Compare commits

66 Commits

Author SHA1 Message Date
72b43759f1 文档 2026-03-16 09:10:39 +08:00
ed46f18415 优化DiceConfig,新增title_en和value_en字段 2026-03-13 18:11:27 +08:00
05d592dcbc 1.优化接口返回中间信息ui_text(中文)ui_text_en(英文)
2.修复BUG色子点数权重配置-权重配比-顺时针/逆时针显示错误
2026-03-13 17:50:57 +08:00
2419f81955 优化导入权重测试数据 2026-03-13 16:51:56 +08:00
2de54e17c3 打包报错 2026-03-13 15:53:19 +08:00
0b26afde70 优化一键测试权重 2026-03-13 15:47:12 +08:00
f5eaf8da30 优化页面样式 2026-03-13 11:02:16 +08:00
b79904f75e 优化页面样式 2026-03-13 11:01:21 +08:00
6b21626878 优化页面样式 2026-03-13 10:05:54 +08:00
7445dc4cb0 优化色子奖励表路由 2026-03-13 09:50:30 +08:00
e8620998ae [冗余代码]移除游戏配置中一键测试功能 2026-03-13 09:40:52 +08:00
3182d04956 优化打包报错 2026-03-13 09:35:43 +08:00
cc7e2d9a1a [色子游戏]玩家抽奖记录测试数据 2026-03-12 19:21:10 +08:00
7e4ba86afa 优化中奖权重计算方式 2026-03-12 17:17:00 +08:00
064ce06393 [色子游戏]奖励配置权重测试记录 2026-03-11 18:12:19 +08:00
2af7fedcce 重新优化中奖权重计算方式 2026-03-11 15:40:15 +08:00
bb166350fd 优化彩金池累加计算方式 2026-03-11 09:54:49 +08:00
84d499145d 优化中奖,后台新增彩金池实时显示 2026-03-10 18:53:57 +08:00
54aa0bd34f 重构DiceLotteryConfig为DiceLotteryPoolConfig 2026-03-10 17:56:14 +08:00
1a748745cb 新增查看显示实时彩金池 2026-03-10 16:45:27 +08:00
bc034727b0 新增查看显示实时彩金池 2026-03-10 16:41:11 +08:00
e56c3ada34 优化玩游戏中奖权重逻辑 2026-03-10 16:27:11 +08:00
296991f53a 修改环境配置文件提高性能 2026-03-10 15:24:37 +08:00
1f8d76e80b 登录游戏/api/v1/getGameUrl携带游戏语言lang 2026-03-10 13:46:04 +08:00
5afaa9fcb2 优化主页数据统计 2026-03-10 13:33:43 +08:00
6f56574aac 优化主页数据统计 2026-03-10 12:42:29 +08:00
fdd8f6dffa 相关记录表admin_id关联当前管理员id 2026-03-10 12:30:56 +08:00
b1efeb8b31 管理员新增agent_id字段显示 2026-03-10 11:46:30 +08:00
275f94f96d 配置接口lang请求头 2026-03-10 11:42:39 +08:00
9452fd28e2 SystemUser新增agent_id字段 2026-03-10 10:54:40 +08:00
7716929447 移除渠道ChannelManage 2026-03-10 10:45:23 +08:00
a6d87d5c0d 修改渠道ChannelManage关联部门SystemDepart 2026-03-10 10:09:35 +08:00
e94ebd3fe6 优化页面样式 2026-03-10 09:59:24 +08:00
99a0b63f0e [接口v1]对接平台API-优化 2026-03-09 14:55:27 +08:00
fbf8f9d39d [接口v1]对接平台API-新增接口 2026-03-09 14:35:55 +08:00
e726fc3041 [接口v1]对接平台API-鉴权authtoken接口和getGameUrl接口 2026-03-09 13:50:32 +08:00
a37da0b6f5 [菜单]渠道管理 2026-03-09 11:14:34 +08:00
1de9af703a 修复豹子号5,30不显示中大奖的问题 2026-03-07 15:27:52 +08:00
4cf0da8092 修复打包报错文件 2026-03-07 15:03:00 +08:00
6632923213 优化游玩记录DicePlayRecord 2026-03-07 14:40:33 +08:00
316506b597 优化玩家DicePlayer保存的lottery_config_id 2026-03-07 11:58:47 +08:00
282d73a203 优化玩家DicePlayer权重输入方式 2026-03-07 11:51:34 +08:00
4b6bbab9d1 过滤tier=BIGWIN 2026-03-07 11:27:17 +08:00
e312154b0f DicePlayRecord添加字段super_win_coin和reward_win_coin记录不同的中奖金额类型 2026-03-07 11:09:41 +08:00
fe1ceeb4fb 重构*_weight为*_weight 2026-03-07 10:07:44 +08:00
7e5585aee0 优化后台样式 2026-03-06 18:32:17 +08:00
e087f89df5 优化接口/api/game/playStart新增返回参数 2026-03-06 18:23:45 +08:00
1cb2e26a77 [接口]创建用户接口/api/user/login自动保存时间create_time和update_time 2026-03-06 18:09:02 +08:00
330bd3b525 [接口]新增获取游戏配置接口-玩法 2026-03-06 17:47:12 +08:00
dc86d0ae86 [色子游戏]配置 2026-03-06 17:27:42 +08:00
8cd7de9f1b 优化设计中奖T5获取抽奖券逻辑 2026-03-06 16:15:56 +08:00
27f95a303a 从新设计抽奖逻辑 2026-03-06 16:02:17 +08:00
931af70c36 优化-实例化奖励列表到缓存中 2026-03-06 14:16:01 +08:00
f7d9b18f02 环境文件中配置是否开启生产环境APP_DEBUG 2026-03-06 13:41:13 +08:00
c1b4790f04 优化所有接口使用form-data类型 2026-03-06 12:29:40 +08:00
943d8f7b5f 修复优化后台报错 2026-03-06 11:34:36 +08:00
01f71a4871 优化/api/game/playStart接口 2026-03-06 11:14:08 +08:00
02549f4feb 优化/api/game/playStart接口 2026-03-06 10:54:58 +08:00
7a4d89d216 优化/api/game/playStart接口 2026-03-06 10:42:03 +08:00
cfe026b5eb 优化/api/game/playStart接口 2026-03-06 10:37:58 +08:00
768cf5137c 优化访问接口报错Server internal error 2026-03-06 10:33:44 +08:00
7e8867ed12 [色子游戏]玩家钱包流水记录-优化抽奖逻辑根据结果推断起始位置 2026-03-06 10:33:20 +08:00
005f261e03 优化性能 2026-03-05 17:20:44 +08:00
effdaaa38b 优化 2026-03-05 16:53:08 +08:00
aef404548d 优化 2026-03-05 16:50:52 +08:00
39955a17a8 优化登录接口以及中间件 2026-03-05 16:20:18 +08:00
142 changed files with 12728 additions and 1456 deletions

View File

@@ -1,7 +1,7 @@
<!doctype html>
<html>
<head>
<title>SaiAdmin</title>
<title>Dafuweng-Dice</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta

View File

@@ -1,31 +1,32 @@
import request from '@/utils/http'
/**
* 基础数据统计
* 大富翁工作台卡片统计(玩家注册、充值、提现、游玩次数,含较上周对比)
* @returns 响应
*/
export function fetchStatistics() {
return request.get<any>({
url: '/core/system/statistics'
url: '/core/dice/dashboard/statistics'
})
}
/**
* 登录统计图表数据
* 近期玩家充值统计近10天每日充值金额
* @returns 响应
*/
export function fetchLoginChart() {
export function fetchRechargeChart() {
return request.get<any>({
url: '/core/system/loginChart'
url: '/core/dice/dashboard/rechargeChart'
})
}
/**
* 登录统计图表数据
* 月度玩家充值汇总当年1-12月每月充值金额
* @returns 响应
*/
export function fetchLoginBarChart() {
export function fetchRechargeBarChart() {
return request.get<any>({
url: '/core/system/loginBarChart'
url: '/core/dice/dashboard/rechargeBarChart'
})
}

View File

@@ -22,6 +22,7 @@
// 数据配置
data: () => [0, 0, 0, 0, 0, 0, 0],
xAxisData: () => [],
xAxisName: '',
barWidth: '40%',
stack: false,
@@ -124,24 +125,30 @@
} = useChartComponent({
props,
checkEmpty: () => {
// 检查单数据情况
if (Array.isArray(props.data) && typeof props.data[0] === 'number') {
if (!Array.isArray(props.data) || !props.data.length) return true
const first = props.data[0]
// 单数据情况number[] 或可转为数字的数组(兼容后端 int 返回为 string
if (typeof first === 'number' && !Number.isNaN(first)) {
const singleData = props.data as number[]
return !singleData.length || singleData.every((val) => val === 0)
return singleData.every((val) => val === 0 || Number.isNaN(Number(val)))
}
if (typeof first === 'string' && !Number.isNaN(Number(first))) {
const singleData = props.data.map((v) => Number(v))
return singleData.every((val) => val === 0 || Number.isNaN(val))
}
// 检查多数据情况
if (Array.isArray(props.data) && typeof props.data[0] === 'object') {
// 多数据情况
if (typeof first === 'object' && first !== null && 'name' in first) {
const multiData = props.data as BarDataItem[]
return (
!multiData.length ||
multiData.every((item) => !item.data?.length || item.data.every((val) => val === 0))
return multiData.every(
(item) => !item.data?.length || item.data.every((val) => val === 0 || Number.isNaN(Number(val)))
)
}
return true
},
watchSources: [() => props.data, () => props.xAxisData, () => props.colors],
watchSources: [() => props.data, () => props.xAxisData, () => props.xAxisName, () => props.colors],
generateOptions: (): EChartsOption => {
const options: EChartsOption = {
grid: getGridWithLegend(props.showLegend && isMultipleData.value, props.legendPosition, {
@@ -152,6 +159,9 @@
tooltip: props.showTooltip ? getTooltipStyle() : undefined,
xAxis: {
type: 'category',
name: props.xAxisName || undefined,
nameLocation: 'middle',
nameGap: 25,
data: props.xAxisData,
axisTick: getAxisTickStyle(),
axisLine: getAxisLineStyle(props.showAxisLine),

View File

@@ -38,7 +38,7 @@ import { headerBarConfig } from './modules/headerBar'
const appConfig: SystemConfig = {
// 系统信息
systemInfo: {
name: 'SaiAdmin' // 系统名称
name: 'Dafuweng-Dice' // 系统名称
},
// 系统主题
systemThemeStyles: {

View File

@@ -150,8 +150,8 @@
},
"login": {
"leftView": {
"title": "A backend system of beauty and efficiency",
"subTitle": "A sleek and practical interface for a great user experience"
"title": "Monopoly Game Management",
"subTitle": "Monopoly Game Management"
},
"title": "Welcome back",
"subTitle": "Please enter your account and password to login",

View File

@@ -150,8 +150,8 @@
},
"login": {
"leftView": {
"title": "一款兼具设计美学与高效开发的后台系统",
"subTitle": "美观实用的界面,经过视觉优化,确保卓越的用户体验"
"title": "大富翁游戏管理",
"subTitle": "大富翁游戏管理"
},
"title": "欢迎回来",
"subTitle": "输入您的账号和密码登录",

View File

@@ -117,6 +117,8 @@ export interface BarChartProps extends BaseChartProps, AxisDisplayProps, Interac
data: number[] | BarDataItem[]
/** X轴标签数据 */
xAxisData?: string[]
/** X轴名称色子点数 */
xAxisName?: string
/** 柱状图宽度 */
barWidth?: string | number
/** 是否堆叠显示 */

View File

@@ -21,8 +21,8 @@ import { HttpError, handleError, showError, showSuccess } from './error'
import { $t } from '@/locales'
import { BaseResponse } from '@/types'
/** 请求配置常量 */
const REQUEST_TIMEOUT = 15000
/** 请求配置常量(超时时间 30s */
const REQUEST_TIMEOUT = 30000
const LOGOUT_DELAY = 500
const MAX_RETRIES = 0
const RETRY_DELAY = 1000

View File

@@ -40,9 +40,9 @@ export const tableConfig = {
// 总条数
totalFields: ['total', 'count'],
// 当前页码
currentFields: ['current', 'page', 'pageNum'],
currentFields: ['current', 'page', 'pageNum', 'current_page'],
// 每页大小
sizeFields: ['size', 'pageSize', 'limit'],
sizeFields: ['size', 'pageSize', 'limit', 'per_page'],
// 请求参数映射配置,前端发送请求时使用的分页参数名
// useTable 组合式函数传递分页参数的时候 用 current 跟 size

View File

@@ -143,10 +143,10 @@ export const defaultResponseAdapter = <T>(response: unknown): ApiResponse<T> =>
total = extractTotal(res, records, tableConfig.totalFields)
pagination = extractPagination(res)
// 如果没有找到检查嵌套data
// 如果没有找到,检查嵌套 data(如 ThinkPHP paginate: { data: { total, per_page, current_page, data: [] } }
if (records.length === 0 && 'data' in res && typeof res.data === 'object') {
const data = res.data as Record<string, unknown>
records = extractRecords(data, ['list', 'records', 'items'])
records = extractRecords(data, ['list', 'data', 'records', 'items'])
total = extractTotal(data, records, tableConfig.totalFields)
pagination = extractPagination(res, data)

View File

@@ -27,8 +27,6 @@
</ElCol>
</ElRow>
</template>
<AboutProject />
</div>
</template>
@@ -36,7 +34,6 @@
import CardList from './modules/card-list.vue'
import ActiveUser from './modules/active-user.vue'
import SalesOverview from './modules/sales-overview.vue'
import AboutProject from './modules/about-project.vue'
import NewUser from './modules/new-user.vue'
import Dynamic from './modules/dynamic-stats.vue'
import TodoList from './modules/todo-list.vue'

View File

@@ -1,43 +0,0 @@
<template>
<div class="art-card p-5 flex-b mb-5 max-sm:mb-4">
<div>
<h2 class="text-2xl font-medium">关于项目</h2>
<p class="text-g-700 mt-1">{{ systemName }} 是一款兼具设计美学与高效开发的后台系统</p>
<p class="text-g-700 mt-1">使用了 webman + Vue3 + Element Plus 高性能高颜值技术栈</p>
<div class="flex flex-wrap gap-3.5 max-w-150 mt-9">
<div
class="w-60 flex-cb h-12.5 px-3.5 border border-g-300 c-p rounded-lg text-sm bg-g-100 duration-300 hover:-translate-y-1 max-sm:w-full"
v-for="link in linkList"
:key="link.label"
@click="goPage(link.url)"
>
<span class="text-g-700">{{ link.label }}</span>
<ArtSvgIcon icon="ri:arrow-right-s-line" class="text-lg text-g-600" />
</div>
</div>
</div>
<img class="w-75 max-md:!hidden" src="@imgs/draw/draw1.png" alt="draw1" />
</div>
</template>
<script setup lang="ts">
import AppConfig from '@/config'
const systemName = AppConfig.systemInfo.name
const linkList = [
{ label: '项目官网', url: 'https://saithink.top/' },
{ label: '文档', url: 'https://saithink.top/documents/' },
{ label: 'Github', url: 'https://github.com/saithink/saiadmin' },
{ label: '插件市场', url: 'https://saas.saithink.top/' }
]
/**
* 在新标签页中打开指定 URL
* @param url 要打开的网页地址
*/
const goPage = (url: string): void => {
window.open(url, '_blank', 'noopener,noreferrer')
}
</script>

View File

@@ -2,7 +2,7 @@
<div class="art-card h-105 p-4 box-border mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>月度登录汇总</h4>
<h4>月度玩家充值汇总</h4>
</div>
</div>
<ArtBarChart
@@ -17,22 +17,22 @@
</template>
<script setup lang="ts">
import { fetchLoginBarChart } from '@/api/dashboard'
import { fetchRechargeBarChart } from '@/api/dashboard'
/**
* 登录数据
* 充值金额数据
*/
const yData = ref<number[]>([])
/**
* 时间数据
* 月份数据
*/
const xData = ref<string[]>([])
onMounted(async () => {
fetchLoginBarChart().then((data) => {
yData.value = data.login_count
xData.value = data.login_month
fetchRechargeBarChart().then((data: any) => {
yData.value = data?.recharge_amount ?? []
xData.value = data?.recharge_month ?? []
})
})
</script>

View File

@@ -2,73 +2,95 @@
<ElRow :gutter="20" class="flex">
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">用户统计</span>
<ArtCountTo class="text-[26px] font-medium mt-2" :target="statData.user" :duration="1300" />
<span class="text-g-700 text-sm">玩家注册</span>
<ArtCountTo class="text-[26px] font-medium mt-2" :target="statData.player_count" :duration="1300" />
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+10%</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.player_count_change)"
>
{{ formatChange(statData.player_count_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:group-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:user-add-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">附件统计</span>
<span class="text-g-700 text-sm">玩家充值</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.attach"
:target="statData.charge_amount"
:duration="1300"
:decimals="2"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+10%</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.charge_amount_change)"
>
{{ formatChange(statData.charge_amount_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:attachment-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:money-dollar-circle-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">登录统计</span>
<span class="text-g-700 text-sm">玩家提现</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.login"
:target="statData.withdraw_amount"
:duration="1300"
:decimals="2"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-success">+12%</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.withdraw_amount_change)"
>
{{ formatChange(statData.withdraw_amount_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:fire-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:bank-card-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
<ElCol :sm="12" :md="6" :lg="6">
<div class="art-card relative flex flex-col justify-center h-35 px-5 mb-5 max-sm:mb-4">
<span class="text-g-700 text-sm">操作统计</span>
<span class="text-g-700 text-sm">玩家游玩次数</span>
<ArtCountTo
class="text-[26px] font-medium mt-2"
:target="statData.operate"
:target="statData.play_count"
:duration="1300"
/>
<div class="flex-c mt-1">
<span class="text-xs text-g-600">较上周</span>
<span class="ml-1 text-xs font-semibold text-danger">-5%</span>
<span
class="ml-1 text-xs font-semibold"
:class="changeClass(statData.play_count_change)"
>
{{ formatChange(statData.play_count_change) }}
</span>
</div>
<div
class="absolute top-0 bottom-0 right-5 m-auto size-12.5 rounded-xl flex-cc bg-theme/10"
>
<ArtSvgIcon icon="ri:pie-chart-line" class="text-xl text-theme" />
<ArtSvgIcon icon="ri:gamepad-line" class="text-xl text-theme" />
</div>
</div>
</ElCol>
@@ -79,15 +101,40 @@
import { fetchStatistics } from '@/api/dashboard'
const statData = ref({
user: 0,
attach: 0,
login: 0,
operate: 0
player_count: 0,
player_count_change: 0,
charge_amount: 0,
charge_amount_change: 0,
withdraw_amount: 0,
withdraw_amount_change: 0,
play_count: 0,
play_count_change: 0
})
function formatChange(val: number): string {
if (val > 0) return `+${val}%`
if (val < 0) return `${val}%`
return '0%'
}
function changeClass(val: number): string {
if (val > 0) return 'text-success'
if (val < 0) return 'text-danger'
return 'text-g-600'
}
onMounted(() => {
fetchStatistics().then((data) => {
statData.value = data
fetchStatistics().then((data: any) => {
statData.value = {
player_count: data?.player_count ?? 0,
player_count_change: data?.player_count_change ?? 0,
charge_amount: data?.charge_amount ?? 0,
charge_amount_change: data?.charge_amount_change ?? 0,
withdraw_amount: data?.withdraw_amount ?? 0,
withdraw_amount_change: data?.withdraw_amount_change ?? 0,
play_count: data?.play_count ?? 0,
play_count_change: data?.play_count_change ?? 0
}
})
})
</script>

View File

@@ -2,7 +2,7 @@
<div class="art-card h-105 p-5 mb-5 max-sm:mb-4">
<div class="art-card-header">
<div class="title">
<h4>近期登录统计</h4>
<h4>近期玩家充值统计</h4>
</div>
</div>
<ArtLineChart
@@ -16,22 +16,22 @@
</template>
<script setup lang="ts">
import { fetchLoginChart } from '@/api/dashboard'
import { fetchRechargeChart } from '@/api/dashboard'
/**
* 登录数据
* 充值金额数据
*/
const yData = ref<number[]>([])
/**
* 时间数据
* 日期数据
*/
const xData = ref<string[]>([])
onMounted(async () => {
fetchLoginChart().then((data) => {
yData.value = data.login_count
xData.value = data.login_date
fetchRechargeChart().then((data: any) => {
yData.value = data?.recharge_amount ?? []
xData.value = data?.recharge_date ?? []
})
})
</script>

View File

@@ -1,7 +1,7 @@
import request from '@/utils/http'
/**
* API接口
* API接口
*/
export default {
/**
@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/lottery_config/DiceLotteryConfig/index',
url: '/dice/config/DiceConfig/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/lottery_config/DiceLotteryConfig/read?id=' + id
url: '/dice/config/DiceConfig/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/lottery_config/DiceLotteryConfig/save',
url: '/dice/config/DiceConfig/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/lottery_config/DiceLotteryConfig/update',
url: '/dice/config/DiceConfig/update',
data: params
})
},
@@ -58,7 +58,7 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/lottery_config/DiceLotteryConfig/destroy',
url: '/dice/config/DiceConfig/destroy',
data: params
})
}

View File

@@ -0,0 +1,134 @@
import request from '@/utils/http'
/**
* 色子奖池配置 API 接口
*/
export default {
/**
* 获取数据列表DiceLotteryPoolConfig
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/index',
params
})
},
/**
* 获取 DiceLotteryPoolConfig 列表数据,含 id、name、type、t1_weightt5_weight用于一键测试权重档位类型下拉
* type0=付费抽奖券1=免费抽奖券;付费默认选 type=0免费默认选 type=1
*/
async getOptions(): Promise<
Array<{
id: number
name: string
type: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
}>
> {
const res = await request.get<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions'
})
const rows = Array.isArray(res) ? res : (Array.isArray((res as any)?.data) ? (res as any).data : [])
if (!Array.isArray(rows)) return []
return rows.map((r: any) => ({
id: Number(r.id),
name: String(r.name ?? r.id ?? ''),
type: Number(r.type ?? 0),
t1_weight: Number(r.t1_weight ?? 0),
t2_weight: Number(r.t2_weight ?? 0),
t3_weight: Number(r.t3_weight ?? 0),
t4_weight: Number(r.t4_weight ?? 0),
t5_weight: Number(r.t5_weight ?? 0)
}))
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/destroy',
data: params
})
},
/**
* 获取当前彩金池Redis 实例化,无则按 type=0 创建),含 profit_amount 实时值
*/
getCurrentPool() {
return request.get<{
id: number
name: string
safety_line: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
profit_amount: number
}>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/getCurrentPool'
})
},
/**
* 更新当前彩金池:仅 safety_line、t1_weightt5_weight不可改 profit_amount
*/
updateCurrentPool(params: {
safety_line?: number
t1_weight?: number
t2_weight?: number
t3_weight?: number
t4_weight?: number
t5_weight?: number
}) {
return request.post<any>({
url: '/core/dice/lottery_pool_config/DiceLotteryPoolConfig/updateCurrentPool',
data: params
})
}
}

View File

@@ -0,0 +1,74 @@
import request from '@/utils/http'
/**
* 玩家抽奖记录(测试数据) API接口
*/
export default {
/**
* 获取数据列表
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/play_record_test/DicePlayRecordTest/index',
params
})
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/play_record_test/DicePlayRecordTest/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/destroy',
data: params
})
},
/**
* 一键删除所有测试数据
*/
clearAll() {
return request.post<any>({
url: '/core/dice/play_record_test/DicePlayRecordTest/clearAll'
})
}
}

View File

@@ -71,5 +71,41 @@ export default {
url: '/dice/player/DicePlayer/updateStatus',
data: params
})
},
/**
* 获取彩金池配置选项DiceLotteryPoolConfig.id、name供 lottery_config_id 下拉使用
* @returns [ { id, name } ]
*/
async getLotteryConfigOptions(): Promise<Array<{ id: number; name: string }>> {
const res = await request.get<any>({
url: '/dice/player/DicePlayer/getLotteryConfigOptions'
})
const rows = (Array.isArray(res) ? res : (res?.data ?? [])) as Array<{ id: number; name: string }>
return rows.map((r) => ({ id: Number(r.id), name: String(r.name ?? r.id ?? '') }))
},
/**
* 获取后台管理员选项SystemUser供 admin_id 下拉使用
* @returns [ { id, username, realname, label } ]
*/
async getSystemUserOptions(): Promise<
Array<{ id: number; username: string; realname: string; label: string }>
> {
const res = await request.get<any>({
url: '/dice/player/DicePlayer/getSystemUserOptions'
})
const rows = (Array.isArray(res) ? res : (res?.data ?? [])) as Array<{
id: number
username: string
realname: string
label: string
}>
return rows.map((r) => ({
id: Number(r.id),
username: String(r.username ?? ''),
realname: String(r.realname ?? ''),
label: String(r.label ?? r.username ?? r.id ?? '')
}))
}
}

View File

@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/index',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/read?id=' + id
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/save',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/update',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/update',
data: params
})
},
@@ -58,7 +58,7 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/destroy',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/destroy',
data: params
})
},
@@ -68,7 +68,7 @@ export default {
*/
getPlayerOptions() {
return request.get<{ id: number; username: string }[]>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions'
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions'
})
},
@@ -77,7 +77,7 @@ export default {
*/
getPlayerWalletBefore(playerId: number | string) {
return request.get<{ wallet_before: number }>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore',
params: { player_id: playerId }
})
},
@@ -93,7 +93,7 @@ export default {
remark?: string
}) {
return request.post<any>({
url: '/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate',
url: '/core/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate',
data: params
})
}

View File

@@ -0,0 +1,98 @@
import request from '@/utils/http'
/**
* 奖励对照dice_rewardAPI
*/
export default {
/**
* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
* @param params direction(必), tier(选), page, limit, orderField, orderType
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/core/dice/reward/DiceReward/index',
params
})
},
/**
* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向)
* @param direction 0=顺时针 1=逆时针
*/
weightRatioList(direction: 0 | 1) {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward/DiceReward/weightRatioList',
params: { direction }
})
},
/**
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向)
*/
weightRatioListWithDirection() {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward/DiceReward/weightRatioListWithDirection'
})
},
/**
* 权重编辑弹窗:按 DiceReward 主键 id 批量更新 weight
* @param items [{ id: DiceReward.id, weight: 1-10000 }, ...]
*/
batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward/DiceReward/batchUpdateWeights',
data: { items }
})
},
/**
* 权重编辑弹窗:批量更新当前方向的权重(单方向)
*/
batchUpdateWeightsByDirection(direction: 0 | 1, items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward/DiceReward/batchUpdateWeightsByDirection',
data: { direction, items }
})
},
/**
* 一键测试权重:创建测试记录并启动后台执行,按付费/免费、顺逆方向交替抽奖
* 可选 lottery_config_id不选则传 paid_tier_weights / free_tier_weightsT1-T5
*/
startWeightTest(params: {
lottery_config_id?: number
paid_lottery_config_id?: number
free_lottery_config_id?: number
s_count?: number
n_count?: number
paid_s_count?: number
paid_n_count?: number
free_s_count?: number
free_n_count?: number
paid_tier_weights?: Record<string, number>
free_tier_weights?: Record<string, number>
}) {
return request.post<{ record_id: number }>({
url: '/core/dice/reward/DiceReward/startWeightTest',
data: params
})
},
/**
* 查询一键测试进度
*/
getTestProgress(recordId: number) {
return request.get<{
total_play_count: number
over_play_count: number
status: number
remark: string | null
result_counts: Record<number, number> | null
tier_counts: Record<string, number> | null
}>({
url: '/core/dice/reward/DiceReward/getTestProgress',
params: { record_id: recordId }
})
}
}

View File

@@ -11,7 +11,7 @@ export default {
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/reward_config/DiceRewardConfig/index',
url: '/core/dice/reward_config/DiceRewardConfig/index',
params
})
},
@@ -23,7 +23,7 @@ export default {
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/reward_config/DiceRewardConfig/read?id=' + id
url: '/core/dice/reward_config/DiceRewardConfig/read?id=' + id
})
},
@@ -34,7 +34,7 @@ export default {
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/reward_config/DiceRewardConfig/save',
url: '/core/dice/reward_config/DiceRewardConfig/save',
data: params
})
},
@@ -46,7 +46,7 @@ export default {
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/reward_config/DiceRewardConfig/update',
url: '/core/dice/reward_config/DiceRewardConfig/update',
data: params
})
},
@@ -58,8 +58,62 @@ export default {
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/reward_config/DiceRewardConfig/destroy',
url: '/core/dice/reward_config/DiceRewardConfig/destroy',
data: params
})
},
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
*/
batchUpdate(items: Array<{ id: number; grid_number?: number; ui_text?: string; real_ev?: number; tier?: string; remark?: string }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/batchUpdate',
data: { items }
})
},
/**
* T1-T5、BIGWIN 权重配比:按档位分组获取配置列表
*/
weightRatioList() {
return request.get<Api.Common.ApiData>({
url: '/core/dice/reward_config/DiceRewardConfig/weightRatioList'
})
},
/**
* T1-T5、BIGWIN 权重配比:批量更新顺时针/逆时针权重(写入 dice_reward
*/
/** 按 DiceReward 主键 id 批量更新 weightitems: [{ id, weight }, ...] */
batchUpdateWeights(items: Array<{ id: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/batchUpdateWeights',
data: { items }
})
},
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(无需 reward id不存在则自动创建
*/
saveBigwinWeightsByGrid(items: Array<{ grid_number: number; weight: number }>) {
return request.post<any>({
url: '/core/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid',
data: { items }
})
},
/**
* 创建奖励对照:按当前奖励配置为顺时针(0)、逆时针(1)生成所有色子可能对应的 dice_reward 记录,权重默认 1可在奖励对照页权重编辑中调整
*/
createRewardReference() {
return request.post<{
created_clockwise: number
created_counterclockwise: number
updated_clockwise: number
updated_counterclockwise: number
}>({
url: '/core/dice/reward_config/DiceRewardConfig/createRewardReference'
})
}
}

View File

@@ -0,0 +1,84 @@
import request from '@/utils/http'
/**
* 奖励配置权重测试记录 API接口
*/
export default {
/**
* 获取数据列表
* @param params 搜索参数
* @returns 数据列表
*/
list(params: Record<string, any>) {
return request.get<Api.Common.ApiPage>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/index',
params
})
},
/**
* 读取数据
* @param id 数据ID
* @returns 数据详情
*/
read(id: number | string) {
return request.get<Api.Common.ApiData>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/read?id=' + id
})
},
/**
* 创建数据
* @param params 数据参数
* @returns 执行结果
*/
save(params: Record<string, any>) {
return request.post<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/save',
data: params
})
},
/**
* 更新数据
* @param params 数据参数
* @returns 执行结果
*/
update(params: Record<string, any>) {
return request.put<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/update',
data: params
})
},
/**
* 删除数据
* @param id 数据ID
* @returns 执行结果
*/
delete(params: Record<string, any>) {
return request.del<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/destroy',
data: params
})
},
/**
* 导入:测试记录 → DiceReward、DiceRewardConfig(BIGWIN)、DiceLotteryPoolConfig(付费/免费 T1-T5)
* @param record_id 测试记录 ID
* @param paid_lottery_config_id 可选导入付费档位概率到的奖池type=0
* @param free_lottery_config_id 可选导入免费档位概率到的奖池type=1
* @param lottery_config_id 兼容旧版,不传 paid/free 时用作统一奖池
*/
importFromRecord(params: {
record_id: number
paid_lottery_config_id?: number | null
free_lottery_config_id?: number | null
lottery_config_id?: number | null
}) {
return request.post<any>({
url: '/dice/reward_config_record/DiceRewardConfigRecord/importFromRecord',
data: params
})
}
}

View File

@@ -0,0 +1,141 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<!-- <ElButton v-permission="'dice:config:index:save'" @click="showDialog('add')" v-ripple>-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:config:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:config:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref({
group: undefined,
title: undefined,
name: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
columnsFactory: () => [
// { type: 'selection' },
{ prop: 'group', label: '分组', minWidth: 140, align: 'center' },
{ prop: 'title', label: '标题', minWidth: 160, align: 'center' },
{ prop: 'title_en', label: '标题(英文)', minWidth: 160, align: 'center' },
{ prop: 'name', label: '配置名称', align: 'center' },
{ prop: 'value', label: '值', minWidth: 240, align: 'center' },
{ prop: 'value_en', label: '值(英文)', minWidth: 240, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

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@@ -0,0 +1,174 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增摇色子配置' : '编辑摇色子配置'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="分组" prop="group">
<el-input
v-model="formData.group"
placeholder="请输入分组"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="标题" prop="title">
<el-input v-model="formData.title" placeholder="请输入标题(中文)" />
</el-form-item>
<el-form-item label="标题(英文)" prop="title_en">
<el-input v-model="formData.title_en" placeholder="请输入标题(英文)" />
</el-form-item>
<el-form-item label="配置名称" prop="name">
<el-input
v-model="formData.name"
placeholder="请输入配置名称"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="值" prop="value">
<el-input v-model="formData.value" type="textarea" :rows="5" placeholder="请输入值(中文)" />
</el-form-item>
<el-form-item label="值(英文)" prop="value_en">
<el-input v-model="formData.value_en" type="textarea" :rows="5" placeholder="请输入值(英文)" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
group: [{ required: true, message: '分组必需填写', trigger: 'blur' }],
title: [{ required: true, message: '标题必需填写', trigger: 'blur' }],
title_en: [{ max: 255, message: '英文标题长度需小于 255 字符', trigger: 'blur' }],
name: [{ required: true, message: '配置名称必需填写', trigger: 'blur' }],
value: [{ required: true, message: '值必需填写', trigger: 'blur' }]
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
value: '',
value_en: '',
name: '',
group: '',
title: '',
title_en: ''
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
}
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success('新增成功')
} else {
await api.update(formData)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

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@@ -0,0 +1,77 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="分组" prop="group">
<el-input v-model="formData.group" placeholder="请输入分组" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="标题" prop="title">
<el-input v-model="formData.title" placeholder="请输入标题" clearable />
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="配置名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入配置名称" clearable />
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
// 展开/收起
const isExpanded = ref<boolean>(false)
// 表单数据双向绑定
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
// 重置
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
// 搜索
async function handleSearch() {
emit('search', formData.value)
}
// 展开/收起
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
// 栅格占据的列数
const setSpan = (span: number) => {
return {
span: span,
xs: 24, // 手机:满宽显示
sm: span >= 12 ? span : 12, // 平板大于等于12保持否则用半宽
md: span >= 8 ? span : 8, // 中等屏幕大于等于8保持否则用三分之一宽
lg: span,
xl: span
}
}
</script>

View File

@@ -7,29 +7,13 @@
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:lottery_config:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:lottery_config:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
<ElButton
v-permission="'dice:lottery_pool_config:index:index'"
type="primary"
@click="showCurrentPoolDialog"
>
查看当前彩金池
</ElButton>
</template>
</ArtTableHeader>
@@ -50,15 +34,15 @@
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:lottery_config:index:update'"
v-permission="'dice:lottery_pool_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:lottery_config:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:lottery_pool_config:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -71,15 +55,18 @@
:data="dialogData"
@success="refreshData"
/>
<!-- 当前彩金池弹窗 -->
<CurrentPoolDialog v-model="currentPoolVisible" @success="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/lottery_config/index'
import api from '../../api/lottery_pool_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import CurrentPoolDialog from './modules/current-pool-dialog.vue'
//
const searchForm = ref({
@@ -121,29 +108,61 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'name', label: '名称' },
{ prop: 'type', label: '奖池类型', width: 100, formatter: typeFormatter },
{ prop: 'safety_line', label: '安全线' },
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter('t1_wight') },
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter('t2_wight') },
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter('t3_wight') },
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter('t4_wight') },
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter('t5_wight') },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
{ prop: 'name', label: '名称', align: 'center' },
{ prop: 'type', label: '奖池类型', width: 100, align: 'center', formatter: typeFormatter },
{ prop: 'safety_line', label: '安全线', align: 'center' },
{
prop: 't1_weight',
label: 'T1池权重',
width: 100,
align: 'center',
formatter: weightFormatter('t1_weight')
},
{
prop: 't2_weight',
label: 'T2池权重',
width: 100,
align: 'center',
formatter: weightFormatter('t2_weight')
},
{
prop: 't3_weight',
label: 'T3池权重',
width: 100,
align: 'center',
formatter: weightFormatter('t3_weight')
},
{
prop: 't4_weight',
label: 'T4池权重',
width: 100,
align: 'center',
formatter: weightFormatter('t4_weight')
},
{
prop: 't5_weight',
label: 'T5池权重',
width: 100,
align: 'center',
formatter: weightFormatter('t5_weight')
},
{
prop: 'operation',
label: '操作',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
//
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
const { dialogType, dialogVisible, dialogData, showDialog, handleSelectionChange } = useSaiAdmin()
const currentPoolVisible = ref(false)
function showCurrentPoolDialog() {
currentPoolVisible.value = true
}
</script>

View File

@@ -0,0 +1,292 @@
<template>
<el-dialog
v-model="visible"
title="当前彩金池"
width="560px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div v-if="loading && !pool" class="flex justify-center py-8">加载中...</div>
<template v-else-if="pool">
<div class="pool-info mb-4">
<div class="flex items-center gap-2 mb-3">
<span class="text-gray-500">池子名称</span>
<span>{{ pool.name }}</span>
</div>
<div class="profit-row mb-3">
<div class="flex items-center gap-2">
<span class="text-gray-500">彩金池盈利profit_amount</span>
<span class="font-mono text-lg" :class="profitAmountClass">{{ displayProfitAmount }}</span>
<span class="realtime-badge">实时</span>
</div>
<div class="profit-calc-hint">
计算方式每局抽奖扣除本局发放成本普通档位 real_ev + 中大奖时 BIGWIN.real_ev弹窗打开期间每 2 秒自动刷新
</div>
</div>
<div class="tip-block">
<div class="tip-title">抽奖档位规则</div>
<div class="tip-content">
当彩金池盈利 <strong>低于安全线</strong> <strong>玩家</strong> T*_weight 权重抽取抽奖档位
当彩金池盈利 <strong>高于或等于安全线</strong> <strong>当前彩金池</strong> T*_weight 权重抽取档位
</div>
</div>
</div>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="安全线" prop="safety_line">
<el-input-number
v-model="formData.safety_line"
:min="0"
:precision="2"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="T1池权重(%)" prop="t1_weight">
<el-slider v-model="formData.t1_weight" :min="0" :max="100" :step="1" show-input />
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_weight">
<el-slider v-model="formData.t2_weight" :min="0" :max="100" :step="1" show-input />
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_weight">
<el-slider v-model="formData.t3_weight" :min="0" :max="100" :step="1" show-input />
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_weight">
<el-slider v-model="formData.t4_weight" :min="0" :max="100" :step="1" show-input />
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_weight">
<el-slider v-model="formData.t5_weight" :min="0" :max="100" :step="1" show-input />
</el-form-item>
<el-form-item>
<div class="text-gray-500 text-sm">
五个池权重总和<span :class="weightsSum !== 100 ? 'text-red-500' : ''">{{
weightsSum
}}</span
>% / 100%100%
</div>
</el-form-item>
</el-form>
</template>
<template #footer>
<el-button @click="handleClose">关闭</el-button>
<el-button type="primary" :loading="saving" :disabled="!pool" @click="handleSubmit">
保存权重与安全线
</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface PoolData {
id: number
name: string
safety_line: number
t1_weight: number
t2_weight: number
t3_weight: number
t4_weight: number
t5_weight: number
profit_amount: number
}
const props = defineProps<{ modelValue: boolean }>()
const emit = defineEmits<{ (e: 'update:modelValue', v: boolean): void; (e: 'success'): void }>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const loading = ref(false)
const saving = ref(false)
const pool = ref<PoolData | null>(null)
const formRef = ref<FormInstance>()
const formData = reactive({
safety_line: 0,
t1_weight: 0,
t2_weight: 0,
t3_weight: 0,
t4_weight: 0,
t5_weight: 0
})
const rules: FormRules = {
safety_line: [{ required: true, message: '请输入安全线', trigger: 'blur' }],
t1_weight: [{ required: true, message: '请输入T1权重', trigger: 'blur' }],
t2_weight: [{ required: true, message: '请输入T2权重', trigger: 'blur' }],
t3_weight: [{ required: true, message: '请输入T3权重', trigger: 'blur' }],
t4_weight: [{ required: true, message: '请输入T4权重', trigger: 'blur' }],
t5_weight: [{ required: true, message: '请输入T5权重', trigger: 'blur' }]
}
const weightsSum = computed(
() =>
formData.t1_weight +
formData.t2_weight +
formData.t3_weight +
formData.t4_weight +
formData.t5_weight
)
const displayProfitAmount = computed(() => {
const v = pool.value?.profit_amount
if (v == null || Number.isNaN(v)) return '-'
return Number(v).toFixed(2)
})
const profitAmountClass = computed(() => {
const v = pool.value?.profit_amount
if (v == null) return ''
if (v > 0) return 'text-green-600'
if (v < 0) return 'text-red-600'
return ''
})
let pollTimer: ReturnType<typeof setInterval> | null = null
const POLL_INTERVAL = 2000
async function loadPool() {
if (!visible.value) return
try {
loading.value = true
const res = await api.getCurrentPool()
const data = res as unknown as PoolData
if (data && typeof data === 'object') {
pool.value = data
formData.safety_line = data.safety_line ?? 0
formData.t1_weight = data.t1_weight ?? 0
formData.t2_weight = data.t2_weight ?? 0
formData.t3_weight = data.t3_weight ?? 0
formData.t4_weight = data.t4_weight ?? 0
formData.t5_weight = data.t5_weight ?? 0
}
} catch (e: any) {
ElMessage.error(e?.message ?? '获取彩金池失败')
} finally {
loading.value = false
}
}
function startPolling() {
stopPolling()
pollTimer = setInterval(() => {
if (!visible.value) {
stopPolling()
return
}
api.getCurrentPool().then((res) => {
const data = res as unknown as PoolData
if (pool.value && data && typeof data === 'object' && data.profit_amount != null) {
pool.value.profit_amount = data.profit_amount
}
})
}, POLL_INTERVAL)
}
function stopPolling() {
if (pollTimer) {
clearInterval(pollTimer)
pollTimer = null
}
}
async function handleSubmit() {
if (!formRef.value || !pool.value) return
if (weightsSum.value !== 100) {
ElMessage.warning('T1T5 权重合计须为 100%')
return
}
try {
await formRef.value.validate()
saving.value = true
await api.updateCurrentPool({
safety_line: formData.safety_line,
t1_weight: formData.t1_weight,
t2_weight: formData.t2_weight,
t3_weight: formData.t3_weight,
t4_weight: formData.t4_weight,
t5_weight: formData.t5_weight
})
ElMessage.success('保存成功')
await loadPool()
emit('success')
} catch (e: any) {
if (e?.message) ElMessage.error(e.message)
} finally {
saving.value = false
}
}
function handleClose() {
stopPolling()
visible.value = false
pool.value = null
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadPool().then(() => startPolling())
} else {
stopPolling()
}
}
)
onUnmounted(() => stopPolling())
</script>
<style scoped>
.pool-info {
padding: 8px 0;
}
.profit-row {
margin-bottom: 8px;
}
.profit-calc-hint {
margin-top: 4px;
font-size: 12px;
color: var(--el-text-color-secondary);
line-height: 1.4;
}
.realtime-badge {
font-size: 11px;
padding: 2px 6px;
border-radius: 4px;
background: var(--el-color-success-light-9);
color: var(--el-color-success);
}
.tip-block {
margin-top: 12px;
padding: 10px 12px;
background: var(--el-fill-color-light);
border-radius: 6px;
border-left: 3px solid var(--el-color-primary);
}
.tip-title {
font-size: 13px;
font-weight: 600;
color: var(--el-text-color-primary);
margin-bottom: 6px;
}
.tip-content {
font-size: 12px;
color: var(--el-text-color-regular);
line-height: 1.5;
}
.tip-content strong {
color: var(--el-color-primary);
}
</style>

View File

@@ -9,7 +9,11 @@
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="名称" prop="name">
<el-input v-model="formData.name" placeholder="请输入名称" />
<el-input
v-model="formData.name"
placeholder="请输入名称"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="备注" prop="remark">
<el-input
@@ -27,6 +31,7 @@
placeholder="请选择奖池类型"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
@@ -41,20 +46,20 @@
style="width: 100%"
/>
</el-form-item>
<el-form-item label="T1池权重(%)" prop="t1_wight">
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T1池权重(%)" prop="t1_weight">
<el-slider v-model="formData.t1_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_wight">
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T2池权重(%)" prop="t2_weight">
<el-slider v-model="formData.t2_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_wight">
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T3池权重(%)" prop="t3_weight">
<el-slider v-model="formData.t3_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_wight">
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T4池权重(%)" prop="t4_weight">
<el-slider v-model="formData.t4_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_wight">
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T5池权重(%)" prop="t5_weight">
<el-slider v-model="formData.t5_weight" :min="0" :max="100" :step="0.01" show-input />
</el-form-item>
<el-form-item>
<div class="text-gray-500 text-sm">
@@ -73,7 +78,7 @@
</template>
<script setup lang="ts">
import api from '../../../api/lottery_config/index'
import api from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
@@ -107,7 +112,7 @@
})
/** 五个权重字段名,用于总和校验 */
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
const WEIGHT_KEYS = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'] as const
/** 五个池权重总和(用于展示与校验) */
const weightsSum = computed(() => {
@@ -120,11 +125,11 @@
const rules = reactive<FormRules>({
name: [{ required: true, message: '名称必需填写', trigger: 'blur' }],
type: [{ required: true, message: '请选择奖池类型', trigger: 'change' }],
t1_wight: [{ required: true, message: 'T1池权重必需填写', trigger: 'blur' }],
t2_wight: [{ required: true, message: 'T2池权重必需填写', trigger: 'blur' }],
t3_wight: [{ required: true, message: 'T3池权重必需填写', trigger: 'blur' }],
t4_wight: [{ required: true, message: 'T4池权重必需填写', trigger: 'blur' }],
t5_wight: [{ required: true, message: 'T5池权重必需填写', trigger: 'blur' }]
t1_weight: [{ required: true, message: 'T1池权重必需填写', trigger: 'blur' }],
t2_weight: [{ required: true, message: 'T2池权重必需填写', trigger: 'blur' }],
t3_weight: [{ required: true, message: 'T3池权重必需填写', trigger: 'blur' }],
t4_weight: [{ required: true, message: 'T4池权重必需填写', trigger: 'blur' }],
t5_weight: [{ required: true, message: 'T5池权重必需填写', trigger: 'blur' }]
})
/**
@@ -136,11 +141,11 @@
remark: '',
type: null as number | null,
safety_line: 0 as number,
t1_wight: 0 as number,
t2_wight: 0 as number,
t3_wight: 0 as number,
t4_wight: 0 as number,
t5_wight: 0 as number
t1_weight: 0 as number,
t2_weight: 0 as number,
t3_weight: 0 as number,
t4_weight: 0 as number,
t5_weight: 0 as number
}
/**
@@ -182,11 +187,11 @@
'id',
'type',
'safety_line',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight'
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight'
]
for (const key of Object.keys(formData)) {
if (!(key in props.data)) continue

View File

@@ -7,29 +7,29 @@
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:play_record:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:play_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
<!-- <ElSpace wrap>-->
<!-- <ElButton-->
<!-- v-permission="'dice:play_record:index:save'"-->
<!-- @click="showDialog('add')"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:play_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
<!-- </ElSpace>-->
</template>
</ArtTableHeader>
@@ -56,10 +56,10 @@
{{ row.lottery_type === 0 ? '付费' : row.lottery_type === 1 ? '赠送' : '-' }}
</ElTag>
</template>
<!-- tag -->
<!-- 是否中大 tag -->
<template #is_win="{ row }">
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中奖' : '-' }}
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中奖' : '-' }}
</ElTag>
</template>
<!-- 方向 tag -->
@@ -82,11 +82,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:play_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:play_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -117,6 +117,8 @@
is_win: undefined,
win_coin_min: undefined,
win_coin_max: undefined,
roll_number_min: undefined,
roll_number_max: undefined,
reward_ui_text: undefined,
reward_tier: undefined,
direction: undefined
@@ -131,7 +133,7 @@
const usernameFormatter = (row: Record<string, any>) =>
row?.dicePlayer?.username ?? row?.player_id ?? '-'
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
row?.diceLotteryConfig?.name ?? row?.lottery_config_id ?? '-'
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
const rewardTierFormatter = (row: Record<string, any>) =>
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
@@ -168,7 +170,7 @@
core: {
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
// { type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
{
prop: 'player_id',
@@ -182,12 +184,15 @@
useSlot: true
},
{ prop: 'lottery_type', label: '抽奖类型', width: 100, useSlot: true },
{ prop: 'is_win', label: '奖', width: 80, useSlot: true },
{ prop: 'win_coin', label: '赢取平台币' },
{ prop: 'is_win', label: '是否中大奖', width: 100, useSlot: true },
{ prop: 'win_coin', label: '赢取平台币', width: 110 },
{ prop: 'super_win_coin', label: '中大奖平台币', width: 120 },
{ prop: 'reward_win_coin', label: '摇色子中奖平台币', width: 140 },
{ prop: 'direction', label: '方向', width: 90, useSlot: true },
{ prop: 'start_index', label: '起始索引', width: 90 },
{ prop: 'target_index', label: '终点索引', width: 90 },
{ prop: 'roll_array', label: '摇取点数', width: 140, useSlot: true },
{ prop: 'roll_number', label: '摇取点数和', width: 110, sortable: true },
{
prop: 'reward_config_id',
label: '奖励配置',
@@ -206,9 +211,9 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -54,7 +54,7 @@
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="奖" prop="is_win">
<el-form-item label="是否中大奖" prop="is_win">
<el-select
v-model="formData.is_win"
placeholder="请选择"
@@ -63,18 +63,38 @@
:disabled="dialogType === 'edit'"
>
<el-option label="无" :value="0" />
<el-option label="中奖" :value="1" />
<el-option label="中奖" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="赢取平台币" prop="win_coin">
<el-input-number
v-model="formData.win_coin"
placeholder="请输入赢取平台币"
placeholder="= 中大奖 + 摇色子中奖"
:precision="2"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="中大奖平台币" prop="super_win_coin">
<el-input-number
v-model="formData.super_win_coin"
placeholder="豹子时发放"
:precision="2"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="摇色子中奖平台币" prop="reward_win_coin">
<el-input-number
v-model="formData.reward_win_coin"
placeholder="摇色子中奖"
:precision="2"
:min="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="方向" prop="direction">
<el-select
v-model="formData.direction"
@@ -122,6 +142,17 @@
</div>
<div class="roll-array-hint">固定 5 个数每个 16</div>
</el-form-item>
<el-form-item label="摇取点数和" prop="roll_number">
<el-input-number
v-model="formData.roll_number"
placeholder="5 个色子点数之和530"
:min="5"
:max="30"
:precision="0"
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="奖励配置" prop="reward_config_id">
<el-select
v-model="formData.reward_config_id"
@@ -186,7 +217,7 @@
player_id: [{ required: true, message: '请选择玩家', trigger: 'change' }],
lottery_config_id: [{ required: true, message: '请选择彩金池配置', trigger: 'change' }],
lottery_type: [{ required: true, message: '请选择抽奖类型', trigger: 'change' }],
is_win: [{ required: true, message: '请选择奖', trigger: 'change' }],
is_win: [{ required: true, message: '请选择是否中大奖', trigger: 'change' }],
win_coin: [{ required: true, message: '赢取平台币必填', trigger: 'blur' }],
rollArrayItems: [
{
@@ -219,10 +250,13 @@
lottery_type: null as number | null,
is_win: null as number | null,
win_coin: null as number | null,
super_win_coin: null as number | null,
reward_win_coin: null as number | null,
direction: null as number | null,
start_index: null as number | null,
target_index: null as number | null,
roll_array: null as string | number[] | null,
roll_number: null as number | null,
reward_config_id: null as number | null
}
@@ -278,10 +312,13 @@
'lottery_type',
'is_win',
'win_coin',
'super_win_coin',
'reward_win_coin',
'direction',
'start_index',
'target_index',
'roll_array',
'roll_number',
'reward_config_id'
]
keys.forEach((key) => {
@@ -295,6 +332,17 @@
}
}
})
// 若后端未返回 roll_number根据摇取点数计算
if (formData.roll_number == null && formData.rollArrayItems.length === 5) {
formData.roll_number = formData.rollArrayItems.reduce((s, n) => (s ?? 0) + (n ?? 0), 0) || null
}
// 点数和有值但五个点数为空或无效时,根据 roll_number 补全显示(兼容历史错误数据)
const sum = formData.roll_number != null ? Number(formData.roll_number) : 0
const hasNull = formData.rollArrayItems.some((n) => n == null)
const itemsSum = formData.rollArrayItems.reduce((s, n) => (s ?? 0) + (n ?? 0), 0) ?? 0
if (sum >= 5 && sum <= 30 && (hasNull || itemsSum !== sum)) {
formData.rollArrayItems = defaultRollArrayItems(sum)
}
}
/** 将接口的 roll_array 转为固定 5 项数组,不足补 null */
@@ -319,6 +367,16 @@
return items.slice(0, 5)
}
/** 点数和有值但五个点数缺失时,根据点数和生成默认 5 个数(与后端 defaultRollArrayForSum 一致) */
function defaultRollArrayItems(sum: number): (number | null)[] {
const s = Math.max(5, Math.min(30, Math.floor(Number(sum))))
const base = Math.floor(s / 5)
const rem = s - 5 * base
const arr: number[] = Array(5).fill(base)
for (let i = 0; i < rem; i++) arr[i]++
return arr.map((v) => Math.max(1, Math.min(6, v)))
}
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
@@ -331,10 +389,12 @@
const payload = { ...formData } as Record<string, unknown>
// 将 5 个输入值拼成 [1,2,3,4,5] 格式,确保每项为 16 的整数
const items = formData.rollArrayItems
payload.roll_array = items.map((n) => {
const rollArray = items.map((n) => {
const v = n != null ? Number(n) : 1
return Math.min(6, Math.max(1, Number.isNaN(v) ? 1 : Math.floor(v)))
})
payload.roll_array = rollArray
payload.roll_number = formData.roll_number ?? rollArray.reduce((s, n) => s + n, 0)
delete payload.rollArrayItems
if (props.dialogType === 'add') {
delete payload.id

View File

@@ -27,10 +27,10 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="奖" prop="is_win">
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="全部" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中奖" :value="1" />
<el-option label="中奖" :value="1" />
</el-select>
</el-form-item>
</el-col>
@@ -63,6 +63,31 @@
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="摇取点数和" prop="roll_number_min">
<div class="range-wrap">
<el-input-number
v-model="formData.roll_number_min"
placeholder="最小"
:min="5"
:max="30"
:precision="0"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.roll_number_max"
placeholder="最大"
:min="5"
:max="30"
:precision="0"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="奖励配置" prop="reward_ui_text">
<el-input v-model="formData.reward_ui_text" placeholder="前端显示文本模糊" clearable />

