||
|
||||
async function loadAndApplyDefaultsForChannel(channelId: number) {
|
||||
try {
|
||||
const res = await createAxios(
|
||||
{
|
||||
url: '/admin/game.User/defaultWeightByChannel',
|
||||
method: 'get',
|
||||
params: { channel_id: channelId },
|
||||
},
|
||||
{
|
||||
showErrorMessage: false,
|
||||
showCodeMessage: false,
|
||||
}
|
||||
)
|
||||
applyTierBigwinFromJson(res.data.tier_weight ?? '[]', res.data.bigwin_weight ?? '[]')
|
||||
} catch {
|
||||
// 路由或权限异常时不阻断打开表单,保持可手工编辑
|
||||
}
|
||||
}
|
||||
|
||||
function onTicketRowChange() {
|
||||
syncTicketToForm()
|
||||
}
|
||||
|
||||
/** 最多一条,删除/不填则 ticket_count 为空 */
|
||||
function removeTicketRow() {
|
||||
ticketRows.value = [{ ante: '', count: '1' }]
|
||||
syncTicketToForm()
|
||||
}
|
||||
|
||||
function hydrateJsonFieldsFromForm() {
|
||||
const tm = parseWeightJsonToMap(baTable.form.items?.tier_weight)
|
||||
const bm = parseWeightJsonToMap(baTable.form.items?.bigwin_weight)
|
||||
tierWeightRows.value = fixedRowsFromKeys(TIER_WEIGHT_KEYS, tm)
|
||||
bigwinWeightRows.value = fixedRowsFromKeys(BIGWIN_WEIGHT_KEYS, bm)
|
||||
syncTierWeightToForm()
|
||||
enforceBigwinFixedValues()
|
||||
syncBigwinWeightToForm()
|
||||
ticketRows.value = normalizeTicketRowsToOne(parseTicketRows(baTable.form.items?.ticket_count))
|
||||
syncTicketToForm()
|
||||
}
|
||||
|
||||
function normalizeTicketRowsToOne(rows: TicketRow[]): TicketRow[] {
|
||||
if (rows.length === 0) {
|
||||
return [{ ante: '', count: '1' }]
|
||||
}
|
||||
const first = rows[0]
|
||||
return [
|
||||
{
|
||||
ante: first?.ante ?? '',
|
||||
count: first?.count && String(first.count).trim() !== '' ? String(first.count) : '1',
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
watch(
|
||||
() => baTable.form.loading,
|
||||
(loading) => {
|
||||
if (loading === false) {
|
||||
hydrateJsonFieldsFromForm()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => [baTable.form.operate, baTable.form.loading] as const,
|
||||
async ([op, loading]) => {
|
||||
if (op !== 'Add' || loading !== false) return
|
||||
if (!isSuperAdmin.value) return
|
||||
await loadAndApplyDefaultsForChannel(0)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.game_channel_id,
|
||||
async (ch) => {
|
||||
if (baTable.form.operate !== 'Add') return
|
||||
if (ch === undefined || ch === null || ch === '') return
|
||||
const cid = Number(ch)
|
||||
if (!Number.isFinite(cid)) return
|
||||
if (isSuperAdmin.value) {
|
||||
return
|
||||
}
|
||||
await loadAndApplyDefaultsForChannel(cid)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => baTable.form.items?.admin_id,
|
||||
(val) => {
|
||||
if (val === undefined || val === null || val === '') return
|
||||
onAdminTreeChange(val as any)
|
||||
onAdminTreeChange(typeof val === 'number' ? val : Number(val))
|
||||
}
|
||||
)
|
||||
|
||||
function validateTierWeightRows(): string | undefined {
|
||||
let sum = 0
|
||||
for (const r of tierWeightRows.value) {
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.user.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.user.weight value numeric')
|
||||
}
|
||||
if (n > 100) {
|
||||
return t('game.user.weight each max 100')
|
||||
}
|
||||
sum += n
|
||||
}
|
||||
if (sum > 100 + 0.000001) {
|
||||
return t('game.user.tier_weight_sum_max_100')
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
function validateBigwinWeightRows(): string | undefined {
|
||||
for (const r of bigwinWeightRows.value) {
|
||||
const vs = r.val.trim()
|
||||
if (vs === '') {
|
||||
return t('Please input field', { field: t('game.user.weight value') })
|
||||
}
|
||||
const n = Number(vs)
|
||||
if (!Number.isFinite(n)) {
|
||||
return t('game.user.weight value numeric')
|
||||
}
|
||||
if (n > 10000) {
|
||||
return t('game.user.bigwin_weight_each_max_10000')
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
function validateTicketRowsField(): string | undefined {
|
||||
for (const r of ticketRows.value) {
|
||||
const a = r.ante.trim()
|
||||
const c = r.count.trim()
|
||||
if (a === '' && c === '') continue
|
||||
if (a === '' || c === '') {
|
||||
return t('game.user.ticket row incomplete')
|
||||
}
|
||||
const na = Number(a)
|
||||
const nc = Number(c)
|
||||
if (!Number.isFinite(na) || !Number.isFinite(nc)) {
|
||||
return t('game.user.ticket row numeric')
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
const validatorGameUserPassword = (rule: any, val: string, callback: (error?: Error) => void) => {
|
||||
const operate = baTable.form.operate
|
||||
const v = typeof val === 'string' ? val.trim() : ''
|
||||
@@ -204,10 +559,96 @@ const rules: Partial<Record<string, FormItemRule[]>> = reactive({
|
||||
password: [{ validator: validatorGameUserPassword, trigger: 'blur' }],
|
||||
phone: [buildValidatorData({ name: 'required', title: t('game.user.phone') })],
|
||||
coin: [buildValidatorData({ name: 'number', title: t('game.user.coin') })],
|
||||
tier_weight: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateTierWeightRows()
|
||||
if (err) {
|
||||
callback(new Error(err))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
bigwin_weight: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateBigwinWeightRows()
|
||||
if (err) {
|
||||
callback(new Error(err))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
ticket_count: [
|
||||
{
|
||||
validator: (_rule, _val, callback) => {
|
||||
const err = validateTicketRowsField()
|
||||
if (err) {
|
||||
callback(new Error(err))
|
||||
return
|
||||
}
|
||||
callback()
|
||||
},
|
||||
trigger: ['blur', 'change'],
|
||||
},
|
||||
],
|
||||
admin_id: [buildValidatorData({ name: 'required', title: t('game.user.admin_id') })],
|
||||
create_time: [buildValidatorData({ name: 'date', title: t('game.user.create_time') })],
|
||||
update_time: [buildValidatorData({ name: 'date', title: t('game.user.update_time') })],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style scoped lang="scss">
|
||||
.weight-value-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.weight-value-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
.weight-key {
|
||||
max-width: 140px;
|
||||
}
|
||||
.weight-val {
|
||||
flex: 1;
|
||||
min-width: 80px;
|
||||
}
|
||||
.weight-sep {
|
||||
flex-shrink: 0;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
.ticket-value-editor {
|
||||
width: 100%;
|
||||
}
|
||||
.ticket-value-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.ticket-field {
|
||||
flex: 1;
|
||||
min-width: 100px;
|
||||
max-width: 160px;
|
||||
}
|
||||
.ticket-label {
|
||||
flex-shrink: 0;
|
||||
color: var(--el-text-color-secondary);
|
||||
font-size: 12px;
|
||||
}
|
||||
.form-help {
|
||||
margin-top: 4px;
|
||||
font-size: 12px;
|
||||
line-height: 18px;
|
||||
color: var(--el-text-color-secondary);
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user