View File

@@ -0,0 +1,254 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部汇总与操作按钮同一行避免占用表格高度导致无法翻页 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<span v-if="totalWinCoin !== null" class="table-summary-inline">
平台总盈利<strong>{{ totalWinCoin }}</strong>
</span>
<ElSpace wrap class="table-toolbar-buttons">
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
<ElButton
v-permission="'dice:play_record_test:index:destroy'"
type="danger"
plain
@click="handleClearAll"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-2-line" />
</template>
一键删除所有数据
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 彩金池配置显示 DiceLotteryPoolConfig.name -->
<template #lottery_config_id="{ row }">
<ElTag size="small">{{ lotteryConfigNameFormatter(row) }}</ElTag>
</template>
<!-- 抽奖类型 -->
<template #lottery_type="{ row }">
<ElTag size="small" :type="row.lottery_type === 0 ? 'warning' : 'success'">
{{ row.lottery_type === 0 ? '付费' : row.lottery_type === 1 ? '赠送' : '-' }}
</ElTag>
</template>
<!-- 是否中大奖 -->
<template #is_win="{ row }">
<ElTag size="small" :type="row.is_win === 1 ? 'success' : 'info'">
{{ row.is_win === 0 ? '无' : row.is_win === 1 ? '中大奖' : '-' }}
</ElTag>
</template>
<!-- 方向 -->
<template #direction="{ row }">
<ElTag size="small" :type="row.direction === 0 ? 'primary' : 'warning'">
{{ row.direction === 0 ? '顺时针' : row.direction === 1 ? '逆时针' : '-' }}
</ElTag>
</template>
<!-- 摇取点数 -->
<template #roll_array="{ row }">
<ElTag size="small">
{{ formatRollArray(row.roll_array) }}
</ElTag>
</template>
<!-- 奖励档位显示 DiceRewardConfig.tier -->
<template #reward_config_id="{ row }">
<ElTag size="small">{{ rewardTierFormatter(row) }}</ElTag>
</template>
<!-- 状态 -->
<template #status="{ row }">
<ElTag size="small" :type="row.status === 1 ? 'success' : 'info'">
{{ row.status === 1 ? '成功' : '失败' }}
</ElTag>
</template>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:play_record_test:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:play_record_test:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/play_record_test/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import { ElMessage, ElMessageBox } from 'element-plus'
// 搜索表单(与 play_record 对齐:方向、赢取平台币范围、是否中大奖、中奖档位、点数和)
const searchForm = ref<Record<string, unknown>>({
lottery_type: undefined,
direction: undefined,
is_win: undefined,
win_coin_min: undefined,
win_coin_max: undefined,
reward_tier: undefined,
roll_number: undefined
})
// 当前筛选下平台总盈利付费抽奖次数×100 - 玩家总收益)
const totalWinCoin = ref<number | null>(null)
const listApi = async (params: Record<string, any>) => {
const res = await api.list(params)
totalWinCoin.value = (res as any)?.total_win_coin ?? null
return res
}
const lotteryConfigNameFormatter = (row: Record<string, any>) =>
row?.diceLotteryPoolConfig?.name ?? row?.lottery_config_id ?? '-'
const rewardTierFormatter = (row: Record<string, any>) =>
row?.diceRewardConfig?.tier ?? row?.reward_config_id ?? '-'
/** 摇取点数格式化为 1,3,4,5,6 */
function formatRollArray(val: unknown): string {
if (val == null || val === '') return '-'
if (Array.isArray(val)) return val.join(',')
if (typeof val === 'string') {
try {
const arr = JSON.parse(val)
return Array.isArray(arr) ? arr.join(',') : val
} catch {
return val
}
}
return String(val)
}
const handleClearAll = async () => {
try {
await ElMessageBox.confirm('确定清空所有玩家抽奖测试数据?', '提示', {
type: 'warning'
})
await api.clearAll()
ElMessage.success('已清空所有测试数据')
getData()
} catch (e: any) {
if (e !== 'cancel') {
ElMessage.error(e?.message || '清空失败')
}
}
}
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: listApi,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
{ prop: 'lottery_config_id', label: '彩金池配置', width: 120, useSlot: true },
{ prop: 'lottery_type', label: '抽奖类型', width: 100, useSlot: true },
{ prop: 'is_win', label: '是否中大奖', width: 100, useSlot: true },
{ prop: 'win_coin', label: '赢取平台币', width: 110 },
{ prop: 'super_win_coin', label: '中大奖平台币', width: 120 },
{ prop: 'reward_win_coin', label: '摇色子中奖平台币', width: 140 },
{ prop: 'direction', label: '方向', width: 90, useSlot: true },
{ prop: 'start_index', label: '起始索引', width: 90 },
{ prop: 'target_index', label: '终点索引', width: 90 },
{ prop: 'roll_array', label: '摇取点数', width: 140, useSlot: true },
{ prop: 'roll_number', label: '摇取点数和', width: 110, sortable: true },
{ prop: 'reward_config_id', label: '奖励档位', width: 100, useSlot: true },
{ prop: 'status', label: '状态', width: 80, useSlot: true },
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>
<style scoped>
.table-summary-inline {
margin-right: 12px;
font-size: 14px;
color: var(--el-text-color-regular);
white-space: nowrap;
}
.table-summary-inline strong {
color: var(--el-color-danger);
}
.table-toolbar-buttons {
display: inline-flex;
}
</style>

View File

@@ -0,0 +1,270 @@
<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增玩家抽奖记录(测试数据)' : '编辑玩家抽奖记录(测试数据)'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="彩金池配置id" prop="lottery_config_id">
<el-input v-model="formData.lottery_config_id" placeholder="请输入彩金池配置id" />
</el-form-item>
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select
v-model="formData.lottery_type"
placeholder="请选择"
clearable
style="width: 100%"
>
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="请选择" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="请选择" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中大奖" :value="1" />
</el-select>
</el-form-item>
<el-form-item label="赢取平台币" prop="win_coin">
<el-input-number
v-model="formData.win_coin"
placeholder="赢取平台币"
:precision="2"
controls-position="right"
style="width: 100%"
/>
</el-form-item>
<el-form-item label="中奖档位" prop="reward_tier">
<el-select
v-model="formData.reward_tier"
placeholder="请选择档位(选后自动带出奖励配置ID)"
clearable
style="width: 100%"
@change="onRewardTierChange"
>
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
<el-form-item label="奖励配置id" prop="reward_config_id">
<el-input
v-model="formData.reward_config_id"
placeholder="可选中奖档位自动带出或手动输入"
/>
</el-form-item>
<el-form-item label="起始索引" prop="start_index">
<el-input v-model="formData.start_index" placeholder="请输入起始索引" />
</el-form-item>
<el-form-item label="结束索引" prop="target_index">
<el-input v-model="formData.target_index" placeholder="请输入结束索引" />
</el-form-item>
<el-form-item label="摇取点数和" prop="roll_number">
<el-input v-model="formData.roll_number" placeholder="请输入摇取点数和" />
</el-form-item>
<el-form-item label="摇取点数:[1,2,3,4,5,6]" prop="roll_array">
<el-input v-model="formData.roll_array" placeholder="请输入摇取点数:[1,2,3,4,5,6]" />
</el-form-item>
<el-form-item label="状态:0=失败,1=成功" prop="status">
<sa-radio v-model="formData.status" dict="data_status" />
</el-form-item>
<el-form-item label="中大奖平台币" prop="super_win_coin">
<el-input v-model="formData.super_win_coin" placeholder="请输入中大奖平台币" />
</el-form-item>
<el-form-item label="摇色子中奖平台币" prop="reward_win_coin">
<el-input v-model="formData.reward_win_coin" placeholder="请输入摇色子中奖平台币" />
</el-form-item>
<el-form-item label="所属管理员" prop="admin_id">
<el-input v-model="formData.admin_id" placeholder="请输入所属管理员" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/play_record_test/index'
import rewardConfigApi from '../../../api/reward_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
lottery_config_id: [{ required: true, message: '彩金池配置id必需填写', trigger: 'blur' }],
lottery_type: [{ required: true, message: '抽奖类型:0=付费,1=赠送必需填写', trigger: 'blur' }],
is_win: [{ required: true, message: '中大奖:0=无,1=中奖必需填写', trigger: 'blur' }],
direction: [{ required: true, message: '方向:0=顺时针,1=逆时针必需填写', trigger: 'blur' }],
reward_config_id: [{ required: true, message: '奖励配置id必需填写', trigger: 'blur' }],
status: [{ required: true, message: '状态:0=失败,1=成功必需填写', trigger: 'blur' }]
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
lottery_config_id: null,
lottery_type: null,
is_win: null,
win_coin: 0,
direction: null,
reward_tier: undefined as string | undefined,
reward_config_id: null,
start_index: null,
target_index: null,
roll_number: null,
roll_array: '',
status: 1,
super_win_coin: '0.00',
reward_win_coin: '0.00',
admin_id: null
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (key === 'reward_tier') continue
if (props.data[key] != null && props.data[key] !== undefined) {
;(formData as Record<string, unknown>)[key] = props.data[key]
}
}
if (typeof formData.win_coin === 'string') {
formData.win_coin = parseFloat(formData.win_coin) || 0
}
}
}
/**
* 中奖档位变更:按档位拉取奖励配置并取第一条的 id 填入 reward_config_id
*/
async function onRewardTierChange(tier: string) {
if (!tier) {
formData.reward_config_id = null
return
}
try {
const res = await rewardConfigApi.list({
saiType: 'all',
tier: tier
})
const list = (res as any)?.data ?? (Array.isArray(res) ? res : [])
const first = Array.isArray(list) ? list[0] : (list?.data?.[0] ?? list?.[0])
if (first && first.id != null) {
formData.reward_config_id = first.id
} else {
formData.reward_config_id = null
}
} catch {
formData.reward_config_id = null
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
const payload = { ...formData }
delete (payload as Record<string, unknown>).reward_tier
if (props.dialogType === 'add') {
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

View File

@@ -0,0 +1,146 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="120px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
<el-col v-bind="setSpan(6)">
<el-form-item label="抽奖类型" prop="lottery_type">
<el-select v-model="formData.lottery_type" placeholder="全部" clearable style="width: 100%">
<el-option label="付费" :value="0" />
<el-option label="赠送" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="方向" prop="direction">
<el-select v-model="formData.direction" placeholder="全部" clearable style="width: 100%">
<el-option label="顺时针" :value="0" />
<el-option label="逆时针" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="是否中大奖" prop="is_win">
<el-select v-model="formData.is_win" placeholder="全部" clearable style="width: 100%">
<el-option label="无" :value="0" />
<el-option label="中大奖" :value="1" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="赢取平台币" prop="win_coin_min">
<div class="range-wrap">
<el-input-number
v-model="formData.win_coin_min"
placeholder="最小"
:precision="2"
controls-position="right"
class="range-input"
/>
<span class="range-sep"></span>
<el-input-number
v-model="formData.win_coin_max"
placeholder="最大"
:precision="2"
controls-position="right"
class="range-input"
/>
</div>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="中奖档位" prop="reward_tier">
<el-select v-model="formData.reward_tier" placeholder="全部" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
</el-select>
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="点数和" prop="roll_number">
<el-select
v-model="formData.roll_number"
placeholder="全部"
clearable
style="width: 100%"
>
<el-option
v-for="n in 26"
:key="n + 4"
:label="String(n + 4)"
:value="n + 4"
/>
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const isExpanded = ref<boolean>(false)
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
async function handleSearch() {
emit('search', formData.value)
}
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
const setSpan = (span: number) => ({
span,
xs: 24,
sm: span >= 12 ? span : 12,
md: span >= 8 ? span : 8,
lg: span,
xl: span
})
</script>
<style lang="scss" scoped>
.range-wrap {
display: flex;
align-items: center;
gap: 8px;
min-width: 0;
}
.range-input {
flex: 1;
min-width: 0;
}
.range-sep {
color: var(--el-text-color-secondary);
flex-shrink: 0;
}
</style>

View File

@@ -1,10 +1,10 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<!-- 搜索条件 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<!-- 表格操作 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
@@ -42,7 +42,7 @@
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 状态开关直接修改 -->
<!-- 状态 -->
<template #status="{ row }">
<ElSwitch
v-permission="'dice:player:index:update'"
@@ -51,7 +51,7 @@
@change="(v: string | number | boolean) => handleStatusChange(row, v ? 1 : 0)"
/>
</template>
<!-- 平台币tag 可点击打开钱包操作弹窗 -->
<!-- 平台币点击可操作 -->
<template #coin="{ row }">
<ElTag
type="info"
@@ -62,7 +62,7 @@
{{ row.coin ?? 0 }}
</ElTag>
</template>
<!-- 操作 -->
<!-- 操作 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
@@ -88,7 +88,7 @@
@success="refreshData"
/>
<!-- 钱包操作弹窗加点/扣点 -->
<!-- 钱包操作弹窗 -->
<WalletOperateDialog
v-model="walletDialogVisible"
:player="walletOperatePlayer"
@@ -112,34 +112,26 @@
phone: undefined,
status: undefined,
coin: undefined,
is_up: undefined
lottery_config_id: undefined
})
// 搜索处理
// 搜索
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 权重列带 % 的 formatterColumnOption.formatter 仅接收 row
// 权重列显示为百分比
const weightFormatter = (prop: string) => (row: any) => {
const cellValue = row[prop]
return cellValue != null && cellValue !== '' ? `${cellValue}%` : '-'
}
// 倍率列展示0=正常 1=强制杀猪 2=T1高倍率
const isUpFormatter = (row: any) => {
const cellValue = row.is_up
return cellValue === 0
? '正常'
: cellValue === 1
? '强制杀猪'
: cellValue === 2
? 'T1高倍率'
: '-'
}
// 根据 lottery_config_id 显示彩金池配置名称
const lotteryConfigNameFormatter = (row: any) =>
row?.diceLotteryPoolConfig?.name ?? (row?.lottery_config_id ? `#${row.lottery_config_id}` : '未知')
// 表格配置
// 表格
const {
columns,
columnChecks,
@@ -158,28 +150,83 @@
apiFn: api.list,
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'username', label: '用户名' },
{ prop: 'phone', label: '手机号' },
{ prop: 'name', label: '昵称' },
{ prop: 'status', label: '状态', width: 88, useSlot: true },
{ prop: 'coin', label: '平台币', width: 100, useSlot: true },
{ prop: 'is_up', label: '倍率', width: 80, formatter: isUpFormatter },
{ prop: 't1_wight', label: 'T1池权重', width: 100, formatter: weightFormatter('t1_wight') },
{ prop: 't2_wight', label: 'T2池权重', width: 100, formatter: weightFormatter('t2_wight') },
{ prop: 't3_wight', label: 'T3池权重', width: 100, formatter: weightFormatter('t3_wight') },
{ prop: 't4_wight', label: 'T4池权重', width: 100, formatter: weightFormatter('t4_wight') },
{ prop: 't5_wight', label: 'T5池权重', width: 100, formatter: weightFormatter('t5_wight') },
{ prop: 'total_ticket_count', label: '总抽奖次数' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数' },
{ prop: 'created_at', label: '创建时间' },
{ prop: 'updated_at', label: '更新时间' },
{ prop: 'operation', label: '操作', width: 120, fixed: 'right', useSlot: true }
{ prop: 'username', label: '用户名', align: 'center' },
{ prop: 'phone', label: '手机号', align: 'center' },
{ prop: 'name', label: '昵称', align: 'center' },
{
prop: 'status',
label: '状态',
width: 88,
align: 'center',
useSlot: true
},
{
prop: 'coin',
label: '平台币',
width: 100,
align: 'center',
useSlot: true
},
{
prop: 'lottery_config_id',
label: '彩金池配置',
width: 120,
align: 'center',
formatter: (row: any) => lotteryConfigNameFormatter(row)
},
{
prop: 't1_weight',
label: 'T1权重',
width: 80,
align: 'center',
formatter: weightFormatter('t1_weight')
},
{
prop: 't2_weight',
label: 'T2权重',
width: 100,
align: 'center',
formatter: weightFormatter('t2_weight')
},
{
prop: 't3_weight',
label: 'T3权重',
width: 100,
align: 'center',
formatter: weightFormatter('t3_weight')
},
{
prop: 't4_weight',
label: 'T4权重',
width: 100,
align: 'center',
formatter: weightFormatter('t4_weight')
},
{
prop: 't5_weight',
label: 'T5权重',
width: 100,
align: 'center',
formatter: weightFormatter('t5_weight')
},
{ prop: 'total_ticket_count', label: '总抽奖次数', align: 'center' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数', align: 'center' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数', align: 'center' },
{ prop: 'create_time', label: '创建时间', align: 'center' },
{ prop: 'update_time', label: '更新时间', align: 'center' },
{
prop: 'operation',
label: '操作',
width: 100,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 状态开关切换(列表内直接修改)
// 状态切换
const handleStatusChange = async (row: Record<string, any>, status: number) => {
row._statusLoading = true
try {
@@ -192,7 +239,7 @@
}
}
// 编辑配置
// 弹窗与删除
const {
dialogType,
dialogVisible,
@@ -204,7 +251,7 @@
selectedRows
} = useSaiAdmin()
// 钱包操作弹窗(从平台币 tag 点击打开)
// 钱包操作弹窗
const walletDialogVisible = ref(false)
type WalletPlayer = { id: number; username?: string; coin?: number }
const walletOperatePlayer = ref<WalletPlayer | null>(null)

View File

@@ -15,7 +15,13 @@
<el-input v-model="formData.name" placeholder="请输入昵称" />
</el-form-item>
<el-form-item label="手机号" prop="phone">
<el-input v-model="formData.phone" placeholder="请输入手机号" clearable maxlength="20" show-word-limit />
<el-input
v-model="formData.phone"
placeholder="请输入手机号"
clearable
maxlength="20"
show-word-limit
/>
</el-form-item>
<el-form-item label="密码" prop="password" :rules="passwordRules">
<el-input
@@ -28,6 +34,23 @@
<el-form-item label="状态" prop="status">
<sa-switch v-model="formData.status" />
</el-form-item>
<el-form-item label="所属管理员" prop="admin_id">
<el-select
v-model="formData.admin_id"
placeholder="选择后台管理员(可选)"
clearable
filterable
style="width: 100%"
:loading="systemUserOptionsLoading"
>
<el-option
v-for="item in systemUserOptions"
:key="item.id"
:label="item.label || item.username || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<el-form-item label="平台币" prop="coin">
<el-input-number
v-model="formData.coin"
@@ -38,29 +61,98 @@
style="width: 100%"
/>
</el-form-item>
<el-form-item label="倍率" prop="is_up">
<el-select v-model="formData.is_up" placeholder="请选择倍率" clearable style="width: 100%">
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
<el-option label="T1高倍率" :value="2" />
<!-- lottery_config_id = 自定义权重否则 = DiceLotteryConfig.id选择后该配置的五个 weight 会写入下方 player.*_weight -->
<el-form-item label="彩金池配置" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
placeholder="留空则使用下方自定义权重,或选择彩金池"
clearable
filterable
style="width: 100%"
:loading="lotteryConfigLoading"
@change="onLotteryConfigChange"
>
<el-option
v-for="item in lotteryConfigOptions"
:key="item.id"
:label="(item.name && String(item.name).trim()) || `#${item.id}`"
:value="item.id"
/>
</el-select>
</el-form-item>
<el-form-item label="T1池权重(%)" prop="t1_wight">
<el-slider v-model="formData.t1_wight" :min="0" :max="100" :step="0.01" show-input />
<!-- 当前选中的 DiceLotteryConfig 数据展示 -->
<el-form-item v-if="currentLotteryConfig" label="当前配置" class="current-config-block">
<div class="current-lottery-config">
<div class="config-row">
<span class="config-label">名称</span>
<span>{{ currentLotteryConfig.name ?? '-' }}</span>
</div>
<div class="config-row">
<span class="config-label">类型</span>
<span>{{ lotteryConfigTypeText(currentLotteryConfig.type) }}</span>
</div>
<div class="config-row">
<span class="config-label">T1T5 权重</span>
<span>{{ currentLotteryConfigWeightsText }}</span>
</div>
<div v-if="currentLotteryConfig.remark" class="config-row">
<span class="config-label">备注</span>
<span>{{ currentLotteryConfig.remark }}</span>
</div>
</div>
</el-form-item>
<el-form-item label="T2池权重(%)" prop="t2_wight">
<el-slider v-model="formData.t2_wight" :min="0" :max="100" :step="0.01" show-input />
<!-- lottery_config_id 为空时自定义权重可编辑有值时来自所选 DiceLotteryConfig仅展示不可编辑 -->
<el-form-item label="T1池权重(%)" prop="t1_weight">
<el-slider
v-model="formData.t1_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T3池权重(%)" prop="t3_wight">
<el-slider v-model="formData.t3_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T2池权重(%)" prop="t2_weight">
<el-slider
v-model="formData.t2_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T4池权重(%)" prop="t4_wight">
<el-slider v-model="formData.t4_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T3池权重(%)" prop="t3_weight">
<el-slider
v-model="formData.t3_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_wight">
<el-slider v-model="formData.t5_wight" :min="0" :max="100" :step="0.01" show-input />
<el-form-item label="T4池权重(%)" prop="t4_weight">
<el-slider
v-model="formData.t4_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item>
<el-form-item label="T5池权重(%)" prop="t5_weight">
<el-slider
v-model="formData.t5_weight"
:min="0"
:max="100"
:step="0.01"
show-input
:disabled="!isLotteryConfigEmpty()"
/>
</el-form-item>
<el-form-item v-if="isLotteryConfigEmpty()">
<div class="text-gray-500 text-sm">
五个池权重总和<span :class="Math.abs(weightsSum - 100) > 0.01 ? 'text-red-500' : ''">{{
weightsSum
@@ -78,9 +170,12 @@
<script setup lang="ts">
import api from '../../../api/player/index'
import lotteryConfigApi from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
const WEIGHT_FIELDS = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'] as const
interface Props {
modelValue: boolean
dialogType: string
@@ -107,9 +202,20 @@
set: (value) => emit('update:modelValue', value)
})
const WEIGHT_KEYS = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'] as const
const weightsSum = computed(() => {
return WEIGHT_KEYS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
return WEIGHT_FIELDS.reduce((sum, key) => sum + Number(formData[key] ?? 0), 0)
})
/** 当前彩金池配置的 T1T5 权重展示文案 */
const currentLotteryConfigWeightsText = computed(() => {
const c = currentLotteryConfig.value
if (!c) return '-'
const t1 = c.t1_weight ?? 0
const t2 = c.t2_weight ?? 0
const t3 = c.t3_weight ?? 0
const t4 = c.t4_weight ?? 0
const t5 = c.t5_weight ?? 0
return `${t1}% / ${t2}% / ${t3}% / ${t4}% / ${t5}%`
})
/** 新增时密码必填,编辑时选填 */
@@ -132,17 +238,69 @@
phone: '',
password: '',
status: 1 as number,
/** 所属后台管理员 IDSystemUser.id */
admin_id: null as number | null,
coin: 0 as number,
is_up: null as number | null,
t1_wight: 0 as number,
t2_wight: 0 as number,
t3_wight: 0 as number,
t4_wight: 0 as number,
t5_wight: 0 as number
/** 彩金池配置 ID空 = 自定义权重,否则 = DiceLotteryConfig.id */
lottery_config_id: null as number | null,
t1_weight: 0 as number,
t2_weight: 0 as number,
t3_weight: 0 as number,
t4_weight: 0 as number,
t5_weight: 0 as number
}
const formData = reactive({ ...initialFormData })
/** 彩金池配置下拉选项DiceLotteryConfig id、name */
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
/** 彩金池选项加载中 */
const lotteryConfigLoading = ref(false)
/** 后台管理员下拉选项SystemUser */
const systemUserOptions = ref<
Array<{ id: number; username: string; realname: string; label: string }>
>([])
/** 管理员选项加载中 */
const systemUserOptionsLoading = ref(false)
/** 当前选中的 DiceLotteryConfig 完整数据(用于展示) */
const currentLotteryConfig = ref<Record<string, any> | null>(null)
function lotteryConfigTypeText(type: unknown): string {
const t = Number(type)
if (t === 0) return '付费'
if (t === 1) return '赠送'
return t ? `类型${t}` : '-'
}
/** 是否为空/自定义权重(未选彩金池或选 0 */
function isLotteryConfigEmpty(): boolean {
const v = formData.lottery_config_id
return v == null || v === 0
}
/** 根据当前 lottery_config_id 加载 DiceLotteryConfig并将五个权重写入当前 player.*_weight */
async function loadCurrentLotteryConfig() {
const id = formData.lottery_config_id
if (id == null || id === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(id)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
currentLotteryConfig.value = row
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
} else {
currentLotteryConfig.value = null
}
} catch {
currentLotteryConfig.value = null
}
}
watch(
() => props.modelValue,
(newVal) => {
@@ -150,11 +308,63 @@
}
)
/** 选择彩金池后,拉取该配置的五个权重并写入当前 player.*_weight并更新当前配置展示 */
async function onLotteryConfigChange(lotteryConfigId: number | null | undefined) {
if (lotteryConfigId == null || lotteryConfigId === 0) {
currentLotteryConfig.value = null
return
}
try {
const res = await lotteryConfigApi.read(lotteryConfigId)
const row = (res as any)?.data ?? (res as any)
if (row && typeof row === 'object') {
WEIGHT_FIELDS.forEach((key) => {
;(formData as any)[key] = Number(row[key] ?? 0)
})
currentLotteryConfig.value = row
} else {
currentLotteryConfig.value = null
}
} catch (err) {
console.warn('拉取彩金池配置失败', err)
currentLotteryConfig.value = null
}
}
/** 加载后台管理员选项 */
async function loadSystemUserOptions() {
systemUserOptionsLoading.value = true
try {
systemUserOptions.value = await api.getSystemUserOptions()
} catch {
systemUserOptions.value = []
} finally {
systemUserOptionsLoading.value = false
}
}
const initPage = async () => {
currentLotteryConfig.value = null
Object.assign(formData, initialFormData)
await Promise.all([loadLotteryConfigOptions(), loadSystemUserOptions()])
if (props.data) {
await nextTick()
initForm()
if (!isLotteryConfigEmpty()) {
await loadCurrentLotteryConfig()
}
}
}
/** 从玩家控制器获取 DiceLotteryConfig id/name 列表,供 lottery_config_id 下拉使用 */
async function loadLotteryConfigOptions() {
lotteryConfigLoading.value = true
try {
lotteryConfigOptions.value = await api.getLotteryConfigOptions()
} catch {
lotteryConfigOptions.value = []
} finally {
lotteryConfigLoading.value = false
}
}
@@ -162,12 +372,12 @@
'id',
'status',
'coin',
'is_up',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight'
'lottery_config_id',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight'
]
const initForm = () => {
@@ -180,8 +390,14 @@
}
const val = props.data[key]
if (numKeys.includes(key)) {
;(formData as any)[key] =
key === 'id' ? (val != null ? Number(val) || null : null) : Number(val) || 0
if (key === 'id') {
;(formData as any)[key] = val != null ? Number(val) || null : null
} else if (key === 'lottery_config_id' || key === 'admin_id') {
const num = Number(val)
;(formData as any)[key] = val != null && !Number.isNaN(num) && num !== 0 ? num : null
} else {
;(formData as any)[key] = Number(val) || 0
}
} else {
;(formData as any)[key] = val ?? ''
}
@@ -197,11 +413,15 @@
if (!formRef.value) return
try {
await formRef.value.validate()
if (Math.abs(weightsSum.value - 100) > 0.01) {
const useCustomWeights = isLotteryConfigEmpty()
if (useCustomWeights && Math.abs(weightsSum.value - 100) > 0.01) {
ElMessage.warning('五个池权重总和必须为100%')
return
}
const payload = { ...formData }
if (isLotteryConfigEmpty()) {
;(payload as any).lottery_config_id = null
}
if (props.dialogType === 'edit' && !payload.password) {
delete (payload as any).password
}
@@ -219,3 +439,31 @@
}
}
</script>
<style lang="scss" scoped>
.current-config-block {
margin-bottom: 12px;
}
.current-lottery-config {
padding: 10px 12px;
background: var(--el-fill-color-light);
border-radius: 6px;
font-size: 13px;
color: var(--el-text-color-regular);
.config-row {
margin-bottom: 6px;
line-height: 1.5;
&:last-child {
margin-bottom: 0;
}
}
.config-label {
color: var(--el-text-color-secondary);
margin-right: 4px;
}
}
</style>

View File

@@ -44,11 +44,19 @@
</el-form-item>
</el-col>
<el-col v-bind="setSpan(6)">
<el-form-item label="倍率" prop="is_up">
<el-select v-model="formData.is_up" placeholder="全部" clearable style="width: 100%">
<el-option label="正常" :value="0" />
<el-option label="强制杀猪" :value="1" />
<el-option label="T1高倍率" :value="2" />
<el-form-item label="彩金池配置" prop="lottery_config_id">
<el-select
v-model="formData.lottery_config_id"
placeholder="全部"
clearable
style="width: 100%"
>
<el-option
v-for="item in lotteryConfigOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</el-select>
</el-form-item>
</el-col>
@@ -56,6 +64,8 @@
</template>
<script setup lang="ts">
import api from '../../../api/player/index'
interface Props {
modelValue: Record<string, any>
}
@@ -67,6 +77,16 @@
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const isExpanded = ref<boolean>(false)
const lotteryConfigOptions = ref<Array<{ id: number; name: string }>>([])
/** 从玩家控制器获取 DiceLotteryPoolConfig id/name 列表,用于 lottery_config_id 筛选 */
onMounted(async () => {
try {
lotteryConfigOptions.value = await api.getLotteryConfigOptions()
} catch {
lotteryConfigOptions.value = []
}
})
const searchBarRef = ref()
const formData = computed({

View File

@@ -8,23 +8,23 @@
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton v-permission="'dice:player_ticket_record:index:save'" @click="showDialog('add')" v-ripple>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:player_ticket_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
<!-- <ElButton v-permission="'dice:player_ticket_record:index:save'" @click="showDialog('add')" v-ripple>-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_ticket_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
</ElSpace>
</template>
</ArtTableHeader>
@@ -50,11 +50,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:player_ticket_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:player_ticket_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -77,7 +77,6 @@
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
username: undefined,
@@ -127,16 +126,28 @@
const usernameFormatter = (row: Record<string, any>) =>
row?.dicePlayer?.username ?? row?.player_id ?? '-'
return [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80 },
{ prop: 'player_id', label: '玩家用户名', formatter: (row: Record<string, any>) => usernameFormatter(row) },
{ prop: 'use_coins', label: '消耗硬币' },
{ prop: 'total_ticket_count', label: '总抽奖次数' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数' },
{ prop: 'remark', label: '备注', width: 100, showOverflowTooltip: true },
{ prop: 'create_time', label: '创建时间', width: 170 },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
// { type: 'selection' },
{ prop: 'id', label: 'ID', width: 80, align: 'center' },
{
prop: 'player_id',
label: '玩家用户名',
align: 'center',
formatter: (row: Record<string, any>) => usernameFormatter(row)
},
{ prop: 'use_coins', label: '消耗硬币', align: 'center' },
{ prop: 'total_ticket_count', label: '总抽奖次数', align: 'center' },
{ prop: 'paid_ticket_count', label: '购买抽奖次数', align: 'center' },
{ prop: 'free_ticket_count', label: '赠送抽奖次数', align: 'center' },
{ prop: 'remark', label: '备注', width: 100, align: 'center', showOverflowTooltip: true },
{ prop: 'create_time', label: '创建时间', width: 170, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
}
@@ -148,10 +159,9 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -26,7 +26,12 @@
</el-select>
</el-form-item>
<el-form-item label="消耗硬币" prop="use_coins">
<el-input-number v-model="formData.use_coins" placeholder="请输入消耗硬币" :min="0" />
<el-input-number
v-model="formData.use_coins"
placeholder="请输入消耗硬币"
:min="0"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="购买抽奖次数" prop="paid_ticket_count">
<el-input-number
@@ -34,6 +39,7 @@
placeholder="请输入购买抽奖次数"
:min="0"
@change="onTicketCountChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="赠送抽奖次数" prop="free_ticket_count">
@@ -42,6 +48,7 @@
placeholder="请输入赠送抽奖次数"
:min="0"
@change="onTicketCountChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="总抽奖次数" prop="total_ticket_count">
@@ -60,6 +67,8 @@
placeholder="请输入备注(必填)"
maxlength="500"
show-word-limit
style="width: 100%"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
</el-form>

View File

@@ -7,29 +7,29 @@
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:player_wallet_record:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:player_wallet_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
<!-- <ElSpace wrap>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_wallet_record:index:save'"-->
<!-- @click="showDialog('add')"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:add-fill" />-->
<!-- </template>-->
<!-- 新增-->
<!-- </ElButton>-->
<!-- <ElButton-->
<!-- v-permission="'dice:player_wallet_record:index:destroy'"-->
<!-- :disabled="selectedRows.length === 0"-->
<!-- @click="deleteSelectedRows(api.delete, refreshData)"-->
<!-- v-ripple-->
<!-- >-->
<!-- <template #icon>-->
<!-- <ArtSvgIcon icon="ri:delete-bin-5-line" />-->
<!-- </template>-->
<!-- 删除-->
<!-- </ElButton>-->
<!-- </ElSpace>-->
</template>
</ArtTableHeader>
@@ -60,11 +60,11 @@
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:player_wallet_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<!-- <SaButton-->
<!-- v-permission="'dice:player_wallet_record:index:destroy'"-->
<!-- type="error"-->
<!-- @click="deleteRow(row, api.delete, refreshData)"-->
<!-- />-->
</div>
</template>
</ArtTable>
@@ -203,7 +203,7 @@
{
prop: 'operation',
label: '操作',
width: 100,
width: 60,
align: 'center',
fixed: 'right',
useSlot: true
@@ -218,10 +218,10 @@
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
// deleteRow,
// deleteSelectedRows,
handleSelectionChange
// selectedRows
} = useSaiAdmin()
</script>

View File

@@ -27,7 +27,13 @@
</el-select>
</el-form-item>
<el-form-item label="类型" prop="type">
<el-select v-model="formData.type" placeholder="请选择类型" clearable style="width: 100%">
<el-select
v-model="formData.type"
placeholder="请选择类型"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="充值" :value="0" />
<el-option label="提现" :value="1" />
<el-option label="购买抽奖次数" :value="2" />
@@ -42,6 +48,7 @@
:precision="2"
style="width: 100%"
@change="onCoinChange"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="钱包操作前" prop="wallet_before">
@@ -70,6 +77,7 @@
placeholder="选填"
maxlength="500"
show-word-limit
:disabled="dialogType === 'edit'"
/>
</el-form-item>
</el-form>

View File

@@ -0,0 +1,137 @@
<template>
<div class="art-full-height">
<!-- 方向切换 + 搜索 -->
<div class="direction-bar">
<el-radio-group v-model="currentDirection" size="default" @change="onDirectionChange">
<el-radio-button :value="0">顺时针</el-radio-button>
<el-radio-button :value="1">逆时针</el-radio-button>
</el-radio-group>
</div>
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward:index:update'"
type="primary"
@click="weightRatioVisible = true"
v-ripple
>
权重配比
</ElButton>
<ElButton
v-permission="'dice:reward:index:index'"
@click="weightTestVisible = true"
v-ripple
>
一键测试权重
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
/>
</ElCard>
<WeightRatioDialog v-model="weightRatioVisible" @success="refreshData" />
<WeightTestDialog v-model="weightTestVisible" @success="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import api from '../../api/reward/index'
import TableSearch from './modules/table-search.vue'
import WeightRatioDialog from './modules/weight-ratio-dialog.vue'
import WeightTestDialog from './modules/weight-test-dialog.vue'
const currentDirection = ref<0 | 1>(0)
const weightRatioVisible = ref(false)
const weightTestVisible = ref(false)
const searchForm = ref<Record<string, unknown>>({
direction: 0,
tier: undefined
})
const listApi = (params: Record<string, any>) => {
return api.list({ ...params, direction: currentDirection.value })
}
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, { ...params, direction: currentDirection.value })
getData()
}
const onDirectionChange = () => {
searchForm.value.direction = currentDirection.value
Object.assign(searchParams, { direction: currentDirection.value, tier: searchForm.value.tier })
getData()
}
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: listApi,
apiParams: { direction: 0, limit: 100 },
columnsFactory: () => [
{ prop: 'start_index', label: '起始索引', width: 100, align: 'center' },
{ prop: 'end_index', label: '结束索引(end_index)', width: 110, align: 'center' },
{ prop: 'tier', label: '档位', width: 90, align: 'center', sortable: true },
{
prop: 'grid_number',
label: '色子点数(摇取5-30)',
width: 120,
align: 'center',
sortable: true,
showOverflowTooltip: true
},
{
prop: 'ui_text',
label: '显示文本',
minWidth: 100,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'real_ev', label: '实际中奖金额', width: 110, align: 'center' },
{ prop: 'remark', label: '备注', minWidth: 80, align: 'center', showOverflowTooltip: true },
{ prop: 'weight', label: '权重(1-10000)', width: 110, align: 'center' }
]
}
})
onMounted(() => {
searchParams.direction = currentDirection.value
})
</script>
<style lang="scss" scoped>
.direction-bar {
margin-bottom: 12px;
padding: 8px 0;
}
</style>

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<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
>
<el-col v-bind="setSpan(8)">
<el-form-item label="档位" prop="tier">
<el-select v-model="formData.tier" placeholder="全部" clearable style="width: 100%">
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
<el-option label="BIGWIN" value="BIGWIN" />
</el-select>
</el-form-item>
</el-col>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
function handleReset() {
searchBarRef.value?.ref?.resetFields?.()
emit('reset')
}
function handleSearch() {
emit('search', { ...formData.value })
}
const setSpan = (span: number) => ({
span,
xs: 24,
sm: 12,
md: 8,
lg: span,
xl: span
})
</script>

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<template>
<el-dialog
v-model="visible"
title="奖励对照表dice_reward权重配比"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
编辑的是<strong>奖励对照表dice_reward / DiceReward 模型</strong
>的权重<strong>结束索引end_index</strong>区分
<strong>顺时针</strong><strong>逆时针</strong>两套权重抽奖时按当前方向取对应权重
</div>
<div v-loading="loading" class="dialog-body">
<el-tabs v-model="activeTier" type="card">
<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<div class="chart-row">
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'clockwise')"
height="180px"
/>
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'counterclockwise')"
height="180px"
/>
</div>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计顺时针<strong>{{ getTierSum(t, 'clockwise') }}</strong>
逆时针<strong>{{ getTierSum(t, 'counterclockwise') }}</strong>
各条 1-10000和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>T4T5 仅单一结果无需配置权重</div>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column label="顺时针权重(direction=0)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(
t,
row,
'clockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.max(1, getItemWeight(row, 'clockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightByRow(
t,
row,
'clockwise',
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'clockwise',
Math.min(10000, getItemWeight(row, 'clockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
<el-table-column label="逆时针权重(direction=1)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightByRow(
t,
row,
'counterclockwise',
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.max(1, getItemWeight(row, 'counterclockwise') - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightByRow(
t,
row,
'counterclockwise',
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeight(row, 'counterclockwise') >= 10000
"
@click="
setItemWeightByRow(
t,
row,
'counterclockwise',
Math.min(10000, getItemWeight(row, 'counterclockwise') + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</div>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
/** 供模板 v-for 使用 */
const tierKeys = TIER_KEYS
type DirectionKey = 'clockwise' | 'counterclockwise'
interface WeightRow {
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
tier?: string
weight_clockwise: number
weight_counterclockwise: number
}
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const activeTier = ref('T1')
const submitting = ref(false)
const loading = ref(false)
const grouped = ref<Record<string, WeightRow[]>>({
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
})
function getTierItems(tier: string): WeightRow[] {
return grouped.value[tier] ?? []
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartData(tier: string, dir: DirectionKey): number[] {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
}
function getTierSum(tier: string, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
}
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const w = row[key]
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
return Math.max(1, Math.min(10000, Math.floor(value)))
}
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
const v = toWeightPrecision(typeof value === 'number' && !Number.isNaN(value) ? value : 1)
const list = grouped.value[tier]
if (!list) return
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const idx = list.findIndex(
(r) =>
r === row ||
(rid != null &&
(dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
)
if (idx >= 0) list[idx][key] = v
else row[key] = v
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
/** 兼容接口返回 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
function parsePayload(res: any): Record<string, WeightRow[]> {
const empty: Record<string, WeightRow[]> = {
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
const byGrid = new Map<
number,
{
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight_clockwise: number
weight_counterclockwise: number
}
>()
for (const r of list0) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
byGrid.set(gn, {
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: normalizeWeightValue(r.weight),
weight_counterclockwise: 1
})
}
}
for (const r of list1) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
const cur = byGrid.get(gn)
if (cur) {
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
} else {
byGrid.set(gn, {
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: 1,
weight_counterclockwise: normalizeWeightValue(r.weight)
})
}
}
}
out[t] = Array.from(byGrid.values())
}
return out
}
function loadData() {
loading.value = true
api
.weightRatioListWithDirection()
.then((res: any) => {
grouped.value = parsePayload(res)
})
.catch(() => {
ElMessage.error('获取权重数据失败')
})
.finally(() => {
loading.value = false
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
function collectItems(): Array<{ id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = []
for (const t of TIER_KEYS) {
for (const row of getTierItems(t)) {
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.chart-wrap {
margin-bottom: 12px;
}
.chart-row {
display: flex;
gap: 16px;
flex-wrap: wrap;
> * {
flex: 1;
min-width: 200px;
}
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
:deep(.weight-slider) {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
.dialog-body {
min-height: 320px;
}
</style>

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<template>
<el-dialog
v-model="visible"
title="权重配比"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
配置<strong>奖励对照表dice_reward</strong>的权重一级按<strong>方向</strong>顺时针/逆时针二级按<strong>档位</strong>T1-T5各条权重
1-10000档位内按权重比抽取
</div>
<div v-loading="loading" class="dialog-body">
<!-- 一级方向二级档位放在各方向 pane 切换方向时二级能正常显示 -->
<el-tabs v-model="activeDirection" type="card" class="direction-tabs">
<el-tab-pane label="顺时针" name="0">
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'cw-' + t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart
x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)"
height="180px"
/>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4T5 仅单一结果无需配置权重</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</el-tab-pane>
<el-tab-pane label="逆时针" name="1">
<el-tabs v-model="activeTier" type="card" class="tier-tabs">
<el-tab-pane v-for="t in tierKeys" :key="'ccw-' + t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip">该档位暂无配置数据</div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<ArtBarChart
x-axis-name="点数"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartDataForCurrentDirection(t)"
height="180px"
/>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计:<strong>{{ getTierSumForCurrentDirection(t) }}</strong>
(各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else
>T4、T5 仅单一结果,无需配置权重。</div
>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column
label="点数(grid_number)"
prop="grid_number"
width="110"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="结束索引(id)"
prop="id"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="实际中奖金额"
prop="real_ev"
width="90"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="显示文本"
prop="ui_text"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
label="备注"
prop="remark"
min-width="70"
align="center"
show-overflow-tooltip
/>
<el-table-column
:label="currentDirectionLabel + ' 权重(1-10000)'"
min-width="200"
align="center"
>
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="
(v: number | number[]) =>
setItemWeightForCurrentDirection(
t,
row,
Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1)
)
"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) || getItemWeightForCurrentDirection(row) <= 1
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.max(1, getItemWeightForCurrentDirection(row) - 1)
)
"
></el-button
>
<el-input-number
:model-value="getItemWeightForCurrentDirection(row)"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="
(v: number | string | undefined) =>
setItemWeightForCurrentDirection(
t,
row,
typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1
)
"
/>
<el-button
type="primary"
link
:disabled="
isWeightDisabled(row, t) ||
getItemWeightForCurrentDirection(row) >= 10000
"
@click="
setItemWeightForCurrentDirection(
t,
row,
Math.min(10000, getItemWeightForCurrentDirection(row) + 1)
)
"
></el-button
>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
</el-tab-pane>
</el-tabs>
</div>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
type DirectionKey = 'clockwise' | 'counterclockwise'
/** 当前方向下的行reward_id=DiceReward 主键(用于提交更新)id=end_index 展示用weight 为当前方向权重 */
interface WeightRow {
reward_id?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight: number
}
/** 按档位、方向分组tier -> { '0': 顺时针行列表, '1': 逆时针行列表 } */
type GroupedByTierDirection = Record<string, { '0': WeightRow[]; '1': WeightRow[] }>
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const activeDirection = ref<'0' | '1'>('0')
const activeTier = ref('T1')
const submitting = ref(false)
const loading = ref(false)
const grouped = ref<GroupedByTierDirection>({
T1: { '0': [], '1': [] },
T2: { '0': [], '1': [] },
T3: { '0': [], '1': [] },
T4: { '0': [], '1': [] },
T5: { '0': [], '1': [] }
})
const currentDirectionLabel = computed(() =>
activeDirection.value === '0' ? '顺时针' : '逆时针'
)
const tierKeys = TIER_KEYS
function getTierItems(tier: string): WeightRow[] {
const dir = activeDirection.value
const tierData = grouped.value[tier]
if (!tierData || !tierData[dir]) return []
return tierData[dir]
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartDataForCurrentDirection(tier: string): number[] {
return getTierItems(tier).map((r) => toWeightPrecision(r.weight ?? 1))
}
function getTierSumForCurrentDirection(tier: string): number {
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r.weight ?? 1), 0)
}
function getItemWeightForCurrentDirection(row: WeightRow): number {
const w = row.weight
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
return Math.max(1, Math.min(10000, Math.floor(value)))
}
function setItemWeightForCurrentDirection(tier: string, row: WeightRow, value: number) {
const v = toWeightPrecision(value)
const dir = activeDirection.value
const tierData = grouped.value[tier]
if (!tierData || !tierData[dir]) return
const list = tierData[dir]
const rid = row.reward_id != null ? row.reward_id : undefined
list.forEach((r) => {
if (r === row || (rid != null && r.reward_id != null && r.reward_id === rid)) r.weight = v
})
grouped.value[tier][dir] = [...list]
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
/** 兼容后端返回 tier -> { 0: [], 1: [] },每行含 reward_id, id(end_index), grid_number, ui_text, real_ev, remark, weight */
function parsePayload(res: any): GroupedByTierDirection {
const empty: GroupedByTierDirection = {
T1: { '0': [], '1': [] },
T2: { '0': [], '1': [] },
T3: { '0': [], '1': [] },
T4: { '0': [], '1': [] },
T5: { '0': [], '1': [] }
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
out[t] = {
'0': Array.isArray(tierData[0])
? tierData[0].map((r: any) => ({
...r,
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
weight: normalizeWeightValue(r.weight)
}))
: [],
'1': Array.isArray(tierData[1])
? tierData[1].map((r: any) => ({
...r,
reward_id: r.reward_id != null ? Number(r.reward_id) : undefined,
weight: normalizeWeightValue(r.weight)
}))
: []
}
}
return out
}
function loadData() {
loading.value = true
api
.weightRatioListWithDirection()
.then((res: any) => {
grouped.value = parsePayload(res)
})
.catch(() => {
ElMessage.error('获取权重数据失败')
})
.finally(() => {
loading.value = false
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight },直接用于后端按 id 更新 */
function collectItems(): Array<{ id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = []
for (const t of TIER_KEYS) {
const tierData = grouped.value[t]
if (!tierData) continue
for (const dir of ['0', '1'] as const) {
const list = tierData[dir] ?? []
for (const row of list) {
const rid = row.reward_id != null ? Number(row.reward_id) : 0
if (rid <= 0) continue
const w = isWeightDisabled(row, t) ? 10000 : toWeightPrecision(row.weight ?? 1)
items.push({ id: rid, weight: w })
}
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeDirection.value = '0'
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.direction-tabs {
margin-bottom: 8px;
}
.tier-tabs {
margin-top: 8px;
}
.chart-wrap {
margin-bottom: 12px;
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
.weight-slider {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
.dialog-body {
min-height: 320px;
}
</style>

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<template>
<ElDialog
v-model="visible"
title="一键测试权重"
width="560px"
:close-on-click-modal="false"
destroy-on-close
@close="onClose"
>
<ElForm ref="formRef" :model="form" label-width="140px">
<ElSteps :active="currentStep" finish-status="success" simple class="steps-wrap">
<ElStep title="付费抽奖券" />
<ElStep title="免费抽奖券" />
</ElSteps>
<!-- 第一页付费抽奖券 -->
<div v-show="currentStep === 0" class="step-panel">
<ElFormItem label="测试数据档位类型" prop="paid_lottery_config_id">
<ElSelect
v-model="form.paid_lottery_config_id"
placeholder="不选则下方自定义档位概率(默认 type=0"
clearable
filterable
style="width: 100%"
>
<ElOption
v-for="item in paidLotteryOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</ElSelect>
</ElFormItem>
<template v-if="form.paid_lottery_config_id == null">
<div class="tier-label">自定义档位概率T1T5每档 0-100%五档之和不能超过 100%</div>
<ElRow :gutter="12" class="tier-row">
<ElCol v-for="t in tierKeys" :key="'paid-' + t" :span="8">
<div class="tier-field">
<label class="tier-field-label">档位 {{ t }}%</label>
<input
type="number"
:value="getPaidTier(t)"
min="0"
max="100"
placeholder="0"
class="tier-input"
@input="setPaidTier(t, $event)"
/>
</div>
</ElCol>
</ElRow>
<div v-if="paidTierSum > 100" class="tier-error"
>当前五档之和为 {{ paidTierSum }}%不能超过 100%</div
>
</template>
<ElFormItem label="顺时针次数" prop="paid_s_count" required>
<ElSelect v-model="form.paid_s_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
<ElFormItem label="逆时针次数" prop="paid_n_count" required>
<ElSelect v-model="form.paid_n_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
</div>
<!-- 第二页免费抽奖券 -->
<div v-show="currentStep === 1" class="step-panel">
<ElFormItem label="测试数据档位类型" prop="free_lottery_config_id">
<ElSelect
v-model="form.free_lottery_config_id"
placeholder="不选则下方自定义档位概率(默认 type=1"
clearable
filterable
style="width: 100%"
>
<ElOption
v-for="item in freeLotteryOptions"
:key="item.id"
:label="item.name"
:value="item.id"
/>
</ElSelect>
</ElFormItem>
<template v-if="form.free_lottery_config_id == null">
<div class="tier-label">自定义档位概率T1T5每档 0-100%五档之和不能超过 100%</div>
<ElRow :gutter="12" class="tier-row">
<ElCol v-for="t in tierKeys" :key="'free-' + t" :span="8">
<div class="tier-field">
<label class="tier-field-label">档位 {{ t }}%</label>
<input
type="number"
:value="getFreeTier(t)"
min="0"
max="100"
placeholder="0"
class="tier-input"
@input="setFreeTier(t, $event)"
/>
</div>
</ElCol>
</ElRow>
<div v-if="freeTierSum > 100" class="tier-error"
>当前五档之和为 {{ freeTierSum }}%不能超过 100%</div
>
</template>
<ElFormItem label="顺时针次数" prop="free_s_count" required>
<ElSelect v-model="form.free_s_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
<ElFormItem label="逆时针次数" prop="free_n_count" required>
<ElSelect v-model="form.free_n_count" placeholder="请选择" style="width: 100%">
<ElOption v-for="c in countOptions" :key="c" :label="String(c)" :value="c" />
</ElSelect>
</ElFormItem>
</div>
</ElForm>
<template #footer>
<ElButton v-if="currentStep > 0" :disabled="running" @click="currentStep--">上一步</ElButton>
<ElButton v-if="currentStep < 1" type="primary" :disabled="running" @click="currentStep++"
>下一步</ElButton
>
<ElButton v-if="currentStep === 1" type="primary" :loading="running" @click="handleStart"
>开始测试</ElButton
>
<ElButton :disabled="running" @click="visible = false">取消</ElButton>
</template>
</ElDialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward/index'
import lotteryPoolApi from '../../../api/lottery_pool_config/index'
const countOptions = [0, 100, 500, 1000, 5000]
const tierKeys = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
const visible = defineModel<boolean>({ default: false })
const emit = defineEmits<{ (e: 'success'): void }>()
const formRef = ref()
const currentStep = ref(0)
const form = reactive({
paid_lottery_config_id: undefined as number | undefined,
free_lottery_config_id: undefined as number | undefined,
paid_tier_weights: { T1: 20, T2: 20, T3: 20, T4: 20, T5: 20 } as Record<string, number>,
free_tier_weights: { T1: 20, T2: 20, T3: 20, T4: 20, T5: 20 } as Record<string, number>,
paid_s_count: 100,
paid_n_count: 100,
free_s_count: 100,
free_n_count: 100
})
const lotteryOptions = ref<Array<{ id: number; name: string; type: number }>>([])
/** 将 type 转为数字(接口可能返回字符串 "0"/"1" */
function tierTypeNum(r: { type?: number | string }): number {
const t = r.type ?? 0
return typeof t === 'number' ? t : Number(t) || 0
}
/** 付费抽奖券可选档位type=0 */
const paidLotteryOptions = computed(() =>
lotteryOptions.value.filter((r) => tierTypeNum(r) === 0)
)
/**
* 免费抽奖券可选档位:优先 type=1DiceLotteryPoolConfig.type=1若无则显示全部以便下拉有选项
*/
const freeLotteryOptions = computed(() => {
const type1List = lotteryOptions.value.filter((r) => tierTypeNum(r) === 1)
return type1List.length > 0 ? type1List : lotteryOptions.value
})
const running = ref(false)
function onClose() {
running.value = false
currentStep.value = 0
}
function getPaidTier(t: string): string {
const v = form.paid_tier_weights[t]
return v !== undefined && v !== null ? String(v) : ''
}
function setPaidTier(t: string, val: string | Event) {
const raw =
typeof val === 'string'
? val
: ((val as Event & { target: HTMLInputElement }).target?.value ?? '')
const num = raw === '' ? 0 : Math.max(0, Math.min(100, Number(raw) || 0))
form.paid_tier_weights[t] = num
}
const paidTierSum = computed(() =>
tierKeys.reduce((s, t) => s + (form.paid_tier_weights[t] ?? 0), 0)
)
function getFreeTier(t: string): string {
const v = form.free_tier_weights[t]
return v !== undefined && v !== null ? String(v) : ''
}
function setFreeTier(t: string, val: string | Event) {
const raw =
typeof val === 'string'
? val
: ((val as Event & { target: HTMLInputElement }).target?.value ?? '')
const num = raw === '' ? 0 : Math.max(0, Math.min(100, Number(raw) || 0))
form.free_tier_weights[t] = num
}
const freeTierSum = computed(() =>
tierKeys.reduce((s, t) => s + (form.free_tier_weights[t] ?? 0), 0)
)
async function loadLotteryOptions() {
try {
const list = await lotteryPoolApi.getOptions()
lotteryOptions.value = list.map(
(r: { id: number; name: string; type?: number | string }) => ({
id: r.id,
name: r.name,
type: tierTypeNum(r)
})
)
// 付费抽奖券默认使用 type=0 的档位类型
const type0 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 0)
if (type0) {
form.paid_lottery_config_id = type0.id
}
// 免费抽奖券默认使用 type=1 的档位类型DiceLotteryPoolConfig.type=1若无 type=1 则默认选第一项
const type1 = list.find((r: { type?: number | string }) => tierTypeNum(r) === 1)
if (type1) {
form.free_lottery_config_id = type1.id
} else if (list.length > 0) {
form.free_lottery_config_id = list[0].id
}
} catch (_) {
lotteryOptions.value = []
}
}
function buildPayload() {
const payload: Record<string, unknown> = {
paid_s_count: form.paid_s_count,
paid_n_count: form.paid_n_count,
free_s_count: form.free_s_count,
free_n_count: form.free_n_count
}
if (form.paid_lottery_config_id != null) {
payload.paid_lottery_config_id = form.paid_lottery_config_id
} else {
payload.paid_tier_weights = { ...form.paid_tier_weights }
}
if (form.free_lottery_config_id != null) {
payload.free_lottery_config_id = form.free_lottery_config_id
} else {
payload.free_tier_weights = { ...form.free_tier_weights }
}
return payload
}
function validateForm(): boolean {
if (form.paid_s_count + form.paid_n_count + form.free_s_count + form.free_n_count <= 0) {
ElMessage.warning('付费或免费至少一种方向次数之和大于 0')
return false
}
const needPaidTier = form.paid_lottery_config_id == null
const needFreeTier = form.free_lottery_config_id == null
if (needPaidTier) {
const sum = paidTierSum.value
if (sum <= 0) {
ElMessage.warning('付费未选奖池时T1T5 档位概率之和需大于 0')
return false
}
if (sum > 100) {
ElMessage.warning('付费档位概率 T1T5 之和不能超过 100%')
return false
}
}
if (needFreeTier) {
const sum = freeTierSum.value
if (sum <= 0) {
ElMessage.warning('免费未选奖池时T1T5 档位概率之和需大于 0')
return false
}
if (sum > 100) {
ElMessage.warning('免费档位概率 T1T5 之和不能超过 100%')
return false
}
}
return true
}
async function handleStart() {
if (!validateForm()) return
running.value = true
try {
await api.startWeightTest(buildPayload())
ElMessage.success(
'测试任务已创建,后台将自动执行。请在【玩家抽奖记录(测试数据)】中查看生成的测试数据'
)
visible.value = false
emit('success')
} catch (e: any) {
ElMessage.error(e?.message || '创建测试任务失败')
} finally {
running.value = false
}
}
watch(visible, (v) => {
if (v) {
loadLotteryOptions()
} else {
onClose()
}
})
// 切换到免费步骤时,若当前选中 id 不在免费档位列表中,则重置为第一个 type=1 的选项,避免显示错误
watch(currentStep, (step) => {
if (step === 1) {
const freeOpts = freeLotteryOptions.value
const id = form.free_lottery_config_id
if (freeOpts.length && (id == null || !freeOpts.some((o) => o.id === id))) {
form.free_lottery_config_id = freeOpts[0].id
}
}
})
</script>
<style lang="scss" scoped>
.steps-wrap {
margin-bottom: 16px;
}
.step-panel {
min-height: 200px;
}
.tier-label {
font-size: 13px;
color: var(--el-text-color-secondary);
margin-bottom: 8px;
}
.tier-row {
margin-bottom: 12px;
}
.tier-field {
margin-bottom: 12px;
}
.tier-field-label {
display: block;
font-size: 14px;
color: var(--el-text-color-regular);
margin-bottom: 4px;
line-height: 1.5;
}
.tier-input {
display: block;
width: 100%;
padding: 8px 12px;
font-size: 14px;
line-height: 1.5;
color: var(--el-text-color-regular);
background-color: var(--el-fill-color-blank);
border: 1px solid var(--el-border-color);
border-radius: var(--el-border-radius-base);
box-sizing: border-box;
}
.tier-input:hover {
border-color: var(--el-border-color-hover);
}
.tier-input:focus {
outline: none;
border-color: var(--el-color-primary);
box-shadow: 0 0 0 2px var(--el-color-primary-light-7);
}
.tier-input::placeholder {
color: var(--el-text-color-placeholder);
}
.tier-error {
font-size: 12px;
color: var(--el-color-danger);
margin-top: 4px;
margin-bottom: 8px;
}
</style>

View File

@@ -1,142 +1,533 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<div class="art-full-height reward-config-form">
<ElCard shadow="never" class="form-card">
<template #header>
<div class="card-header">
<span>游戏奖励配置</span>
<ElButton
v-permission="'dice:reward_config:index:update'"
type="warning"
:loading="createRewardLoading"
@click="handleCreateRewardReference"
v-ripple
title="按规则start_index=config(grid_number).id顺时针 end_index=(start_index+grid_number)%26逆时针 end_index=start_index-grid_number≥0?start_index-grid_number:26+start_index-grid_number"
>
创建奖励对照
</ElButton>
</div>
</template>
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward_config:index:save'"
@click="showDialog('add')"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:add-fill" />
</template>
新增
</ElButton>
<ElButton
v-permission="'dice:reward_config:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:reward_config:index:update'"
type="secondary"
@click="showDialog('edit', row)"
/>
<SaButton
v-permission="'dice:reward_config:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
<ElTabs v-model="activeTab" type="card" class="top-tabs">
<ElTabPane label="奖励索引" name="index">
<div class="tab-panel">
<div class="panel-tip">色子点数须在 530 之间且本表内不重复</div>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="indexRowsExcludeBigwin"
border
size="default"
class="config-table"
>
<ElTableColumn label="索引(id)" prop="id" width="60" align="center">
<template #default="{ row }">
<span>{{ row.id }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="色子点数" min-width="100" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.grid_number"
:min="5"
:max="30"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="显示文本" min-width="100" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示文本(中文)" />
</template>
</ElTableColumn>
<ElTableColumn label="显示文本(英文)" min-width="120" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text_en" size="small" placeholder="显示文本(英文)" />
</template>
</ElTableColumn>
<ElTableColumn label="真实结算" min-width="110" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="所属档位" width="100" align="center">
<template #default="{ row }">
<ElSelect
v-model="row.tier"
placeholder="档位"
clearable
size="small"
class="full-width"
>
<ElOption label="T1" value="T1" />
<ElOption label="T2" value="T2" />
<ElOption label="T3" value="T3" />
<ElOption label="T4" value="T4" />
<ElOption label="T5" value="T5" />
</ElSelect>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
</ElTable>
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingIndex" @click="handleSaveIndex"
>保存</ElButton
>
<ElButton @click="handleResetIndex">重置</ElButton>
</div>
</div>
</template>
</ArtTable>
</ElTabPane>
<ElTabPane label="大奖权重" name="bigwin">
<div class="tab-panel">
<div class="panel-tip"
>从左至右中大奖点数不可改显示信息实际中奖备注权重(0~10000)点数 530
权重固定 100%本表单独立提交仅提交大奖权重</div
>
<div class="table-scroll-wrap">
<ElTable
v-loading="loading"
:data="bigwinRows"
border
size="default"
class="config-table bigwin-table"
>
<ElTableColumn label="中大奖点数" width="100" align="center">
<template #default="{ row }">
<span class="readonly-value">{{ row.grid_number }}</span>
</template>
</ElTableColumn>
<ElTableColumn label="显示信息" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text" size="small" placeholder="显示信息(中文)" />
</template>
</ElTableColumn>
<ElTableColumn label="显示信息(英文)" min-width="160" align="center">
<template #default="{ row }">
<ElInput v-model="row.ui_text_en" size="small" placeholder="显示信息(英文)" />
</template>
</ElTableColumn>
<ElTableColumn label="实际中奖" min-width="120" align="center">
<template #default="{ row }">
<ElInputNumber
v-model="row.real_ev"
controls-position="right"
size="small"
class="full-width"
/>
</template>
</ElTableColumn>
<ElTableColumn label="备注" min-width="140" align="center">
<template #default="{ row }">
<ElInput v-model="row.remark" size="small" placeholder="备注" />
</template>
</ElTableColumn>
<ElTableColumn label="权重(0-10000)" min-width="220" align="center">
<template #default="{ row }">
<div class="weight-cell">
<ElSlider
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
/>
<ElInputNumber
v-model="row.weight"
:min="0"
:max="10000"
:step="100"
:disabled="isBigwinWeightDisabled(row)"
controls-position="right"
size="small"
class="weight-input"
/>
</div>
<span v-if="isBigwinWeightDisabled(row)" class="weight-tip"
>点数 530 固定 100%</span
>
</template>
</ElTableColumn>
</ElTable>
</div>
<div v-if="bigwinRows.length === 0 && !loading" class="empty-tip">
暂无 BIGWIN 档位配置请在奖励索引中设置 tier BIGWIN
</div>
<div class="tab-footer">
<ElButton type="primary" :loading="savingBigwin" @click="handleSaveBigwin"
>保存</ElButton
>
<ElButton @click="handleResetBigwin">重置</ElButton>
</div>
</div>
</ElTabPane>
</ElTabs>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import { ElMessage, ElMessageBox } from 'element-plus'
import api from '../../api/reward_config/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
// 搜索表单
const searchForm = ref<Record<string, unknown>>({
grid_number_min: undefined,
grid_number_max: undefined,
ui_text: undefined,
real_ev_min: undefined,
real_ev_max: undefined,
tier: undefined
})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
/** 第一页:奖励索引行(来自 DiceRewardConfig 表) */
interface IndexRow {
id: number
grid_number: number
ui_text: string
ui_text_en: string
real_ev: number
tier: string
remark: string
weight: number
}
// 表格配置(默认 100 条/页)
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
apiParams: { limit: 100 },
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID(索引)', width: 80 },
{ prop: 'grid_number', label: '色子点数' },
{ prop: 'ui_text', label: '前端显示文本' },
{ prop: 'real_ev', label: '真实资金结算' },
{ prop: 'tier', label: '所属档位', sortable: true },
// { prop: 'create_time', label: '创建时间', sortable: true },
{ prop: 'operation', label: '操作', width: 100, fixed: 'right', useSlot: true }
]
}
})
const activeTab = ref<'index' | 'bigwin'>('index')
const loading = ref(false)
const savingIndex = ref(false)
const savingBigwin = ref(false)
const createRewardLoading = ref(false)
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
showDialog,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
/** 第一页数据(来自 api.list即 DiceRewardConfig 表) */
const indexRows = ref<IndexRow[]>([])
/** 奖励索引 Tab排除 tier=BIGWIN仅显示 T1T5 */
const indexRowsExcludeBigwin = computed(() => indexRows.value.filter((r) => r.tier !== 'BIGWIN'))
/** 第二页 BIGWIN 数据:来自同一张表 DiceRewardConfig过滤 tier===BIGWIN */
const bigwinRows = computed(() => indexRows.value.filter((r) => r.tier === 'BIGWIN'))
/** 原始 list 快照,用于重置 */
let indexRowsSnapshot: IndexRow[] = []
function toWeight(v: unknown): number {
const n = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(n)) return 0
return Math.max(0, Math.min(10000, Math.floor(n)))
}
function normalizeIndexRow(raw: Record<string, unknown>): IndexRow {
return {
id: Number(raw.id) ?? 0,
grid_number: Number(raw.grid_number) ?? 0,
ui_text: String(raw.ui_text ?? ''),
ui_text_en: String((raw as any).ui_text_en ?? ''),
real_ev: Number(raw.real_ev) ?? 0,
tier: String(raw.tier ?? ''),
remark: String(raw.remark ?? ''),
weight: toWeight((raw as any).weight)
}
}
async function handleCreateRewardReference() {
try {
await ElMessageBox.confirm(
'按规则创建奖励对照:起始索引 start_index=奖励配置中 grid_number 对应格位的 id顺时针 end_index=(start_index+摇取点数)%26逆时针 end_index=start_index-摇取点数≥0 则取该值,否则 26+start_index-摇取点数。先清空现有数据再为 5-30 共 26 个点数、顺/逆时针分别生成。是否继续?',
'创建奖励对照',
{
confirmButtonText: '确定创建',
cancelButtonText: '取消',
type: 'warning'
}
)
} catch {
return
}
createRewardLoading.value = true
try {
const res: any = await api.createRewardReference()
const data = res?.data ?? res
const msg =
typeof data === 'object' && data !== null
? `已按 5-30 共26个点数、顺时针+逆时针创建:顺时针新增 ${data.created_clockwise ?? 0} 条、逆时针新增 ${data.created_counterclockwise ?? 0} 条;顺时针更新 ${data.updated_clockwise ?? 0} 条、逆时针更新 ${data.updated_counterclockwise ?? 0}${(data.skipped ?? 0) > 0 ? `${data.skipped} 个点数使用兜底起始索引` : ''}`
: '创建成功'
ElMessage.success(msg)
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '创建奖励对照失败')
} finally {
createRewardLoading.value = false
}
}
function loadIndexList() {
loading.value = true
return api
.list({ limit: 200 })
.then((res: any) => {
const list = res?.data?.records ?? res?.records ?? res?.data ?? []
const rows = Array.isArray(list)
? list.map((r: Record<string, unknown>) => normalizeIndexRow(r))
: []
indexRows.value = rows
indexRowsSnapshot = rows.map((r) => ({ ...r }))
})
.catch(() => {
ElMessage.error('获取奖励索引配置失败')
})
.finally(() => {
loading.value = false
})
}
function isBigwinWeightDisabled(row: IndexRow): boolean {
return row.grid_number === 5 || row.grid_number === 30
}
const GRID_NUMBER_MIN = 5
const GRID_NUMBER_MAX = 30
/** 找出数组中出现多于一次的值 */
function findDuplicateValues(arr: number[]): number[] {
const count = new Map<number, number>()
for (const v of arr) {
count.set(v, (count.get(v) ?? 0) + 1)
}
const duplicates: number[] = []
count.forEach((c, v) => {
if (c > 1) duplicates.push(v)
})
return duplicates.sort((a, b) => a - b)
}
/** 奖励索引表单校验:仅对本表内的行(不含 BIGWIN校验点数 530 且本批内不重复 */
function validateIndexFormForSave(): string | null {
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
if (toSave.length === 0) {
return '暂无奖励索引数据可保存'
}
const nums = toSave.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `色子点数在本表内不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 奖励索引表单仅提交本表数据T1T5不包含大奖权重 */
async function handleSaveIndex() {
const err = validateIndexFormForSave()
if (err) {
ElMessage.warning(err)
return
}
const toSave = indexRows.value.filter((r) => r.tier !== 'BIGWIN')
savingIndex.value = true
try {
const indexPayload = toSave.map((r) => ({
id: r.id,
grid_number: r.grid_number,
ui_text: r.ui_text,
ui_text_en: r.ui_text_en,
real_ev: r.real_ev,
tier: r.tier,
remark: r.remark
}))
await api.batchUpdate(indexPayload)
ElMessage.success('保存成功')
indexRowsSnapshot = indexRows.value.map((r) => ({ ...r }))
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingIndex.value = false
}
}
/** 奖励索引页:重置为本页数据(重新拉取列表) */
function handleResetIndex() {
loadIndexList()
ElMessage.info('已重新加载奖励索引,恢复为服务器最新数据')
}
/** 大奖权重表单校验:点数在本表内不重复 */
function validateBigwinFormForSave(): string | null {
const rows = bigwinRows.value
if (rows.length === 0) {
return '暂无 BIGWIN 档位配置可保存'
}
const nums = rows.map((r) => Number(r.grid_number))
const outOfRange = nums.filter(
(n) => Number.isNaN(n) || n < GRID_NUMBER_MIN || n > GRID_NUMBER_MAX
)
if (outOfRange.length > 0) {
return `色子点数必须在 ${GRID_NUMBER_MIN}${GRID_NUMBER_MAX} 之间`
}
const duplicates = findDuplicateValues(nums)
if (duplicates.length > 0) {
return `大奖权重本表内点数不能重复,重复的点数为:${duplicates.join('、')}`
}
return null
}
/** 大奖权重表单仅提交本表数据BIGWIN 权重),不包含奖励索引 */
async function handleSaveBigwin() {
const rows = bigwinRows.value
if (rows.length === 0) {
ElMessage.info('暂无 BIGWIN 档位配置,请先在「奖励索引」中设置 tier 为 BIGWIN')
return
}
const err = validateBigwinFormForSave()
if (err) {
ElMessage.warning(err)
return
}
savingBigwin.value = true
try {
const items = rows.map((r) => ({
grid_number: r.grid_number,
weight: isBigwinWeightDisabled(r)
? 10000
: Math.max(0, Math.min(10000, Math.floor(r.weight)))
}))
await api.saveBigwinWeightsByGrid(items)
ElMessage.success('保存成功')
loadIndexList()
} catch (e: any) {
ElMessage.error(e?.message ?? '保存失败')
} finally {
savingBigwin.value = false
}
}
/** 大奖权重页重置重新拉取列表BIGWIN 数据随之更新) */
function handleResetBigwin() {
loadIndexList()
ElMessage.info('已重新加载,大奖权重恢复为服务器最新数据')
}
onMounted(() => {
loadIndexList()
})
</script>
<style lang="scss" scoped>
.reward-config-form {
padding: 16px;
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.form-card {
margin-bottom: 16px;
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-card__body) {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
overflow: hidden;
}
}
.card-header {
display: flex;
align-items: center;
justify-content: space-between;
}
.top-tabs {
flex: 1;
display: flex;
flex-direction: column;
min-height: 0;
:deep(.el-tabs__header) {
margin-bottom: 12px;
flex-shrink: 0;
}
:deep(.el-tabs__content) {
flex: 1;
min-height: 0;
overflow: hidden;
}
:deep(.el-tab-pane) {
height: 100%;
}
}
.tab-panel {
height: 100%;
display: flex;
flex-direction: column;
min-height: 0;
}
.table-scroll-wrap {
flex: 1;
min-height: 0;
overflow: auto;
border: 1px solid var(--el-border-color-lighter);
border-radius: 4px;
}
.tab-footer {
flex-shrink: 0;
margin-top: 12px;
padding: 12px 0;
border-top: 1px solid var(--el-border-color-lighter);
display: flex;
gap: 12px;
background: var(--el-bg-color);
}
.panel-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-bottom: 12px;
line-height: 1.5;
}
.config-table {
width: 100%;
.full-width {
width: 100%;
}
}
.weight-cell {
display: flex;
align-items: center;
gap: 12px;
padding: 0 8px;
.el-slider {
flex: 1;
}
.weight-input {
width: 120px;
}
}
.weight-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
}
.readonly-value {
font-weight: 500;
color: var(--el-text-color-regular);
}
.bigwin-table .full-width {
width: 100%;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -9,10 +9,17 @@
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="色子点数" prop="grid_number">
<el-input-number v-model="formData.grid_number" placeholder="请输入色子点数" />
<el-input-number
v-model="formData.grid_number"
placeholder="请输入色子点数"
:disabled="dialogType === 'edit'"
/>
</el-form-item>
<el-form-item label="前端显示文本" prop="ui_text">
<el-input v-model="formData.ui_text" placeholder="请输入前端显示文本" />
<el-input v-model="formData.ui_text" placeholder="请输入前端显示文本(中文)" />
</el-form-item>
<el-form-item label="前端显示文本(英文)" prop="ui_text_en">
<el-input v-model="formData.ui_text_en" placeholder="请输入前端显示文本(英文)" />
</el-form-item>
<el-form-item label="真实资金结算" prop="real_ev">
<el-input-number v-model="formData.real_ev" placeholder="请输入真实资金结算" />
@@ -23,14 +30,32 @@
placeholder="请选择所属档位"
clearable
style="width: 100%"
:disabled="dialogType === 'edit'"
>
<el-option label="T1" value="T1" />
<el-option label="T2" value="T2" />
<el-option label="T3" value="T3" />
<el-option label="T4" value="T4" />
<el-option label="T5" value="T5" />
<el-option label="BIGWIN超级大奖" value="BIGWIN" />
</el-select>
</el-form-item>
<!-- BIGWIN 时可编辑权重10000=100% 中奖0=0% 中奖点数 530 固定 100% 不可改 -->
<el-form-item v-if="formData.tier === 'BIGWIN'" label="大奖权重" prop="weight">
<el-input-number
v-model="formData.weight"
:min="0"
:max="10000"
:step="100"
placeholder="0~1000010000=100%中奖"
:disabled="isBigwinWeightDisabled"
/>
<div v-if="isBigwinWeightDisabled" class="form-tip">
点数 530 摇到必中大奖权重固定 10000
</div>
<div v-else class="form-tip">10000=100% 中奖0=0% 中奖仅对点数 10/15/20/25 生效</div>
</el-form-item>
<!-- 权重已迁移至T1-T5 BIGWIN 权重配比弹窗dice_reward BIGWIN 时本弹窗可编辑 weight起始索引已迁移至 dice_reward.start_index -->
<el-form-item label="备注" prop="remark">
<el-input
v-model="formData.remark"
@@ -84,15 +109,22 @@
})
/**
* 表单验证规则
* 表单验证规则(权重已迁移至权重配比弹窗)
*/
const rules = reactive<FormRules>({
grid_number: [{ required: true, message: '色子点数必需填写', trigger: 'blur' }],
ui_text: [{ required: true, message: '前端显示文本必需填写', trigger: 'blur' }],
ui_text_en: [{ max: 255, message: '前端显示文本(英文)长度需小于 255 字符', trigger: 'blur' }],
real_ev: [{ required: true, message: '真实资金结算必需填写', trigger: 'blur' }],
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }]
tier: [{ required: true, message: '所属档位必需填写', trigger: 'blur' }],
weight: [{ type: 'number', min: 0, max: 10000, message: '大奖权重 0~10000', trigger: 'blur' }]
})
/** 点数 5、30 固定 100% 中大奖,权重不可改 */
const isBigwinWeightDisabled = computed(
() => formData.tier === 'BIGWIN' && [5, 30].includes(Number(formData.grid_number))
)
/**
* 初始数据
*/
@@ -100,9 +132,11 @@
id: null,
grid_number: null,
ui_text: '',
ui_text_en: '',
real_ev: '',
tier: '',
remark: ''
remark: '',
weight: 10000 as number
}
/**
@@ -136,16 +170,32 @@
}
/**
* 初始化表单数据
* 初始化表单数据(数值字段转为 number便于滑块/输入框正确回显)
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
if (!props.data) return
const numKeys = ['id', 'grid_number', 'real_ev', 'weight']
for (const key of Object.keys(formData)) {
if (!(key in props.data)) continue
const val = props.data[key]
if (val == null || val === undefined) continue
if (numKeys.includes(key)) {
const numVal = Number(val)
;(formData as Record<string, unknown>)[key] =
key === 'id'
? numVal || null
: Number.isNaN(numVal)
? key === 'weight'
? 10000
: 0
: numVal
} else {
;(formData as Record<string, unknown>)[key] = val ?? ''
}
}
if (formData.tier === 'BIGWIN' && (formData.weight === undefined || formData.weight === null)) {
formData.weight = [5, 30].includes(Number(formData.grid_number)) ? 10000 : 0
}
}
/**
@@ -163,11 +213,18 @@
if (!formRef.value) return
try {
await formRef.value.validate()
const payload = { ...formData } as Record<string, unknown>
if (formData.tier === 'BIGWIN') {
const w = Number(formData.weight)
payload.weight = isBigwinWeightDisabled.value ? 10000 : Number.isNaN(w) ? 10000 : w
} else {
delete payload.weight
}
if (props.dialogType === 'add') {
await api.save(formData)
await api.save(payload)
ElMessage.success('新增成功')
} else {
await api.update(formData)
await api.update(payload)
ElMessage.success('修改成功')
}
emit('success')
@@ -177,3 +234,11 @@
}
}
</script>
<style lang="scss" scoped>
.form-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-top: 4px;
}
</style>

View File

@@ -0,0 +1,451 @@
<template>
<el-dialog
v-model="visible"
title="T1-T5 权重配比(顺时针/逆时针)"
width="900px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<div class="global-tip">
权重来自<strong>奖励对照表dice_reward</strong><strong>结束索引DiceRewardConfig.id</strong>区分<strong>顺时针</strong><strong>逆时针</strong>两套权重抽奖时按当前方向取对应权重
</div>
<el-tabs v-model="activeTier" type="card">
<el-tab-pane v-for="t in tierKeys" :key="t" :label="t" :name="t">
<div v-if="getTierItems(t).length === 0" class="empty-tip"> 该档位暂无配置数据 </div>
<template v-else>
<div class="chart-wrap" v-if="t !== 'T4' && t !== 'T5'">
<div class="chart-row">
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'clockwise')"
height="180px"
/>
<ArtBarChart
x-axis-name="结束索引"
:x-axis-data="getTierChartLabels(t)"
:data="getTierChartData(t, 'counterclockwise')"
height="180px"
/>
</div>
</div>
<div class="weight-sum" v-if="t !== 'T4' && t !== 'T5'">
当前档位权重合计顺时针<strong>{{ getTierSumForValidation(t, 'clockwise') }}</strong>
逆时针<strong>{{ getTierSumForValidation(t, 'counterclockwise') }}</strong>
各条 1-10000档位内按权重比抽取和不限制
</div>
<div class="weight-sum weight-sum-t4t5" v-else>
T4T5 档位抽中时仅有一个结果无需配置权重
</div>
<el-table :data="getTierItems(t)" border size="small" class="weight-table">
<el-table-column label="结束索引(id)" prop="id" width="90" align="center" show-overflow-tooltip />
<el-table-column label="色子点数" prop="grid_number" width="80" align="center" />
<el-table-column label="实际中奖金额" prop="real_ev" width="90" align="center" show-overflow-tooltip />
<el-table-column label="显示文本" prop="ui_text" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="备注" prop="remark" min-width="70" align="center" show-overflow-tooltip />
<el-table-column label="顺时针权重(1-10000)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'clockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') <= 1"
@click="setItemWeightByRow(t, row, 'clockwise', Math.max(1, getItemWeight(row, 'clockwise') - 1))"
></el-button>
<el-input-number
:model-value="getItemWeight(row, 'clockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'clockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'clockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'clockwise', Math.min(10000, getItemWeight(row, 'clockwise') + 1))"
></el-button>
</div>
</div>
</template>
</el-table-column>
<el-table-column label="逆时针权重(1-10000)" min-width="160" align="center">
<template #default="{ row }">
<div class="weight-cell-vertical">
<div class="weight-slider-wrap">
<el-slider
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
size="small"
:disabled="isWeightDisabled(row, t)"
class="weight-slider"
@update:model-value="(v: number | number[]) => setItemWeightByRow(t, row, 'counterclockwise', Array.isArray(v) ? (v[0] ?? 1) : (v ?? 1))"
/>
</div>
<div class="weight-input-wrap">
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') <= 1"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.max(1, getItemWeight(row, 'counterclockwise') - 1))"
></el-button>
<el-input-number
:model-value="getItemWeight(row, 'counterclockwise')"
:min="1"
:max="10000"
:step="1"
:disabled="isWeightDisabled(row, t)"
controls-position="right"
size="small"
class="weight-input"
@update:model-value="(v: number | string | undefined) => setItemWeightByRow(t, row, 'counterclockwise', typeof v === 'number' && !Number.isNaN(v) ? v : Number(v) || 1)"
/>
<el-button
type="primary"
link
:disabled="isWeightDisabled(row, t) || getItemWeight(row, 'counterclockwise') >= 10000"
@click="setItemWeightByRow(t, row, 'counterclockwise', Math.min(10000, getItemWeight(row, 'counterclockwise') + 1))"
></el-button>
</div>
</div>
</template>
</el-table-column>
</el-table>
</template>
</el-tab-pane>
</el-tabs>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" :loading="submitting" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward_config/index'
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import { ElMessage } from 'element-plus'
const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5'] as const
type DirectionKey = 'clockwise' | 'counterclockwise'
interface WeightRow {
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
tier?: string
weight_clockwise: number
weight_counterclockwise: number
}
interface Props {
modelValue: boolean
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false
})
const emit = defineEmits<Emits>()
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const tierKeys = TIER_KEYS
const activeTier = ref('T1')
const submitting = ref(false)
const grouped = ref<Record<string, WeightRow[]>>({
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
})
function getTierItems(tier: string): WeightRow[] {
return grouped.value[tier] ?? []
}
function getTierChartLabels(tier: string): string[] {
return getTierItems(tier).map((r) => String(r.grid_number ?? ''))
}
function getTierChartData(tier: string, dir: DirectionKey): number[] {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).map((r) => toWeightPrecision(r[key] ?? 1))
}
function getTierSumForValidation(tier: string, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
return getTierItems(tier).reduce((s, r) => s + toWeightPrecision(r[key] ?? 1), 0)
}
function getItemWeight(row: WeightRow, dir: DirectionKey): number {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
const w = row[key]
const num = typeof w === 'number' && !Number.isNaN(w) ? w : Number(w)
if (Number.isNaN(num)) return 1
return toWeightPrecision(num)
}
function toWeightPrecision(value: number): number {
const n = Math.max(1, Math.min(10000, Math.floor(value)))
return n
}
function setItemWeightByRow(tier: string, row: WeightRow, dir: DirectionKey, value: number) {
const v = toWeightPrecision(value)
const list = grouped.value[tier]
if (!list) return
const rid = dir === 'clockwise' ? row.reward_id_clockwise : row.reward_id_counterclockwise
const idx = list.findIndex(
(r) =>
r === row ||
(rid != null && (dir === 'clockwise' ? r.reward_id_clockwise : r.reward_id_counterclockwise) === rid)
)
if (idx >= 0) {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
list[idx][key] = v
} else {
const key = dir === 'clockwise' ? 'weight_clockwise' : 'weight_counterclockwise'
row[key] = v
}
}
function isWeightDisabled(row: WeightRow, tier: string): boolean {
if (tier === 'T4' || tier === 'T5') return true
return false
}
/** 解析 tier -> { 0: [], 1: [] },按 grid_number 合并为每档位一行,含 reward_id 与双方向权重 */
function parseWeightRatioPayload(res: any): Record<string, WeightRow[]> {
const empty: Record<string, WeightRow[]> = {
T1: [],
T2: [],
T3: [],
T4: [],
T5: []
}
if (!res || typeof res !== 'object') return empty
const raw = res?.data ?? res
if (!raw || typeof raw !== 'object') return empty
const out = { ...empty }
for (const t of TIER_KEYS) {
const tierData = raw[t]
if (!tierData || typeof tierData !== 'object') continue
const list0 = Array.isArray(tierData[0]) ? tierData[0] : []
const list1 = Array.isArray(tierData[1]) ? tierData[1] : []
const byGrid = new Map<
number,
{
reward_id_clockwise?: number
reward_id_counterclockwise?: number
id?: number
grid_number?: number
real_ev?: number
ui_text?: string
remark?: string
weight_clockwise: number
weight_counterclockwise: number
}
>()
for (const r of list0) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
byGrid.set(gn, {
reward_id_clockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: normalizeWeightValue(r.weight),
weight_counterclockwise: 1
})
}
}
for (const r of list1) {
const gn = r.grid_number != null ? Number(r.grid_number) : NaN
if (!Number.isNaN(gn)) {
const cur = byGrid.get(gn)
if (cur) {
cur.reward_id_counterclockwise = r.reward_id != null ? Number(r.reward_id) : undefined
cur.weight_counterclockwise = normalizeWeightValue(r.weight)
} else {
byGrid.set(gn, {
reward_id_counterclockwise: r.reward_id != null ? Number(r.reward_id) : undefined,
id: r.id != null ? Number(r.id) : undefined,
grid_number: gn,
real_ev: r.real_ev != null ? Number(r.real_ev) : undefined,
ui_text: r.ui_text,
remark: r.remark,
weight_clockwise: 1,
weight_counterclockwise: normalizeWeightValue(r.weight)
})
}
}
}
out[t] = Array.from(byGrid.values())
}
return out
}
function normalizeWeightValue(v: unknown): number {
const num = typeof v === 'number' && !Number.isNaN(v) ? v : Number(v)
if (Number.isNaN(num)) return 1
return Math.max(1, Math.min(10000, Math.floor(num)))
}
function loadData() {
api
.weightRatioList()
.then((res: any) => {
grouped.value = parseWeightRatioPayload(res)
})
.catch(() => {
ElMessage.error('获取权重配比数据失败')
})
}
/** 按 DiceReward 主键 id 收集:每条记录一条 { id, weight } */
function collectItems(): Array<{ id: number; weight: number }> {
const items: Array<{ id: number; weight: number }> = []
for (const t of TIER_KEYS) {
for (const row of getTierItems(t)) {
const w0 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'clockwise')
const w1 = isWeightDisabled(row, t) ? 10000 : getItemWeight(row, 'counterclockwise')
const rid0 = row.reward_id_clockwise != null ? row.reward_id_clockwise : 0
const rid1 = row.reward_id_counterclockwise != null ? row.reward_id_counterclockwise : 0
if (rid0 > 0) items.push({ id: rid0, weight: w0 })
if (rid1 > 0) items.push({ id: rid1, weight: w1 })
}
}
return items
}
function handleSubmit() {
const items = collectItems()
if (items.length === 0) {
ElMessage.info('没有可提交的配置')
return
}
submitting.value = true
api
.batchUpdateWeights(items)
.then(() => {
ElMessage.success('保存成功')
emit('success')
handleClose()
})
.catch((e: { message?: string }) => {
ElMessage.error(e?.message ?? '保存失败')
})
.finally(() => {
submitting.value = false
})
}
function handleClose() {
visible.value = false
}
watch(
() => props.modelValue,
(open) => {
if (open) {
loadData()
activeTier.value = 'T1'
}
}
)
</script>
<style lang="scss" scoped>
.chart-wrap {
margin-bottom: 12px;
}
.chart-row {
display: flex;
gap: 16px;
flex-wrap: wrap;
> * {
flex: 1;
min-width: 200px;
}
}
.weight-sum {
margin-bottom: 12px;
font-size: 13px;
}
.weight-sum-t4t5 {
color: var(--el-text-color-secondary);
}
.global-tip {
margin-bottom: 12px;
padding: 10px 12px;
font-size: 13px;
color: var(--el-text-color-regular);
background: var(--el-fill-color-light);
border-radius: 6px;
line-height: 1.5;
}
.weight-table {
margin-top: 8px;
}
.weight-cell-vertical {
display: flex;
flex-direction: column;
gap: 8px;
align-items: center;
}
.weight-slider-wrap {
width: 100%;
min-width: 80px;
padding: 0 8px;
.weight-slider {
width: 100%;
}
}
.weight-input-wrap {
display: flex;
align-items: center;
gap: 6px;
}
.empty-tip {
padding: 24px;
text-align: center;
color: var(--el-text-color-secondary);
}
</style>

View File

@@ -0,0 +1,231 @@
<template>
<div class="art-full-height">
<!-- 搜索面板 -->
<TableSearch v-model="searchForm" @search="handleSearch" @reset="resetSearchParams" />
<ElCard class="art-table-card" shadow="never">
<!-- 表格头部 -->
<ArtTableHeader v-model:columns="columnChecks" :loading="loading" @refresh="refreshData">
<template #left>
<ElSpace wrap>
<ElButton
v-permission="'dice:reward_config_record:index:destroy'"
:disabled="selectedRows.length === 0"
@click="deleteSelectedRows(api.delete, refreshData)"
v-ripple
>
<template #icon>
<ArtSvgIcon icon="ri:delete-bin-5-line" />
</template>
删除
</ElButton>
</ElSpace>
</template>
</ArtTableHeader>
<!-- 表格 -->
<ArtTable
ref="tableRef"
rowKey="id"
:loading="loading"
:data="data"
:columns="columns"
:pagination="pagination"
@sort-change="handleSortChange"
@selection-change="handleSelectionChange"
@pagination:size-change="handleSizeChange"
@pagination:current-change="handleCurrentChange"
>
<!-- 状态-1失败 0测试中 1完成 -->
<template #status="{ row }">
<span>{{ formatStatus(row.status) }}</span>
</template>
<!-- 付费抽取顺时针逆时针抽取次数兼容旧数据用 s_count/n_count -->
<template #paid_draw="{ row }">
<span> {{ getPaidS(row) }} / {{ getPaidN(row) }}</span>
</template>
<!-- 免费抽取顺时针逆时针抽取次数 -->
<template #free_draw="{ row }">
<span> {{ row.free_s_count ?? 0 }} / {{ row.free_n_count ?? 0 }}</span>
</template>
<!-- 平台赚取金额 -->
<template #platform_profit="{ row }">
<span>{{ formatPlatformProfit(row.platform_profit) }}</span>
</template>
<!-- 操作列 -->
<template #operation="{ row }">
<div class="flex gap-2">
<SaButton
v-permission="'dice:reward_config_record:index:read'"
type="success"
toolTip="查看详情"
@click="openDetail(row)"
/>
<SaButton
v-permission="'dice:reward_config_record:index:destroy'"
type="error"
@click="deleteRow(row, api.delete, refreshData)"
/>
</div>
</template>
</ArtTable>
</ElCard>
<!-- 编辑弹窗 -->
<EditDialog
v-model="dialogVisible"
:dialog-type="dialogType"
:data="dialogData"
@success="refreshData"
/>
<!-- 详情抽屉导入成功后刷新列表 -->
<DetailDrawer v-model="detailVisible" :record="detailRecord" @import-done="refreshData" />
</div>
</template>
<script setup lang="ts">
import { useTable } from '@/hooks/core/useTable'
import { useSaiAdmin } from '@/composables/useSaiAdmin'
import api from '../../api/reward_config_record/index'
import TableSearch from './modules/table-search.vue'
import EditDialog from './modules/edit-dialog.vue'
import DetailDrawer from './modules/detail-drawer.vue'
// 搜索表单
const searchForm = ref({})
// 搜索处理
const handleSearch = (params: Record<string, any>) => {
Object.assign(searchParams, params)
getData()
}
// 详情抽屉:打开时拉取完整记录(含 paid_tier_weights、free_tier_weights 等)
const detailVisible = ref(false)
const detailRecord = ref<Record<string, any> | null>(null)
async function openDetail(row: Record<string, any>) {
const id = row?.id
if (id == null) return
detailRecord.value = { ...row }
detailVisible.value = true
try {
const res = await api.read(id)
const data = res?.data ?? res
if (data && typeof data === 'object') {
detailRecord.value = data
}
} catch {
// 读取失败时保留列表行数据
}
}
// 状态文案:-1失败 0测试中 1完成2=执行中也显示测试中)
function formatStatus(status: unknown): string {
const s = Number(status)
if (s === -1) return '失败'
if (s === 1) return '完成'
if (s === 0 || s === 2) return '测试中'
return '—'
}
// 付费抽取次数(兼容旧数据:无 paid_s_count 时用 s_count
function getPaidS(row: Record<string, any>): number {
const v = row.paid_s_count
if (v !== undefined && v !== null && (Number(v) || 0) > 0) return Number(v)
return Number(row.s_count ?? 0)
}
function getPaidN(row: Record<string, any>): number {
const v = row.paid_n_count
if (v !== undefined && v !== null && (Number(v) || 0) > 0) return Number(v)
return Number(row.n_count ?? 0)
}
// 平台赚取金额展示(未完成或空显示 —)
function formatPlatformProfit(v: unknown): string {
if (v === null || v === undefined || v === '') return '—'
const n = Number(v)
if (Number.isNaN(n)) return '—'
return String(n)
}
// 表格配置
const {
columns,
columnChecks,
data,
loading,
getData,
searchParams,
pagination,
resetSearchParams,
handleSortChange,
handleSizeChange,
handleCurrentChange,
refreshData
} = useTable({
core: {
apiFn: api.list,
apiParams: { limit: 100 },
columnsFactory: () => [
{ type: 'selection' },
{ prop: 'id', label: 'ID', width: 80, align: 'center' },
{
prop: 'status',
label: '状态',
width: 90,
align: 'center',
useSlot: true
},
{
prop: 'paid_draw',
label: '付费抽取',
width: 160,
align: 'center',
useSlot: true
},
{
prop: 'free_draw',
label: '免费抽取',
width: 160,
align: 'center',
useSlot: true
},
{
prop: 'platform_profit',
label: '平台赚取金额',
width: 120,
align: 'center',
useSlot: true
},
{ prop: 'total_play_count', label: '总抽奖次数', width: 110, align: 'center' },
{
prop: 'admin_name',
label: '创建管理员',
width: 120,
align: 'center',
showOverflowTooltip: true
},
{ prop: 'create_time', label: '创建时间', width: 170, align: 'center' },
{
prop: 'operation',
label: '操作',
width: 100,
align: 'center',
fixed: 'right',
useSlot: true
}
]
}
})
// 编辑配置
const {
dialogType,
dialogVisible,
dialogData,
deleteRow,
deleteSelectedRows,
handleSelectionChange,
selectedRows
} = useSaiAdmin()
</script>

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<template>
<el-drawer
v-model="visible"
title="测试记录详情"
:size="drawerSize"
direction="rtl"
destroy-on-close
@close="handleClose"
>
<template v-if="record">
<div class="detail-section">
<div class="section-title">基本信息</div>
<el-descriptions :column="2" border size="small">
<el-descriptions-item label="记录ID">
{{ record.id }}
</el-descriptions-item>
<el-descriptions-item label="测试次数">{{ record.test_count }} </el-descriptions-item>
<el-descriptions-item label="创建时间">
{{ record.create_time || '—' }}
</el-descriptions-item>
<el-descriptions-item label="执行管理员">
{{ record.admin_name ?? record.admin_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="付费奖池配置ID">
{{ record.paid_lottery_config_id ?? record.lottery_config_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="免费奖池配置ID">
{{ record.free_lottery_config_id ?? '—' }}
</el-descriptions-item>
<el-descriptions-item label="BIGWIN 权重快照">
<template v-if="bigwinWeightDisplay.length">
<span v-for="item in bigwinWeightDisplay" :key="item.grid" class="mr-2">
{{ item.grid }}:{{ item.weight }}
</span>
</template>
<template v-else></template>
</el-descriptions-item>
</el-descriptions>
</div>
<div class="detail-section">
<div class="section-title">付费抽奖档位概率T1-T5测试时使用</div>
<el-table
v-if="paidTierTableData.length"
:data="paidTierTableData"
border
size="small"
class="tier-weights-table"
max-height="160"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="weight" label="权重" width="100" align="center" />
<el-table-column prop="percent" label="占比" width="100" align="center" />
</el-table>
<div v-else class="empty-tip">
暂无付费档位数据旧记录可能仅保存 tier_weights_snapshot
</div>
</div>
<div class="detail-section">
<div class="section-title">免费抽奖档位概率T1-T5测试时使用</div>
<el-table
v-if="freeTierTableData.length"
:data="freeTierTableData"
border
size="small"
class="tier-weights-table"
max-height="160"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="weight" label="权重" width="100" align="center" />
<el-table-column prop="percent" label="占比" width="100" align="center" />
</el-table>
<div v-else class="empty-tip">暂无免费档位数据</div>
</div>
<div class="detail-section">
<div class="section-title">权重配比快照测试时使用的 T1-T5/BIGWIN 配置</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">顺时针 BIGWIN</div>
<el-table
:data="snapshotClockwise"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!snapshotClockwise.length" class="empty-tip">暂无顺时针数据</div>
</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">逆时针 BIGWIN</div>
<el-table
:data="snapshotCounterclockwise"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="tier" label="档位" width="80" align="center" />
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!snapshotCounterclockwise.length" class="empty-tip">暂无逆时针数据</div>
</div>
<div class="snapshot-group">
<div class="snapshot-subtitle">BIGWIN DiceRewardConfig 配置快照</div>
<el-table
:data="bigwinTableData"
border
size="small"
max-height="180"
class="snapshot-table"
>
<el-table-column prop="grid_number" label="色子点数" width="100" align="center" />
<el-table-column prop="weight" label="权重" width="90" align="center" />
</el-table>
<div v-if="!bigwinTableData.length" class="empty-tip">暂无 BIGWIN 数据</div>
</div>
</div>
<div class="detail-section">
<div class="section-title">落点统计 grid_number 出现次数</div>
<div class="chart-wrap">
<ArtBarChart
x-axis-name="色子点数 (grid_number)"
:x-axis-data="chartLabels"
:data="chartData"
height="280px"
/>
</div>
<div v-if="resultTotal === 0" class="empty-tip">暂无落点数据</div>
<div v-else class="result-summary">总落点次数{{ resultTotal }}</div>
</div>
<div class="detail-section footer-actions">
<el-button type="primary" :loading="importing" @click="openImport">
导入到当前配置
</el-button>
</div>
</template>
<!-- 导入弹窗 -->
<el-dialog
v-model="importVisible"
title="导入到正式配置"
width="520px"
align-center
:close-on-click-modal="false"
>
<p class="import-desc">
将本测试记录导入<strong>DiceReward</strong>格子权重
<strong>DiceRewardConfig</strong>BIGWIN weight
<strong>DiceLotteryPoolConfig</strong>付费/免费 T1-T5 档位概率请选择要写入的奖池
</p>
<el-form label-width="160px">
<el-form-item label="导入付费档位概率到奖池">
<el-select
v-model="importPaidLotteryConfigId"
placeholder="选择任意奖池(建议付费池)"
clearable
filterable
style="width: 100%"
>
<el-option
v-for="opt in paidLotteryOptions"
:key="opt.id"
:label="opt.name"
:value="opt.id"
/>
</el-select>
<div class="form-tip">不选则使用本记录保存时的付费奖池配置 ID</div>
</el-form-item>
<el-form-item label="导入免费档位概率到奖池">
<el-select
v-model="importFreeLotteryConfigId"
placeholder="选择任意奖池(建议免费池)"
clearable
filterable
style="width: 100%"
>
<el-option
v-for="opt in freeLotteryOptions"
:key="opt.id"
:label="opt.name"
:value="opt.id"
/>
</el-select>
<div class="form-tip">不选则使用本记录保存时的免费奖池配置 ID</div>
</el-form-item>
</el-form>
<template #footer>
<el-button @click="importVisible = false">取消</el-button>
<el-button type="primary" :loading="importing" @click="confirmImport">确认导入</el-button>
</template>
</el-dialog>
</el-drawer>
</template>
<script setup lang="ts">
import ArtBarChart from '@/components/core/charts/art-bar-chart/index.vue'
import recordApi from '../../../api/reward_config_record/index'
import lotteryConfigApi from '../../../api/lottery_pool_config/index'
import { ElMessage } from 'element-plus'
const GRID_NUMBERS = [
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30
]
interface RecordRow {
id?: number
test_count?: number
create_time?: string
admin_id?: number | null
admin_name?: string
lottery_config_id?: number | null
paid_lottery_config_id?: number | null
free_lottery_config_id?: number | null
bigwin_weight?: Record<string, number> | Array<[number, number]> | null
// 新结构:{ paid: {T1..T5}, free: {T1..T5} },兼容旧结构直接是 {T1..T5}
tier_weights_snapshot?:
| {
paid?: Record<string, number>
free?: Record<string, number>
[key: string]: any
}
| Record<string, number>
paid_tier_weights?: Record<string, number>
free_tier_weights?: Record<string, number>
weight_config_snapshot?: Array<{
id?: number
grid_number?: number
tier?: string
weight?: number
}>
result_counts?: Record<string, number>
}
interface Props {
modelValue: boolean
record: RecordRow | null
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'import-done'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
record: null
})
const emit = defineEmits<Emits>()
const drawerSize = ref('720px')
const importVisible = ref(false)
const importing = ref(false)
const importPaidLotteryConfigId = ref<number | null>(null)
const importFreeLotteryConfigId = ref<number | null>(null)
const lotteryConfigOptions = ref<Array<{ id: number; name: string; type: number }>>([])
function tierWeightsToTableData(t: Record<string, number> | null | undefined) {
if (!t || typeof t !== 'object') return []
const tiers = ['T1', 'T2', 'T3', 'T4', 'T5']
const rows = tiers.map((tier) => {
const w = t[tier] ?? t[tier.toLowerCase()] ?? 0
return { tier, weight: w }
})
const total = rows.reduce((sum, r) => sum + r.weight, 0)
return rows.map((r) => ({
tier: r.tier,
weight: r.weight,
percent: total > 0 ? `${((r.weight / total) * 100).toFixed(1)}%` : '—'
}))
}
const paidTierTableData = computed(() => {
const r = props.record
const paidFromRecord = r?.paid_tier_weights
const snapshot = r?.tier_weights_snapshot
let snapshotPaid: Record<string, number> | null = null
if (snapshot && typeof snapshot === 'object') {
if ('paid' in snapshot || 'free' in snapshot) {
const s: any = snapshot
if (s.paid && typeof s.paid === 'object') {
snapshotPaid = s.paid
}
} else {
// 兼容旧结构:直接是 T1-T5
snapshotPaid = snapshot as Record<string, number>
}
}
const source =
paidFromRecord && Object.keys(paidFromRecord).length ? paidFromRecord : snapshotPaid
return tierWeightsToTableData(source || undefined)
})
const freeTierTableData = computed(() => {
const r = props.record
const freeFromRecord = r?.free_tier_weights
const snapshot = r?.tier_weights_snapshot
let snapshotFree: Record<string, number> | null = null
if (snapshot && typeof snapshot === 'object') {
if ('paid' in snapshot || 'free' in snapshot) {
const s: any = snapshot
if (s.free && typeof s.free === 'object') {
snapshotFree = s.free
}
}
}
const source =
freeFromRecord && Object.keys(freeFromRecord).length ? freeFromRecord : snapshotFree
return tierWeightsToTableData(source || undefined)
})
const bigwinWeightDisplay = computed(() => {
const raw = props.record?.bigwin_weight
if (!raw) return []
const entries: Array<{ grid: number; weight: number }> = []
if (Array.isArray(raw)) {
raw.forEach(([grid, weight]) => {
entries.push({ grid: Number(grid), weight: Number(weight) })
})
} else if (typeof raw === 'object') {
Object.keys(raw).forEach((k) => {
const grid = Number(k)
const w = Number((raw as Record<string, number>)[k])
if (!Number.isNaN(grid) && !Number.isNaN(w)) {
entries.push({ grid, weight: w })
}
})
}
return entries.sort((a, b) => a.grid - b.grid)
})
// 导入不限制奖池类型,两个下拉都可选任意 DiceLotteryPoolConfig
const paidLotteryOptions = computed(() => lotteryConfigOptions.value)
const freeLotteryOptions = computed(() => lotteryConfigOptions.value)
const visible = computed({
get: () => props.modelValue,
set: (v) => emit('update:modelValue', v)
})
const snapshotTableData = computed(() => {
const snapshot = props.record?.weight_config_snapshot as
| Array<{
tier?: string
direction?: number
grid_number?: number
weight?: number
}>
| undefined
if (!Array.isArray(snapshot)) return []
return snapshot.map((item) => {
const dir = item.direction
return {
tier: item.tier ?? '—',
direction: dir,
direction_label: dir === 0 ? '顺时针' : dir === 1 ? '逆时针' : '—',
grid_number: item.grid_number ?? '—',
weight: item.weight ?? '—'
}
})
})
const snapshotClockwise = computed(() =>
snapshotTableData.value.filter((row) => row.direction === 0 && row.tier !== 'BIGWIN')
)
const snapshotCounterclockwise = computed(() =>
snapshotTableData.value.filter((row) => row.direction === 1 && row.tier !== 'BIGWIN')
)
const bigwinTableData = computed(() =>
bigwinWeightDisplay.value.map((item) => ({
grid_number: item.grid,
weight: item.weight
}))
)
const chartLabels = computed(() => GRID_NUMBERS.map((n) => String(n)))
const chartData = computed(() => {
const counts = props.record?.result_counts
if (!counts) return GRID_NUMBERS.map(() => 0)
// 兼容两种结构:对象 {5:10,...} 或数组 [10, ...]
if (Array.isArray(counts)) {
// 如果是数组,按顺序映射到 GRID_NUMBERS
return GRID_NUMBERS.map((_, idx) => {
const v = counts[idx]
return typeof v === 'number' && !Number.isNaN(v) ? v : 0
})
}
if (typeof counts === 'object') {
return GRID_NUMBERS.map((n) => {
const byString = (counts as Record<string, number>)[String(n)]
const byNumber = (counts as Record<number, number>)[n]
const v = byString ?? byNumber
return typeof v === 'number' && !Number.isNaN(v) ? v : 0
})
}
return GRID_NUMBERS.map(() => 0)
})
const resultTotal = computed(() => {
const data = chartData.value
return data.reduce((sum, n) => sum + n, 0)
})
function handleClose() {
visible.value = false
importVisible.value = false
}
if (typeof window !== 'undefined') {
const updateDrawerSize = () => {
drawerSize.value = window.innerWidth <= 768 ? '100%' : '720px'
}
updateDrawerSize()
window.addEventListener('resize', updateDrawerSize)
}
async function loadLotteryOptions() {
try {
const list = await lotteryConfigApi.getOptions()
lotteryConfigOptions.value = Array.isArray(list) ? list : []
} catch {
lotteryConfigOptions.value = []
}
}
function openImport() {
importPaidLotteryConfigId.value =
props.record?.paid_lottery_config_id ?? props.record?.lottery_config_id ?? null
importFreeLotteryConfigId.value = props.record?.free_lottery_config_id ?? null
importVisible.value = true
loadLotteryOptions()
}
async function confirmImport() {
const id = props.record?.id
if (!id) return
importing.value = true
try {
await recordApi.importFromRecord({
record_id: id,
paid_lottery_config_id: importPaidLotteryConfigId.value ?? undefined,
free_lottery_config_id: importFreeLotteryConfigId.value ?? undefined
})
ElMessage.success('导入成功,已刷新 DiceReward、DiceRewardConfig(BIGWIN)、奖池配置')
importVisible.value = false
emit('import-done')
} catch (e: any) {
ElMessage.error(e?.message ?? '导入失败')
} finally {
importing.value = false
}
}
</script>
<style lang="scss" scoped>
:deep(.el-drawer__body) {
padding: 16px;
overflow: auto;
max-height: calc(100vh - 60px);
}
.detail-section {
margin-bottom: 24px;
}
.section-title {
font-size: 14px;
font-weight: 600;
margin-bottom: 10px;
color: var(--el-text-color-primary);
}
.snapshot-table {
margin-bottom: 8px;
}
.snapshot-group {
margin-bottom: 12px;
}
.snapshot-subtitle {
font-size: 13px;
font-weight: 500;
margin: 4px 0;
color: var(--el-text-color-secondary);
}
.chart-wrap {
margin-bottom: 8px;
}
.empty-tip {
padding: 12px;
text-align: center;
color: var(--el-text-color-secondary);
font-size: 13px;
}
.result-summary {
font-size: 13px;
color: var(--el-text-color-secondary);
}
.tier-weights-table {
margin-bottom: 8px;
}
.footer-actions {
margin-top: 16px;
padding-top: 16px;
border-top: 1px solid var(--el-border-color-lighter);
}
.import-desc {
font-size: 13px;
color: var(--el-text-color-secondary);
margin-bottom: 16px;
}
.form-tip {
font-size: 12px;
color: var(--el-text-color-secondary);
margin-top: 4px;
}
</style>

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<template>
<el-dialog
v-model="visible"
:title="dialogType === 'add' ? '新增奖励配置权重测试记录' : '编辑奖励配置权重测试记录'"
width="600px"
align-center
:close-on-click-modal="false"
@close="handleClose"
>
<el-form ref="formRef" :model="formData" :rules="rules" label-width="120px">
<el-form-item label="测试次数100/500/1000" prop="test_count">
<el-input v-model="formData.test_count" placeholder="请输入测试次数100/500/1000" />
</el-form-item>
<el-form-item label="测试时权重配比快照:按档位保存 id,grid_number,tier,weight" prop="weight_config_snapshot">
<el-input v-model="formData.weight_config_snapshot" placeholder="请输入测试时权重配比快照:按档位保存 id,grid_number,tier,weight" />
</el-form-item>
<el-form-item label="落点统计grid_number=&gt;出现次数" prop="result_counts">
<el-input v-model="formData.result_counts" placeholder="请输入落点统计grid_number=&gt;出现次数" />
</el-form-item>
</el-form>
<template #footer>
<el-button @click="handleClose">取消</el-button>
<el-button type="primary" @click="handleSubmit">提交</el-button>
</template>
</el-dialog>
</template>
<script setup lang="ts">
import api from '../../../api/reward_config_record/index'
import { ElMessage } from 'element-plus'
import type { FormInstance, FormRules } from 'element-plus'
interface Props {
modelValue: boolean
dialogType: string
data?: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: boolean): void
(e: 'success'): void
}
const props = withDefaults(defineProps<Props>(), {
modelValue: false,
dialogType: 'add',
data: undefined
})
const emit = defineEmits<Emits>()
const formRef = ref<FormInstance>()
/**
* 弹窗显示状态双向绑定
*/
const visible = computed({
get: () => props.modelValue,
set: (value) => emit('update:modelValue', value)
})
/**
* 表单验证规则
*/
const rules = reactive<FormRules>({
test_count: [{ required: true, message: '测试次数100/500/1000必需填写', trigger: 'blur' }],
})
/**
* 初始数据
*/
const initialFormData = {
id: null,
test_count: 100,
weight_config_snapshot: '',
result_counts: '',
}
/**
* 表单数据
*/
const formData = reactive({ ...initialFormData })
/**
* 监听弹窗打开,初始化表单数据
*/
watch(
() => props.modelValue,
(newVal) => {
if (newVal) {
initPage()
}
}
)
/**
* 初始化页面数据
*/
const initPage = async () => {
// 先重置为初始值
Object.assign(formData, initialFormData)
// 如果有数据,则填充数据
if (props.data) {
await nextTick()
initForm()
}
}
/**
* 初始化表单数据
*/
const initForm = () => {
if (props.data) {
for (const key in formData) {
if (props.data[key] != null && props.data[key] != undefined) {
;(formData as any)[key] = props.data[key]
}
}
}
}
/**
* 关闭弹窗并重置表单
*/
const handleClose = () => {
visible.value = false
formRef.value?.resetFields()
}
/**
* 提交表单
*/
const handleSubmit = async () => {
if (!formRef.value) return
try {
await formRef.value.validate()
if (props.dialogType === 'add') {
await api.save(formData)
ElMessage.success('新增成功')
} else {
await api.update(formData)
ElMessage.success('修改成功')
}
emit('success')
handleClose()
} catch (error) {
console.log('表单验证失败:', error)
}
}
</script>

View File

@@ -0,0 +1,62 @@
<template>
<sa-search-bar
ref="searchBarRef"
v-model="formData"
label-width="100px"
:showExpand="false"
@reset="handleReset"
@search="handleSearch"
@expand="handleExpand"
>
</sa-search-bar>
</template>
<script setup lang="ts">
interface Props {
modelValue: Record<string, any>
}
interface Emits {
(e: 'update:modelValue', value: Record<string, any>): void
(e: 'search', params: Record<string, any>): void
(e: 'reset'): void
}
const props = defineProps<Props>()
const emit = defineEmits<Emits>()
// 展开/收起
const isExpanded = ref<boolean>(false)
// 表单数据双向绑定
const searchBarRef = ref()
const formData = computed({
get: () => props.modelValue,
set: (val) => emit('update:modelValue', val)
})
// 重置
function handleReset() {
searchBarRef.value?.ref.resetFields()
emit('reset')
}
// 搜索
async function handleSearch() {
emit('search', formData.value)
}
// 展开/收起
function handleExpand(expanded: boolean) {
isExpanded.value = expanded
}
// 栅格占据的列数
const setSpan = (span: number) => {
return {
span: span,
xs: 24, // 手机:满宽显示
sm: span >= 12 ? span : 12, // 平板大于等于12保持否则用半宽
md: span >= 8 ? span : 8, // 中等屏幕大于等于8保持否则用三分之一宽
lg: span,
xl: span
}
}
</script>

View File

@@ -190,8 +190,15 @@
saiSecond: 'email'
},
{ prop: 'phone', label: '手机号', width: 120 },
{ prop: 'depts.name', label: '部门', minWidth: 150 },
{
prop: 'dept_id',
label: '部门',
minWidth: 150,
sortable: true,
formatter: (row: any) => row.depts?.name ?? ''
},
{ prop: 'status', label: '状态', width: 80, saiType: 'dict', saiDict: 'data_status' },
{ prop: 'agent_id', label: '代理ID', width: 120, showOverflowTooltip: true },
{ prop: 'dashboard', label: '首页', width: 100, saiType: 'dict', saiDict: 'dashboard' },
{ prop: 'login_time', label: '上次登录', width: 170, sortable: true },
{

View File

@@ -1,34 +1,43 @@
# 数据库配置
DB_TYPE = mysql
DB_HOST = 127.0.0.1
DB_PORT = 3306
DB_NAME = saiadmin
DB_USER = root
DB_PASSWORD = 123456
DB_PREFIX =
DB_TYPE=mysql
DB_HOST=127.0.0.1
DB_PORT=3306
DB_NAME=saiadmin
DB_USER=root
DB_PASSWORD=123456
DB_PREFIX=
DB_POOL_MAX=32
DB_POOL_MIN=4
# 缓存方式,支持file|redisAPI 用户登录缓存需使用 redis
CACHE_MODE = redis
CACHE_MODE=redis
REDIS_POOL_MAX=32
# Redis配置
REDIS_HOST = 127.0.0.1
REDIS_PORT = 6379
REDIS_PASSWORD = ''
REDIS_DB = 0
REDIS_HOST=127.0.0.1
REDIS_PORT=6379
REDIS_PASSWORD=''
REDIS_DB=0
# 游戏地址,用于 /api/v1/getGameUrl 返回
GAME_URL=dice-game.yuliao666.top
# API 鉴权与用户(可选,不填则用默认值)
# authToken 签名密钥(必填,与客户端约定,用于 signature 校验)
API_AUTH_TOKEN_SECRET = xF75oK91TQj13s0UmNIr1NBWMWGfflNO
API_AUTH_TOKEN_SECRET=xF75oK91TQj13s0UmNIr1NBWMWGfflNO
# authToken 时间戳允许误差秒数,防重放,默认 300
API_AUTH_TOKEN_TIME_TOLERANCE = 300
API_AUTH_TOKEN_EXP = 86400
# API_USER_TOKEN_EXP = 604800
API_USER_CACHE_EXPIRE = 86400
API_USER_ENCRYPT_KEY = Wj818SK8dhKBKNOY3PUTmZfhQDMCXEZi
API_AUTH_TOKEN_TIME_TOLERANCE=300
API_AUTH_TOKEN_EXP=86400
# API_USER_TOKEN_EXP=604800
API_USER_CACHE_EXPIRE=86400
API_USER_ENCRYPT_KEY=Wj818SK8dhKBKNOY3PUTmZfhQDMCXEZi
# 验证码配置,支持cache|session
CAPTCHA_MODE = cache
LOGIN_CAPTCHA_ENABLE = false
CAPTCHA_MODE=cache
LOGIN_CAPTCHA_ENABLE=false
#前端目录
FRONTEND_DIR = saiadmin-vue
FRONTEND_DIR=saiadmin-vue
#生成环境
APP_DEBUG=false

View File

@@ -6,49 +6,78 @@ namespace app\api\cache;
use support\think\Cache;
/**
* 按设备标识存储当前有效的 auth-token同一设备只保留最新一个旧 token 自动失效
* 平台 auth-token Redis 缓存
* 用于 /api/v1/authToken 鉴权接口颁发的 token 存储与校验
*/
class AuthTokenCache
{
private static function prefix(): string
private static function devicePrefix(): string
{
return config('api.auth_token_device_prefix', 'api:auth_token:');
}
/**
* 设置该设备当前有效的 auth-token会覆盖同设备之前的 token使旧 token 失效)
* @param string $device 设备标识,如 dice
* @param string $token 完整 auth-token 字符串
* @param int $ttl 过期时间(秒),应与 auth_token_exp 一致
*/
public static function setDeviceToken(string $device, string $token, int $ttl): bool
private static function tokenPrefix(): string
{
if ($device === '' || $ttl <= 0) {
return config('api.auth_token_prefix', 'api:auth_token:t:');
}
private static function expire(): int
{
return (int) config('api.auth_token_exp', 86400);
}
/**
* 存储 auth-token同一 agent_id 只保留最新一个)
* @param string $agentId 代理 ID
* @param string $token 生成的 auth-token
*/
public static function setToken(string $agentId, string $token): bool
{
if ($agentId === '' || $token === '') {
return false;
}
$key = self::prefix() . $device;
return Cache::set($key, $token, $ttl);
$exp = self::expire();
if ($exp <= 0) {
return false;
}
$oldToken = Cache::get(self::devicePrefix() . $agentId);
if ($oldToken !== null && $oldToken !== '') {
Cache::delete(self::tokenPrefix() . $oldToken);
}
Cache::set(self::tokenPrefix() . $token, $agentId, $exp);
Cache::set(self::devicePrefix() . $agentId, $token, $exp);
return true;
}
/**
* 获取该设备当前有效的 auth-token不存在或已过期返回 null
* 根据 agent_id 获取当前有效的 token不存在或已过期返回 null
*/
public static function getDeviceToken(string $device): ?string
public static function getTokenByAgentId(string $agentId): ?string
{
if ($device === '') {
if ($agentId === '') {
return null;
}
$key = self::prefix() . $device;
$value = Cache::get($key);
return $value !== null && $value !== '' ? (string) $value : null;
$val = Cache::get(self::devicePrefix() . $agentId);
return $val !== null && $val !== '' ? (string) $val : null;
}
/**
* 校验请求中的 token 是否为该设备当前唯一有效 token
* 根据 auth-token 获取 agent_id不存在或已过期返回 null
*/
public static function isCurrentToken(string $device, string $token): bool
public static function getAgentIdByToken(string $token): ?string
{
$current = self::getDeviceToken($device);
return $current !== null && $current === $token;
if ($token === '') {
return null;
}
$val = Cache::get(self::tokenPrefix() . $token);
return $val !== null && $val !== '' ? (string) $val : null;
}
/**
* 校验 auth-token 是否有效
*/
public static function isValidToken(string $token): bool
{
return self::getAgentIdByToken($token) !== null;
}
}

View File

@@ -178,4 +178,108 @@ class UserCache
$current = self::getCurrentUserToken($userId);
return $current !== null && $current === $token;
}
/** 按 username 的登录会话 key 前缀token 中间件:存在即视为已登录) */
private static function sessionUsernamePrefix(): string
{
return config('api.session_username_prefix', 'api:user:session:');
}
private static function sessionExpire(): int
{
return (int) config('api.session_expire', 604800);
}
/** 设置 username 当前有效 tokenJWT重新登录会覆盖实现单点登录 */
public static function setSessionByUsername(string $username, string $token): bool
{
if ($username === '' || $token === '') {
return false;
}
$key = self::sessionUsernamePrefix() . $username;
return Cache::set($key, $token, self::sessionExpire());
}
/** 获取 username 当前在服务端登记的有效 tokenJWT不存在返回 null */
public static function getSessionTokenByUsername(string $username): ?string
{
if ($username === '') {
return null;
}
$key = self::sessionUsernamePrefix() . $username;
$val = Cache::get($key);
return $val !== null && $val !== '' ? (string) $val : null;
}
/** 检查 username 是否已有登录会话Redis 中是否存在当前 token */
public static function hasSessionByUsername(string $username): bool
{
return self::getSessionTokenByUsername($username) !== null;
}
/** 删除 username 登录会话(退出登录时调用) */
public static function deleteSessionByUsername(string $username): bool
{
if ($username === '') {
return false;
}
$key = self::sessionUsernamePrefix() . $username;
return Cache::delete($key);
}
/** 玩家缓存 key 前缀Token 中间件用,减少重复查库) */
private static function playerCachePrefix(): string
{
return config('api.player_cache_prefix', 'api:player:');
}
private static function playerCacheTtl(): int
{
return (int) config('api.player_cache_ttl', 300);
}
/**
* 按 username 缓存玩家信息(仅 id + username供中间件注入 request->player 后使用)
* 登录/信息变更时需调用 deletePlayerByUsername 失效
*/
public static function setPlayerByUsername(string $username, array $playerRow): bool
{
if ($username === '' || empty($playerRow)) {
return false;
}
$ttl = self::playerCacheTtl();
if ($ttl <= 0) {
return true;
}
$key = self::playerCachePrefix() . $username;
return Cache::set($key, json_encode($playerRow), $ttl);
}
/** 按 username 取缓存玩家,未命中返回 null */
public static function getPlayerByUsername(string $username): ?array
{
if ($username === '') {
return null;
}
if (self::playerCacheTtl() <= 0) {
return null;
}
$key = self::playerCachePrefix() . $username;
$val = Cache::get($key);
if ($val === null || $val === '') {
return null;
}
$data = json_decode((string) $val, true);
return is_array($data) ? $data : null;
}
/** 退出登录或玩家信息变更时删除玩家缓存 */
public static function deletePlayerByUsername(string $username): bool
{
if ($username === '') {
return false;
}
$key = self::playerCachePrefix() . $username;
return Cache::delete($key);
}
}

View File

@@ -1,90 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\controller;
use support\Request;
use support\Response;
use Tinywan\Jwt\JwtToken;
use plugin\saiadmin\basic\OpenController;
use app\api\util\ReturnCode;
use app\api\cache\AuthTokenCache;
/**
* API 鉴权 Token 接口
* 仅支持 GET必传参数signature、secret、device、time签名规则signature = md5(device . secret . time)
* 后续所有 /api 接口调用均需在请求头携带此接口返回的 auth-token
*/
class AuthTokenController extends OpenController
{
/**
* 获取 auth-token
* GET /api/authToken
* 参数signature签名、secret密钥、device设备标识、time时间戳四者均为必传且非空
*/
public function index(Request $request): Response
{
if (strtoupper($request->method()) !== 'GET') {
return $this->fail('仅支持 GET 请求', ReturnCode::PARAMS_ERROR);
}
$param = $request->get();
$signature = trim((string) ($param['signature'] ?? ''));
$secret = trim((string) ($param['secret'] ?? ''));
$device = trim((string) ($param['device'] ?? ''));
$time = trim((string) ($param['time'] ?? ''));
if ($signature === '' || $secret === '' || $device === '' || $time === '') {
return $this->fail('signature、secret、device、time 均为必传且不能为空', ReturnCode::PARAMS_ERROR);
}
$serverSecret = trim((string) config('api.auth_token_secret', ''));
if ($serverSecret === '') {
return $this->fail('服务未配置 API_AUTH_TOKEN_SECRET', ReturnCode::PARAMS_ERROR);
}
if ($secret !== $serverSecret) {
return $this->fail('密钥错误', ReturnCode::FORBIDDEN);
}
$tolerance = (int) config('api.auth_token_time_tolerance', 300);
$now = time();
$ts = is_numeric($time) ? (int) $time : 0;
if ($ts <= 0 || abs($now - $ts) > $tolerance) {
return $this->fail('时间戳无效或已过期', ReturnCode::PARAMS_ERROR);
}
$sign = $this->getAuthToken($device, $serverSecret, $time);
if ($sign !== $signature) {
return $this->fail('签名验证失败', ReturnCode::FORBIDDEN);
}
$exp = (int) config('api.auth_token_exp', 86400);
$tokenResult = JwtToken::generateToken([
'id' => 0,
'plat' => 'api',
'device' => $device,
'access_exp' => $exp,
]);
// 同一设备只保留最新 token覆盖后旧 token 失效
AuthTokenCache::setDeviceToken($device, $tokenResult['access_token'], $exp);
return $this->success([
'auth-token' => $tokenResult['access_token'],
'expires_in' => $tokenResult['expires_in'],
]);
}
/**
* 生成签名signature = md5(device . secret . time)
*
* @param string $device 设备标识
* @param string $secret 密钥(来自配置)
* @param string $time 时间戳
* @return string
*/
private function getAuthToken(string $device, string $secret, string $time): string
{
return md5($device . $secret . $time);
}
}

View File

@@ -0,0 +1,36 @@
<?php
declare(strict_types=1);
namespace app\api\controller;
use app\api\util\ApiLang;
use plugin\saiadmin\basic\OpenController;
use support\Response;
/**
* API 控制器基类:根据请求头 langen=英文zh=中文)对返回 message 做双语适配
*/
class BaseController extends OpenController
{
/**
* 成功返回message 按请求头 langen/zh翻译
*/
public function success(array|string $data = [], string $msg = 'success', int $option = JSON_UNESCAPED_UNICODE): Response
{
if (is_string($data)) {
$msg = $data;
$data = [];
}
$msg = ApiLang::translate((string) $msg);
return parent::success($data, $msg, $option);
}
/**
* 失败返回message 按 lang 翻译
*/
public function fail(string $msg = 'fail', int $code = 400): Response
{
$msg = ApiLang::translate($msg);
return parent::fail($msg, $code);
}
}

View File

@@ -3,32 +3,80 @@ declare(strict_types=1);
namespace app\api\controller;
use support\Log;
use support\Request;
use support\Response;
use app\api\logic\GameLogic;
use app\api\logic\PlayStartLogic;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\config\DiceConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\basic\OpenController;
use app\dice\model\reward\DiceRewardConfig;
use app\api\controller\BaseController;
use app\api\util\ApiLang;
use plugin\saiadmin\exception\ApiException;
/**
* 游戏相关接口(购买抽奖券等)
*/
class GameController extends OpenController
class GameController extends BaseController
{
/**
* 获取游戏配置(按 group 分组)
* GET /api/game/config
* header: lang = zh | en
* 返回 data[group] = [ { name, title, value, create_time, update_time }, ... ]
* - lang=zh 或默认title/value = 中文
* - lang=en若存在英文配置则返回 title_en/value_en否则回退到中文
*/
public function config(Request $request): Response
{
$rows = DiceConfig::select('name', 'group', 'title', 'title_en', 'value', 'value_en', 'create_time', 'update_time')->get();
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
$data = [];
foreach ($rows as $row) {
$group = $row->group ?? '';
if (!isset($data[$group])) {
$data[$group] = [];
}
$title = $row->title;
$value = $row->value;
if ($isEn) {
$titleEn = $row->title_en ?? '';
$valueEn = $row->value_en ?? '';
if ($titleEn !== '') {
$title = $titleEn;
}
if ($valueEn !== '') {
$value = $valueEn;
}
}
$data[$group][] = [
'name' => $row->name,
'title' => $title,
'value' => $value,
'create_time' => $row->create_time,
'update_time' => $row->update_time,
];
}
return $this->success($data);
}
/**
* 购买抽奖券
* POST /api/game/buyLotteryTickets
* header: auth-token, user-token由 CheckUserTokenMiddleware 注入 request->user_id
* header: tokenTokenMiddleware 注入 request->player_id
* body: count = 1 | 5 | 101次/100coin, 5次/500coin, 10次/1000coin
*/
public function buyLotteryTickets(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$count = (int) $request->post('count', 0);
if (!in_array($count, [1, 5, 10], true)) {
return $this->fail('购买抽奖券错误', ReturnCode::PARAMS_ERROR);
@@ -52,69 +100,151 @@ class GameController extends OpenController
/**
* 获取彩金池(中奖配置表)
* GET /api/game/lotteryPool
* header: auth-token
* 返回 DiceRewardConfig 列表(彩金池/中奖配置)
* header: token
* 返回 DiceRewardConfig 列表(彩金池/中奖配置),不包含 tier=BIGWIN
*/
public function lotteryPool(Request $request): Response
{
$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
$list = DiceRewardConfig::getCachedList();
$list = array_values(array_filter($list, function ($row) {
return (string) ($row['tier'] ?? '') !== 'BIGWIN';
}));
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
if ($isEn) {
foreach ($list as $index => $row) {
$uiEn = '';
if (is_array($row) && array_key_exists('ui_text_en', $row) && $row['ui_text_en'] !== null) {
$uiEn = (string) $row['ui_text_en'];
}
if ($uiEn !== '') {
$row['ui_text'] = $uiEn;
}
$list[$index] = $row;
}
}
return $this->success($list);
}
/**
* 开始游戏(抽奖一局)
* POST /api/game/playStart
* header: auth-token, user-token由 CheckUserTokenMiddleware 注入 request->user_id
* body: rediction 必传0=无 1=中奖
* header: tokenTokenMiddleware 注入 request->player_id
* body: direction 必传0=无 1=中奖
*/
public function playStart(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$rediction = $request->post('rediction');
if ($rediction === '' || $rediction === null) {
return $this->fail('请传递 rediction 参数', ReturnCode::PARAMS_ERROR);
$userId = (int) ($request->player_id ?? 0);
$direction = $request->post('direction');
if ($direction !== null) {
$direction = (int) $direction;
}
$direction = (int) $rediction;
if (!in_array($direction, [0, 1], true)) {
return $this->fail('rediction 必须为 0 或 1', ReturnCode::PARAMS_ERROR);
return $this->fail('direction 必须为 0 或 1', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::find($userId);
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$minEv = (float) DiceRewardConfig::min('real_ev');
$minEv = DiceRewardConfig::getCachedMinRealEv();
$minCoin = abs($minEv + 100);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
return $this->success([], '当前玩家余额小于DiceRewardConfigMin.real_ev+100无法继续游戏');
$msg = ApiLang::translateParams('当前玩家余额%s小于%s无法继续游戏', [$coin, $minCoin], $request);
return $this->success([], $msg);
}
try {
$logic = new PlayStartLogic();
$data = $logic->run($userId, $direction);
$data = $logic->run($userId, (int)$direction);
$lang = $request->header('lang', 'zh');
if (!is_string($lang) || $lang === '') {
$lang = 'zh';
}
$langLower = strtolower($lang);
$isEn = $langLower === 'en' || str_starts_with($langLower, 'en-');
if (is_array($data) && array_key_exists('reward_config_id', $data)) {
$rewardConfigId = (int) $data['reward_config_id'];
if ($rewardConfigId > 0) {
$configRow = DiceRewardConfig::getCachedById($rewardConfigId);
if ($configRow !== null) {
$uiText = '';
$uiTextEn = '';
if (array_key_exists('ui_text', $configRow) && $configRow['ui_text'] !== null) {
$uiText = (string) $configRow['ui_text'];
}
if (array_key_exists('ui_text_en', $configRow) && $configRow['ui_text_en'] !== null) {
$uiTextEn = (string) $configRow['ui_text_en'];
}
if ($isEn && $uiTextEn !== '') {
$data['ui_text'] = $uiTextEn;
} else {
$data['ui_text'] = $uiText;
}
$data['ui_text_en'] = $uiTextEn;
}
}
}
return $this->success($data);
} catch (ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::BUSINESS_ERROR);
} catch (\Throwable $e) {
// 记录抽奖逻辑抛出的真实异常,便于排查“服务超时,没有原因”
Log::error('playStart 异常: ' . $e->getMessage(), [
'file' => $e->getFile(),
'line' => $e->getLine(),
'trace' => $e->getTraceAsString(),
'player_id' => $userId,
'direction' => $direction,
]);
$timeoutRecord = null;
$timeout_message = '';
$adminId = null;
try {
$timeoutPlayer = DicePlayer::find($userId);
$adminId = ($timeoutPlayer && ($timeoutPlayer->admin_id ?? null)) ? (int) $timeoutPlayer->admin_id : null;
} catch (\Throwable $_) {
}
try {
$timeoutRecord = DicePlayRecord::create([
'player_id' => $userId,
'admin_id' => $adminId,
'lottery_config_id' => 0,
'lottery_type' => 0,
'is_win' => 0,
'win_coin' => 0,
'super_win_coin' => 0,
'reward_win_coin' => 0,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => 0,
'target_index' => 0,
'roll_array' => '[]',
'roll_number' => 0,
'status' => PlayStartLogic::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
} catch (\Exception $inner) {
$timeout_message = $inner->getMessage();
Log::error('游玩记录写入超时: ' . $inner->getMessage());
}
$payload = $timeoutRecord ? ['record' => $timeoutRecord->toArray()] : [];
return $this->success($payload, '服务超时');
$msg = $timeout_message !== '' ? $timeout_message : $e->getMessage();
if ($msg === '') {
$msg = '没有原因';
}
return $this->fail('服务超时,' . $msg);
}
}
}

View File

@@ -10,80 +10,83 @@ use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use plugin\saiadmin\basic\OpenController;
use app\api\controller\BaseController;
/**
* API 用户登录/注册
* 需先携带 auth-token登录/注册成功后返回 user-token 与用户信息,用户信息已写入 Rediskey=base64(user_id)value=加密)
* API 用户登录
* 登录接口 /api/user/Login 无需 token其余接口需在请求头携带 tokenbase64(username.-.time)),由 TokenMiddleware 鉴权并注入 request->player_id / request->player
*/
class UserController extends OpenController
class UserController extends BaseController
{
/**
* 登录
* POST /api/user/login
* body: phone (+60), password
* 登录form-data 参数)
* POST /api/user/Login
* body: username, password, lang(可选), coin(可选), time(可选)
* 根据 username 查找或创建 DicePlayer按 coin 增减平台币,会话写 Redis返回带 token 的连接地址
*/
public function login(Request $request): Response
public function Login(Request $request): Response
{
$phone = $request->post('phone', '');
$password = $request->post('password', '');
if ($phone === '' || $password === '') {
return $this->fail('请填写手机号和密码', ReturnCode::PARAMS_ERROR);
$username = trim((string) ($request->post('username', '')));
$password = trim((string) ($request->post('password', '')));
$lang = trim((string) ($request->post('lang', 'chs')));
$coin = $request->post('coin');
$coin = $coin !== null && $coin !== '' ? (float) $coin : 0.0;
$time = $request->post('time');
$time = $time !== null && $time !== '' ? (string) $time : (string) time();
if ($username === '' || $password === '') {
return $this->fail('username、password 不能为空', ReturnCode::PARAMS_ERROR);
}
$logic = new UserLogic();
$data = $logic->login($phone, $password);
return $this->success([
'user' => $data['user'],
'user-token' => $data['user-token'],
'user_id' => $data['user_id'],
]);
}
/**
* 注册
* POST /api/user/register
* body: phone (+60), password, nickname(可选)
*/
public function register(Request $request): Response
{
$phone = $request->post('phone', '');
$password = $request->post('password', '');
$nickname = $request->post('nickname');
if ($phone === '' || $password === '') {
return $this->fail('请填写手机号和密码', ReturnCode::PARAMS_ERROR);
try {
$logic = new UserLogic();
$result = $logic->loginByUsername($username, $password, $lang, $coin, $time);
return $this->success([
'url' => $result['url'],
'token' => $result['token'],
'lang' => $result['lang'],
'user_id' => $result['user_id'],
'user' => $result['user'],
]);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::PARAMS_ERROR);
}
$logic = new UserLogic();
$data = $logic->register($phone, $password, $nickname ? (string) $nickname : null);
return $this->success([
'user' => $data['user'],
'user-token' => $data['user-token'],
'user_id' => $data['user_id'],
]);
}
/**
* 退出登录
* POST /api/user/logout
* header: user-token由 CheckUserTokenMiddleware 校验并注入 request->userToken
* header: tokenJWT清除该 username 的 Redis 会话
*/
public function logout(Request $request): Response
{
$token = $request->userToken ?? UserLogic::getTokenFromRequest($request);
if ($token === '' || !UserLogic::logout($token)) {
return $this->fail('退出失败或 token 已失效', ReturnCode::TOKEN_INVALID);
$token = $request->header('token');
if ($token === null || $token === '') {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
return $this->fail('请携带 token', ReturnCode::UNAUTHORIZED);
}
$username = UserLogic::getUsernameFromJwtPayload($token);
if ($username === null || $username === '') {
return $this->fail('token 无效', ReturnCode::TOKEN_INVALID);
}
UserCache::deleteSessionByUsername($username);
UserCache::deletePlayerByUsername($username);
return $this->success('已退出登录');
}
/**
* 获取当前用户信息
* GET /api/user/info
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* 返回id, username, phone, uid, name, coin, total_ticket_count
* header: token由 TokenMiddleware 校验并注入 request->player_id
*/
public function info(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$user = UserLogic::getCachedUser($userId);
if (empty($user)) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
@@ -99,13 +102,13 @@ class UserController extends OpenController
}
/**
* 获取钱包余额(优先读缓存,缓存未命中时从库拉取并回写缓存
* 获取钱包余额(优先读缓存)
* GET /api/user/balance
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
*/
public function balance(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$user = UserLogic::getCachedUser($userId);
if (empty($user)) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
@@ -124,12 +127,12 @@ class UserController extends OpenController
/**
* 玩家钱包流水
* GET /api/user/walletRecord
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
* 参数: page 页码默认1, limit 每页条数默认10, create_time_min/create_time_max 创建时间范围(可选)
*/
public function walletRecord(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 10);
if ($page < 1) {
@@ -166,12 +169,12 @@ class UserController extends OpenController
/**
* 游玩记录
* GET /api/user/playGameRecord
* header: user-tokenCheckUserTokenMiddleware 校验并注入 request->user_id
* header: token由 TokenMiddleware 注入 request->player_id
* 参数: page 页码默认1, limit 每页条数默认10, create_time_min/create_time_max 创建时间范围(可选)
*/
public function playGameRecord(Request $request): Response
{
$userId = UserLogic::getUserIdFromRequest($request) ?? 0;
$userId = (int) ($request->player_id ?? 0);
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 10);
if ($page < 1) {

View File

@@ -0,0 +1,73 @@
<?php
declare(strict_types=1);
namespace app\api\controller\v1;
use app\api\cache\AuthTokenCache;
use app\api\controller\BaseController;
use app\api\util\ReturnCode;
use support\Request;
use support\Response;
use Tinywan\Jwt\JwtToken;
/**
* 平台鉴权接口
* 鉴权接口:/api/v1/authtoken
* GET 参数signature, secret, time, agent_id
* 签名signature = md5(agent_id.secret.time)
*/
class AuthTokenController extends BaseController
{
/**
* 获取 auth-token
* GET 参数signature, secret, time, agent_id
* 返回 authtoken后续 /api/v1/* 接口需在请求头携带 auth-token
*/
public function index(Request $request): Response
{
$agentId = trim((string) ($request->get('agent_id', '')));
$secret = trim((string) ($request->get('secret', '')));
$time = trim((string) ($request->get('time', '')));
$signature = trim((string) ($request->get('signature', '')));
if ($agentId === '' || $secret === '' || $time === '' || $signature === '') {
return $this->fail('缺少参数agent_id、secret、time、signature 不能为空', ReturnCode::PARAMS_ERROR);
}
$expectedSecret = config('api.auth_token_secret', '');
if ($expectedSecret === '') {
return $this->fail('服务端未配置 API_AUTH_TOKEN_SECRET', ReturnCode::SERVER_ERROR);
}
if ($secret !== $expectedSecret) {
return $this->fail('密钥错误', ReturnCode::FORBIDDEN);
}
$timeVal = (int) $time;
$tolerance = (int) config('api.auth_token_time_tolerance', 300);
$now = time();
if ($timeVal < $now - $tolerance || $timeVal > $now + $tolerance) {
return $this->fail('时间戳已过期或无效,请同步时间', ReturnCode::FORBIDDEN);
}
$expectedSignature = md5($agentId . $secret . $time);
if ($signature !== $expectedSignature) {
return $this->fail('签名验证失败', ReturnCode::FORBIDDEN);
}
$exp = (int) config('api.auth_token_exp', 86400);
$tokenResult = JwtToken::generateToken([
'id' => 0,
'agent_id' => $agentId,
'plat' => 'api_auth_token',
'access_exp' => $exp,
]);
$token = $tokenResult['access_token'];
if (!AuthTokenCache::setToken($agentId, $token)) {
return $this->fail('生成 token 失败', ReturnCode::SERVER_ERROR);
}
return $this->success([
'authtoken' => $token,
]);
}
}

View File

@@ -0,0 +1,304 @@
<?php
declare(strict_types=1);
namespace app\api\controller\v1;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\app\model\system\SystemUser;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use support\think\Db;
use app\api\controller\BaseController;
use support\Request;
use support\Response;
/**
* 平台 v1 游戏接口
* 请求头auth-token
*/
class GameController extends BaseController
{
/**
* 获取游戏地址
* 根据 username 创建登录 tokenJWT拼接游戏地址返回
*/
public function getGameUrl(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$password = trim((string) ($request->post('password', '123456')));
$time = trim((string) ($request->post('time', '')));
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
if ($password === '') {
$password = '123456';
}
if ($time === '') {
$time = (string) time();
}
$adminId = null;
$agentId = trim((string) ($request->agent_id ?? ''));
if ($agentId !== '') {
$systemUser = SystemUser::where('agent_id', $agentId)->find();
if ($systemUser) {
$adminId = (int) $systemUser->id;
}
}
$lang = trim((string) ($request->post('lang', 'zh')));
$lang = in_array($lang, ['en', 'zh'], true) ? $lang : 'zh';
try {
$logic = new UserLogic();
$result = $logic->loginByUsername($username, $password, $lang === 'en' ? 'en' : 'chs', 0.0, $time, $adminId);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage(), ReturnCode::PARAMS_ERROR);
}
$gameUrlBase = rtrim(config('api.game_url', 'dice-game.yuliao666.top'), '/');
$tokenInUrl = str_replace('%3D', '=', urlencode($result['token']));
$url = $gameUrlBase . '/?token=' . $tokenInUrl . '&lang=' . $lang;
return $this->success([
'url' => $url,
]);
}
/**
* 获取用户信息
* POST 参数username
* 返回 DicePlayer 中非敏感信息
*/
public function getPlayerInfo(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$hidden = ['password', 'lottery_config_id', 't1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight', 'delete_time'];
$info = $player->hidden($hidden)->toArray();
return $this->success($info);
}
/**
* 获取游戏记录
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayRecord 中非敏感信息
*/
public function getPlayerGameRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->page($page, $limit)->select()->toArray();
$playerIds = array_unique(array_column($list, 'player_id'));
if (!empty($playerIds)) {
$players = DicePlayer::whereIn('id', $playerIds)->field('id,username,phone')->select()->toArray();
$playerMap = [];
foreach ($players as $p) {
$playerMap[(int) ($p['id'] ?? 0)] = $p;
}
foreach ($list as &$item) {
$item['dice_player'] = $playerMap[(int) ($item['player_id'] ?? 0)] ?? null;
}
}
return $this->success($list);
}
/**
* 获取钱包流水
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayerWalletRecord 中非敏感信息
*/
public function getPlayerWalletRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayerWalletRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->with(['dicePlayer' => function ($q) {
$q->field('id,username,phone');
}])->page($page, $limit)->select()->toArray();
return $this->success($list);
}
/**
* 获取用户中奖券获取记录
* POST 参数username非必填没填则不按用户筛选, start_create_time, end_create_time非必填没填则不筛选时间
* 返回 DicePlayerTicketRecord 中非敏感信息
*/
public function getPlayerTicketRecord(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$startCreateTime = trim((string) ($request->post('start_create_time', '')));
$endCreateTime = trim((string) ($request->post('end_create_time', '')));
$page = (int) $request->post('page', 1);
$limit = (int) $request->post('limit', 20);
if ($page < 1) {
$page = 1;
}
if ($limit < 1 || $limit > 100) {
$limit = 20;
}
$query = DicePlayerTicketRecord::order('id', 'desc');
if ($username !== '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->success([]);
}
$query->where('player_id', (int) $player->id);
}
if ($startCreateTime !== '') {
$query->where('create_time', '>=', $startCreateTime);
}
if ($endCreateTime !== '') {
$query->where('create_time', '<=', $endCreateTime);
}
$list = $query->with(['dicePlayer' => function ($q) {
$q->field('id,username,phone');
}])->page($page, $limit)->select()->toArray();
return $this->success($list);
}
/**
* 钱包转入转出
* POST 参数username必填, coin转入>0 或 转出<0
* 创建 DicePlayerWalletRecordtype: 0=充值(coin>0), 1=提现(coin<0)
* 返回创建的记录
*/
public function setPlayerWallet(Request $request): Response
{
$username = trim((string) ($request->post('username', '')));
$coin = $request->post('coin');
if ($username === '') {
return $this->fail('username 不能为空', ReturnCode::PARAMS_ERROR);
}
if ($coin === null || $coin === '') {
return $this->fail('coin 不能为空', ReturnCode::PARAMS_ERROR);
}
$coinVal = (float) $coin;
if ($coinVal === 0.0) {
return $this->fail('coin 不能为 0', ReturnCode::PARAMS_ERROR);
}
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
return $this->fail('用户不存在', ReturnCode::NOT_FOUND);
}
$walletBefore = (float) ($player->coin ?? 0);
$walletAfter = $walletBefore + $coinVal;
if ($coinVal < 0 && $walletBefore < -$coinVal) {
return $this->fail('余额不足,无法转出', ReturnCode::BUSINESS_ERROR);
}
$type = $coinVal > 0 ? 0 : 1;
$remark = $coinVal > 0 ? '充值' : '提现';
try {
Db::startTrans();
$player->coin = $walletAfter;
$player->save();
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
$record = DicePlayerWalletRecord::create([
'player_id' => (int) $player->id,
'admin_id' => $adminId,
'coin' => $coinVal,
'type' => $type,
'wallet_before' => $walletBefore,
'wallet_after' => $walletAfter,
'total_ticket_count' => 0,
'paid_ticket_count' => 0,
'free_ticket_count' => 0,
'remark' => $remark,
'user_id' => 0,
]);
Db::commit();
} catch (\Throwable $e) {
Db::rollback();
return $this->fail('操作失败:' . $e->getMessage(), ReturnCode::SERVER_ERROR);
}
$recordArr = $record->toArray();
$recordArr['dice_player'] = ['id' => (int) $player->id, 'username' => $player->username ?? '', 'phone' => $player->phone ?? ''];
return $this->success($recordArr);
}
}

View File

@@ -0,0 +1,53 @@
<?php
declare(strict_types=1);
/**
* API 英文文案(请求头 lang=en 时使用)
* key 为中文原文value 为英文
*/
return [
'success' => 'Success',
'fail' => 'Fail',
'username、password 不能为空' => 'username and password are required',
'请携带 token' => 'Please provide token',
'token 无效' => 'Invalid or expired token',
'已退出登录' => 'Logged out successfully',
'用户不存在' => 'User not found',
'username 不能为空' => 'username is required',
'密码错误' => 'Wrong password',
'账号已被禁用,无法登录' => 'Account is disabled and cannot log in',
'购买抽奖券错误' => 'Invalid lottery ticket purchase',
'平台币不足' => 'Insufficient balance',
'direction 必须为 0 或 1' => 'direction must be 0 or 1',
'当前玩家余额%s小于%s无法继续游戏' => 'Balance %s is less than %s, cannot continue',
'服务超时,' => 'Service timeout: ',
'没有原因' => 'Unknown reason',
'缺少参数agent_id、secret、time、signature 不能为空' => 'Missing parameters: agent_id, secret, time, signature are required',
'服务端未配置 API_AUTH_TOKEN_SECRET' => 'API_AUTH_TOKEN_SECRET is not configured',
'密钥错误' => 'Invalid secret',
'时间戳已过期或无效,请同步时间' => 'Timestamp expired or invalid, please sync time',
'签名验证失败' => 'Signature verification failed',
'生成 token 失败' => 'Failed to generate token',
'coin 不能为空' => 'coin is required',
'coin 不能为 0' => 'coin cannot be 0',
'余额不足,无法转出' => 'Insufficient balance to transfer',
'操作失败:' => 'Operation failed: ',
'服务超时,没有原因' => 'Service timeout: Unknown reason',
// PlayStartLogic / GameLogic
'抽奖券不足' => 'Insufficient lottery tickets',
'奖池配置不存在' => 'Lottery config not found',
'该方向下暂无可用路径配置' => 'No path config available for this direction',
// UserLogic
'手机号格式错误,仅支持 +60 开头的马来西亚号码(如 +60123456789' => 'Invalid phone format, only +60 Malaysia numbers supported (e.g. +60123456789)',
// TokenMiddleware / Auth (api/user/*, api/game/*)
'请携带 auth-token' => 'Please provide auth-token',
'auth-token 已过期' => 'auth-token expired',
'auth-token 无效' => 'auth-token invalid',
'auth-token 格式无效' => 'auth-token format invalid',
'auth-token 无效或已失效' => 'auth-token invalid or expired',
'token 已过期,请重新登录' => 'Token expired, please login again',
'token 格式无效' => 'Token format invalid',
'请注册' => 'Please register',
'请重新登录' => 'Please login again',
'请重新登录(当前账号已在其他处登录)' => 'Please login again (account logged in elsewhere)',
];

View File

@@ -27,7 +27,8 @@ class GameLogic
/**
* 购买抽奖券
* @param int $playerId 玩家ID即 user_id
* 先更新 Redis 玩家信息(后续游玩从 Redis 读),再用事务更新数据库;事务失败则回滚 Redis
* @param int $playerId 玩家ID
* @param int $count 购买档位1 / 5 / 10
* @return array 更新后的 coin, total_ticket_count, paid_ticket_count, free_ticket_count
*/
@@ -55,59 +56,74 @@ class GameLogic
$totalBefore = (int) ($player->total_ticket_count ?? 0);
$paidBefore = (int) ($player->paid_ticket_count ?? 0);
$freeBefore = (int) ($player->free_ticket_count ?? 0);
$totalAfter = $totalBefore + $addTotal;
$paidAfter = $paidBefore + $addPaid;
$freeAfter = $freeBefore + $addFree;
Db::transaction(function () use (
$player,
$playerId,
$cost,
$coinBefore,
$coinAfter,
$addTotal,
$addPaid,
$addFree,
$totalBefore,
$paidBefore,
$freeBefore
) {
$player->coin = $coinAfter;
$player->total_ticket_count = $totalBefore + $addTotal;
$player->paid_ticket_count = $paidBefore + $addPaid;
$player->free_ticket_count = $freeBefore + $addFree;
$player->save();
$oldUserArr = $player->hidden(['password'])->toArray();
$updatedUserArr = $oldUserArr;
$updatedUserArr['coin'] = $coinAfter;
$updatedUserArr['total_ticket_count'] = $totalAfter;
$updatedUserArr['paid_ticket_count'] = $paidAfter;
$updatedUserArr['free_ticket_count'] = $freeAfter;
// 钱包流水记录
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'coin' => -$cost,
'type' => self::WALLET_TYPE_BUY_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
UserCache::setUser($playerId, $updatedUserArr);
// 抽奖券获取记录
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'use_coins' => $cost,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
});
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
$player,
$playerId,
$adminId,
$cost,
$coinBefore,
$coinAfter,
$addTotal,
$addPaid,
$addFree,
$totalAfter,
$paidAfter,
$freeAfter
) {
$player->coin = $coinAfter;
$player->total_ticket_count = $totalAfter;
$player->paid_ticket_count = $paidAfter;
$player->free_ticket_count = $freeAfter;
$player->save();
$updated = DicePlayer::find($playerId);
$userArr = $updated->hidden(['password'])->toArray();
UserCache::setUser($playerId, $userArr);
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'coin' => -$cost,
'type' => self::WALLET_TYPE_BUY_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'use_coins' => $cost,
'total_ticket_count' => $addTotal,
'paid_ticket_count' => $addPaid,
'free_ticket_count' => $addFree,
'remark' => "购买抽奖券{$addTotal}次(付费{$addPaid}次+赠送{$addFree}次)",
]);
});
} catch (\Throwable $e) {
UserCache::setUser($playerId, $oldUserArr);
throw $e;
}
return [
'coin' => (float) $updated->coin,
'total_ticket_count' => (int) $updated->total_ticket_count,
'paid_ticket_count' => (int) $updated->paid_ticket_count,
'free_ticket_count' => (int) $updated->free_ticket_count,
'coin' => (float) $coinAfter,
'total_ticket_count' => (int) $totalAfter,
'paid_ticket_count' => (int) $paidAfter,
'free_ticket_count' => (int) $freeAfter,
];
}
}

View File

@@ -5,13 +5,15 @@ namespace app\api\logic;
use app\api\cache\UserCache;
use app\api\service\LotteryService;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\play_record\DicePlayRecord;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_ticket_record\DicePlayerTicketRecord;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\Log;
use support\think\Cache;
use support\think\Db;
@@ -33,11 +35,17 @@ class PlayStartLogic
/** 开启对局最低余额 = |DiceRewardConfig 最小 real_ev + 100| */
private const MIN_COIN_EXTRA = 100;
/** 豹子号中大奖额外平台币(无 BIGWIN 配置时兜底) */
private const SUPER_WIN_BONUS = 500;
/** 可触发超级大奖的 grid_number5=全1 10=全2 15=全3 20=全4 25=全5 30=全6 */
private const SUPER_WIN_GRID_NUMBERS = [5, 10, 15, 20, 25, 30];
/** 5 和 30 抽到即豹子,不参与 BIGWIN 权重判定10/15/20/25 按 BIGWIN weight 判定是否豹子 */
private const SUPER_WIN_ALWAYS_GRID_NUMBERS = [5, 30];
/**
* 执行一局游戏
* @param int $playerId 玩家ID
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 rediction
* @param int $direction 方向 0=无/顺时针 1=中奖/逆时针(前端 direction
* @return array 成功返回 DicePlayRecord 数据;余额不足时抛 ApiExceptionmessage 为约定文案
*/
public function run(int $playerId, int $direction): array
@@ -47,11 +55,11 @@ class PlayStartLogic
throw new ApiException('用户不存在');
}
$minEv = (float) DiceRewardConfig::min('real_ev');
$minEv = DiceRewardConfig::getCachedMinRealEv();
$minCoin = abs($minEv + self::MIN_COIN_EXTRA);
$coin = (float) $player->coin;
if ($coin < $minCoin) {
throw new ApiException('当前玩家余额小于DiceRewardConfigMin.real_ev+100无法继续游戏');
throw new ApiException('当前玩家余额'.$coin.'小于'.$minCoin.'无法继续游戏');
}
$paid = (int) ($player->paid_ticket_count ?? 0);
@@ -63,40 +71,123 @@ class PlayStartLogic
$lotteryService = LotteryService::getOrCreate($playerId);
$ticketType = LotteryService::drawTicketType($paid, $free);
$config = $ticketType === self::LOTTERY_TYPE_PAID
? ($lotteryService->getConfigType0Id() ? DiceLotteryConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryConfig::find($lotteryService->getConfigType1Id()) : null);
? ($lotteryService->getConfigType0Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType0Id()) : null)
: ($lotteryService->getConfigType1Id() ? DiceLotteryPoolConfig::find($lotteryService->getConfigType1Id()) : null);
// 未找到付费/免费对应配置时,统一回退到 type=0 的彩金池,保证所有玩家累加同一彩金池
if (!$config) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
}
if (!$config) {
throw new ApiException('奖池配置不存在');
}
$tier = LotteryService::drawTierByWeights($config);
$rewards = DiceRewardConfig::where('tier', $tier)->select();
if ($rewards->isEmpty()) {
throw new ApiException('该档位暂无奖励配置');
// 彩金池盈利低于安全线时按玩家权重抽档,高于或等于安全线时按奖池权重抽档
$poolProfit = (float) ($config->profit_amount ?? $config->ev ?? 0);
$safetyLine = (int) ($config->safety_line ?? 0);
$usePoolWeights = $poolProfit >= $safetyLine;
// 按档位 T1-T5 抽取后,从 DiceReward 表按当前方向取该档位数据,再按 weight 抽取一条得到 grid_number
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$maxTierRetry = 10;
$chosen = null;
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
$tier = $usePoolWeights
? LotteryService::drawTierByWeights($config)
: LotteryService::drawTierByPlayerWeights($player);
$tierRewards = $byTierDirection[$tier][$direction] ?? [];
if (empty($tierRewards)) {
Log::warning("档位 {$tier} 方向 {$direction} 无任何 DiceReward重新摇取档位");
continue;
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
Log::warning("档位 {$tier} 下所有奖励权重均为 0重新摇取档位");
continue;
}
throw $e;
}
break;
}
$rewardList = $rewards->all();
$reward = $rewardList[array_rand($rewardList)];
$realEv = (float) $reward->real_ev;
$winCoin = 100 + $realEv; // 赢取平台币 = 100 + DiceRewardConfig.real_ev
$gridNumber = (int) $reward->grid_number;
$startIndex = (int) Cache::get(LotteryService::getStartIndexKey($playerId), 0);
$targetIndex = (int) $reward->id;
$rollArray = $this->generateRollArray($gridNumber);
if ($chosen === null) {
Log::error("多次摇取档位后仍无有效 DiceReward");
throw new ApiException('暂无可用奖励配置');
}
$startIndex = (int) ($chosen['start_index'] ?? 0);
$targetIndex = (int) ($chosen['end_index'] ?? 0);
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
// 豹子判定5/30 必豹子10/15/20/25 按 DiceRewardConfig 中 BIGWIN 该点数的 weight 判定0-1000010000=100%
$superWinCoin = 0;
$isWin = 0;
$bigWinRealEv = 0.0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$bigWinWeight = 10000;
if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
}
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
} else {
if ($bigWinConfig !== null) {
$bigWinRealEv = (float) ($bigWinConfig['real_ev'] ?? 0);
}
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = $bigWinRealEv > 0 ? $bigWinRealEv : self::SUPER_WIN_BONUS;
// 中 BIGWIN 豹子:不走原奖励流程,不记录原奖励,不触发 T5 再来一次,仅发放豹子奖金
$rewardWinCoin = 0;
$realEv = 0;
$isTierT5 = false;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
Log::info(sprintf(
'摇取点数 roll_number=%d, 方向=%d, start_index=%d, target_index=%d',
$rollNumber,
$direction,
$startIndex,
$targetIndex
));
$winCoin = $superWinCoin + $rewardWinCoin; // 赢取平台币 = 中大奖 + 摇色子中奖(豹子时 rewardWinCoin 已为 0
$record = null;
$configId = (int) $config->id;
$rewardId = (int) $reward->id;
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex; // 中豹子不记录原奖励配置 id
$configName = (string) ($config->name ?? '');
$isTierT5 = (string) ($reward->tier ?? '') === 'T5';
$adminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
try {
Db::transaction(function () use (
$playerId,
$adminId,
$configId,
$rewardId,
$configName,
$ticketType,
$winCoin,
$superWinCoin,
$rewardWinCoin,
$isWin,
$realEv,
$bigWinRealEv,
$direction,
$startIndex,
$targetIndex,
@@ -106,14 +197,20 @@ class PlayStartLogic
) {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'lottery_config_id' => $configId,
'lottery_type' => $ticketType,
'is_win' => $isWin,
'win_coin' => $winCoin,
'super_win_coin' => $superWinCoin,
'reward_win_coin' => $rewardWinCoin,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => is_array($rollArray) ? json_encode($rollArray) : $rollArray,
'roll_number' => is_array($rollArray) ? array_sum($rollArray) : 0,
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
]);
@@ -138,46 +235,62 @@ class PlayStartLogic
$p->total_ticket_count = (int) $p->total_ticket_count + 1;
DicePlayerTicketRecord::create([
'player_id' => $playerId,
'player_id' => $playerId,
'admin_id' => $adminId,
'free_ticket_count' => 1,
'remark' => '中奖结果为T5',
'remark' => '中奖结果为T5',
]);
}
$p->save();
// 累加彩金池盈利额度(累加值为 -real_ev。若 dice_lottery_config 表有 ev 字段则执行
// 彩金池盈利:每局扣除本局发放的真实成本(普通档位 real_ev + BIGWIN.real_ev 如触发),不额外加 100
// 需确保表有 profit_amount 字段(见 db/dice_lottery_config_add_profit_amount.sql
$totalRealEv = $realEv + $bigWinRealEv;
$addProfit = -$totalRealEv;
try {
DiceLotteryConfig::where('id', $configId)->update([
'ev' => Db::raw('IFNULL(ev,0) - ' . (float) $realEv),
DiceLotteryPoolConfig::where('id', $configId)->update([
'profit_amount' => Db::raw('IFNULL(profit_amount,0) + ' . (float) $addProfit),
]);
} catch (\Throwable $e) {
Log::warning('彩金池盈利累加失败,请确认表 dice_lottery_config 已存在 profit_amount 字段并执行 db/dice_lottery_config_add_profit_amount.sql', [
'config_id' => $configId,
'add_profit' => $addProfit,
'real_ev' => $realEv,
'bigwin_ev' => $bigWinRealEv,
'message' => $e->getMessage(),
]);
} catch (\Throwable $_) {
}
DicePlayerWalletRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId,
'coin' => $winCoin,
'type' => self::WALLET_TYPE_DRAW,
'wallet_before' => $coinBefore,
'wallet_after' => $coinAfter,
'remark' => '抽奖|play_record_id=' . $record->id,
]);
Cache::set(LotteryService::getStartIndexKey($playerId), $targetIndex, 86400 * 30);
});
} catch (\Throwable $e) {
if ($record === null) {
try {
$record = DicePlayRecord::create([
'player_id' => $playerId,
'admin_id' => $adminId ?? null,
'lottery_config_id' => $configId ?? 0,
'lottery_type' => $ticketType,
'is_win' => 0,
'win_coin' => 0,
'super_win_coin' => 0,
'reward_win_coin' => 0,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => 0,
'start_index' => $startIndex,
'target_index' => 0,
'roll_array' => '[]',
'roll_number' => 0,
'status' => self::RECORD_STATUS_TIMEOUT,
]);
} catch (\Throwable $_) {
@@ -199,26 +312,222 @@ class PlayStartLogic
if (isset($arr['roll_array']) && is_string($arr['roll_array'])) {
$arr['roll_array'] = json_decode($arr['roll_array'], true) ?? [];
}
$arr['roll_number'] = is_array($arr['roll_array'] ?? null) ? array_sum($arr['roll_array']) : 0;
$arr['tier'] = $tier ?? '';
// 记录完数据后返回当前玩家余额与抽奖次数
$arr['coin'] = $updated ? (float) $updated->coin : 0;
$arr['total_ticket_count'] = $updated ? (int) $updated->total_ticket_count : 0;
return $arr;
}
/** 生成 5 个 1-6 的点数,和为 grid_number5~30严格不超范围 */
private function generateRollArray(int $gridNumber): array
/** 该组配置权重均为 0 时抛出,供调用方重试 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/**
* 按权重抽取一条配置:仅 weight>0 参与抽取weight=0 不会被摇到)
* 使用 [0, total) 浮点随机,支持最小权重 0.1%(如 weight=0.1),避免整数随机导致小权重失真
* 全部 weight 为 0 时抛出 RuntimeException(EXCEPTION_WEIGHT_ALL_ZERO)
*/
private static function drawRewardByWeight(array $rewards): array
{
$minSum = 5;
$maxSum = 30;
$n = max($minSum, min($maxSum, $gridNumber));
$dice = [1, 1, 1, 1, 1];
$remain = $n - 5;
while ($remain > 0) {
$i = array_rand($dice);
if ($dice[$i] < 6) {
$add = min($remain, 6 - $dice[$i]);
$dice[$i] += $add;
$remain -= $add;
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
$candidateWeights = [];
foreach ($rewards as $i => $row) {
$w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
if ($w > 0) {
$candidateWeights[$i] = $w;
}
}
shuffle($dice);
return $dice;
$total = (float) array_sum($candidateWeights);
if ($total > 0) {
$r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
$acc = 0.0;
foreach ($candidateWeights as $i => $w) {
$acc += $w;
if ($r < $acc) {
return $rewards[$i];
}
}
return $rewards[array_key_last($candidateWeights)];
}
throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
* 根据摇取点数5-30生成 5 个色子数组,每个 1-6总和为 $sum
* @return int[] 如 [1,2,3,4,5]
*/
private function generateRollArrayFromSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$arr = [1, 1, 1, 1, 1];
$remain = $sum - 5;
for ($i = 0; $i < $remain; $i++) {
$candidates = array_keys(array_filter($arr, function ($v) {
return $v < 6;
}));
if (empty($candidates)) {
break;
}
$idx = $candidates[random_int(0, count($candidates) - 1)];
$arr[$idx]++;
}
shuffle($arr);
return array_values($arr);
}
/**
* 豹子组合5->[1,1,1,1,1]10->[2,2,2,2,2]15->[3,3,3,3,3]20->[4,4,4,4,4]25->[5,5,5,5,5]30->[6,6,6,6,6]
* @return int[]
*/
private function getSuperWinRollArray(int $gridNumber): array
{
if ($gridNumber === 30) {
return array_fill(0, 5, 6);
}
$n = (int) ($gridNumber / 5);
$n = max(1, min(5, $n));
return array_fill(0, 5, $n);
}
/**
* 生成总和为 $sum 且非豹子的 5 个色子1-6sum=5 时仅 [1,1,1,1,1] 可能,仍返回该组合
* @return int[]
*/
private function generateNonSuperWinRollArrayWithSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$super = $this->getSuperWinRollArray($sum);
if ($sum === 5) {
return $super;
}
$arr = $super;
$maxAttempts = 20;
for ($a = 0; $a < $maxAttempts; $a++) {
$idx = random_int(0, count($arr) - 1);
$j = random_int(0, count($arr) - 1);
if ($idx === $j) {
$j = ($j + 1) % 5;
}
$i = $idx;
if ($arr[$i] >= 2 && $arr[$j] <= 5) {
$arr[$i]--;
$arr[$j]++;
shuffle($arr);
return array_values($arr);
}
if ($arr[$i] <= 5 && $arr[$j] >= 2) {
$arr[$i]++;
$arr[$j]--;
shuffle($arr);
return array_values($arr);
}
}
return $this->generateRollArrayFromSum($sum);
}
/**
* 模拟一局抽奖(不写库、不扣玩家),用于权重测试写入 dice_play_record_test
* @param \app\dice\model\lottery_pool_config\DiceLotteryPoolConfig|null $config 奖池配置,自定义档位时可为 null
* @param int $direction 0=顺时针 1=逆时针
* @param int $lotteryType 0=付费 1=免费
* @param array|null $customTierWeights 自定义档位权重 ['T1'=>x, 'T2'=>x, ...],非空时忽略 config 的档位权重
* @return array 可直接用于 DicePlayRecordTest::create 的字段 + tier用于统计档位概率
*/
public function simulateOnePlay($config, int $direction, int $lotteryType = 0, ?array $customTierWeights = null): array
{
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$maxTierRetry = 10;
$chosen = null;
$tier = null;
for ($tierAttempt = 0; $tierAttempt < $maxTierRetry; $tierAttempt++) {
if ($customTierWeights !== null && $customTierWeights !== []) {
$tier = LotteryService::drawTierByWeightsFromArray($customTierWeights);
} else {
if ($config === null) {
throw new \RuntimeException('模拟抽奖:未提供奖池配置或自定义档位权重');
}
$tier = LotteryService::drawTierByWeights($config);
}
$tierRewards = $byTierDirection[$tier][$direction] ?? [];
if (empty($tierRewards)) {
continue;
}
try {
$chosen = self::drawRewardByWeight($tierRewards);
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
continue;
}
throw $e;
}
break;
}
if ($chosen === null) {
throw new \RuntimeException('模拟抽奖:无可用奖励配置');
}
$startIndex = (int) ($chosen['start_index'] ?? 0);
$targetIndex = (int) ($chosen['end_index'] ?? 0);
$rollNumber = (int) ($chosen['grid_number'] ?? 0);
$realEv = (float) ($chosen['real_ev'] ?? 0);
$isTierT5 = (string) ($chosen['tier'] ?? '') === 'T5';
$rewardWinCoin = $isTierT5 ? $realEv : (100 + $realEv);
$superWinCoin = 0;
$isWin = 0;
if (in_array($rollNumber, self::SUPER_WIN_GRID_NUMBERS, true)) {
$bigWinConfig = DiceRewardConfig::getCachedByTierAndGridNumber('BIGWIN', $rollNumber);
$alwaysSuperWin = in_array($rollNumber, self::SUPER_WIN_ALWAYS_GRID_NUMBERS, true);
$doSuperWin = $alwaysSuperWin;
if (!$doSuperWin) {
$bigWinWeight = 10000;
if ($bigWinConfig !== null && isset($bigWinConfig['weight'])) {
$bigWinWeight = min(10000, max(0, (int) $bigWinConfig['weight']));
}
$roll = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX);
$doSuperWin = $bigWinWeight > 0 && $roll < ($bigWinWeight / 10000.0);
}
if ($doSuperWin) {
$rollArray = $this->getSuperWinRollArray($rollNumber);
$isWin = 1;
$superWinCoin = ($bigWinConfig['real_ev'] ?? 0) > 0 ? (float) ($bigWinConfig['real_ev'] ?? 0) : self::SUPER_WIN_BONUS;
$rewardWinCoin = 0;
} else {
$rollArray = $this->generateNonSuperWinRollArrayWithSum($rollNumber);
}
} else {
$rollArray = $this->generateRollArrayFromSum($rollNumber);
}
$winCoin = $superWinCoin + $rewardWinCoin;
$configId = $config !== null ? (int) $config->id : 0;
$rewardId = ($isWin === 1 && $superWinCoin > 0) ? 0 : $targetIndex;
$configName = $config !== null ? (string) ($config->name ?? '') : '自定义';
return [
'player_id' => 0,
'admin_id' => 0,
'lottery_config_id' => $configId,
'lottery_type' => $lotteryType,
'is_win' => $isWin,
'win_coin' => $winCoin,
'super_win_coin' => $superWinCoin,
'reward_win_coin' => $rewardWinCoin,
'use_coins' => 0,
'direction' => $direction,
'reward_config_id' => $rewardId,
'start_index' => $startIndex,
'target_index' => $targetIndex,
'roll_array' => json_encode($rollArray),
'roll_number' => array_sum($rollArray),
'lottery_name' => $configName,
'status' => self::RECORD_STATUS_SUCCESS,
'tier' => $tier,
'roll_number_for_count' => $rollNumber,
];
}
}

View File

@@ -33,78 +33,6 @@ class UserLogic
}
}
/**
* 登录:手机号 + 密码,返回用户信息与 user-token并写入 Redis 缓存
*/
public function login(string $phone, string $password): array
{
self::validatePhone($phone);
$user = DicePlayer::where('phone', $phone)->find();
if (!$user) {
throw new ApiException('手机号未注册');
}
if ((int) $user->status !== self::STATUS_NORMAL) {
throw new ApiException('账号已被禁用');
}
$hashed = $this->hashPassword($password);
if ($user->password !== $hashed) {
throw new ApiException('密码错误');
}
$userArr = $user->hidden(['password'])->toArray();
UserCache::setUser((int) $user->id, $userArr);
$userToken = $this->generateUserToken((int) $user->id);
// 同一用户只保留最新一次登录的 token旧 token 自动失效
UserCache::setCurrentUserToken((int) $user->id, $userToken);
return [
'user' => $userArr,
'user-token' => $userToken,
'user_id' => (int) $user->id,
];
}
/**
* 注册:手机号 + 密码(+60创建玩家并返回用户信息与 user-token写入 Redis
*/
public function register(string $phone, string $password, ?string $nickname = null): array
{
self::validatePhone($phone);
if (strlen($password) < 6) {
throw new ApiException('密码至少 6 位');
}
$exists = DicePlayer::where('phone', $phone)->find();
if ($exists) {
throw new ApiException('该手机号已注册');
}
$user = new DicePlayer();
$user->phone = $phone;
$user->username = $phone;
if ($nickname !== null && $nickname !== '') {
$user->name = $nickname;
}
// name 未传时由 DicePlayer::onBeforeInsert 默认设为 uid
$user->password = $this->hashPassword($password);
$user->status = self::STATUS_NORMAL;
$user->save();
$userArr = $user->hidden(['password'])->toArray();
UserCache::setUser((int) $user->id, $userArr);
$userToken = $this->generateUserToken((int) $user->id);
// 同一用户只保留最新一次登录的 token旧 token 自动失效
UserCache::setCurrentUserToken((int) $user->id, $userToken);
return [
'user' => $userArr,
'user-token' => $userToken,
'user_id' => (int) $user->id,
];
}
/**
* 与 DicePlayerLogic 一致的密码加密md5(salt . password)
*/
@@ -114,97 +42,92 @@ class UserLogic
}
/**
* 生成 user-tokenJWTplat=api_userid=user_id
* 登录JSONusername, password, lang, coin, time
* 存在则校验密码并更新 coin累加不存在则创建用户并写入 coin。
* 将会话写入 Redis返回 token 与前端连接地址。
*
* @param int|null $adminId 创建新用户时关联的后台管理员IDsa_system_user.id可选
*/
private function generateUserToken(int $userId): string
public function loginByUsername(string $username, string $password, string $lang, float $coin, string $time, ?int $adminId = null): array
{
$exp = config('api.user_token_exp', 604800);
$result = JwtToken::generateToken([
'id' => $userId,
'plat' => 'api_user',
$username = trim($username);
if ($username === '') {
throw new ApiException('username 不能为空');
}
$player = DicePlayer::where('username', $username)->find();
if ($player) {
if ((int) ($player->status ?? 1) === 0) {
throw new ApiException('账号已被禁用,无法登录');
}
$hashed = $this->hashPassword($password);
if ($player->password !== $hashed) {
throw new ApiException('密码错误');
}
$currentCoin = (float) $player->coin;
$player->coin = $currentCoin + $coin;
$player->save();
} else {
$player = new DicePlayer();
$player->username = $username;
$player->phone = $username;
$player->password = $this->hashPassword($password);
$player->status = self::STATUS_NORMAL;
$player->coin = $coin;
if ($adminId !== null && $adminId > 0) {
$player->admin_id = $adminId;
}
$player->save();
}
$exp = (int) config('api.session_expire', 604800);
$tokenResult = JwtToken::generateToken([
'id' => (int) $player->id,
'username' => $username,
'plat' => 'api_login',
'access_exp' => $exp,
]);
return $result['access_token'];
$token = $tokenResult['access_token'];
UserCache::setSessionByUsername($username, $token);
$userArr = $player->hidden(['password', 'lottery_config_id', 't1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'])->toArray();
UserCache::setUser((int) $player->id, $userArr);
UserCache::setPlayerByUsername($username, $userArr);
$baseUrl = rtrim(config('api.login_url_base', 'https://127.0.0.1:6777'), '/');
$lang = in_array($lang, ['chs', 'en'], true) ? $lang : 'chs';
$tokenInUrl = str_replace('%3D', '=', urlencode($token));
$url = $baseUrl . '?token=' . $tokenInUrl . '&lang=' . $lang;
return [
'url' => $url,
'token' => $token,
'lang' => $lang,
'user_id' => (int) $player->id,
'user' => $userArr,
];
}
/**
* 从请求中解析 user-tokenheader: user-token 或 Authorization: Bearer
* @param object $request 需有 header(string $name) 方法
* 从 JWT 中解析 username仅解码 payload不校验签名与过期用于退出时清除会话
*/
public static function getTokenFromRequest(object $request): string
public static function getUsernameFromJwtPayload(string $token): ?string
{
$token = $request->header('user-token') ?? '';
if ($token !== '') {
return trim((string) $token);
}
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
return trim(substr($auth, 7));
}
return '';
}
/**
* 从请求获取当前用户 ID优先 request->user_id否则从 header 的 user-token 解析
* 中间件未正确注入时仍可兜底解析
* @param object $request 需有 user_id 属性及 header() 方法
*/
public static function getUserIdFromRequest(object $request): ?int
{
$id = $request->user_id ?? null;
if ($id !== null && (int) $id > 0) {
return (int) $id;
}
$token = self::getTokenFromRequest($request);
if ($token === '') {
$parts = explode('.', $token);
if (count($parts) !== 3) {
return null;
}
return self::getUserIdFromToken($token);
}
/**
* 根据 user-token 获取 user_id不写缓存仅解析 JWT
* 若 token 已通过退出接口加入黑名单,返回 null
*/
public static function getUserIdFromToken(string $userToken): ?int
{
if (UserCache::isTokenBlacklisted($userToken)) {
$payload = base64_decode(strtr($parts[1], '-_', '+/'), true);
if ($payload === false) {
return null;
}
try {
$decoded = JwtToken::verify(1, $userToken);
$extend = $decoded['extend'] ?? [];
if (($extend['plat'] ?? '') !== 'api_user') {
return null;
}
$id = $extend['id'] ?? null;
if ($id === null) {
return null;
}
$userId = (int) $id;
// 同一用户只允许当前登记的 token 生效,重新登录/注册后旧 token 失效
if (!UserCache::isCurrentUserToken($userId, $userToken)) {
return null;
}
return $userId;
} catch (\Throwable $e) {
$data = json_decode($payload, true);
if (!is_array($data)) {
return null;
}
}
/**
* 退出登录:将当前 user-token 加入黑名单,使该 token 失效
*/
public static function logout(string $userToken): bool
{
try {
$decoded = JwtToken::verify(1, $userToken);
$exp = (int) ($decoded['exp'] ?? 0);
$ttl = $exp > time() ? $exp - time() : 86400;
return UserCache::addTokenToBlacklist($userToken, $ttl);
} catch (\Throwable $e) {
return false;
}
$extend = $data['extend'] ?? $data;
$username = $extend['username'] ?? null;
return $username !== null ? trim((string) $username) : null;
}
/**

View File

@@ -0,0 +1,58 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use app\api\cache\AuthTokenCache;
use app\api\util\ReturnCode;
use plugin\saiadmin\exception\ApiException;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
/**
* 校验 auth-token 请求头JWT
* 用于 /api/v1/* 接口(除 /api/v1/authtoken 外)
* 请求头需携带 auth-token通过后注入 request->agent_id
*/
class AuthTokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('auth-token');
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
throw new ApiException('请携带 auth-token', ReturnCode::UNAUTHORIZED);
}
try {
$decoded = JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
throw new ApiException('auth-token 已过期', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
throw new ApiException('auth-token 格式无效', ReturnCode::TOKEN_INVALID);
}
$extend = $decoded['extend'] ?? [];
if ((string) ($extend['plat'] ?? '') !== 'api_auth_token') {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
}
$agentId = trim((string) ($extend['agent_id'] ?? ''));
if ($agentId === '') {
throw new ApiException('auth-token 无效', ReturnCode::TOKEN_INVALID);
}
$currentToken = AuthTokenCache::getTokenByAgentId($agentId);
if ($currentToken === null || $currentToken !== $token) {
throw new ApiException('auth-token 无效或已失效', ReturnCode::TOKEN_INVALID);
}
$request->agent_id = $agentId;
return $handler($request);
}
}

View File

@@ -1,109 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use support\Log;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use app\api\util\ReturnCode;
use app\api\cache\AuthTokenCache;
use plugin\saiadmin\exception\ApiException;
/**
* 仅校验 auth-token 请求头
* 白名单路径(如 /api/authToken不校验其它接口必须携带有效 auth-token 或 Authorization: Bearer <token>,且必须通过 JWT 签名与 plat=api 校验
*/
class CheckAuthTokenMiddleware implements MiddlewareInterface
{
/** 不需要 auth-token 的路径 */
private const WHITELIST = [
'api/authToken',
];
/** JWT 至少为 xxx.yyy.zzz 三段 */
private const JWT_PARTS_MIN = 3;
public function process(Request $request, callable $handler): Response
{
$path = trim((string) $request->path(), '/');
if ($this->isWhitelist($path)) {
return $handler($request);
}
$token = $this->getAuthTokenFromRequest($request);
if ($token === '') {
throw new ApiException('请携带 auth-token', ReturnCode::UNAUTHORIZED);
}
if (!$this->looksLikeJwt($token)) {
throw new ApiException('auth-token 格式无效', ReturnCode::TOKEN_INVALID);
}
$decoded = $this->verifyAuthToken($token);
$extend = $decoded['extend'] ?? [];
if (($extend['plat'] ?? '') !== 'api') {
throw new ApiException('auth-token 无效(非 API 凭证)', ReturnCode::TOKEN_INVALID);
}
// 同一设备只允许一个 auth-token 生效,非当前 token 视为已失效
$device = (string) ($extend['device'] ?? '');
if ($device !== '' && !AuthTokenCache::isCurrentToken($device, $token)) {
throw new ApiException('auth-token 已失效(该设备已签发新凭证,请使用新 auth-token', ReturnCode::TOKEN_INVALID);
}
return $handler($request);
}
private function getAuthTokenFromRequest(Request $request): string
{
$token = $request->header('auth-token');
if ($token !== null && $token !== '') {
return trim((string) $token);
}
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
return trim(substr($auth, 7));
}
return '';
}
private function looksLikeJwt(string $token): bool
{
$parts = explode('.', $token);
return count($parts) >= self::JWT_PARTS_MIN;
}
/**
* 校验 auth-token 有效性签名、过期、iss 等),无效或过期必抛 ApiException
*/
private function verifyAuthToken(string $token): array
{
try {
return JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
Log::error('auth-token 已过期, 报错信息' . $e);
throw new ApiException('auth-token 已过期', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
Log::error('auth-token 无效, 报错信息' . $e);
throw new ApiException($e->getMessage() ?: 'auth-token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
Log::error('auth-token 校验失败, 报错信息' . $e);
throw new ApiException('auth-token 校验失败', ReturnCode::TOKEN_INVALID);
}
}
private function isWhitelist(string $path): bool
{
foreach (self::WHITELIST as $prefix) {
if ($path === $prefix || str_starts_with($path, $prefix . '/')) {
return true;
}
}
return false;
}
}

View File

@@ -1,42 +0,0 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
use app\api\logic\UserLogic;
use app\api\util\ReturnCode;
use plugin\saiadmin\exception\ApiException;
/**
* 校验 user-token 请求头
* 从 header 读取 user-token 或 Authorization: Bearer <user-token>,校验通过后将 user_id、userToken 写入 request 供控制器使用
*/
class CheckUserTokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('user-token');
if (empty($token)) {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
if (empty($token)) {
throw new ApiException('请携带 user-token', ReturnCode::UNAUTHORIZED);
}
$userId = UserLogic::getUserIdFromToken($token);
if ($userId === null) {
throw new ApiException('user-token 无效或已过期', ReturnCode::TOKEN_INVALID);
}
$request->user_id = $userId;
$request->userToken = $token;
return $handler($request);
}
}

View File

@@ -0,0 +1,87 @@
<?php
declare(strict_types=1);
namespace app\api\middleware;
use app\api\cache\UserCache;
use app\api\util\ReturnCode;
use app\dice\model\player\DicePlayer;
use plugin\saiadmin\exception\ApiException;
use Tinywan\Jwt\JwtToken;
use Tinywan\Jwt\Exception\JwtTokenException;
use Tinywan\Jwt\Exception\JwtTokenExpiredException;
use Webman\Http\Request;
use Webman\Http\Response;
use Webman\MiddlewareInterface;
/**
* 校验 token 请求头JWT
* 解码 JWT 取 username与 Redis 中当前有效 token 比对;不一致则旧 token 已失效,请重新登录
* 通过后注入 request->player_id、request->player
*/
class TokenMiddleware implements MiddlewareInterface
{
public function process(Request $request, callable $handler): Response
{
$token = $request->header('token');
if ($token === null || $token === '') {
$auth = $request->header('authorization');
if ($auth && stripos($auth, 'Bearer ') === 0) {
$token = trim(substr($auth, 7));
}
}
$token = $token !== null ? trim((string) $token) : '';
if ($token === '') {
throw new ApiException('请携带 token', ReturnCode::UNAUTHORIZED);
}
try {
$decoded = JwtToken::verify(1, $token);
} catch (JwtTokenExpiredException $e) {
throw new ApiException('token 已过期,请重新登录', ReturnCode::TOKEN_INVALID);
} catch (JwtTokenException $e) {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
} catch (\Throwable $e) {
throw new ApiException('token 格式无效', ReturnCode::TOKEN_INVALID);
}
$extend = $decoded['extend'] ?? [];
if ((string) ($extend['plat'] ?? '') !== 'api_login') {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
}
$username = trim((string) ($extend['username'] ?? ''));
if ($username === '') {
throw new ApiException('token 无效', ReturnCode::TOKEN_INVALID);
}
$currentToken = UserCache::getSessionTokenByUsername($username);
if ($currentToken === null || $currentToken === '') {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
throw new ApiException('请注册', ReturnCode::TOKEN_INVALID);
}
throw new ApiException('请重新登录', ReturnCode::TOKEN_INVALID);
}
if ($currentToken !== $token) {
throw new ApiException('请重新登录(当前账号已在其他处登录)', ReturnCode::TOKEN_INVALID);
}
// 优先从 Redis 缓存取玩家,避免每次请求都查库
$player = null;
$cached = UserCache::getPlayerByUsername($username);
if ($cached !== null && isset($cached['id'])) {
$player = (new DicePlayer())->data($cached, true);
}
if ($player === null) {
$player = DicePlayer::where('username', $username)->find();
if (!$player) {
UserCache::deleteSessionByUsername($username);
throw new ApiException('请重新登录', ReturnCode::TOKEN_INVALID);
}
UserCache::setPlayerByUsername($username, $player->hidden(['password'])->toArray());
}
$request->player_id = (int) $player->id;
$request->player = $player;
return $handler($request);
}
}

View File

@@ -3,7 +3,7 @@ declare(strict_types=1);
namespace app\api\service;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\player\DicePlayer;
use support\think\Cache;
@@ -19,7 +19,7 @@ class LotteryService
private int $playerId;
private ?int $configType0Id = null;
private ?int $configType1Id = null;
/** @var array{t1_wight?:int,t2_wight?:int,t3_wight?:int,t4_wight?:int,t5_wight?:int} */
/** @var array{t1_weight?:int,t2_weight?:int,t3_weight?:int,t4_weight?:int,t5_weight?:int} */
private array $playerWeights = [];
public function __construct(int $playerId)
@@ -37,7 +37,7 @@ class LotteryService
return self::REDIS_KEY_START_INDEX . $playerId;
}
/** 从 Redis 加载或根据玩家与 DiceLotteryConfig 创建并保存 */
/** 从 Redis 加载或根据玩家与 DiceLotteryPoolConfig 创建并保存 */
public static function getOrCreate(int $playerId): self
{
$key = self::getRedisKey($playerId);
@@ -56,17 +56,17 @@ class LotteryService
if (!$player) {
throw new \RuntimeException('玩家不存在');
}
$config0 = DiceLotteryConfig::where('type', 0)->find();
$config1 = DiceLotteryConfig::where('type', 1)->find();
$config0 = DiceLotteryPoolConfig::where('type', 0)->find();
$config1 = DiceLotteryPoolConfig::where('type', 1)->find();
$s = new self($playerId);
$s->configType0Id = $config0 ? (int) $config0->id : null;
$s->configType1Id = $config1 ? (int) $config1->id : null;
$s->playerWeights = [
't1_wight' => (int) ($player->t1_wight ?? 0),
't2_wight' => (int) ($player->t2_wight ?? 0),
't3_wight' => (int) ($player->t3_wight ?? 0),
't4_wight' => (int) ($player->t4_wight ?? 0),
't5_wight' => (int) ($player->t5_wight ?? 0),
't1_weight' => (int) ($player->t1_weight ?? 0),
't2_weight' => (int) ($player->t2_weight ?? 0),
't3_weight' => (int) ($player->t3_weight ?? 0),
't4_weight' => (int) ($player->t4_weight ?? 0),
't5_weight' => (int) ($player->t5_weight ?? 0),
];
$s->save();
return $s;
@@ -83,22 +83,59 @@ class LotteryService
Cache::set($key, json_encode($data), self::EXPIRE);
}
/** 根据奖池配置的 t1_wight..t5_wight 权重随机抽取档位 T1-T5 */
public static function drawTierByWeights(DiceLotteryConfig $config): string
/** 根据奖池配置的 t1_weight..t5_weight 权重随机抽取档位 T1-T5 */
public static function drawTierByWeights(DiceLotteryPoolConfig $config): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [
(int) ($config->t1_wight ?? 0),
(int) ($config->t2_wight ?? 0),
(int) ($config->t3_wight ?? 0),
(int) ($config->t4_wight ?? 0),
(int) ($config->t5_wight ?? 0),
(int) ($config->t1_weight ?? 0),
(int) ($config->t2_weight ?? 0),
(int) ($config->t3_weight ?? 0),
(int) ($config->t4_weight ?? 0),
(int) ($config->t5_weight ?? 0),
];
return self::drawTierByWeightArray($tiers, $weights);
}
/**
* 根据玩家 t1_weightt5_weight 权重随机抽取中奖档位 T1-T5
* t1_weight=T1, t2_weight=T2, t3_weight=T3, t4_weight=T4, t5_weight=T5
*/
public static function drawTierByPlayerWeights(DicePlayer $player): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [
(int) ($player->t1_weight ?? 0),
(int) ($player->t2_weight ?? 0),
(int) ($player->t3_weight ?? 0),
(int) ($player->t4_weight ?? 0),
(int) ($player->t5_weight ?? 0),
];
return self::drawTierByWeightArray($tiers, $weights);
}
/**
* 根据 T1-T5 权重数组抽取档位(用于测试自定义档位概率)
* @param array $tierWeights 如 ['T1'=>100, 'T2'=>200, ...] 或 [100,200,300,400,500]
*/
public static function drawTierByWeightsFromArray(array $tierWeights): string
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$weights = [];
foreach ($tiers as $i => $t) {
$weights[] = (int) ($tierWeights[$t] ?? $tierWeights[$i] ?? 0);
}
return self::drawTierByWeightArray($tiers, $weights);
}
/** 按档位权重数组抽取 T1-T5 */
private static function drawTierByWeightArray(array $tiers, array $weights): string
{
$total = array_sum($weights);
if ($total <= 0) {
return $tiers[array_rand($tiers)];
return $tiers[random_int(0, count($tiers) - 1)];
}
$r = mt_rand(1, $total);
$r = random_int(1, $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += $w;
@@ -122,7 +159,7 @@ class LotteryService
return 0;
}
$total = $paid + $free;
$r = mt_rand(1, $total);
$r = random_int(1, $total);
return $r <= $paid ? 0 : 1;
}

View File

@@ -0,0 +1,72 @@
<?php
declare(strict_types=1);
namespace app\api\util;
use support\Request;
/**
* API 多语言:根据请求头 langen=英文zh=中文)翻译返回文案
*/
class ApiLang
{
private const LANG_HEADER = 'lang';
private const LANG_EN = 'en';
private const LANG_ZH = 'zh';
/** @var array<string, string>|null */
private static ?array $enMap = null;
/**
* 从请求中获取语言lang 请求头 en=英文zh=中文,默认 zh
*/
public static function getLang(?Request $request = null): string
{
$request = $request ?? (function_exists('request') ? request() : null);
if ($request === null) {
return self::LANG_ZH;
}
$lang = $request->header(self::LANG_HEADER);
if ($lang !== null && $lang !== '') {
$lang = strtolower(trim((string) $lang));
if ($lang === self::LANG_EN) {
return self::LANG_EN;
}
if ($lang === self::LANG_ZH || $lang === 'chs') {
return self::LANG_ZH;
}
}
return self::LANG_ZH;
}
/**
* 翻译文案:当前请求语言为 en 时返回英文,否则返回原文(中文)
* @param string $message 中文或原文
* @param Request|null $request 当前请求,不传则自动取 request()
*/
public static function translate(string $message, ?Request $request = null): string
{
$lang = self::getLang($request);
if ($lang !== self::LANG_EN) {
return $message;
}
if (self::$enMap === null) {
$path = dirname(__DIR__) . '/lang/en.php';
self::$enMap = is_file($path) ? (require $path) : [];
}
return self::$enMap[$message] ?? $message;
}
/**
* 带占位符的翻译,如 translateParams('当前玩家余额%s小于%s无法继续游戏', [$coin, $minCoin])
* 先翻译再替换en 文案使用 %s 占位)
*/
public static function translateParams(string $message, array $params = [], ?Request $request = null): string
{
$translated = self::translate($message, $request);
if ($params !== []) {
$translated = sprintf($translated, ...$params);
}
return $translated;
}
}

View File

@@ -0,0 +1,183 @@
<?php
declare(strict_types=1);
namespace app\dice\controller;
use app\dice\helper\AdminScopeHelper;
use app\dice\model\player\DicePlayer;
use app\dice\model\player_wallet_record\DicePlayerWalletRecord;
use app\dice\model\play_record\DicePlayRecord;
use plugin\saiadmin\basic\BaseController;
use plugin\saiadmin\service\Permission;
use support\Response;
use support\think\Db;
/**
* 大富翁工作台数据统计
*/
class DiceDashboardController extends BaseController
{
/**
* 工作台卡片统计:玩家注册、充值、提现、游玩次数(含较上周对比)
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function statistics(): Response
{
$thisWeekStart = date('Y-m-d 00:00:00', strtotime('monday this week'));
$thisWeekEnd = date('Y-m-d 23:59:59', strtotime('sunday this week'));
$lastWeekStart = date('Y-m-d 00:00:00', strtotime('monday last week'));
$lastWeekEnd = date('Y-m-d 23:59:59', strtotime('sunday last week'));
$adminInfo = $this->adminInfo ?? null;
$playerQueryThis = DicePlayer::whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$playerQueryLast = DicePlayer::whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($playerQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($playerQueryLast, $adminInfo);
$playerThis = $playerQueryThis->count();
$playerLast = $playerQueryLast->count();
$chargeQueryThis = DicePlayerWalletRecord::where('type', 0)
->where('coin', '>', 0)
->whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$chargeQueryLast = DicePlayerWalletRecord::where('type', 0)
->where('coin', '>', 0)
->whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($chargeQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($chargeQueryLast, $adminInfo);
$chargeThis = $chargeQueryThis->sum('coin');
$chargeLast = $chargeQueryLast->sum('coin');
$withdrawQueryThis = DicePlayerWalletRecord::where('type', 1)
->whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$withdrawQueryLast = DicePlayerWalletRecord::where('type', 1)
->whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($withdrawQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($withdrawQueryLast, $adminInfo);
$withdrawThis = $withdrawQueryThis->sum(Db::raw('ABS(coin)'));
$withdrawLast = $withdrawQueryLast->sum(Db::raw('ABS(coin)'));
$playQueryThis = DicePlayRecord::whereBetween('create_time', [$thisWeekStart, $thisWeekEnd]);
$playQueryLast = DicePlayRecord::whereBetween('create_time', [$lastWeekStart, $lastWeekEnd]);
AdminScopeHelper::applyAdminScope($playQueryThis, $adminInfo);
AdminScopeHelper::applyAdminScope($playQueryLast, $adminInfo);
$playThis = $playQueryThis->count();
$playLast = $playQueryLast->count();
$playerChange = $this->calcWeekChange($playerThis, $playerLast);
$chargeChange = $this->calcWeekChange((float) $chargeThis, (float) $chargeLast);
$withdrawChange = $this->calcWeekChange((float) $withdrawThis, (float) $withdrawLast);
$playChange = $this->calcWeekChange($playThis, $playLast);
return $this->success([
'player_count' => $playerThis,
'player_count_change' => $playerChange,
'charge_amount' => (float) $chargeThis,
'charge_amount_change' => $chargeChange,
'withdraw_amount' => (float) $withdrawThis,
'withdraw_amount_change' => $withdrawChange,
'play_count' => $playThis,
'play_count_change' => $playChange,
]);
}
/**
* 近期玩家充值统计近10天每日充值金额
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function rechargeChart(): Response
{
$adminInfo = $this->adminInfo ?? null;
$allowedIds = AdminScopeHelper::getAllowedAdminIds($adminInfo);
$adminCondition = '';
if ($allowedIds !== null) {
if (empty($allowedIds)) {
$data = [];
foreach (range(0, 9) as $n) {
$data[] = ['recharge_date' => date('Y-m-d', strtotime("-{$n} days")), 'recharge_amount' => 0];
}
$data = array_reverse($data);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_date' => array_column($data, 'recharge_date'),
]);
}
$idsStr = implode(',', array_map('intval', $allowedIds));
$adminCondition = " AND w.admin_id IN ({$idsStr})";
}
$sql = "
SELECT
d.date AS recharge_date,
IFNULL(SUM(w.coin), 0) AS recharge_amount
FROM
(SELECT CURDATE() - INTERVAL (a.N) DAY AS date
FROM (SELECT 0 AS N UNION ALL SELECT 1 UNION ALL SELECT 2 UNION ALL SELECT 3
UNION ALL SELECT 4 UNION ALL SELECT 5 UNION ALL SELECT 6
UNION ALL SELECT 7 UNION ALL SELECT 8 UNION ALL SELECT 9) a
) d
LEFT JOIN dice_player_wallet_record w
ON DATE(w.create_time) = d.date AND w.type = 0 AND w.coin > 0 {$adminCondition}
GROUP BY d.date
ORDER BY d.date ASC
";
$data = Db::query($sql);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_date' => array_column($data, 'recharge_date'),
]);
}
/**
* 月度玩家充值汇总当年1-12月每月充值金额
*/
#[Permission('工作台数据统计', 'core:console:list')]
public function rechargeBarChart(): Response
{
$adminInfo = $this->adminInfo ?? null;
$allowedIds = AdminScopeHelper::getAllowedAdminIds($adminInfo);
$adminCondition = '';
if ($allowedIds !== null) {
if (empty($allowedIds)) {
$data = [];
for ($m = 1; $m <= 12; $m++) {
$data[] = ['recharge_month' => sprintf('%02d月', $m), 'recharge_amount' => 0];
}
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_month' => array_column($data, 'recharge_month'),
]);
}
$idsStr = implode(',', array_map('intval', $allowedIds));
$adminCondition = " AND w.admin_id IN ({$idsStr})";
}
$sql = "
SELECT
CONCAT(LPAD(m.month_num, 2, '0'), '月') AS recharge_month,
IFNULL(SUM(w.coin), 0) AS recharge_amount
FROM
(SELECT 1 AS month_num UNION ALL SELECT 2 UNION ALL SELECT 3
UNION ALL SELECT 4 UNION ALL SELECT 5 UNION ALL SELECT 6
UNION ALL SELECT 7 UNION ALL SELECT 8 UNION ALL SELECT 9
UNION ALL SELECT 10 UNION ALL SELECT 11 UNION ALL SELECT 12) m
LEFT JOIN dice_player_wallet_record w
ON YEAR(w.create_time) = YEAR(CURDATE())
AND MONTH(w.create_time) = m.month_num
AND w.type = 0 AND w.coin > 0 {$adminCondition}
GROUP BY m.month_num
ORDER BY m.month_num ASC
";
$data = Db::query($sql);
return $this->success([
'recharge_amount' => array_map('floatval', array_column($data, 'recharge_amount')),
'recharge_month' => array_column($data, 'recharge_month'),
]);
}
private function calcWeekChange($current, $last): float
{
if ($last == 0) {
return $current > 0 ? 100.0 : 0.0;
}
return round((($current - $last) / $last) * 100, 1);
}
}

View File

@@ -4,27 +4,27 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\lottery_config;
namespace app\dice\controller\config;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\lottery_config\DiceLotteryConfigLogic;
use app\dice\validate\lottery_config\DiceLotteryConfigValidate;
use app\dice\logic\config\DiceConfigLogic;
use app\dice\validate\config\DiceConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 色子奖池配置控制器
* 色子配置控制器
*/
class DiceLotteryConfigController extends BaseController
class DiceConfigController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceLotteryConfigLogic();
$this->validate = new DiceLotteryConfigValidate;
$this->logic = new DiceConfigLogic();
$this->validate = new DiceConfigValidate;
parent::__construct();
}
@@ -33,12 +33,13 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置列表', 'dice:lottery_config:index:index')]
#[Permission('色子配置列表', 'dice:config:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['name', ''],
['type', ''],
['group', ''],
['title', ''],
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
@@ -50,7 +51,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置读取', 'dice:lottery_config:index:read')]
#[Permission('色子配置读取', 'dice:config:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
@@ -68,7 +69,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置添加', 'dice:lottery_config:index:save')]
#[Permission('色子配置添加', 'dice:config:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
@@ -86,7 +87,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置修改', 'dice:lottery_config:index:update')]
#[Permission('色子配置修改', 'dice:config:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
@@ -104,7 +105,7 @@ class DiceLotteryConfigController extends BaseController
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置删除', 'dice:lottery_config:index:destroy')]
#[Permission('色子配置删除', 'dice:config:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');

View File

@@ -0,0 +1,171 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\lottery_pool_config;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\lottery_pool_config\DiceLotteryPoolConfigLogic;
use app\dice\validate\lottery_pool_config\DiceLotteryPoolConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 色子奖池配置控制器
*/
class DiceLotteryPoolConfigController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceLotteryPoolConfigLogic();
$this->validate = new DiceLotteryPoolConfigValidate;
parent::__construct();
}
/**
* 获取 DiceLotteryPoolConfig 列表数据,用于 lottery_config_id 下拉(值为 id显示为 name并附带 type、T1-T5 档位权重
* type0=付费抽奖券1=免费抽奖券;一键测试权重中付费默认选 type=0免费默认选 type=1
* @param Request $request
* @return Response 返回 [ ['id' => int, 'name' => string, 'type' => int, 't1_weight' => int, ... 't5_weight' => int], ... ]
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function getOptions(Request $request): Response
{
$list = DiceLotteryPoolConfig::field('id,name,type,t1_weight,t2_weight,t3_weight,t4_weight,t5_weight')
->order('id', 'asc')
->select();
$data = $list->map(function ($item) {
return [
'id' => (int) $item['id'],
'name' => (string) ($item['name'] ?? ''),
'type' => (int) ($item['type'] ?? 0),
't1_weight' => (int) ($item['t1_weight'] ?? 0),
't2_weight' => (int) ($item['t2_weight'] ?? 0),
't3_weight' => (int) ($item['t3_weight'] ?? 0),
't4_weight' => (int) ($item['t4_weight'] ?? 0),
't5_weight' => (int) ($item['t5_weight'] ?? 0),
];
})->toArray();
return $this->success($data);
}
/**
* 数据列表
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['name', ''],
['type', ''],
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置读取', 'dice:lottery_pool_config:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置添加', 'dice:lottery_pool_config:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置修改', 'dice:lottery_pool_config:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('色子奖池配置删除', 'dice:lottery_pool_config:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 获取当前彩金池Redis 实例化,无则按 type=0 创建)
* 返回含 profit_amount 实时值,供前端轮询展示
*/
#[Permission('色子奖池配置列表', 'dice:lottery_pool_config:index:index')]
public function getCurrentPool(Request $request): Response
{
$data = $this->logic->getCurrentPool();
return $this->success($data);
}
/**
* 更新当前彩金池:仅可修改 safety_line、t1_weightt5_weight不可修改 profit_amount
*/
#[Permission('色子奖池配置修改', 'dice:lottery_pool_config:index:update')]
public function updateCurrentPool(Request $request): Response
{
$data = $request->post();
$this->logic->updateCurrentPool($data);
return $this->success('保存成功');
}
}

View File

@@ -6,12 +6,13 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\play_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\play_record\DicePlayRecordLogic;
use app\dice\validate\play_record\DicePlayRecordValidate;
use app\dice\model\player\DicePlayer;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
@@ -46,15 +47,18 @@ class DicePlayRecordController extends BaseController
['is_win', ''],
['win_coin_min', ''],
['win_coin_max', ''],
['roll_number_min', ''],
['roll_number_max', ''],
['reward_ui_text', ''],
['reward_tier', ''],
['direction', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
'diceRewardConfig',
'diceLotteryConfig',
'diceLotteryPoolConfig',
]);
$data = $this->logic->getList($query);
return $this->success($data);
@@ -66,7 +70,9 @@ class DicePlayRecordController extends BaseController
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -79,7 +85,7 @@ class DicePlayRecordController extends BaseController
#[Permission('玩家抽奖记录列表', 'dice:play_record:index:index')]
public function getLotteryConfigOptions(Request $request): Response
{
$list = DiceLotteryConfig::field('id,name')->select();
$list = DiceLotteryPoolConfig::field('id,name')->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'name' => $item['name'] ?? ''];
})->toArray();
@@ -113,12 +119,15 @@ class DicePlayRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**

View File

@@ -0,0 +1,154 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\play_record_test;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\play_record_test\DicePlayRecordTestLogic;
use app\dice\validate\play_record_test\DicePlayRecordTestValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
use support\think\Db;
/**
* 玩家抽奖记录(测试数据)控制器
*/
class DicePlayRecordTestController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DicePlayRecordTestLogic();
$this->validate = new DicePlayRecordTestValidate;
parent::__construct();
}
/**
* 数据列表,并在结果中附带当前筛选条件下测试数据的平台总盈利 total_win_coin付费抽奖次数×100 - 玩家总收益)
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)列表', 'dice:play_record_test:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
['lottery_type', ''],
['direction', ''],
['is_win', ''],
['win_coin_min', ''],
['win_coin_max', ''],
['reward_tier', ''],
['roll_number', ''],
]);
$query = $this->logic->search($where);
$query->with(['diceLotteryPoolConfig', 'diceRewardConfig']);
// 按当前筛选条件统计:平台总盈利 = 付费抽奖(lottery_type=0)次数×100 - 玩家总收益(win_coin 求和)
$sumQuery = clone $query;
$playerTotalWin = (float) $sumQuery->sum('win_coin');
$paidCountQuery = clone $query;
$paidCount = (int) $paidCountQuery->where('lottery_type', 0)->count();
$totalWinCoin = $paidCount * 100 - $playerTotalWin;
$data = $this->logic->getList($query);
$data['total_win_coin'] = $totalWinCoin;
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)读取', 'dice:play_record_test:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)添加', 'dice:play_record_test:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)修改', 'dice:play_record_test:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 一键删除所有测试数据:清空 dice_play_record_test 表
* @param Request $request
* @return Response
*/
#[Permission('玩家抽奖记录(测试数据)删除', 'dice:play_record_test:index:destroy')]
public function clearAll(Request $request): Response
{
try {
$table = (new \app\dice\model\play_record_test\DicePlayRecordTest())->getTable();
Db::execute('TRUNCATE TABLE `' . $table . '`');
return $this->success('已清空所有测试数据');
} catch (\Throwable $e) {
return $this->fail('清空失败:' . $e->getMessage());
}
}
}

View File

@@ -1,11 +1,14 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// | saiadmin [ saiadmin?????? ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\player;
use app\dice\helper\AdminScopeHelper;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\app\model\system\SystemUser;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player\DicePlayerLogic;
use app\dice\validate\player\DicePlayerValidate;
@@ -14,12 +17,12 @@ use support\Request;
use support\Response;
/**
* 大富翁-玩家控制器
* ???-?????
*/
class DicePlayerController extends BaseController
{
/**
* 构造函数
* ????
*/
public function __construct()
{
@@ -29,11 +32,55 @@ class DicePlayerController extends BaseController
}
/**
* 数据列表
* ??????????DiceLotteryPoolConfig.id?name????? lottery_config_id ????
* @param Request $request
* @return Response ?? [ ['id' => int, 'name' => string], ... ]
*/
#[Permission('???-????', 'dice:player:index:index')]
public function getLotteryConfigOptions(Request $request): Response
{
$list = DiceLotteryPoolConfig::field('id,name')->order('id', 'asc')->select();
$data = $list->map(function ($item) {
return ['id' => (int) $item['id'], 'name' => (string) ($item['name'] ?? '')];
})->toArray();
return $this->success($data);
}
/**
* ??????????SystemUser.id?username?realname??? admin_id ????
* ????????????????????????????????
* @param Request $request
* @return Response ?? [ ['id' => int, 'username' => string, 'realname' => string], ... ]
*/
#[Permission('???-????', 'dice:player:index:index')]
public function getSystemUserOptions(Request $request): Response
{
$query = SystemUser::field('id,username,realname')->where('status', 1)->order('id', 'asc');
if (isset($this->adminInfo['id']) && (int) $this->adminInfo['id'] > 1) {
$deptList = $this->adminInfo['deptList'] ?? [];
if (!empty($deptList)) {
$query->auth($deptList);
}
}
$list = $query->select();
$data = $list->map(function ($item) {
$label = trim((string) ($item['realname'] ?? '')) ?: (string) ($item['username'] ?? '');
return [
'id' => (int) $item['id'],
'username' => (string) ($item['username'] ?? ''),
'realname' => (string) ($item['realname'] ?? ''),
'label' => $label ?: (string) $item['id'],
];
})->toArray();
return $this->success($data);
}
/**
* ????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家列表', 'dice:player:index:index')]
#[Permission('???-????', 'dice:player:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
@@ -42,104 +89,143 @@ class DicePlayerController extends BaseController
['phone', ''],
['status', ''],
['coin', ''],
['is_up', ''],
['lottery_config_id', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with(['diceLotteryPoolConfig']);
$data = $this->logic->getList($query);
return $this->success($data);
}
/**
* 读取数据
* ????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家读取', 'dice:player:index:read')]
#[Permission('???-????', 'dice:player:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
return $this->fail('未查找到信息');
if (!$model) {
return $this->fail('??????');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('????????');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**
* 保存数据
* ????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家添加', 'dice:player:index:save')]
#[Permission('???-????', 'dice:player:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
// ?????????????????????
if (empty($data['admin_id']) && isset($this->adminInfo['id']) && (int) $this->adminInfo['id'] > 0) {
$data['admin_id'] = (int) $this->adminInfo['id'];
}
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
return $this->success('????');
} else {
return $this->fail('添加失败');
return $this->fail('????');
}
}
/**
* 更新数据
* ????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
#[Permission('???-????', 'dice:player:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$model = $this->logic->read($data['id'] ?? 0);
if ($model) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('????????');
}
}
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
return $this->success('????');
} else {
return $this->fail('修改失败');
return $this->fail('????');
}
}
/**
* 仅更新状态(列表内开关用)
* ?????????????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家修改', 'dice:player:index:update')]
#[Permission('???-????', 'dice:player:index:update')]
public function updateStatus(Request $request): Response
{
$id = $request->input('id');
$status = $request->input('status');
if ($id === null || $id === '') {
return $this->fail('缺少 id');
return $this->fail('?? id');
}
if ($status === null || $status === '') {
return $this->fail('缺少 status');
return $this->fail('?? status');
}
$model = $this->logic->read($id);
if ($model) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('????????');
}
}
$this->logic->edit($id, ['status' => (int) $status]);
return $this->success('修改成功');
return $this->success('????');
}
/**
* 删除数据
* ????
* @param Request $request
* @return Response
*/
#[Permission('大富翁-玩家删除', 'dice:player:index:destroy')]
#[Permission('???-????', 'dice:player:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
return $this->fail('?????????');
}
$ids = is_array($ids) ? $ids : explode(',', (string) $ids);
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null) {
$models = $this->logic->model->whereIn('id', $ids)->column('admin_id', 'id');
$validIds = [];
foreach ($ids as $id) {
$adminId = (int) ($models[$id] ?? 0);
if (in_array($adminId, $allowedIds, true)) {
$validIds[] = $id;
}
}
$ids = $validIds;
if (empty($ids)) {
return $this->fail('?????????');
}
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
return $this->success('????');
} else {
return $this->fail('删除失败');
return $this->fail('????');
}
}

View File

@@ -6,6 +6,7 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\player_ticket_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player_ticket_record\DicePlayerTicketRecordLogic;
use app\dice\validate\player_ticket_record\DicePlayerTicketRecordValidate;
@@ -51,6 +52,7 @@ class DicePlayerTicketRecordController extends BaseController
['create_time_max', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
]);
@@ -66,7 +68,9 @@ class DicePlayerTicketRecordController extends BaseController
#[Permission('抽奖券获取记录列表', 'dice:player_ticket_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -83,12 +87,15 @@ class DicePlayerTicketRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**

View File

@@ -6,6 +6,7 @@
// +----------------------------------------------------------------------
namespace app\dice\controller\player_wallet_record;
use app\dice\helper\AdminScopeHelper;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\player_wallet_record\DicePlayerWalletRecordLogic;
use app\dice\validate\player_wallet_record\DicePlayerWalletRecordValidate;
@@ -47,6 +48,7 @@ class DicePlayerWalletRecordController extends BaseController
['create_time_max', ''],
]);
$query = $this->logic->search($where);
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$query->with([
'dicePlayer',
'operator',
@@ -63,7 +65,9 @@ class DicePlayerWalletRecordController extends BaseController
#[Permission('玩家钱包流水列表', 'dice:player_wallet_record:index:index')]
public function getPlayerOptions(Request $request): Response
{
$list = DicePlayer::field('id,username')->select();
$query = DicePlayer::field('id,username');
AdminScopeHelper::applyAdminScope($query, $this->adminInfo ?? null);
$list = $query->select();
$data = $list->map(function ($item) {
return ['id' => $item['id'], 'username' => $item['username'] ?? ''];
})->toArray();
@@ -83,10 +87,14 @@ class DicePlayerWalletRecordController extends BaseController
if ($playerId === null || $playerId === '') {
return $this->fail('缺少 player_id');
}
$player = DicePlayer::field('coin')->where('id', $playerId)->find();
$player = DicePlayer::field('coin,admin_id')->where('id', $playerId)->find();
if (!$player) {
return $this->fail('玩家不存在');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($player->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限操作该玩家');
}
return $this->success(['wallet_before' => (float) $player['coin']]);
}
@@ -100,12 +108,15 @@ class DicePlayerWalletRecordController extends BaseController
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
} else {
if (!$model) {
return $this->fail('未查找到信息');
}
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($model->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限查看该记录');
}
$data = is_array($model) ? $model : $model->toArray();
return $this->success($data);
}
/**
@@ -155,6 +166,14 @@ class DicePlayerWalletRecordController extends BaseController
return $this->fail('请先登录');
}
$player = DicePlayer::field('admin_id')->where('id', $playerId)->find();
if ($player) {
$allowedIds = AdminScopeHelper::getAllowedAdminIds($this->adminInfo ?? null);
if ($allowedIds !== null && !in_array((int) ($player->admin_id ?? 0), $allowedIds, true)) {
return $this->fail('无权限操作该玩家');
}
}
try {
$this->logic->adminOperate($data, $adminId);
return $this->success('操作成功');

View File

@@ -0,0 +1,197 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\controller\reward;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\logic\reward_config_record\DiceRewardConfigRecordLogic;
use app\dice\model\reward\DiceReward;
use app\dice\model\play_record_test\DicePlayRecordTest;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\BaseController;
use support\think\Db;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 奖励对照控制器dice_reward按方向分页列表 + 权重编辑)
*/
class DiceRewardController extends BaseController
{
/**
* 分页列表,按 direction 区分顺时针(0)/逆时针(1)
* 参数direction(必), tier(选), page, limit, orderField, orderType
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function index(Request $request): Response
{
$direction = $request->input('direction', null);
if ($direction === null || $direction === '') {
return $this->fail('请传入 direction0=顺时针 1=逆时针)');
}
$direction = (int) $direction;
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
return $this->fail('direction 必须为 0顺时针或 1逆时针');
}
$tier = $request->input('tier', '');
$page = (int) $request->input('page', 1);
$limit = (int) $request->input('limit', 10);
$orderField = $request->input('orderField', 'r.tier');
$orderType = $request->input('orderType', 'asc');
$logic = new DiceRewardLogic();
$data = $logic->getListWithConfig($direction, [
'tier' => $tier,
'orderField' => $orderField,
'orderType' => $orderType,
], $page, $limit);
return $this->success($data);
}
/**
* 权重编辑弹窗:按档位分组获取当前方向的配置+权重(单方向,用于兼容)
* 参数direction 0=顺时针 1=逆时针
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function weightRatioList(Request $request): Response
{
$direction = (int) $request->input('direction', 0);
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
$direction = DiceReward::DIRECTION_CLOCKWISE;
}
$logic = new DiceRewardLogic();
$data = $logic->getListGroupedByTierForDirection($direction);
return $this->success($data);
}
/**
* 权重编辑弹窗:按档位分组获取配置+顺时针/逆时针权重dice_reward 双方向)
* 返回与 reward_config 权重配比一致结构,供奖励对照页弹窗同时编辑 direction=0/1
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function weightRatioListWithDirection(Request $request): Response
{
$logic = new DiceRewardLogic();
$data = $logic->getListGroupedByTierWithDirection();
return $this->success($data);
}
/**
* 一键测试权重:创建测试记录并启动单进程后台执行,按付费/免费、顺逆方向交替写入 dice_play_record_test
* 参数lottery_config_id 可选,不选则传 paid_tier_weights / free_tier_weights 自定义档位;
* paid_s_count, paid_n_count, free_s_count, free_n_count或兼容旧版 s_count, n_count
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function startWeightTest(Request $request): Response
{
$post = is_array($request->post()) ? $request->post() : [];
$params = [
'lottery_config_id' => $post['lottery_config_id'] ?? null,
'paid_lottery_config_id' => $post['paid_lottery_config_id'] ?? null,
'free_lottery_config_id' => $post['free_lottery_config_id'] ?? null,
's_count' => $post['s_count'] ?? null,
'n_count' => $post['n_count'] ?? null,
'paid_s_count' => $post['paid_s_count'] ?? null,
'paid_n_count' => $post['paid_n_count'] ?? null,
'free_s_count' => $post['free_s_count'] ?? null,
'free_n_count' => $post['free_n_count'] ?? null,
'paid_tier_weights' => $post['paid_tier_weights'] ?? null,
'free_tier_weights' => $post['free_tier_weights'] ?? null,
];
$adminId = isset($this->adminInfo['id']) ? (int) $this->adminInfo['id'] : null;
try {
$logic = new DiceRewardConfigRecordLogic();
$recordId = $logic->createWeightTestRecord($params, $adminId);
return $this->success(['record_id' => $recordId]);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 查询一键测试进度total_play_count、over_play_count、status、remark
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function getTestProgress(Request $request): Response
{
$recordId = (int) $request->input('record_id', 0);
if ($recordId <= 0) {
return $this->fail('请传入 record_id');
}
$record = DiceRewardConfigRecord::find($recordId);
if (!$record) {
return $this->fail('记录不存在');
}
$arr = $record->toArray();
$data = [
'total_play_count' => (int) ($arr['total_play_count'] ?? 0),
'over_play_count' => (int) ($arr['over_play_count'] ?? 0),
'status' => (int) ($arr['status'] ?? 0),
'remark' => $arr['remark'] ?? null,
'result_counts' => $arr['result_counts'] ?? null,
'tier_counts' => $arr['tier_counts'] ?? null,
];
return $this->success($data);
}
/**
* 一键清空测试数据:清空 dice_play_record_test 表
*/
#[Permission('奖励对照列表', 'dice:reward:index:index')]
public function clearPlayRecordTest(Request $request): Response
{
try {
$table = (new DicePlayRecordTest())->getTable();
Db::execute('TRUNCATE TABLE `' . $table . '`');
return $this->success('已清空测试数据');
} catch (\Throwable $e) {
return $this->fail('清空失败:' . $e->getMessage());
}
}
/**
* 权重编辑弹窗:按方向+点数批量更新权重(写入 dice_reward
* 参数items: [{ grid_number, weight_clockwise, weight_counterclockwise }, ...]
*/
#[Permission('奖励对照修改', 'dice:reward:index:update')]
public function batchUpdateWeights(Request $request): Response
{
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$logic = new DiceRewardLogic();
$logic->batchUpdateWeights($items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 权重编辑弹窗:批量更新当前方向的权重(单方向,用于兼容)
* 参数direction(必), items: [{ id, weight }, ...]
*/
#[Permission('奖励对照修改', 'dice:reward:index:update')]
public function batchUpdateWeightsByDirection(Request $request): Response
{
$direction = (int) $request->post('direction', 0);
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
return $this->fail('direction 必须为 0顺时针或 1逆时针');
}
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$logic = new DiceRewardLogic();
$logic->batchUpdateWeightsByDirection($direction, $items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -8,6 +8,7 @@ namespace app\dice\controller\reward_config;
use plugin\saiadmin\basic\BaseController;
use app\dice\logic\reward_config\DiceRewardConfigLogic;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\validate\reward_config\DiceRewardConfigValidate;
use plugin\saiadmin\service\Permission;
use support\Request;
@@ -103,6 +104,29 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* 批量更新奖励索引配置第一页id、grid_number、ui_text、real_ev、tier、remark
* @param Request $request items: [{ id, grid_number?, ui_text?, real_ev?, tier?, remark? }, ...]
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdate(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBatchUpdateItems($items);
if ($err !== null) {
return $this->fail($err);
}
foreach ($items as $item) {
$this->validate('batch_update', array_merge($item, ['id' => $item['id']]));
}
$this->logic->batchUpdate($items);
return $this->success('保存成功');
}
/**
* 删除数据
* @param Request $request
@@ -123,4 +147,102 @@ class DiceRewardConfigController extends BaseController
}
}
/**
* T1-T5、BIGWIN 权重配比:按档位分组返回配置列表(含顺时针/逆时针权重,来自 dice_reward
* @param Request $request
* @return Response
*/
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
public function weightRatioList(Request $request): Response
{
$rewardLogic = new DiceRewardLogic();
$data = $rewardLogic->getListGroupedByTierWithDirection();
return $this->success($data);
}
/**
* T1-T5、BIGWIN 权重配比:按 DiceReward 主键 id 批量更新 weight写入 dice_reward修改后刷新缓存
* items: [ { id: DiceReward.id, weight: 1-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function batchUpdateWeights(Request $request): Response
{
$items = $request->post('items', []);
if (!is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
try {
$rewardLogic = new DiceRewardLogic();
$rewardLogic->batchUpdateWeights($items);
return $this->success('保存成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 大奖权重:按 grid_number 批量保存 BIGWIN 权重(仅更新 dice_reward_config 表,不操作 dice_reward
* items: [ { grid_number: 5-30, weight: 0-10000 }, ... ]
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function saveBigwinWeightsByGrid(Request $request): Response
{
$items = $request->post('items', []);
if (! is_array($items)) {
return $this->fail('参数 items 必须为数组');
}
$err = $this->logic->validateBigwinWeightItems($items);
if ($err !== null) {
return $this->fail($err);
}
$this->logic->batchUpdateBigwinWeight($items);
return $this->success('保存成功');
}
/**
* 创建奖励对照:按当前 dice_reward_config 为两种方向顺时针0、逆时针1生成所有色子可能对应的 dice_reward 记录
* 权重默认 1可在「奖励对照」页的权重编辑弹窗中调整
* @param Request $request
* @return Response
*/
#[Permission('奖励配置修改', 'dice:reward_config:index:update')]
public function createRewardReference(Request $request): Response
{
try {
$rewardLogic = new DiceRewardLogic();
$result = $rewardLogic->createRewardReferenceFromConfig();
return $this->success($result, '创建奖励对照成功');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
/**
* 权重配比测试:仅模拟落点统计,不创建游玩记录。按当前配置在内存中模拟 N 次抽奖,返回各 grid_number 落点次数,可选保存到 dice_reward_config_record。
* @param Request $request test_count: 100|500|1000, save_record: bool, lottery_config_id: int|null 奖池配置ID用于设定 T1-T5 概率
* @return Response
*/
#[Permission('奖励配置列表', 'dice:reward_config:index:index')]
public function runWeightTest(Request $request): Response
{
$testCount = (int) $request->post('test_count', 100);
$saveRecord = (bool) $request->post('save_record', true);
$adminId = isset($this->adminInfo['id']) ? (int) $this->adminInfo['id'] : null;
$lotteryConfigId = $request->post('lottery_config_id', null);
if ($lotteryConfigId !== null && $lotteryConfigId !== '') {
$lotteryConfigId = (int) $lotteryConfigId;
} else {
$lotteryConfigId = null;
}
try {
$result = $this->logic->runWeightTest($testCount, $saveRecord, $adminId, $lotteryConfigId);
return $this->success($result);
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -0,0 +1,167 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\controller\reward_config_record;
use app\dice\logic\reward_config_record\DiceRewardConfigRecordLogic;
use app\dice\validate\reward_config_record\DiceRewardConfigRecordValidate;
use plugin\saiadmin\basic\BaseController;
use plugin\saiadmin\app\model\system\SystemUser;
use plugin\saiadmin\service\Permission;
use support\Request;
use support\Response;
/**
* 奖励配置权重测试记录控制器
*/
class DiceRewardConfigRecordController extends BaseController
{
/**
* 构造函数
*/
public function __construct()
{
$this->logic = new DiceRewardConfigRecordLogic();
$this->validate = new DiceRewardConfigRecordValidate;
parent::__construct();
}
/**
* 数据列表
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录列表', 'dice:reward_config_record:index:index')]
public function index(Request $request): Response
{
$where = $request->more([
]);
$query = $this->logic->search($where);
$data = $this->logic->getList($query);
return $this->success($data);
}
/**
* 读取数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录读取', 'dice:reward_config_record:index:read')]
public function read(Request $request): Response
{
$id = $request->input('id', '');
$model = $this->logic->read($id);
if ($model) {
$data = is_array($model) ? $model : $model->toArray();
$data['admin_name'] = $this->getAdminName((int) ($data['admin_id'] ?? 0));
return $this->success($data);
} else {
return $this->fail('未查找到信息');
}
}
/**
* 根据管理员 ID 获取姓名realname 优先,否则 username
*/
private function getAdminName(int $adminId): string
{
if ($adminId <= 0) {
return '—';
}
$user = SystemUser::where('id', $adminId)->field('id,realname,username')->find();
if (!$user) {
return '';
}
$user = is_array($user) ? $user : $user->toArray();
$name = trim((string) ($user['realname'] ?? ''));
if ($name !== '') {
return $name;
}
$name = trim((string) ($user['username'] ?? ''));
return $name !== '' ? $name : (string) $adminId;
}
/**
* 保存数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录添加', 'dice:reward_config_record:index:save')]
public function save(Request $request): Response
{
$data = $request->post();
$this->validate('save', $data);
$result = $this->logic->add($data);
if ($result) {
return $this->success('添加成功');
} else {
return $this->fail('添加失败');
}
}
/**
* 更新数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录修改', 'dice:reward_config_record:index:update')]
public function update(Request $request): Response
{
$data = $request->post();
$this->validate('update', $data);
$result = $this->logic->edit($data['id'], $data);
if ($result) {
return $this->success('修改成功');
} else {
return $this->fail('修改失败');
}
}
/**
* 删除数据
* @param Request $request
* @return Response
*/
#[Permission('奖励配置权重测试记录删除', 'dice:reward_config_record:index:destroy')]
public function destroy(Request $request): Response
{
$ids = $request->post('ids', '');
if (empty($ids)) {
return $this->fail('请选择要删除的数据');
}
$result = $this->logic->destroy($ids);
if ($result) {
return $this->success('删除成功');
} else {
return $this->fail('删除失败');
}
}
/**
* 导入:测试记录 → DiceReward、DiceRewardConfig(BIGWIN)、DiceLotteryPoolConfig(付费/免费 T1-T5)
* @param Request $request record_id, paid_lottery_config_id(可选), free_lottery_config_id(可选), lottery_config_id(兼容旧版)
*/
#[Permission('奖励配置权重测试记录列表', 'dice:reward_config_record:index:index')]
public function importFromRecord(Request $request): Response
{
$recordId = (int) $request->post('record_id', 0);
if ($recordId <= 0) {
return $this->fail('请指定测试记录');
}
$paidId = $request->post('paid_lottery_config_id', null);
$freeId = $request->post('free_lottery_config_id', null);
$legacyId = $request->post('lottery_config_id', null);
$paidLotteryConfigId = $paidId !== null && $paidId !== '' ? (int) $paidId : null;
$freeLotteryConfigId = $freeId !== null && $freeId !== '' ? (int) $freeId : null;
$lotteryConfigId = $legacyId !== null && $legacyId !== '' ? (int) $legacyId : null;
try {
$this->logic->importFromRecord($recordId, $paidLotteryConfigId, $freeLotteryConfigId, $lotteryConfigId);
return $this->success('导入成功,已刷新 DiceReward、DiceRewardConfig(BIGWIN)、奖池配置');
} catch (\plugin\saiadmin\exception\ApiException $e) {
return $this->fail($e->getMessage());
}
}
}

View File

@@ -0,0 +1,60 @@
<?php
declare(strict_types=1);
namespace app\dice\helper;
use plugin\saiadmin\app\model\system\SystemUser;
/**
* 管理员数据范围辅助类
* 用于获取当前管理员及其部门下属管理员可访问的数据范围
*/
class AdminScopeHelper
{
/**
* 获取当前管理员可访问的 admin_id 列表
* 超级管理员(id=1) 返回 null 表示不限制
* 普通管理员返回其本人及部门下属管理员的 id 列表
*
* @param array|null $adminInfo 当前登录管理员信息(含 id、deptList
* @return int[]|null null=不限制(超级管理员),否则为可访问的 admin_id 数组
*/
public static function getAllowedAdminIds(?array $adminInfo): ?array
{
if (empty($adminInfo) || !isset($adminInfo['id'])) {
return [];
}
$adminId = (int) $adminInfo['id'];
if ($adminId <= 1) {
return null;
}
$deptList = $adminInfo['deptList'] ?? [];
if (empty($deptList) || !isset($deptList['id'])) {
return [$adminId];
}
$query = SystemUser::field('id');
$query->auth($deptList);
$ids = $query->column('id');
return array_map('intval', $ids ?: []);
}
/**
* 对查询应用 admin_id 范围过滤
*
* @param object $query ThinkORM 查询对象
* @param array|null $adminInfo 当前登录管理员信息
* @return void
*/
public static function applyAdminScope($query, ?array $adminInfo): void
{
$allowedIds = self::getAllowedAdminIds($adminInfo);
if ($allowedIds === null) {
return;
}
if (empty($allowedIds)) {
$query->whereRaw('1=0');
return;
}
$query->whereIn('admin_id', $allowedIds);
}
}

View File

@@ -0,0 +1,27 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\config;
use plugin\saiadmin\basic\eloquent\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\config\DiceConfig;
/**
* 摇色子配置逻辑层
*/
class DiceConfigLogic extends BaseLogic
{
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceConfig();
}
}

View File

@@ -0,0 +1,112 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\lottery_pool_config;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use support\think\Cache;
/**
* 色子奖池配置逻辑层
*/
class DiceLotteryPoolConfigLogic extends BaseLogic
{
/** Redis 当前彩金池type=0 实例key无则按 type=0 创建 */
private const REDIS_KEY_CURRENT_POOL = 'api:game:lottery_pool:default';
private const EXPIRE = 86400 * 7;
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceLotteryPoolConfig();
}
/**
* 获取当前彩金池:从 Redis 读取实例profit_amount 每次从 DB 实时读取以保证与抽奖累加一致
*
* @return array{id:int,name:string,safety_line:int,t1_weight:int,t2_weight:int,t3_weight:int,t4_weight:int,t5_weight:int,profit_amount:float}
*/
public function getCurrentPool(): array
{
$cached = Cache::get(self::REDIS_KEY_CURRENT_POOL);
if ($cached && is_string($cached)) {
$data = json_decode($cached, true);
if (is_array($data)) {
$config = DiceLotteryPoolConfig::find($data['id'] ?? 0);
$profit = 0.0;
if ($config) {
$profit = isset($config->profit_amount) ? (float) $config->profit_amount : (isset($config->ev) ? (float) $config->ev : 0.0);
} else {
$profit = (float) ($data['profit_amount'] ?? 0);
}
$data['profit_amount'] = $profit;
return $data;
}
}
$config = DiceLotteryPoolConfig::where('type', 0)->find();
if (!$config) {
throw new ApiException('未找到 type=0 的奖池配置,请先创建');
}
$row = $config->toArray();
$profitAmount = isset($row['profit_amount']) ? (float) $row['profit_amount'] : (isset($row['ev']) ? (float) $row['ev'] : 0.0);
$pool = [
'id' => (int) $row['id'],
'name' => (string) ($row['name'] ?? ''),
'safety_line' => (int) ($row['safety_line'] ?? 0),
't1_weight' => (int) ($row['t1_weight'] ?? 0),
't2_weight' => (int) ($row['t2_weight'] ?? 0),
't3_weight' => (int) ($row['t3_weight'] ?? 0),
't4_weight' => (int) ($row['t4_weight'] ?? 0),
't5_weight' => (int) ($row['t5_weight'] ?? 0),
'profit_amount' => $profitAmount,
];
Cache::set(self::REDIS_KEY_CURRENT_POOL, json_encode($pool), self::EXPIRE);
return $pool;
}
/**
* 更新当前彩金池:仅允许修改 safety_line、t1_weightt5_weight不修改 profit_amount
* 同时更新 Redis 与 DB 中 type=0 的记录
*
* @param array{safety_line?:int,t1_weight?:int,t2_weight?:int,t3_weight?:int,t4_weight?:int,t5_weight?:int} $data
*/
public function updateCurrentPool(array $data): void
{
$pool = $this->getCurrentPool();
$id = (int) $pool['id'];
$config = DiceLotteryPoolConfig::find($id);
if (!$config) {
throw new ApiException('奖池配置不存在');
}
$allow = ['safety_line', 't1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'];
$update = [];
foreach ($allow as $k) {
if (array_key_exists($k, $data)) {
if ($k === 'safety_line') {
$update[$k] = (int) $data[$k];
} else {
$update[$k] = max(0, min(100, (int) $data[$k]));
}
}
}
if (empty($update)) {
return;
}
DiceLotteryPoolConfig::where('id', $id)->update($update);
$pool = array_merge($pool, $update);
$refreshed = DiceLotteryPoolConfig::find($id);
$pool['profit_amount'] = $refreshed && (isset($refreshed->profit_amount) || isset($refreshed->ev))
? (float) ($refreshed->profit_amount ?? $refreshed->ev)
: (float) ($pool['profit_amount'] ?? 0);
Cache::set(self::REDIS_KEY_CURRENT_POOL, json_encode($pool), self::EXPIRE);
}
}

View File

@@ -43,16 +43,18 @@ class DicePlayRecordLogic extends BaseLogic
}
/**
* 将 roll_array 从数组转为 JSON 字符串
* 将 roll_array 转为 JSON 字符串,并确保 roll_number 与摇取点数一致
*/
private function normalizeRollArray(array $data): array
{
if (!array_key_exists('roll_array', $data)) {
return $data;
}
$val = $data['roll_array'];
if (is_array($val)) {
$data['roll_array'] = json_encode($val, JSON_UNESCAPED_UNICODE);
if (array_key_exists('roll_array', $data)) {
$val = $data['roll_array'];
if (is_array($val)) {
$data['roll_array'] = json_encode($val, JSON_UNESCAPED_UNICODE);
if (!isset($data['roll_number'])) {
$data['roll_number'] = array_sum($val);
}
}
}
return $data;
}

View File

@@ -4,24 +4,24 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\logic\lottery_config;
namespace app\dice\logic\play_record_test;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\play_record_test\DicePlayRecordTest;
/**
* 色子奖池配置逻辑层
* 玩家抽奖记录(测试数据)逻辑层
*/
class DiceLotteryConfigLogic extends BaseLogic
class DicePlayRecordTestLogic extends BaseLogic
{
/**
* 构造函数
*/
public function __construct()
{
$this->model = new DiceLotteryConfig();
$this->model = new DicePlayRecordTest();
}
}

View File

@@ -73,8 +73,10 @@ class DicePlayerWalletRecordLogic extends BaseLogic
DicePlayer::where('id', $playerId)->update(['coin' => $walletAfter]);
$playerAdminId = ($player->admin_id ?? null) ? (int) $player->admin_id : null;
$record = [
'player_id' => $playerId,
'admin_id' => $playerAdminId,
'coin' => $type === 3 ? $coin : -$coin,
'type' => $type,
'wallet_before' => $walletBefore,

View File

@@ -0,0 +1,444 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\logic\reward;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward_config\DiceRewardConfig;
use plugin\saiadmin\exception\ApiException;
use support\think\Db;
/**
* 奖励对照逻辑层DiceReward
* 权重 1-10000区分顺时针/逆时针,修改后刷新 DiceReward 缓存
*/
class DiceRewardLogic
{
private const WEIGHT_MIN = 1;
private const WEIGHT_MAX = 10000;
/** 档位键 */
private const TIER_KEYS = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
/**
* 分页列表(按方向筛选,关联 dice_reward_config 展示 grid_number、ui_text、real_ev、remark
* @param int $direction 0=顺时针 1=逆时针
* @param array{tier?: string, orderField?: string, orderType?: string} $where tier 档位筛选
* @param int $page
* @param int $limit
* @return array{total: int, per_page: int, current_page: int, data: array}
*/
public function getListWithConfig(int $direction, array $where, int $page = 1, int $limit = 10): array
{
$tier = isset($where['tier']) ? trim((string) $where['tier']) : '';
$orderField = isset($where['orderField']) && $where['orderField'] !== '' ? (string) $where['orderField'] : 'r.tier';
$orderType = isset($where['orderType']) && strtoupper((string) $where['orderType']) === 'DESC' ? 'desc' : 'asc';
$query = DiceReward::alias('r')
->where('r.direction', $direction)
->field('r.id,r.tier,r.direction,r.end_index,r.weight,r.grid_number,r.start_index,r.ui_text,r.real_ev,r.remark,r.type,r.create_time,r.update_time')
->order($orderField, $orderType)
->order('r.end_index', 'asc');
if ($tier !== '') {
$query->where('r.tier', $tier);
}
$paginator = $query->paginate($limit, false, ['page' => $page]);
$arr = $paginator->toArray();
$data = isset($arr['data']) ? $arr['data'] : $arr['records'] ?? [];
$total = (int) ($arr['total'] ?? 0);
$perPage = (int) ($arr['per_page'] ?? $limit);
$currentPage = (int) ($arr['current_page'] ?? $page);
foreach ($data as $i => $row) {
if (isset($row['id']) && $row['id'] !== '' && $row['id'] !== null) {
$data[$i]['id'] = (int) $row['id'];
} else {
$data[$i]['id'] = isset($row['end_index']) ? (int) $row['end_index'] : 0;
}
$data[$i]['start_index'] = isset($row['start_index']) && $row['start_index'] !== '' && $row['start_index'] !== null
? (int) $row['start_index']
: 0;
}
return [
'total' => $total,
'per_page' => $perPage,
'current_page' => $currentPage,
'data' => $data,
];
}
/**
* 按单方向批量更新权重(仅更新当前方向的 weight并刷新缓存
* @param int $direction 0=顺时针 1=逆时针
* @param array<int, array{id: int, weight: int}> $items id 为 end_indexDiceRewardConfig.id
*/
public function batchUpdateWeightsByDirection(int $direction, array $items): void
{
if (empty($items)) {
return;
}
foreach ($items as $item) {
if (!is_array($item)) {
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
if ($id <= 0) {
throw new ApiException('存在无效的配置ID');
}
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
$tier = DiceRewardConfig::where('id', $id)->value('tier');
if ($tier === null || $tier === '') {
throw new ApiException('配置ID ' . $id . ' 不存在或档位为空');
}
$tier = (string) $tier;
$affected = DiceReward::where('tier', $tier)->where('direction', $direction)->where('end_index', $id)->update(['weight' => $weight]);
if ($affected === 0) {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = $direction;
$m->end_index = $id;
$m->weight = $weight;
$m->save();
}
}
DiceReward::refreshCache();
}
/**
* 按档位+单方向返回列表(用于权重编辑弹窗:当前方向下按档位分组的配置+权重)
* @param int $direction 0=顺时针 1=逆时针
* @return array<string, array> 键 T1|T2|...|BIGWIN值为该档位下带 weight 的行数组
*/
public function getListGroupedByTierForDirection(int $direction): array
{
$configInstance = DiceRewardConfig::getCachedInstance();
$byTier = $configInstance['by_tier'] ?? [];
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$result = [];
foreach (self::TIER_KEYS as $tier) {
$result[$tier] = [];
$rows = $byTier[$tier] ?? [];
$dirRows = $byTierDirection[$tier][$direction] ?? [];
$weightMap = [];
foreach ($dirRows as $r) {
$eid = isset($r['end_index']) ? (int) $r['end_index'] : 0;
$weightMap[$eid] = isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : 1;
}
foreach ($rows as $row) {
$id = isset($row['id']) ? (int) $row['id'] : 0;
$result[$tier][] = [
'id' => $id,
'grid_number' => $row['grid_number'] ?? 0,
'ui_text' => $row['ui_text'] ?? '',
'real_ev' => $row['real_ev'] ?? 0,
'remark' => $row['remark'] ?? '',
'tier' => $tier,
'weight' => $weightMap[$id] ?? 1,
];
}
}
return $result;
}
/**
* 按档位+方向返回 DiceReward 列表(用于权重配比弹窗),直接读 dice_reward 表,不依赖 config
* 每行含 reward_id(DiceReward 主键,用于按 id 更新权重)、id(end_index 展示用)、grid_number、ui_text、real_ev、remark、weight
*
* @return array<string, array{0: array, 1: array}>
*/
public function getListGroupedByTierWithDirection(): array
{
$rewardInstance = DiceReward::getCachedInstance();
$byTierDirection = $rewardInstance['by_tier_direction'] ?? [];
$result = [];
foreach (self::TIER_KEYS as $tier) {
$result[$tier] = [0 => [], 1 => []];
foreach ([0, 1] as $direction) {
$rows = $byTierDirection[$tier][$direction] ?? [];
foreach ($rows as $r) {
$result[$tier][$direction][] = [
'reward_id' => isset($r['id']) ? (int) $r['id'] : 0,
'id' => isset($r['end_index']) ? (int) $r['end_index'] : 0,
'grid_number' => isset($r['grid_number']) ? (int) $r['grid_number'] : 0,
'ui_text' => (string) ($r['ui_text'] ?? ''),
'real_ev' => $r['real_ev'] ?? 0,
'remark' => (string) ($r['remark'] ?? ''),
'weight' => isset($r['weight']) ? max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, (int) $r['weight'])) : self::WEIGHT_MIN,
];
}
}
}
return $result;
}
/**
* 批量更新权重:直接按 DiceReward 主键 id 更新 weight不依赖 direction/grid_number
*
* @param array<int, array{id: int, weight: int}> $items 每项 id 为 dice_reward 表主键weight 为 1-10000
* @throws ApiException
*/
public function batchUpdateWeights(array $items): void
{
if (empty($items)) {
return;
}
foreach ($items as $item) {
if (!is_array($item)) {
continue;
}
$id = isset($item['id']) ? (int) $item['id'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : self::WEIGHT_MIN;
if ($id <= 0) {
throw new ApiException('存在无效的 DiceReward id');
}
$weight = max(self::WEIGHT_MIN, min(self::WEIGHT_MAX, $weight));
DiceReward::where('id', $id)->update(['weight' => $weight]);
}
DiceReward::refreshCache();
}
/** BIGWIN 权重范围0=0% 中奖10000=100% 中奖grid_number=5/30 固定 100% 不可改 */
private const BIGWIN_WEIGHT_MAX = 10000;
/**
* 按 grid_number 获取 BIGWIN 档位权重(取顺时针方向,用于编辑展示)
* 若 DiceReward 无该点数则 5/30 返回 10000其余返回 0
*/
public function getBigwinWeightByGridNumber(int $gridNumber): int
{
$inst = DiceReward::getCachedInstance();
$rows = $inst['by_tier_direction']['BIGWIN'][DiceReward::DIRECTION_CLOCKWISE] ?? [];
foreach ($rows as $row) {
if ((int) ($row['grid_number'] ?? 0) === $gridNumber) {
return min(self::BIGWIN_WEIGHT_MAX, (int) ($row['weight'] ?? self::BIGWIN_WEIGHT_MAX));
}
}
return in_array($gridNumber, [5, 30], true) ? self::BIGWIN_WEIGHT_MAX : 0;
}
/**
* 更新 BIGWIN 档位某点数的权重(顺/逆时针同时更新0=0% 中奖10000=100% 中奖
* 表 dice_reward 唯一键为 (direction, grid_number),同一点数同一方向仅一条记录,故先按该键查找再更新,避免重复插入
*/
public function updateBigwinWeight(int $gridNumber, int $weight): void
{
$weight = min(self::BIGWIN_WEIGHT_MAX, max(0, $weight));
$config = DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->find();
if (! $config) {
return;
}
$configArr = $config->toArray();
foreach ([DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE] as $direction) {
// 按唯一键 (direction, grid_number) 查找,存在则更新,不存在则插入
$row = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->find();
if ($row) {
$row->tier = 'BIGWIN';
$row->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$row->start_index = (int) ($configArr['id'] ?? $row->start_index);
$row->end_index = (int) ($configArr['id'] ?? $row->end_index);
$row->ui_text = (string) ($configArr['ui_text'] ?? $row->ui_text);
$row->real_ev = (float) ($configArr['real_ev'] ?? $row->real_ev);
$row->remark = (string) ($configArr['remark'] ?? $row->remark);
$row->type = $configArr['type'] ?? $row->type;
$row->save();
} else {
$m = new DiceReward();
$m->tier = 'BIGWIN';
$m->direction = $direction;
$m->grid_number = (int) $gridNumber;
$m->start_index = (int) ($configArr['id'] ?? 0);
$m->end_index = (int) ($configArr['id'] ?? 0);
$m->ui_text = (string) ($configArr['ui_text'] ?? '');
$m->real_ev = (float) ($configArr['real_ev'] ?? 0);
$m->remark = (string) ($configArr['remark'] ?? '');
$m->type = $configArr['type'] ?? null;
$m->weight = $weight > 0 ? $weight : self::WEIGHT_MIN;
$m->save();
}
}
DiceReward::refreshCache();
}
/** 盘面格数(用于顺时针/逆时针计算 end_index */
private const BOARD_SIZE = 26;
/** 点数摇取范围5-30顺时针与逆时针均需创建 */
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 创建奖励对照:先清空 dice_reward 表,再按两种方向为点数 5-30 生成记录。
*
* DiceReward 记录数据规则(与 config 通过 end_index 关联):
* - 方向direction = 0顺时针/ 1逆时针
* - 摇取点数grid_number
* - 起始索引start_index = DiceRewardConfig::where('grid_number', $grid_number)->first()->id
* - 结束索引顺时针end_index = ($start_index + $grid_number) % 26对 26 取余)
* - 结束索引逆时针end_index = ($start_index - $grid_number >= 0) ? ($start_index - $grid_number) : (26 + $start_index - $grid_number)
* - 奖励档位tier = DiceRewardConfig::where('id', $end_index)->first()->tier
* - 显示uiui_text = DiceRewardConfig::where('id', $end_index)->first()->ui_text
* - 实际中奖real_ev = DiceRewardConfig::where('id', $end_index)->first()->real_ev
* - 备注remark = DiceRewardConfig::where('id', $end_index)->first()->remark
* - 类型type = DiceRewardConfig::where('id', $end_index)->first()->type-2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格)
* - weight 默认 1后续在权重编辑弹窗设置
*
* 例如顺时针摇取点数为 5 时start_index = 配置中 grid_number=5 对应格位的 id
* 结束位置 = (起始位置 + grid_number) % 26再取该位置的 config 的 id 作为 end_index。
* 使用「按 id 排序后的盘面位置 0-25」做环形计算避免 config.id 非连续时取模结果找不到;
* 唯一键为 (direction, grid_number),保证每个点数、每个方向各一条记录,不因 end_index 相同而覆盖。
*
* @return array{created_clockwise: int, created_counterclockwise: int, updated_clockwise: int, updated_counterclockwise: int, skipped: int}
* @throws ApiException
*/
public function createRewardReferenceFromConfig(): array
{
$list = DiceRewardConfig::order('id', 'asc')->select()->toArray();
if (empty($list)) {
throw new ApiException('奖励配置为空,请先维护 dice_reward_config');
}
$configCount = count($list);
if ($configCount < self::BOARD_SIZE) {
throw new ApiException(
'奖励配置需覆盖 26 个格位id 0-25 或 1-26当前仅 ' . $configCount . ' 条,无法完整生成 5-30 共26个点数、顺时针与逆时针的奖励对照'
);
}
$table = (new DiceReward())->getTable();
Db::execute('DELETE FROM `' . $table . '`');
DiceReward::refreshCache();
// 按 id 排序后,盘面位置 0..25 对应 $list[$pos],避免 config.id 非 0-25/1-26 时取模结果找不到
$gridToPosition = [];
foreach ($list as $pos => $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn >= self::GRID_NUMBER_MIN && $gn <= self::GRID_NUMBER_MAX && !isset($gridToPosition[$gn])) {
$gridToPosition[$gn] = $pos;
}
}
$createdCw = 0;
$createdCcw = 0;
$updatedCw = 0;
$updatedCcw = 0;
$skipped = 0;
for ($gridNumber = self::GRID_NUMBER_MIN; $gridNumber <= self::GRID_NUMBER_MAX; $gridNumber++) {
if (!isset($gridToPosition[$gridNumber])) {
$skipped++;
continue;
}
$startPos = $gridToPosition[$gridNumber];
$startRow = $list[$startPos];
$startId = isset($startRow['id']) ? (int) $startRow['id'] : 0;
$endPosCw = ($startPos + $gridNumber) % self::BOARD_SIZE;
$endPosCcw = $startPos - $gridNumber >= 0 ? $startPos - $gridNumber : self::BOARD_SIZE + $startPos - $gridNumber;
$configCw = $list[$endPosCw] ?? null;
$configCcw = $list[$endPosCcw] ?? null;
$endIdCw = $configCw !== null && isset($configCw['id']) ? (int) $configCw['id'] : 0;
$endIdCcw = $configCcw !== null && isset($configCcw['id']) ? (int) $configCcw['id'] : 0;
if ($configCw !== null) {
$tier = isset($configCw['tier']) ? trim((string) $configCw['tier']) : '';
if ($tier !== '') {
// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
$weightCw = isset($configCw['weight']) && $configCw['weight'] !== null
? $configCw['weight']
: self::WEIGHT_MIN;
$payloadCw = [
'tier' => $tier,
'weight' => $weightCw,
'grid_number' => $gridNumber,
'start_index' => $startId,
'end_index' => $endIdCw,
'ui_text' => $configCw['ui_text'] ?? '',
'real_ev' => $configCw['real_ev'] ?? null,
'remark' => $configCw['remark'] ?? '',
'type' => isset($configCw['type']) ? (int) $configCw['type'] : 0,
];
$existing = DiceReward::where('direction', DiceReward::DIRECTION_CLOCKWISE)->where('grid_number', $gridNumber)->find();
if ($existing) {
DiceReward::where('id', $existing->id)->update($payloadCw);
$updatedCw++;
} else {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = DiceReward::DIRECTION_CLOCKWISE;
$m->end_index = $endIdCw;
$m->weight = $weightCw;
$m->grid_number = $gridNumber;
$m->start_index = $startId;
$m->ui_text = $configCw['ui_text'] ?? '';
$m->real_ev = $configCw['real_ev'] ?? null;
$m->remark = $configCw['remark'] ?? '';
$m->type = isset($configCw['type']) ? (int) $configCw['type'] : 0;
$m->save();
$createdCw++;
}
}
}
if ($configCcw !== null) {
$tier = isset($configCcw['tier']) ? trim((string) $configCcw['tier']) : '';
if ($tier !== '') {
// 使用对应奖励配置的 weight 作为格子权重(若未配置则退回最小权重)
$weightCcw = isset($configCcw['weight']) && $configCcw['weight'] !== null
? $configCcw['weight']
: self::WEIGHT_MIN;
$payloadCcw = [
'tier' => $tier,
'weight' => $weightCcw,
'grid_number' => $gridNumber,
'start_index' => $startId,
'end_index' => $endIdCcw,
'ui_text' => $configCcw['ui_text'] ?? '',
'real_ev' => $configCcw['real_ev'] ?? null,
'remark' => $configCcw['remark'] ?? '',
'type' => isset($configCcw['type']) ? (int) $configCcw['type'] : 0,
];
$existing = DiceReward::where('direction', DiceReward::DIRECTION_COUNTERCLOCKWISE)->where('grid_number', $gridNumber)->find();
if ($existing) {
DiceReward::where('id', $existing->id)->update($payloadCcw);
$updatedCcw++;
} else {
$m = new DiceReward();
$m->tier = $tier;
$m->direction = DiceReward::DIRECTION_COUNTERCLOCKWISE;
$m->end_index = $endIdCcw;
$m->weight = $weightCcw;
$m->grid_number = $gridNumber;
$m->start_index = $startId;
$m->ui_text = $configCcw['ui_text'] ?? '';
$m->real_ev = $configCcw['real_ev'] ?? null;
$m->remark = $configCcw['remark'] ?? '';
$m->type = isset($configCcw['type']) ? (int) $configCcw['type'] : 0;
$m->save();
$createdCcw++;
}
}
}
}
DiceReward::refreshCache();
return [
'created_clockwise' => $createdCw,
'created_counterclockwise' => $createdCcw,
'updated_clockwise' => $updatedCw,
'updated_counterclockwise' => $updatedCcw,
'skipped' => $skipped,
];
}
}

View File

@@ -6,22 +6,408 @@
// +----------------------------------------------------------------------
namespace app\dice\logic\reward_config;
use app\dice\logic\reward\DiceRewardLogic;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\utils\Helper;
use app\dice\model\reward_config\DiceRewardConfig;
use support\Log;
/**
* 奖励配置逻辑层
* 奖励配置逻辑层DiceRewardConfig
* weight 1-10000各档位权重和不限制
*/
class DiceRewardConfigLogic extends BaseLogic
{
/**
* 构造函数
*/
/** weight 取值范围 */
private const WEIGHT_MIN = 1;
private const WEIGHT_MAX = 10000;
public function __construct()
{
$this->model = new DiceRewardConfig();
}
/**
* 新增:保存后刷新缓存(权重已迁移至 dice_reward 表)
*/
public function add(array $data): mixed
{
$result = parent::add($data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 修改保存后刷新缓存BIGWIN 的 weight 直接写入 dice_reward_config 表,抽奖时从 Config 读取
*/
public function edit($id, array $data): mixed
{
$result = parent::edit($id, $data);
DiceRewardConfig::refreshCache();
return $result;
}
/**
* 为列表/分页数据中的 BIGWIN 行附加 weight来自 DiceReward 缓存)
*/
public function enrichBigwinWeight(array $listResult): array
{
$key = isset($listResult['data']) ? 'data' : (isset($listResult['records']) ? 'records' : null);
if ($key === null || empty($listResult[$key])) {
return $listResult;
}
$rewardLogic = new DiceRewardLogic();
foreach ($listResult[$key] as $i => $row) {
if (isset($row['tier']) && $row['tier'] === 'BIGWIN' && isset($row['grid_number'])) {
$listResult[$key][$i]['weight'] = $rewardLogic->getBigwinWeightByGridNumber((int) $row['grid_number']);
}
}
return $listResult;
}
/** 奖励索引必须为 26 条id 为 025点数 530 各出现一次 */
private const BATCH_INDEX_COUNT = 26;
private const INDEX_ID_MIN = 0;
private const INDEX_ID_MAX = 25;
private const GRID_NUMBER_MIN = 5;
private const GRID_NUMBER_MAX = 30;
/**
* 校验批量更新项(奖励索引表单独立提交,可能只含非 BIGWIN 的若干条)
* - 每项必须包含 id、grid_numbergrid_number 须在 530提交项内 grid_number 不能重复
* - 若为 26 条则额外校验id 为 025 各一、grid_number 为 530 各一
* @return string|null 校验失败返回错误信息,通过返回 null
*/
public function validateBatchUpdateItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$ids = [];
$gridNumbers = [];
foreach ($items as $item) {
if (! array_key_exists('id', $item) || $item['id'] === null || $item['id'] === '') {
return '每项必须包含 id';
}
$id = (int) $item['id'];
$ids[] = $id;
if (! array_key_exists('grid_number', $item)) {
return '每项必须包含 grid_number';
}
$gn = (int) $item['grid_number'];
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$gridDuplicates = $this->findDuplicateValues($gridNumbers);
if ($gridDuplicates !== []) {
sort($gridDuplicates);
return '色子点数在本批内不能重复,重复的点数为:' . implode('、', $gridDuplicates);
}
$cnt = count($items);
if ($cnt === self::BATCH_INDEX_COUNT) {
foreach ($ids as $id) {
if ($id < self::INDEX_ID_MIN || $id > self::INDEX_ID_MAX) {
return '索引 id 只能为 ' . self::INDEX_ID_MIN . '' . self::INDEX_ID_MAX . ',当前存在 id=' . $id;
}
}
$idDuplicates = $this->findDuplicateValues($ids);
if ($idDuplicates !== []) {
sort($idDuplicates);
return '索引 id 必须为 025 各出现一次不能重复,重复的 id 为:' . implode('、', $idDuplicates);
}
$requiredIds = range(self::INDEX_ID_MIN, self::INDEX_ID_MAX);
if (array_diff($requiredIds, $ids) !== [] || array_diff($ids, $requiredIds) !== []) {
return '索引 id 必须且只能为 025 各一个';
}
$requiredGrid = range(self::GRID_NUMBER_MIN, self::GRID_NUMBER_MAX);
if (array_diff($requiredGrid, $gridNumbers) !== [] || array_diff($gridNumbers, $requiredGrid) !== []) {
return '色子点数必须且只能为 530 各一个';
}
}
return null;
}
/**
* 找出数组中出现多于一次的值
* @param array $arr
* @return array 重复出现的值(去重)
*/
private function findDuplicateValues(array $arr): array
{
$counts = array_count_values($arr);
$duplicates = [];
foreach ($counts as $value => $count) {
if ($count > 1) {
$duplicates[] = $value;
}
}
return $duplicates;
}
/**
* 批量更新奖励索引配置grid_number、ui_text、real_ev、tier、remark不含 weightBIGWIN 权重单独接口)
* @param array $items 每项 [id, grid_number?, ui_text?, real_ev?, tier?, remark?]
*/
public function batchUpdate(array $items): void
{
foreach ($items as $row) {
if (! array_key_exists('id', $row) || $row['id'] === null || $row['id'] === '') {
continue;
}
$id = (int) $row['id'];
$data = [];
foreach (['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'remark'] as $field) {
if (array_key_exists($field, $row)) {
$data[$field] = $row[$field];
}
}
if (! empty($data)) {
parent::edit($id, $data);
}
}
DiceRewardConfig::refreshCache();
}
/**
* 校验大奖权重提交项:点数 530本批内 grid_number 不能重复
* @return string|null 校验失败返回错误信息(含重复的点数),通过返回 null
*/
public function validateBigwinWeightItems(array $items): ?string
{
if (count($items) === 0) {
return '提交数据不能为空';
}
$gridNumbers = [];
foreach ($items as $row) {
$gn = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if ($gn < self::GRID_NUMBER_MIN || $gn > self::GRID_NUMBER_MAX) {
return '色子点数 grid_number 只能为 ' . self::GRID_NUMBER_MIN . '' . self::GRID_NUMBER_MAX . ',当前存在 ' . $gn;
}
$gridNumbers[] = $gn;
}
$duplicates = $this->findDuplicateValues($gridNumbers);
if ($duplicates !== []) {
sort($duplicates);
return '大奖权重本批内点数不能重复,重复的点数为:' . implode('、', $duplicates);
}
return null;
}
/**
* 批量更新 BIGWIN 档位权重(仅写 dice_reward_config 表,不操作 dice_reward
* @param array $items 每项 [grid_number => 5-30, weight => 0-10000]
*/
public function batchUpdateBigwinWeight(array $items): void
{
$weightMin = 0;
$weightMax = 10000;
foreach ($items as $row) {
$gridNumber = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 0;
if ($gridNumber < 5 || $gridNumber > 30) {
continue;
}
$weight = max($weightMin, min($weightMax, $weight));
$this->model->where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
DiceRewardConfig::refreshCache();
}
/**
* 删除后刷新缓存
*/
public function destroy($ids): bool
{
$result = parent::destroy($ids);
if ($result) {
DiceRewardConfig::refreshCache();
}
return $result;
}
/**
* 按档位分组返回奖励配置列表(仅配置,权重在 dice_reward 表;权重配比请用 DiceRewardLogic::getListGroupedByTierWithDirection
*/
public function getListGroupedByTier(): array
{
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'];
$list = $this->model->whereIn('tier', $tiers)->order('tier')->order('id')->select()->toArray();
$grouped = [];
foreach ($tiers as $t) {
$grouped[$t] = [];
}
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '' && isset($grouped[$tier])) {
$grouped[$tier][] = $row;
}
}
return $grouped;
}
/** 测试时档位权重均为 0 的异常标识 */
private const EXCEPTION_WEIGHT_ALL_ZERO = 'REWARD_WEIGHT_ALL_ZERO';
/**
* 按权重抽取一条配置(与 PlayStartLogic 抽奖逻辑一致,仅 weight>0 参与)
*/
private static function drawRewardByWeight(array $rewards): array
{
if (empty($rewards)) {
throw new \InvalidArgumentException('rewards 不能为空');
}
$candidateWeights = [];
foreach ($rewards as $i => $row) {
$w = isset($row['weight']) ? (float) $row['weight'] : 0.0;
if ($w > 0) {
$candidateWeights[$i] = $w;
}
}
$total = (float) array_sum($candidateWeights);
if ($total > 0) {
$r = (random_int(0, PHP_INT_MAX - 1) / (float) PHP_INT_MAX) * $total;
$acc = 0.0;
foreach ($candidateWeights as $i => $w) {
$acc += $w;
if ($r < $acc) {
return $rewards[$i];
}
}
return $rewards[array_key_last($candidateWeights)];
}
throw new \RuntimeException(self::EXCEPTION_WEIGHT_ALL_ZERO);
}
/**
* 按档位权重数组抽取 T1-T5
*/
private static function drawTierByWeightArray(array $tiers, array $weights): string
{
$total = array_sum($weights);
if ($total <= 0) {
return $tiers[random_int(0, count($tiers) - 1)];
}
$r = random_int(1, (int) $total);
$acc = 0;
foreach ($weights as $i => $w) {
$acc += (int) $w;
if ($r <= $acc) {
return $tiers[$i];
}
}
return $tiers[count($tiers) - 1];
}
/**
* 运行权重配比测试:仅按当前配置在内存中模拟 N 次抽奖,统计各 grid_number 落点数量。
* 不创建任何游玩记录DicePlayRecord、不扣券、不写钱包仅用于验证权重配比效果。
*
* @param int $testCount 测试次数 100/500/1000/5000/10000
* @param bool $saveRecord 是否保存到 dice_reward_config_record测试记录表非游玩记录
* @param int|null $adminId 执行人管理员ID
* @param int|null $lotteryConfigId 奖池配置IDDiceLotteryPoolConfig用于设定 T1-T5 档位概率;不传则使用 type=0 的配置或均等
* @return array{counts: array<int,int>, record_id: int|null} counts 为 grid_number=>出现次数
*/
public function runWeightTest(int $testCount, bool $saveRecord = true, ?int $adminId = null, ?int $lotteryConfigId = null): array
{
$allowedCounts = [100, 500, 1000, 5000, 10000];
if (!in_array($testCount, $allowedCounts, true)) {
throw new ApiException('测试次数仅支持 100、500、1000、5000、10000');
}
$grouped = [];
foreach (['T1', 'T2', 'T3', 'T4', 'T5', 'BIGWIN'] as $t) {
$grouped[$t] = $this->model::getCachedByTierForDirection($t, 0);
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$tierWeights = [1, 1, 1, 1, 1];
$config = null;
if ($lotteryConfigId !== null && $lotteryConfigId > 0) {
$config = DiceLotteryPoolConfig::find($lotteryConfigId);
}
if (!$config) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
}
if ($config) {
$tierWeights = [
(int) ($config->t1_weight ?? 0),
(int) ($config->t2_weight ?? 0),
(int) ($config->t3_weight ?? 0),
(int) ($config->t4_weight ?? 0),
(int) ($config->t5_weight ?? 0),
];
if (array_sum($tierWeights) <= 0) {
$tierWeights = [1, 1, 1, 1, 1];
}
}
$counts = [];
$maxRetry = 20;
for ($i = 0; $i < $testCount; $i++) {
$tier = self::drawTierByWeightArray($tiers, $tierWeights);
$rewards = $grouped[$tier] ?? [];
if (empty($rewards)) {
continue;
}
$attempt = 0;
while ($attempt < $maxRetry) {
try {
$chosen = self::drawRewardByWeight($rewards);
$gridNumber = isset($chosen['grid_number']) ? (int) $chosen['grid_number'] : 0;
if ($gridNumber >= 5 && $gridNumber <= 30) {
$counts[$gridNumber] = ($counts[$gridNumber] ?? 0) + 1;
}
break;
} catch (\RuntimeException $e) {
if ($e->getMessage() === self::EXCEPTION_WEIGHT_ALL_ZERO) {
$attempt++;
continue;
}
throw $e;
}
}
}
$snapshot = [];
foreach ($grouped as $tierKey => $rows) {
foreach ($rows as $row) {
$snapshot[] = [
'id' => (int) ($row['id'] ?? 0),
'grid_number' => (int) ($row['grid_number'] ?? 0),
'tier' => (string) ($row['tier'] ?? ''),
'weight' => (int) ($row['weight'] ?? 0),
];
}
}
$tierWeightsSnapshot = [
'T1' => $tierWeights[0] ?? 0,
'T2' => $tierWeights[1] ?? 0,
'T3' => $tierWeights[2] ?? 0,
'T4' => $tierWeights[3] ?? 0,
'T5' => $tierWeights[4] ?? 0,
];
$recordId = null;
if ($saveRecord) {
$record = new DiceRewardConfigRecord();
$record->test_count = $testCount;
$record->weight_config_snapshot = $snapshot;
$record->tier_weights_snapshot = $tierWeightsSnapshot;
$record->lottery_config_id = $config ? (int) $config->id : null;
$record->result_counts = $counts;
$record->admin_id = $adminId;
$record->create_time = date('Y-m-d H:i:s');
$record->save();
$recordId = (int) $record->id;
}
return ['counts' => $counts, 'record_id' => $recordId];
}
}

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@@ -0,0 +1,413 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\logic\reward_config_record;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\reward\DiceReward;
use app\dice\model\reward\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use plugin\saiadmin\basic\think\BaseLogic;
use plugin\saiadmin\exception\ApiException;
use plugin\saiadmin\app\model\system\SystemUser;
/**
* 奖励配置权重测试记录逻辑层
*/
class DiceRewardConfigRecordLogic extends BaseLogic
{
public function __construct()
{
$this->model = new DiceRewardConfigRecord();
}
/**
* 分页列表,并为每条记录附加 admin_name管理员姓名realname 或 username
*/
public function getList($query): mixed
{
$result = parent::getList($query);
if (!is_array($result)) {
return $result;
}
$rows = $result['data'] ?? $result['records'] ?? null;
if (!is_array($rows) || empty($rows)) {
return $result;
}
$adminIds = array_unique(array_filter(array_column($rows, 'admin_id')));
$nameMap = $this->getAdminNameMap($adminIds);
$key = isset($result['data']) ? 'data' : 'records';
foreach ($result[$key] as &$row) {
$aid = isset($row['admin_id']) ? (int) $row['admin_id'] : 0;
$row['admin_name'] = $nameMap[$aid] ?? ($aid > 0 ? '' : '—');
}
unset($row);
return $result;
}
/**
* 根据管理员 ID 列表获取 id => 姓名realname 优先,否则 username
* @param array $adminIds
* @return array<int, string>
*/
private function getAdminNameMap(array $adminIds): array
{
if (empty($adminIds)) {
return [];
}
$list = SystemUser::whereIn('id', $adminIds)->field('id,realname,username')->select()->toArray();
$map = [];
foreach ($list as $user) {
$user = is_array($user) ? $user : (array) $user;
$id = (int) ($user['id'] ?? 0);
$name = trim((string) ($user['realname'] ?? ''));
if ($name === '') {
$name = trim((string) ($user['username'] ?? ''));
}
$map[$id] = $name !== '' ? $name : (string) $id;
}
return $map;
}
/**
* 将测试记录导入DiceReward权重快照、DiceRewardConfigBIGWIN weight、DiceLotteryPoolConfig付费/免费 T1-T5
* @param int $recordId 测试记录 ID
* @param int|null $paidLotteryConfigId 导入付费档位概率到的奖池type=0不传则用记录 paid_lottery_config_id
* @param int|null $freeLotteryConfigId 导入免费档位概率到的奖池type=1不传则用记录 free_lottery_config_id
* @param int|null $lotteryConfigId 兼容旧版:不传 paid/free 时用作统一奖池
*/
public function importFromRecord(int $recordId, ?int $paidLotteryConfigId = null, ?int $freeLotteryConfigId = null, ?int $lotteryConfigId = null): void
{
$record = $this->model->find($recordId);
if (!$record) {
throw new ApiException('测试记录不存在');
}
$record = is_array($record) ? $record : $record->toArray();
$snapshot = $record['weight_config_snapshot'] ?? null;
if (is_string($snapshot)) {
$snapshot = json_decode($snapshot, true);
}
if (is_array($snapshot) && !empty($snapshot)) {
foreach ($snapshot as $item) {
$direction = isset($item['direction']) ? (int) $item['direction'] : null;
$gridNumber = isset($item['grid_number']) ? (int) $item['grid_number'] : 0;
$weight = isset($item['weight']) ? (int) $item['weight'] : 1;
$weight = max(1, min(10000, $weight));
if (!in_array($direction, [DiceReward::DIRECTION_CLOCKWISE, DiceReward::DIRECTION_COUNTERCLOCKWISE], true)) {
continue;
}
if ($gridNumber <= 0) {
continue;
}
$tier = isset($item['tier']) ? (string) $item['tier'] : '';
if ($tier === '') {
// 若快照中未带 tier则尝试按方向+点数从现有配置中取
$tierFromDb = DiceReward::where('direction', $direction)->where('grid_number', $gridNumber)->value('tier');
$tier = $tierFromDb !== null ? (string) $tierFromDb : '';
}
// 仅按方向 + 点数更新 DiceReward若存在则更新不存在才插入避免唯一键冲突
$reward = DiceReward::where('direction', $direction)
->where('grid_number', $gridNumber)
->find();
if ($reward) {
$reward->weight = $weight;
// 若快照中有 tier补齐 tier 信息
if ($tier !== '' && (string) $reward->tier !== $tier) {
$reward->tier = $tier;
}
$reward->save();
} else {
$m = new DiceReward();
if ($tier !== '') {
$m->tier = $tier;
}
$m->direction = $direction;
$m->grid_number = $gridNumber;
$m->weight = $weight;
$m->save();
}
}
DiceReward::refreshCache();
}
// 使用记录中的 bigwin_weight JSON 将 BIGWIN 概率导入到 DiceRewardConfig
$recordBigwinWeight = $record['bigwin_weight'] ?? null;
if (is_string($recordBigwinWeight)) {
$decoded = json_decode($recordBigwinWeight, true);
$recordBigwinWeight = is_array($decoded) ? $decoded : null;
}
if (is_array($recordBigwinWeight) && !empty($recordBigwinWeight)) {
foreach ($recordBigwinWeight as $grid => $w) {
$gridNumber = (int) $grid;
$weight = (int) $w;
if ($gridNumber <= 0) {
continue;
}
if ($weight < 0) {
$weight = 0;
}
DiceRewardConfig::where('tier', 'BIGWIN')
->where('grid_number', $gridNumber)
->update(['weight' => $weight]);
}
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
$tierSnapshot = $record['tier_weights_snapshot'] ?? null;
if (is_string($tierSnapshot)) {
$tierSnapshot = json_decode($tierSnapshot, true);
}
$paidWeights = $record['paid_tier_weights'] ?? null;
if (is_string($paidWeights)) {
$paidWeights = json_decode($paidWeights, true);
}
$freeWeights = $record['free_tier_weights'] ?? null;
if (is_string($freeWeights)) {
$freeWeights = json_decode($freeWeights, true);
}
$fallbackLotteryId = $lotteryConfigId > 0 ? $lotteryConfigId : (isset($record['lottery_config_id']) && (int) $record['lottery_config_id'] > 0 ? (int) $record['lottery_config_id'] : null);
$paidTargetId = $paidLotteryConfigId > 0 ? $paidLotteryConfigId : ($fallbackLotteryId ?? (isset($record['paid_lottery_config_id']) && (int) $record['paid_lottery_config_id'] > 0 ? (int) $record['paid_lottery_config_id'] : null));
$freeTargetId = $freeLotteryConfigId > 0 ? $freeLotteryConfigId : (isset($record['free_lottery_config_id']) && (int) $record['free_lottery_config_id'] > 0 ? (int) $record['free_lottery_config_id'] : null);
// tier_weights_snapshot 新结构:['paid' => [...], 'free' => [...]]
$snapshotPaid = null;
$snapshotFree = null;
if (is_array($tierSnapshot) && !empty($tierSnapshot)) {
if (array_key_exists('paid', $tierSnapshot) || array_key_exists('free', $tierSnapshot)) {
if (isset($tierSnapshot['paid']) && is_array($tierSnapshot['paid'])) {
$snapshotPaid = $tierSnapshot['paid'];
}
if (isset($tierSnapshot['free']) && is_array($tierSnapshot['free'])) {
$snapshotFree = $tierSnapshot['free'];
}
} else {
// 兼容旧结构:直接就是一个 T1-T5 的数组,视为付费
$snapshotPaid = $tierSnapshot;
}
}
$paidData = is_array($paidWeights) && !empty($paidWeights) ? $paidWeights : $snapshotPaid;
$freeData = is_array($freeWeights) && !empty($freeWeights) ? $freeWeights : $snapshotFree;
if (is_array($paidData) && $paidTargetId > 0) {
$pool = DiceLotteryPoolConfig::find($paidTargetId);
if (!$pool) {
throw new ApiException('付费奖池配置不存在');
}
$update = [
't1_weight' => (int) ($paidData['T1'] ?? $paidData['t1'] ?? 0),
't2_weight' => (int) ($paidData['T2'] ?? $paidData['t2'] ?? 0),
't3_weight' => (int) ($paidData['T3'] ?? $paidData['t3'] ?? 0),
't4_weight' => (int) ($paidData['T4'] ?? $paidData['t4'] ?? 0),
't5_weight' => (int) ($paidData['T5'] ?? $paidData['t5'] ?? 0),
];
DiceLotteryPoolConfig::where('id', $paidTargetId)->update($update);
}
if (is_array($freeData) && $freeTargetId > 0) {
$pool = DiceLotteryPoolConfig::find($freeTargetId);
if (!$pool) {
throw new ApiException('免费奖池配置不存在');
}
$update = [
't1_weight' => (int) ($freeData['T1'] ?? $freeData['t1'] ?? 0),
't2_weight' => (int) ($freeData['T2'] ?? $freeData['t2'] ?? 0),
't3_weight' => (int) ($freeData['T3'] ?? $freeData['t3'] ?? 0),
't4_weight' => (int) ($freeData['T4'] ?? $freeData['t4'] ?? 0),
't5_weight' => (int) ($freeData['T5'] ?? $freeData['t5'] ?? 0),
];
DiceLotteryPoolConfig::where('id', $freeTargetId)->update($update);
}
DiceRewardConfig::refreshCache();
DiceRewardConfig::clearRequestInstance();
}
/**
* 创建一键测试权重记录并返回 ID供后台执行器按付费/免费、顺逆方向交替写入 dice_play_record_test
* 支持两种模式1选择奖池配置 lottery_config_id档位概率取自配置2不选配置使用自定义 paid_tier_weights / free_tier_weights
* @param array|int $params 数组lottery_config_id(可选), paid_s_count, paid_n_count, free_s_count, free_n_count或兼容旧版传 4 个 int 时视为 (paid_s_count, paid_n_count, free_s_count, free_n_count)
* @param int|null $adminId 执行人(旧版 4 参调用时第二参为 paid_n_count此处不传 adminId
* @return int 记录 ID
* @throws ApiException
*/
public function createWeightTestRecord(array|int $params, mixed $adminIdOrFreeS = null, mixed $freeSOrFreeN = null, mixed $freeN = null): int
{
$adminId = null;
if (!is_array($params)) {
// 兼容旧版调用createWeightTestRecord(paid_s_count, paid_n_count, free_s_count, free_n_count)
$params = [
'paid_s_count' => (int) $params,
'paid_n_count' => (int) $adminIdOrFreeS,
'free_s_count' => (int) $freeSOrFreeN,
'free_n_count' => (int) $freeN,
];
} else {
$adminId = $adminIdOrFreeS !== null && $adminIdOrFreeS !== '' ? (int) $adminIdOrFreeS : null;
}
$allowed = [100, 500, 1000, 5000];
$lotteryConfigId = isset($params['lottery_config_id']) ? (int) $params['lottery_config_id'] : 0;
$paidConfigId = isset($params['paid_lottery_config_id']) ? (int) $params['paid_lottery_config_id'] : 0;
$freeConfigId = isset($params['free_lottery_config_id']) ? (int) $params['free_lottery_config_id'] : 0;
if ($paidConfigId <= 0 && $lotteryConfigId > 0) {
$paidConfigId = $lotteryConfigId;
}
if ($freeConfigId <= 0 && $lotteryConfigId > 0) {
$freeConfigId = $lotteryConfigId;
}
$paidS = isset($params['paid_s_count']) ? (int) $params['paid_s_count'] : (int) ($params['s_count'] ?? 0);
$paidN = isset($params['paid_n_count']) ? (int) $params['paid_n_count'] : (int) ($params['n_count'] ?? 0);
$freeS = (int) ($params['free_s_count'] ?? 0);
$freeN = (int) ($params['free_n_count'] ?? 0);
foreach ([$paidS, $paidN, $freeS, $freeN] as $c) {
if ($c !== 0 && !in_array($c, $allowed, true)) {
throw new ApiException('各抽奖次数仅支持 0、100、500、1000、5000');
}
}
$total = $paidS + $paidN + $freeS + $freeN;
if ($total <= 0) {
throw new ApiException('付费或免费至少一种方向次数之和大于 0');
}
$snapshot = [];
// 档位权重快照:区分付费/免费,结构为 ['paid' => [...], 'free' => [...]]
$tierWeightsSnapshot = [
'paid' => null,
'free' => null,
];
$paidTierWeights = null;
$freeTierWeights = null;
// 来自 DiceReward 的当前权重快照(按方向+点数),用于权重测试模拟
$instance = DiceReward::getCachedInstance();
$byTierDirection = $instance['by_tier_direction'] ?? [];
foreach ($byTierDirection as $tier => $byDir) {
foreach ($byDir as $dir => $rows) {
foreach ($rows as $row) {
$snapshot[] = [
// 不再记录 DiceReward.id只记录方向、点数和、档位与权重
'direction' => (int) $dir,
'grid_number' => (int) ($row['grid_number'] ?? 0),
'tier' => (string) ($tier ?? ''),
'weight' => (int) ($row['weight'] ?? 0),
];
}
}
}
// BIGWIN 概率快照从 DiceRewardConfig 读取(例如豹子号配置)
// JSON 结构 {"grid_number": weight, ...}
$bigwinWeights = [];
$bigwinConfigs = DiceRewardConfig::getCachedByTier('BIGWIN');
foreach ($bigwinConfigs as $cfg) {
$grid = isset($cfg['grid_number']) ? (int) $cfg['grid_number'] : 0;
if ($grid <= 0) {
continue;
}
$w = isset($cfg['weight']) ? (int) $cfg['weight'] : 0;
$bigwinWeights[$grid] = $w;
}
if ($paidConfigId > 0) {
$config = DiceLotteryPoolConfig::find($paidConfigId);
if (!$config) {
throw new ApiException('付费奖池配置不存在');
}
$tierWeightsSnapshot['paid'] = [
'T1' => (int) ($config->t1_weight ?? 0),
'T2' => (int) ($config->t2_weight ?? 0),
'T3' => (int) ($config->t3_weight ?? 0),
'T4' => (int) ($config->t4_weight ?? 0),
'T5' => (int) ($config->t5_weight ?? 0),
];
} else {
$paidTierWeights = $params['paid_tier_weights'] ?? null;
if (!is_array($paidTierWeights)) {
throw new ApiException('付费未选择奖池配置时请填写付费自定义档位概率T1T5');
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
foreach ($tiers as $t) {
$v = (int) ($paidTierWeights[$t] ?? 0);
if ($v < 0 || $v > 100) {
throw new ApiException('付费档位概率每档只能 0-100%');
}
$paidTierWeights[$t] = $v;
}
$paidSum = array_sum(array_intersect_key($paidTierWeights, array_flip($tiers)));
if ($paidSum > 100) {
throw new ApiException('付费档位概率 T1T5 之和不能超过 100%');
}
$tierWeightsSnapshot['paid'] = $paidTierWeights;
}
if ($freeConfigId > 0) {
$config = DiceLotteryPoolConfig::find($freeConfigId);
if (!$config) {
throw new ApiException('免费奖池配置不存在');
}
$tierWeightsSnapshot['free'] = [
'T1' => (int) ($config->t1_weight ?? 0),
'T2' => (int) ($config->t2_weight ?? 0),
'T3' => (int) ($config->t3_weight ?? 0),
'T4' => (int) ($config->t4_weight ?? 0),
'T5' => (int) ($config->t5_weight ?? 0),
];
} else {
$freeTierWeights = $params['free_tier_weights'] ?? null;
if (!is_array($freeTierWeights)) {
throw new ApiException('免费未选择奖池配置时请填写免费自定义档位概率T1T5');
}
$tiers = ['T1', 'T2', 'T3', 'T4', 'T5'];
foreach ($tiers as $t) {
$v = (int) ($freeTierWeights[$t] ?? 0);
if ($v < 0 || $v > 100) {
throw new ApiException('免费档位概率每档只能 0-100%');
}
$freeTierWeights[$t] = $v;
}
$freeSum = array_sum(array_intersect_key($freeTierWeights, array_flip($tiers)));
if ($freeSum > 100) {
throw new ApiException('免费档位概率 T1T5 之和不能超过 100%');
}
$tierWeightsSnapshot['free'] = $freeTierWeights;
}
// 兼容:若某一侧未配置,则保存为空数组,方便前端直接解构
if (!is_array($tierWeightsSnapshot['paid'])) {
$tierWeightsSnapshot['paid'] = [];
}
if (!is_array($tierWeightsSnapshot['free'])) {
$tierWeightsSnapshot['free'] = [];
}
$record = new DiceRewardConfigRecord();
$record->test_count = $total;
$record->weight_config_snapshot = $snapshot;
$record->tier_weights_snapshot = $tierWeightsSnapshot;
$record->lottery_config_id = $lotteryConfigId > 0 ? $lotteryConfigId : null;
$record->paid_lottery_config_id = $paidConfigId > 0 ? $paidConfigId : null;
$record->free_lottery_config_id = $freeConfigId > 0 ? $freeConfigId : null;
$record->total_play_count = $total;
$record->over_play_count = 0;
$record->status = DiceRewardConfigRecord::STATUS_RUNNING;
$record->remark = null;
$record->s_count = $paidS + $paidN;
$record->n_count = $freeS + $freeN;
$record->paid_s_count = $paidS;
$record->paid_n_count = $paidN;
$record->free_s_count = $freeS;
$record->free_n_count = $freeN;
$record->paid_tier_weights = $paidTierWeights;
$record->free_tier_weights = $freeTierWeights;
$record->result_counts = [];
$record->tier_counts = null;
$record->bigwin_weight = $bigwinWeights ?: null;
$record->admin_id = $adminId;
$record->create_time = date('Y-m-d H:i:s');
$record->save();
return (int) $record->id;
}
}

View File

@@ -0,0 +1,223 @@
<?php
declare(strict_types=1);
namespace app\dice\logic\reward_config_record;
use app\api\logic\PlayStartLogic;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\play_record_test\DicePlayRecordTest;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use support\Log;
/**
* 一键测试权重:单进程后台执行模拟摇色子,写入 dice_play_record_test 并更新 dice_reward_config_record 进度
*/
class WeightTestRunner
{
private const BATCH_SIZE = 10;
/**
* 执行指定测试记录:按付费/免费、顺/逆方向交替模拟(付费顺→付费逆→免费顺→免费逆),每 10 条写入一次测试表并更新进度
* 支持1lottery_config_id 有值时用奖池配置档位权重2无值时用记录中的 paid_tier_weights / free_tier_weights
* @param int $recordId dice_reward_config_record.id
*/
public function run(int $recordId): void
{
$record = DiceRewardConfigRecord::find($recordId);
if (!$record) {
Log::error("WeightTestRunner: 记录不存在 record_id={$recordId}");
return;
}
$paidS = (int) ($record->paid_s_count ?? 0);
$paidN = (int) ($record->paid_n_count ?? 0);
$freeS = (int) ($record->free_s_count ?? 0);
$freeN = (int) ($record->free_n_count ?? 0);
if ($paidS + $paidN + $freeS + $freeN <= 0) {
$sCount = (int) ($record->s_count ?? 0);
$nCount = (int) ($record->n_count ?? 0);
$total = $sCount + $nCount;
if ($total <= 0) {
$this->markFailed($recordId, '抽奖次数必须大于 0');
return;
}
$paidS = $sCount;
$paidN = $nCount;
} else {
$total = $paidS + $paidN + $freeS + $freeN;
}
$paidConfigId = (int) ($record->paid_lottery_config_id ?? 0);
$freeConfigId = (int) ($record->free_lottery_config_id ?? 0);
if ($paidConfigId <= 0) {
$paidConfigId = (int) ($record->lottery_config_id ?? 0);
}
if ($freeConfigId <= 0) {
$freeConfigId = (int) ($record->lottery_config_id ?? 0);
}
$paidConfig = $paidConfigId > 0 ? DiceLotteryPoolConfig::find($paidConfigId) : null;
$freeConfig = $freeConfigId > 0 ? DiceLotteryPoolConfig::find($freeConfigId) : null;
if ($paidConfigId > 0 && !$paidConfig) {
$this->markFailed($recordId, '付费奖池配置不存在');
return;
}
if ($freeConfigId > 0 && !$freeConfig) {
$this->markFailed($recordId, '免费奖池配置不存在');
return;
}
$paidTierWeights = null;
$freeTierWeights = null;
if ($paidConfig === null) {
$paidTierWeights = $record->paid_tier_weights;
if (!is_array($paidTierWeights) || $paidTierWeights === []) {
$this->markFailed($recordId, '付费未选奖池时需提供 paid_tier_weights');
return;
}
}
if ($freeConfig === null) {
$freeTierWeights = $record->free_tier_weights;
if (!is_array($freeTierWeights) || $freeTierWeights === []) {
$this->markFailed($recordId, '免费未选奖池时需提供 free_tier_weights');
return;
}
}
$playLogic = new PlayStartLogic();
$resultCounts = [];
$tierCounts = [];
$buffer = [];
$done = 0;
try {
for ($i = 0; $i < $paidS; $i++) {
$row = $playLogic->simulateOnePlay($paidConfig, 0, 0, $paidTierWeights);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $paidN; $i++) {
$row = $playLogic->simulateOnePlay($paidConfig, 1, 0, $paidTierWeights);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $freeS; $i++) {
$row = $playLogic->simulateOnePlay($freeConfig, 0, 1, $freeTierWeights);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
for ($i = 0; $i < $freeN; $i++) {
$row = $playLogic->simulateOnePlay($freeConfig, 1, 1, $freeTierWeights);
$this->aggregate($row, $resultCounts, $tierCounts);
$buffer[] = $this->rowForInsert($row, $recordId);
$done++;
$this->flushIfNeeded($buffer, $recordId, $done, $total, $resultCounts, $tierCounts);
}
if (!empty($buffer)) {
$this->insertBuffer($buffer);
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
}
// 平台赚取金额:通过关联 DicePlayRecordTestreward_config_record_id统计
$this->markSuccess($recordId, $resultCounts, $tierCounts);
} catch (\Throwable $e) {
Log::error('WeightTestRunner exception: ' . $e->getMessage(), ['record_id' => $recordId, 'trace' => $e->getTraceAsString()]);
$this->markFailed($recordId, $e->getMessage());
}
}
private function aggregate(array $row, array &$resultCounts, array &$tierCounts): void
{
$grid = (int) ($row['roll_number_for_count'] ?? $row['roll_number'] ?? 0);
if ($grid >= 5 && $grid <= 30) {
$resultCounts[$grid] = ($resultCounts[$grid] ?? 0) + 1;
}
$tier = (string) ($row['tier'] ?? '');
if ($tier !== '') {
$tierCounts[$tier] = ($tierCounts[$tier] ?? 0) + 1;
}
}
private function rowForInsert(array $row, int $rewardConfigRecordId): array
{
$out = [
'reward_config_record_id' => $rewardConfigRecordId,
];
$keys = [
'player_id', 'admin_id', 'lottery_config_id', 'lottery_type', 'is_win', 'win_coin',
'super_win_coin', 'reward_win_coin', 'use_coins', 'direction', 'reward_config_id',
'start_index', 'target_index', 'roll_array', 'roll_number', 'lottery_name', 'status',
];
foreach ($keys as $k) {
if (array_key_exists($k, $row)) {
$out[$k] = $row[$k];
}
}
return $out;
}
private function flushIfNeeded(array &$buffer, int $recordId, int $done, int $total, array $resultCounts, array $tierCounts): void
{
if (count($buffer) < self::BATCH_SIZE) {
return;
}
$this->insertBuffer($buffer);
$buffer = [];
$this->updateProgress($recordId, $done, $resultCounts, $tierCounts);
}
private function insertBuffer(array $rows): void
{
if (empty($rows)) {
return;
}
foreach ($rows as $row) {
DicePlayRecordTest::create($row);
}
}
private function updateProgress(int $recordId, int $overPlayCount, array $resultCounts, array $tierCounts): void
{
$record = DiceRewardConfigRecord::find($recordId);
if ($record) {
$record->over_play_count = $overPlayCount;
$record->result_counts = $resultCounts;
$record->tier_counts = $tierCounts;
$record->save();
}
}
/**
* 标记测试成功并记录平台总盈利 platform_profit
* 通过关联 DicePlayRecordTestreward_config_record_id统计付费(lottery_type=0)次数×100 - win_coin 求和
*/
private function markSuccess(int $recordId, array $resultCounts, array $tierCounts): void
{
$record = DiceRewardConfigRecord::find($recordId);
if ($record) {
// 平台盈利通过关联测试记录统计
$platformProfit = DiceRewardConfigRecord::computePlatformProfitFromRelated($recordId);
// 落点统计也通过关联测试记录重新统计,避免模拟过程异常导致为空
$dbResultCounts = DiceRewardConfigRecord::computeResultCountsFromRelated($recordId);
$record->status = DiceRewardConfigRecord::STATUS_SUCCESS;
$record->result_counts = !empty($dbResultCounts) ? $dbResultCounts : $resultCounts;
$record->tier_counts = $tierCounts;
$record->remark = null;
$record->platform_profit = $platformProfit;
$record->save();
}
}
private function markFailed(int $recordId, string $message): void
{
DiceRewardConfigRecord::where('id', $recordId)->update([
'status' => DiceRewardConfigRecord::STATUS_FAIL,
'remark' => mb_substr($message, 0, 500),
'platform_profit' => null,
]);
}
}

View File

@@ -0,0 +1,83 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\config;
use plugin\saiadmin\basic\eloquent\BaseModel;
/**
* 摇色子配置模型
*
* dice_config 摇色子配置
*
* @property $id ID
* @property $name 配置名称
* @property $group 分组
* @property $title 标题
* @property $title_en 标题(英文)
* @property $value 值
* @property $value_en 值(英文)
* @property $create_time 创建时间
* @property $update_time 修改时间
*/
class DiceConfig extends BaseModel
{
/**
* 数据表主键
* @var string
*/
protected $primaryKey = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_config';
/**
* 是否自动维护 create_time / update_time继承基类 CREATED_AT / UPDATED_AT
* @var bool
*/
public $timestamps = true;
/**
* 属性转换
*/
protected function casts(): array
{
return array_merge(parent::casts(), [
]);
}
/**
* 配置名称 搜索
*/
public function searchNameAttr($query, $value)
{
$query->where('name', 'like', '%'.$value.'%');
}
/**
* 分组 搜索
*/
public function searchGroupAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$query->where('group', '=', $value);
}
/**
* 标题 搜索
*/
public function searchTitleAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$query->where('title', 'like', '%' . $value . '%');
}
}

View File

@@ -4,7 +4,7 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\lottery_config;
namespace app\dice\model\lottery_pool_config;
use plugin\saiadmin\basic\think\BaseModel;
@@ -20,13 +20,14 @@ use plugin\saiadmin\basic\think\BaseModel;
* @property $safety_line 安全线
* @property $create_time 创建时间
* @property $update_time 修改时间
* @property $t1_wight T1池权重
* @property $t2_wight T2池权重
* @property $t3_wight T3池权重
* @property $t4_wight T4池权重
* @property $t5_wight T5池权重
* @property $t1_weight T1池权重
* @property $t2_weight T2池权重
* @property $t3_weight T3池权重
* @property $t4_weight T4池权重
* @property $t5_weight T5池权重
* @property $profit_amount 池子累计盈利(每局抽奖累加 100-real_ev仅展示不可编辑
*/
class DiceLotteryConfig extends BaseModel
class DiceLotteryPoolConfig extends BaseModel
{
/**
* 数据表主键
@@ -48,4 +49,13 @@ class DiceLotteryConfig extends BaseModel
$query->where('name', 'like', '%'.$value.'%');
}
/**
* 奖池类型 搜索type=0/1/2 等)
*/
public function searchTypeAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('type', '=', $value);
}
}
}

View File

@@ -6,9 +6,9 @@
// +----------------------------------------------------------------------
namespace app\dice\model\play_record;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use app\dice\model\player\DicePlayer;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward\DiceRewardConfig;
use plugin\saiadmin\basic\think\BaseModel;
use think\model\relation\BelongsTo;
@@ -19,16 +19,20 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 玩家id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $lottery_config_id 彩金池配置
* @property $lottery_type 抽奖类型
* @property $is_win 中奖
* @property $win_coin 赢取平台币
* @property $is_win 是否中大奖:豹子号[1,1,1,1,1]~[6,6,6,6,6]为1否则0
* @property $win_coin 赢取平台币= super_win_coin + reward_win_coin
* @property $super_win_coin 中大奖平台币(豹子时发放)
* @property $reward_win_coin 摇色子中奖平台币
* @property $direction 方向:0=顺时针,1=逆时针
* @property $reward_config_id 奖励配置id
* @property $lottery_id 奖池
* @property $start_index 起始索引
* @property $target_index 结束索引
* @property $roll_array 摇取点数,格式:[1,2,3,4,5]5个点数
* @property $roll_number 摇取点数和5个色子点数之和5-30
* @property $lottery_name 奖池名
* @property $status 状态:0=超时/失败 1=成功
* @property $create_time 创建时间
@@ -67,12 +71,12 @@ class DicePlayRecord extends BaseModel
}
/**
* 彩金配置
* 关联模型 diceLotteryConfig
* 彩金配置
* 关联模型 diceLotteryPoolConfig
*/
public function diceLotteryConfig(): BelongsTo
public function diceLotteryPoolConfig(): BelongsTo
{
return $this->belongsTo(DiceLotteryConfig::class, 'lottery_config_id', 'id');
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
/** 按玩家用户名模糊dicePlayer.username */
@@ -89,13 +93,13 @@ class DicePlayRecord extends BaseModel
}
}
/** 按彩金池配置名称模糊diceLotteryConfig.name */
/** 按彩金池配置名称模糊diceLotteryPoolConfig.name */
public function searchLotteryConfigNameAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$ids = DiceLotteryConfig::where('name', 'like', '%' . $value . '%')->column('id');
$ids = DiceLotteryPoolConfig::where('name', 'like', '%' . $value . '%')->column('id');
if (!empty($ids)) {
$query->whereIn('lottery_config_id', $ids);
} else {
@@ -103,6 +107,58 @@ class DicePlayRecord extends BaseModel
}
}
/**
* 读取 roll_array 时:若为空且 roll_number 在 530则按点数和生成默认 5 个色子数组,避免“点数和有值但五个点数空”的展示问题
* @param mixed $value 库中原始值JSON 字符串或 null
* @param array $data 当前记录数据
* @return array 5 个元素的数组,每项 16
*/
public function getRollArrayAttr($value, $data = []): array
{
$arr = [];
if (is_string($value) && $value !== '') {
$decoded = json_decode($value, true);
$arr = is_array($decoded) ? $decoded : [];
} elseif (is_array($value)) {
$arr = $value;
}
$sum = isset($data['roll_number']) ? (int) $data['roll_number'] : 0;
if (count($arr) === 5 && array_sum($arr) === $sum) {
$valid = true;
foreach ($arr as $v) {
if (!is_numeric($v) || (int) $v < 1 || (int) $v > 6) {
$valid = false;
break;
}
}
if ($valid) {
return array_map('intval', array_slice($arr, 0, 5));
}
}
if ($sum >= 5 && $sum <= 30) {
return self::defaultRollArrayForSum($sum);
}
return array_slice(array_map('intval', $arr), 0, 5);
}
/**
* 根据点数和生成默认 5 个色子数组(每项 16用于补全缺失的 roll_array
*/
public static function defaultRollArrayForSum(int $sum): array
{
$sum = max(5, min(30, $sum));
$base = (int) floor($sum / 5);
$rem = $sum - 5 * $base;
$arr = array_fill(0, 5, $base);
for ($i = 0; $i < $rem; $i++) {
$arr[$i]++;
}
$arr = array_map(function ($v) {
return max(1, min(6, (int) $v));
}, $arr);
return array_values($arr);
}
/** 抽奖类型 */
public function searchLotteryTypeAttr($query, $value)
{
@@ -111,7 +167,25 @@ class DicePlayRecord extends BaseModel
}
}
/** 中奖 */
/**
* 是否豹子号中大奖5 个点数相同且为 1~6 之一(含 [6,6,6,6,6]
* @param int[] $rollArray 摇取点数数组,如 [1,1,1,1,1] 或 [6,6,6,6,6]
* @return bool
*/
public static function isSuperWin(array $rollArray): bool
{
if (count($rollArray) !== 5) {
return false;
}
$unique = array_unique($rollArray);
if (count($unique) !== 1) {
return false;
}
$value = reset($unique);
return in_array($value, [1, 2, 3, 4, 5, 6], true);
}
/** 是否中大奖 */
public function searchIsWinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -135,6 +209,38 @@ class DicePlayRecord extends BaseModel
}
}
/** 中大奖平台币下限 */
public function searchSuperWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('super_win_coin', '>=', $value);
}
}
/** 中大奖平台币上限 */
public function searchSuperWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('super_win_coin', '<=', $value);
}
}
/** 摇色子中奖平台币下限 */
public function searchRewardWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('reward_win_coin', '>=', $value);
}
}
/** 摇色子中奖平台币上限 */
public function searchRewardWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('reward_win_coin', '<=', $value);
}
}
/** 按奖励配置前端显示文本模糊diceRewardConfig.ui_text */
public function searchRewardUiTextAttr($query, $value)
{
@@ -170,4 +276,20 @@ class DicePlayRecord extends BaseModel
$query->where('direction', '=', $value);
}
}
/** 摇取点数和下限 */
public function searchRollNumberMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '>=', $value);
}
}
/** 摇取点数和上限 */
public function searchRollNumberMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '<=', $value);
}
}
}

View File

@@ -0,0 +1,141 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\play_record_test;
use plugin\saiadmin\basic\think\BaseModel;
use app\dice\model\reward_config\DiceRewardConfig;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
use think\model\relation\BelongsTo;
/**
* 玩家抽奖记录(测试数据)模型
*
* dice_play_record_test 玩家抽奖记录(测试数据)
*
* @property $id ID
* @property $lottery_config_id 彩金池配置id
* @property $lottery_type 抽奖类型:0=付费,1=赠送
* @property $is_win 中大奖:0=无,1=中奖
* @property $win_coin 赢取平台币
* @property $direction 方向:0=顺时针,1=逆时针
* @property $reward_config_id 奖励配置id
* @property $create_time 创建时间
* @property $update_time 修改时间
* @property $start_index 起始索引
* @property $target_index 结束索引
* @property $roll_number 摇取点数和
* @property $roll_array 摇取点数:[1,2,3,4,5,6]
* @property $status 状态:0=失败,1=成功
* @property $super_win_coin 中大奖平台币
* @property $reward_win_coin 摇色子中奖平台币
* @property $admin_id 所属管理员
* @property int|null $reward_config_record_id 关联 DiceRewardConfigRecord.id权重测试记录
*/
class DicePlayRecordTest extends BaseModel
{
/**
* 数据表主键
* @var string
*/
protected $pk = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_play_record_test';
/**
* 彩金池配置
* 关联 lottery_config_id -> DiceLotteryPoolConfig.id
*/
public function diceLotteryPoolConfig(): BelongsTo
{
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
/**
* 奖励配置(终点格 = target_index 对应 DiceRewardConfig.id表中为 reward_config_id
* 关联 reward_config_id -> DiceRewardConfig.id
*/
public function diceRewardConfig(): BelongsTo
{
return $this->belongsTo(DiceRewardConfig::class, 'reward_config_id', 'id');
}
/**
* 关联的权重测试记录
* reward_config_record_id -> DiceRewardConfigRecord.id
*/
public function diceRewardConfigRecord(): BelongsTo
{
return $this->belongsTo(DiceRewardConfigRecord::class, 'reward_config_record_id', 'id');
}
/** 抽奖类型 0=付费 1=赠送 */
public function searchLotteryTypeAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('lottery_type', '=', $value);
}
}
/** 方向 0=顺时针 1=逆时针 */
public function searchDirectionAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('direction', '=', $value);
}
}
/** 是否中大奖 0=无 1=中大奖 */
public function searchIsWinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('is_win', '=', $value);
}
}
/** 赢取平台币下限 */
public function searchWinCoinMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('win_coin', '>=', $value);
}
}
/** 赢取平台币上限 */
public function searchWinCoinMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('win_coin', '<=', $value);
}
}
/** 中奖档位(按 reward_config_id 对应 DiceRewardConfig.tier */
public function searchRewardTierAttr($query, $value)
{
if ($value === '' || $value === null) {
return;
}
$ids = DiceRewardConfig::where('tier', '=', $value)->column('id');
if (!empty($ids)) {
$query->whereIn('reward_config_id', $ids);
} else {
$query->whereRaw('1=0');
}
}
/** 点数和 roll_number摇取点数和 5-30 */
public function searchRollNumberAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('roll_number', '=', $value);
}
}
}

View File

@@ -7,7 +7,7 @@
namespace app\dice\model\player;
use plugin\saiadmin\basic\think\BaseModel;
use app\dice\model\lottery_config\DiceLotteryConfig;
use app\dice\model\lottery_pool_config\DiceLotteryPoolConfig;
/**
* 大富翁-玩家模型
@@ -22,18 +22,19 @@ use app\dice\model\lottery_config\DiceLotteryConfig;
* @property $password 密码
* @property $status 状态
* @property $coin 平台币
* @property $is_up 倍率
* @property $t1_wight T1池权重
* @property $t2_wight T2池权重
* @property $t3_wight T3池权重
* @property $t4_wight T4池权重
* @property $t5_wight T5池权重
* @property $admin_id 创建该玩家的后台管理员ID关联 sa_system_user.id
* @property $lottery_config_id 彩金池配置ID0或null时使用自定义权重*_weight
* @property $t1_weight T1池权重
* @property $t2_weight T2池权重
* @property $t3_weight T3池权重
* @property $t4_weight T4池权重
* @property $t5_weight T5池权重
* @property $total_ticket_count 总抽奖次数
* @property $paid_ticket_count 购买抽奖次数
* @property $free_ticket_count 赠送抽奖次数
* @property $created_at 创建时间
* @property $updated_at 更新时间
* @property $deleted_at 删除时间
* @property $create_time 创建时间
* @property $update_time 更新时间
* @property $delete_time 删除时间
*/
class DicePlayer extends BaseModel
{
@@ -49,6 +50,10 @@ class DicePlayer extends BaseModel
*/
protected $table = 'dice_player';
protected $createTime = 'create_time';
protected $updateTime = 'update_time';
/**
* 新增前:生成唯一 uid昵称 name 默认使用 uid
* 用 try-catch 避免表尚未含 uid 时 getAttr/getData 抛 InvalidArgumentException
@@ -73,20 +78,30 @@ class DicePlayer extends BaseModel
if ($name === null || $name === '') {
$model->setAttr('name', $uid);
}
// 创建玩家时:未指定则自动保存 lottery_config_id 为 DiceLotteryPoolConfig type=0 的 id没有则为 0
try {
$lotteryConfigId = $model->getAttr('lottery_config_id');
} catch (\Throwable $e) {
$lotteryConfigId = null;
}
if ($lotteryConfigId === null || $lotteryConfigId === '' || (int) $lotteryConfigId === 0) {
$config = DiceLotteryPoolConfig::where('type', 0)->find();
$model->setAttr('lottery_config_id', $config ? (int) $config->id : 0);
}
// 彩金池权重默认取 type=0 的奖池配置
self::setDefaultWeightsFromLotteryConfig($model);
}
/**
* 从 DiceLotteryConfig type=0 取 t1_wightt5_wight 作为玩家未设置时的默认值
* 从 DiceLotteryPoolConfig type=0 取 t1_weightt5_weight 作为玩家未设置时的默认值
*/
protected static function setDefaultWeightsFromLotteryConfig(DicePlayer $model): void
{
$config = DiceLotteryConfig::where('type', 0)->find();
$config = DiceLotteryPoolConfig::where('type', 0)->find();
if (!$config) {
return;
}
$fields = ['t1_wight', 't2_wight', 't3_wight', 't4_wight', 't5_wight'];
$fields = ['t1_weight', 't2_weight', 't3_weight', 't4_weight', 't5_weight'];
foreach ($fields as $field) {
try {
$val = $model->getAttr($field);
@@ -158,13 +173,20 @@ class DicePlayer extends BaseModel
}
/**
* 倍率 搜索
* 彩金池配置ID 搜索
*/
public function searchIs_upAttr($query, $value)
public function searchLottery_config_idAttr($query, $value)
{
if ($value !== '' && $value !== null) {
$query->where('is_up', '=', $value);
$query->where('lottery_config_id', '=', $value);
}
}
/**
* 关联彩金池配置
*/
public function diceLotteryPoolConfig()
{
return $this->belongsTo(DiceLotteryPoolConfig::class, 'lottery_config_id', 'id');
}
}

View File

@@ -17,6 +17,7 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 玩家id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $use_coins 消耗硬币
* @property $total_ticket_count 总抽奖次数
* @property $paid_ticket_count 购买抽奖次数

View File

@@ -18,6 +18,7 @@ use think\model\relation\BelongsTo;
*
* @property $id ID
* @property $player_id 用户id
* @property $admin_id 关联玩家所属管理员IDDicePlayer.admin_id
* @property $coin 平台币变化
* @property $type 类型:0=充值 1=提现 2=购买抽奖次数
* @property $wallet_before 钱包操作前

View File

@@ -0,0 +1,139 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\model\reward;
use plugin\saiadmin\basic\think\BaseModel;
use support\think\Cache;
/**
* 奖励对照模型
*
* dice_reward 奖励对照表(主键 id 自增)
* 唯一约束 (direction, grid_number)保证每个点数、每个方向各一条end_index 关联 DiceRewardConfig.id
*
* @property $id 主键
* @property $tier 档位 T1-T5/BIGWIN
* @property $direction 方向:0=顺时针,1=逆时针
* @property $end_index 结束索引DiceRewardConfig.id
* @property $weight 权重 1-10000档位内按权重比抽取
* @property $grid_number 色子点数(摇取值)
* @property $start_index 起始索引(DiceRewardConfig.id)
* @property $ui_text 显示文本(来自config)
* @property $real_ev 实际中奖金额(来自config)
* @property $remark 备注(来自config)
* @property $type 奖励类型(来自config)
*/
class DiceReward extends BaseModel
{
/** 方向:顺时针 */
public const DIRECTION_CLOCKWISE = 0;
/** 方向:逆时针 */
public const DIRECTION_COUNTERCLOCKWISE = 1;
/** 缓存键:奖励对照实例 */
private const CACHE_KEY_INSTANCE = 'dice:reward:instance';
private const CACHE_TTL = 86400 * 30;
private static ?array $instance = null;
protected $table = 'dice_reward';
/** 主键 id 自增,唯一约束 (direction, grid_number) */
protected $pk = 'id';
/**
* 获取奖励对照实例(按档位+方向索引,用于抽奖与权重配比)
* @return array{list: array, by_tier_direction: array}
*/
public static function getCachedInstance(): array
{
if (self::$instance !== null) {
return self::$instance;
}
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) {
self::$instance = $instance;
return $instance;
}
self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();
return self::$instance;
}
/**
* 按档位+方向取权重列表(用于抽奖:该档位该方向下 end_index => weight
* @return array<int, int> end_index => weight
*/
public static function getCachedByTierAndDirection(string $tier, int $direction): array
{
$inst = self::getCachedInstance();
$byTierDirection = $inst['by_tier_direction'] ?? [];
$list = $byTierDirection[$tier][$direction] ?? [];
$result = [];
foreach ($list as $row) {
$endIndex = isset($row['end_index']) ? (int) $row['end_index'] : 0;
$weight = isset($row['weight']) ? (int) $row['weight'] : 1;
$result[$endIndex] = $weight;
}
return $result;
}
/**
* 重新从数据库加载并写入缓存;修改/新增/删除后需调用以实例化
*/
public static function refreshCache(): void
{
$list = (new self())->order('tier')->order('direction')->order('end_index')->select()->toArray();
$byTierDirection = [];
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
$direction = isset($row['direction']) ? (int) $row['direction'] : 0;
if ($tier !== '') {
if (!isset($byTierDirection[$tier])) {
$byTierDirection[$tier] = [0 => [], 1 => []];
}
if (!isset($byTierDirection[$tier][$direction])) {
$byTierDirection[$tier][$direction] = [];
}
$byTierDirection[$tier][$direction][] = $row;
}
}
self::$instance = [
'list' => $list,
'by_tier_direction' => $byTierDirection,
];
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
}
private static function buildEmptyInstance(): array
{
return [
'list' => [],
'by_tier_direction' => [],
];
}
public static function clearRequestInstance(): void
{
self::$instance = null;
}
public static function onAfterInsert($model): void
{
self::refreshCache();
}
public static function onAfterUpdate($model): void
{
self::refreshCache();
}
public static function onAfterDelete($model): void
{
self::refreshCache();
}
}

View File

@@ -0,0 +1,9 @@
<?php
// +----------------------------------------------------------------------
// | 别名reward 命名空间下引用 reward_config\DiceRewardConfig
// +----------------------------------------------------------------------
namespace app\dice\model\reward;
class DiceRewardConfig extends \app\dice\model\reward_config\DiceRewardConfig
{
}

View File

@@ -6,37 +6,185 @@
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config;
use app\dice\model\reward\DiceReward;
use plugin\saiadmin\basic\think\BaseModel;
use support\think\Cache;
/**
* 奖励配置模型
*
* dice_reward_config 奖励配置
* dice_reward_config 奖励配置BIGWIN 档位使用本表 weight0-1000010000=100% 中大奖)
*
* @property $id ID
* @property $grid_number 色子点数
* @property $ui_text 前端显示文本
* @property $ui_text_en 前端显示文本(英文)
* @property $real_ev 真实资金结算
* @property $tier 所属档位
* @property $weight 权重(仅 BIGWIN 使用0-10000
* @property $remark 备注
* @property $type 奖励类型 -2=唯一惩罚,-1=抽水,0=回本,1=再来一次,2=小赚,3=大奖格
* @property $create_time 创建时间
* @property $update_time 修改时间
*/
class DiceRewardConfig extends BaseModel
{
/**
* 数据表主键
* @var string
*/
/** 缓存键:彩金池奖励列表实例 */
private const CACHE_KEY_INSTANCE = 'dice:reward_config:instance';
private const CACHE_TTL = 86400 * 30;
private static ?array $instance = null;
protected $pk = 'id';
/**
* 数据库表名称
* @var string
*/
protected $table = 'dice_reward_config';
/** 色子点数下限 */
/**
* 获取彩金池实例(含 list / by_tier / by_tier_grid无则从库加载并写入缓存
* @return array{list: array, by_tier: array, by_tier_grid: array, min_real_ev: float}
*/
public static function getCachedInstance(): array
{
if (self::$instance !== null) {
return self::$instance;
}
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
if ($instance !== null && is_array($instance)) {
self::$instance = $instance;
return $instance;
}
self::refreshCache();
$instance = Cache::get(self::CACHE_KEY_INSTANCE);
self::$instance = is_array($instance) ? $instance : self::buildEmptyInstance();
return self::$instance;
}
public static function getCachedList(): array
{
$inst = self::getCachedInstance();
return $inst['list'] ?? [];
}
public static function getCachedById(int $id): ?array
{
$list = self::getCachedList();
foreach ($list as $row) {
if (isset($row['id']) && (int) $row['id'] === $id) {
return $row;
}
}
return null;
}
/**
* 重新从数据库加载并写入缓存(按档位+权重抽 grid_number含 by_tier、by_tier_grid
*/
public static function refreshCache(): void
{
$list = (new self())->order('id', 'asc')->select()->toArray();
$byTier = [];
$byTierGrid = [];
foreach ($list as $row) {
$tier = isset($row['tier']) ? (string) $row['tier'] : '';
if ($tier !== '') {
if (!isset($byTier[$tier])) {
$byTier[$tier] = [];
}
$byTier[$tier][] = $row;
$gridNum = isset($row['grid_number']) ? (int) $row['grid_number'] : 0;
if (!isset($byTierGrid[$tier])) {
$byTierGrid[$tier] = [];
}
if (!isset($byTierGrid[$tier][$gridNum])) {
$byTierGrid[$tier][$gridNum] = $row;
}
}
}
$minRealEv = empty($list) ? 0.0 : (float) min(array_column($list, 'real_ev'));
self::$instance = [
'list' => $list,
'by_tier' => $byTier,
'by_tier_grid' => $byTierGrid,
'min_real_ev' => $minRealEv,
];
Cache::set(self::CACHE_KEY_INSTANCE, self::$instance, self::CACHE_TTL);
}
private static function buildEmptyInstance(): array
{
return [
'list' => [],
'by_tier' => [],
'by_tier_grid' => [],
'min_real_ev' => 0.0,
];
}
/**
* 按档位+色子点数取一条(用于 BIGWIN
*/
public static function getCachedByTierAndGridNumber(string $tier, int $gridNumber): ?array
{
$inst = self::getCachedInstance();
$byTierGrid = $inst['by_tier_grid'] ?? [];
$tierData = $byTierGrid[$tier] ?? [];
$row = $tierData[$gridNumber] ?? null;
return is_array($row) ? $row : null;
}
public static function getCachedMinRealEv(): float
{
$inst = self::getCachedInstance();
return (float) ($inst['min_real_ev'] ?? 0.0);
}
/**
* 从缓存按档位取奖励列表(不含权重,仅配置)
*/
public static function getCachedByTier(string $tier): array
{
$inst = self::getCachedInstance();
$byTier = $inst['by_tier'] ?? [];
return $byTier[$tier] ?? [];
}
/**
* 按档位+方向取奖励列表(合并 dice_reward 权重,用于抽奖)
* @param int $direction 0=顺时针, 1=逆时针
* @return array 每行含 id, grid_number, real_ev, tier, weight 等
*/
public static function getCachedByTierForDirection(string $tier, int $direction): array
{
$list = self::getCachedByTier($tier);
$weightMap = DiceReward::getCachedByTierAndDirection($tier, $direction);
foreach ($list as $i => $row) {
$id = isset($row['id']) ? (int) $row['id'] : 0;
$list[$i]['weight'] = $weightMap[$id] ?? 1;
}
return $list;
}
public static function clearRequestInstance(): void
{
self::$instance = null;
}
public static function onAfterInsert($model): void
{
self::refreshCache();
}
public static function onAfterUpdate($model): void
{
self::refreshCache();
}
public static function onAfterDelete($model): void
{
self::refreshCache();
}
public function searchGridNumberMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -44,7 +192,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 色子点数上限 */
public function searchGridNumberMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -52,7 +199,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 前端显示文本模糊 */
public function searchUiTextAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -60,7 +206,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 真实资金结算下限 */
public function searchRealEvMinAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -68,7 +213,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 真实资金结算上限 */
public function searchRealEvMaxAttr($query, $value)
{
if ($value !== '' && $value !== null) {
@@ -76,7 +220,6 @@ class DiceRewardConfig extends BaseModel
}
}
/** 所属档位 */
public function searchTierAttr($query, $value)
{
if ($value !== '' && $value !== null) {

View File

@@ -0,0 +1,32 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config;
use plugin\saiadmin\basic\think\BaseModel;
/**
* 权重配比测试记录模型
*
* dice_reward_config_record 保存测试时的权重快照与落点统计
*
* @property int $id
* @property int $test_count 测试次数 100/500/1000/5000/10000
* @property array $weight_config_snapshot 测试时权重配比快照
* @property array $tier_weights_snapshot 测试时 T1-T5 档位权重快照(来自奖池配置)
* @property int|null $lottery_config_id 测试时使用的奖池配置 ID
* @property array $result_counts 落点统计 grid_number=>出现次数
* @property int|null $admin_id 执行测试的管理员ID
* @property string|null $create_time 创建时间
*/
class DiceRewardConfigRecord extends BaseModel
{
protected $pk = 'id';
protected $table = 'dice_reward_config_record';
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts'];
protected $jsonAssoc = true;
}

View File

@@ -0,0 +1,113 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\model\reward_config_record;
use app\dice\model\play_record_test\DicePlayRecordTest;
use plugin\saiadmin\basic\think\BaseModel;
use think\model\relation\HasMany;
/**
* 奖励配置权重测试记录模型
*
* dice_reward_config_record 奖励配置权重测试记录
*
* @property int $id 主键
* @property int $test_count 测试次数 100/500/1000/5000/10000
* @property array $weight_config_snapshot 测试时权重配比快照:按档位 id,grid_number,tier,weight
* @property array $tier_weights_snapshot 测试时 T1-T5 档位权重快照(来自奖池配置)
* @property int|null $lottery_config_id 测试时使用的奖池配置 ID兼容旧付费+免费共用)
* @property int|null $paid_lottery_config_id 付费抽奖奖池配置 ID默认 type=0
* @property int|null $free_lottery_config_id 免费抽奖奖池配置 ID默认 type=1
* @property int $total_play_count 总模拟次数s_count+n_count
* @property int $over_play_count 已完成次数
* @property int $status 状态 -1失败 0进行中 1成功
* @property string|null $remark 失败时记录原因
* @property int $s_count 顺时针模拟次数(兼容旧数据)
* @property int $n_count 逆时针模拟次数(兼容旧数据)
* @property int $paid_s_count 付费抽奖顺时针次数
* @property int $paid_n_count 付费抽奖逆时针次数
* @property int $free_s_count 免费抽奖顺时针次数
* @property int $free_n_count 免费抽奖逆时针次数
* @property array|null $paid_tier_weights 付费自定义档位权重 T1-T5
* @property array|null $free_tier_weights 免费自定义档位权重 T1-T5
* @property array $result_counts 落点统计 grid_number=>出现次数
* @property array|null $tier_counts 档位出现次数 T1=>count
* @property float|null $platform_profit 平台赚取金额付费抽取次数×100-玩家总收益)
* @property array|null $bigwin_weight 测试时 BIGWIN 档位权重快照JSONgrid_number=>weight
* @property int|null $admin_id 执行测试的管理员ID
* @property string|null $create_time 创建时间
*/
class DiceRewardConfigRecord extends BaseModel
{
/** 状态:失败 */
public const STATUS_FAIL = -1;
/** 状态:待执行(队列中) */
public const STATUS_RUNNING = 0;
/** 状态:执行中(已被某进程领取,防止定时器重入重复执行) */
public const STATUS_EXECUTING = 2;
/** 状态:成功 */
public const STATUS_SUCCESS = 1;
protected $pk = 'id';
protected $table = 'dice_reward_config_record';
protected $json = ['weight_config_snapshot', 'tier_weights_snapshot', 'result_counts', 'tier_counts', 'paid_tier_weights', 'free_tier_weights', 'bigwin_weight'];
protected $jsonAssoc = true;
/**
* 关联的测试抽奖记录(通过 reward_config_record_id
*/
public function playRecordTests(): HasMany
{
return $this->hasMany(DicePlayRecordTest::class, 'reward_config_record_id', 'id');
}
/**
* 根据关联的 DicePlayRecordTest 统计平台赚取平台币
* platform_profit = 关联的付费(lottery_type=0)抽取次数 × 100 - 关联的 win_coin 求和
* @param int $recordId dice_reward_config_record.id
* @return float
*/
public static function computePlatformProfitFromRelated(int $recordId): float
{
$paidCount = DicePlayRecordTest::where('reward_config_record_id', $recordId)
->where('lottery_type', 0)
->count();
$sumWinCoin = (float) DicePlayRecordTest::where('reward_config_record_id', $recordId)
->sum('win_coin');
return round($paidCount * 100 - $sumWinCoin, 2);
}
/**
* 根据关联的 DicePlayRecordTest 统计落点次数
* result_counts = [grid_number => 出现次数],只统计 roll_number 在 5-30 之间的记录
* @param int $recordId
* @return array<int,int>
*/
public static function computeResultCountsFromRelated(int $recordId): array
{
$rows = DicePlayRecordTest::where('reward_config_record_id', $recordId)
->where('roll_number', '>=', 5)
->where('roll_number', '<=', 30)
->field('roll_number, COUNT(*) AS c')
->group('roll_number')
->select()
->toArray();
$result = [];
foreach ($rows as $row) {
$grid = (int) ($row['roll_number'] ?? 0);
$cnt = (int) ($row['c'] ?? 0);
if ($grid > 0 && $cnt > 0) {
$result[$grid] = $cnt;
}
}
return $result;
}
}

View File

@@ -0,0 +1,58 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 摇色子配置验证器
*/
class DiceConfigValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'name' => 'require',
'group' => 'require',
'title' => 'require',
'value' => 'require',
'title_en' => 'max:100',
];
/**
* 定义错误信息
*/
protected $message = [
'name' => '配置名称必须填写',
'group' => '分组必须填写',
'title' => '标题必须填写',
'value' => '值必须填写',
'title_en' => '英文标题长度需小于 100 字符',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'name',
'group',
'title',
'value',
'title_en',
],
'update' => [
'name',
'group',
'title',
'value',
'title_en',
],
];
}

View File

@@ -4,14 +4,14 @@
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\lottery_config;
namespace app\dice\validate\lottery_pool_config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 色子奖池配置验证器
*/
class DiceLotteryConfigValidate extends BaseValidate
class DiceLotteryPoolConfigValidate extends BaseValidate
{
/**
* 定义验证规则
@@ -19,11 +19,11 @@ class DiceLotteryConfigValidate extends BaseValidate
protected $rule = [
'name' => 'require',
'type' => 'require',
't1_wight' => 'require',
't2_wight' => 'require',
't3_wight' => 'require',
't4_wight' => 'require',
't5_wight' => 'require',
't1_weight' => 'require',
't2_weight' => 'require',
't3_weight' => 'require',
't4_weight' => 'require',
't5_weight' => 'require',
];
/**
@@ -32,11 +32,11 @@ class DiceLotteryConfigValidate extends BaseValidate
protected $message = [
'name' => '名称必须填写',
'type' => '奖池类型必须填写',
't1_wight' => 'T1池权重必须填写',
't2_wight' => 'T2池权重必须填写',
't3_wight' => 'T3池权重必须填写',
't4_wight' => 'T4池权重必须填写',
't5_wight' => 'T5池权重必须填写',
't1_weight' => 'T1池权重必须填写',
't2_weight' => 'T2池权重必须填写',
't3_weight' => 'T3池权重必须填写',
't4_weight' => 'T4池权重必须填写',
't5_weight' => 'T5池权重必须填写',
];
/**
@@ -46,20 +46,20 @@ class DiceLotteryConfigValidate extends BaseValidate
'save' => [
'name',
'type',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight',
],
'update' => [
'name',
'type',
't1_wight',
't2_wight',
't3_wight',
't4_wight',
't5_wight',
't1_weight',
't2_weight',
't3_weight',
't4_weight',
't5_weight',
],
];

View File

@@ -0,0 +1,62 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\play_record_test;
use plugin\saiadmin\basic\BaseValidate;
/**
* 玩家抽奖记录(测试数据)验证器
*/
class DicePlayRecordTestValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'lottery_config_id' => 'require',
'lottery_type' => 'require',
'is_win' => 'require',
'direction' => 'require',
'reward_config_id' => 'require',
'status' => 'require',
];
/**
* 定义错误信息
*/
protected $message = [
'lottery_config_id' => '彩金池配置id必须填写',
'lottery_type' => '抽奖类型:0=付费,1=赠送必须填写',
'is_win' => '中大奖:0=无,1=中奖必须填写',
'direction' => '方向:0=顺时针,1=逆时针必须填写',
'reward_config_id' => '奖励配置id必须填写',
'status' => '状态:0=失败,1=成功必须填写',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'lottery_config_id',
'lottery_type',
'is_win',
'direction',
'reward_config_id',
'status',
],
'update' => [
'lottery_config_id',
'lottery_type',
'is_win',
'direction',
'reward_config_id',
'status',
],
];
}

View File

@@ -9,46 +9,36 @@ namespace app\dice\validate\reward_config;
use plugin\saiadmin\basic\BaseValidate;
/**
* 奖励配置验证器
* 奖励配置验证器DiceRewardConfigBIGWIN 的 weight 存本表0-10000
*/
class DiceRewardConfigValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'grid_number' => 'require',
'ui_text' => 'require',
'real_ev' => 'require',
'tier' => 'require',
/** 色子点数范围530 共 26 个点数 */
public const GRID_NUMBER_MIN = 5;
public const GRID_NUMBER_MAX = 30;
protected $rule = [
'grid_number' => 'require|integer|between:5,30',
'ui_text' => 'require',
'ui_text_en' => 'max:255',
'real_ev' => 'require',
'tier' => 'require',
'type' => 'number',
'weight' => 'number|between:0,10000', // BIGWIN 大奖权重,仅档位为 BIGWIN 时使用
'remark' => 'max:500',
];
/**
* 定义错误信息
*/
protected $message = [
'grid_number' => '色子点数必须填写',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
protected $message = [
'grid_number' => '色子点数必须为 530 之间的整数共26个点数',
'ui_text' => '前端显示文本必须填写',
'real_ev' => '真实资金结算必须填写',
'tier' => '所属档位必须填写',
'type' => '奖励类型须为数字',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'grid_number',
'ui_text',
'real_ev',
'tier',
],
'update' => [
'grid_number',
'ui_text',
'real_ev',
'tier',
],
'save' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'type'],
'update' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'type', 'weight'],
'batch_update' => ['grid_number', 'ui_text', 'ui_text_en', 'real_ev', 'tier', 'remark'],
];
}

View File

@@ -0,0 +1,42 @@
<?php
// +----------------------------------------------------------------------
// | saiadmin [ saiadmin快速开发框架 ]
// +----------------------------------------------------------------------
// | Author: your name
// +----------------------------------------------------------------------
namespace app\dice\validate\reward_config_record;
use plugin\saiadmin\basic\BaseValidate;
/**
* 奖励配置权重测试记录验证器
*/
class DiceRewardConfigRecordValidate extends BaseValidate
{
/**
* 定义验证规则
*/
protected $rule = [
'test_count' => 'require',
];
/**
* 定义错误信息
*/
protected $message = [
'test_count' => '测试次数100/500/1000必须填写',
];
/**
* 定义场景
*/
protected $scene = [
'save' => [
'test_count',
],
'update' => [
'test_count',
],
];
}

View File

@@ -0,0 +1,51 @@
<?php
declare(strict_types=1);
namespace app\process;
use app\dice\logic\reward_config_record\WeightTestRunner;
use app\dice\model\reward_config_record\DiceRewardConfigRecord;
use Workerman\Timer;
use Workerman\Worker;
/**
* 一键测试权重定时任务进程:每隔一定时间检查 status=0 的测试记录并执行一条,不占用 HTTP worker 资源
*/
class WeightTestProcess
{
/** 轮询间隔(秒) */
private const INTERVAL = 15;
public function onWorkerStart(Worker $worker): void
{
Timer::add(self::INTERVAL, function () {
$this->runOnePending();
});
}
/**
* 执行一条待完成的测试记录status=0
* 先原子更新为 STATUS_EXECUTING避免定时器 15 秒重入时同一条记录被重复执行(导致顺/逆时针各跑两倍次数)
*/
private function runOnePending(): void
{
$record = DiceRewardConfigRecord::where('status', DiceRewardConfigRecord::STATUS_RUNNING)
->order('id')
->find();
if (!$record) {
return;
}
$recordId = (int) $record->id;
$affected = DiceRewardConfigRecord::where('id', $recordId)
->where('status', DiceRewardConfigRecord::STATUS_RUNNING)
->update(['status' => DiceRewardConfigRecord::STATUS_EXECUTING]);
if ($affected !== 1) {
return;
}
try {
(new WeightTestRunner())->run($recordId);
} catch (\Throwable $e) {
// WeightTestRunner 内部会更新 status=-1 和 remark
}
}
}

View File

@@ -3,6 +3,14 @@
* API 鉴权与用户相关配置
*/
return [
// 登录成功返回的连接地址前缀,如 https://127.0.0.1:6777
'login_url_base' => env('API_LOGIN_URL_BASE', 'https://127.0.0.1:6777'),
// 游戏地址,用于 /api/v1/getGameUrl 返回拼接 token
'game_url' => env('GAME_URL', 'dice-game.yuliao666.top'),
// 按 username 存储的登录会话 Redis key 前缀,用于 token 中间件校验
'session_username_prefix' => env('API_SESSION_USERNAME_PREFIX', 'api:user:session:'),
// 登录会话过期时间(秒),默认 7 天
'session_expire' => (int) env('API_SESSION_EXPIRE', 604800),
// auth-token 签名密钥(与客户端约定,用于 /api/authToken 的 signature 校验,必填)
'auth_token_secret' => env('API_AUTH_TOKEN_SECRET', ''),
// auth-token 时间戳允许误差(秒),防重放,默认 300 秒
@@ -11,6 +19,8 @@ return [
'auth_token_exp' => (int) env('API_AUTH_TOKEN_EXP', 86400),
// auth-token 按设备存储的 Redis key 前缀(同一设备只保留最新一个 auth-token
'auth_token_device_prefix' => env('API_AUTH_TOKEN_DEVICE_PREFIX', 'api:auth_token:'),
// auth-token 按 token 存储的 Redis key 前缀(用于校验 auth-token 请求头)
'auth_token_prefix' => env('API_AUTH_TOKEN_PREFIX', 'api:auth_token:t:'),
// user-token 有效期(秒),默认 7 天
'user_token_exp' => (int) env('API_USER_TOKEN_EXP', 604800),
// 按用户存储当前有效 user-token 的 Redis key 前缀(同一用户仅保留最新一次登录的 token
@@ -21,4 +31,7 @@ return [
'user_cache_prefix' => env('API_USER_CACHE_PREFIX', 'api:user:'),
// 用户信息加密密钥(用于 Redis 中 value 的加密),建议 32 位
'user_encrypt_key' => env('API_USER_ENCRYPT_KEY', 'dafuweng_api_user_cache_key_32'),
// 玩家信息按 username 缓存Token 中间件用0 表示不缓存
'player_cache_ttl' => (int) env('API_PLAYER_CACHE_TTL', 300),
'player_cache_prefix' => env('API_PLAYER_CACHE_PREFIX', 'api:player:'),
];

View File

@@ -15,7 +15,8 @@
use support\Request;
return [
'debug' => true,
// 生产环境务必设为 false减少 I/O 与堆栈输出,提升接口响应
'debug' => env('APP_DEBUG', false),
'error_reporting' => E_ALL,
'default_timezone' => 'Asia/Shanghai',
'request_class' => Request::class,

View File

@@ -18,10 +18,10 @@ return [
PDO::ATTR_EMULATE_PREPARES => false, // Must be false for Swoole and Swow drivers.
],
'pool' => [
'max_connections' => 5,
'min_connections' => 1,
'wait_timeout' => 3,
'idle_timeout' => 60,
'max_connections' => (int) env('DB_POOL_MAX', 20),
'min_connections' => (int) env('DB_POOL_MIN', 2),
'wait_timeout' => (float) env('DB_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => (int) env('DB_POOL_IDLE_TIMEOUT', 60),
'heartbeat_interval' => 50,
],
],

View File

@@ -20,7 +20,7 @@ return [
'constructor' => [
runtime_path() . '/logs/webman.log',
7, //$maxFiles
Monolog\Logger::DEBUG,
env('LOG_LEVEL', Monolog\Logger::INFO),
],
'formatter' => [
'class' => Monolog\Formatter\LineFormatter::class,

View File

@@ -35,6 +35,11 @@ return [
'publicPath' => public_path()
]
],
// 一键测试权重:定时轮询 status=0 的测试记录并执行,不占用 HTTP 资源
'weight_test' => [
'handler' => app\process\WeightTestProcess::class,
'count' => 1,
],
// File update detection and automatic reload
'monitor' => [
'handler' => app\process\Monitor::class,

View File

@@ -7,9 +7,9 @@ return [
'port' => env('REDIS_PORT', 6379),
'database' => env('REDIS_DB', 0),
'pool' => [
'max_connections' => 5,
'min_connections' => 1,
'wait_timeout' => 3,
'max_connections' => (int) env('REDIS_POOL_MAX', 20),
'min_connections' => (int) env('REDIS_POOL_MIN', 2),
'wait_timeout' => (float) env('REDIS_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => 60,
'heartbeat_interval' => 50,
],

View File

@@ -13,29 +13,42 @@
*/
use Webman\Route;
use app\api\middleware\CheckAuthTokenMiddleware;
use app\api\middleware\CheckUserTokenMiddleware;
use app\api\middleware\TokenMiddleware;
use app\api\middleware\AuthTokenMiddleware;
// 仅需 auth-token 的路由组(authToken 接口在中间件内白名单跳过)
Route::group('/api', function () {
Route::any('/authToken', [app\api\controller\AuthTokenController::class, 'index']);
Route::any('/user/login', [app\api\controller\UserController::class, 'login']);
Route::any('/user/register', [app\api\controller\UserController::class, 'register']);
// 平台鉴权接口:/api/v1/authToken,请求头 signature/secret/time/agent_id返回 authtToken
Route::group('/api/v1', function () {
Route::any('/authToken', [app\api\controller\v1\AuthTokenController::class, 'index']);
})->middleware([]);
// 平台 v1 接口:需在请求头携带 auth-token
Route::group('/api/v1', function () {
Route::any('/getGameUrl', [app\api\controller\v1\GameController::class, 'getGameUrl']);
Route::any('/getPlayerInfo', [app\api\controller\v1\GameController::class, 'getPlayerInfo']);
Route::any('/getPlayerGameRecord', [app\api\controller\v1\GameController::class, 'getPlayerGameRecord']);
Route::any('/getPlayerWalletRecord', [app\api\controller\v1\GameController::class, 'getPlayerWalletRecord']);
Route::any('/getPlayerTicketRecord', [app\api\controller\v1\GameController::class, 'getPlayerTicketRecord']);
Route::any('/setPlayerWallet', [app\api\controller\v1\GameController::class, 'setPlayerWallet']);
})->middleware([
CheckAuthTokenMiddleware::class,
AuthTokenMiddleware::class,
]);
// 需 auth-token + user-token 的路由组
// 登录接口:无需 token提交 JSON 获取带 token 的连接地址
Route::group('/api', function () {
Route::any('/user/Login', [app\api\controller\UserController::class, 'Login']);
})->middleware([]);
// 其余接口:仅经 token 中间件鉴权header: tokenbase64(username.-.time)
Route::group('/api', function () {
Route::any('/user/logout', [app\api\controller\UserController::class, 'logout']);
Route::any('/user/info', [app\api\controller\UserController::class, 'info']);
Route::any('/user/balance', [app\api\controller\UserController::class, 'balance']);
Route::any('/user/walletRecord', [app\api\controller\UserController::class, 'walletRecord']);
Route::any('/user/playGameRecord', [app\api\controller\UserController::class, 'playGameRecord']);
Route::any('/game/config', [app\api\controller\GameController::class, 'config']);
Route::any('/game/buyLotteryTickets', [app\api\controller\GameController::class, 'buyLotteryTickets']);
Route::any('/game/lotteryPool', [app\api\controller\GameController::class, 'lotteryPool']);
Route::any('/game/playStart', [app\api\controller\GameController::class, 'playStart']);
})->middleware([
CheckAuthTokenMiddleware::class,
CheckUserTokenMiddleware::class,
TokenMiddleware::class,
]);

View File

@@ -24,13 +24,13 @@ return [
'tag_expire' => 86400 * 30,
// 缓存标签前缀
'tag_prefix' => 'tag:',
// 连接池配置
// 连接池配置(与 redis.php 对齐,生产可调大以减少等待)
'pool' => [
'max_connections' => 5, // 最大连接数
'min_connections' => 1, // 最小连接数
'wait_timeout' => 3, // 从连接池获取连接等待超时时间
'idle_timeout' => 60, // 连接最大空闲时间,超过该时间会被回收
'heartbeat_interval' => 50, // 心跳检测间隔需要小于60秒
'max_connections' => (int) env('REDIS_POOL_MAX', 20),
'min_connections' => (int) env('REDIS_POOL_MIN', 2),
'wait_timeout' => (float) env('REDIS_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => 60,
'heartbeat_interval' => 50,
],
],
// 文件缓存

View File

@@ -18,8 +18,7 @@ return [
'hostport' => env('DB_PORT', 3306),
// 数据库连接参数
'params' => [
// 连接超时3秒
\PDO::ATTR_TIMEOUT => 3,
\PDO::ATTR_TIMEOUT => (int) env('DB_CONNECT_TIMEOUT', 2),
],
// 数据库编码默认采用utf8
'charset' => 'utf8',
@@ -29,13 +28,13 @@ return [
'break_reconnect' => true,
// 自定义分页类
'bootstrap' => '',
// 连接池配置
// 连接池配置(与 database.php 对齐)
'pool' => [
'max_connections' => 5, // 最大连接数
'min_connections' => 1, // 最小连接数
'wait_timeout' => 3, // 从连接池获取连接等待超时时间
'idle_timeout' => 60, // 连接最大空闲时间,超过该时间会被回收
'heartbeat_interval' => 50, // 心跳检测间隔需要小于60秒
'max_connections' => (int) env('DB_POOL_MAX', 20),
'min_connections' => (int) env('DB_POOL_MIN', 2),
'wait_timeout' => (float) env('DB_POOL_WAIT_TIMEOUT', 1.0),
'idle_timeout' => (int) env('DB_POOL_IDLE_TIMEOUT', 60),
'heartbeat_interval' => 50,
],
],
],

View File

@@ -0,0 +1,39 @@
# 一键测试权重 - 数据库 SQL 操作说明
## 1. 新建表 dice_play_record_test
测试用游玩记录表,结构与 `dice_play_record` 完全一致,不关联真实玩家(`player_id` 填 0用于写入模拟数据并可一键清空。
**执行脚本:** `dice_play_record_test.sql`
```sql
-- 若表已存在可跳过;执行前请确认 dice_play_record 表已存在
CREATE TABLE IF NOT EXISTS `dice_play_record_test` LIKE `dice_play_record`;
```
## 2. 扩展表 dice_reward_config_record
为一键测试权重增加进度与结果字段:总次数、已完成次数、状态、备注、顺/逆时针次数、档位出现次数(档位概率)。
**执行脚本:** `dice_reward_config_record_add_test_progress.sql`
若某列已存在会报错,可跳过该条继续执行下一条。
- `total_play_count`总模拟次数s_count + n_count
- `over_play_count`:已完成次数,每完成 10 条写入 `dice_play_record_test` 后更新
- `status`-1 失败0 进行中1 成功
- `remark`:失败时记录原因
- `s_count`:顺时针模拟次数
- `n_count`:逆时针模拟次数
- `tier_counts`:档位出现次数 JSONT1=>count用于档位概率
原有字段 `result_counts` 已存在,用于点数出现次数(点数概率)。
## 3. 导入操作
`dice_reward_config_record` 的**导入**功能保持不变:可将测试记录的权重快照导入到 `DiceReward``DiceLotteryPoolConfig`,并刷新缓存。无需额外 SQL。
## 执行顺序建议
1. 先执行 `dice_play_record_test.sql` 创建测试表。
2. 再执行 `dice_reward_config_record_add_test_progress.sql` 为测试记录表增加字段(逐条执行,已存在的列可忽略)。

View File

@@ -0,0 +1,21 @@
# 移除 DiceRewardConfig 表 s_start_index / n_start_index 的说明(已处理)
**`s_start_index`**(顺时针起始索引)、**`n_start_index`**(逆时针起始索引)已从业务与表单中移除,起始索引统一使用 **dice_reward.start_index**
## 1. 当前状态(移除后无影响)
| 位置 | 处理情况 |
|------|----------|
| **PlayStartLogic** | 已使用 **DiceReward**`start_index`,不读 config无影响 |
| **DiceRewardLogic::getListWithConfig** | 已去掉对 config 的 join 与回填,仅使用 `r.start_index` |
| **DiceRewardConfigValidate** | 已从规则与 save/update 场景中删除这两项 |
| **奖励配置编辑弹窗** | 已移除「顺时针/逆时针起始索引」表单项及提交字段 |
| **DiceRewardConfig 模型** | 已从属性注释中删除 |
## 2. 数据库表结构
若表中仍有这两列,可执行:
- `server/db/dice_reward_config_drop_start_index.sql`:删除 `s_start_index``n_start_index` 列。
执行前请确认已通过「创建奖励对照」生成 dice_reward 数据,且 `dice_reward.start_index` 已正确写入。

View File

@@ -0,0 +1,192 @@
# 歷멩????塋??㎬?訝?QPS ????ε?
## 訝???????訝?????鰲?
| 窈밭? | 瑥닸? |
|------|------|
| 瓦????? | Webman (?뷰? Workerman)竊?만要삣?耶?|
| HTTP ??? | `http://0.0.0.0:6688` |
| Worker ?곈? | `cpu_count() * 4`竊?? 8 ??= 32 訝??葉?? |
| ?경?佯?| MySQL竊?hinkORM竊???ζ? max=20/min=2 |
| 煐?? | Redis竊?hink-cache 容?? `redis`竊??瓦??黎?max=20/min=2 |
| 煐??要긷?力ⓩ? | `config/cache.php` 容?? `file`竊??訝??鵝욜?瑥ι?營??煐??壅경?餓띰?`config/think-cache.php` 容?? `redis`竊?PI ?ⓩ?/也????쉰嶺?슴??Redis |
---
## 雅????恙???????黎????
### 2.1 遙?뭉????녔???
| ?ε? | ?③??| 訝삭???? | 窯?섟??????竊??謠??쇽? |
|------|------|----------|------------------------|
| `POST /api/game/playStart` | 凉?冶??掠?歷멩?竊??也?? | 鸚?? DB + Redis + 雅?? | 遙??鰲??竊?|
| `POST /api/game/buyLotteryTickets` | 兀?물?썲???| 雅?????烏ⓨ???+ Redis ?닸? | 訝?|
| `GET /api/game/config` | 歷멩???쉰 | ?②〃 DiceConfig ?θ?竊??煐?? | 鵝?訝?|
| `GET /api/game/lotteryPool` | 也????쉰 | DiceRewardConfig 煐?? | 鵝?|
| `POST /api/v1/getGameUrl` | ?룟?歷멩??겼?竊?뭄?곤? | ?삣??삭? + JWT + Redis | 訝?|
| `POST /api/v1/getPlayerInfo` | ?⒴?岳→? | ??username ??DicePlayer | 鵝??兩븃? username ???訝?榮℡?竊?|
| `POST /api/v1/getPlayerGameRecord` | 歷멩?溫겼???〃 | ??〉 + ??? N+1 ?η?若?| 訝?|
| `POST /api/v1/setPlayerWallet` | ?긷?饔??饔?? | 雅??竊???곁?若?+ ???麗?| 訝?|
### 2.2 `playStart` ???瑥룡??????㎗竊??㎬??녜?瓮??竊?
???歷멩?訝?轝↑?黎?ㄷ?답?鰲??竊?
**?경?佯??**
1. `DicePlayer::find($playerId)` ???↓??⒴?訝??窯?2. `DiceRewardConfig::getCachedMinRealEv()` ??腰??????ε?亮뜹?煐??
3. `LotteryService::getOrCreate()` ?????訝?Redis ?띰?`DicePlayer::find` + `DiceLotteryPoolConfig::where('type',0/1)->find()` 訝ㅶ?
4. `DiceLotteryPoolConfig::find($configId)` ?????營?ID ???黎?5. **雅????*竊?
- `DicePlayRecord::create`
- `DicePlayer::find($playerId)`竊??轝→??⒴?竊??鴉??竊?
- `DicePlayer::save`
- ??? `DicePlayerTicketRecord::create`竊?5 訝??竊?
- `DiceLotteryPoolConfig::where('id')->update(['ev' => Db::raw(...)])` ??烏?벨?닸?
- `DicePlayerWalletRecord::create`
6. 雅?????`DicePlayer::find($playerId)`??UserCache::setUser`
**Redis竊?*
- `DiceRewardConfig::getCachedInstance()`竊?? getCachedByTier 嶺????瑥?????깁?營??耶?- `LotteryService::getOrCreate()` ??瑥????若뜹?黎??耶?- `UserCache::setUser()` ??????룝에???耶?
?①?耶??訝??也썹????訝????? `playStart` 餓?벧??**6節? 轝?DB 溫욥?**竊??雅????2 轝?find ?⒴??? 轝?update 壤⑶?黎???節? 轝?create竊???
?η?耶???썰릎竊??鴉??????깁?營????黎??營????若띄??θ?轝→???
---
## 訝????㎬??띌?訝???⑴?
### 3.1 ?경?佯?
1. **瓦??黎?? Worker ??*
- ??? DB 瓦??黎?max=20竊?orker ??= CPU?4??? 32 訝?Worker ?????빨竊??雅?? 20 訝???ο??븀?嶺??訝???뜰??
- 兩븃?竊??????? `DB_POOL_MAX`竊?? 32節?4竊??亮띄???MySQL `max_connections` 訝???θ???
2. **`playStart` ???鸚???⒴?**
- 雅??鸚?럴 `DicePlayer::find($playerId)`竊???▼???`DicePlayer::find($playerId)`??
- ???訝뷴?雅?????????ⓨ럴??`$player` ????ε?誤??餘듸????訝?轝?SELECT??
3. **`DiceLotteryPoolConfig::where('id', $configId)->update(['ev' => Db::raw(...)])`**
- 驪???썸??겼?訝???쉰烏?? `ev`竊??亮뜹?訝??烏??塋?????竊???썸?訝븀?窯???
- ?????竊??閭η눕??????띌?/轝→??백??닸?竊??鵝욜? Redis 溫→?????뜹?閭ε? DB??
4. **榮℡?**
- `dice_player.username`??dice_play_record.player_id`??dice_play_record.create_time`??
`dice_player_wallet_record.player_id`??dice_player_ticket_record.player_id` 嶺????뻠榮℡?竊??烏ⓧ?瀯??鴉??????
- 兩븃??녑?竊?username` ???榮℡?竊?player_id` + `create_time` 瀯??榮℡?竊??若???θ??▽뻑孃??竊???
### 3.2 煐??
1. **煐??要긷?訝????*
- `config/cache.php` 容?? `file`竊??訝?????瑥ι?營?? Cache竊??壅경?餓띰?QPS 遙?? I/O ???鴉??訝븀?窯???
- 兩븃?竊??雅㎫?訝?鵝욜? Redis竊?뭉簾?? `CACHE_MODE=redis` 訝?think-cache ??default 訝??담??
2. **也????쉰煐??**
- `DiceRewardConfig::getCachedInstance()` 藥꿨???????????+ Redis竊??訝???뜻?㎬?也썬??
- ??岳????쉰????띈???`refreshCache()`竊?????????룡???
3. **UserCache ??㎗野?*
- 驪?? `getUser`/`setUser` ??AES ??㎗野??遙?QPS 訝?CPU 鴉?????鵝???만訝??腰???띌?竊???????? CPU 遙?????????↓???섄??value??
### 3.3 ??〃?ε? N+1
- `getPlayerGameRecord`竊????〉??`DicePlayRecord`竊?? `whereIn('id', $playerIds)` ?η?若뜹뭉瀯????
壤??若??藥꿨??백??η?若띰?訝???멨? N+1竊???ε?窈?limit 孃?ㄷ餓????????恙??耶???????limit 訝??竊?럴??100 訝??竊???
- `getPlayerWalletRecord` / `getPlayerTicketRecord` 鵝욜? `with(['dicePlayer'])` 窯??饔쏙??????
### 3.4 瓦??訝????
- Worker ??= CPU?4 ?띰??ζ?訝??黎????1 訝?DB 瓦??訝??黎???닻?竊?0 訝???ζ?熬??譯▲??
- 兩븃?竊?????訝??野?`DB_POOL_WAIT_TIMEOUT` ???瀯?만鰲??竊???녑????罌?ㄷ黎????????雅????
---
## ????PS 窯?섟竊??謠??쇽???????▼?竊?
### 4.1 ????▽뻑
- 8 ??CPU竊?2 訝?Worker??- MySQL/Redis ??????兩띈????竊??髥???띌???- 煐???썰릎???竊???깁?營???otteryService??serCache 鸚?맏?썰릎竊???
### 4.2 ?????嶸?
- **playStart**竊??轝←벧 50節?50 ms竊??雅??訝??轝?DB/Redis竊????Worker 瀛?7節?0 QPS竊?2 Worker 瀛?**220節?40 QPS**??
若????DB 烏??竊?? `dice_lottery_config.ev` ?닸?竊?????ζ?嶺??壤긷?竊?*岳??鴉계???? 200節?00 QPS**??- **buyLotteryTickets**竊??轝←벧 20節?0 ms竊???븀벧 **500節?000+ QPS**竊?빳瓦??黎?????譯▽맏???竊???- **getGameUrl / 亮녑??ε?**竊??壅??壤?? DB ?θ?竊??轝←벧 30節?0 ms竊???븀벧 **400節?00 QPS**竊?????壅곁?耶????
### 4.3 曆룟?役??
??70% 訝?`playStart`??0% 訝뷴?餓?????답???? QPS 鴉?? `playStart` ?얏?竊?*瀯쇔????瀛?250節?00 QPS** ???訝뷴?????담??
若??????ab/wrk/k6 嶺?? `playStart` ??말誤????役??瀯?? MySQL ?€?瑥???edis ?썰릎??????ζ?嶺??轝→????????
---
## 雅??????뻠溫????
| 映삣? | 兩븃? |
|------|------|
| ??쉰 | ??벨溫양쉰 `CACHE_MODE=redis`竊?뭉瀯??鵝욜? Redis 鵝?맏 Cache 要긷? |
| 瓦??黎?| ??? `DB_POOL_MAX`竊?? 32節?4竊??岳?? ??Worker ?곤?亮띄???MySQL max_connections |
| 餓g? | `playStart` 雅??????ⓨ럴?η? `$player`竊?????轝?`DicePlayer::find($playerId)` |
| ?경?佯?| 訝?`username`??player_id`??create_time` 嶺??窯??瑥℡?餘드?榮℡??????뇨凉?|
| ????닸? | `dice_lottery_config.ev` ???掠??닸??밥맏 Redis 榮?? + 若??/?백???? DB竊??鵝?????雅?|
| ??? | 野?`playStart`??buyLotteryTickets`??setPlayerWallet` ?????訝??瑥?????竊?뭉??MySQL ?€?瑥??瓦??黎??孃????|
| ??? | 鵝욜? ab/wrk/k6 野?`/api/game/playStart` 嶺???뜻????竊???겼???P99 兩띈?訝??鸚?QPS |
---
## ?????鵝???곁?若?QPS 訝?P99
1. **??? playStart**
- 鵝욜???? JWT竊??????삣??욕? token竊??野?`POST /api/game/playStart` ??body `direction=0` ??`1`??
- 鹽뷰?竊???욘? URL ??token竊??
```bash
# 鵝욜? ab
ab -n 1000 -c 32 -p post_body.json -T application/json -H "token: YOUR_JWT" http://127.0.0.1:6688/api/game/playStart
# 鵝욜? wrk竊?? lua ???鴉?token ??body竊? wrk -t4 -c32 -d30s -s play_start.lua http://127.0.0.1:6688/api/game/playStart
```
- 餓????릎孃?? Requests per second竊?PS竊?? Time per request竊???®? P99 ?ε램?룡??????
2. **??????**
- 佯??竊??訝????瑥룡?????뭄?? P99 ?????xx 訝???뜻??겹??
- MySQL竊???ζ?????θ???nnoDB 烏??嶺????
- Redis竊???ζ????訝?????餓ㅸ?????
3. **?띌??ㅶ?**
- ??QPS 訝????CPU ???譯???鴉?????餓g?????뷴???
- ??DB 瓦??嶺??????θ?罌?? ????뇨凉?????????瓦??黎???????〃??
- ??Redis 兩띈?訝?? ???εㄷ key????썰빱???瀯??瓦??黎???
---
## 訝????鵝??遙??㎬?竊????????
??*???雅㎩?驪?*餓???겻????竊????????窈밧?????얏???QPS 訝?㉢若??㎯??
### 7.1 ??쉰掠???백?營???????빰??????
| 鴉??瀛?| ??? | 瑥닸? |
|--------|------|------|
| 遙?| ??벨???溫양쉰 `CACHE_MODE=redis` | ?욕?壅경?餓띄?耶????? I/O 訝??塋??竊?? think-cache 岳??訝??담??|
| 遙?| ??? DB 瓦??黎??`DB_POOL_MAX=32` ??`64` | 岳?? ??Worker ?곤?倻?32竊???욕?遙?뭉???瓦??嶺??訝???뜰??|
| 訝?| ??? Redis 瓦??黎??`REDIS_POOL_MAX=32` | 訝?Worker ?겼??????? Redis ?룟?瓦??嶺????|
| 訝?| 簾?? MySQL `max_connections` ??佯??瓦??黎??삣? | 鸚??堊??營꿩?竊??堊?? ? DB_POOL_MAX ?욤?瓦?MySQL 訝????|
**鹽뷰? .env ???竊?*
```env
CACHE_MODE=redis
DB_POOL_MAX=32
DB_POOL_MIN=4
REDIS_POOL_MAX=32
```
### 7.2 ?경?佯??竊??榮℡???????
| 鴉??瀛?| ??? | 瑥닸? |
|--------|------|------|
| 遙?| 訝?`dice_player.username` 兩뷴?訝?榮℡? | ?삣???etPlayerInfo??oken 訝??餓뜹???username ?ο???뇨凉???②〃?????|
| 遙?| 訝?`dice_play_record(player_id, create_time)` 兩븀???뇨凉?| 歷멩?溫겼???〃???溫→??⒴?+?띌??θ?竊?????窈듕?瀯????|
| 訝?| 訝뷸?麗닺〃 `player_id`??create_time` 兩븀뇨凉?| 倻?`dice_player_wallet_record`??dice_player_ticket_record` ???若뜻??띌?嶺?????ⓨ?訝???|
**鹽뷰? SQL竊??若??烏ⓨ?瘟??竊??**
```sql
-- ?ε?????ⓨ?曆삣?
ALTER TABLE dice_player ADD UNIQUE INDEX uk_username (username);
ALTER TABLE dice_play_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_wallet_record ADD INDEX idx_player_create (player_id, create_time);
ALTER TABLE dice_player_ticket_record ADD INDEX idx_player_create (player_id, create_time);
```
### 7.3 餓g?掠????? DB 瘟??訝???백?竊?
| 鴉??瀛?| ??? | 瑥닸? |
|--------|------|------|
| 遙?| `playStart` 雅??????ⓨ럴?η? `$player`竊????`DicePlayer::find($playerId)` | 弱?1 轝?SELECT竊???▼??ⓨ?訝? `$player` ???耶????? 1 轝?SELECT??|
| 訝?| `game/config` ?ε?訝?DiceConfig ???耶?| ??쉰???窯??鵝????Redis 煐?? 1節? ???竊??弱??烏ⓩ?瑥???|
| 訝?| `dice_lottery_config.ev` ?밥맏 Redis 榮?? + 若????? DB | 驪??訝?? `UPDATE dice_lottery_config SET ev=ev-?`竊?????烏???백?竊??驪?????驪?N 掠????訝?轝▲??|
### 7.4 ???訝????
| 鴉??瀛?| ??? | 瑥닸? |
|--------|------|------|
| 訝?| 野?`playStart`??buyLotteryTickets` ?????訝??瑥????? | 堊요?????<3F>?黎??凉?만役????|
| 訝?| 凉???MySQL ?€?瑥€?恙??倻?>200ms竊?| 若??????뇨凉??鴉????SQL??|
| 鵝?| ???孃????? QPS 訝?P99 | ??ab/wrk/k6 野?`playStart` ???竊?빳?경?若??????⒴??뜻???|
### 7.5 窯?????竊??謠??쇽?
- ??쉰掠?+ 榮℡?竊???δ????訝븀?窯????〃訝??壤?????얍?恙???답??????벧 **20%節?0%** ??? QPS??- ?삥? playStart ??2 轝▼?鵝??佯?????黎?? 2 轝?round-trip竊?*playStart ???黎????瀛?? 5%節?5%**??- ev ?밥맏 Redis 榮??竊??亮뜹?訝?**playStart** 烏??塋??訝??竊????playStart QPS ????????**10%節?0%**竊??亮뜹?佯????竊???
---
**瑥닸?**竊??瓦?QPS 訝??????맏?뷰?餓g?訝??營??鴉곁?竊?????㎬?餓ε?役??瀛요????訝뷴???뻠溫??窯??/??벨??????弱??饔?`playStart` 訝??壤????????녔????????

View File

@@ -0,0 +1,49 @@
# 抽奖流程对比:当前实现 vs 预期流程
## 你描述的预期流程
1. **先判断中的是 T1T5 中的哪个奖**
→ 按彩金池/玩家权重抽档位 T1T5。
2. **根据 (1) 中奖类型从 DiceRewardConfig 读取数据,再根据权重 weight 抽取点数 grid_number**
→ 该档位下多条配置,按每条配置的 **weight** 抽一条,得到这条配置的 **grid_number**(以及 real_ev 等)。
3. **根据抽取的 grid_number 查找有无对应的 s_end_indexn_end_index**
→ 用上一步得到的 grid_number及方向去查「带该 grid_number 且带 s_end_index/n_end_index 的配置」是否存在。
4. **若有则输出 s_end_indexn_end_index对应的点数和起始点数中奖数据仍用步骤 2 抽到的 grid_number 对应配置**
→ 输出起始点、终点s_end_index 或 n_end_index、点数和 roll_number中奖金额等用步骤 2 抽到的那条配置。
5. **判断是否中大奖**
→ 若点数和为豹子组合 (5,10,15,20,25,30),其中 5 和 30 必中大奖,其余按 BIGWIN 的 weight 再判一次;中大奖则返回 BIGWIN 的 roll_array。
---
## 当前实现
| 步骤 | 预期 | 当前实现 | 是否一致 |
|------|------|----------|----------|
| 1 | 先抽 T1T5 档位 | 按彩金池/玩家权重抽 T1T5 | ✅ 一致 |
| 2 | 按该档位配置的 **weight** 抽取 **grid_number**(即抽一条配置) | 该档位配置**等权随机**选一条 `chosen`**没有用 weight**;且当前用的 **grid_number 来自后面的「路径」配置**,不是来自这条 chosen | ❌ 不一致:未按 weight 抽grid_number 来源也不对 |
| 3 | 根据 grid_number 查 s_end_index / n_end_index | 根据 **chosen.id** 查「s_end_index = chosen.id 或 n_end_index = chosen.id」的配置得到若干 **startCandidates**(路径列表) | ❌ 不一致:是按「终点 id」查路径不是按 grid_number 查 |
| 4 | 若有则输出终点、点数和、起始点;中奖数据用步骤 2 的配置 | 从 startCandidates 里再**等权随机**一条 `startRecord`,用 **startRecord.id** 作起始、**startRecord.grid_number** 作点数和、**startRecord.s_end_index/n_end_index** 作终点中奖数据real_ev 等)用的是 **chosen** | ⚠️ 部分一致:终点、起始、点数和都有,但 grid_number 来自路径而不是「按 weight 抽出的那条配置」 |
| 5 | 豹子点数 5,10,15,20,25,305/30 必中大奖;其余按 BIGWIN.weight 判 | 逻辑一致5/30 必中大奖,其余用 BIGWIN 的 weight 判定 | ✅ 一致 |
### weight 是否实例化(入缓存)
- **BIGWIN**:缓存里有完整行,含 **weight**`getCachedByTierAndGridNumber('BIGWIN', rollNumber)` 返回的配置里带 weight已用于步骤 5。✅ 已实例化。
- **T1T5**`getCachedByTier(tier)` 返回的每条配置也是完整行(含 weight但当前代码**没有用这些 weight**,只用 `array_rand` 等权选一条。即weight 已在缓存里,但**未参与抽奖**。⚠️ 已实例化但未使用。
---
## 结论与建议
- **不一致点**
- 步骤 2应用「该档位下按 **weight** 抽一条配置」,用这条配置的 **grid_number**(和 real_ev 等);当前是等权抽一条且 grid_number 实际来自路径。
- 步骤 3应用「用步骤 2 得到的 **grid_number**(及方向)查是否有 s_end_index/n_end_index」当前是用 chosen.id 查「以该 id 为终点的路径」。
- **建议**
- 改为「先按档位内 weight 抽一条配置」,以该条为**唯一**来源得到 grid_number、real_ev、以及 s_end_index/n_end_index若表结构是一条配置同时带 grid_number 与 s_end_index/n_end_index
- 若表结构是「奖励配置」与「路径配置」分离,则需在步骤 2 按 weight 抽到 grid_number 后,再按 **grid_number + 方向** 查路径表得到 s_end_index/n_end_index 与起始点;并保证只对「在该方向下有有效 s_end_index/n_end_index 的配置」做 weight 抽取。
若你确认表结构(是否同一张表、是否一条既有 grid_number 又有 s_end_index/n_end_index我可以按上述思路给出具体修改方案含要改的类/方法名和伪代码)。

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@@ -0,0 +1,78 @@
# 色子点数530抽中概率分析
## 一、当前流程(为何 5 和 30 容易出、部分点数可能摇不到)
点数 `rollNumber`530由**两步**决定,而不是在 530 里直接按权重抽一次:
1. **先抽档位**
按池子/玩家权重抽 T1T5 之一。
2. **再在该档位内按权重抽一条“奖励配置”**
`$chosen = drawRewardByWeight(tierRewards)`,得到一条配置,记其主键为 `chosenId`
3. **按 chosenId 取“路径候选”**
- 顺时针:`startCandidates = getCachedBySEndIndex(chosenId)` → 所有 **s_end_index = chosenId** 的配置。
- 逆时针:`startCandidates = getCachedByNEndIndex(chosenId)` → 所有 **n_end_index = chosenId** 的配置。
4. **在路径候选中再按权重抽一条**
`$startRecord = drawRewardByWeight(startCandidates)`,最终 **rollNumber = $startRecord['grid_number']**
因此:
- **本局能出现哪些点数,完全由“当前 chosenId 对应的路径组”决定。**
- 只有**在 startCandidates 里出现的 grid_number** 才会被摇到;**不在该组里的点数本局根本不会参与抽取**,相当于被“跳过”。
## 二、为何 5 和 30 摇到的概率会很大
可能原因:
1. **路径数据里 5、30 占比高**
对很多 `chosenId`,其 `s_end_index=chosenId`(或 n_end_index的配置里grid_number=5 和 30 的条数多、或 weight 设得大,其它点数少/权重小,所以在这组里一抽就经常是 5 或 30。
2. **被抽中的 chosenId 偏集中在“含 5、30 的路径组”**
档位内按权重抽到的 `$chosen` 的 id如果经常落在某几类 id 上,而这些 id 对应的路径组里又以 5、30 为主,整体就会表现为 5、30 出现很多。
3. **5、30 出现在很多路径组里**
若 5、30 对应的配置的 `s_end_index`/`n_end_index` 覆盖了很多不同的 id即出现在很多“路径组”里而其它点数只出现在少数几个 id 的路径组里,那么 5、30 被抽到的机会自然更多。
## 三、为何有些点数“摇不到、像被跳过”
- 某点数 **grid_number = G** 本局能出,**仅当**
当前 `chosenId` 对应的路径组里,**存在至少一条配置的 grid_number = G**(且 weight>0 会参与权重抽)。
- 若在**所有** `s_end_index = 某 id`(或 n_end_index的路径组里**都没有** grid_number=12 的配置,那么 12 就**永远不会**被摇到,即被“跳过”。
- 若 12 只出现在“很少被选中的 chosenId”对应的路径组里例如这些 id 在档位内权重很低),那 12 就会**很少**出现。
所以:**不是代码故意跳过某些点数,而是这些点数在当前数据下,没有进入“本局实际参与抽奖的那组路径”里。**
5、30 摇得多 = 它们在这组路径里权重大或出现次数多;某些点数摇不到 = 它们没进这组路径或权重为 0。
## 四、建议的数据检查(在库里直接查)
`dice_reward_config` 表里可以做两类检查:
**1每个点数是否至少能出现在某个路径组里避免永远摇不到**
- 顺时针:对每个 grid_number530是否存在至少一行 **s_end_index = 某个在 T1T5 里出现过的 id**,且该行 weight > 0。
(“在 T1T5 里出现过的 id” = 作为某条 T1T5 配置的主键 id。
- 逆时针:同上,把 `s_end_index` 换成 `n_end_index`
若某点数在顺时针(或逆时针)下没有任何一条这样的行,则该点数在该方向下**永远不会**被摇到。
**2各点数在“路径组内”的权重是否过于悬殊**
- 对常见的 chosenId例如在 T1 里权重高的几条配置的 id
`SELECT grid_number, SUM(weight) FROM dice_reward_config WHERE s_end_index = ? AND tier IN ('T1','T2',...) GROUP BY grid_number`
看 5、30 的权重和是否明显高于 629导致在该路径组内一抽就经常是 5 或 30。
## 五、可选:打开调试日志看“本局路径组里有哪些点数”
`PlayStartLogic` 里,在 `$startRecord = drawRewardByWeight(...)` 之后可加一段**仅调试时启用**的日志,例如:
- 打出:`chosenId``direction`、本局路径组里出现的 **grid_number 列表**及每个 grid_number 的**权重和**(或条数)。
这样可以看到每次抽奖时“实际参与抽奖的点数集合”是哪些5、30 在该组里的权重是否偏大,以及哪些点数从未出现在日志里(即被跳过)。
---
**结论**
- 5 和 30 摇到的概率大,是因为在“当前 chosenId 对应的路径组”里,它们权重高或出现次数多。
- 某些点数摇不到,是因为它们没有出现在任何“本局会用到”的路径组里,或只出现在极少被选中的路径组里。
要平衡概率,需要从**路径数据**入手:保证每个点数 530 至少出现在若干路径组中且 weight>0并调低 5、30 在路径组内的权重或条数占比。

View File

@@ -33,24 +33,39 @@ class SystemController extends BaseController
*/
public function userInfo(): Response
{
$info['user'] = $this->adminInfo;
$adminInfo = $this->adminInfo;
if ($adminInfo === null || !is_array($adminInfo) || !isset($adminInfo['id'])) {
$token = getCurrentInfo();
if (!is_array($token) || empty($token['id'])) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$adminInfo = UserInfoCache::getUserInfo($token['id']);
if (empty($adminInfo) || !isset($adminInfo['id'])) {
$adminInfo = UserInfoCache::setUserInfo($token['id']);
}
if (empty($adminInfo) || !isset($adminInfo['id'])) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$this->adminInfo = $adminInfo;
}
$info = [];
$info['id'] = $this->adminInfo['id'];
$info['username'] = $this->adminInfo['username'];
$info['dashboard'] = $this->adminInfo['dashboard'];
$info['avatar'] = $this->adminInfo['avatar'];
$info['email'] = $this->adminInfo['email'];
$info['phone'] = $this->adminInfo['phone'];
$info['gender'] = $this->adminInfo['gender'];
$info['signed'] = $this->adminInfo['signed'];
$info['realname'] = $this->adminInfo['realname'];
$info['department'] = $this->adminInfo['deptList'];
if ($this->adminInfo['id'] === 1) {
$info['id'] = $adminInfo['id'];
$info['username'] = $adminInfo['username'] ?? '';
$info['dashboard'] = $adminInfo['dashboard'] ?? '';
$info['avatar'] = $adminInfo['avatar'] ?? '';
$info['email'] = $adminInfo['email'] ?? '';
$info['phone'] = $adminInfo['phone'] ?? '';
$info['gender'] = $adminInfo['gender'] ?? '';
$info['signed'] = $adminInfo['signed'] ?? '';
$info['realname'] = $adminInfo['realname'] ?? '';
$info['department'] = $adminInfo['deptList'] ?? [];
if (isset($adminInfo['id']) && $adminInfo['id'] == 1) {
$info['buttons'] = ['*'];
$info['roles'] = ['super_admin'];
} else {
$info['buttons'] = UserAuthCache::getUserAuth($this->adminInfo['id']);
$info['roles'] = Arr::getArrayColumn($this->adminInfo['roleList'], 'code');
$info['buttons'] = UserAuthCache::getUserAuth($adminInfo['id']);
$info['roles'] = Arr::getArrayColumn($adminInfo['roleList'] ?? [], 'code');
}
return $this->success($info);
}
@@ -70,6 +85,9 @@ class SystemController extends BaseController
*/
public function menu(): Response
{
if (!$this->ensureAdminInfo()) {
return $this->fail('登录已过期或用户信息无效,请重新登录', 401);
}
$data = UserMenuCache::getUserMenu($this->adminInfo['id']);
return $this->success($data);
}

View File

@@ -39,30 +39,4 @@ class Handler extends ExceptionHandler
}
$this->logger->error($logs);
}
public function render(Request $request, Throwable $exception): Response
{
$debug = config('app.debug', true);
$code = $exception->getCode();
$json = [
'code' => $code ? $code : 500,
'message' => $code !== 500 ? $exception->getMessage() : 'Server internal error',
'type' => 'failed'
];
if ($debug) {
$json['request_url'] = $request->method() . ' ' . $request->uri();
$json['timestamp'] = date('Y-m-d H:i:s');
$json['client_ip'] = $request->getRealIp();
$json['request_param'] = $request->all();
$json['exception_handle'] = get_class($exception);
$json['exception_info'] = [
'code' => $exception->getCode(),
'message' => $exception->getMessage(),
'file' => $exception->getFile(),
'line' => $exception->getLine(),
'trace' => explode("\n", $exception->getTraceAsString())
];
}
return new Response(200, ['Content-Type' => 'application/json;charset=utf-8'], json_encode($json));
}
}

View File

@@ -117,7 +117,10 @@ class SystemDeptLogic extends BaseLogic
public function accessDept(array $where = []): array
{
$query = $this->search($where);
$query->auth($this->adminInfo['deptList']);
// 超级管理员(id=1)可查看全部部门,普通管理员按部门权限过滤
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$query->field('id, id as value, name as label, parent_id');
$query->order('sort', 'desc');
$data = $this->getAll($query);

View File

@@ -40,7 +40,10 @@ class SystemUserLogic extends BaseLogic
{
$query = $this->search($where);
$query->with(['depts']);
$query->auth($this->adminInfo['deptList']);
// 超级管理员(id=1)可查看全部用户,普通管理员按部门权限过滤
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
return $this->getList($query);
}
@@ -132,9 +135,11 @@ class SystemUserLogic extends BaseLogic
return $this->transaction(function () use ($data, $id) {
$role_ids = $data['role_ids'] ?? [];
$post_ids = $data['post_ids'] ?? [];
// 仅可修改当前部门和子部门的用户
// 超级管理员可修改任意用户,普通管理员仅可修改当前部门和子部门的用户
$query = $this->model->where('id', $id);
$query->auth($this->adminInfo['deptList']);
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$user = $query->findOrEmpty();
if ($user->isEmpty()) {
throw new ApiException('没有权限操作该数据');
@@ -182,7 +187,10 @@ class SystemUserLogic extends BaseLogic
throw new ApiException('超级管理员禁止删除');
}
$query = $this->model->where('id', $ids);
$query->auth($this->adminInfo['deptList']);
// 超级管理员可删除任意用户,普通管理员仅可删除当前部门和子部门的用户
if (isset($this->adminInfo['id']) && $this->adminInfo['id'] > 1) {
$query->auth($this->adminInfo['deptList'] ?? []);
}
$user = $query->findOrEmpty();
if ($user->isEmpty()) {
throw new ApiException('没有权限操作该数据');

View File

@@ -32,8 +32,11 @@ class CheckLogin implements MiddlewareInterface
if ($token['plat'] !== 'saiadmin') {
throw new ApiException('登录凭证校验失败');
}
$request->setHeader('check_login', true);
$request->setHeader('check_admin', $token);
// 一次合并设置,避免 setHeader 覆盖导致只保留最后一个
$request->setHeader(array_merge($request->header() ?: [], [
'check_login' => true,
'check_admin' => $token,
]));
}
return $handler($request);
}

View File

@@ -42,11 +42,14 @@ class SystemDept extends BaseModel
*/
public function scopeAuth($query, $value)
{
if (!empty($value)) {
if (!empty($value) && isset($value['id'])) {
$deptIds = [$value['id']];
$deptLevel = $value['level'] . $value['id'] . ',';
$ids = static::whereLike('level', $deptLevel . '%')->column('id');
$deptIds = array_merge($deptIds, $ids);
$level = $value['level'] ?? '';
if ($level !== '' && $level !== null) {
$deptLevel = $level . $value['id'] . ',';
$ids = static::whereLike('level', $deptLevel . '%')->column('id');
$deptIds = array_merge($deptIds, $ids);
}
$query->whereIn('id', $deptIds);
}
}

View File

@@ -14,6 +14,7 @@ use plugin\saiadmin\basic\think\BaseModel;
* sa_system_user 用户表
*
* @property $id
* @property $agent_id 代理标识md5(id)唯一
* @property $username 登录账号
* @property $password 加密密码
* @property $realname 真实姓名
@@ -49,6 +50,30 @@ class SystemUser extends BaseModel
*/
protected $table = 'sa_system_user';
/**
* 插入后:自动填充 agent_id = md5(id),保证唯一
*/
public static function onAfterInsert($model): void
{
$id = $model->getAttr('id');
if ($id !== null && $id !== '') {
$agentId = md5((string) $id);
(new static())->where('id', $id)->update(['agent_id' => $agentId]);
}
}
/**
* 获取 agent_id若未存储则返回 md5(id)
*/
public function getAgentIdAttr($value, $data)
{
if ($value !== null && $value !== '') {
return $value;
}
$id = $data['id'] ?? null;
return $id !== null ? md5((string) $id) : '';
}
public function searchKeywordAttr($query, $value)
{
if ($value) {

View File

@@ -18,7 +18,7 @@ abstract class AbstractLogic implements LogicInterface
* 模型注入
* @var object
*/
protected $model;
public $model;
/**
* 管理员信息

View File

@@ -45,19 +45,48 @@ class BaseController extends OpenController
*/
protected function init(): void
{
// 登录模式赋值
$isLogin = request()->header('check_login', false);
if ($isLogin) {
$result = request()->header('check_admin');
// 登录模式赋值:优先从中间件注入的 header 取,否则从 JWT 当前用户取
$result = request()->header('check_admin');
if (!is_array($result) || empty($result['id'])) {
$result = getCurrentInfo();
}
if (is_array($result) && !empty($result['id'])) {
$this->adminId = $result['id'];
$this->adminName = $result['username'];
$this->adminName = $result['username'] ?? '';
$this->adminInfo = UserInfoCache::getUserInfo($result['id']);
if (empty($this->adminInfo) || !isset($this->adminInfo['id'])) {
$this->adminInfo = UserInfoCache::setUserInfo($result['id']);
}
// 用户数据传递给逻辑层
$this->logic && $this->logic->init($this->adminInfo);
if ($this->logic && !empty($this->adminInfo)) {
$this->logic->init($this->adminInfo);
}
}
}
/**
* 确保当前请求已加载管理员信息(用于 init 未正确注入时的回退)
* @return bool 是否已有有效的 adminInfo
*/
protected function ensureAdminInfo(): bool
{
if ($this->adminInfo !== null && is_array($this->adminInfo) && isset($this->adminInfo['id'])) {
return true;
}
$token = getCurrentInfo();
if (!is_array($token) || empty($token['id'])) {
return false;
}
$this->adminId = $token['id'];
$this->adminName = $token['username'] ?? '';
$this->adminInfo = UserInfoCache::getUserInfo($token['id']);
if (empty($this->adminInfo) || !isset($this->adminInfo['id'])) {
$this->adminInfo = UserInfoCache::setUserInfo($token['id']);
}
return is_array($this->adminInfo) && isset($this->adminInfo['id']);
}
/**
* 验证器调用
*/

View File

@@ -35,6 +35,12 @@ class BaseModel extends Model implements ModelInterface
*/
protected $updateTime = 'update_time';
/**
* 自动写入时间戳(创建时写 create_time更新时写 update_time
* @var bool
*/
protected $autoWriteTimestamp = true;
/**
* 隐藏字段
* @var array
@@ -94,24 +100,54 @@ class BaseModel extends Model implements ModelInterface
}
/**
* 新增前事件
* 新增前事件:自动写入 create_time有后台登录信息时写入 created_by
* @param Model $model
* @return void
*/
public static function onBeforeInsert($model): void
{
$info = getCurrentInfo();
$info && $model->setAttr('created_by', $info['id']);
try {
$createTime = $model->createTime ?? 'create_time';
if ($createTime && !$model->getData($createTime)) {
$model->set($createTime, date('Y-m-d H:i:s'));
}
} catch (\Throwable $e) {
}
try {
if (function_exists('getCurrentInfo')) {
$info = getCurrentInfo();
if (!empty($info['id'])) {
$model->setAttr('created_by', $info['id']);
}
}
} catch (\Throwable $e) {
}
}
/**
* 写入前事件
* 写入前事件:更新时自动写入 update_time有后台登录信息时写入 updated_by
* @param Model $model
* @return void
*/
public static function onBeforeWrite($model): void
{
$info = getCurrentInfo();
$info && $model->setAttr('updated_by', $info['id']);
try {
if ($model->isExists()) {
$updateTime = $model->updateTime ?? 'update_time';
if ($updateTime) {
$model->set($updateTime, date('Y-m-d H:i:s'));
}
}
} catch (\Throwable $e) {
}
try {
if (function_exists('getCurrentInfo')) {
$info = getCurrentInfo();
if (!empty($info['id'])) {
$model->setAttr('updated_by', $info['id']);
}
}
} catch (\Throwable $e) {
}
}
}

View File

@@ -4,8 +4,9 @@ use plugin\saiadmin\app\middleware\SystemLog;
use plugin\saiadmin\app\middleware\CheckLogin;
use plugin\saiadmin\app\middleware\CheckAuth;
// 仅对 /core 后台路由生效,避免 /api 请求经过登录/权限/操作日志中间件,提升接口响应
return [
'' => [
'core' => [
CheckLogin::class,
CheckAuth::class,
SystemLog::class,

View File

@@ -17,6 +17,10 @@ Route::group('/core', function () {
Route::get('/system/statistics', [plugin\saiadmin\app\controller\SystemController::class, 'statistics']);
Route::get('/system/loginChart', [plugin\saiadmin\app\controller\SystemController::class, 'loginChart']);
Route::get('/system/loginBarChart', [plugin\saiadmin\app\controller\SystemController::class, 'loginBarChart']);
// 大富翁工作台统计(覆盖默认统计)
Route::get('/dice/dashboard/statistics', [\app\dice\controller\DiceDashboardController::class, 'statistics']);
Route::get('/dice/dashboard/rechargeChart', [\app\dice\controller\DiceDashboardController::class, 'rechargeChart']);
Route::get('/dice/dashboard/rechargeBarChart', [\app\dice\controller\DiceDashboardController::class, 'rechargeBarChart']);
Route::get('/system/clearAllCache', [plugin\saiadmin\app\controller\SystemController::class, 'clearAllCache']);
Route::get("/system/getResourceCategory", [plugin\saiadmin\app\controller\SystemController::class, 'getResourceCategory']);
@@ -82,6 +86,45 @@ Route::group('/core', function () {
Route::get("/server/cache", [\plugin\saiadmin\app\controller\system\SystemServerController::class, 'cache']);
Route::post("/server/clear", [\plugin\saiadmin\app\controller\system\SystemServerController::class, 'clear']);
// 大富翁 Dice 模块
fastRoute('dice/config/DiceConfig', \app\dice\controller\config\DiceConfigController::class);
fastRoute('dice/player/DicePlayer', \app\dice\controller\player\DicePlayerController::class);
Route::put('/dice/player/DicePlayer/updateStatus', [\app\dice\controller\player\DicePlayerController::class, 'updateStatus']);
Route::get('/dice/player/DicePlayer/getLotteryConfigOptions', [\app\dice\controller\player\DicePlayerController::class, 'getLotteryConfigOptions']);
Route::get('/dice/player/DicePlayer/getSystemUserOptions', [\app\dice\controller\player\DicePlayerController::class, 'getSystemUserOptions']);
fastRoute('dice/play_record/DicePlayRecord', \app\dice\controller\play_record\DicePlayRecordController::class);
Route::get('/dice/play_record/DicePlayRecord/getPlayerOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getPlayerOptions']);
Route::get('/dice/play_record/DicePlayRecord/getLotteryConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getLotteryConfigOptions']);
Route::get('/dice/play_record/DicePlayRecord/getRewardConfigOptions', [\app\dice\controller\play_record\DicePlayRecordController::class, 'getRewardConfigOptions']);
fastRoute('dice/player_wallet_record/DicePlayerWalletRecord', \app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class);
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerOptions', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerOptions']);
Route::get('/dice/player_wallet_record/DicePlayerWalletRecord/getPlayerWalletBefore', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'getPlayerWalletBefore']);
Route::post('/dice/player_wallet_record/DicePlayerWalletRecord/adminOperate', [\app\dice\controller\player_wallet_record\DicePlayerWalletRecordController::class, 'adminOperate']);
fastRoute('dice/player_ticket_record/DicePlayerTicketRecord', \app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class);
Route::get('/dice/player_ticket_record/DicePlayerTicketRecord/getPlayerOptions', [\app\dice\controller\player_ticket_record\DicePlayerTicketRecordController::class, 'getPlayerOptions']);
fastRoute('dice/reward/DiceReward', \app\dice\controller\reward\DiceRewardController::class);
Route::get('/dice/reward/DiceReward/weightRatioList', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioList']);
Route::get('/dice/reward/DiceReward/weightRatioListWithDirection', [\app\dice\controller\reward\DiceRewardController::class, 'weightRatioListWithDirection']);
Route::post('/dice/reward/DiceReward/batchUpdateWeights', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeights']);
Route::post('/dice/reward/DiceReward/batchUpdateWeightsByDirection', [\app\dice\controller\reward\DiceRewardController::class, 'batchUpdateWeightsByDirection']);
Route::post('/dice/reward/DiceReward/startWeightTest', [\app\dice\controller\reward\DiceRewardController::class, 'startWeightTest']);
Route::get('/dice/reward/DiceReward/getTestProgress', [\app\dice\controller\reward\DiceRewardController::class, 'getTestProgress']);
fastRoute('dice/reward_config/DiceRewardConfig', \app\dice\controller\reward_config\DiceRewardConfigController::class);
Route::get('/dice/reward_config/DiceRewardConfig/weightRatioList', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'weightRatioList']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdateWeights', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdateWeights']);
Route::post('/dice/reward_config/DiceRewardConfig/saveBigwinWeightsByGrid', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'saveBigwinWeightsByGrid']);
Route::post('/dice/reward_config/DiceRewardConfig/batchUpdate', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'batchUpdate']);
Route::post('/dice/reward_config/DiceRewardConfig/createRewardReference', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'createRewardReference']);
Route::post('/dice/reward_config/DiceRewardConfig/runWeightTest', [\app\dice\controller\reward_config\DiceRewardConfigController::class, 'runWeightTest']);
fastRoute('dice/lottery_pool_config/DiceLotteryPoolConfig', \app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class);
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getOptions', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getOptions']);
Route::get('/dice/lottery_pool_config/DiceLotteryPoolConfig/getCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'getCurrentPool']);
Route::post('/dice/lottery_pool_config/DiceLotteryPoolConfig/updateCurrentPool', [\app\dice\controller\lottery_pool_config\DiceLotteryPoolConfigController::class, 'updateCurrentPool']);
fastRoute('dice/reward_config_record/DiceRewardConfigRecord', \app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class);
Route::post('/dice/reward_config_record/DiceRewardConfigRecord/importFromRecord', [\app\dice\controller\reward_config_record\DiceRewardConfigRecordController::class, 'importFromRecord']);
fastRoute('dice/play_record_test/DicePlayRecordTest', \app\dice\controller\play_record_test\DicePlayRecordTestController::class);
Route::post('/dice/play_record_test/DicePlayRecordTest/clearAll', [\app\dice\controller\play_record_test\DicePlayRecordTestController::class, 'clearAll']);
// 数据表维护
Route::get("/database/index", [\plugin\saiadmin\app\controller\system\DataBaseController::class, 'index']);
Route::get("/database/recycle", [\plugin\saiadmin\app\controller\system\DataBaseController::class, 'recycle']);

View File

@@ -17,6 +17,11 @@ class ApiException extends BusinessException
{
public function render(Request $request): ?Response
{
return json(['code' => $this->getCode() ?: 500, 'message' => $this->getMessage()]);
$message = $this->getMessage();
$path = $request->path();
if (str_contains($path, 'api/')) {
$message = \app\api\util\ApiLang::translate($message, $request);
}
return json(['code' => $this->getCode() ?: 500, 'message' => $message]);
}
}

View File

@@ -20,11 +20,11 @@ namespace support;
*/
class Request extends \Webman\Http\Request
{
/** 由 CheckUserTokenMiddleware 注入:当前用户 ID */
public ?int $user_id = null;
/** 由 TokenMiddleware 注入:当前玩家 IDDicePlayer.id */
public ?int $player_id = null;
/** 由 CheckUserTokenMiddleware 注入:当前 user-token 原始字符串 */
public ?string $userToken = null;
/** 由 TokenMiddleware 注入:当前玩家模型实例 */
public $player = null;
/**
* 获取参数增强方法